]> git.jsancho.org Git - lugaru.git/blob - Source/GameTick.cpp
Move player account handling into separate class
[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34
35 using namespace std;
36
37 // Added more evilness needed for MSVC
38 #ifdef _MSC_VER
39         #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
40         #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
41 #endif
42
43
44 extern float multiplier;
45 extern XYZ viewer;
46 extern int environment;
47 extern float texscale;
48 extern Terrain terrain;
49 extern OPENAL_SAMPLE *samp[100];
50 extern int channels[100];
51 extern Sprites sprites;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
54 extern float gravity;
55 extern int detail;
56 extern float texdetail;
57 extern Objects objects;
58 extern int slomo;
59 extern float slomodelay;
60 extern bool floatjump;
61 extern float volume;
62 extern Animation animation[animation_count];
63 extern Light light;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
69 extern float woozy;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
79 extern float windvar;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
85 extern bool freeze;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool buttons[3];
93 extern bool debugmode;
94 static int music1;
95 extern int mainmenu;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
107 extern bool foliage;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
115 extern bool decals;
116 extern bool vblsync;
117 extern bool immediate;
118 extern bool velocityblur;
119 extern int bonus;
120 extern int oldbonus;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
149 extern int maptype;
150 extern int editoractive;
151 extern int editorpathtype;
152 extern bool oldbuttons[3];
153
154 extern float hostiletime;
155
156 extern bool gamestarted;
157
158 extern int numhotspots;
159 extern int winhotspot;
160 extern int windialogue;
161 extern int killhotspot;
162 extern XYZ hotspot[40];
163 extern int hotspottype[40];
164 extern float hotspotsize[40];
165 extern char hotspottext[40][256];
166 extern int currenthotspot;
167
168 extern int kBitsPerPixel;
169 extern int hostile;
170
171 extern bool stillloading;
172 extern bool winfreeze;
173
174 extern int numfalls;
175 extern int numflipfail;
176 extern int numseen;
177 extern int numstaffattack;
178 extern int numswordattack;
179 extern int numknifeattack;
180 extern int numunarmedattack;
181 extern int numescaped;
182 extern int numflipped;
183 extern int numwallflipped;
184 extern int numthrowkill;
185 extern int numafterkill;
186 extern int numreversals;
187 extern int numattacks;
188 extern int maxalarmed;
189 extern int numresponded;
190
191 extern int numdialogues;
192 extern int numdialogueboxes[max_dialogues];
193 extern int dialoguetype[max_dialogues];
194 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
195 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
196 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
197 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
198 extern char dialoguename[max_dialogues][max_dialoguelength][64];
199 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
200 extern XYZ participantlocation[max_dialogues][10];
201 extern int participantfocus[max_dialogues][max_dialoguelength];
202 extern int participantaction[max_dialogues][max_dialoguelength];
203 extern float participantrotation[max_dialogues][10];
204 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
205 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
206 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
207 extern int indialogue;
208 extern int whichdialogue;
209 extern int directing;
210 extern float dialoguetime;
211 extern int dialoguegonethrough[20];
212
213 extern bool campaign;
214
215 extern float oldgamespeed;
216
217 static const char *rabbitskin[] = {
218 ":Data:Textures:Fur3.jpg",
219 ":Data:Textures:Fur.jpg",
220 ":Data:Textures:Fur2.jpg",
221 ":Data:Textures:Lynx.jpg",
222 ":Data:Textures:Otter.jpg",
223 ":Data:Textures:Opal.jpg",
224 ":Data:Textures:Sable.jpg",
225 ":Data:Textures:Chocolate.jpg",
226 ":Data:Textures:BW2.jpg",
227 ":Data:Textures:WB2.jpg"
228 };
229
230 static const char *wolfskin[] = {
231 ":Data:Textures:Wolf.jpg",
232 ":Data:Textures:Darkwolf.jpg",
233 ":Data:Textures:Snowwolf.jpg"
234 };
235
236 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
237 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
238
239 static const char **creatureskin[] = {rabbitskin, wolfskin};
240
241 /* Return true if PFX is a prefix of STR (case-insensitive).  */
242 static bool stripfx(const char *str, const char *pfx)
243 {
244   return !strncasecmp(str, pfx, strlen(pfx));
245 }
246
247 extern OPENAL_STREAM * strm[20];
248 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
249 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
250
251
252 static const char *cmd_names[] = {
253 #define DECLARE_COMMAND(cmd) #cmd " ",
254 #include "ConsoleCmds.h"
255 #undef  DECLARE_COMMAND
256 };
257
258 typedef void (*console_handler)(Game *game, const char *args);
259
260 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
261 #include "ConsoleCmds.h"
262 #undef  DECLARE_COMMAND
263
264 static console_handler cmd_handlers[] = {
265 #define DECLARE_COMMAND(cmd) ch_##cmd,
266 #include "ConsoleCmds.h"
267 #undef  DECLARE_COMMAND
268 };
269
270 static void ch_quit(Game *game, const char *args)
271 {
272   game->tryquit = 1;
273 }
274
275 static void ch_map(Game *game, const char *args)
276 {
277   char buf[64];
278   snprintf(buf, 63, ":Data:Maps:%s", args);
279   game->Loadlevel(buf);
280   game->whichlevel = -2;
281   campaign = 0;
282 }
283
284 static void ch_save(Game *game, const char *args)
285 {
286   char buf[64];
287   int i, j, k, l, m, templength;
288   float headprop, bodyprop, armprop, legprop;
289   snprintf(buf, 63, ":Data:Maps:%s", args);
290
291
292   int mapvers = 12;;
293
294   FILE                  *tfile;
295   tfile=fopen( ConvertFileName(buf), "wb" );
296   fpackf(tfile, "Bi", mapvers);
297   fpackf(tfile, "Bi", maptype);
298   fpackf(tfile, "Bi", hostile);
299   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
300   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
301   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
302   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
303   if(player[0].num_weapons>0&&player[0].num_weapons<5)
304     for(j=0;j<player[0].num_weapons;j++){
305       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
306     }
307
308   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
309   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
310   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
311   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
312
313   fpackf(tfile, "Bi", player[0].numclothes);
314
315   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
316
317   fpackf(tfile, "Bi", numdialogues);
318         for(k=0;k<numdialogues;k++){
319                 fpackf(tfile, "Bi", numdialogueboxes[k]);
320                 fpackf(tfile, "Bi", dialoguetype[k]);
321                 for(l=0;l<10;l++){
322                         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
323                         fpackf(tfile, "Bf", participantrotation[k][l]);
324                 }
325                 for(l=0;l<numdialogueboxes[k];l++){
326                         fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
327                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
328                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
329                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
330                         fpackf(tfile, "Bi", dialogueboxsound[k][l]);
331
332                         templength=strlen(dialoguetext[k][l]);
333                         fpackf(tfile, "Bi",(templength));
334                         for(m=0;m<templength;m++){
335                                 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
336                                 if(dialoguetext[k][l][m]=='\0')break;
337                         }
338
339                         templength=strlen(dialoguename[k][l]);
340                         fpackf(tfile, "Bi",templength);
341                         for(m=0;m<templength;m++){
342                                 fpackf(tfile, "Bb", dialoguename[k][l][m]);
343                                 if(dialoguename[k][l][m]=='\0')break;
344                         }
345
346                         fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
347                         fpackf(tfile, "Bi", participantfocus[k][l]);
348                         fpackf(tfile, "Bi", participantaction[k][l]);
349
350                         for(m=0;m<10;m++)
351                                 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
352
353                         fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
354                 }
355         }
356
357         for(k=0;k<player[0].numclothes;k++){
358                 templength=strlen(player[0].clothes[k]);
359                 fpackf(tfile, "Bi", templength);
360                 for(l=0;l<templength;l++)
361                         fpackf(tfile, "Bb", player[0].clothes[k][l]);
362                 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
363         }
364
365   fpackf(tfile, "Bi", environment);
366
367   fpackf(tfile, "Bi", objects.numobjects);
368
369     for(k=0;k<objects.numobjects;k++){
370       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
371     }
372
373   fpackf(tfile, "Bi", numhotspots);
374         for(i=0;i<numhotspots;i++){
375                 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
376                 templength=strlen(hotspottext[i]);
377                 fpackf(tfile, "Bi",templength);
378                 for(l=0;l<templength;l++)
379                         fpackf(tfile, "Bb", hotspottext[i][l]);
380         }
381
382   fpackf(tfile, "Bi", numplayers);
383   if(numplayers<maxplayers)
384     for(j=1;j<numplayers;j++){
385                 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
386                 if(player[j].num_weapons<5)
387                         for(k=0;k<player[j].num_weapons;k++){
388                                 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
389                         }
390                 if(player[j].numwaypoints<30){
391                         fpackf(tfile, "Bi", player[j].numwaypoints);
392                         for(k=0;k<player[j].numwaypoints;k++){
393                                 fpackf(tfile, "Bf", player[j].waypoints[k].x);
394                                 fpackf(tfile, "Bf", player[j].waypoints[k].y);
395                                 fpackf(tfile, "Bf", player[j].waypoints[k].z);
396                                 fpackf(tfile, "Bi", player[j].waypointtype[k]);
397                         }
398                         fpackf(tfile, "Bi", player[j].waypoint);
399                 } else {
400                         player[j].numwaypoints=0;
401                         player[j].waypoint=0;
402                         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
403                 }
404
405                 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
406                 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
407                 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
408                 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
409
410                 if(player[j].creature==wolftype) {
411                         headprop=player[j].proportionhead.x/1.1;
412                         bodyprop=player[j].proportionbody.x/1.1;
413                         armprop=player[j].proportionarms.x/1.1;
414                         legprop=player[j].proportionlegs.x/1.1;
415                 } else if(player[j].creature==rabbittype){
416                         headprop=player[j].proportionhead.x/1.2;
417                         bodyprop=player[j].proportionbody.x/1.05;
418                         armprop=player[j].proportionarms.x/1.00;
419                         legprop=player[j].proportionlegs.x/1.1;
420                 }
421
422                 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
423
424                 fpackf(tfile, "Bi", player[j].numclothes);
425                 if(player[j].numclothes)
426                         for(k=0;k<player[j].numclothes;k++){
427                                 int templength;
428                                 templength=strlen(player[j].clothes[k]);
429                                 fpackf(tfile, "Bi", templength);
430                                 for(l=0;l<templength;l++)
431                                         fpackf(tfile, "Bb", player[j].clothes[k][l]);
432                                 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
433                         }
434     }
435
436   fpackf(tfile, "Bi", game->numpathpoints);
437         for(j=0;j<game->numpathpoints;j++){
438                 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
439                 for(k=0;k<game->numpathpointconnect[j];k++){
440                         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
441                 }
442         }
443
444   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
445
446   fclose(tfile);
447 }
448
449 static void ch_cellar(Game *game, const char *args)
450 {
451   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
452 }
453
454 static void ch_tint(Game *game, const char *args)
455 {
456   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
457 }
458
459 static void ch_tintr(Game *game, const char *args)
460 {
461   tintr = atof(args);
462 }
463
464 static void ch_tintg(Game *game, const char *args)
465 {
466   tintg = atof(args);
467 }
468
469 static void ch_tintb(Game *game, const char *args)
470 {
471   tintb = atof(args);
472 }
473
474 static void ch_speed(Game *game, const char *args)
475 {
476   player[0].speedmult = atof(args);
477 }
478
479 static void ch_strength(Game *game, const char *args)
480 {
481   player[0].power = atof(args);
482 }
483
484 static void ch_power(Game *game, const char *args)
485 {
486   player[0].power = atof(args);
487 }
488
489 static void ch_size(Game *game, const char *args)
490 {
491   player[0].scale = atof(args) * .2;
492 }
493
494 static int find_closest()
495 {
496   int closest = 0;
497   float closestdist = 1.0/0.0;
498
499   for (int i = 1; i < numplayers; i++) {
500     float distance;
501     distance = findDistancefast(&player[i].coords,&player[0].coords);
502     if (distance < closestdist) {
503       closestdist = distance;
504       closest = i;
505     }
506   }
507   return closest;
508 }
509
510 static void ch_sizenear(Game *game, const char *args)
511 {
512   int closest = find_closest();
513
514   if (closest)
515     player[closest].scale = atof(args) * .2;
516 }
517
518 static void set_proportion(int pnum, const char *args)
519 {
520   float headprop,bodyprop,armprop,legprop;
521
522   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
523
524   if(player[pnum].creature==wolftype){
525     player[pnum].proportionhead=1.1*headprop;
526     player[pnum].proportionbody=1.1*bodyprop;
527     player[pnum].proportionarms=1.1*armprop;
528     player[pnum].proportionlegs=1.1*legprop;
529   } else if(player[pnum].creature==rabbittype){
530     player[pnum].proportionhead=1.2*headprop;
531     player[pnum].proportionbody=1.05*bodyprop;
532     player[pnum].proportionarms=1.00*armprop;
533     player[pnum].proportionlegs=1.1*legprop;
534     player[pnum].proportionlegs.y=1.05*legprop;
535   }
536 }
537
538 static void ch_proportion(Game *game, const char *args)
539 {
540   set_proportion(0, args);
541 }
542
543 static void ch_proportionnear(Game *game, const char *args)
544 {
545   int closest = find_closest();
546   if (closest)
547     set_proportion(closest, args);
548 }
549
550 static void set_protection(int pnum, const char *args)
551 {
552   float head, high, low;
553   sscanf(args, "%f%f%f", &head, &high, &low);
554
555   player[pnum].protectionhead = head;
556   player[pnum].protectionhigh = high;
557   player[pnum].protectionlow  = low;
558 }
559
560 static void ch_protection(Game *game, const char *args)
561 {
562   set_protection(0, args);
563 }
564
565 static void ch_protectionnear(Game *game, const char *args)
566 {
567   int closest = find_closest();
568   if (closest)
569     set_protection(closest, args);
570 }
571
572 static void set_armor(int pnum, const char *args)
573 {
574   float head, high, low;
575   sscanf(args, "%f%f%f", &head, &high, &low);
576
577   player[pnum].armorhead = head;
578   player[pnum].armorhigh = high;
579   player[pnum].armorlow  = low;
580 }
581
582 static void ch_armor(Game *game, const char *args)
583 {
584   set_armor(0, args);
585 }
586
587 static void ch_armornear(Game *game, const char *args)
588 {
589   int closest = find_closest();
590   if (closest)
591     set_armor(closest, args);
592 }
593
594 static void ch_protectionreset(Game *game, const char *args)
595 {
596   set_protection(0, "1 1 1");
597   set_armor(0, "1 1 1");
598 }
599
600 static void set_metal(int pnum, const char *args)
601 {
602   float head, high, low;
603   sscanf(args, "%f%f%f", &head, &high, &low);
604
605   player[pnum].metalhead = head;
606   player[pnum].metalhigh = high;
607   player[pnum].metallow  = low;
608 }
609
610 static void ch_metal(Game *game, const char *args)
611 {
612   set_metal(0, args);
613 }
614
615 static void set_noclothes(int pnum, Game *game, const char *args)
616 {
617   player[pnum].numclothes = 0;
618   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
619                         &player[pnum].skeleton.drawmodel.textureptr,1,
620                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
621 }
622
623 static void ch_noclothes(Game *game, const char *args)
624 {
625   set_noclothes(0, game, args);
626 }
627
628 static void ch_noclothesnear(Game *game, const char *args)
629 {
630   int closest = find_closest();
631   if (closest)
632     set_noclothes(closest, game, args);
633 }
634
635
636 static void set_clothes(int pnum, Game *game, const char *args)
637 {
638   char buf[64];
639   snprintf(buf, 63, ":Data:Textures:%s.png", args);
640
641   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
642     return;
643
644   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
645   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
646   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
647   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
648   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
649   player[pnum].numclothes++;
650 }
651
652 static void ch_clothes(Game *game, const char *args)
653 {
654   set_clothes(0, game, args);
655 }
656
657 static void ch_clothesnear(Game *game, const char *args)
658 {
659   int closest = find_closest();
660   if (closest)
661     set_clothes(closest, game, args);
662 }
663
664 static void ch_belt(Game *game, const char *args)
665 {
666   player[0].skeleton.clothes = !player[0].skeleton.clothes;
667 }
668
669
670 static void ch_cellophane(Game *game, const char *args)
671 {
672   cellophane = !cellophane;
673   float mul = cellophane ? 0 : 1;
674
675   for (int i = 0; i < numplayers; i++) {
676     player[i].proportionhead.z = player[i].proportionhead.x * mul;
677     player[i].proportionbody.z = player[i].proportionbody.x * mul;
678     player[i].proportionarms.z = player[i].proportionarms.x * mul;
679     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
680   }
681 }
682
683 static void ch_funnybunny(Game *game, const char *args)
684 {
685   player[0].skeleton.id=0;
686   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
687                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
688                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
689                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
690                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
691                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
692   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
693                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
694   player[0].creature=rabbittype;
695   player[0].scale=.2;
696   player[0].headless=0;
697   player[0].damagetolerance=200;
698   set_proportion(0, "1 1 1 1");
699 }
700
701 static void ch_wolfie(Game *game, const char *args)
702 {
703   player[0].skeleton.id=0;
704   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
705                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
706                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
707                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
708                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
709                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
710   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
711                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
712   player[0].creature=wolftype;
713   player[0].damagetolerance=300;
714   set_proportion(0, "1 1 1 1");
715 }
716
717 static void ch_wolfieisgod(Game *game, const char *args)
718 {
719   ch_wolfie(game, args);
720 }
721
722 static void ch_wolf(Game *game, const char *args)
723 {
724   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
725                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
726 }
727
728 static void ch_snowwolf(Game *game, const char *args)
729 {
730   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
731                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
732 }
733
734 static void ch_darkwolf(Game *game, const char *args)
735 {
736   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
737                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
738 }
739
740 static void ch_lizardwolf(Game *game, const char *args)
741 {
742   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
743                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
744 }
745
746 static void ch_white(Game *game, const char *args)
747 {
