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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34
35 using namespace std;
36
37 // Added more evilness needed for MSVC
38 #ifdef _MSC_VER
39         #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
40         #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
41 #endif
42
43
44 extern float multiplier;
45 extern XYZ viewer;
46 extern int environment;
47 extern float texscale;
48 extern Terrain terrain;
49 extern OPENAL_SAMPLE *samp[100];
50 extern int channels[100];
51 extern Sprites sprites;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
54 extern float gravity;
55 extern int detail;
56 extern float texdetail;
57 extern Objects objects;
58 extern int slomo;
59 extern float slomodelay;
60 extern bool floatjump;
61 extern float volume;
62 extern Animation animation[animation_count];
63 extern Light light;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
69 extern float woozy;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
79 extern float windvar;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
85 extern bool freeze;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool buttons[3];
93 extern bool debugmode;
94 static int music1;
95 extern int mainmenu;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
107 extern bool foliage;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
115 extern bool decals;
116 extern bool vblsync;
117 extern bool immediate;
118 extern bool velocityblur;
119 extern int bonus;
120 extern int oldbonus;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
149 extern int maptype;
150 extern int editoractive;
151 extern int editorpathtype;
152 extern bool oldbuttons[3];
153
154 extern float hostiletime;
155
156 extern bool gamestarted;
157
158 extern int numhotspots;
159 extern int winhotspot;
160 extern int windialogue;
161 extern int killhotspot;
162 extern XYZ hotspot[40];
163 extern int hotspottype[40];
164 extern float hotspotsize[40];
165 extern char hotspottext[40][256];
166 extern int currenthotspot;
167
168 extern int kBitsPerPixel;
169 extern int hostile;
170
171 extern int numaccounts;
172 extern int accountactive;
173 extern int accountdifficulty[10];
174 extern int accountprogress[10];
175 extern float accountpoints[10];
176 extern float accounthighscore[10][50];
177 extern float accountfasttime[10][50];
178 extern bool accountunlocked[10][60];
179 extern char accountname[10][256];
180
181 extern bool stillloading;
182 extern bool winfreeze;
183
184 extern int numfalls;
185 extern int numflipfail;
186 extern int numseen;
187 extern int numstaffattack;
188 extern int numswordattack;
189 extern int numknifeattack;
190 extern int numunarmedattack;
191 extern int numescaped;
192 extern int numflipped;
193 extern int numwallflipped;
194 extern int numthrowkill;
195 extern int numafterkill;
196 extern int numreversals;
197 extern int numattacks;
198 extern int maxalarmed;
199 extern int numresponded;
200
201 extern int numdialogues;
202 extern int numdialogueboxes[max_dialogues];
203 extern int dialoguetype[max_dialogues];
204 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
205 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
206 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
207 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
208 extern char dialoguename[max_dialogues][max_dialoguelength][64];
209 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
210 extern XYZ participantlocation[max_dialogues][10];
211 extern int participantfocus[max_dialogues][max_dialoguelength];
212 extern int participantaction[max_dialogues][max_dialoguelength];
213 extern float participantrotation[max_dialogues][10];
214 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
215 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
216 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
217 extern int indialogue;
218 extern int whichdialogue;
219 extern int directing;
220 extern float dialoguetime;
221 extern int dialoguegonethrough[20];
222
223 extern bool campaign;
224
225 extern float oldgamespeed;
226
227 extern float accountcampaignhighscore[10];
228 extern float accountcampaignfasttime[10];
229 extern float accountcampaignscore[10];
230 extern float accountcampaigntime[10];
231
232 extern int accountcampaignchoicesmade[10];
233 extern int accountcampaignchoices[10][5000];
234
235 static const char *rabbitskin[] = {
236 ":Data:Textures:Fur3.jpg",
237 ":Data:Textures:Fur.jpg",
238 ":Data:Textures:Fur2.jpg",
239 ":Data:Textures:Lynx.jpg",
240 ":Data:Textures:Otter.jpg",
241 ":Data:Textures:Opal.jpg",
242 ":Data:Textures:Sable.jpg",
243 ":Data:Textures:Chocolate.jpg",
244 ":Data:Textures:BW2.jpg",
245 ":Data:Textures:WB2.jpg"
246 };
247
248 static const char *wolfskin[] = {
249 ":Data:Textures:Wolf.jpg",
250 ":Data:Textures:Darkwolf.jpg",
251 ":Data:Textures:Snowwolf.jpg"
252 };
253
254 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
255 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
256
257 static const char **creatureskin[] = {rabbitskin, wolfskin};
258
259 /* Return true if PFX is a prefix of STR (case-insensitive).  */
260 static bool stripfx(const char *str, const char *pfx)
261 {
262   return !strncasecmp(str, pfx, strlen(pfx));
263 }
264
265 extern OPENAL_STREAM * strm[20];
266 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
267 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
268
269
270 static const char *cmd_names[] = {
271 #define DECLARE_COMMAND(cmd) #cmd " ",
272 #include "ConsoleCmds.h"
273 #undef  DECLARE_COMMAND
274 };
275
276 typedef void (*console_handler)(Game *game, const char *args);
277
278 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
279 #include "ConsoleCmds.h"
280 #undef  DECLARE_COMMAND
281
282 static console_handler cmd_handlers[] = {
283 #define DECLARE_COMMAND(cmd) ch_##cmd,
284 #include "ConsoleCmds.h"
285 #undef  DECLARE_COMMAND
286 };
287
288 static void ch_quit(Game *game, const char *args)
289 {
290   game->tryquit = 1;
291 }
292
293 static void ch_map(Game *game, const char *args)
294 {
295   char buf[64];
296   snprintf(buf, 63, ":Data:Maps:%s", args);
297   game->Loadlevel(buf);
298   game->whichlevel = -2;
299   campaign = 0;
300 }
301
302 static void ch_save(Game *game, const char *args)
303 {
304   char buf[64];
305   int i, j, k, l, m, templength;
306   float headprop, bodyprop, armprop, legprop;
307   snprintf(buf, 63, ":Data:Maps:%s", args);
308
309
310   int mapvers = 12;;
311
312   FILE                  *tfile;
313   tfile=fopen( ConvertFileName(buf), "wb" );
314   fpackf(tfile, "Bi", mapvers);
315   fpackf(tfile, "Bi", maptype);
316   fpackf(tfile, "Bi", hostile);
317   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
318   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
319   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
320   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
321   if(player[0].num_weapons>0&&player[0].num_weapons<5)
322     for(j=0;j<player[0].num_weapons;j++){
323       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
324     }
325
326   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
327   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
328   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
329   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
330
331   fpackf(tfile, "Bi", player[0].numclothes);
332
333   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
334
335   fpackf(tfile, "Bi", numdialogues);
336         for(k=0;k<numdialogues;k++){
337                 fpackf(tfile, "Bi", numdialogueboxes[k]);
338                 fpackf(tfile, "Bi", dialoguetype[k]);
339                 for(l=0;l<10;l++){
340                         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
341                         fpackf(tfile, "Bf", participantrotation[k][l]);
342                 }
343                 for(l=0;l<numdialogueboxes[k];l++){
344                         fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
345                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
346                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
347                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
348                         fpackf(tfile, "Bi", dialogueboxsound[k][l]);
349
350                         templength=strlen(dialoguetext[k][l]);
351                         fpackf(tfile, "Bi",(templength));
352                         for(m=0;m<templength;m++){
353                                 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
354                                 if(dialoguetext[k][l][m]=='\0')break;
355                         }
356
357                         templength=strlen(dialoguename[k][l]);
358                         fpackf(tfile, "Bi",templength);
359                         for(m=0;m<templength;m++){
360                                 fpackf(tfile, "Bb", dialoguename[k][l][m]);
361                                 if(dialoguename[k][l][m]=='\0')break;
362                         }
363
364                         fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
365                         fpackf(tfile, "Bi", participantfocus[k][l]);
366                         fpackf(tfile, "Bi", participantaction[k][l]);
367
368                         for(m=0;m<10;m++)
369                                 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
370
371                         fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
372                 }
373         }
374
375         for(k=0;k<player[0].numclothes;k++){
376                 templength=strlen(player[0].clothes[k]);
377                 fpackf(tfile, "Bi", templength);
378                 for(l=0;l<templength;l++)
379                         fpackf(tfile, "Bb", player[0].clothes[k][l]);
380                 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
381         }
382
383   fpackf(tfile, "Bi", environment);
384
385   fpackf(tfile, "Bi", objects.numobjects);
386
387     for(k=0;k<objects.numobjects;k++){
388       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
389     }
390
391   fpackf(tfile, "Bi", numhotspots);
392         for(i=0;i<numhotspots;i++){
393                 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
394                 templength=strlen(hotspottext[i]);
395                 fpackf(tfile, "Bi",templength);
396                 for(l=0;l<templength;l++)
397                         fpackf(tfile, "Bb", hotspottext[i][l]);
398         }
399
400   fpackf(tfile, "Bi", numplayers);
401   if(numplayers<maxplayers)
402     for(j=1;j<numplayers;j++){
403                 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
404                 if(player[j].num_weapons<5)
405                         for(k=0;k<player[j].num_weapons;k++){
406                                 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
407                         }
408                 if(player[j].numwaypoints<30){
409                         fpackf(tfile, "Bi", player[j].numwaypoints);
410                         for(k=0;k<player[j].numwaypoints;k++){
411                                 fpackf(tfile, "Bf", player[j].waypoints[k].x);
412                                 fpackf(tfile, "Bf", player[j].waypoints[k].y);
413                                 fpackf(tfile, "Bf", player[j].waypoints[k].z);
414                                 fpackf(tfile, "Bi", player[j].waypointtype[k]);
415                         }
416                         fpackf(tfile, "Bi", player[j].waypoint);
417                 } else {
418                         player[j].numwaypoints=0;
419                         player[j].waypoint=0;
420                         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
421                 }
422
423                 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
424                 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
425                 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
426                 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
427
428                 if(player[j].creature==wolftype) {
429                         headprop=player[j].proportionhead.x/1.1;
430                         bodyprop=player[j].proportionbody.x/1.1;
431                         armprop=player[j].proportionarms.x/1.1;
432                         legprop=player[j].proportionlegs.x/1.1;
433                 } else if(player[j].creature==rabbittype){
434                         headprop=player[j].proportionhead.x/1.2;
435                         bodyprop=player[j].proportionbody.x/1.05;
436                         armprop=player[j].proportionarms.x/1.00;
437                         legprop=player[j].proportionlegs.x/1.1;
438                 }
439
440                 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
441
442                 fpackf(tfile, "Bi", player[j].numclothes);
443                 if(player[j].numclothes)
444                         for(k=0;k<player[j].numclothes;k++){
445                                 int templength;
446                                 templength=strlen(player[j].clothes[k]);
447                                 fpackf(tfile, "Bi", templength);
448                                 for(l=0;l<templength;l++)
449                                         fpackf(tfile, "Bb", player[j].clothes[k][l]);
450                                 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
451                         }
452     }
453
454   fpackf(tfile, "Bi", game->numpathpoints);
455         for(j=0;j<game->numpathpoints;j++){
456                 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
457                 for(k=0;k<game->numpathpointconnect[j];k++){
458                         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
459                 }
460         }
461
462   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
463
464   fclose(tfile);
465 }
466
467 static void ch_cellar(Game *game, const char *args)
468 {
469   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
470 }
471
472 static void ch_tint(Game *game, const char *args)
473 {
474   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
475 }
476
477 static void ch_tintr(Game *game, const char *args)
478 {
479   tintr = atof(args);
480 }
481
482 static void ch_tintg(Game *game, const char *args)
483 {
484   tintg = atof(args);
485 }
486
487 static void ch_tintb(Game *game, const char *args)
488 {
489   tintb = atof(args);
490 }
491
492 static void ch_speed(Game *game, const char *args)
493 {
494   player[0].speedmult = atof(args);
495 }
496
497 static void ch_strength(Game *game, const char *args)
498 {
499   player[0].power = atof(args);
500 }
501
502 static void ch_power(Game *game, const char *args)
503 {
504   player[0].power = atof(args);
505 }
506
507 static void ch_size(Game *game, const char *args)
508 {
509   player[0].scale = atof(args) * .2;
510 }
511
512 static int find_closest()
513 {
514   int closest = 0;
515   float closestdist = 1.0/0.0;
516
517   for (int i = 1; i < numplayers; i++) {
518     float distance;
519     distance = findDistancefast(&player[i].coords,&player[0].coords);
520     if (distance < closestdist) {
521       closestdist = distance;
522       closest = i;
523     }
524   }
525   return closest;
526 }
527
528 static void ch_sizenear(Game *game, const char *args)
529 {
530   int closest = find_closest();
531
532   if (closest)
533     player[closest].scale = atof(args) * .2;
534 }
535
536 static void set_proportion(int pnum, const char *args)
537 {
538   float headprop,bodyprop,armprop,legprop;
539
540   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
541
542   if(player[pnum].creature==wolftype){
543     player[pnum].proportionhead=1.1*headprop;
544     player[pnum].proportionbody=1.1*bodyprop;
545     player[pnum].proportionarms=1.1*armprop;
546     player[pnum].proportionlegs=1.1*legprop;
547   } else if(player[pnum].creature==rabbittype){
548     player[pnum].proportionhead=1.2*headprop;
549     player[pnum].proportionbody=1.05*bodyprop;
550     player[pnum].proportionarms=1.00*armprop;
551     player[pnum].proportionlegs=1.1*legprop;
552     player[pnum].proportionlegs.y=1.05*legprop;
553   }
554 }
555
556 static void ch_proportion(Game *game, const char *args)
557 {
558   set_proportion(0, args);
559 }
560
561 static void ch_proportionnear(Game *game, const char *args)
562 {
563   int closest = find_closest();
564   if (closest)
565     set_proportion(closest, args);
566 }
567
568 static void set_protection(int pnum, const char *args)
569 {
570   float head, high, low;
571   sscanf(args, "%f%f%f", &head, &high, &low);
572
573   player[pnum].protectionhead = head;
574   player[pnum].protectionhigh = high;
575   player[pnum].protectionlow  = low;
576 }
577
578 static void ch_protection(Game *game, const char *args)
579 {
580   set_protection(0, args);
581 }
582
583 static void ch_protectionnear(Game *game, const char *args)
584 {
585   int closest = find_closest();
586   if (closest)
587     set_protection(closest, args);
588 }
589
590 static void set_armor(int pnum, const char *args)
591 {
592   float head, high, low;
593   sscanf(args, "%f%f%f", &head, &high, &low);
594
595   player[pnum].armorhead = head;
596   player[pnum].armorhigh = high;
597   player[pnum].armorlow  = low;
598 }
599
600 static void ch_armor(Game *game, const char *args)
601 {
602   set_armor(0, args);
603 }
604
605 static void ch_armornear(Game *game, const char *args)
606 {
607   int closest = find_closest();
608   if (closest)
609     set_armor(closest, args);
610 }
611
612 static void ch_protectionreset(Game *game, const char *args)
613 {
614   set_protection(0, "1 1 1");
615   set_armor(0, "1 1 1");
616 }
617
618 static void set_metal(int pnum, const char *args)
619 {
620   float head, high, low;
621   sscanf(args, "%f%f%f", &head, &high, &low);
622
623   player[pnum].metalhead = head;
624   player[pnum].metalhigh = high;
625   player[pnum].metallow  = low;
626 }
627
628 static void ch_metal(Game *game, const char *args)
629 {
630   set_metal(0, args);
631 }
632
633 static void set_noclothes(int pnum, Game *game, const char *args)
634 {
635   player[pnum].numclothes = 0;
636   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
637                         &player[pnum].skeleton.drawmodel.textureptr,1,
638                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
639 }
640
641 static void ch_noclothes(Game *game, const char *args)
642 {
643   set_noclothes(0, game, args);
644 }
645
646 static void ch_noclothesnear(Game *game, const char *args)
647 {
648   int closest = find_closest();
649   if (closest)
650     set_noclothes(closest, game, args);
651 }
652
653
654 static void set_clothes(int pnum, Game *game, const char *args)
655 {
656   char buf[64];
657   snprintf(buf, 63, ":Data:Textures:%s.png", args);
658
659   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
660     return;
661
662   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
663   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
664   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
665   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
666   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
667   player[pnum].numclothes++;
668 }
669
670 static void ch_clothes(Game *game, const char *args)
671 {
672   set_clothes(0, game, args);
673 }
674
675 static void ch_clothesnear(Game *game, const char *args)
676 {
677   int closest = find_closest();
678   if (closest)
679     set_clothes(closest, game, args);
680 }
681
682 static void ch_belt(Game *game, const char *args)
683 {
684   player[0].skeleton.clothes = !player[0].skeleton.clothes;
685 }
686
687
688 static void ch_cellophane(Game *game, const char *args)
689 {
690   cellophane = !cellophane;
691   float mul = cellophane ? 0 : 1;
692
693   for (int i = 0; i < numplayers; i++) {
694     player[i].proportionhead.z = player[i].proportionhead.x * mul;
695     player[i].proportionbody.z = player[i].proportionbody.x * mul;
696     player[i].proportionarms.z = player[i].proportionarms.x * mul;
697     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
698   }
699 }
700
701 static void ch_funnybunny(Game *game, const char *args)
702 {
703   player[0].skeleton.id=0;
704   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
705                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
706                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
707                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
708                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
709                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
710   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
711                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
712   player[0].creature=rabbittype;
713   player[0].scale=.2;
714   player[0].headless=0;
715   player[0].damagetolerance=200;
716   set_proportion(0, "1 1 1 1");
717 }
718
719 static void ch_wolfie(Game *game, const char *args)
720 {
721   player[0].skeleton.id=0;
722   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
723                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
724                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
725                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
726                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
727                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
728   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
729                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
730   player[0].creature=wolftype;
731   player[0].damagetolerance=300;
732   set_proportion(0, "1 1 1 1");
733 }
734
735 static void ch_wolfieisgod(Game *game, const char *args)
736 {
737   ch_wolfie(game, args);
738 }
739
740 static void ch_wolf(Game *game, const char *args)
741 {
742   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
743                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
744 }
745
746 static void ch_snowwolf(Game *game, const char *args)
747 {
748   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
750 }
751
752 static void ch_darkwolf(Game *game, const char *args)
753 {
754   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
756 }
757
758 static void ch_lizardwolf(Game *game, const char *args)
759 {
760   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
762 }
763
764 static void ch_white(Game *game, const char *args)
765 {
766   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
767                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
768 }
769
770 static void ch_brown(Game *game, const char *args)
771 {
772   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
773                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
774 }
775
776 static void ch_black(Game *game, const char *args)
777 {
778   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
779                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
780 }
781
782 static void ch_sizemin(Game *game, const char *args)
783 {
784   int i;
785   for (i = 1; i < numplayers; i++)
786     if (player[i].scale < 0.8 * 0.2)
787       player[i].scale = 0.8 * 0.2;
788 }
789
790 static void ch_tutorial(Game *game, const char *args)
791 {
792   tutoriallevel = atoi(args);
793 }
794
795 static void ch_hostile(Game *game, const char *args)
796 {
797   hostile = atoi(args);
798 }
799
800 static void ch_indemo(Game *game, const char *args)
801 {
802   game->indemo=1;
803   hotspot[numhotspots]=player[0].coords;
804   hotspotsize[numhotspots]=0;
805   hotspottype[numhotspots]=-111;
806   strcpy(hotspottext[numhotspots],"mapname");
807   numhotspots++;
808 }
809
810 static void ch_notindemo(Game *game, const char *args)
811 {
812   game->indemo=0;
813   numhotspots--;
814 }
815
816 static void ch_type(Game *game, const char *args)
817 {
818   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
819         for (i = 0; i < n; i++)
820                 if (stripfx(args, editortypenames[i])) {
821                         editoractive = i;
822                         break;
823                 }
824 }
825
826 static void ch_path(Game *game, const char *args)
827 {
828   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
829   for (i = 0; i < n; i++)
830     if (stripfx(args, pathtypenames[i])) {
831                 editorpathtype = i;
832                 break;
833     }
834 }
835
836 static void ch_hs(Game *game, const char *args)
837 {
838   hotspot[numhotspots]=player[0].coords;
839
840   float size;
841   int type, shift;
842   sscanf(args, "%f%d %n", &size, &type, &shift);
843
844   hotspotsize[numhotspots] = size;
845   hotspottype[numhotspots] = type;
846
847   strcpy(hotspottext[numhotspots], args + shift);
848   strcat(hotspottext[numhotspots], "\n");
849
850   numhotspots++;
851 }
852
853 static void ch_dialogue(Game *game, const char *args)
854 {
855   int dlg, i, j;
856   char buf1[32], buf2[64];
857
858   sscanf(args, "%d %31s", &dlg, buf1);
859   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
860
861   dialoguetype[numdialogues] = dlg;
862
863   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
864   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
865
866   ifstream ipstream(ConvertFileName(buf2));
867   ipstream.ignore(256,':');
868   ipstream >> numdialogueboxes[numdialogues];
869   for(i=0;i<numdialogueboxes[numdialogues];i++){
870     ipstream.ignore(256,':');
871     ipstream.ignore(256,':');
872     ipstream.ignore(256,' ');
873     ipstream >> dialogueboxlocation[numdialogues][i];
874     ipstream.ignore(256,':');
875     ipstream >> dialogueboxcolor[numdialogues][i][0];
876     ipstream >> dialogueboxcolor[numdialogues][i][1];
877     ipstream >> dialogueboxcolor[numdialogues][i][2];
878     ipstream.ignore(256,':');
879     ipstream.getline(dialoguename[numdialogues][i],64);
880     ipstream.ignore(256,':');
881     ipstream.ignore(256,' ');
882     ipstream.getline(dialoguetext[numdialogues][i],128);
883     for(j=0;j<128;j++){
884       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
885     }
886     ipstream.ignore(256,':');
887     ipstream >> dialogueboxsound[numdialogues][i];
888   }
889
890   for(i=0;i<numdialogueboxes[numdialogues];i++){
891     for(j=0;j<numplayers;j++){
892       participantfacing[numdialogues][i][j]=player[j].facing;
893     }
894   }
895   ipstream.close();
896
897   directing=1;
898   indialogue=0;
899   whichdialogue=numdialogues;
900
901   numdialogues++;
902 }
903
904 static void ch_fixdialogue(Game *game, const char *args)
905 {
906   char buf1[32], buf2[64];
907   int whichdi, i, j;
908
909   sscanf(args, "%d %31s", &whichdi, buf1);
910   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
911
912   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
913   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
914
915   ifstream ipstream(ConvertFileName(buf2));
916   ipstream.ignore(256,':');
917   ipstream >> numdialogueboxes[whichdi];
918   for(i=0;i<numdialogueboxes[whichdi];i++){
919     ipstream.ignore(256,':');
920     ipstream.ignore(256,':');
921     ipstream.ignore(256,' ');
922     ipstream >> dialogueboxlocation[whichdi][i];
923     ipstream.ignore(256,':');
924     ipstream >> dialogueboxcolor[whichdi][i][0];
925     ipstream >> dialogueboxcolor[whichdi][i][1];
926     ipstream >> dialogueboxcolor[whichdi][i][2];
927     ipstream.ignore(256,':');
928     ipstream.getline(dialoguename[whichdi][i],64);
929     ipstream.ignore(256,':');
930     ipstream.ignore(256,' ');
931     ipstream.getline(dialoguetext[whichdi][i],128);
932     for(j=0;j<128;j++){
933       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
934     }
935     ipstream.ignore(256,':');
936     ipstream >> dialogueboxsound[whichdi][i];
937   }
938
939   ipstream.close();
940 }
941
942 static void ch_fixtype(Game *game, const char *args)
943 {
944   int dlg;
945   sscanf(args, "%d", &dlg);
946   dialoguetype[0] = dlg;
947 }
948
949 static void ch_fixrotation(Game *game, const char *args)
950 {
951   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
952 }
953
954 static void ch_ddialogue(Game *game, const char *args)
955 {
956   if (numdialogues)
957     numdialogues--;
958 }
959
960 static void ch_dhs(Game *game, const char *args)
961 {
962   if (numhotspots)
963     numhotspots--;
964 }
965
966 static void ch_immobile(Game *game, const char *args)
967 {
968   player[0].immobile = 1;
969 }
970
971 static void ch_allimmobile(Game *game, const char *args)
972 {
973   for (int i = 1; i < numplayers; i++)
974     player[i].immobile = 1;
975 }
976
977 static void ch_mobile(Game *game, const char *args)
978 {
979   player[0].immobile = 0;
980 }
981
982 static void ch_default(Game *game, const char *args)
983 {
984   player[0].armorhead=1;
985   player[0].armorhigh=1;
986   player[0].armorlow=1;
987   player[0].protectionhead=1;
988   player[0].protectionhigh=1;
989   player[0].protectionlow=1;
990   player[0].metalhead=1;
991   player[0].metalhigh=1;
992   player[0].metallow=1;
993   player[0].power=1;
994   player[0].speedmult=1;
995   player[0].scale=1;
996
997   if(player[0].creature==wolftype){
998     player[0].proportionhead=1.1;
999     player[0].proportionbody=1.1;
1000     player[0].proportionarms=1.1;
1001     player[0].proportionlegs=1.1;
1002   } else if(player[0].creature==rabbittype){
1003     player[0].proportionhead=1.2;
1004     player[0].proportionbody=1.05;
1005     player[0].proportionarms=1.00;
1006     player[0].proportionlegs=1.1;
1007     player[0].proportionlegs.y=1.05;
1008   }
1009
1010   player[0].numclothes=0;
1011   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1012                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1013                         &player[0].skeleton.skinsize);
1014
1015   editoractive=typeactive;
1016   player[0].immobile=0;
1017 }
1018
1019 static void ch_play(Game *game, const char *args)
1020 {
1021   int dlg, i;
1022   sscanf(args, "%d", &dlg);
1023   whichdialogue = dlg;
1024
1025   if (whichdialogue >= numdialogues)
1026     return;
1027
1028   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1029     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1030     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1031     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1032     player[participantfocus[whichdialogue][i]].velocity=0;
1033     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1034     player[participantfocus[whichdialogue][i]].targetframe=0;
1035   }
1036
1037   directing=0;
1038   indialogue=0;
1039
1040   float gLoc[3];
1041   float vel[3];
1042   XYZ temppos;
1043   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1044   temppos=temppos-viewer;
1045   Normalise(&temppos);
1046   temppos+=viewer;
1047
1048   gLoc[0]=temppos.x;
1049   gLoc[1]=temppos.y;
1050   gLoc[2]=temppos.z;
1051   vel[0]=0;
1052   vel[1]=0;
1053   vel[2]=0;
1054   int whichsoundplay;
1055   whichsoundplay=rabbitchitter;
1056   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1057   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1058   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1059   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1060   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1061   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1062   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1063   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1064   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1065   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1066   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1067   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1068   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1069   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1070   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1071   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1072   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1073   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1074   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1075   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1076   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1077   OPENAL_SetVolume(channels[whichsoundplay], 256);
1078   OPENAL_SetPaused(channels[whichsoundplay], false);
1079 }
1080
1081 static void ch_mapkilleveryone(Game *game, const char *args)
1082 {
1083   maptype = mapkilleveryone;
1084 }
1085
1086 static void ch_mapkillmost(Game *game, const char *args)
1087 {
1088   maptype = mapkillmost;
1089 }
1090
1091 static void ch_mapkillsomeone(Game *game, const char *args)
1092 {
1093   maptype = mapkillsomeone;
1094 }
1095
1096 static void ch_mapgosomewhere(Game *game, const char *args)
1097 {
1098   maptype = mapgosomewhere;
1099 }
1100
1101 static void ch_viewdistance(Game *game, const char *args)
1102 {
1103   viewdistance = atof(args)*100;
1104 }
1105
1106 static void ch_fadestart(Game *game, const char *args)
1107 {
1108   fadestart = atof(args);
1109 }
1110
1111 static void ch_slomo(Game *game, const char *args)
1112 {
1113   slomospeed = atof(args);
1114   slomo = !slomo;
1115   slomodelay = 1000;
1116 }
1117
1118 static void ch_slofreq(Game *game, const char *args)
1119 {
1120   slomofreq = atof(args);
1121 }
1122
1123 static void ch_skytint(Game *game, const char *args)
1124 {
1125   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1126
1127   skyboxlightr=skyboxr;
1128   skyboxlightg=skyboxg;
1129   skyboxlightb=skyboxb;
1130
1131   game->SetUpLighting();
1132
1133   terrain.DoShadows();
1134   objects.DoShadows();
1135 }
1136
1137 static void ch_skylight(Game *game, const char *args)
1138 {
1139   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1140
1141   game->SetUpLighting();
1142
1143   terrain.DoShadows();
1144   objects.DoShadows();
1145 }
1146
1147 static void ch_skybox(Game *game, const char *args)
1148 {
1149   skyboxtexture = !skyboxtexture;
1150
1151   game->SetUpLighting();
1152
1153   terrain.DoShadows();
1154   objects.DoShadows();
1155 }
1156
1157 static void cmd_dispatch(Game *game, const char *cmd)
1158 {
1159   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1160
1161   for (i = 0; i < n_cmds; i++)
1162     if (stripfx(cmd, cmd_names[i]))
1163       {
1164         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1165         break;
1166       }
1167   if (i < n_cmds)
1168     {
1169       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1170       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1171       OPENAL_SetPaused(channels[consolesuccesssound], false);
1172     }
1173   else
1174     {
1175       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1176       OPENAL_SetVolume(channels[consolefailsound], 256);
1177       OPENAL_SetPaused(channels[consolefailsound], false);
1178     }
1179 }
1180
1181 /********************> Tick() <*****/
1182 extern void ScreenShot(const char * fname);
1183 void Screenshot (void)
1184 {
1185         char temp[1024];
1186         time_t  t = time(NULL);
1187         struct  tm *tme = localtime(&t);
1188         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1189
1190         #if defined(_WIN32)
1191         mkdir("Screenshots");
1192         #else
1193         mkdir("Screenshots", S_IRWXU);
1194         #endif
1195
1196         ScreenShot(temp);
1197 }
1198
1199
1200
1201 void    Game::SetUpLighting(){
1202         if(environment==snowyenvironment){
1203                 light.color[0]=.65;
1204                 light.color[1]=.65;
1205                 light.color[2]=.7;
1206                 light.ambient[0]=.4;
1207                 light.ambient[1]=.4;
1208                 light.ambient[2]=.44;
1209         }
1210         if(environment==desertenvironment){
1211                 light.color[0]=.95;
1212                 light.color[1]=.95;
1213                 light.color[2]=.95;
1214                 light.ambient[0]=.4;
1215                 light.ambient[1]=.35;
1216                 light.ambient[2]=.3;
1217         }
1218
1219         if(environment==grassyenvironment){
1220                 light.color[0]=.95;
1221                 light.color[1]=.95;
1222                 light.color[2]=1;
1223                 light.ambient[0]=.4;
1224                 light.ambient[1]=.4;
1225                 light.ambient[2]=.44;
1226         }
1227         if(!skyboxtexture){
1228                 light.color[0]=1;
1229                 light.color[1]=1;
1230                 light.color[2]=1;
1231                 light.ambient[0]=.4;
1232                 light.ambient[1]=.4;
1233                 light.ambient[2]=.4;
1234         }
1235         float average;
1236         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1237         light.color[0]*=(skyboxlightr+average)/2;
1238         light.color[1]*=(skyboxlightg+average)/2;
1239         light.color[2]*=(skyboxlightb+average)/2;
1240         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1241         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1242         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1243         /*
1244         light.ambient[0]=0;
1245         light.ambient[1]=0;
1246         light.ambient[2]=0;     */
1247 }
1248
1249 int Game::findPathDist(int start,int end){
1250         int i,j,k,smallestcount,count,connected;
1251         int last,last2,last3,last4;
1252         int closest;
1253
1254         smallestcount=1000;
1255         for(i=0;i<50;i++){
1256                 count=0;
1257                 last=start;
1258                 last2=-1;
1259                 last3=-1;
1260                 last4=-1;
1261                 while(last!=end&&count<30){
1262                         closest=-1;
1263                         for(j=0;j<numpathpoints;j++){
1264                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1265                                 {
1266                                         connected=0;
1267                                         if(numpathpointconnect[j])
1268                                                 for(k=0;k<numpathpointconnect[j];k++){
1269                                                         if(pathpointconnect[j][k]==last)connected=1;
1270                                                 }
1271                                                 if(!connected)
1272                                                         if(numpathpointconnect[last])
1273                                                                 for(k=0;k<numpathpointconnect[last];k++){
1274                                                                         if(pathpointconnect[last][k]==j)connected=1;
1275                                                                 }
1276                                                                 if(connected)
1277                                                                         if(closest==-1||Random()%2==0){
1278                                                                                 closest=j;
1279                                                                         }
1280                                 }
1281                         }
1282                         last4=last3;
1283                         last3=last2;
1284                         last2=last;
1285                         last=closest;
1286                         count++;
1287                 }
1288                 if(count<smallestcount)smallestcount=count;
1289         }
1290         return smallestcount;
1291 }
1292
1293 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1294         static XYZ colpoint,colviewer,coltarget;
1295         static float minx,minz,maxx,maxz,miny,maxy;
1296         static int i;
1297
1298         //startpoint.y+=.7;
1299         //endpoint.y+=.7;
1300         //startpoint.y-=.1;
1301         //endpoint.y-=.1;
1302
1303         minx=startpoint.x;
1304         if(minx>endpoint.x)minx=endpoint.x;
1305         miny=startpoint.y;
1306         if(miny>endpoint.y)miny=endpoint.y;
1307         minz=startpoint.z;
1308         if(minz>endpoint.z)minz=endpoint.z;
1309
1310         maxx=startpoint.x;
1311         if(maxx<endpoint.x)maxx=endpoint.x;
1312         maxy=startpoint.y;
1313         if(maxy<endpoint.y)maxy=endpoint.y;
1314         maxz=startpoint.z;
1315         if(maxz<endpoint.z)maxz=endpoint.z;
1316
1317         minx-=1;
1318         miny-=1;
1319         minz-=1;
1320         maxx+=1;
1321         maxy+=1;
1322         maxz+=1;
1323
1324         for(i=0;i<objects.numobjects;i++){
1325                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1326                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1327                                 colviewer=startpoint;
1328                                 coltarget=endpoint;
1329                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1330                         }
1331                 }
1332         }
1333
1334         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1335
1336         return -1;
1337 }
1338
1339 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1340         static XYZ colpoint,colviewer,coltarget;
1341         static float minx,minz,maxx,maxz,miny,maxy;
1342         static int i;
1343
1344         //startpoint.y+=.7;
1345         //endpoint.y+=.7;
1346         //startpoint.y-=.1;
1347         //endpoint.y-=.1;
1348
1349         minx=startpoint.x;
1350         if(minx>endpoint.x)minx=endpoint.x;
1351         miny=startpoint.y;
1352         if(miny>endpoint.y)miny=endpoint.y;
1353         minz=startpoint.z;
1354         if(minz>endpoint.z)minz=endpoint.z;
1355
1356         maxx=startpoint.x;
1357         if(maxx<endpoint.x)maxx=endpoint.x;
1358         maxy=startpoint.y;
1359         if(maxy<endpoint.y)maxy=endpoint.y;
1360         maxz=startpoint.z;
1361         if(maxz<endpoint.z)maxz=endpoint.z;
1362
1363         minx-=1;
1364         miny-=1;
1365         minz-=1;
1366         maxx+=1;
1367         maxy+=1;
1368         maxz+=1;
1369
1370         if(what!=1000){
1371                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1372                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1373                                 colviewer=startpoint;
1374                                 coltarget=endpoint;
1375                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1376                         }
1377                 }
1378         }
1379
1380         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1381
1382         return -1;
1383 }
1384
1385 void    Game::Setenvironment(int which)
1386 {
1387         LOGFUNC;
1388
1389         LOG(" Setting environment...");
1390
1391         float temptexdetail;
1392         environment=which;
1393 /*
1394         OPENAL_SetPaused(channels[music1snow], true);
1395         OPENAL_SetPaused(channels[music1grass], true);
1396         OPENAL_SetPaused(channels[music1desert], true);
1397         OPENAL_SetPaused(channels[wind], true);
1398         OPENAL_SetPaused(channels[desertambient], true);
1399 */
1400         OPENAL_SetPaused(channels[stream_music1snow], true);
1401         OPENAL_SetPaused(channels[stream_music1grass], true);
1402         OPENAL_SetPaused(channels[stream_music1desert], true);
1403         OPENAL_SetPaused(channels[stream_wind], true);
1404         OPENAL_SetPaused(channels[stream_desertambient], true);
1405
1406
1407         if(environment==snowyenvironment){
1408                 windvector=0;
1409                 windvector.z=3;
1410                 if(ambientsound){
1411                         //PlaySoundEx( wind, samp[wind], NULL, true);
1412                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1413                         OPENAL_SetPaused(channels[stream_wind], false);
1414                         OPENAL_SetVolume(channels[stream_wind], 256);
1415                 }
1416
1417                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1418                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1419                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1420                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1421
1422                 OPENAL_Sample_Free(samp[footstepsound]);
1423                 OPENAL_Sample_Free(samp[footstepsound2]);
1424                 OPENAL_Sample_Free(samp[footstepsound3]);
1425                 OPENAL_Sample_Free(samp[footstepsound4]);
1426                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1427                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1428                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1429                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1430                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1431                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1432                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1433                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1434
1435                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1436
1437                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1438
1439                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1440
1441
1442
1443
1444                 temptexdetail=texdetail;
1445                 if(texdetail>1)texdetail=4;
1446                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1447                         ":Data:Textures:Skybox(snow):Left.jpg",
1448                         ":Data:Textures:Skybox(snow):Back.jpg",
1449                         ":Data:Textures:Skybox(snow):Right.jpg",
1450                         ":Data:Textures:Skybox(snow):Up.jpg",
1451                         ":Data:Textures:Skybox(snow):Down.jpg",
1452                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1453                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1454
1455
1456
1457
1458                 texdetail=temptexdetail;
1459         }
1460         if(environment==desertenvironment){
1461                 windvector=0;
1462                 windvector.z=2;
1463                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1464                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1465                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1466                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1467
1468
1469                 if(ambientsound){
1470                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1471                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1472                         OPENAL_SetPaused(channels[stream_desertambient], false);
1473                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1474                 }
1475
1476                 OPENAL_Sample_Free(samp[footstepsound]);
1477                 OPENAL_Sample_Free(samp[footstepsound2]);
1478                 OPENAL_Sample_Free(samp[footstepsound3]);
1479                 OPENAL_Sample_Free(samp[footstepsound4]);
1480                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1481                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1482                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1483                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1484                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1485                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1486                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1487                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1488
1489                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1490
1491                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1492
1493                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1494
1495
1496
1497                 temptexdetail=texdetail;
1498                 if(texdetail>1)texdetail=4;
1499                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1500                         ":Data:Textures:Skybox(sand):Left.jpg",
1501                         ":Data:Textures:Skybox(sand):Back.jpg",
1502                         ":Data:Textures:Skybox(sand):Right.jpg",
1503                         ":Data:Textures:Skybox(sand):Up.jpg",
1504                         ":Data:Textures:Skybox(sand):Down.jpg",
1505                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1506                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1507
1508
1509
1510
1511                 texdetail=temptexdetail;
1512         }
1513         if(environment==grassyenvironment){
1514                 windvector=0;
1515                 windvector.z=2;
1516                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1517                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1518                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1519                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1520
1521                 if(ambientsound){
1522                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1523                         OPENAL_SetPaused(channels[stream_wind], false);
1524                         OPENAL_SetVolume(channels[stream_wind], 100);
1525                 }
1526
1527                 OPENAL_Sample_Free(samp[footstepsound]);
1528                 OPENAL_Sample_Free(samp[footstepsound2]);
1529                 OPENAL_Sample_Free(samp[footstepsound3]);
1530                 OPENAL_Sample_Free(samp[footstepsound4]);
1531                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1532                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1533                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1534                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1535                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1536                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1537                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1538                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1539
1540                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1541
1542                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1543
1544                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1545
1546
1547
1548                 temptexdetail=texdetail;
1549                 if(texdetail>1)texdetail=4;
1550                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1551                         ":Data:Textures:Skybox(grass):Left.jpg",
1552                         ":Data:Textures:Skybox(grass):Back.jpg",
1553                         ":Data:Textures:Skybox(grass):Right.jpg",
1554                         ":Data:Textures:Skybox(grass):Up.jpg",
1555                         ":Data:Textures:Skybox(grass):Down.jpg",
1556                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1557                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1558
1559
1560
1561                 texdetail=temptexdetail;
1562         }
1563         temptexdetail=texdetail;
1564         texdetail=1;
1565         terrain.load(":Data:Textures:heightmap.png");
1566
1567         texdetail=temptexdetail;
1568 }
1569
1570
1571 void    Game::Loadlevel(int which){
1572         stealthloading=0;
1573
1574         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1575         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1576         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1577         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1578         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1579         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1580         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1581         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1582         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1583         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1584         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1585         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1586         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1587         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1588         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1589         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1590         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1591         else Loadlevel((char *)":Data:Maps:mapsave");
1592
1593         whichlevel=which;
1594 }
1595
1596 /*char * Game::MD5_string (unsigned char *string){
1597 char temp[50];
1598 char temp2[100];
1599
1600 strcpy(temp2,(const char *)string);
1601 strcat((char *)temp2,(const char *)"Lugaru");
1602 sprintf (temp, "%d",strlen((char *)temp2));
1603 strcat((char *)temp2,temp);
1604
1605 MD5 context;
1606 unsigned int len = strlen ( (char *)temp2);
1607
1608 context.update   ((unsigned char *)temp2, len);
1609 context.finalize ();
1610
1611 return context.hex_digest();
1612 }*/
1613
1614
1615
1616 void    Game::Loadlevel(char *name){
1617         int i,j,k,l,m;
1618         static int oldlevel;
1619         int templength;
1620         float lamefloat;
1621         int lameint;
1622
1623         float headprop,legprop,armprop,bodyprop;
1624
1625         LOGFUNC;
1626
1627         LOG(std::string("Loading level...") + name);
1628
1629         if(!gameon)visibleloading=1;
1630
1631         if(stealthloading)visibleloading=0;
1632
1633         if(!stillloading)loadtime=0;
1634         gamestarted=1;
1635
1636         numenvsounds=0;
1637         //visibleloading=1;
1638         if(tutoriallevel!=-1)tutoriallevel=0;
1639         else tutoriallevel=1;
1640
1641         if(tutoriallevel==1)tutorialstage=0;
1642         if(tutorialstage==0){
1643                 tutorialstagetime=0;
1644                 tutorialmaxtime=1;
1645         }
1646         loadingstuff=1;
1647         if(!firstload){
1648                 oldlevel=50;
1649         }
1650         OPENAL_SetPaused(channels[whooshsound], true);
1651         OPENAL_SetPaused(channels[stream_firesound], true);
1652
1653         // Change the map filename into something that is os specific
1654         char *FixedFN = ConvertFileName(name);
1655
1656         int mapvers;
1657         FILE                    *tfile;
1658         tfile=fopen( FixedFN, "rb" );
1659         if(tfile)
1660         {
1661                 OPENAL_SetPaused(channels[stream_firesound], true);
1662
1663
1664                 scoreadded=0;
1665                 windialogue=0;
1666
1667                 hostiletime=0;
1668
1669                 won=0;
1670
1671                 //campaign=0;
1672                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1673
1674                 numdialogues=0;
1675
1676                 for(i=0;i<20;i++)
1677                 {
1678                         dialoguegonethrough[i]=0;
1679                 }
1680
1681                 indialogue=-1;
1682                 cameramode=0;
1683
1684                 damagedealt=0;
1685                 damagetaken=0;
1686
1687                 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1688
1689                 if(difficulty!=2)minimap=1;
1690                 else minimap=0;
1691
1692                 numhotspots=0;
1693                 currenthotspot=-1;
1694                 bonustime=1;
1695
1696                 skyboxtexture=1;
1697                 skyboxr=1;
1698                 skyboxg=1;
1699                 skyboxb=1;
1700
1701                 freeze=0;
1702                 winfreeze=0;
1703
1704                 for(i=0;i<100;i++)
1705                 {
1706                         bonusnum[i]=0;
1707                 }
1708
1709                 numfalls=0;
1710                 numflipfail=0;
1711                 numseen=0;
1712                 numstaffattack=0;
1713                 numswordattack=0;
1714                 numknifeattack=0;
1715                 numunarmedattack=0;
1716                 numescaped=0;
1717                 numflipped=0;
1718                 numwallflipped=0;
1719                 numthrowkill=0;
1720                 numafterkill=0;
1721                 numreversals=0;
1722                 numattacks=0;
1723                 maxalarmed=0;
1724                 numresponded=0;
1725
1726                 bonustotal=startbonustotal;
1727                 bonus=0;
1728                 gameon=1;
1729                 changedelay=0;
1730                 if(console)
1731                 {
1732                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1733                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1734                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1735                         freeze=0;
1736                         console=0;
1737                 }
1738
1739                 if(!stealthloading)
1740                 {
1741                         terrain.numdecals=0;
1742                         sprites.numsprites=0;
1743                         for(i=0;i<objects.numobjects;i++)
1744                         {
1745                                 objects.model[i].numdecals=0;
1746                         }
1747
1748                         j=objects.numobjects;
1749                         for(i=0;i<j;i++)
1750                         {
1751                                 objects.DeleteObject(0);
1752                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1753                         }
1754
1755                         for(i=0;i<subdivision;i++)
1756                         {
1757                                 for(j=0;j<subdivision;j++)
1758                                 {
1759                                         terrain.patchobjectnum[i][j]=0;
1760                                 }
1761                         }
1762                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1763                 }
1764
1765                 weapons.numweapons=0;
1766
1767                 funpackf(tfile, "Bi", &mapvers);
1768                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1769                 else indemo=0;
1770                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1771                 else maptype=mapkilleveryone;
1772                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1773                 else hostile=1;
1774                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1775                 else
1776                 {
1777                         viewdistance=100;
1778                         fadestart=.6;
1779                 }
1780                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1781                 else
1782                 {
1783                         skyboxtexture=1;
1784                         skyboxr=1;
1785                         skyboxg=1;
1786                         skyboxb=1;
1787                 }
1788                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1789                 else
1790                 {
1791                         skyboxlightr=skyboxr;
1792                         skyboxlightg=skyboxg;
1793                         skyboxlightb=skyboxb;
1794                 }
1795                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1796                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1797                 player[0].originalcoords=player[0].coords;
1798                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1799                 {
1800                         for(j=0;j<player[0].num_weapons;j++)
1801                         {
1802                                 player[0].weaponids[j]=weapons.numweapons;
1803                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1804                                 weapons.owner[weapons.numweapons]=0;
1805                                 weapons.numweapons++;
1806                         }
1807                 }
1808
1809                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1810
1811                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1812                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1813                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1814                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1815
1816                 funpackf(tfile, "Bi", &player[0].numclothes);
1817
1818                 if(mapvers>=9)
1819                 {
1820                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1821                 }
1822                 else
1823                 {
1824                         player[0].whichskin=0;
1825                         player[0].creature=rabbittype;
1826                 }
1827
1828                 for(i=0;i<max_dialogues;i++)
1829                 {
1830                         for(j=0;j<max_dialoguelength;j++)
1831                         {
1832                                 for(k=0;k<128;k++)
1833                                 {
1834                                         dialoguetext[i][j][k]='\0';
1835                                 }
1836                                 for(k=0;k<64;k++)
1837                                 {
1838                                         dialoguename[i][j][k]='\0';
1839                                 }
1840                         }
1841                 }
1842
1843                 player[0].lastattack=-1;
1844                 player[0].lastattack2=-1;
1845                 player[0].lastattack3=-1;
1846
1847                 if(mapvers>=8)
1848                 {
1849                         funpackf(tfile, "Bi", &numdialogues);
1850                         if(numdialogues)
1851                         {
1852                                 for(k=0;k<numdialogues;k++)
1853                                 {
1854                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
1855                                         funpackf(tfile, "Bi", &dialoguetype[k]);
1856                                         for(l=0;l<10;l++)
1857                                         {
1858                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1859                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
1860                                         }
1861                                         if(numdialogueboxes)
1862                                         {
1863                                                 for(l=0;l<numdialogueboxes[k];l++)
1864                                                 {
1865                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1866                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1867                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1868                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1869                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1870
1871                                                         bool doneread;
1872
1873                                                         funpackf(tfile, "Bi",&templength);
1874                                                         if(templength>128||templength<=0)templength=128;
1875                                                         for(m=0;m<templength;m++){
1876                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1877                                                                 if(dialoguetext[k][l][m]=='\0')break;
1878                                                         }
1879
1880                                                         funpackf(tfile, "Bi",&templength);
1881                                                         if(templength>64||templength<=0)templength=64;
1882                                                         for(m=0;m<templength;m++){
1883                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1884                                                                 if(dialoguename[k][l][m]=='\0'){
1885                                                                         break;
1886                                                                 }
1887                                                         }
1888                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1889                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
1890                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
1891
1892                                                         for(m=0;m<10;m++)
1893                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1894
1895                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1896                                                 }
1897                                         }
1898                                 }
1899                         }
1900                 }
1901                 else numdialogues=0;
1902
1903                 if(player[0].numclothes)
1904                 {
1905                         for(k=0;k<player[0].numclothes;k++)
1906                         {
1907                                 funpackf(tfile, "Bi", &templength);
1908                                 for(l=0;l<templength;l++)
1909                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1910                                 player[0].clothes[k][templength]='\0';
1911                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1912                         }
1913                 }
1914
1915                 funpackf(tfile, "Bi", &environment);
1916
1917                 funpackf(tfile, "Bi", &objects.numobjects);
1918                 if(objects.numobjects)
1919                 {
1920                         for(i=0;i<objects.numobjects;i++)
1921                         {
1922                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1923                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1924                         }
1925                 }
1926
1927                 if(mapvers>=7)
1928                 {
1929                         funpackf(tfile, "Bi", &numhotspots);
1930                         if(numhotspots)
1931                         {
1932                                 for(i=0;i<numhotspots;i++)
1933                                 {
1934                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1935                                         funpackf(tfile, "Bi", &templength);
1936                                         if(templength)
1937                                                 for(l=0;l<templength;l++)
1938                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
1939                                         hotspottext[i][templength]='\0';
1940                                         if(hotspottype[i]==-111)indemo=1;
1941                                 }
1942                         }
1943                 }
1944                 else numhotspots=0;
1945
1946                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1947
1948                 if(!stealthloading)
1949                 {
1950                         objects.center=0;
1951                         for(i=0;i<objects.numobjects;i++)
1952                         {
1953                                 objects.center+=objects.position[i];
1954                         }
1955                         objects.center/=objects.numobjects;
1956
1957
1958                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1959
1960                         float maxdistance=0;
1961                         float tempdist;
1962                         int whichclosest;
1963                         for(i=0;i<objects.numobjects;i++)
1964                         {
1965                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1966                                 if(tempdist>maxdistance)
1967                                 {
1968                                         whichclosest=i;
1969                                         maxdistance=tempdist;
1970                                 }
1971                         }
1972                         objects.radius=fast_sqrt(maxdistance);
1973                 }
1974
1975                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1976                 //mapcenter=objects.center;
1977                 //mapradius=objects.radius;
1978
1979                 funpackf(tfile, "Bi", &numplayers);
1980                 int howmanyremoved=0;
1981                 bool removeanother=0;
1982                 if(numplayers>1&&numplayers<maxplayers)
1983                 {
1984                         for(i=1;i<numplayers;i++)
1985                         {
1986                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1987                                 removeanother=0;
1988
1989                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1990                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1991                                 else player[i-howmanyremoved].howactive=typeactive;
1992                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1993                                 else player[i-howmanyremoved].scale=-1;
1994                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1995                                 else player[i-howmanyremoved].immobile=0;
1996                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1997                                 else player[i-howmanyremoved].rotation=0;
1998                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1999                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2000                                         removeanother=1;
2001                                         howmanyremoved++;
2002                                 }
2003                                 if(!removeanother)
2004                                 {
2005                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2006                                         {
2007                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2008                                                 {
2009                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2010                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2011                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2012                                                         weapons.numweapons++;
2013                                                 }
2014                                         }
2015                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2016                                         //player[i-howmanyremoved].numwaypoints=10;
2017                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2018                                         {
2019                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2020                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2021                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2022                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2023                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2024                                         }
2025
2026                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2027                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2028
2029                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2030                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2031                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2032                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2033
2034                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2035                                         else
2036                                         {
2037                                                 headprop=1;
2038                                                 bodyprop=1;
2039                                                 armprop=1;
2040                                                 legprop=1;
2041                                         }
2042                                         if(player[i-howmanyremoved].creature==wolftype)
2043                                         {
2044                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2045                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2046                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2047                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2048                                         }
2049
2050                                         if(player[i-howmanyremoved].creature==rabbittype)
2051                                         {
2052                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2053                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2054                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2055                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2056                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2057                                         }
2058
2059                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2060                                         if(player[i-howmanyremoved].numclothes)
2061                                         {
2062                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2063                                                 {
2064                                                         int templength;
2065                                                         funpackf(tfile, "Bi", &templength);
2066                                                         for(l=0;l<templength;l++)
2067                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2068                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2069                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2070                                                 }
2071                                         }
2072                                 }
2073                         }
2074                 }
2075                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2076
2077                 numplayers-=howmanyremoved;
2078                 funpackf(tfile, "Bi", &numpathpoints);
2079                 if(numpathpoints>30||numpathpoints<0)
2080                         numpathpoints=0;
2081                 if(numpathpoints)
2082                 {
2083                         for(j=0;j<numpathpoints;j++)
2084                         {
2085                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2086                                 for(k=0;k<numpathpointconnect[j];k++){
2087                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2088                                 }
2089                         }
2090                 }
2091                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2092
2093                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2094
2095                 SetUpLighting();
2096                 if(environment!=oldenvironment)Setenvironment(environment);
2097                 oldenvironment=environment;
2098
2099                 if(!stealthloading)
2100                 {
2101                         j=objects.numobjects;
2102                         objects.numobjects=0;
2103                         for(i=0;i<j;i++)
2104                         {
2105                                 //if(objects.type[i]!=spiketype)
2106                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2107                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2108                         }
2109
2110                         //if(skyboxtexture){
2111                         terrain.DoShadows();
2112                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2113                         objects.DoShadows();
2114                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2115                         /*}
2116                         else terrain.DoLighting();
2117                         */
2118                 }
2119
2120                 fclose(tfile);
2121
2122                 oldlevel=whichlevel;
2123
2124
2125                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2126                 for(i=0;i<numplayers;i++)
2127                 {
2128                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2129                         player[i].burnt=0;
2130                         player[i].bled=0;
2131                         player[i].onfire=0;
2132                         if(i==0||player[i].scale<0)player[i].scale=.2;
2133                         player[i].skeleton.free=0;
2134                         player[i].skeleton.id=i;
2135                         //if(Random()%2==0)player[i].creature=wolftype;
2136                         //else player[i].creature=rabbittype;
2137                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2138                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2139                         else
2140                         {
2141                                 if(player[i].creature!=wolftype){
2142                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2143                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2144                                 }
2145                                 if(player[i].creature==wolftype){
2146                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2147                                 }
2148                         }
2149
2150
2151                         int texsize;
2152                         texsize=512*512*3/texdetail/texdetail;
2153                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2154                         //player[i].skeleton.skinText.resize(texsize);
2155
2156                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2157
2158                         if(player[i].numclothes)
2159                         {
2160                                 for(j=0;j<player[i].numclothes;j++)
2161                                 {
2162                                         tintr=player[i].clothestintr[j];
2163                                         tintg=player[i].clothestintg[j];
2164                                         tintb=player[i].clothestintb[j];
2165                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2166                                 }
2167                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2168                         }
2169
2170                         player[i].currentanimation=bounceidleanim;
2171                         player[i].targetanimation=bounceidleanim;
2172                         player[i].currentframe=0;
2173                         player[i].targetframe=1;
2174                         player[i].target=0;
2175                         player[i].speed=1+(float)(Random()%100)/1000;
2176                         if(difficulty==0)player[i].speed-=.2;
2177                         if(difficulty==1)player[i].speed-=.1;
2178
2179                         player[i].velocity=0;
2180                         player[i].oldcoords=player[i].coords;
2181                         player[i].realoldcoords=player[i].coords;
2182
2183                         player[i].id=i;
2184                         player[i].skeleton.id=i;
2185                         player[i].updatedelay=0;
2186                         player[i].normalsupdatedelay=0;
2187
2188                         player[i].aitype=passivetype;
2189                         player[i].aitarget=0;
2190                         player[i].madskills=0;
2191
2192                         if(i==0)
2193                         {
2194                                 player[i].proportionhead=1.2;
2195                                 player[i].proportionbody=1.05;
2196                                 player[i].proportionarms=1.00;
2197                                 player[i].proportionlegs=1.1;
2198                                 player[i].proportionlegs.y=1.05;
2199                         }
2200                         player[i].headless=0;
2201                         player[i].currentoffset=0;
2202                         player[i].targetoffset=0;
2203                         /*player[i].armorhead=1;
2204                         player[i].armorhigh=1;
2205                         player[i].armorlow=1;
2206                         player[i].protectionhead=1;
2207                         player[i].protectionhigh=1;
2208                         player[i].protectionlow=1;
2209                         player[i].metalhead=1;
2210                         player[i].metalhigh=1;
2211                         player[i].metallow=1;
2212                         player[i].power=1;
2213                         player[i].speedmult=1;*/
2214
2215                         player[i].damagetolerance=200;
2216
2217                         if(player[i].creature==wolftype)
2218                         {
2219                                 /*player[i].proportionhead=1.1;
2220                                 player[i].proportionbody=1.1;
2221                                 player[i].proportionarms=1.1;
2222                                 player[i].proportionlegs=1.1;
2223                                 player[i].proportionlegs.y=1.1;*/
2224                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2225
2226                                 player[i].damagetolerance=300;
2227                         }
2228
2229                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2230                         if(cellophane)
2231                         {
2232                                 player[i].proportionhead.z=0;
2233                                 player[i].proportionbody.z=0;
2234                                 player[i].proportionarms.z=0;
2235                                 player[i].proportionlegs.z=0;
2236                         }
2237
2238                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2239
2240                         player[i].headmorphness=0;
2241                         player[i].targetheadmorphness=1;
2242                         player[i].headmorphstart=0;
2243                         player[i].headmorphend=0;
2244
2245                         player[i].pausetime=0;
2246
2247                         player[i].dead=0;
2248                         player[i].jumppower=5;
2249                         player[i].damage=0;
2250                         player[i].permanentdamage=0;
2251                         player[i].superpermanentdamage=0;
2252
2253                         player[i].forwardkeydown=0;
2254                         player[i].leftkeydown=0;
2255                         player[i].backkeydown=0;
2256                         player[i].rightkeydown=0;
2257                         player[i].jumpkeydown=0;
2258                         player[i].crouchkeydown=0;
2259                         player[i].throwkeydown=0;
2260
2261                         player[i].collided=-10;
2262                         player[i].loaded=1;
2263                         player[i].bloodloss=0;
2264                         player[i].weaponactive=-1;
2265                         player[i].weaponstuck=-1;
2266                         player[i].bleeding=0;
2267                         player[i].deathbleeding=0;
2268                         player[i].stunned=0;
2269                         player[i].hasvictim=0;
2270                         player[i].wentforweapon=0;
2271                 }
2272
2273                 player[0].aitype=playercontrolled;
2274                 player[0].weaponactive=-1;
2275
2276                 if(difficulty==1)
2277                 {
2278                         //player[0].speedmult=1/.9;
2279                         player[0].power=1/.9;
2280                 }
2281
2282                 if(difficulty==0)
2283                 {
2284                         //player[0].speedmult=1/.8;
2285                         player[0].power=1/.8;
2286                 }
2287
2288                 //player[0].weaponstuck=1;
2289
2290                 if(difficulty==1)player[0].damagetolerance=250;
2291                 if(difficulty==0)player[0].damagetolerance=300;
2292                 if(difficulty==0)player[0].armorhead*=1.5;
2293                 if(difficulty==0)player[0].armorhigh*=1.5;
2294                 if(difficulty==0)player[0].armorlow*=1.5;
2295                 cameraloc=player[0].coords;
2296                 cameraloc.y+=5;
2297                 rotation=player[0].rotation;
2298
2299                 hawkcoords=player[0].coords;
2300                 hawkcoords.y+=30;
2301
2302                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2303                 //weapons.numweapons=numplayers;
2304                 for(i=0;i<weapons.numweapons;i++)
2305                 {
2306                         weapons.bloody[i]=0;
2307                         weapons.blooddrip[i]=0;
2308                         weapons.blooddripdelay[i]=0;
2309                         weapons.onfire[i]=0;
2310                         weapons.flamedelay[i]=0;
2311                         weapons.damage[i]=0;
2312                         //weapons.type[i]=sword;
2313                         if(weapons.type[i]==sword){
2314                                 weapons.mass[i]=1.5;
2315                                 weapons.tipmass[i]=1;
2316                                 weapons.length[i]=.8;
2317                         }
2318                         if(weapons.type[i]==staff){
2319                                 weapons.mass[i]=2;
2320                                 weapons.tipmass[i]=1;
