2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern int bloodtoggle;
74 extern bool invertmouse;
76 extern float precipdelay;
77 extern XYZ viewerfacing;
78 extern bool ambientsound;
79 extern bool mousejump;
80 extern float viewdistance;
82 extern bool autoslomo;
83 extern bool keyboardfrozen;
84 extern int netdatanew;
85 extern bool loadingstuff;
86 extern char mapname[256];
87 extern XYZ windvector;
88 extern bool debugmode;
91 extern int oldmainmenu;
92 extern bool visibleloading;
93 extern int loadscreencolor;
94 extern float flashamount,flashr,flashg,flashb;
95 extern int flashdelay;
96 extern XYZ envsound[30];
97 extern float envsoundvol[30];
98 extern int numenvsounds;
99 extern float envsoundlife[30];
100 extern float usermousesensitivity;
101 extern bool ismotionblur;
103 extern bool trilinear;
104 extern bool damageeffects;
105 extern bool showpoints;
106 extern bool showdamagebar; // (des)activate the damage bar
107 extern bool texttoggle;
108 extern bool alwaysblur;
109 extern float gamespeed;
112 extern bool immediate;
113 extern bool velocityblur;
114 extern float tintr,tintg,tintb;
115 extern bool skyboxtexture;
116 extern float skyboxr;
117 extern float skyboxg;
118 extern float skyboxb;
119 extern float skyboxlightr;
120 extern float skyboxlightg;
121 extern float skyboxlightb;
122 extern float fadestart;
123 extern float slomospeed;
124 extern float slomofreq;
125 extern int tutoriallevel;
126 extern float smoketex;
127 extern float tutorialstagetime;
128 extern int tutorialstage;
129 extern float tutorialmaxtime;
130 extern float tutorialsuccess;
131 extern bool againbonus;
132 extern bool reversaltrain;
133 extern bool canattack;
134 extern bool cananger;
135 extern float damagedealt;
137 extern int editoractive;
138 extern int editorpathtype;
140 extern float hostiletime;
142 extern bool gamestarted;
144 extern int numhotspots;
145 extern int winhotspot;
146 extern int windialogue;
147 extern int killhotspot;
148 extern XYZ hotspot[40];
149 extern int hotspottype[40];
150 extern float hotspotsize[40];
151 extern char hotspottext[40][256];
152 extern int currenthotspot;
154 extern int kBitsPerPixel;
157 extern bool stillloading;
158 extern bool winfreeze;
160 extern int numdialogues;
161 extern int numdialogueboxes[max_dialogues];
162 extern int dialoguetype[max_dialogues];
163 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
164 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
165 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
166 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
167 extern char dialoguename[max_dialogues][max_dialoguelength][64];
168 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
169 extern XYZ participantlocation[max_dialogues][10];
170 extern int participantfocus[max_dialogues][max_dialoguelength];
171 extern int participantaction[max_dialogues][max_dialoguelength];
172 extern float participantrotation[max_dialogues][10];
173 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
174 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
175 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
176 extern int indialogue;
177 extern int whichdialogue;
178 extern int directing;
179 extern float dialoguetime;
180 extern int dialoguegonethrough[20];
182 extern bool campaign;
184 extern float oldgamespeed;
186 static const char *rabbitskin[] = {
187 ":Data:Textures:Fur3.jpg",
188 ":Data:Textures:Fur.jpg",
189 ":Data:Textures:Fur2.jpg",
190 ":Data:Textures:Lynx.jpg",
191 ":Data:Textures:Otter.jpg",
192 ":Data:Textures:Opal.jpg",
193 ":Data:Textures:Sable.jpg",
194 ":Data:Textures:Chocolate.jpg",
195 ":Data:Textures:BW2.jpg",
196 ":Data:Textures:WB2.jpg"
199 static const char *wolfskin[] = {
200 ":Data:Textures:Wolf.jpg",
201 ":Data:Textures:Darkwolf.jpg",
202 ":Data:Textures:Snowwolf.jpg"
205 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
206 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
208 static const char **creatureskin[] = {rabbitskin, wolfskin};
210 /* Return true if PFX is a prefix of STR (case-insensitive). */
211 static bool stripfx(const char *str, const char *pfx)
213 return !strncasecmp(str, pfx, strlen(pfx));
216 static const char *cmd_names[] = {
217 #define DECLARE_COMMAND(cmd) #cmd " ",
218 #include "ConsoleCmds.h"
219 #undef DECLARE_COMMAND
222 typedef void (*console_handler)(Game *game, const char *args);
224 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
225 #include "ConsoleCmds.h"
226 #undef DECLARE_COMMAND
228 static console_handler cmd_handlers[] = {
229 #define DECLARE_COMMAND(cmd) ch_##cmd,
230 #include "ConsoleCmds.h"
231 #undef DECLARE_COMMAND
234 static void ch_quit(Game *game, const char *args)
239 static void ch_map(Game *game, const char *args)
242 snprintf(buf, 63, ":Data:Maps:%s", args);
243 game->Loadlevel(buf);
244 game->whichlevel = -2;
248 static void ch_save(Game *game, const char *args)
251 int i, j, k, l, m, templength;
252 float headprop, bodyprop, armprop, legprop;
253 snprintf(buf, 63, ":Data:Maps:%s", args);
259 tfile=fopen( ConvertFileName(buf), "wb" );
260 fpackf(tfile, "Bi", mapvers);
261 fpackf(tfile, "Bi", maptype);
262 fpackf(tfile, "Bi", hostile);
263 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
264 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
265 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
266 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
267 if(player[0].num_weapons>0&&player[0].num_weapons<5)
268 for(j=0;j<player[0].num_weapons;j++){
269 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
272 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
273 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
274 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
275 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
277 fpackf(tfile, "Bi", player[0].numclothes);
279 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
281 fpackf(tfile, "Bi", numdialogues);
282 for(k=0;k<numdialogues;k++){
283 fpackf(tfile, "Bi", numdialogueboxes[k]);
284 fpackf(tfile, "Bi", dialoguetype[k]);
286 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
287 fpackf(tfile, "Bf", participantrotation[k][l]);
289 for(l=0;l<numdialogueboxes[k];l++){
290 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
291 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
292 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
293 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
294 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
296 templength=strlen(dialoguetext[k][l]);
297 fpackf(tfile, "Bi",(templength));
298 for(m=0;m<templength;m++){
299 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
300 if(dialoguetext[k][l][m]=='\0')break;
303 templength=strlen(dialoguename[k][l]);
304 fpackf(tfile, "Bi",templength);
305 for(m=0;m<templength;m++){
306 fpackf(tfile, "Bb", dialoguename[k][l][m]);
307 if(dialoguename[k][l][m]=='\0')break;
310 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
311 fpackf(tfile, "Bi", participantfocus[k][l]);
312 fpackf(tfile, "Bi", participantaction[k][l]);
315 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
317 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
321 for(k=0;k<player[0].numclothes;k++){
322 templength=strlen(player[0].clothes[k]);
323 fpackf(tfile, "Bi", templength);
324 for(l=0;l<templength;l++)
325 fpackf(tfile, "Bb", player[0].clothes[k][l]);
326 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
329 fpackf(tfile, "Bi", environment);
331 fpackf(tfile, "Bi", objects.numobjects);
333 for(k=0;k<objects.numobjects;k++){
334 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
337 fpackf(tfile, "Bi", numhotspots);
338 for(i=0;i<numhotspots;i++){
339 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
340 templength=strlen(hotspottext[i]);
341 fpackf(tfile, "Bi",templength);
342 for(l=0;l<templength;l++)
343 fpackf(tfile, "Bb", hotspottext[i][l]);
346 fpackf(tfile, "Bi", numplayers);
347 if(numplayers<maxplayers)
348 for(j=1;j<numplayers;j++){
349 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
350 if(player[j].num_weapons<5)
351 for(k=0;k<player[j].num_weapons;k++){
352 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
354 if(player[j].numwaypoints<30){
355 fpackf(tfile, "Bi", player[j].numwaypoints);
356 for(k=0;k<player[j].numwaypoints;k++){
357 fpackf(tfile, "Bf", player[j].waypoints[k].x);
358 fpackf(tfile, "Bf", player[j].waypoints[k].y);
359 fpackf(tfile, "Bf", player[j].waypoints[k].z);
360 fpackf(tfile, "Bi", player[j].waypointtype[k]);
362 fpackf(tfile, "Bi", player[j].waypoint);
364 player[j].numwaypoints=0;
365 player[j].waypoint=0;
366 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
369 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
370 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
371 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
372 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
374 if(player[j].creature==wolftype) {
375 headprop=player[j].proportionhead.x/1.1;
376 bodyprop=player[j].proportionbody.x/1.1;
377 armprop=player[j].proportionarms.x/1.1;
378 legprop=player[j].proportionlegs.x/1.1;
379 } else if(player[j].creature==rabbittype){
380 headprop=player[j].proportionhead.x/1.2;
381 bodyprop=player[j].proportionbody.x/1.05;
382 armprop=player[j].proportionarms.x/1.00;
383 legprop=player[j].proportionlegs.x/1.1;
386 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
388 fpackf(tfile, "Bi", player[j].numclothes);
389 if(player[j].numclothes)
390 for(k=0;k<player[j].numclothes;k++){
392 templength=strlen(player[j].clothes[k]);
393 fpackf(tfile, "Bi", templength);
394 for(l=0;l<templength;l++)
395 fpackf(tfile, "Bb", player[j].clothes[k][l]);
396 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
400 fpackf(tfile, "Bi", game->numpathpoints);
401 for(j=0;j<game->numpathpoints;j++){
402 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
403 for(k=0;k<game->numpathpointconnect[j];k++){
404 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
408 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
413 static void ch_cellar(Game *game, const char *args)
415 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
418 static void ch_tint(Game *game, const char *args)
420 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
423 static void ch_tintr(Game *game, const char *args)
428 static void ch_tintg(Game *game, const char *args)
433 static void ch_tintb(Game *game, const char *args)
438 static void ch_speed(Game *game, const char *args)
440 player[0].speedmult = atof(args);
443 static void ch_strength(Game *game, const char *args)
445 player[0].power = atof(args);
448 static void ch_power(Game *game, const char *args)
450 player[0].power = atof(args);
453 static void ch_size(Game *game, const char *args)
455 player[0].scale = atof(args) * .2;
458 static int find_closest()
461 float closestdist = 1.0/0.0;
463 for (int i = 1; i < numplayers; i++) {
465 distance = findDistancefast(&player[i].coords,&player[0].coords);
466 if (distance < closestdist) {
467 closestdist = distance;
474 static void ch_sizenear(Game *game, const char *args)
476 int closest = find_closest();
479 player[closest].scale = atof(args) * .2;
482 static void set_proportion(int pnum, const char *args)
484 float headprop,bodyprop,armprop,legprop;
486 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
488 if(player[pnum].creature==wolftype){
489 player[pnum].proportionhead=1.1*headprop;
490 player[pnum].proportionbody=1.1*bodyprop;
491 player[pnum].proportionarms=1.1*armprop;
492 player[pnum].proportionlegs=1.1*legprop;
493 } else if(player[pnum].creature==rabbittype){
494 player[pnum].proportionhead=1.2*headprop;
495 player[pnum].proportionbody=1.05*bodyprop;
496 player[pnum].proportionarms=1.00*armprop;
497 player[pnum].proportionlegs=1.1*legprop;
498 player[pnum].proportionlegs.y=1.05*legprop;
502 static void ch_proportion(Game *game, const char *args)
504 set_proportion(0, args);
507 static void ch_proportionnear(Game *game, const char *args)
509 int closest = find_closest();
511 set_proportion(closest, args);
514 static void set_protection(int pnum, const char *args)
516 float head, high, low;
517 sscanf(args, "%f%f%f", &head, &high, &low);
519 player[pnum].protectionhead = head;
520 player[pnum].protectionhigh = high;
521 player[pnum].protectionlow = low;
524 static void ch_protection(Game *game, const char *args)
526 set_protection(0, args);
529 static void ch_protectionnear(Game *game, const char *args)
531 int closest = find_closest();
533 set_protection(closest, args);
536 static void set_armor(int pnum, const char *args)
538 float head, high, low;
539 sscanf(args, "%f%f%f", &head, &high, &low);
541 player[pnum].armorhead = head;
542 player[pnum].armorhigh = high;
543 player[pnum].armorlow = low;
546 static void ch_armor(Game *game, const char *args)
551 static void ch_armornear(Game *game, const char *args)
553 int closest = find_closest();
555 set_armor(closest, args);
558 static void ch_protectionreset(Game *game, const char *args)
560 set_protection(0, "1 1 1");
561 set_armor(0, "1 1 1");
564 static void set_metal(int pnum, const char *args)
566 float head, high, low;
567 sscanf(args, "%f%f%f", &head, &high, &low);
569 player[pnum].metalhead = head;
570 player[pnum].metalhigh = high;
571 player[pnum].metallow = low;
574 static void ch_metal(Game *game, const char *args)
579 static void set_noclothes(int pnum, Game *game, const char *args)
581 player[pnum].numclothes = 0;
582 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
583 &player[pnum].skeleton.drawmodel.textureptr,1,
584 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
587 static void ch_noclothes(Game *game, const char *args)
589 set_noclothes(0, game, args);
592 static void ch_noclothesnear(Game *game, const char *args)
594 int closest = find_closest();
596 set_noclothes(closest, game, args);
600 static void set_clothes(int pnum, Game *game, const char *args)
603 snprintf(buf, 63, ":Data:Textures:%s.png", args);
605 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
608 player[pnum].DoMipmaps();
609 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
610 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
611 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
612 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
613 player[pnum].numclothes++;
616 static void ch_clothes(Game *game, const char *args)
618 set_clothes(0, game, args);
621 static void ch_clothesnear(Game *game, const char *args)
623 int closest = find_closest();
625 set_clothes(closest, game, args);
628 static void ch_belt(Game *game, const char *args)
630 player[0].skeleton.clothes = !player[0].skeleton.clothes;
634 static void ch_cellophane(Game *game, const char *args)
636 cellophane = !cellophane;
637 float mul = cellophane ? 0 : 1;
639 for (int i = 0; i < numplayers; i++) {
640 player[i].proportionhead.z = player[i].proportionhead.x * mul;
641 player[i].proportionbody.z = player[i].proportionbody.x * mul;
642 player[i].proportionarms.z = player[i].proportionarms.x * mul;
643 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
647 static void ch_funnybunny(Game *game, const char *args)
649 player[0].skeleton.id=0;
650 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
651 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
652 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
653 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
654 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
655 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
656 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
657 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
658 player[0].creature=rabbittype;
660 player[0].headless=0;
661 player[0].damagetolerance=200;
662 set_proportion(0, "1 1 1 1");
665 static void ch_wolfie(Game *game, const char *args)
667 player[0].skeleton.id=0;
668 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
669 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
670 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
671 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
672 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
673 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
674 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
675 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
676 player[0].creature=wolftype;
677 player[0].damagetolerance=300;
678 set_proportion(0, "1 1 1 1");
681 static void ch_wolfieisgod(Game *game, const char *args)
683 ch_wolfie(game, args);
686 static void ch_wolf(Game *game, const char *args)
688 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
689 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
692 static void ch_snowwolf(Game *game, const char *args)
694 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
695 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
698 static void ch_darkwolf(Game *game, const char *args)
700 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
701 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
704 static void ch_lizardwolf(Game *game, const char *args)
706 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
707 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
710 static void ch_white(Game *game, const char *args)
712 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
713 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
716 static void ch_brown(Game *game, const char *args)
718 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
719 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
722 static void ch_black(Game *game, const char *args)
724 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
725 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
728 static void ch_sizemin(Game *game, const char *args)
731 for (i = 1; i < numplayers; i++)
732 if (player[i].scale < 0.8 * 0.2)
733 player[i].scale = 0.8 * 0.2;
736 static void ch_tutorial(Game *game, const char *args)
738 tutoriallevel = atoi(args);
741 static void ch_hostile(Game *game, const char *args)
743 hostile = atoi(args);
746 static void ch_indemo(Game *game, const char *args)
749 hotspot[numhotspots]=player[0].coords;
750 hotspotsize[numhotspots]=0;
751 hotspottype[numhotspots]=-111;
752 strcpy(hotspottext[numhotspots],"mapname");
756 static void ch_notindemo(Game *game, const char *args)
762 static void ch_type(Game *game, const char *args)
764 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
765 for (i = 0; i < n; i++)
766 if (stripfx(args, editortypenames[i])) {
772 static void ch_path(Game *game, const char *args)
774 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
775 for (i = 0; i < n; i++)
776 if (stripfx(args, pathtypenames[i])) {
782 static void ch_hs(Game *game, const char *args)
784 hotspot[numhotspots]=player[0].coords;
788 sscanf(args, "%f%d %n", &size, &type, &shift);
790 hotspotsize[numhotspots] = size;
791 hotspottype[numhotspots] = type;
793 strcpy(hotspottext[numhotspots], args + shift);
794 strcat(hotspottext[numhotspots], "\n");
799 static void ch_dialogue(Game *game, const char *args)
802 char buf1[32], buf2[64];
804 sscanf(args, "%d %31s", &dlg, buf1);
805 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
807 dialoguetype[numdialogues] = dlg;
809 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
810 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
812 ifstream ipstream(ConvertFileName(buf2));
813 ipstream.ignore(256,':');
814 ipstream >> numdialogueboxes[numdialogues];
815 for(i=0;i<numdialogueboxes[numdialogues];i++){
816 ipstream.ignore(256,':');
817 ipstream.ignore(256,':');
818 ipstream.ignore(256,' ');
819 ipstream >> dialogueboxlocation[numdialogues][i];
820 ipstream.ignore(256,':');
821 ipstream >> dialogueboxcolor[numdialogues][i][0];
822 ipstream >> dialogueboxcolor[numdialogues][i][1];
823 ipstream >> dialogueboxcolor[numdialogues][i][2];
824 ipstream.ignore(256,':');
825 ipstream.getline(dialoguename[numdialogues][i],64);
826 ipstream.ignore(256,':');
827 ipstream.ignore(256,' ');
828 ipstream.getline(dialoguetext[numdialogues][i],128);
830 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
832 ipstream.ignore(256,':');
833 ipstream >> dialogueboxsound[numdialogues][i];
836 for(i=0;i<numdialogueboxes[numdialogues];i++){
837 for(j=0;j<numplayers;j++){
838 participantfacing[numdialogues][i][j]=player[j].facing;
845 whichdialogue=numdialogues;
850 static void ch_fixdialogue(Game *game, const char *args)
852 char buf1[32], buf2[64];
855 sscanf(args, "%d %31s", &whichdi, buf1);
856 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
858 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
859 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
861 ifstream ipstream(ConvertFileName(buf2));
862 ipstream.ignore(256,':');
863 ipstream >> numdialogueboxes[whichdi];
864 for(i=0;i<numdialogueboxes[whichdi];i++){
865 ipstream.ignore(256,':');
866 ipstream.ignore(256,':');
867 ipstream.ignore(256,' ');
868 ipstream >> dialogueboxlocation[whichdi][i];
869 ipstream.ignore(256,':');
870 ipstream >> dialogueboxcolor[whichdi][i][0];
871 ipstream >> dialogueboxcolor[whichdi][i][1];
872 ipstream >> dialogueboxcolor[whichdi][i][2];
873 ipstream.ignore(256,':');
874 ipstream.getline(dialoguename[whichdi][i],64);
875 ipstream.ignore(256,':');
876 ipstream.ignore(256,' ');
877 ipstream.getline(dialoguetext[whichdi][i],128);
879 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
881 ipstream.ignore(256,':');
882 ipstream >> dialogueboxsound[whichdi][i];
888 static void ch_fixtype(Game *game, const char *args)
891 sscanf(args, "%d", &dlg);
892 dialoguetype[0] = dlg;
895 static void ch_fixrotation(Game *game, const char *args)
897 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
900 static void ch_ddialogue(Game *game, const char *args)
906 static void ch_dhs(Game *game, const char *args)
912 static void ch_immobile(Game *game, const char *args)
914 player[0].immobile = 1;
917 static void ch_allimmobile(Game *game, const char *args)
919 for (int i = 1; i < numplayers; i++)
920 player[i].immobile = 1;
923 static void ch_mobile(Game *game, const char *args)
925 player[0].immobile = 0;
928 static void ch_default(Game *game, const char *args)
930 player[0].armorhead=1;
931 player[0].armorhigh=1;
932 player[0].armorlow=1;
933 player[0].protectionhead=1;
934 player[0].protectionhigh=1;
935 player[0].protectionlow=1;
936 player[0].metalhead=1;
937 player[0].metalhigh=1;
938 player[0].metallow=1;
940 player[0].speedmult=1;
943 if(player[0].creature==wolftype){
944 player[0].proportionhead=1.1;
945 player[0].proportionbody=1.1;
946 player[0].proportionarms=1.1;
947 player[0].proportionlegs=1.1;
948 } else if(player[0].creature==rabbittype){
949 player[0].proportionhead=1.2;
950 player[0].proportionbody=1.05;
951 player[0].proportionarms=1.00;
952 player[0].proportionlegs=1.1;
953 player[0].proportionlegs.y=1.05;
956 player[0].numclothes=0;
957 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
958 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
959 &player[0].skeleton.skinsize);
961 editoractive=typeactive;
962 player[0].immobile=0;
965 static void ch_play(Game *game, const char *args)
968 sscanf(args, "%d", &dlg);
971 if (whichdialogue >= numdialogues)
974 for(i=0;i<numdialogueboxes[whichdialogue];i++){
975 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
976 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
977 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
978 player[participantfocus[whichdialogue][i]].velocity=0;
979 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
980 player[participantfocus[whichdialogue][i]].targetframe=0;
987 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
988 temppos=temppos-viewer;
993 whichsoundplay=rabbitchitter;
994 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
995 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
996 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
997 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
998 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
999 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1000 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1001 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1002 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1003 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1004 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1005 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1006 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1007 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1008 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1009 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1010 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1011 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1012 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1013 emit_sound_at(whichsoundplay, temppos);