748   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
750 }
751
752 static void ch_brown(Game *game, const char *args)
753 {
754   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
756 }
757
758 static void ch_black(Game *game, const char *args)
759 {
760   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
762 }
763
764 static void ch_sizemin(Game *game, const char *args)
765 {
766   int i;
767   for (i = 1; i < numplayers; i++)
768     if (player[i].scale < 0.8 * 0.2)
769       player[i].scale = 0.8 * 0.2;
770 }
771
772 static void ch_tutorial(Game *game, const char *args)
773 {
774   tutoriallevel = atoi(args);
775 }
776
777 static void ch_hostile(Game *game, const char *args)
778 {
779   hostile = atoi(args);
780 }
781
782 static void ch_indemo(Game *game, const char *args)
783 {
784   game->indemo=1;
785   hotspot[numhotspots]=player[0].coords;
786   hotspotsize[numhotspots]=0;
787   hotspottype[numhotspots]=-111;
788   strcpy(hotspottext[numhotspots],"mapname");
789   numhotspots++;
790 }
791
792 static void ch_notindemo(Game *game, const char *args)
793 {
794   game->indemo=0;
795   numhotspots--;
796 }
797
798 static void ch_type(Game *game, const char *args)
799 {
800   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
801         for (i = 0; i < n; i++)
802                 if (stripfx(args, editortypenames[i])) {
803                         editoractive = i;
804                         break;
805                 }
806 }
807
808 static void ch_path(Game *game, const char *args)
809 {
810   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
811   for (i = 0; i < n; i++)
812     if (stripfx(args, pathtypenames[i])) {
813                 editorpathtype = i;
814                 break;
815     }
816 }
817
818 static void ch_hs(Game *game, const char *args)
819 {
820   hotspot[numhotspots]=player[0].coords;
821
822   float size;
823   int type, shift;
824   sscanf(args, "%f%d %n", &size, &type, &shift);
825
826   hotspotsize[numhotspots] = size;
827   hotspottype[numhotspots] = type;
828
829   strcpy(hotspottext[numhotspots], args + shift);
830   strcat(hotspottext[numhotspots], "\n");
831
832   numhotspots++;
833 }
834
835 static void ch_dialogue(Game *game, const char *args)
836 {
837   int dlg, i, j;
838   char buf1[32], buf2[64];
839
840   sscanf(args, "%d %31s", &dlg, buf1);
841   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
842
843   dialoguetype[numdialogues] = dlg;
844
845   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
846   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
847
848   ifstream ipstream(ConvertFileName(buf2));
849   ipstream.ignore(256,':');
850   ipstream >> numdialogueboxes[numdialogues];
851   for(i=0;i<numdialogueboxes[numdialogues];i++){
852     ipstream.ignore(256,':');
853     ipstream.ignore(256,':');
854     ipstream.ignore(256,' ');
855     ipstream >> dialogueboxlocation[numdialogues][i];
856     ipstream.ignore(256,':');
857     ipstream >> dialogueboxcolor[numdialogues][i][0];
858     ipstream >> dialogueboxcolor[numdialogues][i][1];
859     ipstream >> dialogueboxcolor[numdialogues][i][2];
860     ipstream.ignore(256,':');
861     ipstream.getline(dialoguename[numdialogues][i],64);
862     ipstream.ignore(256,':');
863     ipstream.ignore(256,' ');
864     ipstream.getline(dialoguetext[numdialogues][i],128);
865     for(j=0;j<128;j++){
866       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
867     }
868     ipstream.ignore(256,':');
869     ipstream >> dialogueboxsound[numdialogues][i];
870   }
871
872   for(i=0;i<numdialogueboxes[numdialogues];i++){
873     for(j=0;j<numplayers;j++){
874       participantfacing[numdialogues][i][j]=player[j].facing;
875     }
876   }
877   ipstream.close();
878
879   directing=1;
880   indialogue=0;
881   whichdialogue=numdialogues;
882
883   numdialogues++;
884 }
885
886 static void ch_fixdialogue(Game *game, const char *args)
887 {
888   char buf1[32], buf2[64];
889   int whichdi, i, j;
890
891   sscanf(args, "%d %31s", &whichdi, buf1);
892   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
893
894   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
895   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
896
897   ifstream ipstream(ConvertFileName(buf2));
898   ipstream.ignore(256,':');
899   ipstream >> numdialogueboxes[whichdi];
900   for(i=0;i<numdialogueboxes[whichdi];i++){
901     ipstream.ignore(256,':');
902     ipstream.ignore(256,':');
903     ipstream.ignore(256,' ');
904     ipstream >> dialogueboxlocation[whichdi][i];
905     ipstream.ignore(256,':');
906     ipstream >> dialogueboxcolor[whichdi][i][0];
907     ipstream >> dialogueboxcolor[whichdi][i][1];
908     ipstream >> dialogueboxcolor[whichdi][i][2];
909     ipstream.ignore(256,':');
910     ipstream.getline(dialoguename[whichdi][i],64);
911     ipstream.ignore(256,':');
912     ipstream.ignore(256,' ');
913     ipstream.getline(dialoguetext[whichdi][i],128);
914     for(j=0;j<128;j++){
915       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
916     }
917     ipstream.ignore(256,':');
918     ipstream >> dialogueboxsound[whichdi][i];
919   }
920
921   ipstream.close();
922 }
923
924 static void ch_fixtype(Game *game, const char *args)
925 {
926   int dlg;
927   sscanf(args, "%d", &dlg);
928   dialoguetype[0] = dlg;
929 }
930
931 static void ch_fixrotation(Game *game, const char *args)
932 {
933   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
934 }
935
936 static void ch_ddialogue(Game *game, const char *args)
937 {
938   if (numdialogues)
939     numdialogues--;
940 }
941
942 static void ch_dhs(Game *game, const char *args)
943 {
944   if (numhotspots)
945     numhotspots--;
946 }
947
948 static void ch_immobile(Game *game, const char *args)
949 {
950   player[0].immobile = 1;
951 }
952
953 static void ch_allimmobile(Game *game, const char *args)
954 {
955   for (int i = 1; i < numplayers; i++)
956     player[i].immobile = 1;
957 }
958
959 static void ch_mobile(Game *game, const char *args)
960 {
961   player[0].immobile = 0;
962 }
963
964 static void ch_default(Game *game, const char *args)
965 {
966   player[0].armorhead=1;
967   player[0].armorhigh=1;
968   player[0].armorlow=1;
969   player[0].protectionhead=1;
970   player[0].protectionhigh=1;
971   player[0].protectionlow=1;
972   player[0].metalhead=1;
973   player[0].metalhigh=1;
974   player[0].metallow=1;
975   player[0].power=1;
976   player[0].speedmult=1;
977   player[0].scale=1;
978
979   if(player[0].creature==wolftype){
980     player[0].proportionhead=1.1;
981     player[0].proportionbody=1.1;
982     player[0].proportionarms=1.1;
983     player[0].proportionlegs=1.1;
984   } else if(player[0].creature==rabbittype){
985     player[0].proportionhead=1.2;
986     player[0].proportionbody=1.05;
987     player[0].proportionarms=1.00;
988     player[0].proportionlegs=1.1;
989     player[0].proportionlegs.y=1.05;
990   }
991
992   player[0].numclothes=0;
993   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
994                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
995                         &player[0].skeleton.skinsize);
996
997   editoractive=typeactive;
998   player[0].immobile=0;
999 }
1000
1001 static void ch_play(Game *game, const char *args)
1002 {
1003   int dlg, i;
1004   sscanf(args, "%d", &dlg);
1005   whichdialogue = dlg;
1006
1007   if (whichdialogue >= numdialogues)
1008     return;
1009
1010   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1011     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1012     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1013     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1014     player[participantfocus[whichdialogue][i]].velocity=0;
1015     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1016     player[participantfocus[whichdialogue][i]].targetframe=0;
1017   }
1018
1019   directing=0;
1020   indialogue=0;
1021
1022   float gLoc[3];
1023   float vel[3];
1024   XYZ temppos;
1025   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1026   temppos=temppos-viewer;
1027   Normalise(&temppos);
1028   temppos+=viewer;
1029
1030   gLoc[0]=temppos.x;
1031   gLoc[1]=temppos.y;
1032   gLoc[2]=temppos.z;
1033   vel[0]=0;
1034   vel[1]=0;
1035   vel[2]=0;
1036   int whichsoundplay;
1037   whichsoundplay=rabbitchitter;
1038   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1039   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1040   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1041   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1042   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1043   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1044   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1045   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1046   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1047   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1048   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1049   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1050   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1051   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1052   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1053   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1054   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1055   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1056   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1057   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1058   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1059   OPENAL_SetVolume(channels[whichsoundplay], 256);
1060   OPENAL_SetPaused(channels[whichsoundplay], false);
1061 }
1062
1063 static void ch_mapkilleveryone(Game *game, const char *args)
1064 {
1065   maptype = mapkilleveryone;
1066 }
1067
1068 static void ch_mapkillmost(Game *game, const char *args)
1069 {
1070   maptype = mapkillmost;
1071 }
1072
1073 static void ch_mapkillsomeone(Game *game, const char *args)
1074 {
1075   maptype = mapkillsomeone;
1076 }
1077
1078 static void ch_mapgosomewhere(Game *game, const char *args)
1079 {
1080   maptype = mapgosomewhere;
1081 }
1082
1083 static void ch_viewdistance(Game *game, const char *args)
1084 {
1085   viewdistance = atof(args)*100;
1086 }
1087
1088 static void ch_fadestart(Game *game, const char *args)
1089 {
1090   fadestart = atof(args);
1091 }
1092
1093 static void ch_slomo(Game *game, const char *args)
1094 {
1095   slomospeed = atof(args);
1096   slomo = !slomo;
1097   slomodelay = 1000;
1098 }
1099
1100 static void ch_slofreq(Game *game, const char *args)
1101 {
1102   slomofreq = atof(args);
1103 }
1104
1105 static void ch_skytint(Game *game, const char *args)
1106 {
1107   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1108
1109   skyboxlightr=skyboxr;
1110   skyboxlightg=skyboxg;
1111   skyboxlightb=skyboxb;
1112
1113   game->SetUpLighting();
1114
1115   terrain.DoShadows();
1116   objects.DoShadows();
1117 }
1118
1119 static void ch_skylight(Game *game, const char *args)
1120 {
1121   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1122
1123   game->SetUpLighting();
1124
1125   terrain.DoShadows();
1126   objects.DoShadows();
1127 }
1128
1129 static void ch_skybox(Game *game, const char *args)
1130 {
1131   skyboxtexture = !skyboxtexture;
1132
1133   game->SetUpLighting();
1134
1135   terrain.DoShadows();
1136   objects.DoShadows();
1137 }
1138
1139 static void cmd_dispatch(Game *game, const char *cmd)
1140 {
1141   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1142
1143   for (i = 0; i < n_cmds; i++)
1144     if (stripfx(cmd, cmd_names[i]))
1145       {
1146         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1147         break;
1148       }
1149   if (i < n_cmds)
1150     {
1151       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1152       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1153       OPENAL_SetPaused(channels[consolesuccesssound], false);
1154     }
1155   else
1156     {
1157       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1158       OPENAL_SetVolume(channels[consolefailsound], 256);
1159       OPENAL_SetPaused(channels[consolefailsound], false);
1160     }
1161 }
1162
1163 /********************> Tick() <*****/
1164 extern void ScreenShot(const char * fname);
1165 void Screenshot (void)
1166 {
1167         char temp[1024];
1168         time_t  t = time(NULL);
1169         struct  tm *tme = localtime(&t);
1170         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1171
1172         #if defined(_WIN32)
1173         mkdir("Screenshots");
1174         #else
1175         mkdir("Screenshots", S_IRWXU);
1176         #endif
1177
1178         ScreenShot(temp);
1179 }
1180
1181
1182
1183 void    Game::SetUpLighting(){
1184         if(environment==snowyenvironment){
1185                 light.color[0]=.65;
1186                 light.color[1]=.65;
1187                 light.color[2]=.7;
1188                 light.ambient[0]=.4;
1189                 light.ambient[1]=.4;
1190                 light.ambient[2]=.44;
1191         }
1192         if(environment==desertenvironment){
1193                 light.color[0]=.95;
1194                 light.color[1]=.95;
1195                 light.color[2]=.95;
1196                 light.ambient[0]=.4;
1197                 light.ambient[1]=.35;
1198                 light.ambient[2]=.3;
1199         }
1200
1201         if(environment==grassyenvironment){
1202                 light.color[0]=.95;
1203                 light.color[1]=.95;
1204                 light.color[2]=1;
1205                 light.ambient[0]=.4;
1206                 light.ambient[1]=.4;
1207                 light.ambient[2]=.44;
1208         }
1209         if(!skyboxtexture){
1210                 light.color[0]=1;
1211                 light.color[1]=1;
1212                 light.color[2]=1;
1213                 light.ambient[0]=.4;
1214                 light.ambient[1]=.4;
1215                 light.ambient[2]=.4;
1216         }
1217         float average;
1218         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1219         light.color[0]*=(skyboxlightr+average)/2;
1220         light.color[1]*=(skyboxlightg+average)/2;
1221         light.color[2]*=(skyboxlightb+average)/2;
1222         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1223         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1224         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1225         /*
1226         light.ambient[0]=0;
1227         light.ambient[1]=0;
1228         light.ambient[2]=0;     */
1229 }
1230
1231 int Game::findPathDist(int start,int end){
1232         int i,j,k,smallestcount,count,connected;
1233         int last,last2,last3,last4;
1234         int closest;
1235
1236         smallestcount=1000;
1237         for(i=0;i<50;i++){
1238                 count=0;
1239                 last=start;
1240                 last2=-1;
1241                 last3=-1;
1242                 last4=-1;
1243                 while(last!=end&&count<30){
1244                         closest=-1;
1245                         for(j=0;j<numpathpoints;j++){
1246                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1247                                 {
1248                                         connected=0;
1249                                         if(numpathpointconnect[j])
1250                                                 for(k=0;k<numpathpointconnect[j];k++){
1251                                                         if(pathpointconnect[j][k]==last)connected=1;
1252                                                 }
1253                                                 if(!connected)
1254                                                         if(numpathpointconnect[last])
1255                                                                 for(k=0;k<numpathpointconnect[last];k++){
1256                                                                         if(pathpointconnect[last][k]==j)connected=1;
1257                                                                 }
1258                                                                 if(connected)
1259                                                                         if(closest==-1||Random()%2==0){
1260                                                                                 closest=j;
1261                                                                         }
1262                                 }
1263                         }
1264                         last4=last3;
1265                         last3=last2;
1266                         last2=last;
1267                         last=closest;
1268                         count++;
1269                 }
1270                 if(count<smallestcount)smallestcount=count;
1271         }
1272         return smallestcount;
1273 }
1274
1275 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1276         static XYZ colpoint,colviewer,coltarget;
1277         static float minx,minz,maxx,maxz,miny,maxy;
1278         static int i;
1279
1280         //startpoint.y+=.7;
1281         //endpoint.y+=.7;
1282         //startpoint.y-=.1;
1283         //endpoint.y-=.1;
1284
1285         minx=startpoint.x;
1286         if(minx>endpoint.x)minx=endpoint.x;
1287         miny=startpoint.y;
1288         if(miny>endpoint.y)miny=endpoint.y;
1289         minz=startpoint.z;
1290         if(minz>endpoint.z)minz=endpoint.z;
1291
1292         maxx=startpoint.x;
1293         if(maxx<endpoint.x)maxx=endpoint.x;
1294         maxy=startpoint.y;
1295         if(maxy<endpoint.y)maxy=endpoint.y;
1296         maxz=startpoint.z;
1297         if(maxz<endpoint.z)maxz=endpoint.z;
1298
1299         minx-=1;
1300         miny-=1;
1301         minz-=1;
1302         maxx+=1;
1303         maxy+=1;
1304         maxz+=1;
1305
1306         for(i=0;i<objects.numobjects;i++){
1307                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1308                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1309                                 colviewer=startpoint;
1310                                 coltarget=endpoint;
1311                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1312                         }
1313                 }
1314         }
1315
1316         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1317
1318         return -1;
1319 }
1320
1321 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1322         static XYZ colpoint,colviewer,coltarget;
1323         static float minx,minz,maxx,maxz,miny,maxy;
1324         static int i;
1325
1326         //startpoint.y+=.7;
1327         //endpoint.y+=.7;
1328         //startpoint.y-=.1;
1329         //endpoint.y-=.1;
1330
1331         minx=startpoint.x;
1332         if(minx>endpoint.x)minx=endpoint.x;
1333         miny=startpoint.y;
1334         if(miny>endpoint.y)miny=endpoint.y;
1335         minz=startpoint.z;
1336         if(minz>endpoint.z)minz=endpoint.z;
1337
1338         maxx=startpoint.x;
1339         if(maxx<endpoint.x)maxx=endpoint.x;
1340         maxy=startpoint.y;
1341         if(maxy<endpoint.y)maxy=endpoint.y;
1342         maxz=startpoint.z;
1343         if(maxz<endpoint.z)maxz=endpoint.z;
1344
1345         minx-=1;
1346         miny-=1;
1347         minz-=1;
1348         maxx+=1;
1349         maxy+=1;
1350         maxz+=1;
1351
1352         if(what!=1000){
1353                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1354                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1355                                 colviewer=startpoint;
1356                                 coltarget=endpoint;
1357                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1358                         }
1359                 }
1360         }
1361
1362         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1363
1364         return -1;
1365 }
1366
1367 void    Game::Setenvironment(int which)
1368 {
1369         LOGFUNC;
1370
1371         LOG(" Setting environment...");
1372
1373         float temptexdetail;
1374         environment=which;
1375 /*
1376         OPENAL_SetPaused(channels[music1snow], true);
1377         OPENAL_SetPaused(channels[music1grass], true);
1378         OPENAL_SetPaused(channels[music1desert], true);
1379         OPENAL_SetPaused(channels[wind], true);
1380         OPENAL_SetPaused(channels[desertambient], true);
1381 */
1382         OPENAL_SetPaused(channels[stream_music1snow], true);
1383         OPENAL_SetPaused(channels[stream_music1grass], true);
1384         OPENAL_SetPaused(channels[stream_music1desert], true);
1385         OPENAL_SetPaused(channels[stream_wind], true);
1386         OPENAL_SetPaused(channels[stream_desertambient], true);
1387
1388
1389         if(environment==snowyenvironment){
1390                 windvector=0;
1391                 windvector.z=3;
1392                 if(ambientsound){
1393                         //PlaySoundEx( wind, samp[wind], NULL, true);
1394                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1395                         OPENAL_SetPaused(channels[stream_wind], false);
1396                         OPENAL_SetVolume(channels[stream_wind], 256);
1397                 }
1398
1399                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1400                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1401                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1402                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1403
1404                 OPENAL_Sample_Free(samp[footstepsound]);
1405                 OPENAL_Sample_Free(samp[footstepsound2]);
1406                 OPENAL_Sample_Free(samp[footstepsound3]);
1407                 OPENAL_Sample_Free(samp[footstepsound4]);
1408                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1409                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1410                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1411                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1412                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1413                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1414                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1415                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1416