2321                                 weapons.length[i]=1.5;
2322                         }
2323                         if(weapons.type[i]==knife){
2324                                 weapons.mass[i]=1;
2325                                 weapons.tipmass[i]=1.2;
2326                                 weapons.length[i]=.25;
2327                         }
2328                         weapons.position[i]=-1000;
2329                         weapons.tippoint[i]=-1000;
2330                 }
2331                 
2332                 LOG("Starting background music...");
2333
2334                 OPENAL_StopSound(OPENAL_ALL);
2335                 if(environment==snowyenvironment)
2336                 {
2337                         if(ambientsound)
2338                         {
2339                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2340                                 OPENAL_SetPaused(channels[stream_wind], false);
2341                                 OPENAL_SetVolume(channels[stream_wind], 256);
2342                         }
2343                 }
2344                 else if(environment==desertenvironment)
2345                 {
2346                         if(ambientsound)
2347                         {
2348                                 //PlaySoundEx(desertambient,
2349                                 //      samp[desertambient], NULL, true);
2350                                 PlayStreamEx(stream_desertambient,
2351                                         strm[stream_desertambient], NULL, true);
2352                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2353                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2354                         }
2355                 }
2356                 else if(environment==grassyenvironment)
2357                 {
2358                         if(ambientsound)
2359                         {
2360                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2361                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2362                                 OPENAL_SetPaused(channels[stream_wind], false);
2363                                 OPENAL_SetVolume(channels[stream_wind], 100);
2364                         }
2365                 }
2366                 oldmusicvolume[0]=0;
2367                 oldmusicvolume[1]=0;
2368                 oldmusicvolume[2]=0;
2369                 oldmusicvolume[3]=0;
2370
2371                 if(!firstload)
2372                 {
2373                         firstload=1;
2374                 }
2375         }
2376         leveltime=0;
2377         loadingstuff=0;
2378         visibleloading=0;
2379 }
2380
2381 void    Game::Tick()
2382 {
2383         static int i,k,j,l,m;
2384         static XYZ facing,flatfacing,absflatfacing;
2385         static XYZ rotatetarget;
2386         static bool oldkey;
2387         static float oldtargetrotation;
2388         static int target, numgood;
2389         static XYZ tempcoords1,tempcoords2;
2390         static XYZ test;
2391         static XYZ test2;
2392         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2393         static int whichhit;
2394         static bool oldjumpkeydown;
2395
2396         int templength;
2397
2398         float headprop,bodyprop,armprop,legprop;
2399
2400         for(i=0;i<15;i++){
2401                 displaytime[i]+=multiplier;
2402         }
2403
2404         static unsigned char    theKeyMap[16];
2405         GetKeys( theKeyMap );
2406
2407         keyboardfrozen=0;
2408
2409
2410         static bool mainmenutogglekeydown;
2411
2412         if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2413                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2414                         stereoreverse=true;
2415                 } else {
2416                         stereoreverse=false;
2417                 }
2418
2419                 if (stereoreverse) {
2420                         printf("Stereo reversed\n");
2421                 } else {
2422                         printf("Stereo unreversed\n");
2423                 }
2424                 freezetogglekeydown=1;
2425         }
2426
2427         if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2428                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2429                         stereoseparation -= 0.001;
2430                 } else {
2431                         stereoseparation -= 0.010;
2432                 }
2433
2434                 printf("Stereo decreased increased to %f\n", stereoseparation);
2435         }
2436
2437         if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2438                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2439                         stereoseparation += 0.001;
2440                 } else {
2441                         stereoseparation += 0.010;
2442                 }
2443
2444                 printf("Stereo separation increased to %f\n", stereoseparation);
2445         }
2446
2447
2448         if(!console){
2449                 if(mainmenu&&endgame==1)mainmenu=10;
2450                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2451                         for(j=0;j<255;j++){
2452                                 displaytext[0][j]=' ';
2453                         }
2454                         displaychars[0]=0;
2455                         displayselected=0;
2456                         entername=0;
2457                         mainmenutogglekeydown=1;
2458                 }
2459                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2460                         selected=-1;
2461                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2462                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2463                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2464                                 else if(mainmenu==0&&winfreeze){
2465                                         
2466                                 }
2467                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2468                                 if(mainmenu&&musictoggle){
2469                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2470                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2471                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2472                                                 OPENAL_SetPaused(channels[stream_music3], false);
2473                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2474                                                 OPENAL_SetPaused(channels[music1], true);
2475                                         }
2476                                 }
2477                                 if(!mainmenu){
2478                                         OPENAL_SetPaused(channels[stream_music3], true);
2479                                         OPENAL_SetPaused(channels[music1], false);
2480                                 }
2481                         }
2482                         if(mainmenu==3){
2483                                 float gLoc[3]={0,0,0};
2484                                 float vel[3]={0,0,0};
2485                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2486                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2487                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2488                                 OPENAL_SetVolume(channels[fireendsound], 256);
2489                                 OPENAL_SetPaused(channels[fireendsound], false);
2490                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2491
2492                                 flashr=1;
2493                                 flashg=0;
2494                                 flashb=0;
2495                                 flashamount=1;
2496                                 flashdelay=1;
2497
2498                                 if(newdetail>2)newdetail=detail;
2499                                 if(newdetail<0)newdetail=detail;
2500                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2501                                 if(newscreenheight<0)newscreenheight=screenheight;
2502
2503                                 SaveSettings(*this);
2504                         }
2505                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2506                                 float gLoc[3]={0,0,0};
2507                                 float vel[3]={0,0,0};
2508                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2509                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2510                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2511                                 OPENAL_SetVolume(channels[fireendsound], 256);
2512                                 OPENAL_SetPaused(channels[fireendsound], false);
2513                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2514
2515                                 flashr=1;
2516                                 flashg=0;
2517                                 flashb=0;
2518                                 flashamount=1;
2519                                 flashdelay=1;
2520                         }
2521                         if(mainmenu==3&&gameon)mainmenu=2;
2522                         if(mainmenu==3&&!gameon)mainmenu=1;
2523                         if(mainmenu==5&&gameon)mainmenu=2;
2524                         if(mainmenu==5&&!gameon)mainmenu=1;
2525                         if(mainmenu==4)mainmenu=3;
2526                         if(mainmenu==6)mainmenu=5;
2527                         if(mainmenu==7)mainmenu=1;
2528                         if(mainmenu==9)mainmenu=5;
2529                         if(mainmenu==11)mainmenu=5;
2530                         if(mainmenu==13)mainmenu=12;
2531                         if(mainmenu==10)mainmenu=5;
2532                         if(mainmenu==100){
2533                                 mainmenu=5;
2534                                 gameon=0;
2535                                 winfreeze=0;
2536                         }
2537                         mainmenutogglekeydown=1;
2538                 }
2539                 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2540                         mainmenutogglekeydown=0;
2541                 }
2542         }
2543
2544         /*static bool minimaptogglekeydown;
2545         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2546         minimap=1-minimap;
2547         minimaptogglekeydown=1;
2548         }
2549         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2550         minimaptogglekeydown=0;
2551         }
2552         */
2553
2554         static bool minimaptogglekeydown;
2555         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2556                 if(tutorialstage!=51)
2557                         tutorialstagetime=tutorialmaxtime;
2558                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2559                 OPENAL_SetVolume(channels[consolefailsound], 128);
2560                 OPENAL_SetPaused(channels[consolefailsound], false);
2561                 minimaptogglekeydown=1;
2562         }
2563         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2564                 minimaptogglekeydown=0;
2565         }
2566
2567         if(mainmenu){
2568                 //menu buttons
2569                 if(mainmenu==1||mainmenu==2){
2570                         if(Button()&&!oldbutton&&selected==1){
2571                                 if(!gameon){
2572                                         float gLoc[3]={0,0,0};
2573                                         float vel[3]={0,0,0};
2574                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2575                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2576                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2577                                         OPENAL_SetVolume(channels[firestartsound], 256);
2578                                         OPENAL_SetPaused(channels[firestartsound], false);
2579                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2580
2581                                         flashr=1;
2582                                         flashg=0;
2583                                         flashb=0;
2584                                         flashamount=1;
2585                                         flashdelay=1;
2586
2587                                         //new game
2588                                         if(accountactive!=-1)mainmenu=5;
2589                                         else mainmenu=7;
2590                                         /*
2591                                         startbonustotal=0;
2592
2593                                         loading=2;
2594                                         loadtime=0;
2595                                         if(firstload)TickOnceAfter();
2596                                         if(!firstload)LoadStuff();
2597                                         else {
2598                                         Loadlevel(0);
2599                                         }
2600                                         mainmenu=0;
2601                                         gameon=1;
2602                                         OPENAL_SetPaused(channels[music3], true);       */
2603                                 }
2604                                 else
2605                                 {
2606                                         //resume
2607                                         mainmenu=0;
2608                                         OPENAL_SetPaused(channels[stream_music3], true);
2609                                         OPENAL_SetPaused(channels[music1], false);
2610                                 }
2611                         }
2612
2613                         if(Button()&&!oldbutton&&selected==2){
2614                                 float gLoc[3]={0,0,0};
2615                                 float vel[3]={0,0,0};
2616                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2617                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2618                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2619                                 OPENAL_SetVolume(channels[firestartsound], 256);
2620                                 OPENAL_SetPaused(channels[firestartsound], false);
2621                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2622
2623                                 flashr=1;
2624                                 flashg=0;
2625                                 flashb=0;
2626                                 flashamount=1;
2627                                 flashdelay=1;
2628
2629                                 //options
2630
2631                                 mainmenu=3;
2632
2633                                 if(newdetail>2)newdetail=detail;
2634                                 if(newdetail<0)newdetail=detail;
2635                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2636                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2637                                 if(newscreenheight>3000)newscreenheight=screenheight;
2638                                 if(newscreenheight<0)newscreenheight=screenheight;
2639                         }
2640
2641                         if(Button()&&!oldbutton&&selected==3){
2642                                 float gLoc[3]={0,0,0};
2643                                 float vel[3]={0,0,0};
2644                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2645                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2646                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2647                                 OPENAL_SetVolume(channels[fireendsound], 256);
2648                                 OPENAL_SetPaused(channels[fireendsound], false);
2649                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2650
2651                                 flashr=1;
2652                                 flashg=0;
2653                                 flashb=0;
2654                                 flashamount=1;
2655                                 flashdelay=1;
2656
2657                                 if(!gameon){
2658                                         //quit
2659                                         tryquit=1;
2660                                         OPENAL_SetPaused(channels[stream_music3], true);
2661                                 }
2662                                 else{
2663                                         //end game
2664                                         gameon=0;
2665                                         mainmenu=1;
2666                                 }
2667                         }
2668                         if(Button())oldbutton=1;
2669                         else oldbutton=0;
2670                 }
2671
2672                 if(mainmenu==3){
2673                         if(Button()&&!oldbutton&&selected!=-1){
2674                                 float gLoc[3]={0,0,0};
2675                                 float vel[3]={0,0,0};
2676                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2677                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2678                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2679                                 OPENAL_SetVolume(channels[firestartsound], 256);
2680                                 OPENAL_SetPaused(channels[firestartsound], false);
2681                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2682                         }
2683                         if(Button()&&!oldbutton&&selected==0){
2684                         
2685                                 extern SDL_Rect **resolutions;
2686                                 bool isCustomResolution = true;
2687                                 bool found = false;
2688                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2689                                 {
2690                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2691                                                 isCustomResolution = false;
2692
2693                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2694                                         {
2695                                                 i++;
2696                                                 if (resolutions[i] != NULL)
2697                                                 {
2698                                                         newscreenwidth = (int) resolutions[i]->w;
2699                                                         newscreenheight = (int) resolutions[i]->h;
2700                                                 }
2701                                                 else if (isCustomResolution)
2702                                                 {
2703                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2704                                                         {
2705                                                                 newscreenwidth = (int) resolutions[0]->w;
2706                                                                 newscreenheight = (int) resolutions[0]->h;
2707                                                         }
2708                                                         else
2709                                                         {
2710                                                                 newscreenwidth = screenwidth;
2711                                                                 newscreenheight = screenheight;
2712                                                         }
2713                                                 }
2714                                                 else
2715                                                 {
2716                                                         newscreenwidth = (int) resolutions[0]->w;
2717                                                         newscreenheight = (int) resolutions[0]->h;
2718                                                 }
2719                                                 found = true;
2720                                         }
2721                                 }
2722
2723                                 if (!found)
2724                                 {
2725                                         newscreenwidth = (int) resolutions[0]->w;
2726                                         newscreenheight = (int) resolutions[0]->h;
2727                                 }
2728
2729                                 
2730                         }
2731                         if(Button()&&!oldbutton&&selected==1){
2732                                 newdetail++;
2733                                 if(newdetail>2)newdetail=0;
2734                         }
2735                         if(Button()&&!oldbutton&&selected==2){
2736                                 bloodtoggle++;
2737                                 if(bloodtoggle>2)bloodtoggle=0;
2738                         }
2739                         if(Button()&&!oldbutton&&selected==3){
2740                                 difficulty++;
2741                                 if(difficulty>2)difficulty=0;
2742                         }
2743                         if(Button()&&!oldbutton&&selected==4){
2744                                 ismotionblur=1-ismotionblur;
2745                         }
2746                         if(Button()&&!oldbutton&&selected==5){
2747                                 decals=1-decals;
2748                         }
2749                         if(Button()&&!oldbutton&&selected==6){
2750                                 musictoggle=1-musictoggle;
2751
2752                                 if(!musictoggle){
2753                                         OPENAL_SetPaused(channels[music1], true);
2754                                         OPENAL_SetPaused(channels[stream_music2], true);
2755                                         OPENAL_SetPaused(channels[stream_music3], true);
2756
2757                                         for(i=0;i<4;i++){
2758                                                 oldmusicvolume[i]=0;
2759                                                 musicvolume[i]=0;
2760                                         }
2761                                 }
2762
2763                                 if(musictoggle){
2764                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2765                                         OPENAL_SetPaused(channels[stream_music3], false);
2766                                         OPENAL_SetVolume(channels[stream_music3], 256);
2767                                 }
2768                         }
2769                         if(Button()&&!oldbutton&&selected==9){
2770                                 invertmouse=1-invertmouse;
2771                         }
2772                         if(Button()&&!oldbutton&&selected==10){
2773                                 usermousesensitivity+=.2;
2774                                 if(usermousesensitivity>2)usermousesensitivity=.2;
2775                         }
2776                         if(Button()&&!oldbutton&&selected==11){
2777                                 volume+=.1f;
2778                                 if(volume>1.0001f)volume=0;
2779                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
2780                         }
2781                         if(Button()&&!oldbutton&&selected==7){
2782                                 /*float gLoc[3]={0,0,0};
2783                                 float vel[3]={0,0,0};
2784                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2785                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2786                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2787                                 OPENAL_SetVolume(channels[firestartsound], 256);
2788                                 OPENAL_SetPaused(channels[firestartsound], false);
2789                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2790                                 */
2791                                 flashr=1;
2792                                 flashg=0;
2793                                 flashb=0;
2794                                 flashamount=1;
2795                                 flashdelay=1;
2796
2797                                 //options
2798
2799                                 mainmenu=4;
2800                                 keyselect=-1;
2801                         }
2802                         if(Button() && !oldbutton && selected == 12) {
2803                                 flashr=1;
2804                                 flashg=0;
2805                                 flashb=0;
2806                                 flashamount=1;
2807                                 flashdelay=1;
2808                                 
2809                                 newstereomode = stereomode;
2810                                 mainmenu=18;
2811                                 keyselect = -1;
2812                         }
2813                         if(Button() && !oldbutton && selected == 13) {
2814                                 showdamagebar=!showdamagebar;
2815                         }
2816                         if(Button()&&!oldbutton&&selected==8){
2817                                 float gLoc[3]={0,0,0};
2818                                 float vel[3]={0,0,0};
2819                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2820                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2821                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2822                                 OPENAL_SetVolume(channels[fireendsound], 256);
2823                                 OPENAL_SetPaused(channels[fireendsound], false);
2824                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2825
2826                                 flashr=1;
2827                                 flashg=0;
2828                                 flashb=0;
2829                                 flashamount=1;
2830                                 flashdelay=1;
2831
2832                                 if(newdetail>2)newdetail=detail;
2833                                 if(newdetail<0)newdetail=detail;
2834                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2835                                 if(newscreenheight<0)newscreenheight=screenheight;
2836
2837
2838                                 SaveSettings(*this);
2839                                 if(mainmenu==3&&gameon)mainmenu=2;
2840                                 if(mainmenu==3&&!gameon)mainmenu=1;
2841                         }
2842                         if(Button())oldbutton=1;
2843                         else oldbutton=0;
2844                 }
2845                 if(mainmenu==4){
2846                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
2847                                 float gLoc[3]={0,0,0};
2848                                 float vel[3]={0,0,0};
2849                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2850                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2851                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2852                                 OPENAL_SetVolume(channels[firestartsound], 256);
2853                                 OPENAL_SetPaused(channels[firestartsound], false);
2854                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2855                         }
2856                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
2857                                 keyselect=selected;
2858                                 oldbuttons[0]=1;
2859                                 oldbuttons[1]=1;
2860                                 oldbuttons[2]=1;
2861                         }
2862                         if(keyselect!=-1){
2863                                 for(i=0;i<3;i++)
2864                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
2865                                 for(i=0;i<140;i++){
2866                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
2867                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
2868                                                         float gLoc[3]={0,0,0};
2869                                                         float vel[3]={0,0,0};
2870                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2871                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2872                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2873                                                         OPENAL_SetVolume(channels[fireendsound], 256);
2874                                                         OPENAL_SetPaused(channels[fireendsound], false);
2875                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2876
2877                                                         int keynum;
2878                                                         keynum=i;
2879                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
2880                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
2881
2882
2883
2884                                                         if(keyselect==0)forwardkey=keynum;
2885                                                         if(keyselect==1)backkey=keynum;
2886                                                         if(keyselect==2)leftkey=keynum;
2887                                                         if(keyselect==3)rightkey=keynum;
2888                                                         if(keyselect==4)crouchkey=keynum;
2889                                                         if(keyselect==5)jumpkey=keynum;
2890                                                         if(keyselect==6)drawkey=keynum;
2891                                                         if(keyselect==7)throwkey=keynum;
2892                                                         if(keyselect==8)attackkey=keynum;
2893                                                         keyselect=-1;
2894                                                 }
2895                                         }
2896                                 }}
2897                         if(Button()&&!oldbutton&&selected==9){
2898                                 float gLoc[3]={0,0,0};
2899                                 float vel[3]={0,0,0};
2900                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2901                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2902                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2903                                 OPENAL_SetVolume(channels[fireendsound], 256);
2904                                 OPENAL_SetPaused(channels[fireendsound], false);
2905                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2906
2907                                 flashr=1;
2908                                 flashg=0;
2909                                 flashb=0;
2910                                 flashamount=1;
2911                                 flashdelay=1;
2912
2913                                 mainmenu=3;
2914
2915                                 if(newdetail>2)newdetail=detail;
2916                                 if(newdetail<0)newdetail=detail;
2917                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2918                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2919                                 if(newscreenheight>3000)newscreenheight=screenheight;
2920                                 if(newscreenheight<0)newscreenheight=screenheight;
2921                         }
2922                 }
2923
2924                 if(mainmenu==5){
2925
2926                         if(endgame==2){
2927                                 accountcampaignchoicesmade[accountactive]=0;
2928                                 accountcampaignscore[accountactive]=0;
2929                                 accountcampaigntime[accountactive]=0;
2930                                 endgame=0;
2931                         }
2932
2933                         if(Button()&&!oldbutton&&selected==1){
2934                                 float gLoc[3]={0,0,0};
2935                                 float vel[3]={0,0,0};
2936                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2937                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2938                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2939                                 OPENAL_SetVolume(channels[firestartsound], 256);
2940                                 OPENAL_SetPaused(channels[firestartsound], false);
2941                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2942
2943                                 flashr=1;
2944                                 flashg=0;
2945                                 flashb=0;
2946                                 flashamount=1;
2947                                 flashdelay=1;
2948
2949                                 startbonustotal=0;
2950
2951                                 loading=2;
2952                                 loadtime=0;
2953                                 targetlevel=-1;
2954                                 if(firstload)TickOnceAfter();
2955                                 if(!firstload)LoadStuff();
2956                                 else {
2957                                         Loadlevel(-1);
2958                                 }
2959
2960                                 mainmenu=0;
2961                                 gameon=1;
2962                                 OPENAL_SetPaused(channels[stream_music3], true);
2963                         }
2964                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
2965                                 float gLoc[3]={0,0,0};
2966                                 float vel[3]={0,0,0};
2967                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2968                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2969                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2970                                 OPENAL_SetVolume(channels[firestartsound], 256);
2971                                 OPENAL_SetPaused(channels[firestartsound], false);
2972                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2973
2974                                 flashr=1;
2975                                 flashg=0;
2976                                 flashb=0;
2977                                 flashamount=1;
2978                                 flashdelay=1;
2979
2980                                 startbonustotal=0;
2981
2982                                 loading=2;
2983                                 loadtime=0;
2984                                 targetlevel=7;
2985                                 if(firstload) TickOnceAfter();
2986                                 else LoadStuff();
2987                                 for(i=0;i<255;i++){
2988                                         mapname[i]='\0';
2989                                 }
2990                                 mapname[0]=':';
2991                                 mapname[1]='D';
2992                                 mapname[2]='a';
2993                                 mapname[3]='t';
2994                                 mapname[4]='a';
2995                                 mapname[5]=':';
2996                                 mapname[6]='M';
2997                                 mapname[7]='a';
2998                                 mapname[8]='p';
2999                                 mapname[9]='s';
3000                                 mapname[10]=':';
3001                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3002                                 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3003                                 visibleloading=1;
3004                                 stillloading=1;
3005                                 Loadlevel(mapname);
3006                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3007                                 campaign=1;
3008                                 mainmenu=0;
3009                                 gameon=1;
3010                                 OPENAL_SetPaused(channels[stream_music3], true);
3011                         }
3012                         if(Button()&&!oldbutton&&selected==4){
3013                                 float gLoc[3]={0,0,0};
3014                                 float vel[3]={0,0,0};
3015                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3016                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3017                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3018                                 OPENAL_SetVolume(channels[fireendsound], 256);
3019                                 OPENAL_SetPaused(channels[fireendsound], false);
3020                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3021
3022                                 flashr=1;
3023                                 flashg=0;
3024                                 flashb=0;
3025                                 flashamount=1;
3026                                 flashdelay=1;
3027
3028                                 if(mainmenu==5&&gameon)mainmenu=2;
3029                                 if(mainmenu==5&&!gameon)mainmenu=1;
3030                         }
3031                         if(Button()&&!oldbutton&&selected==5){
3032                                 float gLoc[3]={0,0,0};
3033                                 float vel[3]={0,0,0};
3034                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3035                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3036                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3037                                 OPENAL_SetVolume(channels[fireendsound], 256);
3038                                 OPENAL_SetPaused(channels[fireendsound], false);
3039                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3040
3041                                 flashr=1;
3042                                 flashg=0;
3043                                 flashb=0;
3044                                 flashamount=1;
3045                                 flashdelay=1;
3046
3047                                 mainmenu=7;
3048                         }
3049                         if(Button()&&!oldbutton&&selected==3){
3050                                 float gLoc[3]={0,0,0};
3051                                 float vel[3]={0,0,0};
3052                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3053                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3054                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3055                                 OPENAL_SetVolume(channels[firestartsound], 256);
3056                                 OPENAL_SetPaused(channels[firestartsound], false);
3057                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3058
3059                                 flashr=1;
3060                                 flashg=0;
3061                                 flashb=0;
3062                                 flashamount=1;
3063                                 flashdelay=1;
3064
3065                                 mainmenu=6;
3066                         }
3067                         if(Button()&&!oldbutton&&selected==2){
3068                                 float gLoc[3]={0,0,0};
3069                                 float vel[3]={0,0,0};
3070                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3071                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3072                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3073                                 OPENAL_SetVolume(channels[firestartsound], 256);
3074                                 OPENAL_SetPaused(channels[firestartsound], false);
3075                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3076
3077                                 flashr=1;
3078                                 flashg=0;
3079                                 flashb=0;
3080                                 flashamount=1;
3081                                 flashdelay=1;
3082
3083                                 mainmenu=9;
3084                         }
3085                         if(Button())oldbutton=1;
3086                         else oldbutton=0;
3087                 }
3088                 if(mainmenu==9){
3089                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3090                                 float gLoc[3]={0,0,0};
3091                                 float vel[3]={0,0,0};
3092                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3093                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3094                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3095                                 OPENAL_SetVolume(channels[firestartsound], 256);
3096                                 OPENAL_SetPaused(channels[firestartsound], false);
3097                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3098
3099                                 flashr=1;
3100                                 flashg=0;
3101                                 flashb=0;
3102                                 flashamount=1;
3103                                 flashdelay=1;
3104
3105                                 startbonustotal=0;
3106
3107                                 loading=2;
3108                                 loadtime=0;
3109                                 targetlevel=selected;
3110                                 if(firstload)TickOnceAfter();
3111                                 if(!firstload)LoadStuff();
3112                                 else {
3113                                         Loadlevel(selected);
3114                                 }
3115                                 campaign=0;
3116
3117                                 mainmenu=0;
3118                                 gameon=1;
3119                                 OPENAL_SetPaused(channels[stream_music3], true);
3120                         }
3121                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3122                                 float gLoc[3]={0,0,0};
3123                                 float vel[3]={0,0,0};
3124                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3125                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3126                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3127                                 OPENAL_SetVolume(channels[fireendsound], 256);
3128                                 OPENAL_SetPaused(channels[fireendsound], false);
3129                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3130
3131                                 flashr=1;
3132                                 flashg=0;
3133                                 flashb=0;
3134                                 flashamount=1;
3135                                 flashdelay=1;
3136
3137                                 mainmenu=5;
3138                         }
3139                         if(Button())oldbutton=1;
3140                         else oldbutton=0;
3141                 }
3142                 if(mainmenu==11){
3143                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3144                                 float gLoc[3]={0,0,0};
3145                                 float vel[3]={0,0,0};
3146                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3147                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3148                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3149                                 OPENAL_SetVolume(channels[firestartsound], 256);
3150                                 OPENAL_SetPaused(channels[firestartsound], false);
3151                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3152
3153                                 flashr=1;
3154                                 flashg=0;
3155                                 flashb=0;
3156                                 flashamount=1;
3157                                 flashdelay=1;
3158
3159                                 startbonustotal=0;
3160
3161                                 loading=2;
3162                                 loadtime=0;
3163                                 targetlevel=selected;
3164                                 if(firstload) {
3165                                         TickOnceAfter();
3166                                         Loadlevel(selected);
3167                                 } else
3168                                         LoadStuff();
3169                                 campaign=0;
3170
3171                                 mainmenu=0;
3172                                 gameon=1;
3173                                 OPENAL_SetPaused(channels[stream_music3], true);
3174                         }
3175                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3176                                 float gLoc[3]={0,0,0};
3177                                 float vel[3]={0,0,0};
3178                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3179                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3180                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3181                                 OPENAL_SetVolume(channels[fireendsound], 256);
3182                                 OPENAL_SetPaused(channels[fireendsound], false);
3183                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3184
3185                                 flashr=1;
3186                                 flashg=0;
3187                                 flashb=0;
3188                                 flashamount=1;
3189                                 flashdelay=1;
3190
3191                                 mainmenu=5;
3192                         }
3193                         if(Button())oldbutton=1;
3194                         else oldbutton=0;
3195                 }
3196                 if(mainmenu==10){
3197                         endgame=2;
3198                         if(Button()&&!oldbutton&&selected==3){
3199                                 float gLoc[3]={0,0,0};
3200                                 float vel[3]={0,0,0};
3201                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3202                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3203                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3204                                 OPENAL_SetVolume(channels[fireendsound], 256);
3205                                 OPENAL_SetPaused(channels[fireendsound], false);
3206                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3207
3208                                 flashr=1;
3209                                 flashg=0;
3210                                 flashb=0;
3211                                 flashamount=1;
3212                                 flashdelay=1;
3213
3214                                 mainmenu=5;
3215                         }
3216                         if(Button())oldbutton=1;
3217                         else oldbutton=0;
3218                 }
3219
3220                 if(mainmenu==6){
3221                         if(Button()&&!oldbutton&&selected!=-1){
3222                                 float gLoc[3]={0,0,0};
3223                                 float vel[3]={0,0,0};
3224                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3225                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3226                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3227                                 OPENAL_SetVolume(channels[firestartsound], 256);
3228                                 OPENAL_SetPaused(channels[firestartsound], false);
3229                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3230                         }
3231                         if(Button()&&!oldbutton&&selected==1){
3232                                 float gLoc[3]={0,0,0};
3233                                 float vel[3]={0,0,0};
3234                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3235                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3236                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3237                                 OPENAL_SetVolume(channels[fireendsound], 256);
3238                                 OPENAL_SetPaused(channels[fireendsound], false);
3239                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3240
3241                                 flashr=1;
3242                                 flashg=0;
3243                                 flashb=0;
3244                                 flashamount=1;
3245                                 flashdelay=1;
3246
3247                                 for(i=accountactive;i<numaccounts-1;i++){
3248                                         accountdifficulty[i]=accountdifficulty[i+1];
3249                                         accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3250                                         for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3251                                                 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3252                                         }
3253                                         accountpoints[i]=accountpoints[i+1];
3254                                         for(j=0;j<50;j++){
3255                                                 accounthighscore[i][j]=accounthighscore[i+1][j];
3256                                                 accountfasttime[i][j]=accountfasttime[i+1][j];
3257                                         }
3258                                         for(j=0;j<60;j++){
3259                                                 accountunlocked[i][j]=accountunlocked[i+1][j];
3260                                         }
3261                                         for(j=0;j<256;j++){
3262                                                 accountname[i][j]=accountname[i+1][j];
3263                                         }
3264                                         accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3265                                         accountprogress[i]=accountprogress[i+1];
3266                                         accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3267                                         accountcampaignscore[i]=accountcampaignscore[i+1];
3268                                         accountcampaigntime[i]=accountcampaigntime[i+1];
3269                                 }
3270
3271                                 numaccounts--;
3272                                 accountactive=-1;
3273
3274
3275                                 mainmenu=7;
3276                         }
3277                         if(Button()&&!oldbutton&&selected==2){
3278                                 float gLoc[3]={0,0,0};
3279                                 float vel[3]={0,0,0};
3280                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3281                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3282                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3283                                 OPENAL_SetVolume(channels[fireendsound], 256);
3284                                 OPENAL_SetPaused(channels[fireendsound], false);
3285                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3286
3287                                 flashr=1;
3288                                 flashg=0;
3289                                 flashb=0;
3290                                 flashamount=1;
3291                                 flashdelay=1;
3292
3293                                 mainmenu=5;
3294                         }
3295                         if(Button())oldbutton=1;
3296                         else oldbutton=0;
3297                 }
3298                 if(mainmenu==7){
3299                         if(Button()&&!oldbutton&&selected!=-1){
3300                                 float gLoc[3]={0,0,0};
3301                                 float vel[3]={0,0,0};
3302                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3303                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3304                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3305                                 OPENAL_SetVolume(channels[firestartsound], 256);
3306                                 OPENAL_SetPaused(channels[firestartsound], false);
3307                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3308                         }
3309                         if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3310                                 entername=1;
3311                         }
3312                         if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3313                                 accountactive=selected-1;
3314                                 mainmenu=5;
3315                                 flashr=1;
3316                                 flashg=0;
3317                                 flashb=0;
3318                                 flashamount=1;
3319                                 flashdelay=1;
3320                         }
3321                         if(Button()&&!oldbutton&&selected==numaccounts+1){
3322                                 float gLoc[3]={0,0,0};
3323                                 float vel[3]={0,0,0};
3324                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3325                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3326                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3327                                 OPENAL_SetVolume(channels[fireendsound], 256);
3328                                 OPENAL_SetPaused(channels[fireendsound], false);
3329                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3330
3331                                 flashr=1;
3332                                 flashg=0;
3333                                 flashb=0;
3334                                 flashamount=1;
3335                                 flashdelay=1;
3336
3337                                 mainmenu=1;
3338
3339                                 for(j=0;j<255;j++){
3340                                         displaytext[0][j]=' ';
3341                                 }
3342                                 displaychars[0]=0;
3343                                 displayselected=0;
3344                                 entername=0;
3345                         }
3346                         if(Button())oldbutton=1;
3347                         else oldbutton=0;
3348                 }
3349                 if(mainmenu==8){
3350                         if(Button()&&!oldbutton&&selected!=-1){
3351                                 float gLoc[3]={0,0,0};
3352                                 float vel[3]={0,0,0};
3353                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3354                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3355                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3356                                 OPENAL_SetVolume(channels[firestartsound], 256);
3357                                 OPENAL_SetPaused(channels[firestartsound], false);
3358                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3359
3360                                 if(selected==0)accountdifficulty[accountactive]=0;
3361                                 if(selected==1)accountdifficulty[accountactive]=1;
3362                                 if(selected==2)accountdifficulty[accountactive]=2;
3363
3364                                 mainmenu=5;
3365
3366                                 flashr=1;
3367                                 flashg=0;
3368                                 flashb=0;
3369                                 flashamount=1;
3370                                 flashdelay=1;
3371
3372                         }
3373                         if(Button())oldbutton=1;
3374                         else oldbutton=0;
3375                 }
3376                 if (mainmenu==18) {
3377                         if(Button()&&!oldbutton) {
3378                                 printf("Button %i pressed\n", selected);
3379                         }
3380                         
3381                         if(Button()&&!oldbutton&&selected==0) {
3382                                 newstereomode = (StereoMode)(newstereomode + 1);
3383                                 while(!CanInitStereo(newstereomode)) {
3384                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3385                                         newstereomode = (StereoMode)(newstereomode + 1);
3386                                         if ( newstereomode >= stereoCount ) {
3387                                                 newstereomode = stereoNone;
3388                                         }
3389                                 }
3390                         }
3391                         
3392                         if(buttons[0]&&!oldbutton&&selected==1) {
3393                                 stereoseparation+=0.001;
3394                         }
3395                         if(buttons[1]&&!oldbutton&&selected==1) {
3396                                 stereoseparation-=0.001;
3397                         }
3398
3399                         if(Button()&&!oldbutton&&selected==2) {
3400                                 stereoreverse =! stereoreverse;
3401                         }
3402                         
3403                         if(Button()&&!oldbutton&&selected==3) {
3404                                 flashr=1;
3405                                 flashg=0;
3406                                 flashb=0;
3407                                 flashamount=1;
3408                                 flashdelay=1;
3409
3410                                 stereomode = newstereomode;
3411                                 InitStereo(stereomode);
3412                                 
3413                                 mainmenu=3;
3414                         }
3415                         
3416                         if(Button() || buttons[1])oldbutton=1;
3417                         else oldbutton=0;
3418                 }
3419
3420
3421                 if(Button()||buttons[1])oldbutton=1;
3422                 else oldbutton=0;
3423
3424                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3425                         tryquit=1;
3426                         if(mainmenu==3){
3427                                 if(newdetail>2)newdetail=detail;
3428                                 if(newdetail<0)newdetail=detail;
3429                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3430                                 if(newscreenheight<0)newscreenheight=screenheight;
3431
3432                                 SaveSettings(*this);
3433                         }
3434                 }
3435
3436                 if(mainmenu==1||mainmenu==2){
3437                         if(loaddistrib>4)transition+=multiplier/8;
3438                         if(transition>1){
3439                                 transition=0;
3440                                 anim++;
3441                                 if(anim>4)anim=0;
3442                                 loaddistrib=0;
3443                         }
3444                 }
3445                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3446
3447                 if(entername){
3448                         for(i=0;i<140;i++){
3449                                 if(IsKeyDown(theKeyMap, i)){
3450                                         togglekeydelay[i]+=multiplier;
3451                                         if(togglekeydelay[i]>.4){
3452                                                 togglekey[i]=0;
3453                                                 togglekeydelay[i]=.36;
3454                                         }
3455                                         if(!togglekey[i]){
3456                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3457                                                         for(j=255;j>=displayselected+1;j--){
3458                                                                 displaytext[0][j]=displaytext[0][j-1];
3459                                                         }
3460                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3461                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3462                                                         displayselected++;
3463                                                         displaychars[0]++;
3464                                                 }
3465                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3466                                                         for(j=displayselected-1;j<255;j++){
3467                                                                 displaytext[0][j]=displaytext[0][j+1];
3468                                                         }
3469                                                         displaytext[0][255]=' ';
3470                                                         displayselected--;
3471                                                         displaychars[0]--;
3472                                                 }
3473                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3474                                                         displayselected--;
3475                                                 }
3476                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3477                                                         displayselected++;
3478                                                 }
3479                                                 if(i==MAC_RETURN_KEY&&entername){
3480                                                         if(displaychars[0]){
3481                                                                 numaccounts++;
3482                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3483                                                                 accountactive=numaccounts-1;
3484                                                                 accountdifficulty[accountactive]=1;
3485                                                                 accountprogress[accountactive]=0;
3486                                                                 accountpoints[accountactive]=0;
3487                                                                 accountcampaigntime[accountactive]=0;
3488                                                                 accountcampaignscore[accountactive]=0;
3489                                                                 accountcampaignfasttime[accountactive]=0;
3490                                                                 accountcampaignhighscore[accountactive]=0;
3491                                                                 for(j=0;j<50;j++){
3492                                                                         accounthighscore[accountactive][j]=0;
3493                                                                         accountfasttime[accountactive][j]=0;
3494                                                                 }
3495                                                                 for(j=0;j<60;j++){
3496                                                                         accountunlocked[accountactive][j]=0;
3497                                                                 }
3498                                                                 accountcampaignchoicesmade[accountactive]=0;
3499
3500                                                                 for(j=0;j<255;j++){
3501                                                                         displaytext[0][j]=' ';
3502                                                                 }
3503                                                                 displaychars[0]=0;
3504                                                                 displayselected=0;
3505                                                                 entername=0;
3506
3507                                                                 mainmenu=8;
3508
3509                                                                 flashr=1;
3510                                                                 flashg=0;
3511                                                                 flashb=0;
3512                                                                 flashamount=1;
3513                                                                 flashdelay=1;
3514
3515                                                                 float gLoc[3]={0,0,0};
3516                                                                 float vel[3]={0,0,0};
3517                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3518                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3519                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3520                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3521                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3522                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3523
3524                                                                 for(j=0;j<255;j++){
3525                                                                         displaytext[0][j]=' ';
3526                                                                 }
3527                                                                 displaychars[0]=0;
3528
3529
3530                                                                 displayselected=0;
3531                                                         }}
3532
3533                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3534                                                         if(displaychars[0]){
3535                                                                 sprintf (registrationname, "%s", displaytext[0]);
3536                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3537
3538                                                                 mainmenu=5;
3539                         
3540                                                                 flashr=1;
3541                                                                 flashg=0;
3542                                                                 flashb=0;
3543                                                                 flashamount=1;
3544                                                                 flashdelay=1;
3545
3546                                                                 float gLoc[3]={0,0,0};
3547                                                                 float vel[3]={0,0,0};
3548                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3549                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3550                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3551                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3552                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3553                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3554
3555                                                                 for(j=0;j<255;j++){
3556                                                                         displaytext[0][j]=' ';
3557                                                                 }
3558                                                                 displaychars[0]=0;
3559                         
3560                                                                 displayselected=0;
3561                                                         }}
3562                                         }
3563                                         togglekey[i]=1;
3564                                 }
3565                                 else {
3566                                         togglekey[i]=0;
3567                                         togglekeydelay[i]=0;
3568                                 }
3569                         }
3570
3571                         displayblinkdelay-=multiplier;
3572                         if(displayblinkdelay<=0){
3573                                 displayblinkdelay=.3;
3574                                 displayblink=1-displayblink;
3575                         }
3576                 }
3577         }
3578
3579         if(!mainmenu){
3580                 if(hostile==1)hostiletime+=multiplier;
3581                 else hostiletime=0;
3582                 if(!winfreeze)leveltime+=multiplier;
3583                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3584                         chatting=0;
3585                         console=0;
3586                         freeze=0;
3587                         displaychars[0]=0;
3588                 }
3589
3590                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3591                         chatting=1;
3592                         chattogglekeydown=1;
3593                         togglekey[chatkey]=1;
3594                         togglekeydelay[chatkey]=-20;
3595                 }
3596
3597                 if(!IsKeyDown(theKeyMap, chatkey)){
3598                         chattogglekeydown=0;
3599                 }
3600
3601                 if(chatting){
3602                         for(i=0;i<140;i++){
3603                                 if(IsKeyDown(theKeyMap, i)){
3604                                         togglekeydelay[i]+=multiplier;
3605                                         if(togglekeydelay[i]>.4){
3606                                                 togglekey[i]=0;
3607                                                 togglekeydelay[i]=.36;
3608                                         }
3609                                         if(!togglekey[i]){
3610                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3611                                                         for(j=255;j>=displayselected+1;j--){
3612                                                                 displaytext[0][j]=displaytext[0][j-1];
3613                                                         }
3614                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3615                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3616                                                         displayselected++;
3617                                                         displaychars[0]++;
3618                                                 }
3619                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3620                                                         for(j=displayselected-1;j<255;j++){
3621                                                                 displaytext[0][j]=displaytext[0][j+1];
3622                                                         }
3623                                                         displaytext[0][255]=' ';
3624                                                         displayselected--;
3625                                                         displaychars[0]--;
3626                                                 }
3627                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3628                                                         displayselected--;
3629                                                 }
3630                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3631                                                         displayselected++;
3632                                                 }
3633                                                 if(i==MAC_RETURN_KEY){
3634                                                         if(displaychars[0]){
3635                                                                 /*for(j=0;j<displaychars[0];j++){
3636                                                                 talkname[j]=displaytext[0][j];
3637                                                                 }
3638                                                                 talkname[displaychars[0]]='\0';
3639                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3640                                                                 //NetworkSendInformation(chatname);
3641                                                                 */
3642                                                                 for(j=0;j<255;j++){
3643                                                                         displaytext[0][j]=' ';
3644                                                                 }
3645                                                                 displaychars[0]=0;
3646                                                                 displayselected=0;
3647                                                                 chatting=0;
3648                                                         }
3649                                                 }
3650                                         }
3651                                         togglekey[i]=1;
3652                                 }
3653                                 else {
3654                                         togglekey[i]=0;
3655                                         togglekeydelay[i]=0;
3656                                 }
3657                         }
3658
3659                         displayblinkdelay-=multiplier;
3660                         if(displayblinkdelay<=0){
3661                                 displayblinkdelay=.3;
3662                                 displayblink=1-displayblink;
3663                         }
3664                 }
3665
3666                 if(chatting)keyboardfrozen=1;
3667
3668                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3669                         freeze=1-freeze;
3670                         if(freeze){
3671                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3672                         }
3673                         freezetogglekeydown=1;
3674                 }
3675
3676                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3677                         freezetogglekeydown=0;
3678                 }
3679
3680                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3681                         console=1-console;
3682                         if(!console)freeze=0;
3683                         if(console){
3684                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3685                         }
3686                         consoletogglekeydown=1;
3687                 }
3688
3689                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3690                         consoletogglekeydown=0;
3691                 }
3692
3693                 if(console)freeze=1;
3694
3695                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3696                         for(i=0;i<140;i++){
3697                                 if(IsKeyDown(theKeyMap, i)){
3698                                         togglekeydelay[i]+=multiplier;
3699                                         if(togglekeydelay[i]>.4){
3700                                                 togglekey[i]=0;
3701                                                 togglekeydelay[i]=.36;
3702                                         }
3703                                         if(!togglekey[i]){
3704                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3705                                                         for(j=255;j>=consoleselected+1;j--){
3706                                                                 consoletext[0][j]=consoletext[0][j-1];
3707                                                         }
3708                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
3709                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3710                                                         consoleselected++;
3711                                                         consolechars[0]++;
3712                                                 }
3713                                                 else if(i==MAC_ENTER_KEY){
3714                                                         for(j=255;j>=consoleselected+1;j--){
3715                                                                 consoletext[0][j]=consoletext[0][j-1];
3716                                                         }
3717                                                         consoletext[0][consoleselected]='\n';
3718                                                         consoleselected++;
3719                                                         consolechars[0]++;
3720                                                 }
3721                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3722                                                         for(j=consoleselected-1;j<255;j++){
3723                                                                 consoletext[0][j]=consoletext[0][j+1];
3724                                                         }
3725                                                         consoletext[0][255]=' ';
3726                                                         consoleselected--;
3727                                                         consolechars[0]--;
3728                                                 }
3729                                                 if(i==MAC_ARROW_UP_KEY){
3730                                                         if(archiveselected<14)archiveselected++;
3731                                                         for(j=0;j<255;j++){
3732                                                                 consolechars[0]=consolechars[archiveselected];
3733                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3734                                                                 consoleselected=consolechars[0];
3735                                                         }
3736                                                 }
3737                                                 if(i==MAC_ARROW_DOWN_KEY){
3738                                                         if(archiveselected>0)archiveselected--;
3739                                                         for(j=0;j<255;j++){
3740                                                                 consolechars[0]=consolechars[archiveselected];
3741                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3742                                                                 consoleselected=consolechars[0];
3743                                                         }
3744                                                 }
3745                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3746                                                         consoleselected--;
3747                                                 }
3748                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3749                                                         consoleselected++;
3750                                                 }
3751                                                 if(i==MAC_RETURN_KEY){
3752                                                         archiveselected=0;
3753                                                         cmd_dispatch(this, consoletext[0]);
3754
3755                                                         if(consolechars[0]>0){
3756                                                                 for(k=14;k>=1;k--){
3757                                                                         for(j=0;j<255;j++){
3758                                                                                 consoletext[k][j]=consoletext[k-1][j];
3759                                                                         }
3760                                                                         consolechars[k]=consolechars[k-1];
3761                                                                 }
3762                                                                 for(j=0;j<255;j++){
3763                                                                         consoletext[0][j]=' ';
3764                                                                 }
3765                                                                 consolechars[0]=0;
3766                                                                 consoleselected=0;
3767                                                         }
3768                                                 }
3769                                         }
3770                                         togglekey[i]=1;
3771                                 }
3772                                 else {
3773                                         togglekey[i]=0;
3774                                         togglekeydelay[i]=0;
3775                                 }
3776                         }
3777
3778                         consoleblinkdelay-=multiplier;
3779                         if(consoleblinkdelay<=0){
3780                                 consoleblinkdelay=.3;
3781                                 consoleblink=1-consoleblink;
3782                         }
3783                 }
3784
3785                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3786                         tryquit=1;
3787                         if(mainmenu==3){
3788                                 if(newdetail>2)newdetail=detail;
3789                                 if(newdetail<0)newdetail=detail;
3790                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3791                                 if(newscreenheight<0)newscreenheight=screenheight;
3792
3793                                 SaveSettings(*this);
3794                         }
3795                 }
3796
3797                 static int oldwinfreeze;
3798                 if(winfreeze&&!oldwinfreeze){
3799                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3800                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3801                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3802                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3803                 }
3804                 if(winfreeze==0)oldwinfreeze=winfreeze;
3805                 else oldwinfreeze++;
3806
3807                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
3808                         if(winfreeze)winfreeze=0;
3809                         oldjumpkeydown=1;
3810                 }
3811                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
3812                         if(winfreeze){
3813                                 mainmenu=9;
3814                                 gameon=0;
3815                         }
3816                 }
3817                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
3818                         oldjumpkeydown=1;
3819                 }
3820                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
3821
3822                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3823
3824                         static bool oldbuttondialogue;
3825
3826                         if(indialogue!=-1)talkdelay=1;
3827                         talkdelay-=multiplier;
3828
3829                         if(talkdelay<=0)
3830                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3831                                         for(i=0;i<numdialogues;i++){
3832                                                 int realdialoguetype;
3833                                                 bool special;
3834                                                 if(dialoguetype[i]>49){
3835                                                         realdialoguetype=dialoguetype[i]-50;
3836                                                         special=1;
3837                                                 }
3838                                                 else if(dialoguetype[i]>39){
3839                                                         realdialoguetype=dialoguetype[i]-40;
3840                                                         special=1;
3841                                                 }
3842                                                 else if(dialoguetype[i]>29){
3843                                                         realdialoguetype=dialoguetype[i]-30;
3844                                                         special=1;
3845                                                 }
3846                                                 else if(dialoguetype[i]>19){
3847                                                         realdialoguetype=dialoguetype[i]-20;
3848                                                         special=1;
3849                                                 }
3850                                                 else if(dialoguetype[i]>9){
3851                                                         realdialoguetype=dialoguetype[i]-10;
3852                                                         special=1;
3853                                                 }
3854                                                 else {
3855                                                         realdialoguetype=dialoguetype[i];