1016 static void ch_mapkilleveryone(Game *game, const char *args)
1018 maptype = mapkilleveryone;
1021 static void ch_mapkillmost(Game *game, const char *args)
1023 maptype = mapkillmost;
1026 static void ch_mapkillsomeone(Game *game, const char *args)
1028 maptype = mapkillsomeone;
1031 static void ch_mapgosomewhere(Game *game, const char *args)
1033 maptype = mapgosomewhere;
1036 static void ch_viewdistance(Game *game, const char *args)
1038 viewdistance = atof(args)*100;
1041 static void ch_fadestart(Game *game, const char *args)
1043 fadestart = atof(args);
1046 static void ch_slomo(Game *game, const char *args)
1048 slomospeed = atof(args);
1053 static void ch_slofreq(Game *game, const char *args)
1055 slomofreq = atof(args);
1058 static void ch_skytint(Game *game, const char *args)
1060 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1062 skyboxlightr=skyboxr;
1063 skyboxlightg=skyboxg;
1064 skyboxlightb=skyboxb;
1066 game->SetUpLighting();
1068 terrain.DoShadows();
1069 objects.DoShadows();
1072 static void ch_skylight(Game *game, const char *args)
1074 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1076 game->SetUpLighting();
1078 terrain.DoShadows();
1079 objects.DoShadows();
1082 static void ch_skybox(Game *game, const char *args)
1084 skyboxtexture = !skyboxtexture;
1086 game->SetUpLighting();
1088 terrain.DoShadows();
1089 objects.DoShadows();
1092 static void cmd_dispatch(Game *game, const char *cmd)
1094 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1096 for (i = 0; i < n_cmds; i++)
1097 if (stripfx(cmd, cmd_names[i]))
1099 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1102 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1105 /********************> Tick() <*****/
1106 extern bool save_image(const char * fname);
1107 void Screenshot (void)
1110 time_t t = time(NULL);
1111 struct tm *tme = localtime(&t);
1112 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1115 mkdir("Screenshots");
1117 mkdir("Screenshots", S_IRWXU);
1125 void Game::SetUpLighting(){
1126 if(environment==snowyenvironment){
1130 light.ambient[0]=.4;
1131 light.ambient[1]=.4;
1132 light.ambient[2]=.44;
1134 if(environment==desertenvironment){
1138 light.ambient[0]=.4;
1139 light.ambient[1]=.35;
1140 light.ambient[2]=.3;
1143 if(environment==grassyenvironment){
1147 light.ambient[0]=.4;
1148 light.ambient[1]=.4;
1149 light.ambient[2]=.44;
1155 light.ambient[0]=.4;
1156 light.ambient[1]=.4;
1157 light.ambient[2]=.4;
1160 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1161 light.color[0]*=(skyboxlightr+average)/2;
1162 light.color[1]*=(skyboxlightg+average)/2;
1163 light.color[2]*=(skyboxlightb+average)/2;
1164 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1165 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1166 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1170 light.ambient[2]=0; */
1173 int Game::findPathDist(int start,int end){
1174 int i,j,k,smallestcount,count,connected;
1175 int last,last2,last3,last4;
1185 while(last!=end&&count<30){
1187 for(j=0;j<numpathpoints;j++){
1188 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1191 if(numpathpointconnect[j])
1192 for(k=0;k<numpathpointconnect[j];k++){
1193 if(pathpointconnect[j][k]==last)connected=1;
1196 if(numpathpointconnect[last])
1197 for(k=0;k<numpathpointconnect[last];k++){
1198 if(pathpointconnect[last][k]==j)connected=1;
1201 if(closest==-1||Random()%2==0){
1212 if(count<smallestcount)smallestcount=count;
1214 return smallestcount;
1217 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1218 static XYZ colpoint,colviewer,coltarget;
1219 static float minx,minz,maxx,maxz,miny,maxy;
1228 if(minx>endpoint.x)minx=endpoint.x;
1230 if(miny>endpoint.y)miny=endpoint.y;
1232 if(minz>endpoint.z)minz=endpoint.z;
1235 if(maxx<endpoint.x)maxx=endpoint.x;
1237 if(maxy<endpoint.y)maxy=endpoint.y;
1239 if(maxz<endpoint.z)maxz=endpoint.z;
1248 for(i=0;i<objects.numobjects;i++){
1249 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1250 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1251 colviewer=startpoint;
1253 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1258 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1263 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1264 static XYZ colpoint,colviewer,coltarget;
1265 static float minx,minz,maxx,maxz,miny,maxy;
1274 if(minx>endpoint.x)minx=endpoint.x;
1276 if(miny>endpoint.y)miny=endpoint.y;
1278 if(minz>endpoint.z)minz=endpoint.z;
1281 if(maxx<endpoint.x)maxx=endpoint.x;
1283 if(maxy<endpoint.y)maxy=endpoint.y;
1285 if(maxz<endpoint.z)maxz=endpoint.z;
1295 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1296 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1297 colviewer=startpoint;
1299 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1304 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1309 void Game::Setenvironment(int which)
1313 LOG(" Setting environment...");
1315 float temptexdetail;
1318 pause_sound(stream_music1snow);
1319 pause_sound(stream_music1grass);
1320 pause_sound(stream_music1desert);
1321 pause_sound(stream_wind);
1322 pause_sound(stream_desertambient);
1325 if(environment==snowyenvironment){
1329 emit_stream_np(stream_wind);
1331 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1332 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1333 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1334 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1336 footstepsound = footstepsn1;
1337 footstepsound2 = footstepsn2;
1338 footstepsound3 = footstepst1;
1339 footstepsound4 = footstepst2;
1341 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1343 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1345 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1350 temptexdetail=texdetail;
1351 if(texdetail>1)texdetail=4;
1352 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1353 ":Data:Textures:Skybox(snow):Left.jpg",
1354 ":Data:Textures:Skybox(snow):Back.jpg",
1355 ":Data:Textures:Skybox(snow):Right.jpg",
1356 ":Data:Textures:Skybox(snow):Up.jpg",
1357 ":Data:Textures:Skybox(snow):Down.jpg",
1358 ":Data:Textures:Skybox(snow):Cloud.jpg",
1359 ":Data:Textures:Skybox(snow):Reflect.jpg");
1364 texdetail=temptexdetail;
1366 if(environment==desertenvironment){
1369 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1370 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1371 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1372 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1376 emit_stream_np(stream_desertambient);
1378 footstepsound = footstepsn1;
1379 footstepsound2 = footstepsn2;
1380 footstepsound3 = footstepsn1;
1381 footstepsound4 = footstepsn2;
1383 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1385 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1387 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1391 temptexdetail=texdetail;
1392 if(texdetail>1)texdetail=4;
1393 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1394 ":Data:Textures:Skybox(sand):Left.jpg",
1395 ":Data:Textures:Skybox(sand):Back.jpg",
1396 ":Data:Textures:Skybox(sand):Right.jpg",
1397 ":Data:Textures:Skybox(sand):Up.jpg",
1398 ":Data:Textures:Skybox(sand):Down.jpg",
1399 ":Data:Textures:Skybox(sand):Cloud.jpg",
1400 ":Data:Textures:Skybox(sand):Reflect.jpg");
1405 texdetail=temptexdetail;
1407 if(environment==grassyenvironment){
1410 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1411 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1412 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1413 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1416 emit_stream_np(stream_wind, 100.);
1418 footstepsound = footstepgr1;
1419 footstepsound2 = footstepgr2;
1420 footstepsound3 = footstepst1;
1421 footstepsound4 = footstepst2;
1423 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1425 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1427 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1431 temptexdetail=texdetail;
1432 if(texdetail>1)texdetail=4;
1433 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1434 ":Data:Textures:Skybox(grass):Left.jpg",
1435 ":Data:Textures:Skybox(grass):Back.jpg",
1436 ":Data:Textures:Skybox(grass):Right.jpg",
1437 ":Data:Textures:Skybox(grass):Up.jpg",
1438 ":Data:Textures:Skybox(grass):Down.jpg",
1439 ":Data:Textures:Skybox(grass):Cloud.jpg",
1440 ":Data:Textures:Skybox(grass):Reflect.jpg");
1444 texdetail=temptexdetail;
1446 temptexdetail=texdetail;
1448 terrain.load(":Data:Textures:heightmap.png");
1450 texdetail=temptexdetail;
1454 void Game::Loadlevel(int which){
1457 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1458 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1459 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1460 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1461 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1462 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1463 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1464 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1465 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1466 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1467 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1468 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1469 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1470 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1471 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1472 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1473 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1474 else Loadlevel((char *)":Data:Maps:mapsave");
1479 void Game::Loadlevel(char *name){
1481 static int oldlevel;
1486 float headprop,legprop,armprop,bodyprop;
1490 LOG(std::string("Loading level...") + name);
1492 if(!gameon)visibleloading=1;
1494 if(stealthloading)visibleloading=0;
1496 if(!stillloading)loadtime=0;
1501 if(tutoriallevel!=-1)tutoriallevel=0;
1502 else tutoriallevel=1;
1504 if(tutoriallevel==1)tutorialstage=0;
1505 if(tutorialstage==0){
1506 tutorialstagetime=0;
1513 pause_sound(whooshsound);
1514 pause_sound(stream_firesound);
1516 // Change the map filename into something that is os specific
1517 char *FixedFN = ConvertFileName(name);
1521 tfile=fopen( FixedFN, "rb" );
1524 pause_sound(stream_firesound);
1535 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1541 dialoguegonethrough[i]=0;
1550 if(accountactive)difficulty=accountactive->getDifficulty();
1552 if(difficulty!=2)minimap=1;
1589 bonustotal=startbonustotal;
1595 emit_sound_np(consolesuccesssound);
1602 terrain.numdecals=0;
1603 Sprite::deleteSprites();
1604 for(i=0;i<objects.numobjects;i++)
1606 objects.model[i].numdecals=0;
1609 j=objects.numobjects;
1612 objects.DeleteObject(0);
1613 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1616 for(i=0;i<subdivision;i++)
1618 for(j=0;j<subdivision;j++)
1620 terrain.patchobjectnum[i][j]=0;
1623 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1626 weapons.numweapons=0;
1628 funpackf(tfile, "Bi", &mapvers);
1629 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1631 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1632 else maptype=mapkilleveryone;
1633 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1635 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1641 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1649 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1652 skyboxlightr=skyboxr;
1653 skyboxlightg=skyboxg;
1654 skyboxlightb=skyboxb;
1656 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1657 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1658 player[0].originalcoords=player[0].coords;
1659 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1661 for(j=0;j<player[0].num_weapons;j++)
1663 player[0].weaponids[j]=weapons.numweapons;
1664 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1665 weapons.owner[weapons.numweapons]=0;
1666 weapons.numweapons++;
1670 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1672 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1673 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1674 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1675 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1677 funpackf(tfile, "Bi", &player[0].numclothes);
1681 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1685 player[0].whichskin=0;
1686 player[0].creature=rabbittype;
1689 for(i=0;i<max_dialogues;i++)
1691 for(j=0;j<max_dialoguelength;j++)
1695 dialoguetext[i][j][k]='\0';
1699 dialoguename[i][j][k]='\0';
1704 player[0].lastattack=-1;
1705 player[0].lastattack2=-1;
1706 player[0].lastattack3=-1;
1710 funpackf(tfile, "Bi", &numdialogues);
1713 for(k=0;k<numdialogues;k++)
1715 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1716 funpackf(tfile, "Bi", &dialoguetype[k]);
1719 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1720 funpackf(tfile, "Bf", &participantrotation[k][l]);
1722 if(numdialogueboxes)
1724 for(l=0;l<numdialogueboxes[k];l++)
1726 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1727 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1728 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1729 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1730 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1734 funpackf(tfile, "Bi",&templength);
1735 if(templength>128||templength<=0)templength=128;
1736 for(m=0;m<templength;m++){
1737 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1738 if(dialoguetext[k][l][m]=='\0')break;
1741 funpackf(tfile, "Bi",&templength);
1742 if(templength>64||templength<=0)templength=64;
1743 for(m=0;m<templength;m++){
1744 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1745 if(dialoguename[k][l][m]=='\0'){
1749 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1750 funpackf(tfile, "Bi", &participantfocus[k][l]);
1751 funpackf(tfile, "Bi", &participantaction[k][l]);
1754 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1756 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1762 else numdialogues=0;
1764 if(player[0].numclothes)
1766 for(k=0;k<player[0].numclothes;k++)
1768 funpackf(tfile, "Bi", &templength);
1769 for(l=0;l<templength;l++)
1770 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1771 player[0].clothes[k][templength]='\0';
1772 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1776 funpackf(tfile, "Bi", &environment);
1778 funpackf(tfile, "Bi", &objects.numobjects);
1779 if(objects.numobjects)
1781 for(i=0;i<objects.numobjects;i++)
1783 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1784 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1790 funpackf(tfile, "Bi", &numhotspots);
1793 for(i=0;i<numhotspots;i++)
1795 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1796 funpackf(tfile, "Bi", &templength);
1798 for(l=0;l<templength;l++)
1799 funpackf(tfile, "Bb", &hotspottext[i][l]);
1800 hotspottext[i][templength]='\0';
1801 if(hotspottype[i]==-111)indemo=1;
1807 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1812 for(i=0;i<objects.numobjects;i++)
1814 objects.center+=objects.position[i];
1816 objects.center/=objects.numobjects;
1819 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1821 float maxdistance=0;
1824 for(i=0;i<objects.numobjects;i++)
1826 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1827 if(tempdist>maxdistance)
1830 maxdistance=tempdist;
1833 objects.radius=fast_sqrt(maxdistance);
1836 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1837 //mapcenter=objects.center;
1838 //mapradius=objects.radius;
1840 funpackf(tfile, "Bi", &numplayers);
1841 int howmanyremoved=0;
1842 bool removeanother=0;
1843 if(numplayers>1&&numplayers<maxplayers)
1845 for(i=1;i<numplayers;i++)
1847 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1850 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1851 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1852 else player[i-howmanyremoved].howactive=typeactive;
1853 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1854 else player[i-howmanyremoved].scale=-1;
1855 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1856 else player[i-howmanyremoved].immobile=0;
1857 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1858 else player[i-howmanyremoved].rotation=0;
1859 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1860 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1866 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1868 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1870 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1871 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1872 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1873 weapons.numweapons++;
1876 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1877 //player[i-howmanyremoved].numwaypoints=10;
1878 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1880 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1881 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1882 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1883 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1884 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1887 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1888 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1890 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1891 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1892 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1893 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1895 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1903 if(player[i-howmanyremoved].creature==wolftype)
1905 player[i-howmanyremoved].proportionhead=1.1*headprop;
1906 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1907 player[i-howmanyremoved].proportionarms=1.1*armprop;
1908 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1911 if(player[i-howmanyremoved].creature==rabbittype)
1913 player[i-howmanyremoved].proportionhead=1.2*headprop;
1914 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1915 player[i-howmanyremoved].proportionarms=1.00*armprop;
1916 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1917 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1920 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1921 if(player[i-howmanyremoved].numclothes)
1923 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1926 funpackf(tfile, "Bi", &templength);
1927 for(l=0;l<templength;l++)
1928 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1929 player[i-howmanyremoved].clothes[k][templength]='\0';
1930 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1936 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1938 numplayers-=howmanyremoved;
1939 funpackf(tfile, "Bi", &numpathpoints);
1940 if(numpathpoints>30||numpathpoints<0)
1944 for(j=0;j<numpathpoints;j++)
1946 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1947 for(k=0;k<numpathpointconnect[j];k++){
1948 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1952 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1954 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1957 if(environment!=oldenvironment)Setenvironment(environment);
1958 oldenvironment=environment;
1962 j=objects.numobjects;
1963 objects.numobjects=0;
1966 //if(objects.type[i]!=spiketype)
1967 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1968 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1971 //if(skyboxtexture){
1972 terrain.DoShadows();
1973 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1974 objects.DoShadows();
1975 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1977 else terrain.DoLighting();
1983 oldlevel=whichlevel;
1986 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1987 for(i=0;i<numplayers;i++)
1989 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1993 if(i==0||player[i].scale<0)player[i].scale=.2;
1994 player[i].skeleton.free=0;
1995 player[i].skeleton.id=i;
1996 //if(Random()%2==0)player[i].creature=wolftype;
1997 //else player[i].creature=rabbittype;
1998 if(i==0&&mapvers<9)player[i].creature=rabbittype;
1999 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2002 if(player[i].creature!=wolftype){
2003 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2004 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2006 if(player[i].creature==wolftype){
2007 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2013 texsize=512*512*3/texdetail/texdetail;
2014 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2015 //player[i].skeleton.skinText.resize(texsize);
2017 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2019 if(player[i].numclothes)
2021 for(j=0;j<player[i].numclothes;j++)
2023 tintr=player[i].clothestintr[j];
2024 tintg=player[i].clothestintg[j];
2025 tintb=player[i].clothestintb[j];
2026 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2028 player[i].DoMipmaps();
2031 player[i].currentanimation=bounceidleanim;
2032 player[i].targetanimation=bounceidleanim;
2033 player[i].currentframe=0;
2034 player[i].targetframe=1;
2036 player[i].speed=1+(float)(Random()%100)/1000;
2037 if(difficulty==0)player[i].speed-=.2;
2038 if(difficulty==1)player[i].speed-=.1;
2040 player[i].velocity=0;
2041 player[i].oldcoords=player[i].coords;
2042 player[i].realoldcoords=player[i].coords;
2045 player[i].skeleton.id=i;
2046 player[i].updatedelay=0;
2047 player[i].normalsupdatedelay=0;
2049 player[i].aitype=passivetype;
2050 player[i].aitarget=0;
2051 player[i].madskills=0;
2055 player[i].proportionhead=1.2;
2056 player[i].proportionbody=1.05;
2057 player[i].proportionarms=1.00;
2058 player[i].proportionlegs=1.1;
2059 player[i].proportionlegs.y=1.05;
2061 player[i].headless=0;
2062 player[i].currentoffset=0;
2063 player[i].targetoffset=0;
2064 /*player[i].armorhead=1;
2065 player[i].armorhigh=1;
2066 player[i].armorlow=1;
2067 player[i].protectionhead=1;
2068 player[i].protectionhigh=1;
2069 player[i].protectionlow=1;
2070 player[i].metalhead=1;
2071 player[i].metalhigh=1;
2072 player[i].metallow=1;
2074 player[i].speedmult=1;*/
2076 player[i].damagetolerance=200;
2078 if(player[i].creature==wolftype)
2080 /*player[i].proportionhead=1.1;
2081 player[i].proportionbody=1.1;
2082 player[i].proportionarms=1.1;
2083 player[i].proportionlegs=1.1;
2084 player[i].proportionlegs.y=1.1;*/
2085 if(i==0||player[i].scale<0)player[i].scale=.23;
2087 player[i].damagetolerance=300;
2090 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2093 player[i].proportionhead.z=0;
2094 player[i].proportionbody.z=0;
2095 player[i].proportionarms.z=0;
2096 player[i].proportionlegs.z=0;
2099 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2101 player[i].headmorphness=0;
2102 player[i].targetheadmorphness=1;
2103 player[i].headmorphstart=0;
2104 player[i].headmorphend=0;
2106 player[i].pausetime=0;
2109 player[i].jumppower=5;
2111 player[i].permanentdamage=0;
2112 player[i].superpermanentdamage=0;
2114 player[i].forwardkeydown=0;
2115 player[i].leftkeydown=0;
2116 player[i].backkeydown=0;
2117 player[i].rightkeydown=0;
2118 player[i].jumpkeydown=0;
2119 player[i].crouchkeydown=0;
2120 player[i].throwkeydown=0;
2122 player[i].collided=-10;
2124 player[i].bloodloss=0;
2125 player[i].weaponactive=-1;
2126 player[i].weaponstuck=-1;
2127 player[i].bleeding=0;
2128 player[i].deathbleeding=0;
2129 player[i].stunned=0;
2130 player[i].hasvictim=0;
2131 player[i].wentforweapon=0;
2134 player[0].aitype=playercontrolled;
2135 player[0].weaponactive=-1;
2139 //player[0].speedmult=1/.9;
2140 player[0].power=1/.9;
2145 //player[0].speedmult=1/.8;
2146 player[0].power=1/.8;
2149 //player[0].weaponstuck=1;
2151 if(difficulty==1)player[0].damagetolerance=250;
2152 if(difficulty==0)player[0].damagetolerance=300;
2153 if(difficulty==0)player[0].armorhead*=1.5;
2154 if(difficulty==0)player[0].armorhigh*=1.5;
2155 if(difficulty==0)player[0].armorlow*=1.5;
2156 cameraloc=player[0].coords;
2158 rotation=player[0].rotation;
2160 hawkcoords=player[0].coords;
2163 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2164 //weapons.numweapons=numplayers;
2165 for(i=0;i<weapons.numweapons;i++)
2167 weapons.bloody[i]=0;
2168 weapons.blooddrip[i]=0;
2169 weapons.blooddripdelay[i]=0;
2170 weapons.onfire[i]=0;
2171 weapons.flamedelay[i]=0;
2172 weapons.damage[i]=0;
2173 //weapons.type[i]=sword;
2174 if(weapons.type[i]==sword){
2175 weapons.mass[i]=1.5;
2176 weapons.tipmass[i]=1;
2177 weapons.length[i]=.8;
2179 if(weapons.type[i]==staff){
2181 weapons.tipmass[i]=1;
2182 weapons.length[i]=1.5;
2184 if(weapons.type[i]==knife){
2186 weapons.tipmass[i]=1.2;
2187 weapons.length[i]=.25;
2189 weapons.position[i]=-1000;
2190 weapons.tippoint[i]=-1000;
2193 LOG("Starting background music...");
2195 OPENAL_StopSound(OPENAL_ALL);