1417                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1418
1419                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1420
1421                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1422
1423
1424
1425
1426                 temptexdetail=texdetail;
1427                 if(texdetail>1)texdetail=4;
1428                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1429                         ":Data:Textures:Skybox(snow):Left.jpg",
1430                         ":Data:Textures:Skybox(snow):Back.jpg",
1431                         ":Data:Textures:Skybox(snow):Right.jpg",
1432                         ":Data:Textures:Skybox(snow):Up.jpg",
1433                         ":Data:Textures:Skybox(snow):Down.jpg",
1434                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1435                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1436
1437
1438
1439
1440                 texdetail=temptexdetail;
1441         }
1442         if(environment==desertenvironment){
1443                 windvector=0;
1444                 windvector.z=2;
1445                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1446                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1447                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1448                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1449
1450
1451                 if(ambientsound){
1452                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1453                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1454                         OPENAL_SetPaused(channels[stream_desertambient], false);
1455                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1456                 }
1457
1458                 OPENAL_Sample_Free(samp[footstepsound]);
1459                 OPENAL_Sample_Free(samp[footstepsound2]);
1460                 OPENAL_Sample_Free(samp[footstepsound3]);
1461                 OPENAL_Sample_Free(samp[footstepsound4]);
1462                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1463                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1464                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1465                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1466                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1467                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1468                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1469                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1470
1471                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1472
1473                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1474
1475                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1476
1477
1478
1479                 temptexdetail=texdetail;
1480                 if(texdetail>1)texdetail=4;
1481                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1482                         ":Data:Textures:Skybox(sand):Left.jpg",
1483                         ":Data:Textures:Skybox(sand):Back.jpg",
1484                         ":Data:Textures:Skybox(sand):Right.jpg",
1485                         ":Data:Textures:Skybox(sand):Up.jpg",
1486                         ":Data:Textures:Skybox(sand):Down.jpg",
1487                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1488                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1489
1490
1491
1492
1493                 texdetail=temptexdetail;
1494         }
1495         if(environment==grassyenvironment){
1496                 windvector=0;
1497                 windvector.z=2;
1498                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1499                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1500                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1501                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1502
1503                 if(ambientsound){
1504                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1505                         OPENAL_SetPaused(channels[stream_wind], false);
1506                         OPENAL_SetVolume(channels[stream_wind], 100);
1507                 }
1508
1509                 OPENAL_Sample_Free(samp[footstepsound]);
1510                 OPENAL_Sample_Free(samp[footstepsound2]);
1511                 OPENAL_Sample_Free(samp[footstepsound3]);
1512                 OPENAL_Sample_Free(samp[footstepsound4]);
1513                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1514                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1515                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1516                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1517                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1518                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1519                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1520                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1521
1522                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1523
1524                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1525
1526                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1527
1528
1529
1530                 temptexdetail=texdetail;
1531                 if(texdetail>1)texdetail=4;
1532                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1533                         ":Data:Textures:Skybox(grass):Left.jpg",
1534                         ":Data:Textures:Skybox(grass):Back.jpg",
1535                         ":Data:Textures:Skybox(grass):Right.jpg",
1536                         ":Data:Textures:Skybox(grass):Up.jpg",
1537                         ":Data:Textures:Skybox(grass):Down.jpg",
1538                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1539                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1540
1541
1542
1543                 texdetail=temptexdetail;
1544         }
1545         temptexdetail=texdetail;
1546         texdetail=1;
1547         terrain.load(":Data:Textures:heightmap.png");
1548
1549         texdetail=temptexdetail;
1550 }
1551
1552
1553 void    Game::Loadlevel(int which){
1554         stealthloading=0;
1555
1556         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1557         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1558         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1559         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1560         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1561         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1562         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1563         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1564         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1565         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1566         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1567         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1568         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1569         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1570         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1571         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1572         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1573         else Loadlevel((char *)":Data:Maps:mapsave");
1574
1575         whichlevel=which;
1576 }
1577
1578 /*char * Game::MD5_string (unsigned char *string){
1579 char temp[50];
1580 char temp2[100];
1581
1582 strcpy(temp2,(const char *)string);
1583 strcat((char *)temp2,(const char *)"Lugaru");
1584 sprintf (temp, "%d",strlen((char *)temp2));
1585 strcat((char *)temp2,temp);
1586
1587 MD5 context;
1588 unsigned int len = strlen ( (char *)temp2);
1589
1590 context.update   ((unsigned char *)temp2, len);
1591 context.finalize ();
1592
1593 return context.hex_digest();
1594 }*/
1595
1596
1597
1598 void    Game::Loadlevel(char *name){
1599         int i,j,k,l,m;
1600         static int oldlevel;
1601         int templength;
1602         float lamefloat;
1603         int lameint;
1604
1605         float headprop,legprop,armprop,bodyprop;
1606
1607         LOGFUNC;
1608
1609         LOG(std::string("Loading level...") + name);
1610
1611         if(!gameon)visibleloading=1;
1612
1613         if(stealthloading)visibleloading=0;
1614
1615         if(!stillloading)loadtime=0;
1616         gamestarted=1;
1617
1618         numenvsounds=0;
1619         //visibleloading=1;
1620         if(tutoriallevel!=-1)tutoriallevel=0;
1621         else tutoriallevel=1;
1622
1623         if(tutoriallevel==1)tutorialstage=0;
1624         if(tutorialstage==0){
1625                 tutorialstagetime=0;
1626                 tutorialmaxtime=1;
1627         }
1628         loadingstuff=1;
1629         if(!firstload){
1630                 oldlevel=50;
1631         }
1632         OPENAL_SetPaused(channels[whooshsound], true);
1633         OPENAL_SetPaused(channels[stream_firesound], true);
1634
1635         // Change the map filename into something that is os specific
1636         char *FixedFN = ConvertFileName(name);
1637
1638         int mapvers;
1639         FILE                    *tfile;
1640         tfile=fopen( FixedFN, "rb" );
1641         if(tfile)
1642         {
1643                 OPENAL_SetPaused(channels[stream_firesound], true);
1644
1645
1646                 scoreadded=0;
1647                 windialogue=0;
1648
1649                 hostiletime=0;
1650
1651                 won=0;
1652
1653                 //campaign=0;
1654                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1655
1656                 numdialogues=0;
1657
1658                 for(i=0;i<20;i++)
1659                 {
1660                         dialoguegonethrough[i]=0;
1661                 }
1662
1663                 indialogue=-1;
1664                 cameramode=0;
1665
1666                 damagedealt=0;
1667                 damagetaken=0;
1668
1669                 if(accountactive)difficulty=accountactive->getDifficulty();
1670
1671                 if(difficulty!=2)minimap=1;
1672                 else minimap=0;
1673
1674                 numhotspots=0;
1675                 currenthotspot=-1;
1676                 bonustime=1;
1677
1678                 skyboxtexture=1;
1679                 skyboxr=1;
1680                 skyboxg=1;
1681                 skyboxb=1;
1682
1683                 freeze=0;
1684                 winfreeze=0;
1685
1686                 for(i=0;i<100;i++)
1687                 {
1688                         bonusnum[i]=0;
1689                 }
1690
1691                 numfalls=0;
1692                 numflipfail=0;
1693                 numseen=0;
1694                 numstaffattack=0;
1695                 numswordattack=0;
1696                 numknifeattack=0;
1697                 numunarmedattack=0;
1698                 numescaped=0;
1699                 numflipped=0;
1700                 numwallflipped=0;
1701                 numthrowkill=0;
1702                 numafterkill=0;
1703                 numreversals=0;
1704                 numattacks=0;
1705                 maxalarmed=0;
1706                 numresponded=0;
1707
1708                 bonustotal=startbonustotal;
1709                 bonus=0;
1710                 gameon=1;
1711                 changedelay=0;
1712                 if(console)
1713                 {
1714                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1715                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1716                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1717                         freeze=0;
1718                         console=0;
1719                 }
1720
1721                 if(!stealthloading)
1722                 {
1723                         terrain.numdecals=0;
1724                         sprites.numsprites=0;
1725                         for(i=0;i<objects.numobjects;i++)
1726                         {
1727                                 objects.model[i].numdecals=0;
1728                         }
1729
1730                         j=objects.numobjects;
1731                         for(i=0;i<j;i++)
1732                         {
1733                                 objects.DeleteObject(0);
1734                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1735                         }
1736
1737                         for(i=0;i<subdivision;i++)
1738                         {
1739                                 for(j=0;j<subdivision;j++)
1740                                 {
1741                                         terrain.patchobjectnum[i][j]=0;
1742                                 }
1743                         }
1744                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1745                 }
1746
1747                 weapons.numweapons=0;
1748
1749                 funpackf(tfile, "Bi", &mapvers);
1750                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1751                 else indemo=0;
1752                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1753                 else maptype=mapkilleveryone;
1754                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1755                 else hostile=1;
1756                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1757                 else
1758                 {
1759                         viewdistance=100;
1760                         fadestart=.6;
1761                 }
1762                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1763                 else
1764                 {
1765                         skyboxtexture=1;
1766                         skyboxr=1;
1767                         skyboxg=1;
1768                         skyboxb=1;
1769                 }
1770                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1771                 else
1772                 {
1773                         skyboxlightr=skyboxr;
1774                         skyboxlightg=skyboxg;
1775                         skyboxlightb=skyboxb;
1776                 }
1777                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1778                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1779                 player[0].originalcoords=player[0].coords;
1780                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1781                 {
1782                         for(j=0;j<player[0].num_weapons;j++)
1783                         {
1784                                 player[0].weaponids[j]=weapons.numweapons;
1785                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1786                                 weapons.owner[weapons.numweapons]=0;
1787                                 weapons.numweapons++;
1788                         }
1789                 }
1790
1791                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1792
1793                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1794                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1795                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1796                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1797
1798                 funpackf(tfile, "Bi", &player[0].numclothes);
1799
1800                 if(mapvers>=9)
1801                 {
1802                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1803                 }
1804                 else
1805                 {
1806                         player[0].whichskin=0;
1807                         player[0].creature=rabbittype;
1808                 }
1809
1810                 for(i=0;i<max_dialogues;i++)
1811                 {
1812                         for(j=0;j<max_dialoguelength;j++)
1813                         {
1814                                 for(k=0;k<128;k++)
1815                                 {
1816                                         dialoguetext[i][j][k]='\0';
1817                                 }
1818                                 for(k=0;k<64;k++)
1819                                 {
1820                                         dialoguename[i][j][k]='\0';
1821                                 }
1822                         }
1823                 }
1824
1825                 player[0].lastattack=-1;
1826                 player[0].lastattack2=-1;
1827                 player[0].lastattack3=-1;
1828
1829                 if(mapvers>=8)
1830                 {
1831                         funpackf(tfile, "Bi", &numdialogues);
1832                         if(numdialogues)
1833                         {
1834                                 for(k=0;k<numdialogues;k++)
1835                                 {
1836                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
1837                                         funpackf(tfile, "Bi", &dialoguetype[k]);
1838                                         for(l=0;l<10;l++)
1839                                         {
1840                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1841                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
1842                                         }
1843                                         if(numdialogueboxes)
1844                                         {
1845                                                 for(l=0;l<numdialogueboxes[k];l++)
1846                                                 {
1847                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1848                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1849                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1850                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1851                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1852
1853                                                         bool doneread;
1854
1855                                                         funpackf(tfile, "Bi",&templength);
1856                                                         if(templength>128||templength<=0)templength=128;
1857                                                         for(m=0;m<templength;m++){
1858                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1859                                                                 if(dialoguetext[k][l][m]=='\0')break;
1860                                                         }
1861
1862                                                         funpackf(tfile, "Bi",&templength);
1863                                                         if(templength>64||templength<=0)templength=64;
1864                                                         for(m=0;m<templength;m++){
1865                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1866                                                                 if(dialoguename[k][l][m]=='\0'){
1867                                                                         break;
1868                                                                 }
1869                                                         }
1870                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1871                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
1872                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
1873
1874                                                         for(m=0;m<10;m++)
1875                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1876
1877                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1878                                                 }
1879                                         }
1880                                 }
1881                         }
1882                 }
1883                 else numdialogues=0;
1884
1885                 if(player[0].numclothes)
1886                 {
1887                         for(k=0;k<player[0].numclothes;k++)
1888                         {
1889                                 funpackf(tfile, "Bi", &templength);
1890                                 for(l=0;l<templength;l++)
1891                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1892                                 player[0].clothes[k][templength]='\0';
1893                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1894                         }
1895                 }
1896
1897                 funpackf(tfile, "Bi", &environment);
1898
1899                 funpackf(tfile, "Bi", &objects.numobjects);
1900                 if(objects.numobjects)
1901                 {
1902                         for(i=0;i<objects.numobjects;i++)
1903                         {
1904                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1905                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1906                         }
1907                 }
1908
1909                 if(mapvers>=7)
1910                 {
1911                         funpackf(tfile, "Bi", &numhotspots);
1912                         if(numhotspots)
1913                         {
1914                                 for(i=0;i<numhotspots;i++)
1915                                 {
1916                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1917                                         funpackf(tfile, "Bi", &templength);
1918                                         if(templength)
1919                                                 for(l=0;l<templength;l++)
1920                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
1921                                         hotspottext[i][templength]='\0';
1922                                         if(hotspottype[i]==-111)indemo=1;
1923                                 }
1924                         }
1925                 }
1926                 else numhotspots=0;
1927
1928                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1929
1930                 if(!stealthloading)
1931                 {