3856                                                         special=0;
3857                                                 }
3858                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
3859                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3860                                                                 whichdialogue=i;
3861                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3862                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3863                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3864                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3865                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
3866                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3867                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
3868                                                                 }
3869                                                                 directing=0;
3870                                                                 indialogue=0;
3871                                                                 dialoguetime=0;
3872                                                                 dialoguegonethrough[i]++;
3873                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3874                                                                         static float gLoc[3];
3875                                                                         static float vel[3];
3876                                                                         XYZ temppos;
3877                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3878                                                                         temppos=temppos-viewer;
3879                                                                         Normalise(&temppos);
3880                                                                         temppos+=viewer;
3881
3882                                                                         gLoc[0]=temppos.x;
3883                                                                         gLoc[1]=temppos.y;
3884                                                                         gLoc[2]=temppos.z;vel[0]=0;
3885                                                                         vel[1]=0;
3886                                                                         vel[2]=0;
3887                                                                         int whichsoundplay;
3888                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3889                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3890                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3891                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3892                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3893                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3894                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3895                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3896                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3897                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3898                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3899                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3900                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3901                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3902                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3903                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3904                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3905                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3906                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3907                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3908                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3909                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3910                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
3911                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
3912                                                                 }
3913                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
3914                                                         }
3915                                                 }
3916                                         }
3917
3918                                         windvar+=multiplier;
3919                                         smoketex+=multiplier;
3920                                         tutorialstagetime+=multiplier;
3921
3922                                         static float hotspotvisual[40];
3923                                         if(numhotspots){
3924                                                 XYZ hotspotsprite;
3925                                                 if(editorenabled)
3926                                                         for(i=0;i<numhotspots;i++)
3927                                                                 hotspotvisual[i]-=multiplier/320;
3928
3929                                                 for(i=0;i<numhotspots;i++){
3930                                                         //if(hotspottype[i]<=10)
3931                                                         while(hotspotvisual[i]<0){
3932                                                                 hotspotsprite=0;
3933                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3934                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3935                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3936                                                                 hotspotsprite+=hotspot[i];
3937                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3938                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3939                                                         }
3940                                                 }
3941
3942                                                 for(i=0;i<numhotspots;i++){
3943                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
3944                                                                 hotspot[i]=player[hotspottype[i]].coords;
3945                                                         }
3946                                                 }
3947                                         }
3948
3949                                         //Tutorial
3950                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3951                                                 tutorialstage++;
3952                                                 tutorialsuccess=0;
3953                                                 if(tutorialstage<=1){
3954                                                         canattack=0;
3955                                                         cananger=0;
3956                                                         reversaltrain=0;
3957                                                 }
3958                                                 if(tutorialstage==1){
3959                                                         tutorialmaxtime=5;
3960                                                 } else if(tutorialstage==2){
3961                                                         tutorialmaxtime=2;
3962                                                 } else if(tutorialstage==3){
3963                                                         tutorialmaxtime=600;
3964                                                 } else if(tutorialstage==4){
3965                                                         tutorialmaxtime=1000;
3966                                                 } else if(tutorialstage==5){
3967                                                         tutorialmaxtime=600;
3968                                                 } else if(tutorialstage==6){
3969                                                         tutorialmaxtime=600;
3970                                                 } else if(tutorialstage==7){
3971                                                         tutorialmaxtime=600;
3972                                                 } else if(tutorialstage==8){
3973                                                         tutorialmaxtime=600;
3974                                                 } else if(tutorialstage==9){
3975                                                         tutorialmaxtime=600;
3976                                                 } else if(tutorialstage==10){
3977                                                         tutorialmaxtime=2;
3978                                                 } else if(tutorialstage==11){
3979                                                         tutorialmaxtime=1000;
3980                                                 } else if(tutorialstage==12){
3981                                                         tutorialmaxtime=1000;
3982                                                 } else if(tutorialstage==13){
3983                                                         tutorialmaxtime=2;
3984                                                 } else if(tutorialstage==14){
3985                                                         tutorialmaxtime=3;
3986
3987                                                         XYZ temp,temp2;
3988
3989                                                         temp.x=1011;
3990                                                         temp.y=84;
3991                                                         temp.z=491;
3992                                                         temp2.x=1025;
3993                                                         temp2.y=75;
3994                                                         temp2.z=447;
3995
3996                                                         player[1].coords=(temp+temp2)/2;
3997
3998                                                         float gLoc[3];
3999                                                         float vel[3];
4000                                                         gLoc[0]=player[1].coords.x;
4001                                                         gLoc[1]=player[1].coords.y;
4002                                                         gLoc[2]=player[1].coords.z;
4003                                                         vel[0]=0;
4004                                                         vel[1]=0;
4005                                                         vel[2]=0;
4006                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4007                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4008                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4009                                                         OPENAL_SetPaused(channels[fireendsound], false);
4010
4011                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4012                                                                 if(Random()%2==0){
4013                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4014                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4015                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4016                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4017                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4018                                                                 }
4019                                                         }
4020
4021                                                 } else if(tutorialstage==15){
4022                                                         tutorialmaxtime=500;
4023                                                 } else if(tutorialstage==16){
4024                                                         tutorialmaxtime=500;
4025                                                 } else if(tutorialstage==17){
4026                                                         tutorialmaxtime=500;
4027                                                 } else if(tutorialstage==18){
4028                                                         tutorialmaxtime=500;
4029                                                 } else if(tutorialstage==19){
4030                                                         tutorialstage=20;
4031                                                         //tutorialmaxtime=500;
4032                                                 } else if(tutorialstage==20){
4033                                                         tutorialmaxtime=500;
4034                                                 } else if(tutorialstage==21){
4035                                                         tutorialmaxtime=500;
4036                                                         if(bonus==cannon){
4037                                                                 bonus=Slicebonus;
4038                                                                 againbonus=1;
4039                                                         }
4040                                                         else againbonus=0;
4041                                                 } else if(tutorialstage==22){
4042                                                         tutorialmaxtime=500;
4043                                                 } else if(tutorialstage==23){
4044                                                         tutorialmaxtime=500;
4045                                                 } else if(tutorialstage==24){
4046                                                         tutorialmaxtime=500;
4047                                                 } else if(tutorialstage==25){
4048                                                         tutorialmaxtime=500;
4049                                                 } else if(tutorialstage==26){
4050                                                         tutorialmaxtime=2;
4051                                                 } else if(tutorialstage==27){
4052                                                         tutorialmaxtime=4;
4053                                                         reversaltrain=1;
4054                                                         cananger=1;
4055                                                         player[1].aitype=attacktypecutoff;
4056                                                 } else if(tutorialstage==28){
4057                                                         tutorialmaxtime=400;
4058                                                 } else if(tutorialstage==29){
4059                                                         tutorialmaxtime=400;
4060                                                         player[0].escapednum=0;
4061                                                 } else if(tutorialstage==30){
4062                                                         tutorialmaxtime=4;
4063                                                         reversaltrain=0;
4064                                                         cananger=0;
4065                                                         player[1].aitype=passivetype;
4066                                                 } else if(tutorialstage==31){
4067                                                         tutorialmaxtime=13;
4068                                                 } else if(tutorialstage==32){
4069                                                         tutorialmaxtime=8;
4070                                                 } else if(tutorialstage==33){
4071                                                         tutorialmaxtime=400;
4072                                                         cananger=1;
4073                                                         canattack=1;
4074                                                         player[1].aitype=attacktypecutoff;
4075                                                 } else if(tutorialstage==34){
4076                                                         tutorialmaxtime=400;
4077                                                 } else if(tutorialstage==35){
4078                                                         tutorialmaxtime=400;
4079                                                 } else if(tutorialstage==36){
4080                                                         tutorialmaxtime=2;
4081                                                         reversaltrain=0;
4082                                                         cananger=0;
4083                                                         player[1].aitype=passivetype;
4084                                                 } else if(tutorialstage==37){
4085                                                         damagedealt=0;
4086                                                         damagetaken=0;
4087                                                         tutorialmaxtime=50;
4088                                                         cananger=1;
4089                                                         canattack=1;
4090                                                         player[1].aitype=attacktypecutoff;
4091                                                 } else if(tutorialstage==38){
4092                                                         tutorialmaxtime=4;
4093                                                         canattack=0;
4094                                                         cananger=0;
4095                                                         player[1].aitype=passivetype;
4096                                                 } else if(tutorialstage==39){
4097                                                         XYZ temp,temp2;
4098
4099                                                         temp.x=1011;
4100                                                         temp.y=84;
4101                                                         temp.z=491;
4102                                                         temp2.x=1025;
4103                                                         temp2.y=75;
4104                                                         temp2.z=447;
4105
4106
4107                                                         weapons.owner[weapons.numweapons]=-1;
4108                                                         weapons.type[weapons.numweapons]=knife;
4109                                                         weapons.damage[weapons.numweapons]=0;
4110                                                         weapons.mass[weapons.numweapons]=1;
4111                                                         weapons.tipmass[weapons.numweapons]=1.2;
4112                                                         weapons.length[weapons.numweapons]=.25;
4113                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4114                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4115
4116                                                         weapons.velocity[weapons.numweapons]=0.1;
4117                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4118                                                         weapons.missed[weapons.numweapons]=1;
4119                                                         weapons.hitsomething[weapons.numweapons]=0;
4120                                                         weapons.freetime[weapons.numweapons]=0;
4121                                                         weapons.firstfree[weapons.numweapons]=1;
4122                                                         weapons.physics[weapons.numweapons]=1;
4123
4124                                                         weapons.numweapons++;
4125                                                 } else if(tutorialstage==40){
4126                                                         tutorialmaxtime=300;
4127                                                 } else if(tutorialstage==41){
4128                                                         tutorialmaxtime=300;
4129                                                 } else if(tutorialstage==42){
4130                                                         tutorialmaxtime=8;
4131                                                 } else if(tutorialstage==43){
4132                                                         tutorialmaxtime=300;
4133                                                 } else if(tutorialstage==44){
4134                                                         weapons.owner[0]=1;
4135                                                         player[0].weaponactive=-1;
4136                                                         player[0].num_weapons=0;
4137                                                         player[1].weaponactive=0;
4138                                                         player[1].num_weapons=1;
4139                                                         player[1].weaponids[0]=0;
4140
4141                                                         cananger=1;
4142                                                         canattack=1;
4143                                                         player[1].aitype=attacktypecutoff;
4144
4145                                                         tutorialmaxtime=300;
4146                                                 } else if(tutorialstage==45){
4147                                                         weapons.owner[0]=1;
4148                                                         player[0].weaponactive=-1;
4149                                                         player[0].num_weapons=0;
4150                                                         player[1].weaponactive=0;
4151                                                         player[1].num_weapons=1;
4152                                                         player[1].weaponids[0]=0;
4153
4154                                                         tutorialmaxtime=300;
4155                                                 } else if(tutorialstage==46){
4156                                                         weapons.owner[0]=1;
4157                                                         player[0].weaponactive=-1;
4158                                                         player[0].num_weapons=0;
4159                                                         player[1].weaponactive=0;
4160                                                         player[1].num_weapons=1;
4161                                                         player[1].weaponids[0]=0;
4162
4163                                                         weapons.type[0]=sword;
4164
4165                                                         tutorialmaxtime=300;
4166                                                 } else if(tutorialstage==47){
4167                                                         tutorialmaxtime=10;
4168
4169                                                         XYZ temp,temp2;
4170
4171                                                         temp.x=1011;
4172                                                         temp.y=84;
4173                                                         temp.z=491;
4174                                                         temp2.x=1025;
4175                                                         temp2.y=75;
4176                                                         temp2.z=447;
4177
4178                                                         weapons.owner[weapons.numweapons]=-1;
4179                                                         weapons.type[weapons.numweapons]=sword;
4180                                                         weapons.damage[weapons.numweapons]=0;
4181                                                         weapons.mass[weapons.numweapons]=1;
4182                                                         weapons.tipmass[weapons.numweapons]=1.2;
4183                                                         weapons.length[weapons.numweapons]=.25;
4184                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4185                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4186
4187                                                         weapons.velocity[weapons.numweapons]=0.1;
4188                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4189                                                         weapons.missed[weapons.numweapons]=1;
4190                                                         weapons.hitsomething[weapons.numweapons]=0;
4191                                                         weapons.freetime[weapons.numweapons]=0;
4192                                                         weapons.firstfree[weapons.numweapons]=1;
4193                                                         weapons.physics[weapons.numweapons]=1;
4194
4195                                                         weapons.owner[0]=1;
4196                                                         weapons.owner[1]=0;
4197                                                         player[0].weaponactive=0;
4198                                                         player[0].num_weapons=1;
4199                                                         player[0].weaponids[0]=1;
4200                                                         player[1].weaponactive=0;
4201                                                         player[1].num_weapons=1;
4202                                                         player[1].weaponids[0]=0;
4203
4204                                                         weapons.numweapons++;
4205                                                 } else if(tutorialstage==48){
4206                                                         canattack=0;
4207                                                         cananger=0;
4208                                                         player[1].aitype=passivetype;
4209
4210                                                         tutorialmaxtime=15;
4211
4212                                                         weapons.owner[0]=1;
4213                                                         weapons.owner[1]=0;
4214                                                         player[0].weaponactive=0;
4215                                                         player[0].num_weapons=1;
4216                                                         player[0].weaponids[0]=1;
4217                                                         player[1].weaponactive=0;
4218                                                         player[1].num_weapons=1;
4219                                                         player[1].weaponids[0]=0;
4220
4221                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4222                                                         else weapons.type[0]=staff;
4223
4224                                                         weapons.numweapons++;
4225                                                 } else if(tutorialstage==49){
4226                                                         canattack=0;
4227                                                         cananger=0;
4228                                                         player[1].aitype=passivetype;
4229
4230                                                         tutorialmaxtime=200;
4231
4232                                                         weapons.position[1]=1000;
4233                                                         weapons.tippoint[1]=1000;
4234
4235                                                         weapons.numweapons=1;
4236                                                         weapons.owner[0]=0;
4237                                                         player[1].weaponactive=-1;
4238                                                         player[1].num_weapons=0;
4239                                                         player[0].weaponactive=0;
4240                                                         player[0].num_weapons=1;
4241                                                         player[0].weaponids[0]=0;
4242
4243                                                         weapons.type[0]=knife;
4244
4245                                                         weapons.numweapons++;
4246                                                 } else if(tutorialstage==50){
4247                                                         tutorialmaxtime=8;
4248
4249                                                         XYZ temp,temp2;
4250                                                         float gLoc[3];
4251                                                         float vel[3];
4252                                                         gLoc[0]=player[1].coords.x;
4253                                                         gLoc[1]=player[1].coords.y;
4254                                                         gLoc[2]=player[1].coords.z;
4255                                                         vel[0]=0;
4256                                                         vel[1]=0;
4257                                                         vel[2]=0;
4258                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4259                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4260                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4261                                                         OPENAL_SetPaused(channels[fireendsound], false);
4262
4263                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4264                                                                 if(Random()%2==0){
4265                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4266                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4267                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4268                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4269                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4270                                                                 }
4271                                                         }
4272
4273                                                         player[1].num_weapons=0;
4274                                                         player[1].weaponstuck=-1;
4275                                                         player[1].weaponactive=-1;
4276
4277                                                         weapons.numweapons=0;
4278
4279                                                         weapons.owner[0]=-1;
4280                                                         weapons.velocity[0]=0.1;
4281                                                         weapons.tipvelocity[0]=-0.1;
4282                                                         weapons.missed[0]=1;
4283                                                         weapons.hitsomething[0]=0;
4284                                                         weapons.freetime[0]=0;
4285                                                         weapons.firstfree[0]=1;
4286                                                         weapons.physics[0]=1;
4287                                                 } else if(tutorialstage==51){
4288                                                         tutorialmaxtime=80000;
4289                                                 }
4290                                                 if(tutorialstage<=51)tutorialstagetime=0;
4291                                         }
4292
4293                                         //Tutorial success
4294                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4295                                                 if(tutorialstage==3){
4296                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
4297                                                 }
4298                                                 if(tutorialstage==4){
4299                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4300                                                 }
4301                                                 if(tutorialstage==5){
4302                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
4303                                                 }
4304                                                 if(tutorialstage==6){
4305                                                         if(player[0].isCrouch())tutorialsuccess=1;
4306                                                 }
4307                                                 if(tutorialstage==7){
4308                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4309                                                 }
4310                                                 if(tutorialstage==8){
4311                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4312                                                 }
4313                                                 if(tutorialstage==9){
4314                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4315                                                 }
4316                                                 if(tutorialstage==11){
4317                                                         if(player[0].isWallJump())tutorialsuccess=1;
4318                                                 }
4319                                                 if(tutorialstage==12){
4320                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4321                                                 }
4322                                                 if(tutorialstage==15){
4323                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4324                                                 }
4325                                                 if(tutorialstage==16){
4326                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4327                                                 }
4328                                                 if(tutorialstage==17){
4329                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4330                                                 }
4331                                                 if(tutorialstage==18){
4332                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4333                                                 }
4334                                                 if(tutorialstage==19){
4335                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4336                                                 }
4337                                                 if(tutorialstage==20){
4338                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4339                                                 }
4340                                                 if(tutorialstage==21){
4341                                                         if(bonus==cannon)tutorialsuccess=1;
4342                                                 }
4343                                                 if(tutorialstage==22){
4344                                                         if(bonus==spinecrusher)tutorialsuccess=1;
4345                                                 }
4346                                                 if(tutorialstage==23){
4347                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4348                                                 }
4349                                                 if(tutorialstage==24){
4350                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4351                                                 }
4352                                                 if(tutorialstage==25){
4353                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4354                                                 }
4355                                                 if(tutorialstage==28){
4356                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4357                                                 }
4358                                                 if(tutorialstage==29){
4359                                                         if(player[0].escapednum==2){
4360                                                                 tutorialsuccess=1;
4361                                                                 reversaltrain=0;
4362                                                                 cananger=0;
4363                                                                 player[1].aitype=passivetype;
4364                                                         }
4365                                                 }
4366                                                 if(tutorialstage==33){
4367                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4368                                                 }
4369                                                 if(tutorialstage==34){
4370                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4371                                                 }
4372                                                 if(tutorialstage==35){
4373                                                         if(animation[player[0].targetanimation].attack==reversal){
4374                                                                 tutorialsuccess=1;
4375                                                                 reversaltrain=0;
4376                                                                 cananger=0;
4377                                                                 player[1].aitype=passivetype;
4378                                                         }
4379                                                 }
4380                                                 if(tutorialstage==40){
4381                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
4382                                                 }
4383                                                 if(tutorialstage==41){
4384                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4385                                                 }
4386                                                 if(tutorialstage==43){
4387                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4388                                                 }
4389                                                 if(tutorialstage==44){
4390                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4391                                                 }
4392                                                 if(tutorialstage==45){
4393                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4394                                                 }
4395                                                 if(tutorialstage==46){
4396                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4397                                                 }
4398                                                 if(tutorialstage==49){
4399                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4400                                                 }
4401                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4402
4403
4404                                                 if(tutorialstagetime==tutorialmaxtime-3){
4405                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4406                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4407                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4408                                                 }
4409
4410                                                 if(tutorialsuccess>=1){
4411                                                         if(tutorialstage==34||tutorialstage==35)
4412                                                                 tutorialstagetime=tutorialmaxtime-1;
4413                                                 }
4414                                         }
4415
4416                                         if(tutoriallevel){
4417                                                 if(tutorialstage<14||tutorialstage>=50){
4418                                                         player[1].coords.y=300;
4419                                                         player[1].velocity=0;
4420                                                 }
4421                                         }
4422
4423                                         if(tutoriallevel!=1){
4424                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4425                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4426                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4427                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4428                                                 }
4429                                         }
4430                                         else
4431                                                 if(bonustime==0){
4432                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4433                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4434                                                         OPENAL_SetPaused(channels[fireendsound], false);
4435                                                 }
4436                                                 if(bonustime==0){
4437                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4438                                                         else bonusnum[bonus]+=0.15;
4439                                                         if(tutoriallevel)bonusvalue=0;
4440                                                         bonusvalue/=bonusnum[bonus];
4441                                                         bonustotal+=bonusvalue;
4442                                                 }
4443                                                 bonustime+=multiplier;
4444
4445                                                 if(environment==snowyenvironment){
4446                                                         precipdelay-=multiplier;
4447                                                         while(precipdelay<0){
4448                                                                 precipdelay+=.04;
4449                                                                 if(!detail)precipdelay+=.04;
4450                                                                 XYZ footvel,footpoint;
4451
4452                                                                 footvel=0;
4453                                                                 footpoint=viewer+viewerfacing*6;
4454                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
4455                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
4456                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
4457                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4458                                                         }
4459                                                 }
4460                                                 for(k=0;k<numplayers;k++){
4461                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4462                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4463
4464                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4465                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4466                                                                 else if(player[k].rotation>player[k].targetrotation){
4467                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4468                                                                 }
4469                                                                 else if(player[k].rotation<player[k].targetrotation){
4470                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4471                                                                 }
4472                                                         }
4473
4474
4475                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4476                                                                 player[k].turnspeed*=2;
4477                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4478                                                                 else if(player[k].rotation>player[k].targetrotation){
4479                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4480                                                                 }
4481                                                                 else if(player[k].rotation<player[k].targetrotation){
4482                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4483                                                                 }
4484                                                                 player[k].turnspeed/=2;
4485                                                         }
4486
4487                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4488                                                                 player[k].turnspeed*=4;
4489                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4490                                                                 else if(player[k].rotation>player[k].targetrotation){
4491                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4492                                                                 }
4493                                                                 else if(player[k].rotation<player[k].targetrotation){
4494                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4495                                                                 }
4496                                                                 player[k].turnspeed/=4;
4497                                                         }
4498
4499                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
4500                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4501
4502                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4503                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4504                                                                         bool tempcollide=0;
4505
4506                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
4507                                                                         if(player[k].collide>1)player[k].collide=1;
4508                                                                         player[k].collide-=multiplier*30;
4509
4510                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4511                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4512                                                                         }
4513                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4514                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4515                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4516                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4517                                                                                                 lowpoint=player[k].coords;
4518                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4519                                                                                                 else lowpoint.y+=1.3;
4520                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4521                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4522                                                                                                 }
4523                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4524                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4525                                                                                                 */
4526                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4527                                                                                                         flatfacing=lowpoint-player[k].coords;
4528                                                                                                         player[k].coords=lowpoint;
4529                                                                                                         player[k].coords.y-=1.3;
4530                                                                                                         player[k].collide=1;
4531                                                                                                         tempcollide=1;
4532                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4533                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4534                                                                                                                 tempcoords1=lowpoint;
4535                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4536                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4537                                                                                                                         player[k].target=0;
4538                                                                                                                         player[k].targetanimation=walljumpleftanim;
4539                                                                                                                         player[k].targetframe=0;
4540                                                                                                                         float gLoc[3];
4541                                                                                                                         float vel[3];
4542                                                                                                                         gLoc[0]=player[k].coords.x;
4543                                                                                                                         gLoc[1]=player[k].coords.y;
4544                                                                                                                         gLoc[2]=player[k].coords.z;
4545                                                                                                                         vel[0]=0;
4546                                                                                                                         vel[1]=0;
4547                                                                                                                         vel[2]=0;
4548                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4549                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4550                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4551                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4552                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4553
4554                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4555                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4556                                                                                                                         player[k].rotation*=360/6.28;
4557                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4558                                                                                                                         player[k].targetrotation=player[k].rotation;
4559                                                                                                                         player[k].lowrotation=player[k].rotation;
4560                                                                                                                         if(k==0)numwallflipped++;
4561                                                                                                                 }
4562                                                                                                                 else
4563                                                                                                                 {
4564                                                                                                                         lowpoint=tempcoords1;
4565                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4566                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4567                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4568                                                                                                                                 player[k].target=0;
4569                                                                                                                                 player[k].targetanimation=walljumprightanim;
4570                                                                                                                                 player[k].targetframe=0;
4571                                                                                                                                 float gLoc[3];
4572                                                                                                                                 float vel[3];
4573                                                                                                                                 gLoc[0]=player[k].coords.x;
4574                                                                                                                                 gLoc[1]=player[k].coords.y;
4575                                                                                                                                 gLoc[2]=player[k].coords.z;
4576                                                                                                                                 vel[0]=0;
4577                                                                                                                                 vel[1]=0;
4578                                                                                                                                 vel[2]=0;
4579                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4580                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4581                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4582                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4583                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4584
4585                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4586                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4587                                                                                                                                 player[k].rotation*=360/6.28;
4588                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4589                                                                                                                                 player[k].targetrotation=player[k].rotation;
4590                                                                                                                                 player[k].lowrotation=player[k].rotation;
4591                                                                                                                                 if(k==0)numwallflipped++;
4592                                                                                                                         }
4593                                                                                                                         else
4594                                                                                                                         {
4595                                                                                                                                 lowpoint=tempcoords1;
4596                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
4597                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4598                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4599                                                                                                                                         player[k].target=0;
4600                                                                                                                                         player[k].targetanimation=walljumpbackanim;
4601                                                                                                                                         player[k].targetframe=0;
4602                                                                                                                                         float gLoc[3];
4603                                                                                                                                         float vel[3];
4604                                                                                                                                         gLoc[0]=player[k].coords.x;
4605                                                                                                                                         gLoc[1]=player[k].coords.y;
4606                                                                                                                                         gLoc[2]=player[k].coords.z;
4607                                                                                                                                         vel[0]=0;
4608                                                                                                                                         vel[1]=0;
4609                                                                                                                                         vel[2]=0;
4610                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4611                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4612                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4613                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4614                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4615
4616                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4617                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4618                                                                                                                                         player[k].rotation*=360/6.28;
4619                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4620                                                                                                                                         player[k].targetrotation=player[k].rotation;
4621                                                                                                                                         player[k].lowrotation=player[k].rotation;
4622                                                                                                                                         if(k==0)numwallflipped++;
4623                                                                                                                                 }
4624                                                                                                                                 else
4625                                                                                                                                 {
4626                                                                                                                                         lowpoint=tempcoords1;
4627                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
4628                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4629                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4630                                                                                                                                                 player[k].target=0;
4631                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
4632                                                                                                                                                 player[k].targetframe=0;
4633                                                                                                                                                 float gLoc[3];
4634                                                                                                                                                 float vel[3];
4635                                                                                                                                                 gLoc[0]=player[k].coords.x;
4636                                                                                                                                                 gLoc[1]=player[k].coords.y;
4637                                                                                                                                                 gLoc[2]=player[k].coords.z;
4638                                                                                                                                                 vel[0]=0;
4639                                                                                                                                                 vel[1]=0;
4640                                                                                                                                                 vel[2]=0;
4641                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4642                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4643                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4644                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4645                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4646
4647                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4648                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4649                                                                                                                                                 player[k].rotation*=360/6.28;
4650                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4651                                                                                                                                                 player[k].rotation+=180;
4652                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4653                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4654                                                                                                                                                 if(k==0)numwallflipped++;
4655                                                                                                                                         }
4656                                                                                                                                 }
4657                                                                                                                         }
4658                                                                                                                 }
4659                                                                                                         }
4660                                                                                                 }
4661                                                                                         }
4662                                                                                         else if(objects.type[i]==rocktype){
4663                                                                                                 lowpoint2=player[k].coords;
4664                                                                                                 lowpoint=player[k].coords;
4665                                                                                                 lowpoint.y+=2;
4666                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4667                                                                                                         player[k].coords=colpoint;
4668                                                                                                         player[k].collide=1;
4669                                                                                                         tempcollide=1;
4670
4671                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4672                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4673
4674                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4675                                                                                                                 player[k].target=0;
4676                                                                                                                 player[k].targetframe=0;
4677                                                                                                                 player[k].onterrain=1;
4678
4679                                                                                                                 if(player[k].id==0){
4680                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
4681                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
4682                                                                                                                 }
4683
4684                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4685                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
4686                                                                                                                         player[k].targetanimation=player[k].getLanding();
4687                                                                                                                         float gLoc[3];
4688                                                                                                                         float vel[3];
4689                                                                                                                         gLoc[0]=player[k].coords.x;
4690                                                                                                                         gLoc[1]=player[k].coords.y;
4691                                                                                                                         gLoc[2]=player[k].coords.z;
4692                                                                                                                         vel[0]=player[k].velocity.x;
4693                                                                                                                         vel[1]=player[k].velocity.y;
4694                                                                                                                         vel[2]=player[k].velocity.z;
4695                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
4696                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4697                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
4698                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
4699                                                                                                                         if(k==0){
4700                                                                                                                                 envsound[numenvsounds]=player[k].coords;
4701                                                                                                                                 envsoundvol[numenvsounds]=16;
4702                                                                                                                                 envsoundlife[numenvsounds]=.4;
4703                                                                                                                                 numenvsounds++;
4704                                                                                                                         }
4705
4706                                                                                                                 }
4707                                                                                                         }
4708                                                                                                 }
4709                                                                                         }
4710                                                                                 }
4711                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4712                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4713                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4714                                                                                                 lowpoint=player[k].coords;
4715                                                                                                 lowpoint.y+=1.35;
4716                                                                                                 if(objects.type[i]!=rocktype)
4717                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4718                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4719                                                                                                                 player[k].coords=lowpoint;
4720                                                                                                                 player[k].coords.y-=1.35;
4721                                                                                                                 player[k].collide=1;
4722
4723                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4724                                                                                                                         lowpoint=player[k].coords;
4725                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4726                                                                                                                         lowpoint=player[k].coords;
4727                                                                                                                         lowpoint.y+=.05;
4728                                                                                                                         facing=0;
4729                                                                                                                         facing.z=-1;
4730                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4731                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
4732                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4733                                                                                                                         if(whichhit!=-1){
4734                                                                                                                                 lowpoint=player[k].coords;
4735                                                                                                                                 lowpoint.y+=.1;
4736                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4737                                                                                                                                 lowpoint2=lowpoint;
4738                                                                                                                                 lowpointtarget2=lowpointtarget;
4739                                                                                                                                 lowpoint3=lowpoint;
4740                                                                                                                                 lowpointtarget3=lowpointtarget;
4741                                                                                                                                 lowpoint4=lowpoint;
4742                                                                                                                                 lowpointtarget4=lowpointtarget;
4743                                                                                                                                 lowpoint5=lowpoint;
4744                                                                                                                                 lowpointtarget5=lowpointtarget;
4745                                                                                                                                 lowpoint6=lowpoint;
4746                                                                                                                                 lowpointtarget6=lowpointtarget;
4747                                                                                                                                 lowpoint7=lowpoint;
4748                                                                                                                                 lowpointtarget7=lowpoint;
4749                                                                                                                                 lowpoint2.x+=.1;
4750                                                                                                                                 lowpointtarget2.x+=.1;
4751                                                                                                                                 lowpoint3.z+=.1;
4752                                                                                                                                 lowpointtarget3.z+=.1;
4753                                                                                                                                 lowpoint4.x-=.1;
4754                                                                                                                                 lowpointtarget4.x-=.1;
4755                                                                                                                                 lowpoint5.z-=.1;
4756                                                                                                                                 lowpointtarget5.z-=.1;
4757                                                                                                                                 lowpoint6.y+=45/13;
4758                                                                                                                                 lowpointtarget6.y+=45/13;
4759                                                                                                                                 lowpointtarget6+=facing*.6;
4760                                                                                                                                 lowpointtarget7.y+=90/13;
4761                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4762                                                                                                                                 if(objects.friction[i]>.5)
4763                                                                                                                                         if(whichhit!=-1){
4764                                                                                                                                                 //if(k==0){
4765                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4766                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4767                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4768                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4769                                                                                                                                                                         for(j=0;j<45;j++){
4770                                                                                                                                                                                 lowpoint=player[k].coords;
4771                                                                                                                                                                                 lowpoint.y+=(float)j/13;
4772                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4773                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4774                                                                                                                                                                                         if(j<=6){
4775                                                                                                                                                                                                 j=100;
4776                                                                                                                                                                                         }
4777                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4778                                                                                                                                                                                         j=100;
4779                                                                                                                                                                                         }*/
4780                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
4781                                                                                                                                                                                                 j=100;
4782                                                                                                                                                                                         }
4783                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4784                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4785                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4786                                                                                                                                                                                                         lowpoint=player[k].coords;
4787                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
4788                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
4789                                                                                                                                                                                                         flatfacing=player[k].coords;
4790                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4791                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
4792                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4793
4794                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
4795                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4796                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4797                                                                                                                                                                                                                 }
4798                                                                                                                                                                                                                 float gLoc[3];
4799                                                                                                                                                                                                                 float vel[3];
4800                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
4801                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
4802                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
4803                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
4804                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
4805                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
4806                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4807                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4808                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
4809                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
4810
4811                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4812                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4813                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
4814                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4815                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4816                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4817
4818                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
4819                                                                                                                                                                                                                 player[k].velocity=0;
4820
4821                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4822                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
4823                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
4824                                                                                                                                                                                                                         player[k].jumppower=0;
4825                                                                                                                                                                                                                         player[k].jumpclimb=1;
4826                                                                                                                                                                                                                 }
4827                                                                                                                                                                                                                 player[k].transspeed=6;
4828                                                                                                                                                                                                                 player[k].target=0;
4829
4830                                                                                                                                                                                                                 //player[k].currentframe=1;
4831                                                                                                                                                                                                                 player[k].targetframe=1;
4832                                                                                                                                                                                                                 if(j>25){
4833                                                                                                                                                                                                                         //player[k].currentframe=0;
4834                                                                                                                                                                                                                         player[k].targetframe=0;
4835                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
4836                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
4837                                                                                                                                                                                                                         player[k].jumppower=0;
4838                                                                                                                                                                                                                 }