2196 if(environment==snowyenvironment)
2199 emit_stream_np(stream_wind);
2201 else if(environment==desertenvironment)
2204 emit_stream_np(stream_desertambient);
2206 else if(environment==grassyenvironment)
2209 emit_stream_np(stream_wind, 100.);
2211 oldmusicvolume[0]=0;
2212 oldmusicvolume[1]=0;
2213 oldmusicvolume[2]=0;
2214 oldmusicvolume[3]=0;
2228 static int i,k,j,l,m;
2229 static XYZ facing,flatfacing,absflatfacing;
2230 static XYZ rotatetarget;
2232 static float oldtargetrotation;
2233 static int target, numgood;
2234 static XYZ tempcoords1,tempcoords2;
2237 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2238 static int whichhit;
2239 static bool oldjumpkeydown;
2243 float headprop,bodyprop,armprop,legprop;
2246 displaytime[i]+=multiplier;
2251 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2252 if (Input::isKeyDown(SDLK_LSHIFT)) {
2255 stereoreverse=false;
2258 if (stereoreverse) {
2259 printf("Stereo reversed\n");
2261 printf("Stereo unreversed\n");
2263 freezetogglekeydown=1;
2266 if (Input::isKeyDown(SDLK_F7)) {
2267 if (Input::isKeyDown(SDLK_LSHIFT)) {
2268 stereoseparation -= 0.001;
2270 stereoseparation -= 0.010;
2273 printf("Stereo decreased increased to %f\n", stereoseparation);
2276 if (Input::isKeyDown(SDLK_F8)) {
2277 if (Input::isKeyDown(SDLK_LSHIFT)) {
2278 stereoseparation += 0.001;
2280 stereoseparation += 0.010;
2283 printf("Stereo separation increased to %f\n", stereoseparation);
2288 if(mainmenu&&endgame==1)mainmenu=10;
2289 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2290 && !mainmenutogglekeydown
2291 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2294 if(mainmenu==1||mainmenu==2||mainmenu==0){
2295 if(mainmenu==0&&!winfreeze)mainmenu=2;
2296 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2297 else if(mainmenu==0&&winfreeze){
2300 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2301 if(mainmenu&&musictoggle){
2302 if(mainmenu==1||mainmenu==2||mainmenu==100){
2303 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2304 emit_stream_np(stream_music3);
2305 pause_sound(music1);
2309 pause_sound(stream_music3);
2310 resume_stream(music1);
2318 if(newdetail>2)newdetail=detail;
2319 if(newdetail<0)newdetail=detail;
2320 if(newscreenwidth<0)newscreenwidth=screenwidth;
2321 if(newscreenheight<0)newscreenheight=screenheight;
2323 SaveSettings(*this);
2325 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2330 if(mainmenu==3&&gameon)mainmenu=2;
2331 if(mainmenu==3&&!gameon)mainmenu=1;
2332 if(mainmenu==5&&gameon)mainmenu=2;
2333 if(mainmenu==5&&!gameon)mainmenu=1;
2334 if(mainmenu==4)mainmenu=3;
2335 if(mainmenu==6)mainmenu=5;
2336 if(mainmenu==7)mainmenu=1;
2337 if(mainmenu==9)mainmenu=5;
2338 if(mainmenu==10)mainmenu=5;
2344 mainmenutogglekeydown=1;
2346 if(!Input::isKeyDown(SDLK_ESCAPE)){
2347 mainmenutogglekeydown=0;
2351 static bool minimaptogglekeydown;
2352 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2353 if(tutorialstage!=51)
2354 tutorialstagetime=tutorialmaxtime;
2355 emit_sound_np(consolefailsound, 128.);
2356 minimaptogglekeydown=1;
2358 if(!Input::isKeyDown(SDLK_TAB)){
2359 minimaptogglekeydown=0;
2364 if(mainmenu==1||mainmenu==2){
2365 if(Input::Button()&&!oldbutton&&selected==1){
2367 fireSound(firestartsound);
2383 pause_sound(stream_music3);
2384 resume_stream(music1);
2388 if(Input::Button()&&!oldbutton&&selected==2){
2397 if(newdetail>2)newdetail=detail;
2398 if(newdetail<0)newdetail=detail;
2399 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2400 if(newscreenwidth<0)newscreenwidth=screenwidth;
2401 if(newscreenheight>3000)newscreenheight=screenheight;
2402 if(newscreenheight<0)newscreenheight=screenheight;
2405 if(Input::Button()&&!oldbutton&&selected==3){
2413 pause_sound(stream_music3);
2423 if(Input::Button()&&!oldbutton&&selected!=-1){
2426 if(Input::Button()&&!oldbutton&&selected==0){
2428 extern SDL_Rect **resolutions;
2429 bool isCustomResolution = true;
2431 for (int i = 0; (!found) && (resolutions[i]); i++)
2433 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2434 isCustomResolution = false;
2436 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2439 if (resolutions[i] != NULL)
2441 newscreenwidth = (int) resolutions[i]->w;
2442 newscreenheight = (int) resolutions[i]->h;
2444 else if (isCustomResolution)
2446 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2448 newscreenwidth = (int) resolutions[0]->w;
2449 newscreenheight = (int) resolutions[0]->h;
2453 newscreenwidth = screenwidth;
2454 newscreenheight = screenheight;
2459 newscreenwidth = (int) resolutions[0]->w;
2460 newscreenheight = (int) resolutions[0]->h;
2468 newscreenwidth = (int) resolutions[0]->w;
2469 newscreenheight = (int) resolutions[0]->h;
2474 if(Input::Button()&&!oldbutton&&selected==1){
2476 if(newdetail>2)newdetail=0;
2478 if(Input::Button()&&!oldbutton&&selected==2){
2480 if(bloodtoggle>2)bloodtoggle=0;
2482 if(Input::Button()&&!oldbutton&&selected==3){
2484 if(difficulty>2)difficulty=0;
2486 if(Input::Button()&&!oldbutton&&selected==4){
2487 ismotionblur=1-ismotionblur;
2489 if(Input::Button()&&!oldbutton&&selected==5){
2492 if(Input::Button()&&!oldbutton&&selected==6){
2493 musictoggle=1-musictoggle;
2496 pause_sound(music1);
2497 pause_sound(stream_music2);
2498 pause_sound(stream_music3);
2501 oldmusicvolume[i]=0;
2507 emit_stream_np(stream_music3);
2509 if(Input::Button()&&!oldbutton&&selected==9){
2510 invertmouse=1-invertmouse;
2512 if(Input::Button()&&!oldbutton&&selected==10){
2513 usermousesensitivity+=.2;
2514 if(usermousesensitivity>2)usermousesensitivity=.2;
2516 if(Input::Button()&&!oldbutton&&selected==11){
2518 if(volume>1.0001f)volume=0;
2519 OPENAL_SetSFXMasterVolume((int)(volume*255));
2521 if(Input::Button()&&!oldbutton&&selected==7){
2532 if(Input::Button() && !oldbutton && selected == 12) {
2535 newstereomode = stereomode;
2539 if(Input::Button() && !oldbutton && selected == 13) {
2540 showdamagebar=!showdamagebar;
2542 if(Input::Button()&&!oldbutton&&selected==8){
2547 if(newdetail>2)newdetail=detail;
2548 if(newdetail<0)newdetail=detail;
2549 if(newscreenwidth<0)newscreenwidth=screenwidth;
2550 if(newscreenheight<0)newscreenheight=screenheight;
2553 SaveSettings(*this);
2554 if(mainmenu==3&&gameon)mainmenu=2;
2555 if(mainmenu==3&&!gameon)mainmenu=1;
2559 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2561 if(selected<9&&keyselect==-1)
2570 if(newdetail>2)newdetail=detail;
2571 if(newdetail<0)newdetail=detail;
2572 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2573 if(newscreenwidth<0)newscreenwidth=screenwidth;
2574 if(newscreenheight>3000)newscreenheight=screenheight;
2575 if(newscreenheight<0)newscreenheight=screenheight;
2583 accountactive->endGame();
2587 if(Input::Button()&&!oldbutton&&selected==1){
2597 if(firstload)TickOnceAfter();
2598 if(!firstload)LoadStuff();
2605 pause_sound(stream_music3);
2607 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2617 if(firstload) TickOnceAfter();
2633 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2634 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2638 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2642 pause_sound(stream_music3);
2644 if(Input::Button()&&!oldbutton&&selected==4){
2649 if(mainmenu==5&&gameon)mainmenu=2;
2650 if(mainmenu==5&&!gameon)mainmenu=1;
2652 if(Input::Button()&&!oldbutton&&selected==5){
2659 if(Input::Button()&&!oldbutton&&selected==3){
2666 if(Input::Button()&&!oldbutton&&selected==2){
2674 else if(mainmenu==9){
2675 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2684 targetlevel=selected;
2685 if(firstload)TickOnceAfter();
2686 if(!firstload)LoadStuff();
2688 Loadlevel(selected);
2694 pause_sound(stream_music3);
2696 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2706 if(Input::Button()&&!oldbutton&&selected==3){
2716 if(Input::Button()&&!oldbutton) {
2721 accountactive = Account::destroy(accountactive);
2723 } else if(selected==2) {
2731 if(Input::Button()&&!oldbutton) {
2734 if(selected==0&&Account::getNbAccounts()<8){
2736 } else if (selected<Account::getNbAccounts()+1) {
2737 accountactive=Account::get(selected-1);
2740 } else if (selected==Account::getNbAccounts()+1) {
2746 displaytext[0][j]=' ';
2756 if(Input::Button()&&!oldbutton&&selected>-1){
2760 accountactive->setDifficulty(selected);
2769 if(Input::Button()&&!oldbutton&&selected==0) {
2770 newstereomode = (StereoMode)(newstereomode + 1);
2771 while(!CanInitStereo(newstereomode)) {
2772 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2773 newstereomode = (StereoMode)(newstereomode + 1);
2774 if ( newstereomode >= stereoCount ) {
2775 newstereomode = stereoNone;
2780 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2781 stereoseparation+=0.001;
2783 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2784 stereoseparation-=0.001;
2787 if(Input::Button()&&!oldbutton&&selected==2) {
2788 stereoreverse =! stereoreverse;
2791 if(Input::Button()&&!oldbutton&&selected==3) {
2794 stereomode = newstereomode;
2795 InitStereo(stereomode);
2802 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2805 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2808 if(newdetail>2)newdetail=detail;
2809 if(newdetail<0)newdetail=detail;
2810 if(newscreenwidth<0)newscreenwidth=screenwidth;
2811 if(newscreenheight<0)newscreenheight=screenheight;
2813 SaveSettings(*this);
2817 if(mainmenu==1||mainmenu==2){
2818 if(loaddistrib>4)transition+=multiplier/8;
2826 OPENAL_SetFrequency(channels[stream_music3], 22050);
2829 inputText(displaytext[0],&displayselected,&displaychars[0]);
2830 if(!waiting) { // the input as finished
2831 if(displaychars[0]){ // with enter
2832 accountactive = Account::add(string(displaytext[0]));
2838 fireSound(firestartsound);
2841 displaytext[0][i]=' ';
2846 } else { // with escape or empty
2847 mainmenutogglekeydown=1;
2852 displayblinkdelay-=multiplier;
2853 if(displayblinkdelay<=0){
2854 displayblinkdelay=.3;
2855 displayblink=1-displayblink;
2861 if(hostile==1)hostiletime+=multiplier;
2863 if(!winfreeze)leveltime+=multiplier;
2864 if(Input::isKeyDown(SDLK_ESCAPE)){
2871 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2873 chattogglekeydown=1;
2876 if(!Input::isKeyDown(chatkey)){
2877 chattogglekeydown=0;
2881 inputText(displaytext[0],&displayselected,&displaychars[0]);
2883 if(displaychars[0]){
2884 for(int j=0;j<255;j++){
2885 displaytext[0][j]=' ';
2893 displayblinkdelay-=multiplier;
2894 if(displayblinkdelay<=0){
2895 displayblinkdelay=.3;
2896 displayblink=1-displayblink;
2900 if(chatting)keyboardfrozen=1;
2902 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2905 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2907 freezetogglekeydown=1;
2910 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2911 freezetogglekeydown=0;
2914 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2917 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2922 consoletogglekeydown=1;
2925 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2926 consoletogglekeydown=0;
2929 if(console)freeze=1;
2931 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2932 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2935 cmd_dispatch(this, consoletext[0]);
2936 if(consolechars[0]>0){
2940 consoletext[k][j]=consoletext[k-1][j];
2942 consolechars[k]=consolechars[k-1];
2945 consoletext[0][j]=' ';
2952 consoleblinkdelay-=multiplier;
2953 if(consoleblinkdelay<=0){
2954 consoleblinkdelay=.3;
2955 consoleblink=1-consoleblink;
2959 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2962 if(newdetail>2)newdetail=detail;
2963 if(newdetail<0)newdetail=detail;
2964 if(newscreenwidth<0)newscreenwidth=screenwidth;
2965 if(newscreenheight<0)newscreenheight=screenheight;
2967 SaveSettings(*this);
2971 static int oldwinfreeze;
2972 if(winfreeze&&!oldwinfreeze){
2973 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2974 emit_sound_np(consolesuccesssound);
2976 if(winfreeze==0)oldwinfreeze=winfreeze;
2977 else oldwinfreeze++;
2979 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2980 if(winfreeze)winfreeze=0;
2983 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2989 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2992 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
2994 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
2996 static bool oldbuttondialogue;
2998 if(indialogue!=-1)talkdelay=1;
2999 talkdelay-=multiplier;
3002 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3003 for(i=0;i<numdialogues;i++){
3004 int realdialoguetype;
3006 if(dialoguetype[i]>49){
3007 realdialoguetype=dialoguetype[i]-50;
3010 else if(dialoguetype[i]>39){
3011 realdialoguetype=dialoguetype[i]-40;
3014 else if(dialoguetype[i]>29){
3015 realdialoguetype=dialoguetype[i]-30;
3018 else if(dialoguetype[i]>19){
3019 realdialoguetype=dialoguetype[i]-20;
3022 else if(dialoguetype[i]>9){
3023 realdialoguetype=dialoguetype[i]-10;
3027 realdialoguetype=dialoguetype[i];
3030 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3031 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3033 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3034 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3035 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3036 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3037 player[participantfocus[whichdialogue][j]].velocity=0;
3038 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3039 player[participantfocus[whichdialogue][j]].targetframe=0;
3044 dialoguegonethrough[i]++;
3045 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3047 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3048 temppos=temppos-viewer;
3049 Normalise(&temppos);
3053 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3054 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3055 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3056 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3057 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3058 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3059 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3060 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3061 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3062 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3063 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3064 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3065 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3066 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3067 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3068 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3069 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3070 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3071 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3072 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3073 emit_sound_at(whichsoundplay, temppos);
3075 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3080 windvar+=multiplier;
3081 smoketex+=multiplier;
3082 tutorialstagetime+=multiplier;
3084 static float hotspotvisual[40];
3088 for(i=0;i<numhotspots;i++)
3089 hotspotvisual[i]-=multiplier/320;
3091 for(i=0;i<numhotspots;i++){
3092 //if(hotspottype[i]<=10)
3093 while(hotspotvisual[i]<0){
3095 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3096 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3097 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3098 hotspotsprite+=hotspot[i];
3099 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3100 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3104 for(i=0;i<numhotspots;i++){
3105 if(hotspottype[i]<=10&&hotspottype[i]>0){
3106 hotspot[i]=player[hotspottype[i]].coords;
3112 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3115 if(tutorialstage<=1){
3120 if(tutorialstage==1){
3122 } else if(tutorialstage==2){
3124 } else if(tutorialstage==3){
3125 tutorialmaxtime=600;
3126 } else if(tutorialstage==4){
3127 tutorialmaxtime=1000;
3128 } else if(tutorialstage==5){
3129 tutorialmaxtime=600;
3130 } else if(tutorialstage==6){
3131 tutorialmaxtime=600;
3132 } else if(tutorialstage==7){
3133 tutorialmaxtime=600;
3134 } else if(tutorialstage==8){
3135 tutorialmaxtime=600;
3136 } else if(tutorialstage==9){
3137 tutorialmaxtime=600;
3138 } else if(tutorialstage==10){
3140 } else if(tutorialstage==11){
3141 tutorialmaxtime=1000;
3142 } else if(tutorialstage==12){
3143 tutorialmaxtime=1000;
3144 } else if(tutorialstage==13){
3146 } else if(tutorialstage==14){
3158 player[1].coords=(temp+temp2)/2;
3160 emit_sound_at(fireendsound, player[1].coords);
3162 for(i=0;i<player[1].skeleton.num_joints;i++){
3164 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3165 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3166 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3167 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3168 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3172 } else if(tutorialstage==15){
3173 tutorialmaxtime=500;
3174 } else if(tutorialstage==16){
3175 tutorialmaxtime=500;
3176 } else if(tutorialstage==17){
3177 tutorialmaxtime=500;
3178 } else if(tutorialstage==18){
3179 tutorialmaxtime=500;
3180 } else if(tutorialstage==19){
3182 //tutorialmaxtime=500;
3183 } else if(tutorialstage==20){
3184 tutorialmaxtime=500;
3185 } else if(tutorialstage==21){
3186 tutorialmaxtime=500;
3192 } else if(tutorialstage==22){
3193 tutorialmaxtime=500;
3194 } else if(tutorialstage==23){
3195 tutorialmaxtime=500;
3196 } else if(tutorialstage==24){
3197 tutorialmaxtime=500;
3198 } else if(tutorialstage==25){
3199 tutorialmaxtime=500;
3200 } else if(tutorialstage==26){
3202 } else if(tutorialstage==27){
3206 player[1].aitype=attacktypecutoff;
3207 } else if(tutorialstage==28){
3208 tutorialmaxtime=400;
3209 } else if(tutorialstage==29){
3210 tutorialmaxtime=400;
3211 player[0].escapednum=0;
3212 } else if(tutorialstage==30){
3216 player[1].aitype=passivetype;
3217 } else if(tutorialstage==31){
3219 } else if(tutorialstage==32){
3221 } else if(tutorialstage==33){
3222 tutorialmaxtime=400;
3225 player[1].aitype=attacktypecutoff;
3226 } else if(tutorialstage==34){
3227 tutorialmaxtime=400;
3228 } else if(tutorialstage==35){
3229 tutorialmaxtime=400;
3230 } else if(tutorialstage==36){
3234 player[1].aitype=passivetype;
3235 } else if(tutorialstage==37){
3241 player[1].aitype=attacktypecutoff;
3242 } else if(tutorialstage==38){
3246 player[1].aitype=passivetype;
3247 } else if(tutorialstage==39){
3258 weapons.owner[weapons.numweapons]=-1;
3259 weapons.type[weapons.numweapons]=knife;
3260 weapons.damage[weapons.numweapons]=0;
3261 weapons.mass[weapons.numweapons]=1;
3262 weapons.tipmass[weapons.numweapons]=1.2;
3263 weapons.length[weapons.numweapons]=.25;
3264 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3265 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3267 weapons.velocity[weapons.numweapons]=0.1;
3268 weapons.tipvelocity[weapons.numweapons]=0.1;
3269 weapons.missed[weapons.numweapons]=1;
3270 weapons.hitsomething[weapons.numweapons]=0;
3271 weapons.freetime[weapons.numweapons]=0;
3272 weapons.firstfree[weapons.numweapons]=1;
3273 weapons.physics[weapons.numweapons]=1;
3275 weapons.numweapons++;
3276 } else if(tutorialstage==40){
3277 tutorialmaxtime=300;
3278 } else if(tutorialstage==41){
3279 tutorialmaxtime=300;
3280 } else if(tutorialstage==42){
3282 } else if(tutorialstage==43){
3283 tutorialmaxtime=300;
3284 } else if(tutorialstage==44){
3286 player[0].weaponactive=-1;
3287 player[0].num_weapons=0;
3288 player[1].weaponactive=0;
3289 player[1].num_weapons=1;
3290 player[1].weaponids[0]=0;
3294 player[1].aitype=attacktypecutoff;
3296 tutorialmaxtime=300;
3297 } else if(tutorialstage==45){
3299 player[0].weaponactive=-1;
3300 player[0].num_weapons=0;
3301 player[1].weaponactive=0;
3302 player[1].num_weapons=1;
3303 player[1].weaponids[0]=0;
3305 tutorialmaxtime=300;
3306 } else if(tutorialstage==46){
3308 player[0].weaponactive=-1;
3309 player[0].num_weapons=0;
3310 player[1].weaponactive=0;
3311 player[1].num_weapons=1;
3312 player[1].weaponids[0]=0;
3314 weapons.type[0]=sword;
3316 tutorialmaxtime=300;
3317 } else if(tutorialstage==47){
3329 weapons.owner[weapons.numweapons]=-1;
3330 weapons.type[weapons.numweapons]=sword;
3331 weapons.damage[weapons.numweapons]=0;
3332 weapons.mass[weapons.numweapons]=1;
3333 weapons.tipmass[weapons.numweapons]=1.2;
3334 weapons.length[weapons.numweapons]=.25;
3335 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3336 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3338 weapons.velocity[weapons.numweapons]=0.1;
3339 weapons.tipvelocity[weapons.numweapons]=0.1;
3340 weapons.missed[weapons.numweapons]=1;
3341 weapons.hitsomething[weapons.numweapons]=0;
3342 weapons.freetime[weapons.numweapons]=0;
3343 weapons.firstfree[weapons.numweapons]=1;
3344 weapons.physics[weapons.numweapons]=1;
3348 player[0].weaponactive=0;
3349 player[0].num_weapons=1;
3350 player[0].weaponids[0]=1;
3351 player[1].weaponactive=0;
3352 player[1].num_weapons=1;
3353 player[1].weaponids[0]=0;
3355 weapons.numweapons++;
3356 } else if(tutorialstage==48){
3359 player[1].aitype=passivetype;
3365 player[0].weaponactive=0;
3366 player[0].num_weapons=1;
3367 player[0].weaponids[0]=1;
3368 player[1].weaponactive=0;
3369 player[1].num_weapons=1;
3370 player[1].weaponids[0]=0;
3372 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3373 else weapons.type[0]=staff;
3375 weapons.numweapons++;
3376 } else if(tutorialstage==49){
3379 player[1].aitype=passivetype;
3381 tutorialmaxtime=200;
3383 weapons.position[1]=1000;
3384 weapons.tippoint[1]=1000;
3386 weapons.numweapons=1;
3388 player[1].weaponactive=-1;
3389 player[1].num_weapons=0;
3390 player[0].weaponactive=0;
3391 player[0].num_weapons=1;
3392 player[0].weaponids[0]=0;
3394 weapons.type[0]=knife;
3396 weapons.numweapons++;
3397 } else if(tutorialstage==50){
3401 emit_sound_at(fireendsound, player[1].coords);
3403 for(i=0;i<player[1].skeleton.num_joints;i++){
3405 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3406 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3407 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3408 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3409 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3413 player[1].num_weapons=0;
3414 player[1].weaponstuck=-1;
3415 player[1].weaponactive=-1;
3417 weapons.numweapons=0;
3419 weapons.owner[0]=-1;
3420 weapons.velocity[0]=0.1;
3421 weapons.tipvelocity[0]=-0.1;
3422 weapons.missed[0]=1;
3423 weapons.hitsomething[0]=0;
3424 weapons.freetime[0]=0;
3425 weapons.firstfree[0]=1;
3426 weapons.physics[0]=1;
3427 } else if(tutorialstage==51){
3428 tutorialmaxtime=80000;
3430 if(tutorialstage<=51)tutorialstagetime=0;
3434 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3435 if(tutorialstage==3){
3436 if(deltah||deltav)tutorialsuccess+=multiplier;
3438 if(tutorialstage==4){
3439 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3441 if(tutorialstage==5){
3442 if(player[0].jumpkeydown)tutorialsuccess=1;
3444 if(tutorialstage==6){
3445 if(player[0].isCrouch())tutorialsuccess=1;
3447 if(tutorialstage==7){
3448 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3450 if(tutorialstage==8){
3451 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3453 if(tutorialstage==9){
3454 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3456 if(tutorialstage==11){
3457 if(player[0].isWallJump())tutorialsuccess=1;
3459 if(tutorialstage==12){
3460 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3462 if(tutorialstage==15){
3463 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3465 if(tutorialstage==16){
3466 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3468 if(tutorialstage==17){
3469 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3471 if(tutorialstage==18){
3472 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3474 if(tutorialstage==19){
3475 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3477 if(tutorialstage==20){
3478 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3480 if(tutorialstage==21){
3481 if(bonus==cannon)tutorialsuccess=1;
3483 if(tutorialstage==22){
3484 if(bonus==spinecrusher)tutorialsuccess=1;
3486 if(tutorialstage==23){
3487 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3489 if(tutorialstage==24){
3490 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3492 if(tutorialstage==25){
3493 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3495 if(tutorialstage==28){
3496 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3498 if(tutorialstage==29){
3499 if(player[0].escapednum==2){
3503 player[1].aitype=passivetype;
3506 if(tutorialstage==33){
3507 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3509 if(tutorialstage==34){
3510 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3512 if(tutorialstage==35){
3513 if(animation[player[0].targetanimation].attack==reversal){