1932                         objects.center=0;
1933                         for(i=0;i<objects.numobjects;i++)
1934                         {
1935                                 objects.center+=objects.position[i];
1936                         }
1937                         objects.center/=objects.numobjects;
1938
1939
1940                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1941
1942                         float maxdistance=0;
1943                         float tempdist;
1944                         int whichclosest;
1945                         for(i=0;i<objects.numobjects;i++)
1946                         {
1947                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1948                                 if(tempdist>maxdistance)
1949                                 {
1950                                         whichclosest=i;
1951                                         maxdistance=tempdist;
1952                                 }
1953                         }
1954                         objects.radius=fast_sqrt(maxdistance);
1955                 }
1956
1957                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1958                 //mapcenter=objects.center;
1959                 //mapradius=objects.radius;
1960
1961                 funpackf(tfile, "Bi", &numplayers);
1962                 int howmanyremoved=0;
1963                 bool removeanother=0;
1964                 if(numplayers>1&&numplayers<maxplayers)
1965                 {
1966                         for(i=1;i<numplayers;i++)
1967                         {
1968                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1969                                 removeanother=0;
1970
1971                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1972                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1973                                 else player[i-howmanyremoved].howactive=typeactive;
1974                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1975                                 else player[i-howmanyremoved].scale=-1;
1976                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1977                                 else player[i-howmanyremoved].immobile=0;
1978                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1979                                 else player[i-howmanyremoved].rotation=0;
1980                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1981                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1982                                         removeanother=1;
1983                                         howmanyremoved++;
1984                                 }
1985                                 if(!removeanother)
1986                                 {
1987                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1988                                         {
1989                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1990                                                 {
1991                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1992                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1993                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1994                                                         weapons.numweapons++;
1995                                                 }
1996                                         }
1997                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1998                                         //player[i-howmanyremoved].numwaypoints=10;
1999                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2000                                         {
2001                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2002                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2003                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2004                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2005                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2006                                         }
2007
2008                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2009                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2010
2011                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2012                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2013                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2014                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2015
2016                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2017                                         else
2018                                         {
2019                                                 headprop=1;
2020                                                 bodyprop=1;
2021                                                 armprop=1;
2022                                                 legprop=1;
2023                                         }
2024                                         if(player[i-howmanyremoved].creature==wolftype)
2025                                         {
2026                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2027                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2028                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2029                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2030                                         }
2031
2032                                         if(player[i-howmanyremoved].creature==rabbittype)
2033                                         {
2034                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2035                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2036                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2037                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2038                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2039                                         }
2040
2041                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2042                                         if(player[i-howmanyremoved].numclothes)
2043                                         {
2044                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2045                                                 {
2046                                                         int templength;
2047                                                         funpackf(tfile, "Bi", &templength);
2048                                                         for(l=0;l<templength;l++)
2049                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2050                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2051                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2052                                                 }
2053                                         }
2054                                 }
2055                         }
2056                 }
2057                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2058
2059                 numplayers-=howmanyremoved;
2060                 funpackf(tfile, "Bi", &numpathpoints);
2061                 if(numpathpoints>30||numpathpoints<0)
2062                         numpathpoints=0;
2063                 if(numpathpoints)
2064                 {
2065                         for(j=0;j<numpathpoints;j++)
2066                         {
2067                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2068                                 for(k=0;k<numpathpointconnect[j];k++){
2069                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2070                                 }
2071                         }
2072                 }
2073                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2074
2075                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2076
2077                 SetUpLighting();
2078                 if(environment!=oldenvironment)Setenvironment(environment);
2079                 oldenvironment=environment;
2080
2081                 if(!stealthloading)
2082                 {
2083                         j=objects.numobjects;
2084                         objects.numobjects=0;
2085                         for(i=0;i<j;i++)
2086                         {
2087                                 //if(objects.type[i]!=spiketype)
2088                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2089                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2090                         }
2091
2092                         //if(skyboxtexture){
2093                         terrain.DoShadows();
2094                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2095                         objects.DoShadows();
2096                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2097                         /*}
2098                         else terrain.DoLighting();
2099                         */
2100                 }
2101
2102                 fclose(tfile);
2103
2104                 oldlevel=whichlevel;
2105
2106
2107                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2108                 for(i=0;i<numplayers;i++)
2109                 {
2110                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2111                         player[i].burnt=0;
2112                         player[i].bled=0;
2113                         player[i].onfire=0;
2114                         if(i==0||player[i].scale<0)player[i].scale=.2;
2115                         player[i].skeleton.free=0;
2116                         player[i].skeleton.id=i;
2117                         //if(Random()%2==0)player[i].creature=wolftype;
2118                         //else player[i].creature=rabbittype;
2119                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2120                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2121                         else
2122                         {
2123                                 if(player[i].creature!=wolftype){
2124                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2125                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2126                                 }
2127                                 if(player[i].creature==wolftype){
2128                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2129                                 }
2130                         }
2131
2132
2133                         int texsize;
2134                         texsize=512*512*3/texdetail/texdetail;
2135                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2136                         //player[i].skeleton.skinText.resize(texsize);
2137
2138                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2139
2140                         if(player[i].numclothes)
2141                         {
2142                                 for(j=0;j<player[i].numclothes;j++)
2143                                 {
2144                                         tintr=player[i].clothestintr[j];
2145                                         tintg=player[i].clothestintg[j];
2146                                         tintb=player[i].clothestintb[j];
2147                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2148                                 }
2149                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2150                         }
2151
2152                         player[i].currentanimation=bounceidleanim;
2153                         player[i].targetanimation=bounceidleanim;
2154                         player[i].currentframe=0;
2155                         player[i].targetframe=1;
2156                         player[i].target=0;
2157                         player[i].speed=1+(float)(Random()%100)/1000;
2158                         if(difficulty==0)player[i].speed-=.2;
2159                         if(difficulty==1)player[i].speed-=.1;
2160
2161                         player[i].velocity=0;
2162                         player[i].oldcoords=player[i].coords;
2163                         player[i].realoldcoords=player[i].coords;
2164
2165                         player[i].id=i;
2166                         player[i].skeleton.id=i;
2167                         player[i].updatedelay=0;
2168                         player[i].normalsupdatedelay=0;
2169
2170                         player[i].aitype=passivetype;
2171                         player[i].aitarget=0;
2172                         player[i].madskills=0;
2173
2174                         if(i==0)
2175                         {
2176                                 player[i].proportionhead=1.2;
2177                                 player[i].proportionbody=1.05;
2178                                 player[i].proportionarms=1.00;
2179                                 player[i].proportionlegs=1.1;
2180                                 player[i].proportionlegs.y=1.05;
2181                         }
2182                         player[i].headless=0;
2183                         player[i].currentoffset=0;
2184                         player[i].targetoffset=0;
2185                         /*player[i].armorhead=1;
2186                         player[i].armorhigh=1;
2187                         player[i].armorlow=1;
2188                         player[i].protectionhead=1;
2189                         player[i].protectionhigh=1;
2190                         player[i].protectionlow=1;
2191                         player[i].metalhead=1;
2192                         player[i].metalhigh=1;
2193                         player[i].metallow=1;
2194                         player[i].power=1;
2195                         player[i].speedmult=1;*/
2196
2197                         player[i].damagetolerance=200;
2198
2199                         if(player[i].creature==wolftype)
2200                         {
2201                                 /*player[i].proportionhead=1.1;
2202                                 player[i].proportionbody=1.1;
2203                                 player[i].proportionarms=1.1;
2204                                 player[i].proportionlegs=1.1;
2205                                 player[i].proportionlegs.y=1.1;*/
2206                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2207
2208                                 player[i].damagetolerance=300;
2209                         }
2210
2211                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2212                         if(cellophane)
2213                         {
2214                                 player[i].proportionhead.z=0;
2215                                 player[i].proportionbody.z=0;
2216                                 player[i].proportionarms.z=0;
2217                                 player[i].proportionlegs.z=0;
2218                         }
2219
2220                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2221
2222                         player[i].headmorphness=0;
2223                         player[i].targetheadmorphness=1;
2224                         player[i].headmorphstart=0;
2225                         player[i].headmorphend=0;
2226
2227                         player[i].pausetime=0;
2228
2229                         player[i].dead=0;
2230                         player[i].jumppower=5;
2231                         player[i].damage=0;
2232                         player[i].permanentdamage=0;
2233                         player[i].superpermanentdamage=0;
2234
2235                         player[i].forwardkeydown=0;
2236                         player[i].leftkeydown=0;
2237                         player[i].backkeydown=0;
2238                         player[i].rightkeydown=0;
2239                         player[i].jumpkeydown=0;
2240                         player[i].crouchkeydown=0;
2241                         player[i].throwkeydown=0;
2242
2243                         player[i].collided=-10;
2244                         player[i].loaded=1;
2245                         player[i].bloodloss=0;
2246                         player[i].weaponactive=-1;
2247                         player[i].weaponstuck=-1;
2248                         player[i].bleeding=0;
2249                         player[i].deathbleeding=0;
2250                         player[i].stunned=0;
2251                         player[i].hasvictim=0;
2252                         player[i].wentforweapon=0;
2253                 }
2254
2255                 player[0].aitype=playercontrolled;
2256                 player[0].weaponactive=-1;
2257
2258                 if(difficulty==1)
2259                 {
2260                         //player[0].speedmult=1/.9;
2261                         player[0].power=1/.9;
2262                 }
2263
2264                 if(difficulty==0)
2265                 {
2266                         //player[0].speedmult=1/.8;
2267                         player[0].power=1/.8;
2268                 }
2269
2270                 //player[0].weaponstuck=1;
2271
2272                 if(difficulty==1)player[0].damagetolerance=250;
2273                 if(difficulty==0)player[0].damagetolerance=300;
2274                 if(difficulty==0)player[0].armorhead*=1.5;
2275                 if(difficulty==0)player[0].armorhigh*=1.5;
2276                 if(difficulty==0)player[0].armorlow*=1.5;
2277                 cameraloc=player[0].coords;
2278                 cameraloc.y+=5;
2279                 rotation=player[0].rotation;
2280
2281                 hawkcoords=player[0].coords;
2282                 hawkcoords.y+=30;
2283
2284                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2285                 //weapons.numweapons=numplayers;
2286                 for(i=0;i<weapons.numweapons;i++)
2287                 {
2288                         weapons.bloody[i]=0;
2289                         weapons.blooddrip[i]=0;
2290                         weapons.blooddripdelay[i]=0;
2291                         weapons.onfire[i]=0;
2292                         weapons.flamedelay[i]=0;
2293                         weapons.damage[i]=0;
2294                         //weapons.type[i]=sword;
2295                         if(weapons.type[i]==sword){
2296                                 weapons.mass[i]=1.5;
2297                                 weapons.tipmass[i]=1;
2298                                 weapons.length[i]=.8;
2299                         }
2300                         if(weapons.type[i]==staff){
2301                                 weapons.mass[i]=2;
2302                                 weapons.tipmass[i]=1;
2303                                 weapons.length[i]=1.5;
2304                         }
2305                         if(weapons.type[i]==knife){
2306                                 weapons.mass[i]=1;
2307                                 weapons.tipmass[i]=1.2;
2308                                 weapons.length[i]=.25;
2309                         }
2310                         weapons.position[i]=-1000;
2311                         weapons.tippoint[i]=-1000;
2312                 }
2313                 
2314                 LOG("Starting background music...");
2315
2316                 OPENAL_StopSound(OPENAL_ALL);
2317                 if(environment==snowyenvironment)
2318                 {
2319                         if(ambientsound)
2320                         {
2321                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2322                                 OPENAL_SetPaused(channels[stream_wind], false);
2323                                 OPENAL_SetVolume(channels[stream_wind], 256);
2324                         }
2325                 }
2326                 else if(environment==desertenvironment)
2327                 {
2328                         if(ambientsound)
2329                         {
2330                                 //PlaySoundEx(desertambient,
2331                                 //      samp[desertambient], NULL, true);
2332                                 PlayStreamEx(stream_desertambient,
2333                                         strm[stream_desertambient], NULL, true);
2334                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2335                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2336                         }
2337                 }
2338                 else if(environment==grassyenvironment)
2339                 {
2340                         if(ambientsound)
2341                         {
2342                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2343                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2344                                 OPENAL_SetPaused(channels[stream_wind], false);
2345                                 OPENAL_SetVolume(channels[stream_wind], 100);
2346                         }
2347                 }
2348                 oldmusicvolume[0]=0;
2349                 oldmusicvolume[1]=0;
2350                 oldmusicvolume[2]=0;
2351                 oldmusicvolume[3]=0;
2352
2353                 if(!firstload)
2354                 {
2355                         firstload=1;
2356                 }
2357         }
2358         leveltime=0;
2359         loadingstuff=0;
2360         visibleloading=0;
2361 }
2362
2363 void    Game::Tick()
2364 {
2365         static int i,k,j,l,m;
2366         static XYZ facing,flatfacing,absflatfacing;
2367         static XYZ rotatetarget;
2368         static bool oldkey;
2369         static float oldtargetrotation;
2370         static int target, numgood;
2371         static XYZ tempcoords1,tempcoords2;
2372         static XYZ test;
2373         static XYZ test2;
2374         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2375         static int whichhit;
2376         static bool oldjumpkeydown;
2377
2378         int templength;
2379
2380         float headprop,bodyprop,armprop,legprop;
2381
2382         for(i=0;i<15;i++){
2383                 displaytime[i]+=multiplier;
2384         }
2385
2386         static unsigned char    theKeyMap[16];
2387         GetKeys( theKeyMap );
2388
2389         keyboardfrozen=0;
2390
2391
2392         static bool mainmenutogglekeydown;