4839                                                                                                                                                                                                         }
4840                                                                                                                                                                                                         j=100;
4841                                                                                                                                                                                                 }
4842                                                                                                                                                                                         }
4843                                                                                                                                                                                 }
4844                                                                                                                                                                         }
4845                                                                                                                                                                         //}
4846                                                                                                                                         }
4847                                                                                                                         }
4848                                                                                                                 }
4849                                                                                                         }
4850                                                                                         }
4851                                                                                         if(player[k].collide<=0){
4852                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4853                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4854                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4855                                                                                                                 player[k].targetanimation=jumpdownanim;
4856                                                                                                                 player[k].targetframe=0;
4857                                                                                                                 player[k].target=0;
4858
4859                                                                                                                 float gLoc[3];
4860                                                                                                                 float vel[3];
4861                                                                                                                 gLoc[0]=player[k].coords.x;
4862                                                                                                                 gLoc[1]=player[k].coords.y;
4863                                                                                                                 gLoc[2]=player[k].coords.z;
4864                                                                                                                 vel[0]=player[k].velocity.x;
4865                                                                                                                 vel[1]=player[k].velocity.y;
4866                                                                                                                 vel[2]=player[k].velocity.z;
4867                                                                                                                 if(k==0){
4868                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4869                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4870                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
4871                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
4872                                                                                                                 }
4873                                                                                                         }
4874                                                                                                         player[k].velocity.y+=gravity;
4875                                                                                                 }
4876                                                                                         }
4877                                                                 }
4878                                                         }
4879                                                         player[k].realoldcoords=player[k].coords;
4880                                                 }
4881
4882                                                 static XYZ oldviewer;
4883
4884                                                 if(indialogue==-1){
4885                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
4886                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
4887                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
4888                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
4889                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
4890                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
4891                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
4892                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
4893                                                 }
4894                                                 else
4895                                                 {
4896                                                         player[0].forwardkeydown=0;
4897                                                         player[0].leftkeydown=0;
4898                                                         player[0].backkeydown=0;
4899                                                         player[0].rightkeydown=0;
4900                                                         player[0].jumpkeydown=0;
4901                                                         player[0].crouchkeydown=0;
4902                                                         player[0].drawkeydown=0;
4903                                                         player[0].throwkeydown=0;
4904                                                 }
4905
4906                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4907
4908
4909                                                 static bool endkeydown;
4910                                                 if(indialogue!=-1){
4911                                                         cameramode=1;
4912                                                         if(directing){
4913                                                                 facing=0;
4914                                                                 facing.z=-1;
4915
4916                                                                 facing=DoRotation(facing,-rotation2,0,0);
4917                                                                 facing=DoRotation(facing,0,0-rotation,0);
4918
4919                                                                 flatfacing=0;
4920                                                                 flatfacing.z=-1;
4921
4922                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4923
4924                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
4925                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
4926                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4927                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4928                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
4929                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
4930                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
4931                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
4932                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
4933                                                                                 int whichend;
4934                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
4935                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
4936                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
4937                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
4938                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
4939                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
4940                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
4941                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
4942                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
4943                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
4944                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
4945                                                                                 if(whichend!=-1){
4946                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
4947                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
4948                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4949                                                                                 }
4950                                                                                 if(whichend==-1){
4951                                                                                         participantfocus[whichdialogue][indialogue]=-1;
4952                                                                                 }
4953                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
4954                                                                                         indialogue=-1;
4955                                                                                         directing=0;
4956                                                                                         cameramode=0;
4957                                                                                 }
4958                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
4959                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4960                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4961                                                                                 indialogue++;
4962                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
4963                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
4964                                                                                                 static float gLoc[3];
4965                                                                                                 static float vel[3];
4966                                                                                                 XYZ temppos;
4967                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4968                                                                                                 temppos=temppos-viewer;
4969                                                                                                 Normalise(&temppos);
4970                                                                                                 temppos+=viewer;
4971
4972                                                                                                 gLoc[0]=temppos.x;
4973                                                                                                 gLoc[1]=temppos.y;
4974                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
4975                                                                                                 vel[1]=0;
4976                                                                                                 vel[2]=0;
4977                                                                                                 int whichsoundplay;
4978                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4979                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4980                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4981                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4982                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4983                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4984                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4985                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4986                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4987                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4988                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4989                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4990                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4991                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4992                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4993                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4994                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4995                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4996                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4997                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4998                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4999                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5000                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5001                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5002                                                                                         }
5003                                                                                 }
5004
5005                                                                                 for(j=0;j<numplayers;j++){
5006                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5007                                                                                 }
5008
5009                                                                                 endkeydown=1;
5010                                                                         }
5011                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5012                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5013                                                                                 )){
5014                                                                                         int whichend;
5015                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5016                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5017                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5018                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5019                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5020                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5021                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5022                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5023                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5024                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5025                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
5026                                                                                 }
5027                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5028                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5029                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5030                                                                                                 endkeydown=0;
5031                                                                                         }
5032                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5033                                                                                                 indialogue=-1;
5034                                                                                                 directing=0;
5035                                                                                                 cameramode=0;
5036                                                                                         }
5037                                                         }
5038                                                         if(!directing){
5039                                                                 OPENAL_SetPaused(channels[whooshsound], true);
5040                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
5041                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5042                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5043                                                                 }
5044                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5045                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5046                                                                 if(dialoguetime>0.5)
5047                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5048                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5049                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5050                                                                                         indialogue++;
5051                                                                                         endkeydown=1;
5052                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
5053                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5054                                                                                                         static float gLoc[3];
5055                                                                                                         static float vel[3];
5056                                                                                                         XYZ temppos;
5057                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5058                                                                                                         temppos=temppos-viewer;
5059                                                                                                         Normalise(&temppos);
5060                                                                                                         temppos+=viewer;
5061
5062                                                                                                         gLoc[0]=temppos.x;
5063                                                                                                         gLoc[1]=temppos.y;
5064                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
5065                                                                                                         vel[1]=0;
5066                                                                                                         vel[2]=0;
5067                                                                                                         int whichsoundplay;
5068                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5069                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5070                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5071                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5072                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5073                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5074                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5075                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5076                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5077                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5078                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5079                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5080                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5081                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5082                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5083                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5084                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5085                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5086                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5087                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5088                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5089                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5090                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5091                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5092                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5093                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5094                                                                                                         }
5095                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
5096                                                                                                                 hotspot[numhotspots]=player[0].coords;
5097                                                                                                                 hotspotsize[numhotspots]=10;
5098                                                                                                                 hotspottype[numhotspots]=-1;
5099
5100                                                                                                                 numhotspots++;
5101                                                                                                         }
5102                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
5103                                                                                                                 hostile=1;
5104                                                                                                         }
5105
5106                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
5107                                                                                                                 indialogue=-1;
5108                                                                                                                 directing=0;
5109                                                                                                                 cameramode=0;
5110                                                                                                         }
5111                                                                                                 }
5112                                                                                         }
5113                                                                                 }
5114                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5115                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5116                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5117                                                                                                 endkeydown=0;
5118                                                                                         }
5119                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5120                                                                                                 indialogue=-1;
5121                                                                                                 directing=0;
5122                                                                                                 cameramode=0;
5123                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5124                                                                                                         hostile=1;
5125                                                                                                 }
5126                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5127                                                                                                         windialogue=1;
5128                                                                                                 }
5129                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5130                                                                                                         hostile=1;
5131                                                                                                         for(i=1;i<numplayers;i++){
5132                                                                                                                 player[i].aitype = attacktypecutoff;
5133                                                                                                         }
5134                                                                                                 }
5135                                                                                         }
5136                                                         }
5137                                                 }
5138
5139                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5140                                                 else oldbuttondialogue=1;
5141
5142                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
5143
5144                                                 if(!player[0].jumpkeydown){
5145                                                         player[0].jumptogglekeydown=0;
5146                                                 }
5147                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5148
5149
5150                                                 dialoguetime+=multiplier;
5151                                                 skybox.cloudmove+=multiplier;
5152                                                 hawkrotation+=multiplier*25;
5153                                                 realhawkcoords=0;
5154                                                 realhawkcoords.x=25;
5155                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5156                                                 hawkcalldelay-=multiplier/2;
5157
5158                                                 if(hawkcalldelay<=0)
5159                                                 {
5160                                                         static float gLoc[3];
5161                                                         static float vel[3];
5162                                                         gLoc[0]=realhawkcoords.x;
5163                                                         gLoc[1]=realhawkcoords.y;
5164                                                         gLoc[2]=realhawkcoords.z;
5165                                                         vel[0]=0;
5166                                                         vel[1]=0;
5167                                                         vel[2]=0;
5168                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5169                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5170                                                         OPENAL_SetVolume(channels[hawksound], 128);
5171                                                         OPENAL_SetPaused(channels[hawksound], false);
5172
5173                                                         hawkcalldelay=16+abs(Random()%8);
5174                                                 }
5175                                                 static float temptexdetail;
5176
5177
5178                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5179                                                         player[0].damagetolerance=200000;
5180                                                         player[0].damage=0;
5181                                                         player[0].burnt=0;
5182                                                         player[0].permanentdamage=0;
5183                                                         player[0].superpermanentdamage=0;
5184                                                         /*
5185                                                         int whichchar;
5186                                                         whichchar = abs(Random()%7);
5187                                                         registrationname[whichchar]+=1;
5188                                                         */
5189                                                 }
5190
5191                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5192                                                         environment++;
5193                                                         if(environment>2)environment=0;
5194                                                         Setenvironment(environment);
5195
5196                                                         envtogglekeydown=1;
5197                                                 }
5198
5199
5200                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5201                                                         envtogglekeydown=0;
5202                                                 }
5203
5204                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5205                                                         cameramode=1-cameramode;
5206                                                         cameratogglekeydown=1;
5207                                                 }
5208
5209                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5210                                                         cameratogglekeydown=0;
5211                                                 }
5212
5213                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5214                                                         if(player[0].num_weapons>0){
5215                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5216                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5217                                                                 else weapons.type[player[0].weaponids[0]]=sword;
5218                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
5219                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
5220                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5221                                                                         weapons.length[player[0].weaponids[0]]=.8;
5222                                                                 }
5223                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5224                                                                         weapons.mass[player[0].weaponids[0]]=2;
5225                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5226                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5227                                                                 }
5228
5229                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
5230                                                                         weapons.mass[player[0].weaponids[0]]=1;
5231                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
5232                                                                         weapons.length[player[0].weaponids[0]]=.25;
5233                                                                 }
5234                                                         }
5235                                                         detailtogglekeydown=1;
5236                                                 }
5237
5238                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5239                                                         int closest=-1;
5240                                                         float closestdist=-1;
5241                                                         float distance;
5242                                                         if(numplayers>1)
5243                                                                 for(i=1;i<numplayers;i++){
5244                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5245                                                                         if(closestdist==-1||distance<closestdist){
5246                                                                                 closestdist=distance;
5247                                                                                 closest=i;
5248                                                                         }
5249                                                                 }
5250                                                                 if(closest!=-1){
5251                                                                         if(player[closest].num_weapons)
5252                                                                         {
5253                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5254                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5255                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
5256                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5257                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5258                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5259                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5260                                                                                 }
5261                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5262                                                                                         weapons.mass[player[0].weaponids[0]]=2;
5263                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5264                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5265                                                                                 }
5266                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5267                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5268                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5269                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5270                                                                                 }
5271                                                                         }
5272                                                                         if(!player[closest].num_weapons)
5273                                                                         {
5274                                                                                 player[closest].weaponids[0]=weapons.numweapons;
5275                                                                                 weapons.owner[weapons.numweapons]=closest;
5276                                                                                 weapons.type[weapons.numweapons]=knife;
5277                                                                                 weapons.damage[weapons.numweapons]=0;
5278                                                                                 weapons.numweapons++;
5279                                                                                 player[closest].num_weapons=1;
5280                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5281                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5282                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5283                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5284                                                                                 }
5285                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5286                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5287                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5288                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5289                                                                                 }
5290                                                                         }
5291                                                                 }
5292                                                                 detailtogglekeydown=1;
5293                                                 }
5294
5295                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5296                                                         int closest=-1;
5297                                                         float closestdist=-1;
5298                                                         float distance;
5299                                                         if(numplayers>1)
5300                                                                 for(i=1;i<numplayers;i++){
5301                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5302                                                                         if(closestdist==-1||distance<closestdist){
5303                                                                                 closestdist=distance;
5304                                                                                 closest=i;
5305                                                                         }
5306                                                                 }
5307
5308                                                                 player[closest].rotation+=multiplier*50;
5309                                                                 player[closest].targetrotation=player[closest].rotation;
5310                                                 }
5311
5312
5313                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5314                                                         int closest=-1;
5315                                                         float closestdist=-1;
5316                                                         float distance;
5317                                                         if(numplayers>1)
5318                                                                 for(i=1;i<numplayers;i++){
5319                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5320                                                                         if(closestdist==-1||distance<closestdist){
5321                                                                                 closestdist=distance;
5322                                                                                 closest=i;
5323                                                                         }
5324                                                                 }
5325                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5326
5327                                                                 if(closest!=-1){
5328                                                                         player[closest].whichskin++;
5329                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
5330                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5331
5332                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5333                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5334                                                                 }
5335
5336                                                                 if(player[closest].numclothes){
5337                                                                         for(i=0;i<player[closest].numclothes;i++){
5338                                                                                 tintr=player[closest].clothestintr[i];
5339                                                                                 tintg=player[closest].clothestintg[i];
5340                                                                                 tintb=player[closest].clothestintb[i];
5341                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5342                                                                         }
5343                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5344                                                                 }
5345
5346                                                                 detailtogglekeydown=1;
5347                                                 }
5348
5349                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5350                                                         int closest=-1;
5351                                                         float closestdist=-1;
5352                                                         float distance;
5353                                                         if(numplayers>1)
5354                                                                 for(i=1;i<numplayers;i++){
5355                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5356                                                                         if(closestdist==-1||distance<closestdist){
5357                                                                                 closestdist=distance;
5358                                                                                 closest=i;
5359                                                                         }
5360                                                                 }
5361                                                                 if(closest!=-1){
5362                                                                         if(player[closest].creature==wolftype){
5363                                                                                 headprop=player[closest].proportionhead.x/1.1;
5364                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
5365                                                                                 armprop=player[closest].proportionarms.x/1.1;
5366                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5367                                                                         }
5368
5369                                                                         if(player[closest].creature==rabbittype){
5370                                                                                 headprop=player[closest].proportionhead.x/1.2;
5371                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
5372                                                                                 armprop=player[closest].proportionarms.x/1.00;
5373                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5374                                                                         }
5375
5376
5377                                                                         if(player[closest].creature==rabbittype){
5378                                                                                 player[closest].skeleton.id=closest;
5379                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5380                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5381                                                                                 player[closest].whichskin=0;
5382                                                                                 player[closest].creature=wolftype;
5383
5384                                                                                 player[closest].proportionhead=1.1;
5385                                                                                 player[closest].proportionbody=1.1;
5386                                                                                 player[closest].proportionarms=1.1;
5387                                                                                 player[closest].proportionlegs=1.1;
5388                                                                                 player[closest].proportionlegs.y=1.1;
5389                                                                                 player[closest].scale=.23*5*player[0].scale;
5390
5391                                                                                 player[closest].damagetolerance=300;
5392                                                                         }
5393                                                                         else
5394                                                                         {
5395                                                                                 player[closest].skeleton.id=closest;
5396                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5397                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5398                                                                                 player[closest].whichskin=0;
5399                                                                                 player[closest].creature=rabbittype;
5400
5401                                                                                 player[closest].proportionhead=1.2;
5402                                                                                 player[closest].proportionbody=1.05;
5403                                                                                 player[closest].proportionarms=1.00;
5404                                                                                 player[closest].proportionlegs=1.1;
5405                                                                                 player[closest].proportionlegs.y=1.05;
5406                                                                                 player[closest].scale=.2*5*player[0].scale;
5407
5408                                                                                 player[closest].damagetolerance=200;
5409                                                                         }
5410
5411                                                                         if(player[closest].creature==wolftype){
5412                                                                                 player[closest].proportionhead=1.1*headprop;
5413                                                                                 player[closest].proportionbody=1.1*bodyprop;
5414                                                                                 player[closest].proportionarms=1.1*armprop;
5415                                                                                 player[closest].proportionlegs=1.1*legprop;
5416                                                                         }
5417
5418                                                                         if(player[closest].creature==rabbittype){
5419                                                                                 player[closest].proportionhead=1.2*headprop;
5420                                                                                 player[closest].proportionbody=1.05*bodyprop;
5421                                                                                 player[closest].proportionarms=1.00*armprop;
5422                                                                                 player[closest].proportionlegs=1.1*legprop;
5423                                                                                 player[closest].proportionlegs.y=1.05*legprop;
5424                                                                         }
5425
5426                                                                 }
5427                                                                 detailtogglekeydown=1;
5428                                                 }
5429
5430                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5431                                                         detailtogglekeydown=0;
5432                                                 }
5433
5434                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5435                                                         slomo=1-slomo;
5436                                                         slomodelay=1000;
5437                                                         slomotogglekeydown=1;
5438                                                 }
5439
5440
5441                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5442                                                         int closest=-1;
5443                                                         float closestdist=-1;
5444                                                         float distance;
5445                                                         XYZ flatfacing2,flatvelocity2;
5446                                                         XYZ blah;
5447                                                         if(numplayers>1)
5448                                                                 for(i=1;i<numplayers;i++){
5449                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5450                                                                         if(distance<144&&!player[i].headless)
5451                                                                                 if(closestdist==-1||distance<closestdist){
5452                                                                                         closestdist=distance;
5453                                                                                         closest=i;
5454                                                                                         blah = player[i].coords;
5455                                                                                 }
5456                                                                 }
5457
5458                                                                 if(closest!=-1){
5459                                                                         XYZ headspurtdirection;
5460                                                                         int i = player[closest].skeleton.jointlabels[head];
5461                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
5462                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5463                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5464                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5465                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5466                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5467                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5468                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5469                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5470                                                                                 Normalise(&headspurtdirection);
5471                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5472                                                                                 flatvelocity2+=headspurtdirection*8;
5473                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5474                                                                         }
5475                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5476
5477                                                                         float gLoc[3];
5478                                                                         float vel[3];
5479                                                                         gLoc[0]=blah.x;
5480                                                                         gLoc[1]=blah.y;
5481                                                                         gLoc[2]=blah.z;
5482                                                                         vel[0]=0;
5483                                                                         vel[1]=0;
5484                                                                         vel[2]=0;
5485                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5486                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5487                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5488                                                                         OPENAL_SetPaused(channels[splattersound], false);
5489
5490                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5491                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5492                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
5493                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5494
5495                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5496                                                                         player[closest].RagDoll(0);
5497                                                                         player[closest].dead=2;
5498                                                                         player[closest].headless=1;
5499                                                                         player[closest].DoBloodBig(3,165);
5500
5501                                                                         camerashake+=.3;
5502                                                                 }
5503
5504                                                                 explodetogglekeydown=1;
5505                                                 }
5506
5507                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5508                                                         int closest=-1;
5509                                                         float closestdist=-1;
5510                                                         float distance;
5511                                                         XYZ flatfacing2,flatvelocity2;
5512                                                         XYZ blah;
5513                                                         if(numplayers>1)
5514                                                                 for(i=1;i<numplayers;i++){
5515                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5516                                                                         if(distance<144)
5517                                                                                 if(closestdist==-1||distance<closestdist){
5518                                                                                         closestdist=distance;
5519                                                                                         closest=i;
5520                                                                                         blah=player[i].coords;
5521                                                                                 }
5522                                                                 }
5523
5524                                                                 if(closest!=-1){
5525                                                                         float gLoc[3];
5526                                                                         float vel[3];
5527                                                                         gLoc[0]=blah.x;
5528                                                                         gLoc[1]=blah.y;
5529                                                                         gLoc[2]=blah.z;
5530                                                                         vel[0]=0;
5531                                                                         vel[1]=0;
5532                                                                         vel[2]=0;
5533
5534                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5535                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5536                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5537                                                                         OPENAL_SetPaused(channels[splattersound], false);
5538
5539                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5540                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5541                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
5542                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5543
5544                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5545                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5546                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5547                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5548                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5549                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5550                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5551                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5552                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5553                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5554                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5555                                                                         }
5556
5557                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5558                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5559                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5560                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5561                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5562                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5563                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5564                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5565                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5566                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5567                                                                         }
5568
5569                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5570                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5571                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5572                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5573                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5574                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5575                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5576                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5577                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5578                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5579                                                                         }
5580
5581                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5582                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5583                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5584                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5585                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5586                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5587                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5588                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5589                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5590                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5591                                                                         }
5592
5593                                                                         XYZ temppos;
5594                                                                         for(j=0;j<numplayers; j++){
5595                                                                                 if(j!=closest){
5596                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5597                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5598                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5599                                                                                                 player[j].skeleton.longdead=0;
5600                                                                                                 player[j].RagDoll(0);
5601                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
5602                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
5603                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
5604                                                                                                                 flatvelocity2=temppos-player[closest].coords;
5605                                                                                                                 Normalise(&flatvelocity2);
5606                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5607                                                                                                         }
5608                                                                                                 }
5609                                                                                         }
5610                                                                                 }
5611                                                                         }
5612
5613                                                                         player[closest].DoDamage(10000);
5614                                                                         player[closest].RagDoll(0);
5615                                                                         player[closest].dead=2;
5616                                                                         player[closest].coords=20;
5617                                                                         player[closest].skeleton.free=2;
5618
5619                                                                         camerashake+=.6;
5620
5621                                                                 }
5622
5623                                                                 explodetogglekeydown=1;
5624                                                 }
5625
5626                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
5627                                                         explodetogglekeydown=0;
5628                                                 }
5629
5630
5631                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
5632                                                         slomotogglekeydown=0;
5633                                                 }
5634
5635
5636                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
5637                                                         player[0].onfire=1-player[0].onfire;
5638                                                         if(player[0].onfire){
5639                                                                 player[0].CatchFire();
5640                                                         }
5641                                                         if(!player[0].onfire){
5642                                                                 float gLoc[3];
5643                                                                 float vel[3];
5644                                                                 gLoc[0]=player[0].coords.x;
5645                                                                 gLoc[1]=player[0].coords.y;
5646                                                                 gLoc[2]=player[0].coords.z;
5647                                                                 vel[0]=0;
5648                                                                 vel[1]=0;
5649                                                                 vel[2]=0;
5650                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5651                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5652                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
5653                                                                 OPENAL_SetPaused(channels[fireendsound], false);
5654                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
5655                                                         }
5656                                                         slomotogglekeydown=1;
5657                                                 }
5658
5659
5660                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
5661                                                         int closest=-1;
5662                                                         float closestdist=-1;
5663                                                         float distance;
5664                                                         if(numplayers>1)
5665                                                                 for(i=1;i<numplayers;i++){
5666                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5667                                                                         if(closestdist==-1||distance<closestdist){
5668                                                                                 closestdist=distance;
5669                                                                                 closest=i;
5670                                                                         }
5671                                                                 }
5672                                                                 if(closestdist>0&&closest>=0){
5673                                                                         //player[closest]=player[numplayers-1];
5674                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
5675                                                                         numplayers--;
5676                                                                 }
5677                                                                 drawmodetogglekeydown=1;
5678                                                 }
5679
5680                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5681                                                         int closest=-1;
5682                                                         float closestdist=-1;
5683                                                         float distance;
5684                                                         if(max_objects>1)
5685                                                                 for(i=1;i<max_objects;i++){
5686                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
5687                                                                         if(closestdist==-1||distance<closestdist){
5688                                                                                 closestdist=distance;
5689                                                                                 closest=i;
5690                                                                         }
5691                                                                 }
5692                                                                 if(closestdist>0&&closest>=0){
5693                                                                         objects.position[closest].y-=500;
5694                                                                 }
5695                                                                 drawmodetogglekeydown=1;
5696                                                 }
5697
5698                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
5699                                                         //drawmode++;
5700                                                         //if(drawmode>2)drawmode=0;
5701                                                         if(objects.numobjects<max_objects-1){
5702                                                                 XYZ boxcoords;
5703                                                                 boxcoords.x=player[0].coords.x;
5704                                                                 boxcoords.z=player[0].coords.z;
5705                                                                 boxcoords.y=player[0].coords.y-3;
5706                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5707                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5708                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5709                                                                 float temprotat,temprotat2;
5710                                                                 temprotat=editorrotation;
5711                                                                 temprotat2=editorrotation2;
5712                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5713                                                                 if(temprotat2<0)temprotat2=Random()%360;
5714
5715                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5716                                                                 if(editortype==treetrunktype)
5717                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5718                                                         }
5719
5720                                                         drawmodetogglekeydown=1;
5721                                                 }
5722
5723                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5724                                                         if(numplayers<maxplayers-1){
5725                                                                 player[numplayers].scale=.2*5*player[0].scale;
5726                                                                 player[numplayers].creature=rabbittype;
5727                                                                 player[numplayers].howactive=editoractive;
5728                                                                 player[numplayers].skeleton.id=numplayers;
5729                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5730
5731                                                                 //texsize=512*512*3/texdetail/texdetail;
5732                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5733                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
5734
5735                                                                 k=abs(Random()%2)+1;
5736                                                                 if(k==0){
5737                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5738                                                                         player[numplayers].whichskin=0;
5739                                                                 }
5740                                                                 else if(k==1){
5741                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5742                                                                         player[numplayers].whichskin=1;
5743                                                                 }
5744                                                                 else {
5745                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5746                                                                         player[numplayers].whichskin=2;
5747                                                                 }
5748
5749                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5750                                                                 player[numplayers].power=1;
5751                                                                 player[numplayers].speedmult=1;
5752                                                                 player[numplayers].currentanimation=bounceidleanim;
5753                                                                 player[numplayers].targetanimation=bounceidleanim;
5754                                                                 player[numplayers].currentframe=0;
5755                                                                 player[numplayers].targetframe=1;
5756                                                                 player[numplayers].target=0;
5757                                                                 player[numplayers].bled=0;
5758                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
5759
5760                                                                 player[numplayers].targetrotation=player[0].targetrotation;
5761                                                                 player[numplayers].rotation=player[0].rotation;
5762
5763                                                                 player[numplayers].velocity=0;
5764                                                                 player[numplayers].coords=player[0].coords;
5765                                                                 player[numplayers].oldcoords=player[numplayers].coords;
5766                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
5767
5768                                                                 player[numplayers].id=numplayers;
5769                                                                 player[numplayers].skeleton.id=numplayers;
5770                                                                 player[numplayers].updatedelay=0;
5771                                                                 player[numplayers].normalsupdatedelay=0;
5772
5773                                                                 player[numplayers].aitype=passivetype;
5774                                                                 player[numplayers].aitarget=0;
5775
5776                                                                 if(player[0].creature==wolftype){
5777                                                                         headprop=player[0].proportionhead.x/1.1;
5778                                                                         bodyprop=player[0].proportionbody.x/1.1;
5779                                                                         armprop=player[0].proportionarms.x/1.1;
5780                                                                         legprop=player[0].proportionlegs.x/1.1;
5781                                                                 }
5782
5783                                                                 if(player[0].creature==rabbittype){
5784                                                                         headprop=player[0].proportionhead.x/1.2;
5785                                                                         bodyprop=player[0].proportionbody.x/1.05;
5786                                                                         armprop=player[0].proportionarms.x/1.00;
5787                                                                         legprop=player[0].proportionlegs.x/1.1;
5788                                                                 }
5789
5790                                                                 if(player[numplayers].creature==wolftype){
5791                                                                         player[numplayers].proportionhead=1.1*headprop;
5792                                                                         player[numplayers].proportionbody=1.1*bodyprop;
5793                                                                         player[numplayers].proportionarms=1.1*armprop;
5794                                                                         player[numplayers].proportionlegs=1.1*legprop;
5795                                                                 }
5796
5797                                                                 if(player[numplayers].creature==rabbittype){
5798                                                                         player[numplayers].proportionhead=1.2*headprop;
5799                                                                         player[numplayers].proportionbody=1.05*bodyprop;
5800                                                                         player[numplayers].proportionarms=1.00*armprop;
5801                                                                         player[numplayers].proportionlegs=1.1*legprop;
5802                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
5803                                                                 }
5804
5805                                                                 player[numplayers].headless=0;
5806                                                                 player[numplayers].onfire=0;
5807
5808                                                                 if(cellophane){
5809                                                                         player[numplayers].proportionhead.z=0;
5810                                                                         player[numplayers].proportionbody.z=0;
5811                                                                         player[numplayers].proportionarms.z=0;
5812                                                                         player[numplayers].proportionlegs.z=0;
5813                                                                 }
5814
5815                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5816
5817                                                                 player[numplayers].damagetolerance=200;
5818
5819                                                                 player[numplayers].protectionhead=player[0].protectionhead;
5820                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
5821                                                                 player[numplayers].protectionlow=player[0].protectionlow;
5822                                                                 player[numplayers].armorhead=player[0].armorhead;
5823                                                                 player[numplayers].armorhigh=player[0].armorhigh;
5824                                                                 player[numplayers].armorlow=player[0].armorlow;
5825                                                                 player[numplayers].metalhead=player[0].metalhead;
5826                                                                 player[numplayers].metalhigh=player[0].metalhigh;
5827                                                                 player[numplayers].metallow=player[0].metallow;
5828
5829                                                                 player[numplayers].immobile=player[0].immobile;
5830
5831                                                                 player[numplayers].numclothes=player[0].numclothes;
5832                                                                 if(player[numplayers].numclothes)
5833                                                                         for(i=0;i<player[numplayers].numclothes;i++){
5834                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5835                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5836                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5837                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5838                                                                                 tintr=player[numplayers].clothestintr[i];
5839                                                                                 tintg=player[numplayers].clothestintg[i];
5840                                                                                 tintb=player[numplayers].clothestintb[i];
5841                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5842                                                                         }
5843                                                                         if(player[numplayers].numclothes){
5844                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5845                                                                         }
5846
5847                                                                         player[numplayers].power=player[0].power;
5848                                                                         player[numplayers].speedmult=player[0].speedmult;
5849
5850                                                                         player[numplayers].damage=0;
5851                                                                         player[numplayers].permanentdamage=0;
5852                                                                         player[numplayers].superpermanentdamage=0;
5853                                                                         player[numplayers].deathbleeding=0;
5854                                                                         player[numplayers].bleeding=0;
5855                                                                         player[numplayers].numwaypoints=0;
5856                                                                         player[numplayers].waypoint=0;
5857                                                                         player[numplayers].jumppath=0;
5858                                                                         player[numplayers].weaponstuck=-1;
5859                                                                         player[numplayers].weaponactive=-1;
5860                                                                         player[numplayers].num_weapons=0;
5861                                                                         player[numplayers].bloodloss=0;
5862                                                                         player[numplayers].dead=0;
5863
5864                                                                         player[numplayers].loaded=1;
5865
5866                                                                         numplayers++;
5867                                                         }
5868                                                         drawmodetogglekeydown=1;
5869                                                 }
5870
5871                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
5872                                                         if(player[numplayers-1].numwaypoints<90){
5873                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5874                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5875                                                                 player[numplayers-1].numwaypoints++;
5876                                                         }
5877                                                         drawmodetogglekeydown=1;
5878                                                 }
5879
5880                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5881                                                         if(numpathpoints<30){
5882                                                                 bool connected,alreadyconnected;
5883                                                                 connected=0;
5884                                                                 if(numpathpoints>1)
5885                                                                         for(i=0;i<numpathpoints;i++){
5886                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5887                                                                                         alreadyconnected=0;
5888                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
5889                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5890                                                                                         }
5891                                                                                         if(!alreadyconnected){
5892                                                                                                 numpathpointconnect[pathpointselected]++;
5893                                                                                                 connected=1;
5894                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5895                                                                                         }
5896                                                                                 }
5897                                                                         }
5898                                                                         if(!connected){
5899                                                                                 numpathpoints++;