3517 player[1].aitype=passivetype;
3520 if(tutorialstage==40){
3521 if(player[0].num_weapons>0)tutorialsuccess=1;
3523 if(tutorialstage==41){
3524 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3526 if(tutorialstage==43){
3527 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3529 if(tutorialstage==44){
3530 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3532 if(tutorialstage==45){
3533 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3535 if(tutorialstage==46){
3536 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3538 if(tutorialstage==49){
3539 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3541 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3544 if(tutorialstagetime==tutorialmaxtime-3){
3545 emit_sound_np(consolesuccesssound);
3548 if(tutorialsuccess>=1){
3549 if(tutorialstage==34||tutorialstage==35)
3550 tutorialstagetime=tutorialmaxtime-1;
3555 if(tutorialstage<14||tutorialstage>=50){
3556 player[1].coords.y=300;
3557 player[1].velocity=0;
3561 if(tutoriallevel!=1){
3562 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3563 emit_sound_np(consolesuccesssound);
3568 emit_sound_np(fireendsound);
3571 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3572 else bonusnum[bonus]+=0.15;
3573 if(tutoriallevel)bonusvalue=0;
3574 bonusvalue/=bonusnum[bonus];
3575 bonustotal+=bonusvalue;
3577 bonustime+=multiplier;
3579 if(environment==snowyenvironment){
3580 precipdelay-=multiplier;
3581 while(precipdelay<0){
3583 if(!detail)precipdelay+=.04;
3584 XYZ footvel,footpoint;
3587 footpoint=viewer+viewerfacing*6;
3588 footpoint.y+=((float)abs(Random()%1200))/100-6;
3589 footpoint.x+=((float)abs(Random()%1200))/100-6;
3590 footpoint.z+=((float)abs(Random()%1200))/100-6;
3591 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3594 for(k=0;k<numplayers;k++){
3595 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3596 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3598 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3599 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3600 else if(player[k].rotation>player[k].targetrotation){
3601 player[k].rotation-=multiplier*player[k].turnspeed;
3603 else if(player[k].rotation<player[k].targetrotation){
3604 player[k].rotation+=multiplier*player[k].turnspeed;
3609 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3610 player[k].turnspeed*=2;
3611 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3612 else if(player[k].rotation>player[k].targetrotation){
3613 player[k].rotation-=multiplier*player[k].turnspeed;
3615 else if(player[k].rotation<player[k].targetrotation){
3616 player[k].rotation+=multiplier*player[k].turnspeed;
3618 player[k].turnspeed/=2;
3621 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3622 player[k].turnspeed*=4;
3623 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3624 else if(player[k].rotation>player[k].targetrotation){
3625 player[k].rotation-=multiplier*player[k].turnspeed;
3627 else if(player[k].rotation<player[k].targetrotation){
3628 player[k].rotation+=multiplier*player[k].turnspeed;
3630 player[k].turnspeed/=4;
3633 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3634 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3636 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3637 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3640 if(player[k].collide<-.3)player[k].collide=-.3;
3641 if(player[k].collide>1)player[k].collide=1;
3642 player[k].collide-=multiplier*30;
3644 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3645 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3647 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3648 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3649 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3650 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3651 lowpoint=player[k].coords;
3652 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3653 else lowpoint.y+=1.3;
3654 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3655 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3657 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3658 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3660 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3661 flatfacing=lowpoint-player[k].coords;
3662 player[k].coords=lowpoint;
3663 player[k].coords.y-=1.3;
3664 player[k].collide=1;
3666 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3667 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3668 tempcoords1=lowpoint;
3669 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3670 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3672 player[k].targetanimation=walljumpleftanim;
3673 player[k].targetframe=0;
3674 emit_sound_at(movewhooshsound, player[k].coords);
3675 if(k==0)pause_sound(whooshsound);
3677 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3678 player[k].rotation=-asin(0-lowpointtarget.x);
3679 player[k].rotation*=360/6.28;
3680 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3681 player[k].targetrotation=player[k].rotation;
3682 player[k].lowrotation=player[k].rotation;
3683 if(k==0)numwallflipped++;
3687 lowpoint=tempcoords1;
3688 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3689 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3690 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3692 player[k].targetanimation=walljumprightanim;
3693 player[k].targetframe=0;
3694 emit_sound_at(movewhooshsound, player[k].coords);
3695 if(k==0)pause_sound(whooshsound);
3697 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3698 player[k].rotation=-asin(0-lowpointtarget.x);
3699 player[k].rotation*=360/6.28;
3700 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3701 player[k].targetrotation=player[k].rotation;
3702 player[k].lowrotation=player[k].rotation;
3703 if(k==0)numwallflipped++;
3707 lowpoint=tempcoords1;
3708 lowpointtarget=lowpoint+player[k].facing*2;
3709 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3710 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3712 player[k].targetanimation=walljumpbackanim;
3713 player[k].targetframe=0;
3714 emit_sound_at(movewhooshsound, player[k].coords);
3715 if(k==0)pause_sound(whooshsound);
3717 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3718 player[k].rotation=-asin(0-lowpointtarget.x);
3719 player[k].rotation*=360/6.28;
3720 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3721 player[k].targetrotation=player[k].rotation;
3722 player[k].lowrotation=player[k].rotation;
3723 if(k==0)numwallflipped++;
3727 lowpoint=tempcoords1;
3728 lowpointtarget=lowpoint-player[k].facing*2;
3729 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3730 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3732 player[k].targetanimation=walljumpfrontanim;
3733 player[k].targetframe=0;
3734 emit_sound_at(movewhooshsound, player[k].coords);
3735 if(k==0)pause_sound(whooshsound);
3737 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3738 player[k].rotation=-asin(0-lowpointtarget.x);
3739 player[k].rotation*=360/6.28;
3740 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3741 player[k].rotation+=180;
3742 player[k].targetrotation=player[k].rotation;
3743 player[k].lowrotation=player[k].rotation;
3744 if(k==0)numwallflipped++;
3752 else if(objects.type[i]==rocktype){
3753 lowpoint2=player[k].coords;
3754 lowpoint=player[k].coords;
3756 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3757 player[k].coords=colpoint;
3758 player[k].collide=1;
3761 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3762 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3764 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3766 player[k].targetframe=0;
3767 player[k].onterrain=1;
3769 if(player[k].id==0){
3770 pause_sound(whooshsound);
3771 OPENAL_SetVolume(channels[whooshsound], 0);
3774 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3775 if(player[k].isFlip())player[k].jumppower=-4;
3776 player[k].targetanimation=player[k].getLanding();
3777 emit_sound_at(landsound, player[k].coords, 128.);
3779 envsound[numenvsounds]=player[k].coords;
3780 envsoundvol[numenvsounds]=16;
3781 envsoundlife[numenvsounds]=.4;
3790 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3791 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3792 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3793 lowpoint=player[k].coords;
3795 if(objects.type[i]!=rocktype)
3796 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3797 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3798 player[k].coords=lowpoint;
3799 player[k].coords.y-=1.35;
3800 player[k].collide=1;
3802 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3803 lowpoint=player[k].coords;
3804 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3805 lowpoint=player[k].coords;
3809 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3810 lowpointtarget=lowpoint+facing*1.4;
3811 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3813 lowpoint=player[k].coords;
3815 lowpointtarget=lowpoint+facing*1.4;
3817 lowpointtarget2=lowpointtarget;
3819 lowpointtarget3=lowpointtarget;
3821 lowpointtarget4=lowpointtarget;
3823 lowpointtarget5=lowpointtarget;
3825 lowpointtarget6=lowpointtarget;
3827 lowpointtarget7=lowpoint;
3829 lowpointtarget2.x+=.1;
3831 lowpointtarget3.z+=.1;
3833 lowpointtarget4.x-=.1;
3835 lowpointtarget5.z-=.1;
3837 lowpointtarget6.y+=45/13;
3838 lowpointtarget6+=facing*.6;
3839 lowpointtarget7.y+=90/13;
3840 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3841 if(objects.friction[i]>.5)
3844 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3845 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3846 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3847 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3849 lowpoint=player[k].coords;
3850 lowpoint.y+=(float)j/13;
3851 lowpointtarget=lowpoint+facing*1.4;
3852 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3856 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3859 if(j<=25&&player[k].targetanimation==jumpdownanim){
3862 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3863 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3864 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3865 lowpoint=player[k].coords;
3866 lowpoint.y+=(float)j/13;
3867 lowpointtarget=lowpoint+facing*1.3;
3868 flatfacing=player[k].coords;
3869 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3870 player[k].coords.y=lowpointtarget.y-.07;
3871 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3873 if(j>10||!player[k].isRun()){
3874 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3875 if(k==0)pause_sound(whooshsound);
3877 emit_sound_at(jumpsound, player[k].coords, 128.);
3879 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3880 player[k].rotation=-asin(0-lowpointtarget.x);
3881 player[k].rotation*=360/6.28;
3882 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3883 player[k].targetrotation=player[k].rotation;
3884 player[k].lowrotation=player[k].rotation;
3886 //player[k].velocity=lowpointtarget*.03;
3887 player[k].velocity=0;
3889 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3890 //player[k].currentanimation=climbanim;
3891 player[k].targetanimation=climbanim;
3892 player[k].jumppower=0;
3893 player[k].jumpclimb=1;
3895 player[k].transspeed=6;
3898 //player[k].currentframe=1;
3899 player[k].targetframe=1;
3901 //player[k].currentframe=0;
3902 player[k].targetframe=0;
3903 //player[k].currentanimation=hanganim;
3904 player[k].targetanimation=hanganim;
3905 player[k].jumppower=0;
3919 if(player[k].collide<=0){
3920 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3921 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3922 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3923 player[k].targetanimation=jumpdownanim;
3924 player[k].targetframe=0;
3928 emit_sound_at(whooshsound, player[k].coords, 128.);
3930 player[k].velocity.y+=gravity;
3935 player[k].realoldcoords=player[k].coords;
3938 static XYZ oldviewer;
3941 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3942 player[0].leftkeydown=Input::isKeyDown(leftkey);
3943 player[0].backkeydown=Input::isKeyDown(backkey);
3944 player[0].rightkeydown=Input::isKeyDown(rightkey);
3945 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3946 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3947 player[0].drawkeydown=Input::isKeyDown(drawkey);
3948 player[0].throwkeydown=Input::isKeyDown(throwkey);
3952 player[0].forwardkeydown=0;
3953 player[0].leftkeydown=0;
3954 player[0].backkeydown=0;
3955 player[0].rightkeydown=0;
3956 player[0].jumpkeydown=0;
3957 player[0].crouchkeydown=0;
3958 player[0].drawkeydown=0;
3959 player[0].throwkeydown=0;
3962 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3965 static bool endkeydown;
3972 facing=DoRotation(facing,-rotation2,0,0);
3973 facing=DoRotation(facing,0,0-rotation,0);
3978 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3980 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3981 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3982 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3983 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3984 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3985 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3986 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3987 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3988 ||Input::isKeyDown(SDLK_MINUS))){
3990 if(Input::isKeyDown(SDLK_1))whichend=1;
3991 if(Input::isKeyDown(SDLK_2))whichend=2;
3992 if(Input::isKeyDown(SDLK_3))whichend=3;
3993 if(Input::isKeyDown(SDLK_4))whichend=4;
3994 if(Input::isKeyDown(SDLK_5))whichend=5;
3995 if(Input::isKeyDown(SDLK_6))whichend=6;
3996 if(Input::isKeyDown(SDLK_7))whichend=7;
3997 if(Input::isKeyDown(SDLK_8))whichend=8;
3998 if(Input::isKeyDown(SDLK_9))whichend=9;
3999 if(Input::isKeyDown(SDLK_0))whichend=0;
4000 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4002 participantfocus[whichdialogue][indialogue]=whichend;
4003 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4004 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4007 participantfocus[whichdialogue][indialogue]=-1;
4009 if(player[participantfocus[whichdialogue][indialogue]].dead){
4014 dialoguecamera[whichdialogue][indialogue]=viewer;
4015 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4016 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4018 if(indialogue<numdialogueboxes[whichdialogue]){
4019 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4021 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4022 temppos=temppos-viewer;
4023 Normalise(&temppos);
4027 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4028 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4029 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4030 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4031 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4032 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4033 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4034 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4035 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4036 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4037 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4038 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4039 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4040 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4041 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4042 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4043 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4044 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4045 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4046 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4047 emit_sound_at(whichsoundplay, temppos);
4051 for(j=0;j<numplayers;j++){
4052 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4057 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4058 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4061 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4062 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4063 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4064 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4065 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4066 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4067 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4068 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4069 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4070 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4071 participantfacing[whichdialogue][indialogue][whichend]=facing;
4073 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4074 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4075 &&!Input::isKeyDown(SDLK_MINUS)){
4078 if(indialogue>=numdialogueboxes[whichdialogue]){
4085 pause_sound(whooshsound);
4086 viewer=dialoguecamera[whichdialogue][indialogue];
4087 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4088 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4090 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4091 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4092 if(dialoguetime>0.5)
4093 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4094 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4095 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4098 if(indialogue<numdialogueboxes[whichdialogue]){
4099 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4101 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4102 temppos=temppos-viewer;
4103 Normalise(&temppos);
4107 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4108 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4109 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4110 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4111 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4112 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4113 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4114 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4115 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4116 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4117 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4118 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4119 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4120 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4121 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4122 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4123 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4124 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4125 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4126 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4127 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4128 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4129 emit_sound_at(whichsoundplay, temppos);
4131 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4132 hotspot[numhotspots]=player[0].coords;
4133 hotspotsize[numhotspots]=10;
4134 hotspottype[numhotspots]=-1;
4138 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4142 if(player[participantfocus[whichdialogue][indialogue]].dead){
4150 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4151 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4152 &&!Input::isKeyDown(SDLK_MINUS)){
4155 if(indialogue>=numdialogueboxes[whichdialogue]){
4159 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4162 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4165 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4167 for(i=1;i<numplayers;i++){
4168 player[i].aitype = attacktypecutoff;
4175 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4176 else oldbuttondialogue=1;
4178 static float keyrefreshdelay=0,bigrefreshdelay=0;
4180 if(!player[0].jumpkeydown){
4181 player[0].jumptogglekeydown=0;
4183 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4186 dialoguetime+=multiplier;
4187 skybox.cloudmove+=multiplier;
4188 hawkrotation+=multiplier*25;
4190 realhawkcoords.x=25;
4191 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4192 hawkcalldelay-=multiplier/2;
4194 if(hawkcalldelay<=0)
4196 emit_sound_at(hawksound, realhawkcoords);
4198 hawkcalldelay=16+abs(Random()%8);
4200 static float temptexdetail;
4203 if(Input::isKeyDown(SDLK_h)&&debugmode){
4204 player[0].damagetolerance=200000;
4207 player[0].permanentdamage=0;
4208 player[0].superpermanentdamage=0;
4211 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4213 if(environment>2)environment=0;
4214 Setenvironment(environment);
4220 if(!Input::isKeyDown(SDLK_j)){
4224 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4225 cameramode=1-cameramode;
4226 cameratogglekeydown=1;
4229 if(!Input::isKeyDown(SDLK_c)){
4230 cameratogglekeydown=0;
4233 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4234 if(player[0].num_weapons>0){
4235 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4236 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4237 else weapons.type[player[0].weaponids[0]]=sword;
4238 if(weapons.type[player[0].weaponids[0]]==sword){
4239 weapons.mass[player[0].weaponids[0]]=1.5;
4240 weapons.tipmass[player[0].weaponids[0]]=1;
4241 weapons.length[player[0].weaponids[0]]=.8;
4243 if(weapons.type[player[0].weaponids[0]]==staff){
4244 weapons.mass[player[0].weaponids[0]]=2;
4245 weapons.tipmass[player[0].weaponids[0]]=1;
4246 weapons.length[player[0].weaponids[0]]=1.5;
4249 if(weapons.type[player[0].weaponids[0]]==knife){
4250 weapons.mass[player[0].weaponids[0]]=1;
4251 weapons.tipmass[player[0].weaponids[0]]=1.2;
4252 weapons.length[player[0].weaponids[0]]=.25;
4255 detailtogglekeydown=1;
4258 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4260 float closestdist=-1;
4263 for(i=1;i<numplayers;i++){
4264 distance=findDistancefast(&player[i].coords,&player[0].coords);
4265 if(closestdist==-1||distance<closestdist){
4266 closestdist=distance;
4271 if(player[closest].num_weapons)
4273 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4274 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4275 else weapons.type[player[closest].weaponids[0]]=sword;
4276 if(weapons.type[player[closest].weaponids[0]]==sword){
4277 weapons.mass[player[closest].weaponids[0]]=1.5;
4278 weapons.tipmass[player[closest].weaponids[0]]=1;
4279 weapons.length[player[closest].weaponids[0]]=.8;
4281 if(weapons.type[player[0].weaponids[0]]==staff){
4282 weapons.mass[player[0].weaponids[0]]=2;
4283 weapons.tipmass[player[0].weaponids[0]]=1;
4284 weapons.length[player[0].weaponids[0]]=1.5;
4286 if(weapons.type[player[closest].weaponids[0]]==knife){
4287 weapons.mass[player[closest].weaponids[0]]=1;
4288 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4289 weapons.length[player[closest].weaponids[0]]=.25;
4292 if(!player[closest].num_weapons)
4294 player[closest].weaponids[0]=weapons.numweapons;
4295 weapons.owner[weapons.numweapons]=closest;
4296 weapons.type[weapons.numweapons]=knife;
4297 weapons.damage[weapons.numweapons]=0;
4298 weapons.numweapons++;
4299 player[closest].num_weapons=1;
4300 if(weapons.type[player[closest].weaponids[0]]==sword){
4301 weapons.mass[player[closest].weaponids[0]]=1.5;
4302 weapons.tipmass[player[closest].weaponids[0]]=1;
4303 weapons.length[player[closest].weaponids[0]]=.8;
4305 if(weapons.type[player[closest].weaponids[0]]==knife){
4306 weapons.mass[player[closest].weaponids[0]]=1;
4307 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4308 weapons.length[player[closest].weaponids[0]]=.25;
4312 detailtogglekeydown=1;
4315 if(Input::isKeyDown(SDLK_u)&&debugmode){
4317 float closestdist=-1;
4320 for(i=1;i<numplayers;i++){
4321 distance=findDistancefast(&player[i].coords,&player[0].coords);
4322 if(closestdist==-1||distance<closestdist){
4323 closestdist=distance;
4328 player[closest].rotation+=multiplier*50;
4329 player[closest].targetrotation=player[closest].rotation;
4333 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4335 float closestdist=-1;
4338 for(i=1;i<numplayers;i++){
4339 distance=findDistancefast(&player[i].coords,&player[0].coords);
4340 if(closestdist==-1||distance<closestdist){
4341 closestdist=distance;
4345 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4348 player[closest].whichskin++;
4349 if(player[closest].whichskin>9)player[closest].whichskin=0;
4350 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4352 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4353 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4356 if(player[closest].numclothes){
4357 for(i=0;i<player[closest].numclothes;i++){
4358 tintr=player[closest].clothestintr[i];
4359 tintg=player[closest].clothestintg[i];
4360 tintb=player[closest].clothestintb[i];
4361 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4363 player[closest].DoMipmaps();