2393
2394         if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2395                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2396                         stereoreverse=true;
2397                 } else {
2398                         stereoreverse=false;
2399                 }
2400
2401                 if (stereoreverse) {
2402                         printf("Stereo reversed\n");
2403                 } else {
2404                         printf("Stereo unreversed\n");
2405                 }
2406                 freezetogglekeydown=1;
2407         }
2408
2409         if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2410                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2411                         stereoseparation -= 0.001;
2412                 } else {
2413                         stereoseparation -= 0.010;
2414                 }
2415
2416                 printf("Stereo decreased increased to %f\n", stereoseparation);
2417         }
2418
2419         if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2420                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2421                         stereoseparation += 0.001;
2422                 } else {
2423                         stereoseparation += 0.010;
2424                 }
2425
2426                 printf("Stereo separation increased to %f\n", stereoseparation);
2427         }
2428
2429
2430         if(!console){
2431                 if(mainmenu&&endgame==1)mainmenu=10;
2432                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2433                         for(j=0;j<255;j++){
2434                                 displaytext[0][j]=' ';
2435                         }
2436                         displaychars[0]=0;
2437                         displayselected=0;
2438                         entername=0;
2439                         mainmenutogglekeydown=1;
2440                 }
2441                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2442                         selected=-1;
2443                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2444                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2445                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2446                                 else if(mainmenu==0&&winfreeze){
2447                                         
2448                                 }
2449                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2450                                 if(mainmenu&&musictoggle){
2451                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2452                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2453                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2454                                                 OPENAL_SetPaused(channels[stream_music3], false);
2455                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2456                                                 OPENAL_SetPaused(channels[music1], true);
2457                                         }
2458                                 }
2459                                 if(!mainmenu){
2460                                         OPENAL_SetPaused(channels[stream_music3], true);
2461                                         OPENAL_SetPaused(channels[music1], false);
2462                                 }
2463                         }
2464                         if(mainmenu==3){
2465                                 float gLoc[3]={0,0,0};
2466                                 float vel[3]={0,0,0};
2467                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2468                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2469                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2470                                 OPENAL_SetVolume(channels[fireendsound], 256);
2471                                 OPENAL_SetPaused(channels[fireendsound], false);
2472                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2473
2474                                 flashr=1;
2475                                 flashg=0;
2476                                 flashb=0;
2477                                 flashamount=1;
2478                                 flashdelay=1;
2479
2480                                 if(newdetail>2)newdetail=detail;
2481                                 if(newdetail<0)newdetail=detail;
2482                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2483                                 if(newscreenheight<0)newscreenheight=screenheight;
2484
2485                                 SaveSettings(*this);
2486                         }
2487                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2488                                 float gLoc[3]={0,0,0};
2489                                 float vel[3]={0,0,0};
2490                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2491                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2492                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2493                                 OPENAL_SetVolume(channels[fireendsound], 256);
2494                                 OPENAL_SetPaused(channels[fireendsound], false);
2495                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2496
2497                                 flashr=1;
2498                                 flashg=0;
2499                                 flashb=0;
2500                                 flashamount=1;
2501                                 flashdelay=1;
2502                         }
2503                         if(mainmenu==3&&gameon)mainmenu=2;
2504                         if(mainmenu==3&&!gameon)mainmenu=1;
2505                         if(mainmenu==5&&gameon)mainmenu=2;
2506                         if(mainmenu==5&&!gameon)mainmenu=1;
2507                         if(mainmenu==4)mainmenu=3;
2508                         if(mainmenu==6)mainmenu=5;
2509                         if(mainmenu==7)mainmenu=1;
2510                         if(mainmenu==9)mainmenu=5;
2511                         if(mainmenu==11)mainmenu=5;
2512                         if(mainmenu==13)mainmenu=12;
2513                         if(mainmenu==10)mainmenu=5;
2514                         if(mainmenu==100){
2515                                 mainmenu=5;
2516                                 gameon=0;
2517                                 winfreeze=0;
2518                         }
2519                         mainmenutogglekeydown=1;
2520                 }
2521                 if(!Input::isKeyDown(SDLK_ESCAPE)){
2522                         mainmenutogglekeydown=0;
2523                 }
2524         }
2525
2526         /*static bool minimaptogglekeydown;
2527         if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown){
2528         minimap=1-minimap;
2529         minimaptogglekeydown=1;
2530         }
2531         if(!Input::isKeyDown(SDLK_TAB)){
2532         minimaptogglekeydown=0;
2533         }
2534         */
2535
2536         static bool minimaptogglekeydown;
2537         if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2538                 if(tutorialstage!=51)
2539                         tutorialstagetime=tutorialmaxtime;
2540                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2541                 OPENAL_SetVolume(channels[consolefailsound], 128);
2542                 OPENAL_SetPaused(channels[consolefailsound], false);
2543                 minimaptogglekeydown=1;
2544         }
2545         if(!Input::isKeyDown(SDLK_TAB)){
2546                 minimaptogglekeydown=0;
2547         }
2548
2549         if(mainmenu){
2550                 //menu buttons
2551                 if(mainmenu==1||mainmenu==2){
2552                         if(Input::Button()&&!oldbutton&&selected==1){
2553                                 if(!gameon){
2554                                         fireSound(firestartsound);
2555
2556                                         flash();
2557
2558                                         //new game
2559                                         if(accountactive) {
2560                                                 mainmenu=5;
2561                                         } else {
2562                                                 mainmenu=7;
2563                                         }
2564                                         selected=-1;
2565                                 }
2566                                 else
2567                                 {
2568                                         //resume
2569                                         mainmenu=0;
2570                                         OPENAL_SetPaused(channels[stream_music3], true);
2571                                         OPENAL_SetPaused(channels[music1], false);
2572                                 }
2573                         }
2574
2575                         if(Input::Button()&&!oldbutton&&selected==2){
2576                                 fireSound();
2577
2578                                 flash();
2579
2580                                 //options
2581
2582                                 mainmenu=3;
2583
2584                                 if(newdetail>2)newdetail=detail;
2585                                 if(newdetail<0)newdetail=detail;
2586                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2587                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2588                                 if(newscreenheight>3000)newscreenheight=screenheight;
2589                                 if(newscreenheight<0)newscreenheight=screenheight;
2590                         }
2591
2592                         if(Input::Button()&&!oldbutton&&selected==3){
2593                                 fireSound();
2594
2595                                 flash();
2596
2597                                 if(!gameon){
2598                                         //quit
2599                                         tryquit=1;
2600                                         OPENAL_SetPaused(channels[stream_music3], true);
2601                                 }
2602                                 else{
2603                                         //end game
2604                                         gameon=0;
2605                                         mainmenu=1;
2606                                 }
2607                         }
2608                 }
2609                 if(mainmenu==3){
2610                         if(Input::Button()&&!oldbutton&&selected!=-1){
2611                                 fireSound();
2612                         }
2613                         if(Input::Button()&&!oldbutton&&selected==0){
2614                         
2615                                 extern SDL_Rect **resolutions;
2616                                 bool isCustomResolution = true;
2617                                 bool found = false;
2618                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2619                                 {
2620                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2621                                                 isCustomResolution = false;
2622
2623                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2624                                         {
2625                                                 i++;
2626                                                 if (resolutions[i] != NULL)
2627                                                 {
2628                                                         newscreenwidth = (int) resolutions[i]->w;
2629                                                         newscreenheight = (int) resolutions[i]->h;
2630                                                 }
2631                                                 else if (isCustomResolution)
2632                                                 {
2633                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2634                                                         {
2635                                                                 newscreenwidth = (int) resolutions[0]->w;
2636                                                                 newscreenheight = (int) resolutions[0]->h;
2637                                                         }
2638                                                         else
2639                                                         {
2640                                                                 newscreenwidth = screenwidth;
2641                                                                 newscreenheight = screenheight;
2642                                                         }
2643                                                 }
2644                                                 else
2645                                                 {
2646                                                         newscreenwidth = (int) resolutions[0]->w;
2647                                                         newscreenheight = (int) resolutions[0]->h;
2648                                                 }
2649                                                 found = true;
2650                                         }
2651                                 }
2652
2653                                 if (!found)
2654                                 {
2655                                         newscreenwidth = (int) resolutions[0]->w;
2656                                         newscreenheight = (int) resolutions[0]->h;
2657                                 }
2658
2659                                 
2660                         }
2661                         if(Button()&&!oldbutton&&selected==1){
2662                                 newdetail++;
2663                                 if(newdetail>2)newdetail=0;
2664                         }
2665                         if(Button()&&!oldbutton&&selected==2){
2666                                 bloodtoggle++;
2667                                 if(bloodtoggle>2)bloodtoggle=0;
2668                         }
2669                         if(Button()&&!oldbutton&&selected==3){
2670                                 difficulty++;
2671                                 if(difficulty>2)difficulty=0;
2672                         }
2673                         if(Button()&&!oldbutton&&selected==4){
2674                                 ismotionblur=1-ismotionblur;
2675                         }
2676                         if(Button()&&!oldbutton&&selected==5){
2677                                 decals=1-decals;
2678                         }
2679                         if(Button()&&!oldbutton&&selected==6){
2680                                 musictoggle=1-musictoggle;
2681
2682                                 if(!musictoggle){
2683                                         OPENAL_SetPaused(channels[music1], true);
2684                                         OPENAL_SetPaused(channels[stream_music2], true);
2685                                         OPENAL_SetPaused(channels[stream_music3], true);
2686
2687                                         for(i=0;i<4;i++){
2688                                                 oldmusicvolume[i]=0;
2689                                                 musicvolume[i]=0;
2690                                         }
2691                                 }
2692
2693                                 if(musictoggle){
2694                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2695                                         OPENAL_SetPaused(channels[stream_music3], false);
2696                                         OPENAL_SetVolume(channels[stream_music3], 256);
2697                                 }
2698                         }
2699                         if(Button()&&!oldbutton&&selected==9){
2700                                 invertmouse=1-invertmouse;
2701                         }
2702                         if(Button()&&!oldbutton&&selected==10){
2703                                 usermousesensitivity+=.2;
2704                                 if(usermousesensitivity>2)usermousesensitivity=.2;
2705                         }
2706                         if(Button()&&!oldbutton&&selected==11){
2707                                 volume+=.1f;
2708                                 if(volume>1.0001f)volume=0;
2709                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
2710                         }
2711                         if(Button()&&!oldbutton&&selected==7){
2712                                 /*float gLoc[3]={0,0,0};
2713                                 float vel[3]={0,0,0};
2714                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2715                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2716                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2717                                 OPENAL_SetVolume(channels[firestartsound], 256);
2718                                 OPENAL_SetPaused(channels[firestartsound], false);
2719                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2720                                 */
2721                                 flashr=1;
2722                                 flashg=0;
2723                                 flashb=0;
2724                                 flashamount=1;
2725                                 flashdelay=1;
2726
2727                                 //options
2728
2729                                 mainmenu=4;
2730                                 keyselect=-1;
2731                         }
2732                         if(Button() && !oldbutton && selected == 12) {
2733                                 flashr=1;
2734                                 flashg=0;
2735                                 flashb=0;
2736                                 flashamount=1;
2737                                 flashdelay=1;
2738                                 
2739                                 newstereomode = stereomode;
2740                                 mainmenu=18;
2741                                 keyselect = -1;
2742                         }
2743                         if(Button() && !oldbutton && selected == 13) {
2744                                 showdamagebar=!showdamagebar;
2745                         }
2746                         if(Button()&&!oldbutton&&selected==8){
2747                                 float gLoc[3]={0,0,0};
2748                                 float vel[3]={0,0,0};
2749                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2750                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2751                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2752                                 OPENAL_SetVolume(channels[fireendsound], 256);
2753                                 OPENAL_SetPaused(channels[fireendsound], false);
2754                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2755
2756                                 flashr=1;
2757                                 flashg=0;
2758                                 flashb=0;
2759                                 flashamount=1;
2760                                 flashdelay=1;
2761
2762                                 if(newdetail>2)newdetail=detail;
2763                                 if(newdetail<0)newdetail=detail;
2764                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2765                                 if(newscreenheight<0)newscreenheight=screenheight;
2766
2767
2768                                 SaveSettings(*this);
2769                                 if(mainmenu==3&&gameon)mainmenu=2;
2770                                 if(mainmenu==3&&!gameon)mainmenu=1;
2771                         }
2772                         if(Button())oldbutton=1;
2773                         else oldbutton=0;
2774                 }
2775                 if(mainmenu==4){
2776                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
2777                                 float gLoc[3]={0,0,0};
2778                                 float vel[3]={0,0,0};
2779                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2780                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2781                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2782                                 OPENAL_SetVolume(channels[firestartsound], 256);
2783                                 OPENAL_SetPaused(channels[firestartsound], false);
2784                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2785                         }
2786                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
2787                                 keyselect=selected;
2788                                 oldbuttons[0]=1;
2789                                 oldbuttons[1]=1;
2790                                 oldbuttons[2]=1;
2791                         }
2792                         if(keyselect!=-1){
2793                                 for(i=0;i<3;i++)
2794                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
2795                                 for(i=0;i<140;i++){
2796                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
2797                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
2798                                                         float gLoc[3]={0,0,0};
2799                                                         float vel[3]={0,0,0};
2800                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2801                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2802                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2803                                                         OPENAL_SetVolume(channels[fireendsound], 256);
2804                                                         OPENAL_SetPaused(channels[fireendsound], false);
2805                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2806
2807                                                         int keynum;
2808                                                         keynum=i;