5900                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
5901                                                                                 numpathpointconnect[numpathpoints-1]=0;
5902                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
5903                                                                                         numpathpointconnect[pathpointselected]++;
5904                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5905                                                                                 }
5906                                                                                 pathpointselected=numpathpoints-1;
5907                                                                         }
5908                                                         }
5909                                                         drawmodetogglekeydown=1;
5910                                                 }
5911
5912                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
5913                                                         pathpointselected++;
5914                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
5915                                                         drawmodetogglekeydown=1;
5916                                                 }
5917                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5918                                                         pathpointselected--;
5919                                                         if(pathpointselected<=-2)
5920                                                                 pathpointselected=numpathpoints-1;
5921                                                         drawmodetogglekeydown=1;
5922                                                 }
5923                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5924                                                         if(pathpointselected!=-1){
5925                                                                 numpathpoints--;
5926                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5927                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5928                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5929                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5930                                                                 }
5931                                                                 for(i=0;i<numpathpoints;i++){
5932                                                                         for(j=0;j<numpathpointconnect[i];j++){
5933                                                                                 if(pathpointconnect[i][j]==pathpointselected){
5934                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5935                                                                                         numpathpointconnect[i]--;
5936                                                                                 }
5937                                                                                 if(pathpointconnect[i][j]==numpathpoints){
5938                                                                                         pathpointconnect[i][j]=pathpointselected;
5939                                                                                 }
5940                                                                         }
5941                                                                 }
5942                                                                 pathpointselected=numpathpoints-1;
5943                                                         }
5944                                                         drawmodetogglekeydown=1;
5945                                                 }
5946
5947                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5948                                                         editorenabled=1-editorenabled;
5949                                                         if(editorenabled){
5950                                                                 player[0].damagetolerance=100000;
5951                                                         } else {
5952                                                                 player[0].damagetolerance=200;
5953                                                         }
5954                                                         player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5955                                                         player[0].permanentdamage=0;
5956                                                         player[0].superpermanentdamage=0;
5957                                                         player[0].bloodloss=0;
5958                                                         player[0].deathbleeding=0;
5959                                                         drawmodetogglekeydown=1;
5960                                                 }
5961
5962                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5963                                                         editortype--;
5964                                                         if(editortype==treeleavestype||editortype==10)editortype--;
5965                                                         if(editortype<0)editortype=firetype;
5966                                                         drawmodetogglekeydown=1;
5967                                                 }
5968
5969                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5970                                                         editortype++;
5971                                                         if(editortype==treeleavestype||editortype==10)editortype++;
5972                                                         if(editortype>firetype)editortype=0;
5973                                                         drawmodetogglekeydown=1;
5974                                                 }
5975
5976                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5977                                                         editorrotation-=multiplier*100;
5978                                                         if(editorrotation<-.01)editorrotation=-.01;
5979                                                         drawmodetogglekeydown=1;
5980                                                 }
5981
5982                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5983                                                         editorrotation+=multiplier*100;
5984                                                         drawmodetogglekeydown=1;
5985                                                 }
5986
5987                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5988                                                         editorsize+=multiplier;
5989                                                         drawmodetogglekeydown=1;
5990                                                 }
5991
5992                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5993                                                         editorsize-=multiplier;
5994                                                         if(editorsize<.1)editorsize=.1;
5995                                                         drawmodetogglekeydown=1;
5996                                                 }
5997
5998
5999                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6000                                                         mapradius-=multiplier*10;
6001                                                 }
6002
6003                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6004                                                         mapradius+=multiplier*10;
6005                                                 }
6006                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6007                                                         editorrotation2+=multiplier*100;
6008                                                 }
6009
6010                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6011                                                         editorrotation2-=multiplier*100;
6012                                                         if(editorrotation2<-.01)editorrotation2=-.01;
6013                                                 }
6014                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6015                                                         int closest=-1;
6016                                                         float closestdist=-1;
6017                                                         float distance;
6018                                                         for(i=0;i<objects.numobjects;i++){
6019                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
6020                                                                 if(closestdist==-1||distance<closestdist){
6021                                                                         closestdist=distance;
6022                                                                         closest=i;
6023                                                                 }
6024                                                         }
6025                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6026                                                         drawmodetogglekeydown=1;
6027                                                 }
6028
6029
6030                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6031                                                         drawmodetogglekeydown=0;
6032                                                 }
6033
6034                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6035                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
6036                                                         player[0].RagDoll(0);
6037                                                         //player[0].spurt=1;
6038                                                         //player[0].DoDamage(1000);
6039
6040                                                         float gLoc[3];
6041                                                         float vel[3];
6042                                                         gLoc[0]=player[0].coords.x;
6043                                                         gLoc[1]=player[0].coords.y;
6044                                                         gLoc[2]=player[0].coords.z;
6045                                                         vel[0]=player[0].velocity.x;
6046                                                         vel[1]=player[0].velocity.y;
6047                                                         vel[2]=player[0].velocity.z;
6048                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6049                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6050                                                         OPENAL_SetVolume(channels[whooshsound], 128);
6051                                                         OPENAL_SetPaused(channels[whooshsound], false);
6052                                                         //OPENAL_SetPaused(channels[whooshsound], true);
6053
6054                                                         texturesizetogglekeydown=1;
6055                                                 }
6056
6057                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6058
6059                                                         int closest=-1;
6060                                                         float closestdist=-1;
6061                                                         float distance;
6062                                                         for(i=0;i<objects.numobjects;i++){
6063                                                                 if(objects.type[i]==treeleavestype){
6064                                                                         objects.scale[i]*=.9;
6065                                                                 }
6066                                                         }
6067                                                         texturesizetogglekeydown=1;
6068                                                 }
6069
6070                                                 static XYZ relative;
6071                                                 static int randattack;
6072                                                 //Attack
6073                                                 static bool playerrealattackkeydown=0;
6074
6075                                                 if(!buttons[0])oldbutton=0;
6076                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6077                                                 if(oldattackkey)player[0].attackkeydown=0;
6078                                                 if(oldattackkey)playerrealattackkeydown=0;
6079                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6080                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6081                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6082                                                         for(k=0;k<numplayers;k++){
6083                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6084                                                                         player[k].Reverse();
6085                                                         }
6086                                                 }
6087
6088                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6089
6090                                                 for(k=0;k<numplayers;k++){
6091                                                         if(indialogue!=-1)player[k].attackkeydown=0;
6092                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6093                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6094                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6095                                                                         player[k].jumppower-=2;
6096                                                                 }
6097                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6098                                                                         for(i=0;i<numplayers;i++){
6099                                                                                 if(i==k)i++;
6100                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6101                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6102                                                                                                 player[k].targetanimation=dodgebackanim;
6103                                                                                                 player[k].target=0;
6104                                                                                                 player[k].targetframe=0;
6105                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6106                                                                                                 Normalise(&rotatetarget);
6107                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6108                                                                                                 player[k].targetrotation*=360/6.28;
6109                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6110
6111                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6112                                                                                         }
6113                                                                         }
6114                                                                         if(player[k].targetanimation!=dodgebackanim){
6115                                                                                 if(k==0)numflipped++;
6116                                                                                 player[k].targetanimation=backhandspringanim;
6117                                                                                 player[k].target=0;
6118                                                                                 player[k].targetframe=0;
6119                                                                                 player[k].targetrotation=-rotation+180;
6120                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
6121                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
6122                                                                                 player[k].rotation=player[k].targetrotation;
6123                                                                                 player[k].jumppower-=2;
6124                                                                         }
6125                                                                 }
6126                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6127                                                                         player[k].hasvictim=0;
6128                                                                         if(numplayers>1)
6129                                                                                 for(i=0;i<numplayers;i++){
6130                                                                                         if(i==k)i++;
6131                                                                                         if(!player[k].hasvictim)
6132                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6133                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6134                                                                                                                 player[k].victim=&player[i];
6135                                                                                                                 player[k].hasvictim=1;
6136                                                                                                                 if(player[k].aitype==playercontrolled){
6137                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6138                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6139                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6140                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6141                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6142                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6143                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6144                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6145                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6146                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6147                                                                                                                 }
6148                                                                                                                 else {
6149                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6150                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6151                                                                                                                                 else randattack=abs(Random()%5);
6152                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6153                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6154                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6155                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6156                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6157                                                                                                                                 }
6158                                                                                                                                 if(player[k].weaponactive!=-1){
6159                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6160                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6161                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6162                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6163                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6164                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6165                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6166                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6167                                                                                                                                 }
6168                                                                                                                         }
6169                                                                                                                 }
6170                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6171                                                                                                         }
6172                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6173                                                                                                                 if(player[k].weaponactive==-1){
6174                                                                                                                         player[i].targetanimation=sneakattackedanim;
6175                                                                                                                         player[i].currentanimation=sneakattackedanim;
6176                                                                                                                         player[k].currentanimation=sneakattackanim;
6177                                                                                                                         player[k].targetanimation=sneakattackanim;
6178                                                                                                                         player[k].oldcoords=player[k].coords;
6179                                                                                                                         player[k].coords=player[i].coords;
6180                                                                                                                 }
6181                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6182                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
6183                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
6184                                                                                                                         player[k].currentanimation=knifesneakattackanim;
6185                                                                                                                         player[k].targetanimation=knifesneakattackanim;
6186                                                                                                                         player[i].oldcoords=player[i].coords;
6187                                                                                                                         player[i].coords=player[k].coords;
6188                                                                                                                 }
6189                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6190                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
6191                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
6192                                                                                                                         player[k].currentanimation=swordsneakattackanim;
6193                                                                                                                         player[k].targetanimation=swordsneakattackanim;
6194                                                                                                                         player[i].oldcoords=player[i].coords;
6195                                                                                                                         player[i].coords=player[k].coords;
6196                                                                                                                 }
6197                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6198                                                                                                                         player[k].victim=&player[i];
6199                                                                                                                         player[k].hasvictim=1;
6200                                                                                                                         player[i].targettilt2=0;
6201                                                                                                                         player[i].targetframe=1;
6202                                                                                                                         player[i].currentframe=0;
6203                                                                                                                         player[i].target=0;
6204                                                                                                                         player[i].velocity=0;
6205                                                                                                                         player[k].targettilt2=player[i].targettilt2;
6206                                                                                                                         player[k].currentframe=player[i].currentframe;
6207                                                                                                                         player[k].targetframe=player[i].targetframe;
6208                                                                                                                         player[k].target=player[i].target;
6209                                                                                                                         player[k].velocity=0;
6210                                                                                                                         player[k].targetrotation=player[i].rotation;
6211                                                                                                                         player[k].rotation=player[i].rotation;
6212                                                                                                                         player[i].targetrotation=player[i].rotation;
6213                                                                                                                 }
6214                                                                                                         }
6215                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6216                                                                                                                 oldattackkey=1;
6217                                                                                                                 player[k].targetframe=0;
6218                                                                                                                 player[k].target=0;
6219                                                                                                                 //player[k].velocity=0;
6220
6221                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6222                                                                                                                 Normalise(&rotatetarget);
6223                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6224                                                                                                                 player[k].targetrotation*=360/6.28;
6225                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6226
6227                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6228
6229                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6230                                                                                                                 player[k].lastattack2=player[k].lastattack;
6231                                                                                                                 player[k].lastattack=player[k].targetanimation;
6232                                                                                                                 //player[k].targettilt2=0;
6233                                                                                                                 //slomo=1;
6234                                                                                                                 //slomodelay=.2;
6235                                                                                                         }
6236                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6237                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6238                                                                                                                 Normalise(&rotatetarget);
6239                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6240                                                                                                                 player[k].targetrotation*=360/6.28;
6241                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6242                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6243                                                                                                                 oldattackkey=1;
6244                                                                                                                 player[k].victim=&player[i];
6245                                                                                                                 player[k].hasvictim=1;
6246                                                                                                                 player[i].targetanimation=knifefollowedanim;
6247                                                                                                                 player[i].currentanimation=knifefollowedanim;
6248                                                                                                                 player[i].targettilt2=0;
6249                                                                                                                 player[i].targettilt2=player[k].targettilt2;
6250                                                                                                                 player[i].targetframe=1;
6251                                                                                                                 player[i].currentframe=0;
6252                                                                                                                 player[i].target=0;
6253                                                                                                                 player[i].velocity=0;
6254                                                                                                                 player[k].currentanimation=knifefollowanim;
6255                                                                                                                 player[k].targetanimation=knifefollowanim;
6256                                                                                                                 player[k].targettilt2=player[i].targettilt2;
6257                                                                                                                 player[k].currentframe=player[i].currentframe;
6258                                                                                                                 player[k].targetframe=player[i].targetframe;
6259                                                                                                                 player[k].target=player[i].target;
6260                                                                                                                 player[k].velocity=0;
6261                                                                                                                 player[k].oldcoords=player[k].coords;
6262                                                                                                                 player[i].coords=player[k].coords;
6263                                                                                                                 player[i].targetrotation=player[k].targetrotation;
6264                                                                                                                 player[i].rotation=player[k].targetrotation;
6265                                                                                                                 player[k].rotation=player[k].targetrotation;
6266                                                                                                                 player[i].rotation=player[k].targetrotation;
6267                                                                                                         }
6268                                                                                                 }
6269                                                                                 }
6270                                                                                 bool hasstaff=0;
6271                                                                                 if(player[k].weaponactive!=-1){
6272                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6273                                                                                 }
6274                                                                                 if(numplayers>1)
6275                                                                                         for(i=0;i<numplayers;i++){
6276                                                                                                 if(i==k)i++;
6277                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6278                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6279                                                                                                                 if(player[i].skeleton.free)
6280                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6281                                                                                                                                 player[k].victim=&player[i];
6282                                                                                                                                 player[k].hasvictim=1;
6283                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6284                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6285                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6286                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6287                                                                                                                                 }
6288                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6289                                                                                                                                         player[k].targetanimation=killanim;
6290                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
6291                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6292                                                                                                                                                         terrain.DeleteDecal(j);
6293                                                                                                                                                 }
6294                                                                                                                                         }
6295                                                                                                                                         for(l=0;l<objects.numobjects;l++){
6296                                                                                                                                                 if(objects.model[l].type==decalstype)
6297                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
6298                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6299                                                                                                                                                                         objects.model[l].DeleteDecal(j);
6300                                                                                                                                                                 }
6301                                                                                                                                                         }
6302                                                                                                                                         }
6303                                                                                                                                 }
6304                                                                                                                                 if(!player[i].dead||musictype!=2)
6305                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6306                                                                                                                                                 player[k].targetanimation=dropkickanim;
6307                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
6308                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6309                                                                                                                                                                 terrain.DeleteDecal(j);
6310                                                                                                                                                         }
6311                                                                                                                                                 }
6312                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
6313                                                                                                                                                         if(objects.model[l].type==decalstype)
6314                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
6315                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6316                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
6317                                                                                                                                                                         }
6318                                                                                                                                                                 }
6319                                                                                                                                                 }
6320                                                                                                                                         }
6321                                                                                                                         }
6322                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6323                                                                                                                                 oldattackkey=1;
6324                                                                                                                                 player[k].targetframe=0;
6325                                                                                                                                 player[k].target=0;
6326                                                                                                                                 //player[k].velocity=0;
6327
6328                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6329                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6330                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6331                                                                                                                                 }
6332                                                                                                                                 Normalise(&rotatetarget);
6333                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6334                                                                                                                                 player[k].targetrotation*=360/6.28;
6335                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6336
6337                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6338                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6339                                                                                                                                 }
6340
6341                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6342                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6343
6344                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6345                                                                                                                                 player[k].lastattack2=player[k].lastattack;
6346                                                                                                                                 player[k].lastattack=player[k].targetanimation;
6347
6348                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
6349                                                                                                                                         player[k].targetrotation+=30;
6350                                                                                                                                 }
6351                                                                                                                                 //player[k].targettilt2=0;
6352                                                                                                                                 //slomo=1;
6353                                                                                                                                 //slomodelay=.2;
6354                                                                                                                         }
6355                                                                                                 }
6356                                                                                         }
6357                                                                                         if(!player[k].hasvictim){
6358                                                                                                 for(i=0;i<numplayers;i++){
6359                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6360                                                                                                                 player[k].victim=&player[i];
6361                                                                                                                 player[k].hasvictim=1;
6362                                                                                                         }
6363                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
6364                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6365                                                                                                                         player[k].victim=&player[i];
6366                                                                                                                 }
6367                                                                                                 }
6368                                                                                         }
6369                                                                                         if(player[k].aitype==playercontrolled)
6370                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6371                                                                                                         oldattackkey=1;
6372                                                                                                         player[k].targetanimation=rabbitkickanim;
6373                                                                                                         player[k].targetframe=0;
6374                                                                                                         player[k].target=0;
6375                                                                                                 }
6376                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
6377                                                                                                         numattacks++;
6378                                                                                                         bool armedstaff=0;
6379                                                                                                         if(player[k].weaponactive!=-1){
6380                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6381                                                                                                         }
6382                                                                                                         bool armedsword=0;
6383                                                                                                         if(player[k].weaponactive!=-1){
6384                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6385                                                                                                         }
6386                                                                                                         bool armedknife=0;
6387                                                                                                         if(player[k].weaponactive!=-1){
6388                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6389                                                                                                         }
6390                                                                                                         if(armedstaff)numstaffattack++;
6391                                                                                                         else if(armedsword)numswordattack++;
6392                                                                                                         else if(armedknife)numknifeattack++;
6393                                                                                                         else numunarmedattack++;
6394                                                                                                 }
6395                                                                 }
6396                                                         }
6397                                                 }
6398
6399                                                 //Collisions
6400                                                 static float collisionradius;
6401                                                 if(numplayers>1)
6402                                                         for(k=0;k<numplayers;k++){
6403                                                                 for(i=k;i<numplayers;i++){
6404                                                                         if(i==k)i++;
6405                                                                         if(i<numplayers)
6406                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6407                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6408                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6409                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6410                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6411                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
6412                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
6413                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
6414                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
6415                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
6416                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
6417                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6418                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
6419                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
6420                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
6421                                                                                                                                                                                 }
6422                                                                                                                                                                         }
6423
6424                                                                                                                                                                         tempcoords1=player[i].coords;
6425                                                                                                                                                                         tempcoords2=player[k].coords;
6426                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6427                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6428                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6429                                                                                                                                                                         if(player[0].hasvictim)
6430                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6431                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6432                                                                                                                                                                                 if(k==0)
6433                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6434                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
6435                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6436                                                                                                                                                                                                 player[i].skeleton.free=0;
6437                                                                                                                                                                                                 player[i].rotation=0;
6438                                                                                                                                                                                                 player[i].RagDoll(0);
6439                                                                                                                                                                                                 player[i].DoDamage(20);
6440                                                                                                                                                                                                 if(k==0)camerashake+=.3;
6441                                                                                                                                                                                                 player[i].skeleton.longdead=0;
6442                                                                                                                                                                                                 player[k].lastcollide=1;
6443                                                                                                                                                                                         }
6444                                                                                                                                                                                         if(i==0)
6445                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6446                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
6447                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
6448                                                                                                                                                                                                         player[k].skeleton.free=0;
6449                                                                                                                                                                                                         player[k].rotation=0;
6450                                                                                                                                                                                                         player[k].RagDoll(0);
6451                                                                                                                                                                                                         player[k].DoDamage(20);
6452                                                                                                                                                                                                         if(i==0)camerashake+=.3;
6453                                                                                                                                                                                                         player[k].skeleton.longdead=0;
6454                                                                                                                                                                                                         player[i].lastcollide=1;
6455                                                                                                                                                                                                 }
6456
6457                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6458                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
6459                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6460                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6461                                                                                                                                                                                                                         //If hit by body
6462                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6463                                                                                                                                                                                                                                 static float gLoc[3];
6464                                                                                                                                                                                                                                 static float vel[3];
6465                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
6466                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
6467                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
6468                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
6469                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
6470                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
6471                                                                                                                                                                                                                                 if(tutoriallevel!=1){
6472                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6473                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6474                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
6475                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
6476                                                                                                                                                                                                                                 }
6477                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
6478                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
6479
6480                                                                                                                                                                                                                                 player[i].RagDoll(0);
6481                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
6482                                                                                                                                                                                                                                         bonus=aimbonus;
6483                                                                                                                                                                                                                                         bonustime=0;
6484                                                                                                                                                                                                                                         bonusvalue=150;
6485                                                                                                                                                                                                                                 }
6486                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
6487                                                                                                                                                                                                                                 player[k].RagDoll(0);
6488                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
6489                                                                                                                                                                                                                                         bonus=aimbonus;
6490                                                                                                                                                                                                                                         bonustime=0;
6491                                                                                                                                                                                                                                         bonusvalue=150;
6492                                                                                                                                                                                                                                 }
6493                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
6494
6495                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
6496                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
6497                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
6498                                                                                                                                                                                                                                 }
6499                                                                                                                                                                                                                                 //}
6500                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
6501                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
6502                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
6503                                                                                                                                                                                                                                 }
6504                                                                                                                                                                                                                                 //}
6505
6506                                                                                                                                                                                                                         }
6507                                                                                                                                                                                                                 }
6508                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
6509                                                                                                                                                                                                                         //If bumped
6510                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
6511                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6512                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
6513                                                                                                                                                                                                                                         Normalise(&rotatetarget);
6514                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
6515                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6516                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6517                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
6518                                                                                                                                                                                                                                                 if(player[k].isIdle()){
6519                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
6520                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
6521                                                                                                                                                                                                                                                                 player[k].targetframe=0;
6522                                                                                                                                                                                                                                                                 player[k].target=0;
6523                                                                                                                                                                                                                                                         }
6524                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
6525                                                                                                                                                                                                                                                         {
6526                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
6527                                                                                                                                                                                                                                                                 player[k].targetframe=0;
6528                                                                                                                                                                                                                                                                 player[k].target=0;
6529                                                                                                                                                                                                                                                         }
6530                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
6531                                                                                                                                                                                                                                                 }
6532                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
6533                                                                                                                                                                                                                                                         if(player[i].isIdle()){
6534                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
6535                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
6536                                                                                                                                                                                                                                                                         player[i].targetframe=0;
6537                                                                                                                                                                                                                                                                         player[i].target=0;
6538                                                                                                                                                                                                                                                                 }
6539                                                                                                                                                                                                                                                                 else
6540                                                                                                                                                                                                                                                                 {
6541                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
6542                                                                                                                                                                                                                                                                         player[i].targetframe=0;
6543                                                                                                                                                                                                                                                                         player[i].target=0;
6544                                                                                                                                                                                                                                                                 }
6545                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
6546                                                                                                                                                                                                                                                         }
6547                                                                                                                                                                                                                                 }
6548                                                                                                                                                                                                                                 if(hostile){
6549                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6550                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6551                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
6552                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
6553                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
6554                                                                                                                                                                                                                                                 player[i].DoDamage(20);
6555                                                                                                                                                                                                                                                 player[i].RagDoll(0);
6556                                                                                                                                                                                                                                                 player[k].lastcollide=1;
6557                                                                                                                                                                                                                                                 if(k==0){
6558                                                                                                                                                                                                                                                         bonus=AboveBonus;
6559                                                                                                                                                                                                                                                         bonustime=0;
6560                                                                                                                                                                                                                                                         bonusvalue=50;
6561                                                                                                                                                                                                                                                 }
6562                                                                                                                                                                                                                                         }
6563                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
6564                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
6565                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
6566                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
6567                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
6568                                                                                                                                                                                                                                                 player[k].DoDamage(20);
6569                                                                                                                                                                                                                                                 player[k].RagDoll(0);
6570                                                                                                                                                                                                                                                 player[i].lastcollide=1;
6571                                                                                                                                                                                                                                                 if(i==0){
6572                                                                                                                                                                                                                                                         bonus=AboveBonus;
6573                                                                                                                                                                                                                                                         bonustime=0;
6574                                                                                                                                                                                                                                                         bonusvalue=50;
6575                                                                                                                                                                                                                                                 }
6576                                                                                                                                                                                                                                         }
6577                                                                                                                                                                                                                                 }
6578                                                                                                                                                                                                                         }
6579                                                                                                                                                                                                                 }
6580                                                                                                                                                                                                 }
6581                                                                                                                                                                                                 player[i].CheckKick();
6582                                                                                                                                                                                                 player[k].CheckKick();
6583                                                                                                                                                                         }
6584                                                                                                                                                                 }
6585                                                                 }
6586                                                         }
6587
6588                                                         for(k=0;k<numplayers;k++){
6589                                                                 for(i=k;i<numplayers;i++){
6590                                                                         if(i==k)i++;
6591                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
6592                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6593                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
6594                                                                                                 player[i].victim=&player[k];
6595                                                                                                 player[i].targetanimation=jumpreversedanim;
6596                                                                                                 player[i].currentanimation=jumpreversedanim;
6597                                                                                                 player[k].currentanimation=jumpreversalanim;
6598                                                                                                 player[k].targetanimation=jumpreversalanim;
6599                                                                                                 player[i].targettilt2=0;
6600                                                                                                 player[i].currentframe=0;
6601                                                                                                 player[i].targetframe=1;
6602                                                                                                 player[k].currentframe=0;
6603                                                                                                 player[k].targetframe=1;
6604                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
6605                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
6606                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
6607                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
6608                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
6609                                                                                                         player[k].currentframe=1;
6610                                                                                                         player[k].targetframe=2;
6611                                                                                                         player[i].currentframe=1;
6612                                                                                                         player[i].targetframe=2;
6613                                                                                                 }
6614                                                                                                 player[k].targettilt2=0;
6615                                                                                                 player[i].target=0;
6616                                                                                                 player[i].velocity=0;
6617                                                                                                 player[k].velocity=0;
6618                                                                                                 player[k].oldcoords=player[k].coords;
6619                                                                                                 player[i].coords=player[k].coords;
6620                                                                                                 player[k].targetrotation=player[i].targetrotation;
6621                                                                                                 player[k].rotation=player[i].targetrotation;
6622                                                                                                 player[k].victim=&player[i];
6623                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
6624                                                                                         }
6625                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
6626                                                                                                 player[k].victim=&player[i];
6627                                                                                                 player[k].targetanimation=jumpreversedanim;
6628                                                                                                 player[k].currentanimation=jumpreversedanim;
6629                                                                                                 player[i].currentanimation=jumpreversalanim;
6630                                                                                                 player[i].targetanimation=jumpreversalanim;
6631                                                                                                 player[k].targettilt2=0;
6632                                                                                                 player[i].targettilt2=0;
6633                                                                                                 player[k].currentframe=0;
6634                                                                                                 player[k].targetframe=1;
6635                                                                                                 player[i].currentframe=0;
6636                                                                                                 player[i].targetframe=1;
6637                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
6638                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
6639                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
6640                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
6641                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
6642                                                                                                         player[k].currentframe=1;
6643                                                                                                         player[k].targetframe=2;
6644                                                                                                         player[i].currentframe=1;
6645                                                                                                         player[i].targetframe=2;
6646                                                                                                 }
6647                                                                                                 player[k].target=0;
6648                                                                                                 player[k].velocity=0;
6649                                                                                                 player[i].velocity=0;
6650                                                                                                 player[i].oldcoords=player[i].coords;
6651                                                                                                 player[k].coords=player[i].coords;
6652                                                                                                 player[i].targetrotation=player[k].targetrotation;
6653                                                                                                 player[i].rotation=player[k].targetrotation;
6654                                                                                                 player[i].victim=&player[k];
6655                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
6656                                                                                         }
6657                                                                                 }
6658                                                                         }
6659                                                                 }
6660                                                         }
6661
6662                                                         for(k=0;k<numplayers;k++)