4366 detailtogglekeydown=1;
4369 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4371 float closestdist=-1;
4374 for(i=1;i<numplayers;i++){
4375 distance=findDistancefast(&player[i].coords,&player[0].coords);
4376 if(closestdist==-1||distance<closestdist){
4377 closestdist=distance;
4382 if(player[closest].creature==wolftype){
4383 headprop=player[closest].proportionhead.x/1.1;
4384 bodyprop=player[closest].proportionbody.x/1.1;
4385 armprop=player[closest].proportionarms.x/1.1;
4386 legprop=player[closest].proportionlegs.x/1.1;
4389 if(player[closest].creature==rabbittype){
4390 headprop=player[closest].proportionhead.x/1.2;
4391 bodyprop=player[closest].proportionbody.x/1.05;
4392 armprop=player[closest].proportionarms.x/1.00;
4393 legprop=player[closest].proportionlegs.x/1.1;
4397 if(player[closest].creature==rabbittype){
4398 player[closest].skeleton.id=closest;
4399 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4400 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4401 player[closest].whichskin=0;
4402 player[closest].creature=wolftype;
4404 player[closest].proportionhead=1.1;
4405 player[closest].proportionbody=1.1;
4406 player[closest].proportionarms=1.1;
4407 player[closest].proportionlegs=1.1;
4408 player[closest].proportionlegs.y=1.1;
4409 player[closest].scale=.23*5*player[0].scale;
4411 player[closest].damagetolerance=300;
4415 player[closest].skeleton.id=closest;
4416 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4417 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4418 player[closest].whichskin=0;
4419 player[closest].creature=rabbittype;
4421 player[closest].proportionhead=1.2;
4422 player[closest].proportionbody=1.05;
4423 player[closest].proportionarms=1.00;
4424 player[closest].proportionlegs=1.1;
4425 player[closest].proportionlegs.y=1.05;
4426 player[closest].scale=.2*5*player[0].scale;
4428 player[closest].damagetolerance=200;
4431 if(player[closest].creature==wolftype){
4432 player[closest].proportionhead=1.1*headprop;
4433 player[closest].proportionbody=1.1*bodyprop;
4434 player[closest].proportionarms=1.1*armprop;
4435 player[closest].proportionlegs=1.1*legprop;
4438 if(player[closest].creature==rabbittype){
4439 player[closest].proportionhead=1.2*headprop;
4440 player[closest].proportionbody=1.05*bodyprop;
4441 player[closest].proportionarms=1.00*armprop;
4442 player[closest].proportionlegs=1.1*legprop;
4443 player[closest].proportionlegs.y=1.05*legprop;
4447 detailtogglekeydown=1;
4450 if(!Input::isKeyDown(SDLK_x)){
4451 detailtogglekeydown=0;
4454 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4457 slomotogglekeydown=1;
4461 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4463 float closestdist=-1;
4465 XYZ flatfacing2,flatvelocity2;
4468 for(i=1;i<numplayers;i++){
4469 distance=findDistancefast(&player[i].coords,&player[0].coords);
4470 if(distance<144&&!player[i].headless)
4471 if(closestdist==-1||distance<closestdist){
4472 closestdist=distance;
4474 blah = player[i].coords;
4479 XYZ headspurtdirection;
4480 int i = player[closest].skeleton.jointlabels[head];
4481 for(k=0;k<player[closest].skeleton.num_joints; k++){
4482 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4483 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4484 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4485 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4486 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4487 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4488 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4489 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4490 Normalise(&headspurtdirection);
4491 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4492 flatvelocity2+=headspurtdirection*8;
4493 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4495 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4497 emit_sound_at(splattersound, blah);
4498 emit_sound_at(breaksound2, blah, 100.);
4500 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4501 player[closest].RagDoll(0);
4502 player[closest].dead=2;
4503 player[closest].headless=1;
4504 player[closest].DoBloodBig(3,165);
4509 explodetogglekeydown=1;
4512 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4514 float closestdist=-1;
4516 XYZ flatfacing2,flatvelocity2;
4519 for(i=1;i<numplayers;i++){
4520 distance=findDistancefast(&player[i].coords,&player[0].coords);
4522 if(closestdist==-1||distance<closestdist){
4523 closestdist=distance;
4525 blah=player[i].coords;
4530 emit_sound_at(splattersound, blah);
4532 emit_sound_at(breaksound2, blah);
4534 for(i=0;i<player[closest].skeleton.num_joints; i++){
4535 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4536 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4537 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4538 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4539 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4540 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4541 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4542 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4543 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4544 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4547 for(i=0;i<player[closest].skeleton.num_joints; i++){
4548 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4549 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4550 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4551 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4552 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4553 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4554 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4555 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4556 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4559 for(i=0;i<player[closest].skeleton.num_joints; i++){
4560 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4561 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4562 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4563 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4564 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4565 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4566 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4567 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4568 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4571 for(i=0;i<player[closest].skeleton.num_joints; i++){
4572 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4573 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4574 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4575 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4576 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4577 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4578 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4579 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4580 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4584 for(j=0;j<numplayers; j++){
4586 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4587 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4588 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4589 player[j].skeleton.longdead=0;
4590 player[j].RagDoll(0);
4591 for(i=0;i<player[j].skeleton.num_joints; i++){
4592 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4593 if(findDistancefast(&temppos,&player[closest].coords)<25){
4594 flatvelocity2=temppos-player[closest].coords;
4595 Normalise(&flatvelocity2);
4596 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4603 player[closest].DoDamage(10000);
4604 player[closest].RagDoll(0);
4605 player[closest].dead=2;
4606 player[closest].coords=20;
4607 player[closest].skeleton.free=2;
4613 explodetogglekeydown=1;
4616 if(!Input::isKeyDown(SDLK_i)){
4617 explodetogglekeydown=0;
4620 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4621 slomotogglekeydown=0;
4625 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4626 player[0].onfire=1-player[0].onfire;
4627 if(player[0].onfire){
4628 player[0].CatchFire();
4630 if(!player[0].onfire){
4631 emit_sound_at(fireendsound, player[0].coords);
4632 pause_sound(stream_firesound);
4634 slomotogglekeydown=1;
4637 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4639 float closestdist=-1;
4642 for(i=1;i<numplayers;i++){
4643 distance=findDistancefast(&player[i].coords,&player[0].coords);
4644 if(closestdist==-1||distance<closestdist){
4645 closestdist=distance;
4649 if(closestdist>0&&closest>=0){
4650 //player[closest]=player[numplayers-1];
4651 //player[closest].skeleton=player[numplayers-1].skeleton;
4654 drawmodetogglekeydown=1;
4657 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4659 float closestdist=-1;
4662 for(i=1;i<max_objects;i++){
4663 distance=findDistancefast(&objects.position[i],&player[0].coords);
4664 if(closestdist==-1||distance<closestdist){
4665 closestdist=distance;
4669 if(closestdist>0&&closest>=0){
4670 objects.position[closest].y-=500;
4672 drawmodetogglekeydown=1;
4675 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4677 //if(drawmode>2)drawmode=0;
4678 if(objects.numobjects<max_objects-1){
4680 boxcoords.x=player[0].coords.x;
4681 boxcoords.z=player[0].coords.z;
4682 boxcoords.y=player[0].coords.y-3;
4683 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4684 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4685 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4686 float temprotat,temprotat2;
4687 temprotat=editorrotation;
4688 temprotat2=editorrotation2;
4689 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4690 if(temprotat2<0)temprotat2=Random()%360;
4692 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4693 if(editortype==treetrunktype)
4694 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4697 drawmodetogglekeydown=1;
4700 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4701 if(numplayers<maxplayers-1){
4702 player[numplayers].scale=.2*5*player[0].scale;
4703 player[numplayers].creature=rabbittype;
4704 player[numplayers].howactive=editoractive;
4705 player[numplayers].skeleton.id=numplayers;
4706 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4708 //texsize=512*512*3/texdetail/texdetail;
4709 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4710 //player[numplayers].skeleton.skinText.resize(texsize);
4712 k=abs(Random()%2)+1;
4714 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4715 player[numplayers].whichskin=0;
4718 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4719 player[numplayers].whichskin=1;
4722 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4723 player[numplayers].whichskin=2;
4726 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4727 player[numplayers].power=1;
4728 player[numplayers].speedmult=1;
4729 player[numplayers].currentanimation=bounceidleanim;
4730 player[numplayers].targetanimation=bounceidleanim;
4731 player[numplayers].currentframe=0;
4732 player[numplayers].targetframe=1;
4733 player[numplayers].target=0;
4734 player[numplayers].bled=0;
4735 player[numplayers].speed=1+(float)(Random()%100)/1000;
4737 player[numplayers].targetrotation=player[0].targetrotation;
4738 player[numplayers].rotation=player[0].rotation;
4740 player[numplayers].velocity=0;
4741 player[numplayers].coords=player[0].coords;
4742 player[numplayers].oldcoords=player[numplayers].coords;
4743 player[numplayers].realoldcoords=player[numplayers].coords;
4745 player[numplayers].id=numplayers;
4746 player[numplayers].skeleton.id=numplayers;
4747 player[numplayers].updatedelay=0;
4748 player[numplayers].normalsupdatedelay=0;
4750 player[numplayers].aitype=passivetype;
4751 player[numplayers].aitarget=0;
4753 if(player[0].creature==wolftype){
4754 headprop=player[0].proportionhead.x/1.1;
4755 bodyprop=player[0].proportionbody.x/1.1;
4756 armprop=player[0].proportionarms.x/1.1;
4757 legprop=player[0].proportionlegs.x/1.1;
4760 if(player[0].creature==rabbittype){
4761 headprop=player[0].proportionhead.x/1.2;
4762 bodyprop=player[0].proportionbody.x/1.05;
4763 armprop=player[0].proportionarms.x/1.00;
4764 legprop=player[0].proportionlegs.x/1.1;
4767 if(player[numplayers].creature==wolftype){
4768 player[numplayers].proportionhead=1.1*headprop;
4769 player[numplayers].proportionbody=1.1*bodyprop;
4770 player[numplayers].proportionarms=1.1*armprop;
4771 player[numplayers].proportionlegs=1.1*legprop;
4774 if(player[numplayers].creature==rabbittype){
4775 player[numplayers].proportionhead=1.2*headprop;
4776 player[numplayers].proportionbody=1.05*bodyprop;
4777 player[numplayers].proportionarms=1.00*armprop;
4778 player[numplayers].proportionlegs=1.1*legprop;
4779 player[numplayers].proportionlegs.y=1.05*legprop;
4782 player[numplayers].headless=0;
4783 player[numplayers].onfire=0;
4786 player[numplayers].proportionhead.z=0;
4787 player[numplayers].proportionbody.z=0;
4788 player[numplayers].proportionarms.z=0;
4789 player[numplayers].proportionlegs.z=0;
4792 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4794 player[numplayers].damagetolerance=200;
4796 player[numplayers].protectionhead=player[0].protectionhead;
4797 player[numplayers].protectionhigh=player[0].protectionhigh;
4798 player[numplayers].protectionlow=player[0].protectionlow;
4799 player[numplayers].armorhead=player[0].armorhead;
4800 player[numplayers].armorhigh=player[0].armorhigh;
4801 player[numplayers].armorlow=player[0].armorlow;
4802 player[numplayers].metalhead=player[0].metalhead;
4803 player[numplayers].metalhigh=player[0].metalhigh;
4804 player[numplayers].metallow=player[0].metallow;
4806 player[numplayers].immobile=player[0].immobile;
4808 player[numplayers].numclothes=player[0].numclothes;
4809 if(player[numplayers].numclothes)
4810 for(i=0;i<player[numplayers].numclothes;i++){
4811 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4812 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4813 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4814 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4815 tintr=player[numplayers].clothestintr[i];
4816 tintg=player[numplayers].clothestintg[i];
4817 tintb=player[numplayers].clothestintb[i];
4818 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4820 if(player[numplayers].numclothes){
4821 player[numplayers].DoMipmaps();
4824 player[numplayers].power=player[0].power;
4825 player[numplayers].speedmult=player[0].speedmult;
4827 player[numplayers].damage=0;
4828 player[numplayers].permanentdamage=0;
4829 player[numplayers].superpermanentdamage=0;
4830 player[numplayers].deathbleeding=0;
4831 player[numplayers].bleeding=0;
4832 player[numplayers].numwaypoints=0;
4833 player[numplayers].waypoint=0;
4834 player[numplayers].jumppath=0;
4835 player[numplayers].weaponstuck=-1;
4836 player[numplayers].weaponactive=-1;
4837 player[numplayers].num_weapons=0;
4838 player[numplayers].bloodloss=0;
4839 player[numplayers].dead=0;
4841 player[numplayers].loaded=1;
4845 drawmodetogglekeydown=1;
4848 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4849 if(player[numplayers-1].numwaypoints<90){
4850 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4851 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4852 player[numplayers-1].numwaypoints++;
4854 drawmodetogglekeydown=1;
4857 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4858 if(numpathpoints<30){
4859 bool connected,alreadyconnected;
4862 for(i=0;i<numpathpoints;i++){
4863 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4865 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4866 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4868 if(!alreadyconnected){
4869 numpathpointconnect[pathpointselected]++;
4871 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4877 pathpoint[numpathpoints-1]=player[0].coords;
4878 numpathpointconnect[numpathpoints-1]=0;
4879 if(numpathpoints>1&&pathpointselected!=-1){
4880 numpathpointconnect[pathpointselected]++;
4881 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4883 pathpointselected=numpathpoints-1;
4886 drawmodetogglekeydown=1;
4889 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4890 pathpointselected++;
4891 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4892 drawmodetogglekeydown=1;
4894 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4895 pathpointselected--;
4896 if(pathpointselected<=-2)
4897 pathpointselected=numpathpoints-1;
4898 drawmodetogglekeydown=1;
4900 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4901 if(pathpointselected!=-1){
4903 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4904 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4905 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4906 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4908 for(i=0;i<numpathpoints;i++){
4909 for(j=0;j<numpathpointconnect[i];j++){
4910 if(pathpointconnect[i][j]==pathpointselected){
4911 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4912 numpathpointconnect[i]--;
4914 if(pathpointconnect[i][j]==numpathpoints){
4915 pathpointconnect[i][j]=pathpointselected;
4919 pathpointselected=numpathpoints-1;
4921 drawmodetogglekeydown=1;
4924 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4925 editorenabled=1-editorenabled;
4927 player[0].damagetolerance=100000;
4929 player[0].damagetolerance=200;
4931 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4932 player[0].permanentdamage=0;
4933 player[0].superpermanentdamage=0;
4934 player[0].bloodloss=0;
4935 player[0].deathbleeding=0;
4936 drawmodetogglekeydown=1;
4939 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4941 if(editortype==treeleavestype||editortype==10)editortype--;
4942 if(editortype<0)editortype=firetype;
4943 drawmodetogglekeydown=1;
4946 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4948 if(editortype==treeleavestype||editortype==10)editortype++;
4949 if(editortype>firetype)editortype=0;
4950 drawmodetogglekeydown=1;
4953 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4954 editorrotation-=multiplier*100;
4955 if(editorrotation<-.01)editorrotation=-.01;
4956 drawmodetogglekeydown=1;
4959 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4960 editorrotation+=multiplier*100;
4961 drawmodetogglekeydown=1;
4964 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4965 editorsize+=multiplier;
4966 drawmodetogglekeydown=1;
4969 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4970 editorsize-=multiplier;
4971 if(editorsize<.1)editorsize=.1;
4972 drawmodetogglekeydown=1;
4976 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4977 mapradius-=multiplier*10;
4980 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4981 mapradius+=multiplier*10;
4983 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4984 editorrotation2+=multiplier*100;
4987 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4988 editorrotation2-=multiplier*100;
4989 if(editorrotation2<-.01)editorrotation2=-.01;
4991 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
4993 float closestdist=-1;
4995 for(i=0;i<objects.numobjects;i++){
4996 distance=findDistancefast(&objects.position[i],&player[0].coords);
4997 if(closestdist==-1||distance<closestdist){
4998 closestdist=distance;
5002 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5003 drawmodetogglekeydown=1;
5007 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5008 drawmodetogglekeydown=0;
5011 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5012 //if(!player[0].skeleton.free)player[0].damage+=500;
5013 player[0].RagDoll(0);
5014 //player[0].spurt=1;
5015 //player[0].DoDamage(1000);
5017 emit_sound_at(whooshsound, player[0].coords, 128.);
5019 texturesizetogglekeydown=1;
5022 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5025 float closestdist=-1;
5027 for(i=0;i<objects.numobjects;i++){
5028 if(objects.type[i]==treeleavestype){
5029 objects.scale[i]*=.9;
5032 texturesizetogglekeydown=1;
5035 static XYZ relative;
5036 static int randattack;
5038 static bool playerrealattackkeydown=0;
5040 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5041 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5042 if(oldattackkey)player[0].attackkeydown=0;
5043 if(oldattackkey)playerrealattackkeydown=0;
5044 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5045 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5046 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5047 for(k=0;k<numplayers;k++){
5048 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5049 player[k].Reverse();
5053 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5055 for(k=0;k<numplayers;k++){
5056 if(indialogue!=-1)player[k].attackkeydown=0;
5057 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5058 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5059 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5060 player[k].jumppower-=2;
5062 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5063 for(i=0;i<numplayers;i++){
5065 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5066 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5067 player[k].targetanimation=dodgebackanim;
5069 player[k].targetframe=0;
5070 rotatetarget=player[i].coords-player[k].coords;
5071 Normalise(&rotatetarget);
5072 player[k].targetrotation=-asin(0-rotatetarget.x);
5073 player[k].targetrotation*=360/6.28;
5074 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5076 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5079 if(player[k].targetanimation!=dodgebackanim){
5080 if(k==0)numflipped++;
5081 player[k].targetanimation=backhandspringanim;
5083 player[k].targetframe=0;
5084 player[k].targetrotation=-rotation+180;
5085 if(player[k].leftkeydown)player[k].targetrotation-=45;
5086 if(player[k].rightkeydown)player[k].targetrotation+=45;
5087 player[k].rotation=player[k].targetrotation;
5088 player[k].jumppower-=2;
5091 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5092 player[k].hasvictim=0;
5094 for(i=0;i<numplayers;i++){
5096 if(!player[k].hasvictim)
5097 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5098 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5099 player[k].victim=&player[i];
5100 player[k].hasvictim=1;
5101 if(player[k].aitype==playercontrolled){
5102 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5103 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5104 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5105 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5106 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5107 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5108 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5109 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5110 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5111 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5114 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5115 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5116 else randattack=abs(Random()%5);
5117 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5118 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5119 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5120 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5121 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5123 if(player[k].weaponactive!=-1){
5124 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5125 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5126 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5127 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5128 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5129 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5130 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5131 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5135 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5137 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5138 if(player[k].weaponactive==-1){
5139 player[i].targetanimation=sneakattackedanim;
5140 player[i].currentanimation=sneakattackedanim;
5141 player[k].currentanimation=sneakattackanim;
5142 player[k].targetanimation=sneakattackanim;
5143 player[k].oldcoords=player[k].coords;
5144 player[k].coords=player[i].coords;
5146 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5147 player[i].targetanimation=knifesneakattackedanim;
5148 player[i].currentanimation=knifesneakattackedanim;
5149 player[k].currentanimation=knifesneakattackanim;
5150 player[k].targetanimation=knifesneakattackanim;
5151 player[i].oldcoords=player[i].coords;
5152 player[i].coords=player[k].coords;
5154 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5155 player[i].targetanimation=swordsneakattackedanim;
5156 player[i].currentanimation=swordsneakattackedanim;
5157 player[k].currentanimation=swordsneakattackanim;
5158 player[k].targetanimation=swordsneakattackanim;
5159 player[i].oldcoords=player[i].coords;
5160 player[i].coords=player[k].coords;
5162 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5163 player[k].victim=&player[i];