2809                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
2810                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
2811
2812
2813
2814                                                         if(keyselect==0)forwardkey=keynum;
2815                                                         if(keyselect==1)backkey=keynum;
2816                                                         if(keyselect==2)leftkey=keynum;
2817                                                         if(keyselect==3)rightkey=keynum;
2818                                                         if(keyselect==4)crouchkey=keynum;
2819                                                         if(keyselect==5)jumpkey=keynum;
2820                                                         if(keyselect==6)drawkey=keynum;
2821                                                         if(keyselect==7)throwkey=keynum;
2822                                                         if(keyselect==8)attackkey=keynum;
2823                                                         keyselect=-1;
2824                                                 }
2825                                         }
2826                                 }}
2827                         if(Button()&&!oldbutton&&selected==9){
2828                                 float gLoc[3]={0,0,0};
2829                                 float vel[3]={0,0,0};
2830                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2831                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2832                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2833                                 OPENAL_SetVolume(channels[fireendsound], 256);
2834                                 OPENAL_SetPaused(channels[fireendsound], false);
2835                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2836
2837                                 flashr=1;
2838                                 flashg=0;
2839                                 flashb=0;
2840                                 flashamount=1;
2841                                 flashdelay=1;
2842
2843                                 mainmenu=3;
2844
2845                                 if(newdetail>2)newdetail=detail;
2846                                 if(newdetail<0)newdetail=detail;
2847                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2848                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2849                                 if(newscreenheight>3000)newscreenheight=screenheight;
2850                                 if(newscreenheight<0)newscreenheight=screenheight;
2851                         }
2852                 }
2853
2854                 if(mainmenu==5){
2855
2856                         if(endgame==2){
2857                                 accountactive->endGame();
2858                                 endgame=0;
2859                         }
2860
2861                         if(Button()&&!oldbutton&&selected==1){
2862                                 float gLoc[3]={0,0,0};
2863                                 float vel[3]={0,0,0};
2864                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2865                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2866                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2867                                 OPENAL_SetVolume(channels[firestartsound], 256);
2868                                 OPENAL_SetPaused(channels[firestartsound], false);
2869                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2870
2871                                 flashr=1;
2872                                 flashg=0;
2873                                 flashb=0;
2874                                 flashamount=1;
2875                                 flashdelay=1;
2876
2877                                 startbonustotal=0;
2878
2879                                 loading=2;
2880                                 loadtime=0;
2881                                 targetlevel=-1;
2882                                 if(firstload)TickOnceAfter();
2883                                 if(!firstload)LoadStuff();
2884                                 else {
2885                                         Loadlevel(-1);
2886                                 }
2887
2888                                 mainmenu=0;
2889                                 gameon=1;
2890                                 OPENAL_SetPaused(channels[stream_music3], true);
2891                         }
2892                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
2893                                 float gLoc[3]={0,0,0};
2894                                 float vel[3]={0,0,0};
2895                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2896                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2897                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2898                                 OPENAL_SetVolume(channels[firestartsound], 256);
2899                                 OPENAL_SetPaused(channels[firestartsound], false);
2900                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2901
2902                                 flashr=1;
2903                                 flashg=0;
2904                                 flashb=0;
2905                                 flashamount=1;
2906                                 flashdelay=1;
2907
2908                                 startbonustotal=0;
2909
2910                                 loading=2;
2911                                 loadtime=0;
2912                                 targetlevel=7;
2913                                 if(firstload) TickOnceAfter();
2914                                 else LoadStuff();
2915                                 for(i=0;i<255;i++){
2916                                         mapname[i]='\0';
2917                                 }
2918                                 mapname[0]=':';
2919                                 mapname[1]='D';
2920                                 mapname[2]='a';
2921                                 mapname[3]='t';
2922                                 mapname[4]='a';
2923                                 mapname[5]=':';
2924                                 mapname[6]='M';
2925                                 mapname[7]='a';
2926                                 mapname[8]='p';
2927                                 mapname[9]='s';
2928                                 mapname[10]=':';
2929                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2930                                 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2931                                 visibleloading=1;
2932                                 stillloading=1;
2933                                 Loadlevel(mapname);
2934                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2935                                 campaign=1;
2936                                 mainmenu=0;
2937                                 gameon=1;
2938                                 OPENAL_SetPaused(channels[stream_music3], true);
2939                         }
2940                         if(Button()&&!oldbutton&&selected==4){
2941                                 float gLoc[3]={0,0,0};
2942                                 float vel[3]={0,0,0};
2943                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2944                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2945                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2946                                 OPENAL_SetVolume(channels[fireendsound], 256);
2947                                 OPENAL_SetPaused(channels[fireendsound], false);
2948                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2949
2950                                 flashr=1;
2951                                 flashg=0;
2952                                 flashb=0;
2953                                 flashamount=1;
2954                                 flashdelay=1;
2955
2956                                 if(mainmenu==5&&gameon)mainmenu=2;
2957                                 if(mainmenu==5&&!gameon)mainmenu=1;
2958                         }
2959                         if(Button()&&!oldbutton&&selected==5){
2960                                 float gLoc[3]={0,0,0};
2961                                 float vel[3]={0,0,0};
2962                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2963                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2964                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2965                                 OPENAL_SetVolume(channels[fireendsound], 256);
2966                                 OPENAL_SetPaused(channels[fireendsound], false);
2967                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2968
2969                                 flashr=1;
2970                                 flashg=0;
2971                                 flashb=0;
2972                                 flashamount=1;
2973                                 flashdelay=1;
2974
2975                                 mainmenu=7;
2976                         }
2977                         if(Button()&&!oldbutton&&selected==3){
2978                                 float gLoc[3]={0,0,0};
2979                                 float vel[3]={0,0,0};
2980                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2981                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2982                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2983                                 OPENAL_SetVolume(channels[firestartsound], 256);
2984                                 OPENAL_SetPaused(channels[firestartsound], false);
2985                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2986
2987                                 flashr=1;
2988                                 flashg=0;
2989                                 flashb=0;
2990                                 flashamount=1;
2991                                 flashdelay=1;
2992
2993                                 mainmenu=6;
2994                         }
2995                         if(Button()&&!oldbutton&&selected==2){
2996                                 float gLoc[3]={0,0,0};
2997                                 float vel[3]={0,0,0};
2998                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2999                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3000                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3001                                 OPENAL_SetVolume(channels[firestartsound], 256);
3002                                 OPENAL_SetPaused(channels[firestartsound], false);
3003                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3004
3005                                 flashr=1;
3006                                 flashg=0;
3007                                 flashb=0;
3008                                 flashamount=1;
3009                                 flashdelay=1;
3010
3011                                 mainmenu=9;
3012                         }
3013                         if(Button())oldbutton=1;
3014                         else oldbutton=0;
3015                 }
3016                 if(mainmenu==9){
3017                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3018                                 float gLoc[3]={0,0,0};
3019                                 float vel[3]={0,0,0};
3020                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3021                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3022                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3023                                 OPENAL_SetVolume(channels[firestartsound], 256);
3024                                 OPENAL_SetPaused(channels[firestartsound], false);
3025                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3026
3027                                 flashr=1;
3028                                 flashg=0;
3029                                 flashb=0;
3030                                 flashamount=1;
3031                                 flashdelay=1;
3032
3033                                 startbonustotal=0;
3034
3035                                 loading=2;
3036                                 loadtime=0;
3037                                 targetlevel=selected;
3038                                 if(firstload)TickOnceAfter();
3039                                 if(!firstload)LoadStuff();
3040                                 else {
3041                                         Loadlevel(selected);
3042                                 }
3043                                 campaign=0;
3044
3045                                 mainmenu=0;
3046                                 gameon=1;
3047                                 OPENAL_SetPaused(channels[stream_music3], true);
3048                         }
3049                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3050                                 float gLoc[3]={0,0,0};
3051                                 float vel[3]={0,0,0};
3052                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3053                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3054                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3055                                 OPENAL_SetVolume(channels[fireendsound], 256);
3056                                 OPENAL_SetPaused(channels[fireendsound], false);
3057                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3058
3059                                 flashr=1;
3060                                 flashg=0;
3061                                 flashb=0;
3062                                 flashamount=1;
3063                                 flashdelay=1;
3064
3065                                 mainmenu=5;
3066                         }
3067                         if(Button())oldbutton=1;
3068                         else oldbutton=0;
3069                 }
3070                 if(mainmenu==11){
3071                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3072                                 float gLoc[3]={0,0,0};
3073                                 float vel[3]={0,0,0};
3074                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3075                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3076                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3077                                 OPENAL_SetVolume(channels[firestartsound], 256);
3078                                 OPENAL_SetPaused(channels[firestartsound], false);
3079                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3080
3081                                 flashr=1;
3082                                 flashg=0;
3083                                 flashb=0;
3084                                 flashamount=1;
3085                                 flashdelay=1;
3086
3087                                 startbonustotal=0;
3088
3089                                 loading=2;
3090                                 loadtime=0;
3091                                 targetlevel=selected;
3092                                 if(firstload) {
3093                                         TickOnceAfter();
3094                                         Loadlevel(selected);
3095                                 } else
3096                                         LoadStuff();
3097                                 campaign=0;
3098
3099                                 mainmenu=0;
3100                                 gameon=1;
3101                                 OPENAL_SetPaused(channels[stream_music3], true);
3102                         }
3103                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3104                                 float gLoc[3]={0,0,0};
3105                                 float vel[3]={0,0,0};
3106                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3107                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3108                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3109                                 OPENAL_SetVolume(channels[fireendsound], 256);
3110                                 OPENAL_SetPaused(channels[fireendsound], false);
3111                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3112
3113                                 flashr=1;
3114                                 flashg=0;
3115                                 flashb=0;
3116                                 flashamount=1;
3117                                 flashdelay=1;
3118
3119                                 mainmenu=5;
3120                         }
3121                         if(Button())oldbutton=1;
3122                         else oldbutton=0;
3123                 }
3124                 if(mainmenu==10){
3125                         endgame=2;
3126                         if(Button()&&!oldbutton&&selected==3){
3127                                 float gLoc[3]={0,0,0};
3128                                 float vel[3]={0,0,0};
3129                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3130                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3131                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3132                                 OPENAL_SetVolume(channels[fireendsound], 256);
3133                                 OPENAL_SetPaused(channels[fireendsound], false);
3134                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3135
3136                                 flashr=1;
3137                                 flashg=0;
3138                                 flashb=0;
3139                                 flashamount=1;
3140                                 flashdelay=1;
3141
3142                                 mainmenu=5;
3143                         }
3144                         if(Button())oldbutton=1;
3145                         else oldbutton=0;
3146                 }
3147
3148                 if(mainmenu==6){
3149                         if(Input::Button()&&!oldbutton) {
3150                                 if(selected>-1){
3151                                         fireSound();
3152                                         if(selected==1) {
3153                                                 flash();
3154                                                 accountactive = Account::destroy(accountactive);
3155                                                 mainmenu=7;
3156                                         } else if(selected==2) {
3157                                                 flash();
3158                                                 mainmenu=5;
3159                                         }
3160                                 }
3161                         }
3162                         if(Button())oldbutton=1;
3163                         else oldbutton=0;
3164                 }
3165                 if(mainmenu==7){
3166                         if(Input::Button()&&!oldbutton) {
3167                                 if(selected!=-1){
3168                                         fireSound();
3169                                         if(selected==0&&Account::getNbAccounts()<8){
3170                                                 entername=1;
3171                                         } else if (selected<Account::getNbAccounts()+1) {
3172                                                 accountactive=Account::get(selected-1);
3173                                                 mainmenu=5;
3174                                                 flash();
3175                                         } else if (selected==Account::getNbAccounts()+1) {
3176                                                 flash();
3177
3178                                                 mainmenu=1;
3179
3180                                                 for(j=0;j<255;j++){
3181                                                         displaytext[0][j]=' ';
3182                                                 }
3183                                                 displaychars[0]=0;
3184                                                 displayselected=0;
3185                                                 entername=0;
3186                                         }
3187                                 }
3188                         }
3189                         if(Button())oldbutton=1;
3190                         else oldbutton=0;
3191                 }
3192                 if(mainmenu==8){
3193                         if(Input::Button()&&!oldbutton&&selected>-1){
3194                                 fireSound();
3195
3196                                 if(selected<=2)
3197                                         accountactive->setDifficulty(selected);
3198
3199                                 mainmenu=5;
3200
3201                                 flash();
3202
3203                         }
3204                         if(Button())oldbutton=1;
3205                         else oldbutton=0;
3206                 }
3207                 if (mainmenu==18) {
3208                         if(Button()&&!oldbutton) {
3209                                 printf("Button %i pressed\n", selected);
3210                         }
3211                         
3212                         if(Button()&&!oldbutton&&selected==0) {
3213                                 newstereomode = (StereoMode)(newstereomode + 1);
3214                                 while(!CanInitStereo(newstereomode)) {
3215                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3216                                         newstereomode = (StereoMode)(newstereomode + 1);
3217                                         if ( newstereomode >= stereoCount ) {
3218                                                 newstereomode = stereoNone;
3219                                         }
3220                                 }
3221                         }
3222                         
3223                         if(buttons[0]&&!oldbutton&&selected==1) {
3224                                 stereoseparation+=0.001;