6663                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6664
6665
6666                                                         //pile
6667
6668                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
6669                                                                 texturesizetogglekeydown=0;
6670                                                         }
6671
6672                                                         for(k=0;k<numplayers;k++){
6673                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6674                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6675                                                                                 player[k].DoDamage(1000);
6676                                                                         }
6677                                                                 }
6678                                                         }
6679
6680                                                         static bool respawnkeydown;
6681                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6682                                                                 targetlevel=whichlevel;
6683                                                                 loading=1;
6684                                                                 leveltime=5;
6685                                                         }
6686                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
6687                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
6688
6689
6690
6691
6692                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6693                                                                 targetlevel++;
6694                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
6695                                                                 loading=1;
6696                                                                 leveltime=5;
6697                                                                 slomotogglekeydown=1;
6698                                                         }
6699                                                         static bool movekey;
6700                                                         static bool connected;
6701                                                         
6702                 for(int i=0;i<numplayers;i++){
6703                                                                 if(!player[i].skeleton.free){
6704                                                                         oldtargetrotation=player[i].targetrotation;
6705                                                                         if(i==0&&indialogue==-1){
6706                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6707                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
6708                                                                                         if(cameramode)player[0].targetrotation=0;
6709                                                                                 }
6710
6711                                                                                 facing=0;
6712                                                                                 facing.z=-1;
6713
6714                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6715                                                                                 if(cameramode){facing=flatfacing;}
6716                                                                                 else{
6717                                                                                         facing=DoRotation(facing,-rotation2,0,0);
6718                                                                                         facing=DoRotation(facing,0,0-rotation,0);
6719                                                                                 }
6720
6721                                                                                 player[0].lookrotation=-rotation;
6722
6723                                                                                 player[i].targetheadrotation=rotation;
6724                                                                                 player[i].targetheadrotation2=rotation2;
6725                                                                         }
6726                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6727                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6728                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
6729                                                                                 }
6730
6731                                                                                 facing=0;
6732                                                                                 facing.z=-1;
6733
6734                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6735
6736                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6737                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6738
6739                                                                                 player[i].targetheadrotation=player[i].lookrotation;
6740                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
6741                                                                         }
6742                                                                         if(indialogue!=-1){
6743                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6744                                                                                 Normalise(&rotatetarget);
6745                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6746                                                                                 player[i].targetheadrotation*=360/6.28;
6747                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6748
6749                                                                                 player[i].targetheadrotation*=-1;
6750                                                                                 player[i].targetheadrotation+=180;
6751                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6752                                                                         }
6753
6754                                                                         bool pause;
6755
6756                                                                         if(leveltime<.5)
6757                                                                                 numenvsounds=0;
6758
6759                                                                         player[i].avoidsomething=0;
6760
6761                                                                         for(j=0;j<objects.numobjects;j++){
6762                                                                                 if(objects.onfire[j]){
6763                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6764                                                                                         {
6765                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6766                                                                                                         player[i].collided=0;
6767                                                                                                         player[i].avoidcollided=1;
6768                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6769                                                                                                                 player[i].avoidwhere=objects.position[j];
6770                                                                                                 }
6771                                                                                         }
6772                                                                                 }
6773                                                                         }
6774
6775                                                                         //Add avoidwhere to players
6776
6777                                                                         for(j=0;j<numplayers;j++){
6778                                                                                 if(player[j].onfire){
6779                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6780                                                                                         {
6781                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6782                                                                                                         player[i].collided=0;
6783                                                                                                         player[i].avoidcollided=1;
6784                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6785                                                                                                                 player[i].avoidwhere=objects.position[j];
6786                                                                                                 }
6787                                                                                         }
6788                                                                                 }
6789                                                                         }
6790
6791                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
6792                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
6793                                                                                 player[i].jumpclimb=0;
6794                                                                                 //AI
6795                                                                                 if(editorenabled)player[i].stunned=1;
6796
6797                                                                                 player[i].pause=0;
6798                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6799                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6800
6801                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6802                                                                                 player[i].forwardkeydown=0;
6803                                                                                 player[i].leftkeydown=0;
6804                                                                                 player[i].backkeydown=0;
6805                                                                                 player[i].rightkeydown=0;
6806                                                                                 player[i].crouchkeydown=0;
6807                                                                                 player[i].attackkeydown=0;
6808                                                                                 player[i].jumpkeydown=0;
6809                                                                                 player[i].throwkeydown=0;
6810                                                                                 }*/
6811
6812                                                                                 if(player[i].aitype==pathfindtype){
6813                                                                                         if(player[i].finalpathfindpoint==-1){
6814                                                                                                 float closestdistance;
6815                                                                                                 float tempdist;
6816                                                                                                 int closest;
6817                                                                                                 XYZ colpoint;
6818                                                                                                 closest=-1;
6819                                                                                                 closestdistance=-1;
6820                                                                                                 for(j=0;j<numpathpoints;j++){
6821                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6822                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6823                                                                                                                 closest=j;
6824                                                                                                                 player[i].finaltarget=pathpoint[j];
6825                                                                                                         }
6826                                                                                                 }
6827                                                                                                 player[i].finalpathfindpoint=closest;
6828                                                                                                 for(j=0;j<numpathpoints;j++){
6829                                                                                                         if(numpathpointconnect[j])
6830                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6831                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6832                                                                                                                         if(tempdist*tempdist<closestdistance){
6833                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6834                                                                                                                                         closestdistance=tempdist*tempdist;
6835                                                                                                                                         closest=j;
6836                                                                                                                                         player[i].finaltarget=colpoint;
6837                                                                                                                                 }
6838                                                                                                                         }
6839                                                                                                                 }
6840                                                                                                 }
6841                                                                                                 player[i].finalpathfindpoint=closest;
6842
6843                                                                                         }
6844                                                                                         if(player[i].targetpathfindpoint==-1){
6845                                                                                                 float closestdistance;
6846                                                                                                 float tempdist;
6847                                                                                                 int closest;
6848                                                                                                 XYZ colpoint;
6849                                                                                                 closest=-1;
6850                                                                                                 closestdistance=-1;
6851                                                                                                 if(player[i].lastpathfindpoint==-1){
6852                                                                                                         for(j=0;j<numpathpoints;j++){
6853                                                                                                                 if(j!=player[i].lastpathfindpoint)
6854                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6855                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6856                                                                                                                                 closest=j;
6857                                                                                                                         }
6858                                                                                                         }
6859                                                                                                         player[i].targetpathfindpoint=closest;
6860                                                                                                         for(j=0;j<numpathpoints;j++){
6861                                                                                                                 if(j!=player[i].lastpathfindpoint)
6862                                                                                                                         if(numpathpointconnect[j])
6863                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6864                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6865                                                                                                                                         if(tempdist*tempdist<closestdistance){
6866                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6867                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6868                                                                                                                                                         closestdistance=tempdist*tempdist;
6869                                                                                                                                                         closest=j;
6870                                                                                                                                                         //}
6871                                                                                                                                                 }
6872                                                                                                                                         }
6873                                                                                                                                 }
6874                                                                                                         }
6875                                                                                                         player[i].targetpathfindpoint=closest;
6876                                                                                                 }
6877                                                                                                 else
6878                                                                                                 {
6879                                                                                                         for(j=0;j<numpathpoints;j++){
6880                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6881                                                                                                                 {
6882                                                                                                                         connected=0;
6883                                                                                                                         if(numpathpointconnect[j])
6884                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6885                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6886                                                                                                                                 }
6887                                                                                                                                 if(!connected)
6888                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
6889                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6890                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6891                                                                                                                                                 }
6892                                                                                                                                                 if(connected){
6893                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
6894                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
6895                                                                                                                                                                 closestdistance=tempdist;
6896                                                                                                                                                                 closest=j;
6897                                                                                                                                                         }
6898                                                                                                                                                 }
6899                                                                                                                 }
6900                                                                                                         }
6901                                                                                                         player[i].targetpathfindpoint=closest;
6902                                                                                                 }
6903                                                                                         }
6904                                                                                         player[i].losupdatedelay-=multiplier;
6905
6906                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6907                                                                                         Normalise(&rotatetarget);
6908                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6909                                                                                         player[i].targetrotation*=360/6.28;
6910                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6911                                                                                         player[i].lookrotation=player[i].targetrotation;
6912                                                                                         //player[i].aiupdatedelay=.05;
6913
6914                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6915                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6916                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6917                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6918                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6919                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6920                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6921                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6922                                                                                                 player[i].targetpathfindpoint=-1;
6923                                                                                         }
6924                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6925                                                                                                 player[i].aitype=passivetype;
6926                                                                                         }
6927
6928                                                                                         player[i].forwardkeydown=1;
6929                                                                                         player[i].leftkeydown=0;
6930                                                                                         player[i].backkeydown=0;
6931                                                                                         player[i].rightkeydown=0;
6932                                                                                         player[i].crouchkeydown=0;
6933                                                                                         player[i].attackkeydown=0;
6934                                                                                         player[i].throwkeydown=0;
6935
6936                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6937
6938                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6939                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6940
6941                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6942                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6943                                                                                                         player[i].aitype=attacktypecutoff;
6944                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6945                                                                                                         player[i].aitype=attacktypecutoff;
6946
6947                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6948                                                                                                         player[i].losupdatedelay=.2;
6949                                                                                                         for(j=0;j<numplayers;j++){
6950                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6951                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6952                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6953                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6954                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6955                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6956                                                                                                                                                                 player[i].aitype=searchtype;
6957                                                                                                                                                                 player[i].lastchecktime=12;
6958                                                                                                                                                                 player[i].lastseen=player[j].coords;
6959                                                                                                                                                                 player[i].lastseentime=12;
6960                                                                                                                                                         }
6961                                                                                                                 }
6962                                                                                                         }
6963                                                                                                 }
6964                                                                                         }
6965                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6966                                                                                                 if(player[i].creature!=wolftype){
6967                                                                                                         player[i].stunned=.6;
6968                                                                                                         player[i].surprised=.6;
6969                                                                                                 }
6970                                                                                         }
6971                                                                                 }
6972
6973                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
6974                                                                                         player[i].howactive=typeactive;
6975                                                                                 }
6976
6977                                                                                 if(player[i].aitype==passivetype){
6978                                                                                         player[i].aiupdatedelay-=multiplier;
6979                                                                                         player[i].losupdatedelay-=multiplier;
6980                                                                                         player[i].lastseentime+=multiplier;
6981                                                                                         player[i].pausetime-=multiplier;
6982                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
6983
6984                                                                                         if(player[i].aiupdatedelay<0){
6985                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6986                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6987                                                                                                         Normalise(&rotatetarget);
6988                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6989                                                                                                         player[i].targetrotation*=360/6.28;
6990                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6991                                                                                                         player[i].lookrotation=player[i].targetrotation;
6992                                                                                                         player[i].aiupdatedelay=.05;
6993
6994                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6995                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6996                                                                                                                 player[i].waypoint++;
6997                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6998
6999                                                                                                         }
7000                                                                                                 }
7001
7002                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7003                                                                                                 else player[i].forwardkeydown=0;
7004                                                                                                 player[i].leftkeydown=0;
7005                                                                                                 player[i].backkeydown=0;
7006                                                                                                 player[i].rightkeydown=0;
7007                                                                                                 player[i].crouchkeydown=0;
7008                                                                                                 player[i].attackkeydown=0;
7009                                                                                                 player[i].throwkeydown=0;
7010
7011                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7012                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7013                                                                                                         else{
7014                                                                                                                 XYZ leftpos,rightpos;
7015                                                                                                                 float leftdist,rightdist;
7016                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7017                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7018                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7019                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7020                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7021                                                                                                                 else player[i].targetrotation-=90;
7022                                                                                                         }
7023                                                                                                 }
7024                                                                                         }
7025                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7026                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7027
7028
7029                                                                                         if(!editorenabled){
7030                                                                                                 if(player[i].howactive<typesleeping)
7031                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7032                                                                                                                 for(j=0;j<numenvsounds;j++){
7033                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7034                                                                                                                                 player[i].aitype=attacktypecutoff;
7035                                                                                                                         }
7036                                                                                                                 }
7037
7038                                                                                                                 if(player[i].howactive==typesleeping)
7039                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7040                                                                                                                                 for(j=0;j<numenvsounds;j++){
7041                                                                                                                                         if(envsoundvol[j]>14)
7042                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7043                                                                                                                                                         player[i].aitype=attacktypecutoff;
7044                                                                                                                                                 }
7045                                                                                                                                 }
7046
7047                                                                                                                                 if(player[i].aitype!=passivetype){
7048                                                                                                                                         if(player[i].howactive==typesleeping){
7049                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
7050                                                                                                                                                 player[i].targetframe=0;
7051                                                                                                                                                 player[i].target=0;
7052                                                                                                                                         }
7053
7054                                                                                                                                         player[i].howactive=typeactive;
7055                                                                                                                                 }
7056                                                                                         }
7057
7058                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7059                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7060                                                                                                         player[i].aitype=attacktypecutoff;
7061                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7062                                                                                                         player[i].aitype=attacktypecutoff;
7063
7064                                                                                                 if(player[i].creature==wolftype){
7065                                                                                                         XYZ windsmell;
7066                                                                                                         float smelldistance;
7067                                                                                                         smelldistance=50;
7068                                                                                                         for(j=0;j<numplayers;j++){
7069                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7070                                                                                                                         if(j==0&&player[j].num_weapons>0){
7071                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7072                                                                                                                                 if(player[j].num_weapons==2)
7073                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7074                                                                                                                         }
7075                                                                                                                         if(j!=0){
7076                                                                                                                                 smelldistance=100;
7077                                                                                                                         }
7078                                                                                                                         windsmell=windvector;
7079                                                                                                                         Normalise(&windsmell);
7080                                                                                                                         windsmell=windsmell*2+player[j].coords;
7081                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7082                                                                                                                                 player[i].aitype=attacktypecutoff;
7083                                                                                                                 }
7084                                                                                                         }
7085                                                                                                 }
7086
7087                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7088                                                                                                         player[i].losupdatedelay=.2;
7089                                                                                                         for(j=0;j<numplayers;j++){
7090                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7091                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7092                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7093                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7094                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7095                                                                                                                                                         player[i].lastseentime-=.2;
7096                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7097                                                                                                                                                         else player[i].lastseentime-=.6;
7098                                                                                                                                                 }
7099                                                                                                                                                 if(player[i].lastseentime<=0){
7100                                                                                                                                                         player[i].aitype=searchtype;
7101                                                                                                                                                         player[i].lastchecktime=12;
7102                                                                                                                                                         player[i].lastseen=player[j].coords;
7103                                                                                                                                                         player[i].lastseentime=12;
7104                                                                                                                                                 }
7105                                                                                                                 }
7106                                                                                                         }
7107                                                                                                 }
7108                                                                                         }
7109                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7110                                                                                                 if(player[i].creature!=wolftype){
7111                                                                                                         player[i].stunned=.6;
7112                                                                                                         player[i].surprised=.6;
7113                                                                                                 }
7114                                                                                                 if(player[i].creature==wolftype){
7115                                                                                                         player[i].stunned=.47;
7116                                                                                                         player[i].surprised=.47;
7117                                                                                                 }
7118                                                                                                 numseen++;
7119                                                                                         }
7120                                                                                 }
7121
7122                                                                                 if(player[i].aitype==searchtype){
7123                                                                                         player[i].aiupdatedelay-=multiplier;
7124                                                                                         player[i].losupdatedelay-=multiplier;
7125                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
7126                                                                                         player[i].lastchecktime-=multiplier;
7127
7128                                                                                         if(player[i].isRun()&&!player[i].onground){
7129                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7130                                                                                                         test2=player[i].coords+player[i].facing;
7131                                                                                                         test2.y+=5;
7132                                                                                                         test=player[i].coords+player[i].facing;
7133                                                                                                         test.y-=10;
7134                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7135                                                                                                         if(j==-1)j=checkcollide(test2,test);
7136                                                                                                         if(j==-1){
7137                                                                                                                 player[i].velocity=0;
7138                                                                                                                 player[i].targetanimation=player[i].getStop();
7139                                                                                                                 player[i].targetframe=0;
7140                                                                                                                 player[i].target=0;
7141                                                                                                                 player[i].targetrotation+=180;
7142                                                                                                                 player[i].stunned=.5;
7143                                                                                                                 //player[i].aitype=passivetype;
7144                                                                                                                 player[i].aitype=pathfindtype;
7145                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7146                                                                                                                 player[i].finalpathfindpoint=-1;
7147                                                                                                                 player[i].targetpathfindpoint=-1;
7148                                                                                                                 player[i].lastpathfindpoint=-1;
7149                                                                                                                 player[i].lastpathfindpoint2=-1;
7150                                                                                                                 player[i].lastpathfindpoint3=-1;
7151                                                                                                                 player[i].lastpathfindpoint4=-1;
7152                                                                                                         }
7153                                                                                                         else player[i].laststanding=j;
7154                                                                                                 }
7155                                                                                         }
7156                                                                                         if(player[i].aiupdatedelay<0){
7157                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
7158                                                                                                 Normalise(&rotatetarget);
7159                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7160                                                                                                 player[i].targetrotation*=360/6.28;
7161                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7162                                                                                                 player[i].lookrotation=player[i].targetrotation;
7163                                                                                                 player[i].aiupdatedelay=.05;
7164                                                                                                 player[i].forwardkeydown=1;
7165
7166                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7167                                                                                                         player[i].forwardkeydown=0;
7168                                                                                                         player[i].aiupdatedelay=1;
7169                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
7170                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
7171                                                                                                         player[i].lastchecktime=3;
7172                                                                                                 }
7173
7174                                                                                                 player[i].leftkeydown=0;
7175                                                                                                 player[i].backkeydown=0;
7176                                                                                                 player[i].rightkeydown=0;
7177                                                                                                 player[i].crouchkeydown=0;
7178                                                                                                 player[i].attackkeydown=0;
7179                                                                                                 player[i].throwkeydown=0;
7180
7181                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7182                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7183                                                                                                         else{
7184                                                                                                                 XYZ leftpos,rightpos;
7185                                                                                                                 float leftdist,rightdist;
7186                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7187                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7188                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7189                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7190                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7191                                                                                                                 else player[i].targetrotation-=90;
7192                                                                                                         }
7193                                                                                                 }
7194                                                                                         }
7195                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7196                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7197
7198                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7199                                                                                                 for(j=0;j<numenvsounds;j++){
7200                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7201                                                                                                                 player[i].aitype=attacktypecutoff;
7202                                                                                                         }
7203                                                                                                 }
7204
7205                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7206                                                                                                         player[i].losupdatedelay=.2;
7207                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7208                                                                                                         {player[i].aitype=attacktypecutoff;
7209                                                                                                         player[i].lastseentime=1;}
7210                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7211                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7212                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7213                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7214                                                                                                                                         player[i].aitype=attacktypecutoff;
7215                                                                                                                                         player[i].lastseentime=1;
7216                                                                                                                                 }
7217                                                                                                 }
7218                                                                                                 if(player[i].lastseentime<0){
7219                                                                                                         //player[i].aitype=passivetype;
7220                                                                                                         numescaped++;
7221                                                                                                         player[i].aitype=pathfindtype;
7222                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7223                                                                                                         player[i].finalpathfindpoint=-1;
7224                                                                                                         player[i].targetpathfindpoint=-1;
7225                                                                                                         player[i].lastpathfindpoint=-1;
7226                                                                                                         player[i].lastpathfindpoint2=-1;
7227                                                                                                         player[i].lastpathfindpoint3=-1;
7228                                                                                                         player[i].lastpathfindpoint4=-1;
7229                                                                                                 }
7230                                                                                 }
7231
7232                                                                                 if(player[i].aitype!=gethelptype){
7233                                                                                         player[i].runninghowlong=0;
7234                                                                                 }
7235
7236                                                                                 if(player[i].aitype==gethelptype){
7237                                                                                         player[i].runninghowlong+=multiplier;
7238                                                                                         player[i].aiupdatedelay-=multiplier;
7239
7240                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
7241                                                                                                 player[i].aiupdatedelay=.2;
7242
7243                                                                                                 int closest;
7244                                                                                                 float closestdist;
7245                                                                                                 closest=-1;
7246                                                                                                 closestdist=-1;
7247                                                                                                 float distance;
7248
7249                                                                                                 if(!player[i].ally){
7250                                                                                                         for(j=0;j<numplayers;j++){
7251                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7252                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
7253                                                                                                                         if(closestdist==-1||distance<closestdist){
7254                                                                                                                                 closestdist=distance;
7255                                                                                                                                 closest=j;
7256                                                                                                                         }
7257                                                                                                                         closest=j;
7258                                                                                                                 }
7259                                                                                                         }
7260                                                                                                         if(closest!=-1)player[i].ally=closest;
7261                                                                                                         else player[i].ally=0;
7262                                                                                                         player[i].lastseen=player[0].coords;
7263                                                                                                         player[i].lastseentime=12;
7264                                                                                                 }
7265
7266
7267                                                                                                 player[i].lastchecktime=12;
7268                                                                                                 //player[i].lastseentime-=.5;
7269
7270                                                                                                 facing=player[i].coords;
7271                                                                                                 flatfacing=player[player[i].ally].coords;
7272                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7273                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7274                                                                                                 if(-1!=checkcollide(facing,flatfacing))
7275                                                                                                         player[i].lastseentime-=.1;
7276
7277                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7278                                                                                                         player[i].aitype=searchtype;
7279                                                                                                         player[i].lastseentime=12;
7280                                                                                                 }
7281
7282                                                                                                 if(player[i].ally>0){
7283                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
7284                                                                                                         Normalise(&rotatetarget);
7285                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7286                                                                                                         player[i].targetrotation*=360/6.28;
7287                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7288                                                                                                         player[i].lookrotation=player[i].targetrotation;
7289                                                                                                         player[i].aiupdatedelay=.05;
7290                                                                                                         player[i].forwardkeydown=1;
7291
7292                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7293                                                                                                                 player[i].aitype=searchtype;
7294                                                                                                                 player[i].lastseentime=12;
7295                                                                                                                 player[player[i].ally].aitype=searchtype;
7296                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7297                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
7298                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
7299                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
7300                                                                                                                 }
7301                                                                                                         }
7302
7303                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7304                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7305                                                                                                                 else{
7306                                                                                                                         XYZ leftpos,rightpos;
7307                                                                                                                         float leftdist,rightdist;
7308                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7309                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7310                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7311                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7312                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7313                                                                                                                         else player[i].targetrotation-=90;
7314                                                                                                                 }
7315                                                                                                         }
7316                                                                                                 }
7317
7318                                                                                                 player[i].leftkeydown=0;
7319                                                                                                 player[i].backkeydown=0;
7320                                                                                                 player[i].rightkeydown=0;
7321                                                                                                 player[i].crouchkeydown=0;
7322                                                                                                 player[i].attackkeydown=0;
7323                                                                                         }
7324                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7325                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7326                                                                                 }
7327
7328                                                                                 if(player[i].aitype==getweapontype){
7329                                                                                         player[i].aiupdatedelay-=multiplier;
7330                                                                                         player[i].lastchecktime-=multiplier;
7331
7332                                                                                         if(player[i].aiupdatedelay<0){
7333                                                                                                 player[i].aiupdatedelay=.2;
7334
7335                                                                                                 int closest;
7336                                                                                                 float closestdist;
7337                                                                                                 closest=-1;
7338                                                                                                 closestdist=-1;
7339                                                                                                 float distance;
7340
7341                                                                                                 if(player[i].ally<0){
7342                                                                                                         for(j=0;j<weapons.numweapons;j++){
7343                                                                                                                 if(weapons.owner[j]==-1){
7344                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7345                                                                                                                         if(closestdist==-1||distance<closestdist){
7346                                                                                                                                 closestdist=distance;
7347                                                                                                                                 closest=j;
7348                                                                                                                         }
7349                                                                                                                         closest=j;
7350                                                                                                                 }
7351                                                                                                         }
7352                                                                                                         if(closest!=-1)player[i].ally=closest;
7353                                                                                                         else player[i].ally=-1;
7354                                                                                                 }
7355
7356                                                                                                 player[i].lastseentime=12;
7357
7358                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7359                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7360                                                                                                                 player[i].aitype=attacktypecutoff;
7361                                                                                                                 player[i].lastseentime=1;
7362                                                                                                         }
7363                                                                                                         if(!player[0].dead)
7364                                                                                                                 if(player[i].ally>=0){
7365                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7366                                                                                                                                 player[i].aitype=attacktypecutoff;
7367                                                                                                                                 player[i].lastseentime=1;
7368                                                                                                                         }
7369                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7370                                                                                                                         Normalise(&rotatetarget);
7371                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7372                                                                                                                         player[i].targetrotation*=360/6.28;
7373                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7374                                                                                                                         player[i].lookrotation=player[i].targetrotation;
7375                                                                                                                         player[i].aiupdatedelay=.05;
7376                                                                                                                         player[i].forwardkeydown=1;
7377
7378
7379                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7380                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7381                                                                                                                                 else{
7382                                                                                                                                         XYZ leftpos,rightpos;
7383                                                                                                                                         float leftdist,rightdist;
7384                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7385                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7386                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7387                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7388                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7389                                                                                                                                         else player[i].targetrotation-=90;
7390                                                                                                                                 }
7391                                                                                                                         }
7392                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
7393                                                                                                                         if(abs(Random()%6)){
7394                                                                                                                         player[i].crouchkeydown=1;
7395                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
7396                                                                                                                         if(player[i].isRun()){
7397                                                                                                                         player[i].targetframe=0;
7398                                                                                                                         player[i].target=0;
7399                                                                                                                         player[i].targetanimation=sneakanim;
7400                                                                                                                         }
7401                                                                                                                         }
7402                                                                                                                         else player[i].forwardkeydown=0;
7403                                                                                                                         }
7404                                                                                                                         else player[i].crouchkeydown=0;
7405                                                                                                                         }
7406                                                                                                                         else player[i].crouchkeydown=0;*/
7407                                                                                                                 }
7408
7409                                                                                                                 player[i].leftkeydown=0;
7410                                                                                                                 player[i].backkeydown=0;
7411                                                                                                                 player[i].rightkeydown=0;
7412                                                                                                                 player[i].attackkeydown=0;
7413                                                                                                                 player[i].throwkeydown=1;
7414                                                                                                                 player[i].crouchkeydown=0;
7415                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
7416                                                                                                                 player[i].drawkeydown=0;
7417                                                                                         }
7418                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7419                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7420                                                                                 }
7421
7422                                                                                 if(player[i].aitype==attacktypecutoff){
7423                                                                                         player[i].aiupdatedelay-=multiplier;
7424                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
7425                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
7426                                                                                                         player[i].attackkeydown=0;
7427                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
7428                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
7429                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
7430                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
7431                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
7432                                                                                                                                 else player[i].targetanimation=rollanim;
7433                                                                                                                                 player[i].target=0;
7434                                                                                                                                 player[i].targetframe=0;
7435                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
7436                                                                                                                                 player[i].wentforweapon=0;
7437                                                                                                                         }
7438                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
7439                                                                                                                                 player[i].targetanimation=flipanim;
7440                                                                                                                                 player[i].target=0;
7441                                                                                                                                 player[i].targetframe=0;
7442                                                                                                                         }
7443                                                                                                                 }
7444                                                                                                         }
7445                                                                                                         player[i].forwardkeydown=0;
7446                                                                                                         player[i].aiupdatedelay=.02;
7447                                                                                                 }
7448                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7449                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
7450                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
7451                                                                                                 }
7452                                                                                                 if(player[i].wentforweapon<3)
7453                                                                                                         for(j=0;j<weapons.numweapons;j++){
7454                                                                                                                 if(player[i].creature!=wolftype)
7455                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
7456                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
7457                                                                                                                                         player[i].wentforweapon++;
7458                                                                                                                                         player[i].lastchecktime=6;
7459                                                                                                                                         player[i].aitype=getweapontype;
7460                                                                                                                                         player[i].ally=-1;
7461                                                                                                                                 }
7462                                                                                                                         }
7463                                                                                                         }
7464                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
7465                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
7466                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
7467                                                                                                                                 player[i].crouchkeydown=1;
7468                                                                                                                         }
7469                                                                                                                         if(player[i].isRun()&&!player[i].onground){
7470                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7471                                                                                                                                         test2=player[i].coords+player[i].facing;
7472                                                                                                                                         test2.y+=5;
7473                                                                                                                                         test=player[i].coords+player[i].facing;
7474                                                                                                                                         test.y-=10;
7475                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7476                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
7477                                                                                                                                         if(j==-1){
7478                                                                                                                                                 player[i].velocity=0;
7479                                                                                                                                                 player[i].targetanimation=player[i].getStop();
7480                                                                                                                                                 player[i].targetframe=0;
7481                                                                                                                                                 player[i].target=0;
7482                                                                                                                                                 player[i].targetrotation+=180;
7483                                                                                                                                                 player[i].stunned=.5;
7484                                                                                                                                                 //player[i].aitype=passivetype;
7485                                                                                                                                                 player[i].aitype=pathfindtype;
7486                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7487                                                                                                                                                 player[i].finalpathfindpoint=-1;
7488                                                                                                                                                 player[i].targetpathfindpoint=-1;
7489                                                                                                                                                 player[i].lastpathfindpoint=-1;
7490                                                                                                                                                 player[i].lastpathfindpoint2=-1;
7491                                                                                                                                                 player[i].lastpathfindpoint3=-1;
7492                                                                                                                                                 player[i].lastpathfindpoint4=-1;