5164 player[k].hasvictim=1;
5165 player[i].targettilt2=0;
5166 player[i].targetframe=1;
5167 player[i].currentframe=0;
5169 player[i].velocity=0;
5170 player[k].targettilt2=player[i].targettilt2;
5171 player[k].currentframe=player[i].currentframe;
5172 player[k].targetframe=player[i].targetframe;
5173 player[k].target=player[i].target;
5174 player[k].velocity=0;
5175 player[k].targetrotation=player[i].rotation;
5176 player[k].rotation=player[i].rotation;
5177 player[i].targetrotation=player[i].rotation;
5180 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5182 player[k].targetframe=0;
5184 //player[k].velocity=0;
5186 rotatetarget=player[i].coords-player[k].coords;
5187 Normalise(&rotatetarget);
5188 player[k].targetrotation=-asin(0-rotatetarget.x);
5189 player[k].targetrotation*=360/6.28;
5190 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5192 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5194 player[k].lastattack3=player[k].lastattack2;
5195 player[k].lastattack2=player[k].lastattack;
5196 player[k].lastattack=player[k].targetanimation;
5197 //player[k].targettilt2=0;
5201 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5202 rotatetarget=player[i].coords-player[k].coords;
5203 Normalise(&rotatetarget);
5204 player[k].targetrotation=-asin(0-rotatetarget.x);
5205 player[k].targetrotation*=360/6.28;
5206 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5207 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5209 player[k].victim=&player[i];
5210 player[k].hasvictim=1;
5211 player[i].targetanimation=knifefollowedanim;
5212 player[i].currentanimation=knifefollowedanim;
5213 player[i].targettilt2=0;
5214 player[i].targettilt2=player[k].targettilt2;
5215 player[i].targetframe=1;
5216 player[i].currentframe=0;
5218 player[i].velocity=0;
5219 player[k].currentanimation=knifefollowanim;
5220 player[k].targetanimation=knifefollowanim;
5221 player[k].targettilt2=player[i].targettilt2;
5222 player[k].currentframe=player[i].currentframe;
5223 player[k].targetframe=player[i].targetframe;
5224 player[k].target=player[i].target;
5225 player[k].velocity=0;
5226 player[k].oldcoords=player[k].coords;
5227 player[i].coords=player[k].coords;
5228 player[i].targetrotation=player[k].targetrotation;
5229 player[i].rotation=player[k].targetrotation;
5230 player[k].rotation=player[k].targetrotation;
5231 player[i].rotation=player[k].targetrotation;
5236 if(player[k].weaponactive!=-1){
5237 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5240 for(i=0;i<numplayers;i++){
5242 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5243 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5244 if(player[i].skeleton.free)
5245 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5246 player[k].victim=&player[i];
5247 player[k].hasvictim=1;
5248 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5249 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5250 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5251 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5253 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5254 player[k].targetanimation=killanim;
5255 for(j=0;j<terrain.numdecals;j++){
5256 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5257 terrain.DeleteDecal(j);
5260 for(l=0;l<objects.numobjects;l++){
5261 if(objects.model[l].type==decalstype)
5262 for(j=0;j<objects.model[l].numdecals;j++){
5263 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5264 objects.model[l].DeleteDecal(j);
5269 if(!player[i].dead||musictype!=2)
5270 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5271 player[k].targetanimation=dropkickanim;
5272 for(j=0;j<terrain.numdecals;j++){
5273 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5274 terrain.DeleteDecal(j);
5277 for(l=0;l<objects.numobjects;l++){
5278 if(objects.model[l].type==decalstype)
5279 for(j=0;j<objects.model[l].numdecals;j++){
5280 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5281 objects.model[l].DeleteDecal(j);
5287 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5289 player[k].targetframe=0;
5291 //player[k].velocity=0;
5293 rotatetarget=player[i].coords-player[k].coords;
5294 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5295 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5297 Normalise(&rotatetarget);
5298 player[k].targetrotation=-asin(0-rotatetarget.x);
5299 player[k].targetrotation*=360/6.28;
5300 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5302 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5303 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5306 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5307 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5309 player[k].lastattack3=player[k].lastattack2;
5310 player[k].lastattack2=player[k].lastattack;
5311 player[k].lastattack=player[k].targetanimation;
5313 if(player[k].targetanimation==swordgroundstabanim){
5314 player[k].targetrotation+=30;
5316 //player[k].targettilt2=0;
5322 if(!player[k].hasvictim){
5323 for(i=0;i<numplayers;i++){
5324 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5325 player[k].victim=&player[i];
5326 player[k].hasvictim=1;
5328 if(player[k].hasvictim&&!player[i].skeleton.free)
5329 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5330 player[k].victim=&player[i];
5334 if(player[k].aitype==playercontrolled)
5335 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5337 player[k].targetanimation=rabbitkickanim;
5338 player[k].targetframe=0;
5341 if(animation[player[k].targetanimation].attack&&k==0){
5344 if(player[k].weaponactive!=-1){
5345 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5348 if(player[k].weaponactive!=-1){
5349 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5352 if(player[k].weaponactive!=-1){
5353 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5355 if(armedstaff)numstaffattack++;
5356 else if(armedsword)numswordattack++;
5357 else if(armedknife)numknifeattack++;
5358 else numunarmedattack++;
5365 static float collisionradius;
5367 for(k=0;k<numplayers;k++){
5368 for(i=k;i<numplayers;i++){
5371 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5372 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5373 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5374 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5375 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5376 if(player[i].coords.y>player[k].coords.y-3)
5377 if(player[i].coords.y<player[k].coords.y+3)
5378 if(player[i].coords.x>player[k].coords.x-3)
5379 if(player[i].coords.x<player[k].coords.x+3)
5380 if(player[i].coords.z>player[k].coords.z-3)
5381 if(player[i].coords.z<player[k].coords.z+3){
5382 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5383 if(player[i].onfire||player[k].onfire){
5384 if(!player[i].onfire)player[i].CatchFire();
5385 if(!player[k].onfire)player[k].CatchFire();
5389 tempcoords1=player[i].coords;
5390 tempcoords2=player[k].coords;
5391 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5392 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5393 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5394 if(player[0].hasvictim)
5395 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5396 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5398 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5399 player[k].coords.y=player[i].coords.y;
5400 player[i].velocity=player[k].velocity;
5401 player[i].skeleton.free=0;
5402 player[i].rotation=0;
5403 player[i].RagDoll(0);
5404 player[i].DoDamage(20);
5405 if(k==0)camerashake+=.3;
5406 player[i].skeleton.longdead=0;
5407 player[k].lastcollide=1;
5410 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5411 player[i].coords.y=player[k].coords.y;
5412 player[k].velocity=player[i].velocity;
5413 player[k].skeleton.free=0;
5414 player[k].rotation=0;
5415 player[k].RagDoll(0);
5416 player[k].DoDamage(20);
5417 if(i==0)camerashake+=.3;
5418 player[k].skeleton.longdead=0;
5419 player[i].lastcollide=1;
5422 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5423 rotatetarget=player[k].velocity-player[i].velocity;
5424 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5425 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5427 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5428 if(tutoriallevel!=1){
5429 emit_sound_at(heavyimpactsound, player[i].coords);
5431 //player[i].velocity=player[k].velocity;
5432 //player[k].velocity=player[i].velocity;
5434 player[i].RagDoll(0);
5435 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5436 award_bonus(0, aimbonus);
5438 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5439 player[k].RagDoll(0);
5440 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5441 award_bonus(0, aimbonus); // Huh, again?
5443 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5445 //if(player[i].skeleton.oldfree){
5446 for(j=0;j<player[i].skeleton.num_joints;j++){
5447 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5450 //if(player[k].skeleton.oldfree){
5451 for(j=0;j<player[k].skeleton.num_joints;j++){
5452 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5458 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5460 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5461 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5462 rotatetarget=player[k].coords-player[i].coords;
5463 Normalise(&rotatetarget);
5464 player[k].coords=(player[k].coords+player[i].coords)/2;
5465 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5466 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5467 if(player[k].howactive==typeactive||hostile)
5468 if(player[k].isIdle()){
5469 if(player[k].howactive<typesleeping){
5470 player[k].targetanimation=player[k].getStop();
5471 player[k].targetframe=0;
5474 else if(player[k].howactive==typesleeping)
5476 player[k].targetanimation=getupfromfrontanim;
5477 player[k].targetframe=0;
5480 if(!editorenabled)player[k].howactive=typeactive;
5482 if(player[i].howactive==typeactive||hostile)
5483 if(player[i].isIdle()){
5484 if(player[i].howactive<typesleeping){
5485 player[i].targetanimation=player[i].getStop();
5486 player[i].targetframe=0;
5491 player[i].targetanimation=getupfromfrontanim;
5492 player[i].targetframe=0;
5495 if(!editorenabled)player[i].howactive=typeactive;
5499 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5500 player[i].velocity=player[k].velocity;
5501 player[k].velocity=player[k].velocity*-.5;
5502 //player[i].velocity.y-=10;
5503 player[k].velocity.y=player[i].velocity.y;
5504 player[i].DoDamage(20);
5505 player[i].RagDoll(0);
5506 player[k].lastcollide=1;
5507 award_bonus(k, AboveBonus);
5509 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5510 player[k].velocity=player[i].velocity;
5511 player[i].velocity=player[i].velocity*-.3;
5512 //player[k].velocity.y-=10;
5513 player[i].velocity.y=player[k].velocity.y;
5514 player[k].DoDamage(20);
5515 player[k].RagDoll(0);
5516 player[i].lastcollide=1;
5517 award_bonus(i, AboveBonus);
5523 player[i].CheckKick();
5524 player[k].CheckKick();
5530 for(k=0;k<numplayers;k++){
5531 for(i=k;i<numplayers;i++){
5533 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5534 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5535 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5536 player[i].victim=&player[k];
5537 player[i].targetanimation=jumpreversedanim;
5538 player[i].currentanimation=jumpreversedanim;
5539 player[k].currentanimation=jumpreversalanim;
5540 player[k].targetanimation=jumpreversalanim;
5541 player[i].targettilt2=0;
5542 player[i].currentframe=0;
5543 player[i].targetframe=1;
5544 player[k].currentframe=0;
5545 player[k].targetframe=1;
5546 if(player[i].coords.y<player[k].coords.y+1){
5547 player[i].targetanimation=rabbitkickreversedanim;
5548 player[i].currentanimation=rabbitkickreversedanim;
5549 player[k].currentanimation=rabbitkickreversalanim;
5550 player[k].targetanimation=rabbitkickreversalanim;
5551 player[k].currentframe=1;
5552 player[k].targetframe=2;
5553 player[i].currentframe=1;
5554 player[i].targetframe=2;
5556 player[k].targettilt2=0;
5558 player[i].velocity=0;
5559 player[k].velocity=0;
5560 player[k].oldcoords=player[k].coords;
5561 player[i].coords=player[k].coords;
5562 player[k].targetrotation=player[i].targetrotation;
5563 player[k].rotation=player[i].targetrotation;
5564 player[k].victim=&player[i];
5565 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5567 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5568 player[k].victim=&player[i];
5569 player[k].targetanimation=jumpreversedanim;
5570 player[k].currentanimation=jumpreversedanim;
5571 player[i].currentanimation=jumpreversalanim;
5572 player[i].targetanimation=jumpreversalanim;
5573 player[k].targettilt2=0;
5574 player[i].targettilt2=0;
5575 player[k].currentframe=0;
5576 player[k].targetframe=1;
5577 player[i].currentframe=0;
5578 player[i].targetframe=1;
5579 if(player[k].coords.y<player[i].coords.y+1){
5580 player[k].targetanimation=rabbitkickreversedanim;
5581 player[k].currentanimation=rabbitkickreversedanim;
5582 player[i].currentanimation=rabbitkickreversalanim;
5583 player[i].targetanimation=rabbitkickreversalanim;
5584 player[k].currentframe=1;
5585 player[k].targetframe=2;
5586 player[i].currentframe=1;
5587 player[i].targetframe=2;
5590 player[k].velocity=0;
5591 player[i].velocity=0;
5592 player[i].oldcoords=player[i].coords;
5593 player[k].coords=player[i].coords;
5594 player[i].targetrotation=player[k].targetrotation;
5595 player[i].rotation=player[k].targetrotation;
5596 player[i].victim=&player[k];
5597 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5604 for(k=0;k<numplayers;k++)
5605 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5609 if(!Input::isKeyDown(SDLK_n)){
5610 texturesizetogglekeydown=0;
5613 for(k=0;k<numplayers;k++){
5614 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5615 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5616 player[k].DoDamage(1000);
5621 static bool respawnkeydown;
5622 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5623 targetlevel=whichlevel;
5627 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5628 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5633 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5635 if(targetlevel>numchallengelevels-1)targetlevel=0;
5638 slomotogglekeydown=1;
5640 static bool movekey;
5641 static bool connected;
5643 for(int i=0;i<numplayers;i++){
5644 if(!player[i].skeleton.free){
5645 oldtargetrotation=player[i].targetrotation;
5646 if(i==0&&indialogue==-1){
5647 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5648 if(!cameramode)player[0].targetrotation=-rotation+180;
5649 if(cameramode)player[0].targetrotation=0;
5655 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5656 if(cameramode){facing=flatfacing;}
5658 facing=DoRotation(facing,-rotation2,0,0);
5659 facing=DoRotation(facing,0,0-rotation,0);
5662 player[0].lookrotation=-rotation;
5664 player[i].targetheadrotation=rotation;
5665 player[i].targetheadrotation2=rotation2;
5667 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5668 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5669 player[i].targetrotation=-player[i].lookrotation+180;
5675 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5677 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5678 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5680 player[i].targetheadrotation=player[i].lookrotation;
5681 player[i].targetheadrotation2=player[i].lookrotation2;
5684 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5685 Normalise(&rotatetarget);
5686 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5687 player[i].targetheadrotation*=360/6.28;
5688 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5690 player[i].targetheadrotation*=-1;
5691 player[i].targetheadrotation+=180;
5692 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5700 player[i].avoidsomething=0;
5702 for(j=0;j<objects.numobjects;j++){
5703 if(objects.onfire[j]){
5704 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5706 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5707 player[i].collided=0;
5708 player[i].avoidcollided=1;
5709 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5710 player[i].avoidwhere=objects.position[j];
5716 //Add avoidwhere to players
5718 for(j=0;j<numplayers;j++){
5719 if(player[j].onfire){
5720 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5722 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5723 player[i].collided=0;
5724 player[i].avoidcollided=1;
5725 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5726 player[i].avoidwhere=objects.position[j];
5732 if(player[i].collided>.8)player[i].avoidcollided=0;
5733 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5734 player[i].jumpclimb=0;
5736 if(editorenabled)player[i].stunned=1;
5739 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5740 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5742 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5743 player[i].forwardkeydown=0;
5744 player[i].leftkeydown=0;
5745 player[i].backkeydown=0;
5746 player[i].rightkeydown=0;
5747 player[i].crouchkeydown=0;
5748 player[i].attackkeydown=0;
5749 player[i].jumpkeydown=0;
5750 player[i].throwkeydown=0;
5753 if(player[i].aitype==pathfindtype){
5754 if(player[i].finalpathfindpoint==-1){
5755 float closestdistance;
5761 for(j=0;j<numpathpoints;j++){
5762 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5763 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5765 player[i].finaltarget=pathpoint[j];
5768 player[i].finalpathfindpoint=closest;
5769 for(j=0;j<numpathpoints;j++){
5770 if(numpathpointconnect[j])
5771 for(k=0;k<numpathpointconnect[j];k++){
5772 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5773 if(tempdist*tempdist<closestdistance){
5774 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5775 closestdistance=tempdist*tempdist;
5777 player[i].finaltarget=colpoint;
5782 player[i].finalpathfindpoint=closest;
5785 if(player[i].targetpathfindpoint==-1){
5786 float closestdistance;
5792 if(player[i].lastpathfindpoint==-1){
5793 for(j=0;j<numpathpoints;j++){
5794 if(j!=player[i].lastpathfindpoint)
5795 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5796 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5800 player[i].targetpathfindpoint=closest;
5801 for(j=0;j<numpathpoints;j++){
5802 if(j!=player[i].lastpathfindpoint)
5803 if(numpathpointconnect[j])
5804 for(k=0;k<numpathpointconnect[j];k++){
5805 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5806 if(tempdist*tempdist<closestdistance){
5807 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5808 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5809 closestdistance=tempdist*tempdist;
5816 player[i].targetpathfindpoint=closest;
5820 for(j=0;j<numpathpoints;j++){
5821 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5824 if(numpathpointconnect[j])
5825 for(k=0;k<numpathpointconnect[j];k++){
5826 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5829 if(numpathpointconnect[player[i].lastpathfindpoint])
5830 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5831 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5834 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5835 if(closest==-1||tempdist<closestdistance){
5836 closestdistance=tempdist;
5842 player[i].targetpathfindpoint=closest;
5845 player[i].losupdatedelay-=multiplier;
5847 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5848 Normalise(&rotatetarget);
5849 player[i].targetrotation=-asin(0-rotatetarget.x);
5850 player[i].targetrotation*=360/6.28;
5851 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5852 player[i].lookrotation=player[i].targetrotation;
5853 //player[i].aiupdatedelay=.05;
5855 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5856 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5857 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5858 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5859 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5860 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5861 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5862 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5863 player[i].targetpathfindpoint=-1;
5865 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5866 player[i].aitype=passivetype;
5869 player[i].forwardkeydown=1;
5870 player[i].leftkeydown=0;
5871 player[i].backkeydown=0;
5872 player[i].rightkeydown=0;
5873 player[i].crouchkeydown=0;
5874 player[i].attackkeydown=0;
5875 player[i].throwkeydown=0;
5877 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5879 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5880 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5882 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5883 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5884 player[i].aitype=attacktypecutoff;
5885 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5886 player[i].aitype=attacktypecutoff;
5888 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5889 player[i].losupdatedelay=.2;
5890 for(j=0;j<numplayers;j++){
5891 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5892 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5893 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5894 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5895 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5896 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5897 player[i].aitype=searchtype;
5898 player[i].lastchecktime=12;
5899 player[i].lastseen=player[j].coords;
5900 player[i].lastseentime=12;
5906 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5907 if(player[i].creature!=wolftype){
5908 player[i].stunned=.6;
5909 player[i].surprised=.6;
5914 if(player[i].aitype!=passivetype&&leveltime>.5){
5915 player[i].howactive=typeactive;
5918 if(player[i].aitype==passivetype){
5919 player[i].aiupdatedelay-=multiplier;
5920 player[i].losupdatedelay-=multiplier;
5921 player[i].lastseentime+=multiplier;
5922 player[i].pausetime-=multiplier;
5923 if(player[i].lastseentime>1)player[i].lastseentime=1;
5925 if(player[i].aiupdatedelay<0){
5926 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5927 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5928 Normalise(&rotatetarget);
5929 player[i].targetrotation=-asin(0-rotatetarget.x);
5930 player[i].targetrotation*=360/6.28;
5931 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5932 player[i].lookrotation=player[i].targetrotation;
5933 player[i].aiupdatedelay=.05;
5935 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5936 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5937 player[i].waypoint++;
5938 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5943 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5944 else player[i].forwardkeydown=0;
5945 player[i].leftkeydown=0;
5946 player[i].backkeydown=0;
5947 player[i].rightkeydown=0;
5948 player[i].crouchkeydown=0;
5949 player[i].attackkeydown=0;
5950 player[i].throwkeydown=0;
5952 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5953 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5955 XYZ leftpos,rightpos;
5956 float leftdist,rightdist;
5957 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5958 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5959 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5960 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5961 if(leftdist<rightdist)player[i].targetrotation+=90;
5962 else player[i].targetrotation-=90;
5966 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5967 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5971 if(player[i].howactive<typesleeping)
5972 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5973 for(j=0;j<numenvsounds;j++){
5974 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5975 player[i].aitype=attacktypecutoff;
5979 if(player[i].howactive==typesleeping)
5980 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5981 for(j=0;j<numenvsounds;j++){
5982 if(envsoundvol[j]>14)
5983 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5984 player[i].aitype=attacktypecutoff;
5988 if(player[i].aitype!=passivetype){
5989 if(player[i].howactive==typesleeping){
5990 player[i].targetanimation=getupfromfrontanim;
5991 player[i].targetframe=0;
5995 player[i].howactive=typeactive;
5999 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6000 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6001 player[i].aitype=attacktypecutoff;
6002 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6003 player[i].aitype=attacktypecutoff;
6005 if(player[i].creature==wolftype){
6007 float smelldistance;
6009 for(j=0;j<numplayers;j++){
6010 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6011 if(j==0&&player[j].num_weapons>0){
6012 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6013 if(player[j].num_weapons==2)