3225                         }
3226                         if(buttons[1]&&!oldbutton&&selected==1) {
3227                                 stereoseparation-=0.001;
3228                         }
3229
3230                         if(Button()&&!oldbutton&&selected==2) {
3231                                 stereoreverse =! stereoreverse;
3232                         }
3233                         
3234                         if(Button()&&!oldbutton&&selected==3) {
3235                                 flashr=1;
3236                                 flashg=0;
3237                                 flashb=0;
3238                                 flashamount=1;
3239                                 flashdelay=1;
3240
3241                                 stereomode = newstereomode;
3242                                 InitStereo(stereomode);
3243                                 
3244                                 mainmenu=3;
3245                         }
3246                         
3247                         if(Button() || buttons[1])oldbutton=1;
3248                         else oldbutton=0;
3249                 }
3250
3251
3252                 if(Button()||buttons[1])oldbutton=1;
3253                 else oldbutton=0;
3254
3255                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3256                         tryquit=1;
3257                         if(mainmenu==3){
3258                                 if(newdetail>2)newdetail=detail;
3259                                 if(newdetail<0)newdetail=detail;
3260                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3261                                 if(newscreenheight<0)newscreenheight=screenheight;
3262
3263                                 SaveSettings(*this);
3264                         }
3265                 }
3266
3267                 if(mainmenu==1||mainmenu==2){
3268                         if(loaddistrib>4)transition+=multiplier/8;
3269                         if(transition>1){
3270                                 transition=0;
3271                                 anim++;
3272                                 if(anim>4)anim=0;
3273                                 loaddistrib=0;
3274                         }
3275                 }
3276                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3277
3278                 if(entername){
3279                         for(i=0;i<140;i++){
3280                                 if(IsKeyDown(theKeyMap, i)){
3281                                         togglekeydelay[i]+=multiplier;
3282                                         if(togglekeydelay[i]>.4){
3283                                                 togglekey[i]=0;
3284                                                 togglekeydelay[i]=.36;
3285                                         }
3286                                         if(!togglekey[i]){
3287                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3288                                                         for(j=255;j>=displayselected+1;j--){
3289                                                                 displaytext[0][j]=displaytext[0][j-1];
3290                                                         }
3291                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3292                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3293                                                         displayselected++;
3294                                                         displaychars[0]++;
3295                                                 }
3296                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3297                                                         for(j=displayselected-1;j<255;j++){
3298                                                                 displaytext[0][j]=displaytext[0][j+1];
3299                                                         }
3300                                                         displaytext[0][255]=' ';
3301                                                         displayselected--;
3302                                                         displaychars[0]--;
3303                                                 }
3304                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3305                                                         displayselected--;
3306                                                 }
3307                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3308                                                         displayselected++;
3309                                                 }
3310                                                 if(i==MAC_RETURN_KEY&&entername){
3311                                                         if(displaychars[0]){
3312                                                                 numaccounts++;
3313                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3314                                                                 accountactive=numaccounts-1;
3315                                                                 accountdifficulty[accountactive]=1;
3316                                                                 accountprogress[accountactive]=0;
3317                                                                 accountpoints[accountactive]=0;
3318                                                                 accountcampaigntime[accountactive]=0;
3319                                                                 accountcampaignscore[accountactive]=0;
3320                                                                 accountcampaignfasttime[accountactive]=0;
3321                                                                 accountcampaignhighscore[accountactive]=0;
3322                                                                 for(j=0;j<50;j++){
3323                                                                         accounthighscore[accountactive][j]=0;
3324                                                                         accountfasttime[accountactive][j]=0;
3325                                                                 }
3326                                                                 for(j=0;j<60;j++){
3327                                                                         accountunlocked[accountactive][j]=0;
3328                                                                 }
3329                                                                 accountcampaignchoicesmade[accountactive]=0;
3330
3331                                                                 for(j=0;j<255;j++){
3332                                                                         displaytext[0][j]=' ';
3333                                                                 }
3334                                                                 displaychars[0]=0;
3335                                                                 displayselected=0;
3336                                                                 entername=0;
3337
3338                                                                 mainmenu=8;
3339
3340                                                                 flashr=1;
3341                                                                 flashg=0;
3342                                                                 flashb=0;
3343                                                                 flashamount=1;
3344                                                                 flashdelay=1;
3345
3346                                                                 float gLoc[3]={0,0,0};
3347                                                                 float vel[3]={0,0,0};
3348                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3349                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3350                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3351                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3352                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3353                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3354
3355                                                                 for(j=0;j<255;j++){
3356                                                                         displaytext[0][j]=' ';
3357                                                                 }
3358                                                                 displaychars[0]=0;
3359
3360
3361                                                                 displayselected=0;
3362                                                         }}
3363
3364                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3365                                                         if(displaychars[0]){
3366                                                                 sprintf (registrationname, "%s", displaytext[0]);
3367                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3368
3369                                                                 mainmenu=5;
3370                         
3371                                                                 flashr=1;
3372                                                                 flashg=0;
3373                                                                 flashb=0;
3374                                                                 flashamount=1;
3375                                                                 flashdelay=1;
3376
3377                                                                 float gLoc[3]={0,0,0};
3378                                                                 float vel[3]={0,0,0};
3379                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3380                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3381                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3382                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3383                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3384                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3385
3386                                                                 for(j=0;j<255;j++){
3387                                                                         displaytext[0][j]=' ';
3388                                                                 }
3389                                                                 displaychars[0]=0;
3390                         
3391                                                                 displayselected=0;
3392                                                         }}
3393                                         }
3394                                         togglekey[i]=1;
3395                                 }
3396                                 else {
3397                                         togglekey[i]=0;
3398                                         togglekeydelay[i]=0;
3399                                 }
3400                         }
3401
3402                         displayblinkdelay-=multiplier;
3403                         if(displayblinkdelay<=0){
3404                                 displayblinkdelay=.3;
3405                                 displayblink=1-displayblink;
3406                         }
3407                 }
3408         }
3409
3410         if(!mainmenu){
3411                 if(hostile==1)hostiletime+=multiplier;
3412                 else hostiletime=0;
3413                 if(!winfreeze)leveltime+=multiplier;
3414                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3415                         chatting=0;
3416                         console=0;
3417                         freeze=0;
3418                         displaychars[0]=0;
3419                 }
3420
3421                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3422                         chatting=1;
3423                         chattogglekeydown=1;
3424                         togglekey[chatkey]=1;
3425                         togglekeydelay[chatkey]=-20;
3426                 }
3427
3428                 if(!IsKeyDown(theKeyMap, chatkey)){
3429                         chattogglekeydown=0;
3430                 }
3431
3432                 if(chatting){
3433                         for(i=0;i<140;i++){
3434                                 if(IsKeyDown(theKeyMap, i)){
3435                                         togglekeydelay[i]+=multiplier;
3436                                         if(togglekeydelay[i]>.4){
3437                                                 togglekey[i]=0;
3438                                                 togglekeydelay[i]=.36;
3439                                         }
3440                                         if(!togglekey[i]){
3441                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3442                                                         for(j=255;j>=displayselected+1;j--){
3443                                                                 displaytext[0][j]=displaytext[0][j-1];
3444                                                         }
3445                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3446                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3447                                                         displayselected++;
3448                                                         displaychars[0]++;
3449                                                 }
3450                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3451                                                         for(j=displayselected-1;j<255;j++){
3452                                                                 displaytext[0][j]=displaytext[0][j+1];
3453                                                         }
3454                                                         displaytext[0][255]=' ';
3455                                                         displayselected--;
3456                                                         displaychars[0]--;
3457                                                 }
3458                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3459                                                         displayselected--;
3460                                                 }
3461                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3462                                                         displayselected++;
3463                                                 }
3464                                                 if(i==MAC_RETURN_KEY){
3465                                                         if(displaychars[0]){
3466                                                                 /*for(j=0;j<displaychars[0];j++){
3467                                                                 talkname[j]=displaytext[0][j];
3468                                                                 }
3469                                                                 talkname[displaychars[0]]='\0';
3470                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3471                                                                 //NetworkSendInformation(chatname);
3472                                                                 */
3473                                                                 for(j=0;j<255;j++){
3474                                                                         displaytext[0][j]=' ';
3475                                                                 }
3476                                                                 displaychars[0]=0;
3477                                                                 displayselected=0;
3478                                                                 chatting=0;
3479                                                         }
3480                                                 }
3481                                         }
3482                                         togglekey[i]=1;
3483                                 }
3484                                 else {
3485                                         togglekey[i]=0;
3486                                         togglekeydelay[i]=0;
3487                                 }
3488                         }
3489
3490                         displayblinkdelay-=multiplier;
3491                         if(displayblinkdelay<=0){
3492                                 displayblinkdelay=.3;
3493                                 displayblink=1-displayblink;
3494                         }
3495                 }
3496
3497                 if(chatting)keyboardfrozen=1;
3498
3499                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3500                         freeze=1-freeze;
3501                         if(freeze){
3502                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3503                         }
3504                         freezetogglekeydown=1;
3505                 }
3506
3507                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3508                         freezetogglekeydown=0;
3509                 }
3510
3511                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3512                         console=1-console;
3513                         if(!console)freeze=0;
3514                         if(console){
3515                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3516                         }
3517                         consoletogglekeydown=1;
3518                 }
3519
3520                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3521                         consoletogglekeydown=0;
3522                 }
3523
3524                 if(console)freeze=1;
3525
3526                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3527                         for(i=0;i<140;i++){
3528                                 if(IsKeyDown(theKeyMap, i)){
3529                                         togglekeydelay[i]+=multiplier;
3530                                         if(togglekeydelay[i]>.4){
3531                                                 togglekey[i]=0;
3532                                                 togglekeydelay[i]=.36;
3533                                         }
3534                                         if(!togglekey[i]){
3535                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3536                                                         for(j=255;j>=consoleselected+1;j--){
3537                                                                 consoletext[0][j]=consoletext[0][j-1];
3538                                                         }
3539                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
3540                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3541                                                         consoleselected++;
3542                                                         consolechars[0]++;
3543                                                 }
3544                                                 else if(i==MAC_ENTER_KEY){
3545                                                         for(j=255;j>=consoleselected+1;j--){
3546                                                                 consoletext[0][j]=consoletext[0][j-1];
3547                                                         }
3548                                                         consoletext[0][consoleselected]='\n';
3549                                                         consoleselected++;
3550                                                         consolechars[0]++;
3551                                                 }
3552                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3553                                                         for(j=consoleselected-1;j<255;j++){
3554                                                                 consoletext[0][j]=consoletext[0][j+1];
3555                                                         }
3556                                                         consoletext[0][255]=' ';
3557                                                         consoleselected--;
3558                                                         consolechars[0]--;
3559                                                 }
3560                                                 if(i==MAC_ARROW_UP_KEY){
3561                                                         if(archiveselected<14)archiveselected++;
3562                                                         for(j=0;j<255;j++){
3563                                                                 consolechars[0]=consolechars[archiveselected];
3564                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3565                                                                 consoleselected=consolechars[0];
3566                                                         }
3567                                                 }
3568                                                 if(i==MAC_ARROW_DOWN_KEY){
3569                                                         if(archiveselected>0)archiveselected--;
3570                                                         for(j=0;j<255;j++){
3571                                                                 consolechars[0]=consolechars[archiveselected];
3572                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3573                                                                 consoleselected=consolechars[0];
3574                                                         }
3575                                                 }
3576                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3577                                                         consoleselected--;
3578                                                 }
3579                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3580                                                         consoleselected++;
3581                                                 }