7493                                                                                                                                         }
7494                                                                                                                                         else player[i].laststanding=j;
7495                                                                                                                                 }
7496                                                                                                                         }
7497                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
7498                                                                                                                                 player[i].aitype=pathfindtype;
7499                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7500                                                                                                                                 player[i].finalpathfindpoint=-1;
7501                                                                                                                                 player[i].targetpathfindpoint=-1;
7502                                                                                                                                 player[i].lastpathfindpoint=-1;
7503                                                                                                                                 player[i].lastpathfindpoint2=-1;
7504                                                                                                                                 player[i].lastpathfindpoint3=-1;
7505                                                                                                                                 player[i].lastpathfindpoint4=-1;
7506                                                                                                                         }
7507                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7508                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
7509                                                                                                                                 else player[i].drawkeydown=0;
7510                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
7511                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
7512                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
7513                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
7514                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
7515                                                                                                                                 Normalise(&rotatetarget);
7516                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7517                                                                                                                                 player[i].targetrotation*=360/6.28;
7518                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7519                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
7520                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
7521
7522                                                                                                                                 oldkey=player[i].forwardkeydown;
7523                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
7524                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
7525                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
7526                                                                                                                                 else player[i].forwardkeydown=0;
7527                                                                                                                                 if(player[0].dead){
7528                                                                                                                                         player[i].forwardkeydown=0;
7529                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
7530                                                                                                                                         if(Random()%100==0){
7531                                                                                                                                                 player[i].aitype=pathfindtype;
7532                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7533                                                                                                                                                 player[i].finalpathfindpoint=-1;
7534                                                                                                                                                 player[i].targetpathfindpoint=-1;
7535                                                                                                                                                 player[i].lastpathfindpoint=-1;
7536                                                                                                                                                 player[i].lastpathfindpoint2=-1;
7537                                                                                                                                                 player[i].lastpathfindpoint3=-1;
7538                                                                                                                                                 player[i].lastpathfindpoint4=-1;
7539                                                                                                                                         }
7540                                                                                                                                 }
7541                                                                                                                                 player[i].leftkeydown=0;
7542                                                                                                                                 player[i].backkeydown=0;
7543                                                                                                                                 player[i].rightkeydown=0;
7544                                                                                                                                 player[i].crouchkeydown=0;
7545                                                                                                                                 player[i].throwkeydown=0;
7546
7547                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7548                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
7549                                                                                                                                 else player[i].attackkeydown=0;
7550                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
7551
7552                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
7553                                                                                                                                         target=-2;
7554                                                                                                                                         for(j=0;j<numplayers;j++){
7555                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
7556                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
7557                                                                                                                                                                 if(target>=0)target=-1;
7558                                                                                                                                                                 else target=j;
7559                                                                                                                                                         }
7560                                                                                                                                                 }
7561                                                                                                                                         }
7562                                                                                                                                         if(target>=0)player[target].Reverse();
7563                                                                                                                                 }
7564
7565                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
7566                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
7567                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7568                                                                                                                                         player[0].jumpkeydown=0;
7569                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
7570                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
7571                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
7572
7573                                                                                                                                 if(tutoriallevel==1){
7574                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
7575                                                                                                                                 }
7576
7577
7578                                                                                                                                 facing=player[i].coords;
7579                                                                                                                                 flatfacing=player[0].coords;
7580                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7581                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
7582                                                                                                                                 if(player[i].occluded>=2)
7583                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
7584                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
7585                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
7586                                                                                                                                                         player[i].aitype=searchtype;
7587                                                                                                                                                         player[i].lastchecktime=12;
7588                                                                                                                                                         player[i].lastseen=player[0].coords;
7589                                                                                                                                                         player[i].lastseentime=12;
7590                                                                                                                                                 }
7591                                                                                                                                         }
7592                                                                                                                                         else player[i].lastseentime=1;
7593                                                                                                                         }
7594                                                                                 }
7595                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
7596                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
7597                                                                                                 test=player[0].coords;
7598                                                                                                 test.y-=40;
7599                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
7600                                                                                         }
7601                                                                                 }
7602                                                                                 // NOTE: Ask about logic of this call : NOTE
7603                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
7604                                                                                         player[i].stunned>0 ||
7605                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
7606                                                                                 {
7607                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
7608                                                                                         player[i].targetrotation=player[i].rotation;
7609                                                                                         player[i].forwardkeydown=0;
7610                                                                                         player[i].leftkeydown=0;
7611                                                                                         player[i].backkeydown=0;
7612                                                                                         player[i].rightkeydown=0;
7613                                                                                         player[i].jumpkeydown=0;
7614                                                                                         player[i].attackkeydown=0;
7615                                                                                         player[i].crouchkeydown=0;
7616                                                                                         player[i].throwkeydown=0;
7617                                                                                 }
7618
7619
7620                                                                                 facing=0;
7621                                                                                 facing.z=-1;
7622
7623                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7624                                                                                 facing=flatfacing;
7625
7626                                                                                 if(player[i].aitype==attacktypecutoff){
7627                                                                                         rotatetarget=player[0].coords-player[i].coords;
7628                                                                                         Normalise(&rotatetarget);
7629                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
7630                                                                                         player[i].targetheadrotation*=360/6.28;
7631                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7632
7633                                                                                         player[i].targetheadrotation*=-1;
7634                                                                                         player[i].targetheadrotation+=180;
7635                                                                                         //player[i].targetheadrotation2=0;
7636                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7637                                                                                 }
7638                                                                                 else if(player[i].howactive>=typesleeping){
7639                                                                                         player[i].targetheadrotation=player[i].targetrotation;
7640                                                                                         player[i].targetheadrotation2=0;
7641                                                                                 }
7642                                                                                 else {
7643                                                                                         if(player[i].interestdelay<=0){
7644                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
7645                                                                                                 player[i].headtarget=player[i].coords;
7646                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
7647                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
7648                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
7649                                                                                                 player[i].headtarget+=player[i].facing*1.5;
7650                                                                                         }
7651                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
7652                                                                                         Normalise(&rotatetarget);
7653                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
7654                                                                                         player[i].targetheadrotation*=360/6.28;
7655                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7656
7657                                                                                         player[i].targetheadrotation*=-1;
7658                                                                                         player[i].targetheadrotation+=180;
7659                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7660                                                                                 }
7661                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
7662                                                                         }
7663                                                                         if(animation[player[i].targetanimation].attack==reversed){
7664                                                                                 //player[i].targetrotation=player[i].rotation;
7665                                                                                 player[i].forwardkeydown=0;
7666                                                                                 player[i].leftkeydown=0;
7667                                                                                 player[i].backkeydown=0;
7668                                                                                 player[i].rightkeydown=0;
7669                                                                                 player[i].jumpkeydown=0;
7670                                                                                 player[i].attackkeydown=0;
7671                                                                                 //player[i].crouchkeydown=0;
7672                                                                                 player[i].throwkeydown=0;
7673                                                                         }
7674
7675                                                                         if(indialogue!=-1){
7676                                                                                 player[i].forwardkeydown=0;
7677                                                                                 player[i].leftkeydown=0;
7678                                                                                 player[i].backkeydown=0;
7679                                                                                 player[i].rightkeydown=0;
7680                                                                                 player[i].jumpkeydown=0;
7681                                                                                 player[i].crouchkeydown=0;
7682                                                                                 player[i].drawkeydown=0;
7683                                                                                 player[i].throwkeydown=0;
7684                                                                         }
7685
7686                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
7687                                                                         if(player[i].collided>1)player[i].collided=1;
7688                                                                         player[i].collided-=multiplier*4;
7689                                                                         player[i].whichdirectiondelay-=multiplier;
7690                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7691                                                                                 player[i].avoidcollided=-.3;
7692                                                                                 player[i].whichdirection=abs(Random()%2);
7693                                                                                 player[i].whichdirectiondelay=.4;
7694                                                                         }
7695                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7696                                                                         player[i].avoidcollided-=multiplier/4;
7697                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7698                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7699                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7700
7701                                                                         if(!player[i].throwkeydown){
7702                                                                                 player[i].throwtogglekeydown=0;
7703                                                                         }
7704                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7705                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7706                                                                                         for(j=0;j<weapons.numweapons;j++){
7707                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7708                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7709                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7710                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7711                                                                                                                                 player[i].throwtogglekeydown=1;
7712                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
7713                                                                                                                                 player[i].target=0;
7714                                                                                                                                 player[i].targetframe=0;
7715                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
7716                                                                                                                                 Normalise(&rotatetarget);
7717                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7718                                                                                                                                 player[i].targetrotation*=360/6.28;
7719                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7720                                                                                                                                 player[i].hasvictim=0;
7721                                                                                                                         }
7722                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7723                                                                                                                                 player[i].throwtogglekeydown=1;
7724                                                                                                                                 player[i].hasvictim=0;
7725
7726                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
7727                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7728                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7729                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7730                                                                                                                                                         float gLoc[3];
7731                                                                                                                                                         float vel[3];
7732                                                                                                                                                         gLoc[0]=player[i].coords.x;
7733                                                                                                                                                         gLoc[1]=player[i].coords.y;
7734                                                                                                                                                         gLoc[2]=player[i].coords.z;
7735                                                                                                                                                         vel[0]=player[i].velocity.x;
7736                                                                                                                                                         vel[1]=player[i].velocity.y;
7737                                                                                                                                                         vel[2]=player[i].velocity.z;
7738                                                                                                                                                         if(weapons.type[j]!=staff){
7739                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7740                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7741                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
7742                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
7743                                                                                                                                                         }
7744
7745                                                                                                                                                         player[i].weaponactive=0;
7746                                                                                                                                                         weapons.owner[j]=player[i].id;
7747                                                                                                                                                         if(player[i].num_weapons>0){
7748                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7749                                                                                                                                                         }
7750                                                                                                                                                         player[i].num_weapons++;
7751                                                                                                                                                         player[i].weaponids[0]=j;
7752                                                                                                                                                 }
7753                                                                                                                                         }
7754                                                                                                                                         //}
7755                                                                                                                         }
7756                                                                                                                 }
7757                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7758                                                                                                                         if(!player[i].isFlip()){
7759                                                                                                                                 player[i].throwtogglekeydown=1;
7760                                                                                                                                 player[i].targetanimation=removeknifeanim;
7761                                                                                                                                 player[i].target=0;
7762                                                                                                                                 player[i].targetframe=0;
7763                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
7764                                                                                                                                 Normalise(&rotatetarget);
7765                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7766                                                                                                                                 player[i].targetrotation*=360/6.28;
7767                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7768                                                                                                                         }
7769                                                                                                                         if(player[i].isFlip()){
7770                                                                                                                                 player[i].throwtogglekeydown=1;
7771                                                                                                                                 player[i].hasvictim=0;
7772
7773                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
7774                                                                                                                                         if(player[i].weaponactive==-1)
7775                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7776                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7777                                                                                                                                                                 float gLoc[3];
7778                                                                                                                                                                 float vel[3];
7779                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7780                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7781                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7782                                                                                                                                                                 vel[0]=player[i].velocity.x;
7783                                                                                                                                                                 vel[1]=player[i].velocity.y;
7784                                                                                                                                                                 vel[2]=player[i].velocity.z;
7785                                                                                                                                                                 if(weapons.type[k]!=staff){
7786                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7787                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7788                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7789                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7790                                                                                                                                                                 }
7791
7792                                                                                                                                                                 player[i].weaponactive=0;
7793                                                                                                                                                                 weapons.owner[k]=player[i].id;
7794                                                                                                                                                                 if(player[i].num_weapons>0){
7795                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7796                                                                                                                                                                 }
7797                                                                                                                                                                 player[i].num_weapons++;
7798                                                                                                                                                                 player[i].weaponids[0]=k;
7799                                                                                                                                                         }
7800                                                                                                                                 }
7801                                                                                                                         }
7802                                                                                                                 }
7803                                                                                                         }
7804                                                                                         }
7805                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7806                                                                                                 if(numplayers>1)
7807                                                                                                         for(j=0;j<numplayers;j++){
7808                                                                                                                 if(player[i].weaponactive==-1)
7809                                                                                                                         if(j!=i)
7810                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7811                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7812                                                                                                                                                 player[i].throwtogglekeydown=1;
7813                                                                                                                                                 player[i].victim=&player[j];
7814                                                                                                                                                 player[i].hasvictim=1;
7815                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
7816                                                                                                                                                 player[i].target=0;
7817                                                                                                                                                 player[i].targetframe=0;
7818                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7819                                                                                                                                                 Normalise(&rotatetarget);
7820                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7821                                                                                                                                                 player[i].targetrotation*=360/6.28;
7822                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7823                                                                                                                                         }
7824                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7825                                                                                                                                                 player[i].throwtogglekeydown=1;
7826                                                                                                                                                 player[i].victim=&player[j];
7827                                                                                                                                                 player[i].hasvictim=1;
7828                                                                                                                                                 int k = player[j].weaponids[0];
7829                                                                                                                                                 if(player[i].hasvictim){
7830                                                                                                                                                         float gLoc[3];
7831                                                                                                                                                         float vel[3];
7832                                                                                                                                                         gLoc[0]=player[i].coords.x;
7833                                                                                                                                                         gLoc[1]=player[i].coords.y;
7834                                                                                                                                                         gLoc[2]=player[i].coords.z;
7835                                                                                                                                                         vel[0]=player[i].velocity.x;
7836                                                                                                                                                         vel[1]=player[i].velocity.y;
7837                                                                                                                                                         vel[2]=player[i].velocity.z;
7838                                                                                                                                                         bool fleshstuck;
7839                                                                                                                                                         fleshstuck=0;
7840                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
7841                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7842                                                                                                                                                                         fleshstuck=1;
7843                                                                                                                                                                 }
7844                                                                                                                                                         }
7845                                                                                                                                                         if(!fleshstuck){
7846                                                                                                                                                                 if(weapons.type[k]!=staff){
7847                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7848                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7849                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7850                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7851                                                                                                                                                                 }
7852                                                                                                                                                         }
7853                                                                                                                                                         if(fleshstuck){
7854                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7855                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7856                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7857                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7858                                                                                                                                                         }
7859
7860                                                                                                                                                         player[i].weaponactive=0;
7861                                                                                                                                                         if(weapons.owner[k]!=-1){
7862                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7863                                                                                                                                                                 else player[i].victim->num_weapons=1;
7864
7865                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
7866                                                                                                                                                                 player[i].victim->skeleton.free=1;
7867                                                                                                                                                                 player[i].victim->skeleton.broken=0;
7868
7869                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7870                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
7871                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
7872                                                                                                                                                                 }
7873
7874                                                                                                                                                                 XYZ relative;
7875                                                                                                                                                                 relative=0;
7876                                                                                                                                                                 relative.y=10;
7877                                                                                                                                                                 Normalise(&relative);
7878                                                                                                                                                                 XYZ footvel,footpoint;
7879                                                                                                                                                                 footvel=0;
7880                                                                                                                                                                 footpoint=weapons.position[k];
7881                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
7882                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7883                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7884                                                                                                                                                                                 weapons.bloody[k]=2;
7885                                                                                                                                                                                 weapons.blooddrip[k]=5;
7886                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
7887                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
7888                                                                                                                                                                                 player[i].victim->DoDamage(2000);
7889                                                                                                                                                                         }
7890                                                                                                                                                                 }
7891                                                                                                                                                                 if(player[i].victim->num_weapons>0){
7892                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7893                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
7894                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7895                                                                                                                                                                 }
7896
7897                                                                                                                                                                 player[i].victim->weaponactive=-1;
7898
7899                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7900                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7901                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7902                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7903                                                                                                                                                         }
7904                                                                                                                                                         weapons.owner[k]=i;
7905                                                                                                                                                         if(player[i].num_weapons>0){
7906                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7907                                                                                                                                                         }
7908                                                                                                                                                         player[i].num_weapons++;
7909                                                                                                                                                         player[i].weaponids[0]=k;
7910                                                                                                                                                 }
7911                                                                                                                                         }
7912                                                                                                                                 }
7913                                                                                                         }
7914                                                                                         }
7915                                                                                 }
7916                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7917                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
7918                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7919                                                                                                         if(numplayers>1)
7920                                                                                                                 for(j=0;j<numplayers;j++){
7921                                                                                                                         if(i!=j)
7922                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
7923                                                                                                                                         if(hostile)
7924                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7925                                                                                                                                                         if(!player[i].isFlip()){
7926                                                                                                                                                                 player[i].throwtogglekeydown=1;
7927                                                                                                                                                                 player[i].victim=&player[j];
7928                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
7929                                                                                                                                                                 player[i].target=0;
7930                                                                                                                                                                 player[i].targetframe=0;
7931                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7932                                                                                                                                                                 Normalise(&rotatetarget);
7933                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7934                                                                                                                                                                 player[i].targetrotation*=360/6.28;
7935                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7936
7937                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7938                                                                                                                                                         }
7939                                                                                                                                                         if(player[i].isFlip()){
7940                                                                                                                                                                 if(player[i].weaponactive!=-1){
7941                                                                                                                                                                         player[i].throwtogglekeydown=1;
7942                                                                                                                                                                         player[i].victim=&player[j];
7943                                                                                                                                                                         XYZ aim;
7944                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
7945                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7946                                                                                                                                                                         Normalise(&aim);
7947
7948                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7949
7950                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
7951                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7952                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
7953                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
7954                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
7955                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
7956                                                                                                                                                                         player[i].num_weapons--;
7957                                                                                                                                                                         if(player[i].num_weapons){
7958                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7959                                                                                                                                                                         }
7960                                                                                                                                                                         player[i].weaponactive=-1;
7961                                                                                                                                                                 }
7962                                                                                                                                                         }
7963                                                                                                                                                 }
7964                                                                                                                 }
7965                                                                                         }
7966                                                                                 }
7967                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7968                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7969                                                                                         {
7970                                                                                                 player[i].throwtogglekeydown=1;
7971                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
7972                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7973                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7974                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7975                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
7976                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
7977                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
7978                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
7979                                                                                                 player[i].num_weapons--;
7980                                                                                                 if(player[i].num_weapons){
7981                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7982                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7983                                                                                                 }
7984
7985                                                                                                 player[i].weaponactive=-1;
7986                                                                                                 for(j=0;j<numplayers;j++){
7987                                                                                                         player[j].wentforweapon=0;
7988                                                                                                 }
7989                                                                                         }
7990                                                                                 }
7991
7992                                                                         }
7993
7994                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7995                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7996                                                                                         //Setenvironment(1-environment);
7997                                                                                         bool isgood;
7998                                                                                         isgood=1;
7999                                                                                         if(player[i].weaponactive!=-1){
8000                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8001                                                                                         }
8002                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8003                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8004                                                                                                         player[i].targetanimation=drawrightanim;
8005                                                                                                         player[i].targetframe=0;
8006                                                                                                         player[i].target=0;
8007                                                                                                         player[i].drawtogglekeydown=1;
8008                                                                                                 }
8009                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8010                                                                                                         player[i].targetanimation=drawleftanim;
8011                                                                                                         player[i].targetframe=0;
8012                                                                                                         player[i].target=0;
8013                                                                                                         player[i].drawtogglekeydown=1;
8014                                                                                                 }
8015                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8016                                                                                                         player[i].targetanimation=crouchdrawrightanim;
8017                                                                                                         player[i].targetframe=0;
8018                                                                                                         player[i].target=0;
8019                                                                                                         player[i].drawtogglekeydown=1;
8020                                                                                                 }
8021                                                                                         }
8022                                                                                 }
8023                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8024                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8025                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8026                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8027                                                                                                 player[i].targetframe=0;
8028                                                                                                 player[i].target=0;
8029                                                                                                 player[i].hasvictim=0;
8030                                                                                                 //player[i].attacktogglekeydown=1;
8031                                                                                         }
8032                                                                                 }
8033
8034                                                                                 if(!player[i].drawkeydown){
8035                                                                                         player[i].drawtogglekeydown=0;
8036                                                                                 }
8037
8038                                                                                 if(i==0){
8039                                                                                         absflatfacing=0;
8040                                                                                         absflatfacing.z=-1;
8041
8042                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8043                                                                                 }
8044                                                                                 else absflatfacing=flatfacing;
8045
8046                                                                                 if(indialogue!=-1){
8047                                                                                         player[i].forwardkeydown=0;
8048                                                                                         player[i].leftkeydown=0;
8049                                                                                         player[i].backkeydown=0;
8050                                                                                         player[i].rightkeydown=0;
8051                                                                                         player[i].jumpkeydown=0;
8052                                                                                         player[i].crouchkeydown=0;
8053                                                                                         player[i].drawkeydown=0;
8054                                                                                         player[i].throwkeydown=0;
8055                                                                                 }
8056                                                                                 movekey=0;
8057                                                                                 //Do controls
8058                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8059                                                                                         if(!player[i].forwardkeydown){
8060                                                                                                 player[i].forwardstogglekeydown=0;
8061                                                                                         }
8062                                                                                         if(player[i].crouchkeydown){
8063                                                                                                 //Crouch
8064                                                                                                 target=-2;
8065                                                                                                 if(i==0){
8066                                                                                                         player[i].superruntoggle=1;
8067                                                                                                         if(numplayers>1)
8068                                                                                                                 for(j=0;j<numplayers;j++){
8069                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8070                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8071                                                                                                                                         player[i].superruntoggle=0;
8072                                                                                                                                 }
8073                                                                                                                         }
8074                                                                                                                 }
8075                                                                                                 }
8076
8077                                                                                                 if(numplayers>1)
8078                                                                                                         for(j=0;j<numplayers;j++){
8079                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8080                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8081                                                                                                                                 if(target>=0)target=-1;
8082                                                                                                                                 else target=j;
8083                                                                                                                         }
8084                                                                                                                 }
8085                                                                                                         }
8086                                                                                                         if(target>=0)player[target].Reverse();
8087                                                                                                         player[i].lowreversaldelay=.5;
8088
8089                                                                                                         if(player[i].isIdle()){
8090                                                                                                                 player[i].targetanimation=player[i].getCrouch();
8091                                                                                                                 player[i].target=0;
8092                                                                                                                 player[i].targetframe=0;
8093                                                                                                                 player[i].transspeed=10;
8094                                                                                                         }
8095                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8096                                                                                                                 player[i].targetanimation=rollanim;
8097                                                                                                                 player[i].target=0;
8098                                                                                                                 player[i].targetframe=0;
8099                                                                                                                 player[i].transspeed=20;
8100                                                                                                         }
8101                                                                                         }
8102                                                                                         if(!player[i].crouchkeydown){
8103                                                                                                 //Uncrouch
8104                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8105                                                                                                 target=-2;
8106                                                                                                 if(player[i].isCrouch()){
8107                                                                                                         if(numplayers>1)
8108                                                                                                                 for(j=0;j<numplayers;j++){
8109                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8110                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8111                                                                                                                                         if(target>=0)target=-1;
8112                                                                                                                                         else target=j;
8113                                                                                                                                 }
8114                                                                                                                         }
8115                                                                                                                 }
8116                                                                                                                 if(target>=0)player[target].Reverse();
8117                                                                                                                 player[i].highreversaldelay=.5;
8118
8119                                                                                                                 if(player[i].isCrouch()){
8120                                                                                                                         if(!player[i].wasCrouch()){
8121                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
8122                                                                                                                                 player[i].currentframe=0;
8123                                                                                                                         }
8124                                                                                                                         player[i].target=0;
8125                                                                                                                         player[i].targetanimation=player[i].getIdle();
8126                                                                                                                         player[i].targetframe=0;
8127                                                                                                                         player[i].transspeed=10;
8128                                                                                                                 }
8129                                                                                                 }
8130                                                                                                 if(player[i].targetanimation==sneakanim){
8131                                                                                                         player[i].targetanimation=player[i].getIdle();
8132                                                                                                         player[i].target=0;
8133                                                                                                         player[i].targetframe=0;
8134                                                                                                         player[i].transspeed=10;
8135                                                                                                 }
8136                                                                                         }
8137                                                                                         if(player[i].forwardkeydown){
8138                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8139                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8140                                                                                                         else player[i].targetanimation=player[i].getRun();
8141                                                                                                         player[i].target=0;
8142                                                                                                         player[i].targetframe=0;
8143                                                                                                 }
8144                                                                                                 if(player[i].isCrouch()){
8145                                                                                                         player[i].targetanimation=sneakanim;
8146                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8147                                                                                                         player[i].targetframe=0;
8148                                                                                                 }
8149                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8150                                                                                                         player[i].targetanimation=climbanim;
8151                                                                                                         player[i].target=0;
8152                                                                                                         player[i].targetframe=1;
8153                                                                                                         player[i].jumpclimb=1;
8154                                                                                                 }
8155                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8156                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
8157                                                                                                 }
8158                                                                                                 player[i].forwardstogglekeydown=1;
8159                                                                                                 movekey=1;
8160                                                                                         }
8161                                                                                         if (player[i].rightkeydown){
8162                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8163                                                                                                         player[i].targetanimation=player[i].getRun();
8164                                                                                                         player[i].target=0;
8165                                                                                                         player[i].targetframe=0;
8166                                                                                                 }
8167                                                                                                 if(player[i].isCrouch()){
8168                                                                                                         player[i].targetanimation=sneakanim;
8169                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
8170                                                                                                         player[i].targetframe=0;
8171                                                                                                 }
8172                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8173                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8174                                                                                                 }
8175                                                                                                 player[i].targetrotation-=90;
8176                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8177                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
8178                                                                                                 movekey=1;
8179                                                                                         }
8180                                                                                         if ( player[i].leftkeydown){
8181                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8182                                                                                                         player[i].targetanimation=player[i].getRun();
8183                                                                                                         player[i].target=0;
8184                                                                                                         player[i].targetframe=0;
8185                                                                                                 }
8186                                                                                                 if(player[i].isCrouch()){
8187                                                                                                         player[i].targetanimation=sneakanim;
8188                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8189                                                                                                         player[i].targetframe=0;
8190                                                                                                 }
8191                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8192                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8193                                                                                                 }
8194                                                                                                 player[i].targetrotation+=90;
8195                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8196                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
8197                                                                                                 movekey=1;
8198                                                                                         }
8199                                                                                         if(player[i].backkeydown){
8200                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8201                                                                                                         player[i].targetanimation=player[i].getRun();
8202                                                                                                         player[i].target=0;
8203                                                                                                         player[i].targetframe=0;
8204                                                                                                 }
8205                                                                                                 if(player[i].isCrouch()){
8206                                                                                                         player[i].targetanimation=sneakanim;
8207                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8208                                                                                                         player[i].targetframe=0;
8209                                                                                                 }
8210                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8211                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
8212                                                                                                 }
8213                                                                                                 if(player[i].targetanimation==hanganim){
8214                                                                                                         player[i].currentanimation=jumpdownanim;
8215                                                                                                         player[i].targetanimation=jumpdownanim;
8216                                                                                                         player[i].target=0;
8217                                                                                                         player[i].currentframe=0;
8218                                                                                                         player[i].targetframe=1;
8219                                                                                                         player[i].velocity=0;
8220                                                                                                         player[i].velocity.y+=gravity;
8221                                                                                                         player[i].coords.y-=1.4;
8222                                                                                                         player[i].grabdelay=1;
8223                                                                                                 }
8224                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8225                                                                                                         player[i].targetrotation+=180;
8226                                                                                                 movekey=1;
8227                                                                                         }
8228                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8229                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8230                                                                                                         player[i].jumpstart=0;
8231                                                                                                         player[i].targetanimation=jumpupanim;
8232                                                                                                         player[i].target=0;
8233                                                                                                         player[i].targetframe=0;
8234                                                                                                         player[i].rotation=player[i].targetrotation;
8235                                                                                                         player[i].transspeed=20;
8236                                                                                                         player[i].FootLand(0,1);
8237                                                                                                         player[i].FootLand(1,1);
8238
8239                                                                                                         facing=0;
8240                                                                                                         facing.z=-1;
8241                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8242
8243                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8244                                                                                                         if(!movekey)player[i].velocity=0;
8245
8246                                                                                                         //Dodge sweep?