6014 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6019 windsmell=windvector;
6020 Normalise(&windsmell);
6021 windsmell=windsmell*2+player[j].coords;
6022 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6023 player[i].aitype=attacktypecutoff;
6028 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6029 player[i].losupdatedelay=.2;
6030 for(j=0;j<numplayers;j++){
6031 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6032 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6033 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6034 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6035 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6036 player[i].lastseentime-=.2;
6037 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6038 else player[i].lastseentime-=.6;
6040 if(player[i].lastseentime<=0){
6041 player[i].aitype=searchtype;
6042 player[i].lastchecktime=12;
6043 player[i].lastseen=player[j].coords;
6044 player[i].lastseentime=12;
6050 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6051 if(player[i].creature!=wolftype){
6052 player[i].stunned=.6;
6053 player[i].surprised=.6;
6055 if(player[i].creature==wolftype){
6056 player[i].stunned=.47;
6057 player[i].surprised=.47;
6063 if(player[i].aitype==searchtype){
6064 player[i].aiupdatedelay-=multiplier;
6065 player[i].losupdatedelay-=multiplier;
6066 if(!player[i].pause)player[i].lastseentime-=multiplier;
6067 player[i].lastchecktime-=multiplier;
6069 if(player[i].isRun()&&!player[i].onground){
6070 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6071 test2=player[i].coords+player[i].facing;
6073 test=player[i].coords+player[i].facing;
6075 j=checkcollide(test2,test,player[i].laststanding);
6076 if(j==-1)j=checkcollide(test2,test);
6078 player[i].velocity=0;
6079 player[i].targetanimation=player[i].getStop();
6080 player[i].targetframe=0;
6082 player[i].targetrotation+=180;
6083 player[i].stunned=.5;
6084 //player[i].aitype=passivetype;
6085 player[i].aitype=pathfindtype;
6086 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6087 player[i].finalpathfindpoint=-1;
6088 player[i].targetpathfindpoint=-1;
6089 player[i].lastpathfindpoint=-1;
6090 player[i].lastpathfindpoint2=-1;
6091 player[i].lastpathfindpoint3=-1;
6092 player[i].lastpathfindpoint4=-1;
6094 else player[i].laststanding=j;
6097 if(player[i].aiupdatedelay<0){
6098 rotatetarget=player[i].lastseen-player[i].coords;
6099 Normalise(&rotatetarget);
6100 player[i].targetrotation=-asin(0-rotatetarget.x);
6101 player[i].targetrotation*=360/6.28;
6102 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6103 player[i].lookrotation=player[i].targetrotation;
6104 player[i].aiupdatedelay=.05;
6105 player[i].forwardkeydown=1;
6107 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6108 player[i].forwardkeydown=0;
6109 player[i].aiupdatedelay=1;
6110 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6111 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6112 player[i].lastchecktime=3;
6115 player[i].leftkeydown=0;
6116 player[i].backkeydown=0;
6117 player[i].rightkeydown=0;
6118 player[i].crouchkeydown=0;
6119 player[i].attackkeydown=0;
6120 player[i].throwkeydown=0;
6122 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6123 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6125 XYZ leftpos,rightpos;
6126 float leftdist,rightdist;
6127 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6128 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6129 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6130 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6131 if(leftdist<rightdist)player[i].targetrotation+=90;
6132 else player[i].targetrotation-=90;
6136 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6137 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6139 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6140 for(j=0;j<numenvsounds;j++){
6141 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6142 player[i].aitype=attacktypecutoff;
6146 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6147 player[i].losupdatedelay=.2;
6148 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6149 {player[i].aitype=attacktypecutoff;
6150 player[i].lastseentime=1;}
6151 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6152 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6153 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6154 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6155 player[i].aitype=attacktypecutoff;
6156 player[i].lastseentime=1;
6159 if(player[i].lastseentime<0){
6160 //player[i].aitype=passivetype;
6162 player[i].aitype=pathfindtype;
6163 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6164 player[i].finalpathfindpoint=-1;
6165 player[i].targetpathfindpoint=-1;
6166 player[i].lastpathfindpoint=-1;
6167 player[i].lastpathfindpoint2=-1;
6168 player[i].lastpathfindpoint3=-1;
6169 player[i].lastpathfindpoint4=-1;
6173 if(player[i].aitype!=gethelptype){
6174 player[i].runninghowlong=0;
6177 if(player[i].aitype==gethelptype){
6178 player[i].runninghowlong+=multiplier;
6179 player[i].aiupdatedelay-=multiplier;
6181 if(player[i].aiupdatedelay<0||player[i].ally==0){
6182 player[i].aiupdatedelay=.2;
6190 if(!player[i].ally){
6191 for(j=0;j<numplayers;j++){
6192 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6193 distance=findDistancefast(&player[i].coords,&player[j].coords);
6194 if(closestdist==-1||distance<closestdist){
6195 closestdist=distance;
6201 if(closest!=-1)player[i].ally=closest;
6202 else player[i].ally=0;
6203 player[i].lastseen=player[0].coords;
6204 player[i].lastseentime=12;
6208 player[i].lastchecktime=12;
6209 //player[i].lastseentime-=.5;
6211 facing=player[i].coords;
6212 flatfacing=player[player[i].ally].coords;
6213 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6214 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6215 if(-1!=checkcollide(facing,flatfacing))
6216 player[i].lastseentime-=.1;
6218 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6219 player[i].aitype=searchtype;
6220 player[i].lastseentime=12;
6223 if(player[i].ally>0){
6224 rotatetarget=player[player[i].ally].coords-player[i].coords;
6225 Normalise(&rotatetarget);
6226 player[i].targetrotation=-asin(0-rotatetarget.x);
6227 player[i].targetrotation*=360/6.28;
6228 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6229 player[i].lookrotation=player[i].targetrotation;
6230 player[i].aiupdatedelay=.05;
6231 player[i].forwardkeydown=1;
6233 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6234 player[i].aitype=searchtype;
6235 player[i].lastseentime=12;
6236 player[player[i].ally].aitype=searchtype;
6237 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6238 player[player[i].ally].lastseen=player[i].lastseen;
6239 player[player[i].ally].lastseentime=player[i].lastseentime;
6240 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6244 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6245 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6247 XYZ leftpos,rightpos;
6248 float leftdist,rightdist;
6249 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6250 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6251 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6252 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6253 if(leftdist<rightdist)player[i].targetrotation+=90;
6254 else player[i].targetrotation-=90;
6259 player[i].leftkeydown=0;
6260 player[i].backkeydown=0;
6261 player[i].rightkeydown=0;
6262 player[i].crouchkeydown=0;
6263 player[i].attackkeydown=0;
6265 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6266 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6269 if(player[i].aitype==getweapontype){
6270 player[i].aiupdatedelay-=multiplier;
6271 player[i].lastchecktime-=multiplier;
6273 if(player[i].aiupdatedelay<0){
6274 player[i].aiupdatedelay=.2;
6282 if(player[i].ally<0){
6283 for(j=0;j<weapons.numweapons;j++){
6284 if(weapons.owner[j]==-1){
6285 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6286 if(closestdist==-1||distance<closestdist){
6287 closestdist=distance;
6293 if(closest!=-1)player[i].ally=closest;
6294 else player[i].ally=-1;
6297 player[i].lastseentime=12;
6299 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6300 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6301 player[i].aitype=attacktypecutoff;
6302 player[i].lastseentime=1;
6305 if(player[i].ally>=0){
6306 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6307 player[i].aitype=attacktypecutoff;
6308 player[i].lastseentime=1;
6310 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6311 Normalise(&rotatetarget);
6312 player[i].targetrotation=-asin(0-rotatetarget.x);
6313 player[i].targetrotation*=360/6.28;
6314 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6315 player[i].lookrotation=player[i].targetrotation;
6316 player[i].aiupdatedelay=.05;
6317 player[i].forwardkeydown=1;
6320 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6321 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6323 XYZ leftpos,rightpos;
6324 float leftdist,rightdist;
6325 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6326 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6327 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6328 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6329 if(leftdist<rightdist)player[i].targetrotation+=90;
6330 else player[i].targetrotation-=90;
6335 player[i].leftkeydown=0;
6336 player[i].backkeydown=0;
6337 player[i].rightkeydown=0;
6338 player[i].attackkeydown=0;
6339 player[i].throwkeydown=1;
6340 player[i].crouchkeydown=0;
6341 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6342 player[i].drawkeydown=0;
6344 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6345 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6348 if(player[i].aitype==attacktypecutoff){
6349 player[i].aiupdatedelay-=multiplier;
6350 if(player[i].damage<player[i].damagetolerance*2/3)
6351 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6352 player[i].attackkeydown=0;
6353 if(player[i].isIdle())player[i].crouchkeydown=1;
6354 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6355 if(weapons.type[player[0].weaponids[0]]==knife){
6356 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6357 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6358 else player[i].targetanimation=rollanim;
6360 player[i].targetframe=0;
6361 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6362 player[i].wentforweapon=0;
6364 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6365 player[i].targetanimation=flipanim;
6367 player[i].targetframe=0;
6371 player[i].forwardkeydown=0;
6372 player[i].aiupdatedelay=.02;
6374 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6375 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6376 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6378 if(player[i].wentforweapon<3)
6379 for(j=0;j<weapons.numweapons;j++){
6380 if(player[i].creature!=wolftype)
6381 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6382 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6383 player[i].wentforweapon++;
6384 player[i].lastchecktime=6;
6385 player[i].aitype=getweapontype;
6390 if(player[i].damage<player[i].damagetolerance/2)
6391 if(animation[player[i].targetanimation].height!=highheight)
6392 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6393 player[i].crouchkeydown=1;
6395 if(player[i].isRun()&&!player[i].onground){
6396 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6397 test2=player[i].coords+player[i].facing;
6399 test=player[i].coords+player[i].facing;
6401 j=checkcollide(test2,test,player[i].laststanding);
6402 if(j==-1)j=checkcollide(test2,test);
6404 player[i].velocity=0;
6405 player[i].targetanimation=player[i].getStop();
6406 player[i].targetframe=0;
6408 player[i].targetrotation+=180;
6409 player[i].stunned=.5;
6410 //player[i].aitype=passivetype;
6411 player[i].aitype=pathfindtype;
6412 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6413 player[i].finalpathfindpoint=-1;
6414 player[i].targetpathfindpoint=-1;
6415 player[i].lastpathfindpoint=-1;
6416 player[i].lastpathfindpoint2=-1;
6417 player[i].lastpathfindpoint3=-1;
6418 player[i].lastpathfindpoint4=-1;
6420 else player[i].laststanding=j;
6423 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6424 player[i].aitype=pathfindtype;
6425 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6426 player[i].finalpathfindpoint=-1;
6427 player[i].targetpathfindpoint=-1;
6428 player[i].lastpathfindpoint=-1;
6429 player[i].lastpathfindpoint2=-1;
6430 player[i].lastpathfindpoint3=-1;
6431 player[i].lastpathfindpoint4=-1;
6433 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6434 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6435 else player[i].drawkeydown=0;
6436 player[i].rabbitkickenabled=Random()%2;
6437 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6438 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6439 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6440 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6441 Normalise(&rotatetarget);
6442 player[i].targetrotation=-asin(0-rotatetarget.x);
6443 player[i].targetrotation*=360/6.28;
6444 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6445 player[i].lookrotation=player[i].targetrotation;
6446 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6448 oldkey=player[i].forwardkeydown;
6449 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6450 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6451 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6452 else player[i].forwardkeydown=0;
6454 player[i].forwardkeydown=0;
6455 if(Random()%10==0)player[i].forwardkeydown=1;
6456 if(Random()%100==0){
6457 player[i].aitype=pathfindtype;
6458 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6459 player[i].finalpathfindpoint=-1;
6460 player[i].targetpathfindpoint=-1;
6461 player[i].lastpathfindpoint=-1;
6462 player[i].lastpathfindpoint2=-1;
6463 player[i].lastpathfindpoint3=-1;
6464 player[i].lastpathfindpoint4=-1;
6467 player[i].leftkeydown=0;
6468 player[i].backkeydown=0;
6469 player[i].rightkeydown=0;
6470 player[i].crouchkeydown=0;
6471 player[i].throwkeydown=0;
6473 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6474 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6475 else player[i].attackkeydown=0;
6476 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6478 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6480 for(j=0;j<numplayers;j++){
6481 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6482 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6483 if(target>=0)target=-1;
6488 if(target>=0)player[target].Reverse();
6491 if(player[i].collided<1)player[i].jumpkeydown=0;
6492 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6493 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6494 player[0].jumpkeydown=0;
6495 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6496 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6497 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6499 if(tutoriallevel==1){
6500 if(!canattack)player[i].attackkeydown=0;
6504 facing=player[i].coords;
6505 flatfacing=player[0].coords;
6506 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6507 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6508 if(player[i].occluded>=2)
6509 if(-1!=checkcollide(facing,flatfacing)){
6510 if(!player[i].pause)player[i].lastseentime-=.2;
6511 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6512 player[i].aitype=searchtype;
6513 player[i].lastchecktime=12;
6514 player[i].lastseen=player[0].coords;
6515 player[i].lastseentime=12;
6518 else player[i].lastseentime=1;
6521 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6522 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6523 test=player[0].coords;
6525 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6528 // NOTE: Ask about logic of this call : NOTE
6529 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6530 player[i].stunned>0 ||
6531 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6533 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6534 player[i].targetrotation=player[i].rotation;
6535 player[i].forwardkeydown=0;
6536 player[i].leftkeydown=0;
6537 player[i].backkeydown=0;
6538 player[i].rightkeydown=0;
6539 player[i].jumpkeydown=0;
6540 player[i].attackkeydown=0;
6541 player[i].crouchkeydown=0;
6542 player[i].throwkeydown=0;
6549 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6552 if(player[i].aitype==attacktypecutoff){
6553 rotatetarget=player[0].coords-player[i].coords;
6554 Normalise(&rotatetarget);
6555 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6556 player[i].targetheadrotation*=360/6.28;
6557 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6559 player[i].targetheadrotation*=-1;
6560 player[i].targetheadrotation+=180;
6561 //player[i].targetheadrotation2=0;
6562 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6564 else if(player[i].howactive>=typesleeping){
6565 player[i].targetheadrotation=player[i].targetrotation;
6566 player[i].targetheadrotation2=0;
6569 if(player[i].interestdelay<=0){
6570 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6571 player[i].headtarget=player[i].coords;
6572 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6573 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6574 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6575 player[i].headtarget+=player[i].facing*1.5;
6577 rotatetarget=player[i].headtarget-player[i].coords;
6578 Normalise(&rotatetarget);
6579 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6580 player[i].targetheadrotation*=360/6.28;
6581 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6583 player[i].targetheadrotation*=-1;
6584 player[i].targetheadrotation+=180;
6585 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6587 //if(whichlevel==2)player[i].jumpkeydown=0;
6589 if(animation[player[i].targetanimation].attack==reversed){
6590 //player[i].targetrotation=player[i].rotation;
6591 player[i].forwardkeydown=0;
6592 player[i].leftkeydown=0;
6593 player[i].backkeydown=0;
6594 player[i].rightkeydown=0;
6595 player[i].jumpkeydown=0;
6596 player[i].attackkeydown=0;
6597 //player[i].crouchkeydown=0;
6598 player[i].throwkeydown=0;
6602 player[i].forwardkeydown=0;
6603 player[i].leftkeydown=0;
6604 player[i].backkeydown=0;
6605 player[i].rightkeydown=0;
6606 player[i].jumpkeydown=0;
6607 player[i].crouchkeydown=0;
6608 player[i].drawkeydown=0;
6609 player[i].throwkeydown=0;
6612 if(player[i].collided<-.3)player[i].collided=-.3;
6613 if(player[i].collided>1)player[i].collided=1;
6614 player[i].collided-=multiplier*4;
6615 player[i].whichdirectiondelay-=multiplier;
6616 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6617 player[i].avoidcollided=-.3;
6618 player[i].whichdirection=abs(Random()%2);
6619 player[i].whichdirectiondelay=.4;
6621 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6622 player[i].avoidcollided-=multiplier/4;
6623 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6624 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6625 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6627 if(!player[i].throwkeydown){
6628 player[i].throwtogglekeydown=0;
6630 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6631 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6632 for(j=0;j<weapons.numweapons;j++){
6633 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6634 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6635 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6636 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6637 player[i].throwtogglekeydown=1;
6638 player[i].targetanimation=crouchremoveknifeanim;
6640 player[i].targetframe=0;
6641 rotatetarget=weapons.position[j]-player[i].coords;
6642 Normalise(&rotatetarget);
6643 player[i].targetrotation=-asin(0-rotatetarget.x);
6644 player[i].targetrotation*=360/6.28;
6645 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6646 player[i].hasvictim=0;
6648 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6649 player[i].throwtogglekeydown=1;
6650 player[i].hasvictim=0;
6652 //for(i=0;i<weapons.numweapons;i++){
6653 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6654 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6655 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6656 if(weapons.type[j]!=staff)
6657 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6659 player[i].weaponactive=0;
6660 weapons.owner[j]=player[i].id;
6661 if(player[i].num_weapons>0){
6662 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6664 player[i].num_weapons++;
6665 player[i].weaponids[0]=j;
6671 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6672 if(!player[i].isFlip()){
6673 player[i].throwtogglekeydown=1;
6674 player[i].targetanimation=removeknifeanim;
6676 player[i].targetframe=0;
6677 rotatetarget=weapons.position[j]-player[i].coords;
6678 Normalise(&rotatetarget);
6679 player[i].targetrotation=-asin(0-rotatetarget.x);
6680 player[i].targetrotation*=360/6.28;
6681 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6683 if(player[i].isFlip()){
6684 player[i].throwtogglekeydown=1;
6685 player[i].hasvictim=0;
6687 for(k=0;k<weapons.numweapons;k++){
6688 if(player[i].weaponactive==-1)
6689 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6690 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6691 if(weapons.type[k]!=staff)
6692 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6694 player[i].weaponactive=0;
6695 weapons.owner[k]=player[i].id;
6696 if(player[i].num_weapons>0){
6697 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6699 player[i].num_weapons++;
6700 player[i].weaponids[0]=k;
6707 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6709 for(j=0;j<numplayers;j++){
6710 if(player[i].weaponactive==-1)
6712 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6713 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6714 player[i].throwtogglekeydown=1;
6715 player[i].victim=&player[j];
6716 player[i].hasvictim=1;
6717 player[i].targetanimation=crouchremoveknifeanim;
6719 player[i].targetframe=0;
6720 rotatetarget=player[j].coords-player[i].coords;
6721 Normalise(&rotatetarget);
6722 player[i].targetrotation=-asin(0-rotatetarget.x);
6723 player[i].targetrotation*=360/6.28;
6724 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6726 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6727 player[i].throwtogglekeydown=1;
6728 player[i].victim=&player[j];
6729 player[i].hasvictim=1;
6730 int k = player[j].weaponids[0];
6731 if(player[i].hasvictim){
6734 if(player[i].victim->weaponstuck!=-1){
6735 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6740 if(weapons.type[k]!=staff)
6741 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6744 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6746 player[i].weaponactive=0;
6747 if(weapons.owner[k]!=-1){
6748 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6749 else player[i].victim->num_weapons=1;
6751 player[i].victim->skeleton.longdead=0;
6752 player[i].victim->skeleton.free=1;
6753 player[i].victim->skeleton.broken=0;
6755 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6756 player[i].victim->skeleton.joints[l].velchange=0;
6757 player[i].victim->skeleton.joints[l].locked=0;
6763 Normalise(&relative);
6764 XYZ footvel,footpoint;
6766 footpoint=weapons.position[k];
6767 if(player[i].victim->weaponstuck!=-1){
6768 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6769 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6770 weapons.bloody[k]=2;
6771 weapons.blooddrip[k]=5;
6772 player[i].victim->weaponstuck=-1;
6773 player[i].victim->bloodloss+=2000;
6774 player[i].victim->DoDamage(2000);
6777 if(player[i].victim->num_weapons>0){
6778 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6779 if(player[i].victim->weaponids[0]==k)
6780 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6783 player[i].victim->weaponactive=-1;
6785 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6786 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6787 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6788 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6791 if(player[i].num_weapons>0){
6792 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6794 player[i].num_weapons++;
6795 player[i].weaponids[0]=k;
6802 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6803 if(weapons.type[player[i].weaponids[0]]==knife){
6804 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6806 for(j=0;j<numplayers;j++){
6808 if(tutoriallevel!=1||tutorialstage==49)
6810 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6811 if(!player[i].isFlip()){
6812 player[i].throwtogglekeydown=1;
6813 player[i].victim=&player[j];
6814 player[i].targetanimation=knifethrowanim;
6816 player[i].targetframe=0;