8247                                                                                                         target=-2;
8248                                                                                                         if(numplayers>1)
8249                                                                                                                 for(j=0;j<numplayers;j++){
8250                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8251                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8252                                                                                                                                         if(target>=0)target=-1;
8253                                                                                                                                         else target=j;
8254                                                                                                                                 }
8255                                                                                                                         }
8256                                                                                                                 }
8257                                                                                                                 if(target>=0)player[i].velocity.y=1;
8258                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8259                                                                                                                         player[i].velocity.y=7;
8260                                                                                                                         player[i].crouchtogglekeydown=1;
8261                                                                                                                 }
8262                                                                                                                 else player[i].velocity.y=5;
8263
8264                                                                                                                 if(mousejump&&i==0&&debugmode){
8265                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
8266                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8267                                                                                                                 }
8268
8269                                                                                                                 player[i].coords.y+=.2;
8270                                                                                                                 player[i].jumppower-=1;
8271
8272                                                                                                                 static float gLoc[3];
8273                                                                                                                 static float vel[3];
8274                                                                                                                 gLoc[0]=player[i].coords.x;
8275                                                                                                                 gLoc[1]=player[i].coords.y;
8276                                                                                                                 gLoc[2]=player[i].coords.z;
8277                                                                                                                 vel[0]=player[i].velocity.x;
8278                                                                                                                 vel[1]=player[i].velocity.y;
8279                                                                                                                 vel[2]=player[i].velocity.z;
8280
8281                                                                                                                 if(i==0){
8282                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8283                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8284                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
8285                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
8286                                                                                                                 }
8287
8288                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8289                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8290                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
8291                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
8292                                                                                                 }
8293                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
8294                                                                                                         player[i].targetanimation=player[i].getLanding();
8295                                                                                                         player[i].landhard=0;
8296                                                                                                         player[i].target=0;
8297                                                                                                         player[i].targetframe=2;
8298                                                                                                         player[i].jumpstart=1;
8299                                                                                                         player[i].tempdeltav=deltav;
8300                                                                                                 }
8301                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8302                                                                                                         if(player[i].jumppower>multiplier*6){
8303                                                                                                                 player[i].velocity.y+=multiplier*6;
8304                                                                                                                 player[i].jumppower-=multiplier*6;
8305                                                                                                         }
8306                                                                                                         if(player[i].jumppower<=multiplier*6){
8307                                                                                                                 player[i].velocity.y+=player[i].jumppower;
8308                                                                                                                 player[i].jumppower=0;
8309                                                                                                         }
8310                                                                                                 }
8311                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8312                                                                                         }
8313
8314                                                                                         if(!movekey){
8315                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
8316                                                                                                         player[i].targetanimation=player[i].getStop();
8317                                                                                                         player[i].target=0;
8318                                                                                                         player[i].targetframe=0;
8319                                                                                                 }
8320                                                                                                 if(player[i].targetanimation==sneakanim){
8321                                                                                                         player[i].targetanimation=player[i].getCrouch();
8322                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
8323                                                                                                         player[i].targetframe=0;
8324                                                                                                 }
8325                                                                                         }
8326                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8327                                                                                                 player[i].targetanimation=player[i].getStop();
8328                                                                                                 player[i].target=0;
8329                                                                                                 player[i].targetframe=0;
8330                                                                                         }
8331                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
8332                                                                                                 player[i].targetanimation=player[i].getStop();
8333                                                                                                 player[i].target=0;
8334                                                                                                 player[i].targetframe=0;
8335                                                                                         }
8336                                                                                 }
8337                                                                 }
8338                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8339                                                         }
8340
8341                                                         //Rotation
8342                                                         for(k=0;k<numplayers;k++){
8343                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
8344                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8345                                                                         else player[k].rotation+=360;
8346                                                                 }
8347
8348                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8349                                                                         player[k].targetanimation=player[k].getStop();
8350                                                                         player[k].targetframe=0;
8351                                                                         player[k].target=0;
8352                                                                 }
8353
8354                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8355                                                                         player[k].targettilt=0;
8356                                                                 }
8357                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8358                                                                         player[k].targettilt=0;
8359                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8360                                                                         player[k].jumppower+=multiplier*7;
8361                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8362                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
8363                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
8364                                                                 }
8365
8366                                                                 if(player[k].isRun()){
8367                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8368                                                                 }
8369
8370                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8371                                                                 else if(player[k].tilt>player[k].targettilt){
8372                                                                         player[k].tilt-=multiplier*150;
8373                                                                 }
8374                                                                 else if(player[k].tilt<player[k].targettilt){
8375                                                                         player[k].tilt+=multiplier*150;
8376                                                                 }
8377
8378                                                                 player[k].grabdelay-=multiplier;
8379                                                         }
8380
8381                                                         for(k=0;k<numplayers;k++){
8382                                                                 player[k].DoAnimations();
8383                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
8384                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
8385                                                         }
8386
8387                                                         objects.DoStuff();
8388                                                         
8389                                                         if(numenvsounds!=0)
8390                                                                 for(j=numenvsounds-1;j>=0;j--){
8391                                                                         envsoundlife[j]-=multiplier;
8392                                                                         if(envsoundlife[j]<0){
8393                                                                                 numenvsounds--;
8394                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
8395                                                                                 envsound[j]=envsound[numenvsounds];
8396                                                                         }
8397                                                                 }
8398                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
8399                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
8400
8401                                                                 if(tutoriallevel==1){
8402                                                                         XYZ temp;
8403                                                                         XYZ temp2;
8404                                                                         XYZ temp3;
8405                                                                         XYZ oldtemp;
8406                                                                         XYZ oldtemp2;
8407                                                                         temp.x=1011;
8408                                                                         temp.y=84;
8409                                                                         temp.z=491;
8410                                                                         temp2.x=1025;
8411                                                                         temp2.y=75;
8412                                                                         temp2.z=447;
8413                                                                         temp3.x=1038;
8414                                                                         temp3.y=76;
8415                                                                         temp3.z=453;
8416                                                                         oldtemp=temp;
8417                                                                         oldtemp2=temp2;
8418                                                                         if(tutorialstage>=51)
8419                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8420                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
8421                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
8422
8423                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8424                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
8425                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
8426
8427                                                                                         gameon=0;
8428                                                                                         mainmenu=5;
8429
8430                                                                                         float gLoc[3]={0,0,0};
8431                                                                                         float vel[3]={0,0,0};
8432                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8433                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8434                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8435                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
8436                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
8437                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8438
8439                                                                                         flashr=1;
8440                                                                                         flashg=0;
8441                                                                                         flashb=0;
8442                                                                                         flashamount=1;
8443                                                                                         flashdelay=1;
8444                                                                                 }
8445                                                                                 if(tutorialstage<51)
8446                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8447                                                                                                 float gLoc[3];
8448                                                                                                 float vel[3];
8449                                                                                                 gLoc[0]=player[0].coords.x;
8450                                                                                                 gLoc[1]=player[0].coords.y;
8451                                                                                                 gLoc[2]=player[0].coords.z;
8452                                                                                                 vel[0]=0;
8453                                                                                                 vel[1]=0;
8454                                                                                                 vel[2]=0;
8455                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8456                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8457                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
8458                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
8459
8460                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
8461
8462                                                                                                 flashr=1;
8463                                                                                                 flashg=1;
8464                                                                                                 flashb=1;
8465                                                                                                 flashamount=1;
8466                                                                                                 flashdelay=1;
8467                                                                                         }
8468                                                                                         if(tutorialstage>=14&&tutorialstage<50)
8469                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
8470                                                                                                         float gLoc[3];
8471                                                                                                         float vel[3];
8472                                                                                                         gLoc[0]=player[1].coords.x;
8473                                                                                                         gLoc[1]=player[1].coords.y;
8474                                                                                                         gLoc[2]=player[1].coords.z;
8475                                                                                                         vel[0]=0;
8476                                                                                                         vel[1]=0;
8477                                                                                                         vel[2]=0;
8478                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8479                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8480                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
8481                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
8482
8483                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
8484                                                                                                                 if(Random()%2==0){
8485                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8486                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8487                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8488                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8489                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8490                                                                                                                 }
8491                                                                                                         }
8492
8493                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
8494                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
8495                                                                                                                 player[1].skeleton.joints[i].velocity=0;
8496                                                                                                                 if(Random()%2==0){
8497                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8498                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8499                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8500                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8501                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8502                                                                                                                 }
8503                                                                                                         }
8504                                                                                                 }
8505                                                                 }
8506
8507
8508                                                                 //3d sound
8509                                                                 static float gLoc[3];
8510                                                                 gLoc[0]=viewer.x;
8511                                                                 gLoc[1]=viewer.y;
8512                                                                 gLoc[2]=viewer.z;
8513                                                                 static float vel[3];
8514                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
8515                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
8516                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
8517
8518                                                                 //Set orientation with forward and up vectors
8519                                                                 static XYZ upvector;
8520                                                                 upvector=0;
8521                                                                 upvector.z=-1;
8522
8523                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
8524                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
8525
8526                                                                 facing=0;
8527                                                                 facing.z=-1;
8528
8529                                                                 facing=DoRotation(facing,-rotation2,0,0);
8530                                                                 facing=DoRotation(facing,0,0-rotation,0);
8531
8532
8533                                                                 static float ori[6];
8534                                                                 ori[0] = -facing.x;
8535                                                                 ori[1] = facing.y;
8536                                                                 ori[2] = -facing.z;
8537                                                                 ori[3] = -upvector.x;
8538                                                                 ori[4] = upvector.y;
8539                                                                 ori[5] = -upvector.z;
8540
8541                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
8542                                                                 OPENAL_Update();
8543
8544                                                                 oldviewer=viewer;
8545                 }
8546         }
8547
8548         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
8549                 Screenshot();
8550                 freezetogglekeydown=1;
8551         }
8552 }
8553
8554 void    Game::TickOnce(){
8555         if(!mainmenu)
8556                 if(directing||indialogue==-1){
8557                         rotation+=deltah*.7;
8558                         if(!invertmouse)rotation2+=deltav*.7;
8559                         if(invertmouse)rotation2-=deltav*.7;
8560                         if(rotation2>90)rotation2=90;
8561                         if(rotation2<-70)rotation2=-70;
8562                 }
8563                 if(mainmenu)rotation+=multiplier*5;
8564 }
8565
8566 void    Game::TickOnceAfter(){
8567         static XYZ colviewer;
8568         static XYZ coltarget;
8569         static XYZ target;
8570         static XYZ col;
8571         static float brotate;
8572         static XYZ facing;
8573         static int i,j;
8574         static float changedelay;
8575         static bool alldead;
8576         static float unseendelay;
8577         static float cameraspeed;
8578
8579         if(!mainmenu){
8580
8581                 if(environment==snowyenvironment)music1=stream_music1snow;
8582                 if(environment==grassyenvironment)music1=stream_music1grass;
8583                 if(environment==desertenvironment)music1=stream_music1desert;
8584
8585                 realthreat=0;
8586
8587                 musictype=music1;
8588                 for(i=0;i<numplayers;i++){
8589                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
8590                                 musictype=stream_music2;
8591                                 realthreat=1;
8592                         }
8593                 }
8594                 if(player[0].dead)musictype=stream_music3;
8595
8596
8597                 if(musictype==stream_music2){
8598                         unseendelay=1;
8599                 }
8600
8601                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
8602                         unseendelay-=multiplier;
8603                         if(unseendelay>0){
8604                                 musictype=stream_music2;
8605                         }
8606                 }
8607
8608
8609                 if(loading==2){
8610                         musictype=stream_music3;
8611                         musicvolume[2]=512;
8612                         musicvolume[0]=0;
8613                         musicvolume[1]=0;
8614                         musicvolume[3]=0;
8615                 }
8616
8617                 if(musictoggle){
8618                         if(musictype!=oldmusictype&&musictype==stream_music2){
8619                                 static float gLoc[3];
8620                                 static float vel[3];
8621                                 gLoc[0]=cameraloc.x;
8622                                 gLoc[1]=cameraloc.y;
8623                                 gLoc[2]=cameraloc.z;
8624                                 vel[0]=0;
8625                                 vel[1]=0;
8626                                 vel[2]=0;
8627                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
8628                                 OPENAL_SetVolume(channels[alarmsound], 512);
8629                                 OPENAL_SetPaused(channels[alarmsound], false);
8630
8631                         }
8632                 }
8633                 musicselected=musictype;
8634
8635                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
8636                 else musicvolume[0]-=multiplier*450;
8637                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
8638                 else musicvolume[1]-=multiplier*450;
8639                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
8640                 else musicvolume[2]-=multiplier*450;
8641
8642                 for(i=0;i<3;i++){
8643                         if(musicvolume[i]<0)musicvolume[i]=0;
8644                         if(musicvolume[i]>512)musicvolume[i]=512;
8645                 }
8646
8647                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
8648
8649                 if(musictoggle){
8650                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
8651                                 PlayStreamEx( music1, strm[music1], NULL, true);
8652                                 OPENAL_SetPaused(channels[music1], false);
8653                         }
8654                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
8655                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
8656                                 OPENAL_SetPaused(channels[stream_music2], false);
8657                         }
8658                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
8659                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8660                                 OPENAL_SetPaused(channels[stream_music3], false);
8661                         }
8662                 }
8663
8664                 if(!musictoggle){
8665                         OPENAL_SetPaused(channels[music1], true);
8666                         OPENAL_SetPaused(channels[stream_music2], true);
8667                         OPENAL_SetPaused(channels[stream_music3], true);
8668
8669                         for(i=0;i<4;i++){
8670                                 oldmusicvolume[i]=0;
8671                                 musicvolume[i]=0;
8672                         }
8673                 }
8674
8675                 if(musictoggle){
8676                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
8677                                 OPENAL_SetPaused(channels[music1], true);
8678                         }
8679                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
8680                                 OPENAL_SetPaused(channels[stream_music2], true);
8681                         }
8682                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
8683                                 OPENAL_SetPaused(channels[stream_music3], true);
8684                         }
8685
8686                         if(musicvolume[0]!=oldmusicvolume[0]){
8687                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
8688                         }
8689                         if(musicvolume[1]!=oldmusicvolume[1]){
8690                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
8691                         }
8692                         if(musicvolume[2]!=oldmusicvolume[2]){
8693                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
8694                         }
8695
8696                         for(i=0;i<3;i++){
8697                                 oldmusicvolume[i]=musicvolume[i];
8698                         }
8699                 }
8700
8701                 killhotspot=2;
8702                 if(numhotspots)
8703                         for(i=0;i<numhotspots;i++){
8704                                 if(hotspottype[i]>10&&hotspottype[i]<20){
8705                                         if(player[hotspottype[i]-10].dead==0){
8706                                                 killhotspot=0;
8707                                         }
8708                                         else if(killhotspot==2)
8709                                                 killhotspot=1;
8710                                 }
8711                         }
8712                         if(killhotspot==2)killhotspot=0;
8713
8714
8715                         winhotspot=0;
8716                         if(numhotspots)
8717                                 for(i=0;i<numhotspots;i++){
8718                                         if(hotspottype[i]==-1){
8719                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8720                                                         winhotspot=1;
8721                                         }
8722                                 }
8723
8724                                 int numalarmed=0;
8725                                 if(numplayers>1)
8726                                         for(i=1;i<numplayers;i++){
8727                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8728                                         }
8729                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8730
8731                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8732                                                 if(player[0].dead&&changedelay<=0){
8733                                                         changedelay=1;
8734                                                         targetlevel=whichlevel;
8735                                                 }
8736                                                 alldead=1;
8737                                                 if(numplayers>1)
8738                                                         for(i=1;i<numplayers;i++){
8739                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8740                                                         }
8741
8742
8743                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8744                                                                 changedelay=1;
8745                                                                 targetlevel=whichlevel+1;
8746                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8747                                                         }
8748                                                         if(winhotspot||windialogue){
8749                                                                 changedelay=0.1;
8750                                                                 targetlevel=whichlevel+1;
8751                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8752                                                         }
8753
8754
8755                                                         if(killhotspot){
8756                                                                 changedelay=1;
8757                                                                 targetlevel=whichlevel+1;
8758                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8759                                                         }
8760
8761                                                         if(changedelay>0&&!player[0].dead&&!won){
8762                                                                 //high scores, awards, win
8763                                                                 if(campaign){
8764                                                                         won=1;
8765                                                                         accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
8766                                                                         accountcampaignchoicesmade[accountactive]++;
8767                                                                         accountcampaignscore[accountactive]+=bonustotal;
8768                                                                         scoreadded=1;
8769                                                                         accountcampaigntime[accountactive]+=leveltime;
8770                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
8771
8772                                                                         //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
8773                                                                 }
8774                                                                 else
8775                                                                 {
8776                                                                         won=1;
8777                                                                         if(!debugmode){
8778                                                                                 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
8779                                                                                 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
8780                                                                         }
8781                                                                         if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
8782
8783                                                                 }
8784                                                         }
8785                                         }
8786
8787                                         if(!winfreeze){
8788
8789                                                 if(leveltime<1){
8790                                                         loading=0;
8791                                                         changedelay=.1;
8792                                                         alldead=0;
8793                                                         winhotspot=0;
8794                                                         killhotspot=0;
8795                                                 }
8796
8797                                                 if(!editorenabled&&gameon&&!mainmenu){
8798                                                         if(changedelay!=-999)changedelay-=multiplier/7;
8799                                                         if(player[0].dead)targetlevel=whichlevel;
8800                                                         if(loading==2&&!campaign){
8801                                                                 flashr=1;
8802                                                                 flashg=0;
8803                                                                 flashb=0;
8804                                                                 flashamount=1;
8805                                                                 flashdelay=1;
8806                                                                 loadtime=0;
8807
8808                                                                 float gLoc[3]={0,0,0};
8809                                                                 float vel[3]={0,0,0};
8810                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8811                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8812                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8813                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
8814                                                                 OPENAL_SetPaused(channels[firestartsound], false);
8815                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8816
8817                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
8818                                                                         startbonustotal=bonustotal;
8819                                                                 }
8820                                                                 if(!player[0].dead)Loadlevel(targetlevel);
8821                                                                 if(player[0].dead)Loadlevel(whichlevel);
8822
8823                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8824                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8825                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8826                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
8827                                                                 OPENAL_SetPaused(channels[fireendsound], false);
8828                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8829
8830                                                                 loading=3;
8831                                                         }
8832                                                         if(loading==2&&targetlevel==whichlevel){
8833                                                                 flashr=1;
8834                                                                 flashg=0;
8835                                                                 flashb=0;
8836                                                                 flashamount=1;
8837                                                                 flashdelay=1;
8838                                                                 loadtime=0;
8839
8840                                                                 float gLoc[3]={0,0,0};
8841                                                                 float vel[3]={0,0,0};
8842                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8843                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8844                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8845                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
8846                                                                 OPENAL_SetPaused(channels[firestartsound], false);
8847                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8848
8849                                                                 for(i=0;i<255;i++){
8850                                                                         mapname[i]='\0';
8851                                                                 }
8852                                                                 mapname[0]=':';
8853                                                                 mapname[1]='D';
8854                                                                 mapname[2]='a';
8855                                                                 mapname[3]='t';
8856                                                                 mapname[4]='a';
8857                                                                 mapname[5]=':';
8858                                                                 mapname[6]='M';
8859                                                                 mapname[7]='a';
8860                                                                 mapname[8]='p';
8861                                                                 mapname[9]='s';
8862                                                                 mapname[10]=':';
8863                                                                 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
8864                                                                 Loadlevel(mapname);
8865
8866                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8867                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8868                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8869                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
8870                                                                 OPENAL_SetPaused(channels[fireendsound], false);
8871                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8872
8873                                                                 loading=3;
8874                                                         }
8875                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8876                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8877                         {
8878                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
8879                                                                                 winfreeze=1;
8880                                                                                 changedelay=-999;
8881                                                                         }
8882                                                                         if(player[0].dead)loading=1;
8883                                                                 }
8884                                                         }
8885                                                 }
8886
8887                                                 if(campaign)
8888                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8889                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8890                                                                         endgame=1;
8891                                                                 }
8892                                                         }
8893                                                         else if(mainmenu==0&&winfreeze){
8894                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8895                                                                         stealthloading=1;
8896                                                                 else stealthloading=0;
8897
8898                                                                 if(!stealthloading){
8899                                                                         float gLoc[3]={0,0,0};
8900                                                                         float vel[3]={0,0,0};
8901                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8902                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8903                                                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8904                                                                         OPENAL_SetVolume(channels[firestartsound], 256);
8905                                                                         OPENAL_SetPaused(channels[firestartsound], false);
8906                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8907
8908                                                                         flashr=1;
8909                                                                         flashg=0;
8910                                                                         flashb=0;
8911                                                                         flashamount=1;
8912                                                                         flashdelay=1;
8913                                                                 }
8914
8915                                                                 startbonustotal=0;
8916
8917                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8918                                                                 ipstream.ignore(256,':');
8919                                                                 ipstream >> campaignnumlevels;
8920                                                                 for(i=0;i<campaignnumlevels;i++){
8921                                                                         ipstream.ignore(256,':');
8922                                                                         ipstream.ignore(256,':');
8923                                                                         ipstream.ignore(256,' ');
8924                                                                         ipstream >> campaignmapname[i];
8925                                                                         ipstream.ignore(256,':');
8926                                                                         ipstream >> campaigndescription[i];
8927                                                                         for(j=0;j<256;j++){
8928                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8929                                                                         }
8930                                                                         ipstream.ignore(256,':');
8931                                                                         ipstream >> campaignchoosenext[i];
8932                                                                         ipstream.ignore(256,':');
8933                                                                         ipstream >> campaignnumnext[i];
8934                                                                         if(campaignnumnext[i])
8935                                                                                 for(j=0;j<campaignnumnext[i];j++){
8936                                                                                         ipstream.ignore(256,':');
8937                                                                                         ipstream >> campaignnextlevel[i][j];
8938                                                                                         campaignnextlevel[i][j]-=1;
8939                                                                                 }
8940                                                                                 ipstream.ignore(256,':');
8941                                                                                 ipstream >> campaignlocationx[i];
8942                                                                                 ipstream.ignore(256,':');
8943                                                                                 ipstream >> campaignlocationy[i];
8944                                                                 }
8945                                                                 ipstream.close();
8946
8947                                                                 for(i=0;i<campaignnumlevels;i++){
8948                                                                         levelvisible[i]=0;
8949                                                                         levelhighlight[i]=0;
8950                                                                 }
8951
8952
8953                                                                 for(i=0;i<campaignnumlevels;i++){
8954                                                                         levelvisible[i]=0;
8955                                                                         levelhighlight[i]=0;
8956                                                                 }
8957
8958                                                                 levelorder[0]=0;
8959                                                                 levelvisible[0]=1;
8960                                                                 if(accountcampaignchoicesmade[accountactive])
8961                                                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
8962                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
8963                                                                                 levelvisible[levelorder[i+1]]=1;
8964                                                                         }
8965                                                                         int whichlevelstart;
8966                                                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
8967                                                                         if(whichlevelstart<0){
8968                                                                                 campaignchoicenum=1;
8969                                                                                 campaignchoicewhich[0]=0;
8970                                                                         }
8971                                                                         else
8972                                                                         {
8973                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8974                                                                                 if(campaignchoicenum)
8975                                                                                         for(i=0;i<campaignchoicenum;i++){
8976                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8977                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8978                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8979                                                                                         }
8980                                                                         }
8981
8982                                                                         loading=2;
8983                                                                         loadtime=0;
8984                                                                         targetlevel=7;
8985                                                                         //if(firstload)TickOnceAfter();
8986                                                                         if(!firstload)LoadStuff();
8987                                                                         //else {
8988                                                                         for(i=0;i<255;i++){
8989                                                                                 mapname[i]='\0';
8990                                                                         }
8991                                                                         mapname[0]=':';
8992                                                                         mapname[1]='D';
8993                                                                         mapname[2]='a';
8994                                                                         mapname[3]='t';
8995                                                                         mapname[4]='a';
8996                                                                         mapname[5]=':';
8997                                                                         mapname[6]='M';
8998                                                                         mapname[7]='a';
8999                                                                         mapname[8]='p';
9000                                                                         mapname[9]='s';
9001                                                                         mapname[10]=':';
9002
9003                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9004                                                                         whichchoice=0;
9005                                                                         visibleloading=1;
9006                                                                         stillloading=1;
9007                                                                         Loadlevel(mapname);
9008                                                                         campaign=1;
9009                                                                         mainmenu=0;
9010                                                                         gameon=1;
9011                                                                         OPENAL_SetPaused(channels[stream_music3], true);
9012
9013                                                                         stealthloading=0;
9014                                                         }
9015
9016                                                         if(loading==3)loading=0;
9017
9018                                         }
9019
9020                                         oldmusictype=musictype;
9021         }
9022
9023         facing=0;
9024         facing.z=-1;
9025
9026         facing=DoRotation(facing,-rotation2,0,0);
9027         facing=DoRotation(facing,0,0-rotation,0);
9028         viewerfacing=facing;
9029
9030         brotate=0;
9031         if(!cameramode){
9032                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9033                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9034                 target.y+=.1;
9035                 if(player[0].skeleton.free){
9036                         for(i=0;i<player[0].skeleton.num_joints;i++){
9037                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9038                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9039                         }
9040                         target.y+=.1;
9041                 }
9042                 if(player[0].skeleton.free!=2&&!autocam){
9043                         cameraspeed=20;
9044                         if(findLengthfast(&player[0].velocity)>400){
9045                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9046                         }
9047                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9048                         coltarget=target-cameraloc;
9049                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9050                         else {
9051                                 Normalise(&coltarget);
9052                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9053                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9054                         }
9055                         if(editorenabled)cameraloc=target;
9056                         cameradist+=multiplier*5;
9057                         if(cameradist>2.3)cameradist=2.3;
9058                         viewer=cameraloc-facing*cameradist;
9059                         colviewer=viewer;
9060                         coltarget=cameraloc;
9061                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9062                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9063                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9064                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9065                                         colviewer=viewer;
9066                                         coltarget=cameraloc;
9067                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9068                                 }
9069                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9070                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9071                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9072                                                 colviewer=viewer;
9073                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9074                                                         viewer=colviewer;
9075                                                 }
9076                                         }
9077                                         cameradist=findDistance(&viewer,&target);
9078                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9079                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9080                                         }
9081                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9082                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9083                                         }
9084                 }
9085                 if(player[0].skeleton.free!=2&&autocam){
9086                         cameraspeed=20;
9087                         if(findLengthfast(&player[0].velocity)>400){
9088                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9089                         }
9090                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9091                         cameradist+=multiplier*5;
9092                         if(cameradist>3.3)cameradist=3.3;
9093                         coltarget=target-cameraloc;
9094                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9095                         else if(findLengthfast(&coltarget)>1)
9096                         {
9097                                 Normalise(&coltarget);
9098                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9099                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9100                         }
9101                         if(editorenabled)cameraloc=target;
9102                         viewer=cameraloc;
9103                         colviewer=viewer;
9104                         coltarget=cameraloc;
9105                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9106                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9107                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9108                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9109                                         colviewer=viewer;
9110                                         coltarget=cameraloc;
9111                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9112                                 }
9113                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9114                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9115                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9116                                                 colviewer=viewer;
9117                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9118                                                         viewer=colviewer;
9119                                                 }
9120                                         }
9121                                         cameradist=findDistance(&viewer,&target);
9122                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9123                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9124                                         }
9125                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9126                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9127                                         }
9128                 }
9129                 if(camerashake>.8)camerashake=.8;
9130                 //if(woozy>10)woozy=10;
9131                 //woozy+=multiplier;
9132                 woozy+=multiplier;
9133                 if(player[0].dead)camerashake=0;
9134                 if(player[0].dead)woozy=0;
9135                 camerashake-=multiplier*2;
9136                 blackout-=multiplier*2;
9137                 //if(player[0].isCrouch())woozy-=multiplier*8;
9138                 if(camerashake<0)camerashake=0;
9139                 if(blackout<0)blackout=0;
9140                 //if(woozy<0)woozy=0;
9141                 if(camerashake){
9142                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
9143                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
9144                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
9145                 }
9146         }
9147 }