6817 rotatetarget=player[j].coords-player[i].coords;
6818 Normalise(&rotatetarget);
6819 player[i].targetrotation=-asin(0-rotatetarget.x);
6820 player[i].targetrotation*=360/6.28;
6821 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6823 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6825 if(player[i].isFlip()){
6826 if(player[i].weaponactive!=-1){
6827 player[i].throwtogglekeydown=1;
6828 player[i].victim=&player[j];
6830 weapons.owner[player[i].weaponids[0]]=-1;
6831 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6834 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6836 weapons.velocity[player[i].weaponids[0]]=aim*50;
6837 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6838 weapons.missed[player[i].weaponids[0]]=0;
6839 weapons.freetime[player[i].weaponids[0]]=0;
6840 weapons.firstfree[player[i].weaponids[0]]=1;
6841 weapons.physics[player[i].weaponids[0]]=0;
6842 player[i].num_weapons--;
6843 if(player[i].num_weapons){
6844 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6846 player[i].weaponactive=-1;
6853 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6854 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6856 player[i].throwtogglekeydown=1;
6857 weapons.owner[player[i].weaponids[0]]=-1;
6858 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6859 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6860 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6861 weapons.missed[player[i].weaponids[0]]=1;
6862 weapons.freetime[player[i].weaponids[0]]=0;
6863 weapons.firstfree[player[i].weaponids[0]]=1;
6864 weapons.physics[player[i].weaponids[0]]=1;
6865 player[i].num_weapons--;
6866 if(player[i].num_weapons){
6867 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6868 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6871 player[i].weaponactive=-1;
6872 for(j=0;j<numplayers;j++){
6873 player[j].wentforweapon=0;
6880 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6881 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6882 //Setenvironment(1-environment);
6885 if(player[i].weaponactive!=-1){
6886 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6888 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6889 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6890 player[i].targetanimation=drawrightanim;
6891 player[i].targetframe=0;
6893 player[i].drawtogglekeydown=1;
6895 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6896 player[i].targetanimation=drawleftanim;
6897 player[i].targetframe=0;
6899 player[i].drawtogglekeydown=1;
6901 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6902 player[i].targetanimation=crouchdrawrightanim;
6903 player[i].targetframe=0;
6905 player[i].drawtogglekeydown=1;
6909 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6910 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6911 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6912 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6913 player[i].targetframe=0;
6915 player[i].hasvictim=0;
6916 //player[i].attacktogglekeydown=1;
6920 if(!player[i].drawkeydown){
6921 player[i].drawtogglekeydown=0;
6928 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6930 else absflatfacing=flatfacing;
6933 player[i].forwardkeydown=0;
6934 player[i].leftkeydown=0;
6935 player[i].backkeydown=0;
6936 player[i].rightkeydown=0;
6937 player[i].jumpkeydown=0;
6938 player[i].crouchkeydown=0;
6939 player[i].drawkeydown=0;
6940 player[i].throwkeydown=0;
6944 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6945 if(!player[i].forwardkeydown){
6946 player[i].forwardstogglekeydown=0;
6948 if(player[i].crouchkeydown){
6952 player[i].superruntoggle=1;
6954 for(j=0;j<numplayers;j++){
6955 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6956 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6957 player[i].superruntoggle=0;
6964 for(j=0;j<numplayers;j++){
6965 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6966 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6967 if(target>=0)target=-1;
6972 if(target>=0)player[target].Reverse();
6973 player[i].lowreversaldelay=.5;
6975 if(player[i].isIdle()){
6976 player[i].targetanimation=player[i].getCrouch();
6978 player[i].targetframe=0;
6979 player[i].transspeed=10;
6981 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6982 player[i].targetanimation=rollanim;
6984 player[i].targetframe=0;
6985 player[i].transspeed=20;
6988 if(!player[i].crouchkeydown){
6990 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
6992 if(player[i].isCrouch()){
6994 for(j=0;j<numplayers;j++){
6995 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
6996 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
6997 if(target>=0)target=-1;
7002 if(target>=0)player[target].Reverse();
7003 player[i].highreversaldelay=.5;
7005 if(player[i].isCrouch()){
7006 if(!player[i].wasCrouch()){
7007 player[i].currentanimation=player[i].getCrouch();
7008 player[i].currentframe=0;
7011 player[i].targetanimation=player[i].getIdle();
7012 player[i].targetframe=0;
7013 player[i].transspeed=10;
7016 if(player[i].targetanimation==sneakanim){
7017 player[i].targetanimation=player[i].getIdle();
7019 player[i].targetframe=0;
7020 player[i].transspeed=10;
7023 if(player[i].forwardkeydown){
7024 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7025 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7026 else player[i].targetanimation=player[i].getRun();
7028 player[i].targetframe=0;
7030 if(player[i].isCrouch()){
7031 player[i].targetanimation=sneakanim;
7032 if(player[i].wasCrouch())player[i].target=0;
7033 player[i].targetframe=0;
7035 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7036 player[i].targetanimation=climbanim;
7038 player[i].targetframe=1;
7039 player[i].jumpclimb=1;
7041 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7042 player[i].velocity+=absflatfacing*5*multiplier;
7044 player[i].forwardstogglekeydown=1;
7047 if (player[i].rightkeydown){
7048 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7049 player[i].targetanimation=player[i].getRun();
7051 player[i].targetframe=0;
7053 if(player[i].isCrouch()){
7054 player[i].targetanimation=sneakanim;
7055 if(player[i].wasCrouch()) player[i].target=0;
7056 player[i].targetframe=0;
7058 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7059 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7061 player[i].targetrotation-=90;
7062 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7063 if(player[i].backkeydown)player[i].targetrotation-=45;
7066 if ( player[i].leftkeydown){
7067 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7068 player[i].targetanimation=player[i].getRun();
7070 player[i].targetframe=0;
7072 if(player[i].isCrouch()){
7073 player[i].targetanimation=sneakanim;
7074 if(player[i].wasCrouch())player[i].target=0;
7075 player[i].targetframe=0;
7077 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7078 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7080 player[i].targetrotation+=90;
7081 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7082 if(player[i].backkeydown)player[i].targetrotation+=45;
7085 if(player[i].backkeydown){
7086 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7087 player[i].targetanimation=player[i].getRun();
7089 player[i].targetframe=0;
7091 if(player[i].isCrouch()){
7092 player[i].targetanimation=sneakanim;
7093 if(player[i].wasCrouch())player[i].target=0;
7094 player[i].targetframe=0;
7096 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7097 player[i].velocity-=absflatfacing*5*multiplier;
7099 if(player[i].targetanimation==hanganim){
7100 player[i].currentanimation=jumpdownanim;
7101 player[i].targetanimation=jumpdownanim;
7103 player[i].currentframe=0;
7104 player[i].targetframe=1;
7105 player[i].velocity=0;
7106 player[i].velocity.y+=gravity;
7107 player[i].coords.y-=1.4;
7108 player[i].grabdelay=1;
7110 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7111 player[i].targetrotation+=180;
7114 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7115 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7116 player[i].jumpstart=0;
7117 player[i].targetanimation=jumpupanim;
7119 player[i].targetframe=0;
7120 player[i].rotation=player[i].targetrotation;
7121 player[i].transspeed=20;
7122 player[i].FootLand(0,1);
7123 player[i].FootLand(1,1);
7127 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7129 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7130 if(!movekey)player[i].velocity=0;
7135 for(j=0;j<numplayers;j++){
7136 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7137 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7138 if(target>=0)target=-1;
7143 if(target>=0)player[i].velocity.y=1;
7144 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7145 player[i].velocity.y=7;
7146 player[i].crouchtogglekeydown=1;
7148 else player[i].velocity.y=5;
7150 if(mousejump&&i==0&&debugmode){
7151 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7152 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7155 player[i].coords.y+=.2;
7156 player[i].jumppower-=1;
7159 emit_sound_at(whooshsound, player[i].coords, 128.);
7161 emit_sound_at(jumpsound, player[i].coords, 128.);
7163 if((player[i].isIdle())&&player[i].jumppower>1){
7164 player[i].targetanimation=player[i].getLanding();
7165 player[i].landhard=0;
7167 player[i].targetframe=2;
7168 player[i].jumpstart=1;
7169 player[i].tempdeltav=deltav;
7171 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7172 if(player[i].jumppower>multiplier*6){
7173 player[i].velocity.y+=multiplier*6;
7174 player[i].jumppower-=multiplier*6;
7176 if(player[i].jumppower<=multiplier*6){
7177 player[i].velocity.y+=player[i].jumppower;
7178 player[i].jumppower=0;
7181 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7185 if(player[i].isRun()||player[i].targetanimation==walkanim){
7186 player[i].targetanimation=player[i].getStop();
7188 player[i].targetframe=0;
7190 if(player[i].targetanimation==sneakanim){
7191 player[i].targetanimation=player[i].getCrouch();
7192 if(player[i].currentanimation==sneakanim)player[i].target=0;
7193 player[i].targetframe=0;
7196 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7197 player[i].targetanimation=player[i].getStop();
7199 player[i].targetframe=0;
7201 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7202 player[i].targetanimation=player[i].getStop();
7204 player[i].targetframe=0;
7208 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7212 for(k=0;k<numplayers;k++){
7213 if(abs(player[k].rotation-player[k].targetrotation)>180){
7214 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7215 else player[k].rotation+=360;
7218 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7219 player[k].targetanimation=player[k].getStop();
7220 player[k].targetframe=0;
7224 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7225 player[k].targettilt=0;
7227 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7228 player[k].targettilt=0;
7229 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7230 player[k].jumppower+=multiplier*7;
7231 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7232 //*(1-(player[k].damage/player[k].damagetolerance))
7233 if(player[k].jumppower>5)player[k].jumppower=5;
7236 if(player[k].isRun()){
7237 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7240 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7241 else if(player[k].tilt>player[k].targettilt){
7242 player[k].tilt-=multiplier*150;
7244 else if(player[k].tilt<player[k].targettilt){
7245 player[k].tilt+=multiplier*150;
7248 player[k].grabdelay-=multiplier;
7251 for(k=0;k<numplayers;k++){
7252 player[k].DoAnimations();
7253 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7254 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7259 for(j=numenvsounds-1;j>=0;j--){
7260 envsoundlife[j]-=multiplier;
7261 if(envsoundlife[j]<0){
7263 envsoundlife[j]=envsoundlife[numenvsounds];
7264 envsound[j]=envsound[numenvsounds];
7267 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7268 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7270 if(tutoriallevel==1){
7287 if(tutorialstage>=51)
7288 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7289 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7290 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7292 emit_stream_np(stream_music3);
7301 if(tutorialstage<51)
7302 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7303 emit_sound_at(fireendsound, player[0].coords);
7305 player[0].coords=(oldtemp+oldtemp2)/2;
7309 if(tutorialstage>=14&&tutorialstage<50)
7310 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7311 emit_sound_at(fireendsound, player[1].coords);
7313 for(int i=0;i<player[1].skeleton.num_joints;i++){
7315 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7316 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7317 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7318 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7319 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7323 player[1].coords=(oldtemp+oldtemp2)/2;
7324 for(int i=0;i<player[1].skeleton.num_joints;i++){
7325 player[1].skeleton.joints[i].velocity=0;
7327 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7328 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7329 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7330 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7331 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7339 static float gLoc[3];
7343 static float vel[3];
7344 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7345 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7346 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7348 //Set orientation with forward and up vectors
7349 static XYZ upvector;
7353 upvector=DoRotation(upvector,-rotation2+90,0,0);
7354 upvector=DoRotation(upvector,0,0-rotation,0);
7359 facing=DoRotation(facing,-rotation2,0,0);
7360 facing=DoRotation(facing,0,0-rotation,0);
7363 static float ori[6];
7367 ori[3] = -upvector.x;
7368 ori[4] = upvector.y;
7369 ori[5] = -upvector.z;
7371 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7378 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7380 freezetogglekeydown=1;
7384 void Game::TickOnce(){
7386 rotation+=multiplier*5;
7388 if(directing||indialogue==-1) {
7389 rotation+=deltah*.7;
7390 if(!invertmouse)rotation2+=deltav*.7;
7391 if(invertmouse)rotation2-=deltav*.7;
7392 if(rotation2>90)rotation2=90;
7393 if(rotation2<-70)rotation2=-70;
7397 void Game::TickOnceAfter(){
7398 static XYZ colviewer;
7399 static XYZ coltarget;
7402 static float brotate;
7405 static float changedelay;
7406 static bool alldead;
7407 static float unseendelay;
7408 static float cameraspeed;
7412 if(environment==snowyenvironment)music1=stream_music1snow;
7413 if(environment==grassyenvironment)music1=stream_music1grass;
7414 if(environment==desertenvironment)music1=stream_music1desert;
7419 for(i=0;i<numplayers;i++){
7420 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7421 musictype=stream_music2;
7425 if(player[0].dead)musictype=stream_music3;
7428 if(musictype==stream_music2){
7432 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7433 unseendelay-=multiplier;
7435 musictype=stream_music2;
7441 musictype=stream_music3;
7449 if(musictype!=oldmusictype&&musictype==stream_music2){
7450 emit_sound_np(alarmsound);
7454 musicselected=musictype;
7456 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7457 else musicvolume[0]-=multiplier*450;
7458 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7459 else musicvolume[1]-=multiplier*450;
7460 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7461 else musicvolume[2]-=multiplier*450;
7464 if(musicvolume[i]<0)musicvolume[i]=0;
7465 if(musicvolume[i]>512)musicvolume[i]=512;
7468 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7471 if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7472 emit_stream_np(music1, musicvolume[0]);
7473 if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7474 emit_stream_np(stream_music2, musicvolume[1]);
7475 if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7476 emit_stream_np(stream_music3, musicvolume[2]);
7477 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7478 pause_sound(music1);
7480 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7481 pause_sound(stream_music2);
7483 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7484 pause_sound(stream_music3);
7487 if(musicvolume[0]!=oldmusicvolume[0]){
7488 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7490 if(musicvolume[1]!=oldmusicvolume[1]){
7491 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7493 if(musicvolume[2]!=oldmusicvolume[2]){
7494 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7498 oldmusicvolume[i]=musicvolume[i];
7501 pause_sound(music1);
7502 pause_sound(stream_music2);
7503 pause_sound(stream_music3);
7506 oldmusicvolume[i]=0;
7512 for(i=0;i<numhotspots;i++){
7513 if(hotspottype[i]>10&&hotspottype[i]<20){
7514 if(player[hotspottype[i]-10].dead==0){
7517 else if(killhotspot==2)
7521 if(killhotspot==2)killhotspot=0;
7525 for(i=0;i<numhotspots;i++){
7526 if(hotspottype[i]==-1){
7527 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7533 for(i=1;i<numplayers;i++){
7534 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7536 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7538 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7539 if(player[0].dead&&changedelay<=0){
7541 targetlevel=whichlevel;
7544 for(i=1;i<numplayers;i++){
7545 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7549 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7551 targetlevel=whichlevel+1;
7552 if(targetlevel>numchallengelevels-1)targetlevel=0;
7554 if(winhotspot||windialogue){
7556 targetlevel=whichlevel+1;
7557 if(targetlevel>numchallengelevels-1)targetlevel=0;
7563 targetlevel=whichlevel+1;
7564 if(targetlevel>numchallengelevels-1)targetlevel=0;
7567 if(changedelay>0&&!player[0].dead&&!won){
7568 //high scores, awards, win
7570 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7575 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7591 if(!editorenabled&&gameon&&!mainmenu){
7592 if(changedelay!=-999)changedelay-=multiplier/7;
7593 if(player[0].dead)targetlevel=whichlevel;
7594 if(loading==2&&!campaign){
7597 fireSound(firestartsound);
7599 if(!player[0].dead&&targetlevel!=whichlevel){
7600 startbonustotal=bonustotal;
7602 if(player[0].dead) Loadlevel(whichlevel);
7603 else Loadlevel(targetlevel);
7609 if(loading==2&&targetlevel==whichlevel){
7613 fireSound(firestartsound);
7629 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7636 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7637 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7639 if(whichlevel!=-2&&!loading&&!player[0].dead){
7643 if(player[0].dead)loading=1;
7649 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7650 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7654 else if(mainmenu==0&&winfreeze){
7655 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7657 else stealthloading=0;
7659 if(!stealthloading){
7660 float gLoc[3]={0,0,0};
7661 float vel[3]={0,0,0};
7662 fireSound(firestartsound);
7669 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7670 ipstream.ignore(256,':');
7671 ipstream >> campaignnumlevels;
7672 for(i=0;i<campaignnumlevels;i++){
7673 ipstream.ignore(256,':');
7674 ipstream.ignore(256,':');
7675 ipstream.ignore(256,' ');
7676 ipstream >> campaignmapname[i];
7677 ipstream.ignore(256,':');
7678 ipstream >> campaigndescription[i];
7680 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7682 ipstream.ignore(256,':');
7683 ipstream >> campaignchoosenext[i];
7684 ipstream.ignore(256,':');
7685 ipstream >> campaignnumnext[i];
7686 for(j=0;j<campaignnumnext[i];j++){
7687 ipstream.ignore(256,':');
7688 ipstream >> campaignnextlevel[i][j];
7689 campaignnextlevel[i][j]-=1;
7691 ipstream.ignore(256,':');
7692 ipstream >> campaignlocationx[i];
7693 ipstream.ignore(256,':');
7694 ipstream >> campaignlocationy[i];
7698 for(i=0;i<campaignnumlevels;i++){
7700 levelhighlight[i]=0;
7704 for(i=0;i<campaignnumlevels;i++){
7706 levelhighlight[i]=0;
7711 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7712 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7713 levelvisible[levelorder[i+1]]=1;
7715 int whichlevelstart;
7716 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7717 if(whichlevelstart<0){
7718 campaignchoicenum=1;
7719 campaignchoicewhich[0]=0;
7723 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7724 for(i=0;i<campaignchoicenum;i++){
7725 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7726 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7727 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7734 //if(firstload)TickOnceAfter();
7735 if(!firstload)LoadStuff();
7752 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7760 pause_sound(stream_music3);
7765 if(loading==3)loading=0;
7769 oldmusictype=musictype;
7775 facing=DoRotation(facing,-rotation2,0,0);
7776 facing=DoRotation(facing,0,0-rotation,0);
7777 viewerfacing=facing;
7781 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7782 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7784 if(player[0].skeleton.free){
7785 for(i=0;i<player[0].skeleton.num_joints;i++){
7786 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7787 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7791 if(player[0].skeleton.free!=2&&!autocam){
7793 if(findLengthfast(&player[0].velocity)>400){
7794 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7796 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7797 coltarget=target-cameraloc;
7798 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7800 Normalise(&coltarget);
7801 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7802 else cameraloc=cameraloc+coltarget*multiplier*8;
7804 if(editorenabled)cameraloc=target;
7805 cameradist+=multiplier*5;
7806 if(cameradist>2.3)cameradist=2.3;
7807 viewer=cameraloc-facing*cameradist;
7809 coltarget=cameraloc;
7810 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7811 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7812 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7813 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7815 coltarget=cameraloc;
7816 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7818 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7819 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7820 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7822 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7826 cameradist=findDistance(&viewer,&target);
7827 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7828 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7830 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7831 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7834 if(player[0].skeleton.free!=2&&autocam){
7836 if(findLengthfast(&player[0].velocity)>400){
7837 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7839 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7840 cameradist+=multiplier*5;
7841 if(cameradist>3.3)cameradist=3.3;
7842 coltarget=target-cameraloc;
7843 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7844 else if(findLengthfast(&coltarget)>1)
7846 Normalise(&coltarget);
7847 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7848 else cameraloc=cameraloc+coltarget*multiplier*8;
7850 if(editorenabled)cameraloc=target;
7853 coltarget=cameraloc;
7854 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7855 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7856 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7857 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7859 coltarget=cameraloc;
7860 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7862 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7863 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7864 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7866 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7870 cameradist=findDistance(&viewer,&target);
7871 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7872 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7874 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7875 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7878 if(camerashake>.8)camerashake=.8;
7879 //if(woozy>10)woozy=10;
7880 //woozy+=multiplier;
7882 if(player[0].dead)camerashake=0;
7883 if(player[0].dead)woozy=0;
7884 camerashake-=multiplier*2;
7885 blackout-=multiplier*2;
7886 //if(player[0].isCrouch())woozy-=multiplier*8;
7887 if(camerashake<0)camerashake=0;
7888 if(blackout<0)blackout=0;
7889 //if(woozy<0)woozy=0;
7891 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7892 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7893 viewer.z+=(float)(Random()%100)*.0005*camerashake;