3582                                                 if(i==MAC_RETURN_KEY){
3583                                                         archiveselected=0;
3584                                                         cmd_dispatch(this, consoletext[0]);
3585
3586                                                         if(consolechars[0]>0){
3587                                                                 for(k=14;k>=1;k--){
3588                                                                         for(j=0;j<255;j++){
3589                                                                                 consoletext[k][j]=consoletext[k-1][j];
3590                                                                         }
3591                                                                         consolechars[k]=consolechars[k-1];
3592                                                                 }
3593                                                                 for(j=0;j<255;j++){
3594                                                                         consoletext[0][j]=' ';
3595                                                                 }
3596                                                                 consolechars[0]=0;
3597                                                                 consoleselected=0;
3598                                                         }
3599                                                 }
3600                                         }
3601                                         togglekey[i]=1;
3602                                 }
3603                                 else {
3604                                         togglekey[i]=0;
3605                                         togglekeydelay[i]=0;
3606                                 }
3607                         }
3608
3609                         consoleblinkdelay-=multiplier;
3610                         if(consoleblinkdelay<=0){
3611                                 consoleblinkdelay=.3;
3612                                 consoleblink=1-consoleblink;
3613                         }
3614                 }
3615
3616                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3617                         tryquit=1;
3618                         if(mainmenu==3){
3619                                 if(newdetail>2)newdetail=detail;
3620                                 if(newdetail<0)newdetail=detail;
3621                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3622                                 if(newscreenheight<0)newscreenheight=screenheight;
3623
3624                                 SaveSettings(*this);
3625                         }
3626                 }
3627
3628                 static int oldwinfreeze;
3629                 if(winfreeze&&!oldwinfreeze){
3630                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3631                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3632                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3633                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3634                 }
3635                 if(winfreeze==0)oldwinfreeze=winfreeze;
3636                 else oldwinfreeze++;
3637
3638                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
3639                         if(winfreeze)winfreeze=0;
3640                         oldjumpkeydown=1;
3641                 }
3642                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
3643                         if(winfreeze){
3644                                 mainmenu=9;
3645                                 gameon=0;
3646                         }
3647                 }
3648                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
3649                         oldjumpkeydown=1;
3650                 }
3651                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
3652
3653                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3654
3655                         static bool oldbuttondialogue;
3656
3657                         if(indialogue!=-1)talkdelay=1;
3658                         talkdelay-=multiplier;
3659
3660                         if(talkdelay<=0)
3661                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3662                                         for(i=0;i<numdialogues;i++){
3663                                                 int realdialoguetype;
3664                                                 bool special;
3665                                                 if(dialoguetype[i]>49){
3666                                                         realdialoguetype=dialoguetype[i]-50;
3667                                                         special=1;
3668                                                 }
3669                                                 else if(dialoguetype[i]>39){
3670                                                         realdialoguetype=dialoguetype[i]-40;
3671                                                         special=1;
3672                                                 }
3673                                                 else if(dialoguetype[i]>29){
3674                                                         realdialoguetype=dialoguetype[i]-30;
3675                                                         special=1;
3676                                                 }
3677                                                 else if(dialoguetype[i]>19){
3678                                                         realdialoguetype=dialoguetype[i]-20;
3679                                                         special=1;
3680                                                 }
3681                                                 else if(dialoguetype[i]>9){
3682                                                         realdialoguetype=dialoguetype[i]-10;
3683                                                         special=1;
3684                                                 }
3685                                                 else {
3686                                                         realdialoguetype=dialoguetype[i];
3687                                                         special=0;
3688                                                 }
3689                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
3690                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3691                                                                 whichdialogue=i;
3692                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3693                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3694                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3695                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3696                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
3697                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3698                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
3699                                                                 }
3700                                                                 directing=0;
3701                                                                 indialogue=0;
3702                                                                 dialoguetime=0;
3703                                                                 dialoguegonethrough[i]++;
3704                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3705                                                                         static float gLoc[3];
3706                                                                         static float vel[3];
3707                                                                         XYZ temppos;
3708                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3709                                                                         temppos=temppos-viewer;
3710                                                                         Normalise(&temppos);
3711                                                                         temppos+=viewer;
3712
3713                                                                         gLoc[0]=temppos.x;
3714                                                                         gLoc[1]=temppos.y;
3715                                                                         gLoc[2]=temppos.z;vel[0]=0;
3716                                                                         vel[1]=0;
3717                                                                         vel[2]=0;
3718                                                                         int whichsoundplay;
3719                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3720                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3721                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3722                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3723                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3724                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3725                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3726                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3727                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3728                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3729                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3730                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3731                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3732                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3733                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3734                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3735                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3736                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3737                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3738                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3739                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3740                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3741                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
3742                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
3743                                                                 }
3744                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
3745                                                         }
3746                                                 }
3747                                         }
3748
3749                                         windvar+=multiplier;
3750                                         smoketex+=multiplier;
3751                                         tutorialstagetime+=multiplier;
3752
3753                                         static float hotspotvisual[40];
3754                                         if(numhotspots){
3755                                                 XYZ hotspotsprite;
3756                                                 if(editorenabled)
3757                                                         for(i=0;i<numhotspots;i++)
3758                                                                 hotspotvisual[i]-=multiplier/320;
3759
3760                                                 for(i=0;i<numhotspots;i++){
3761                                                         //if(hotspottype[i]<=10)
3762                                                         while(hotspotvisual[i]<0){
3763                                                                 hotspotsprite=0;
3764                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3765                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3766                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3767                                                                 hotspotsprite+=hotspot[i];
3768                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3769                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3770                                                         }
3771                                                 }
3772
3773                                                 for(i=0;i<numhotspots;i++){
3774                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
3775                                                                 hotspot[i]=player[hotspottype[i]].coords;
3776                                                         }
3777                                                 }
3778                                         }
3779
3780                                         //Tutorial
3781                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3782                                                 tutorialstage++;
3783                                                 tutorialsuccess=0;
3784                                                 if(tutorialstage<=1){
3785                                                         canattack=0;
3786                                                         cananger=0;
3787                                                         reversaltrain=0;
3788                                                 }
3789                                                 if(tutorialstage==1){
3790                                                         tutorialmaxtime=5;
3791                                                 } else if(tutorialstage==2){
3792                                                         tutorialmaxtime=2;
3793                                                 } else if(tutorialstage==3){
3794                                                         tutorialmaxtime=600;
3795                                                 } else if(tutorialstage==4){
3796                                                         tutorialmaxtime=1000;
3797                                                 } else if(tutorialstage==5){
3798                                                         tutorialmaxtime=600;
3799                                                 } else if(tutorialstage==6){
3800                                                         tutorialmaxtime=600;
3801                                                 } else if(tutorialstage==7){
3802                                                         tutorialmaxtime=600;
3803                                                 } else if(tutorialstage==8){
3804                                                         tutorialmaxtime=600;
3805                                                 } else if(tutorialstage==9){
3806                                                         tutorialmaxtime=600;
3807                                                 } else if(tutorialstage==10){
3808                                                         tutorialmaxtime=2;
3809                                                 } else if(tutorialstage==11){
3810                                                         tutorialmaxtime=1000;
3811                                                 } else if(tutorialstage==12){
3812                                                         tutorialmaxtime=1000;
3813                                                 } else if(tutorialstage==13){
3814                                                         tutorialmaxtime=2;
3815                                                 } else if(tutorialstage==14){
3816                                                         tutorialmaxtime=3;
3817
3818                                                         XYZ temp,temp2;
3819
3820                                                         temp.x=1011;
3821                                                         temp.y=84;
3822                                                         temp.z=491;
3823                                                         temp2.x=1025;
3824                                                         temp2.y=75;
3825                                                         temp2.z=447;
3826
3827                                                         player[1].coords=(temp+temp2)/2;
3828
3829                                                         float gLoc[3];
3830                                                         float vel[3];
3831                                                         gLoc[0]=player[1].coords.x;
3832                                                         gLoc[1]=player[1].coords.y;
3833                                                         gLoc[2]=player[1].coords.z;
3834                                                         vel[0]=0;
3835                                                         vel[1]=0;
3836                                                         vel[2]=0;
3837                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3838                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3839                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3840                                                         OPENAL_SetPaused(channels[fireendsound], false);
3841
3842                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3843                                                                 if(Random()%2==0){
3844                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3845                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3846                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3847                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3848                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3849                                                                 }
3850                                                         }
3851
3852                                                 } else if(tutorialstage==15){
3853                                                         tutorialmaxtime=500;
3854                                                 } else if(tutorialstage==16){
3855                                                         tutorialmaxtime=500;
3856                                                 } else if(tutorialstage==17){
3857                                                         tutorialmaxtime=500;
3858                                                 } else if(tutorialstage==18){
3859                                                         tutorialmaxtime=500;
3860                                                 } else if(tutorialstage==19){
3861                                                         tutorialstage=20;
3862                                                         //tutorialmaxtime=500;
3863                                                 } else if(tutorialstage==20){
3864                                                         tutorialmaxtime=500;
3865                                                 } else if(tutorialstage==21){
3866                                                         tutorialmaxtime=500;
3867                                                         if(bonus==cannon){
3868                                                                 bonus=Slicebonus;
3869                                                                 againbonus=1;
3870                                                         }
3871                                                         else againbonus=0;
3872                                                 } else if(tutorialstage==22){
3873                                                         tutorialmaxtime=500;
3874                                                 } else if(tutorialstage==23){
3875                                                         tutorialmaxtime=500;
3876                                                 } else if(tutorialstage==24){
3877                                                         tutorialmaxtime=500;
3878                                                 } else if(tutorialstage==25){
3879                                                         tutorialmaxtime=500;
3880                                                 } else if(tutorialstage==26){
3881                                                         tutorialmaxtime=2;
3882                                                 } else if(tutorialstage==27){
3883                                                         tutorialmaxtime=4;
3884                                                         reversaltrain=1;
3885                                                         cananger=1;
3886                                                         player[1].aitype=attacktypecutoff;
3887                                                 } else if(tutorialstage==28){
3888                                                         tutorialmaxtime=400;
3889                                                 } else if(tutorialstage==29){
3890                                                         tutorialmaxtime=400;
3891                                                         player[0].escapednum=0;
3892                                                 } else if(tutorialstage==30){
3893                                                         tutorialmaxtime=4;
3894                                                         reversaltrain=0;
3895                                                         cananger=0;
3896                                                         player[1].aitype=passivetype;
3897                                                 } else if(tutorialstage==31){
3898                                                         tutorialmaxtime=13;
3899                                                 } else if(tutorialstage==32){
3900                                                         tutorialmaxtime=8;
3901                                                 } else if(tutorialstage==33){
3902                                                         tutorialmaxtime=400;
3903                                                         cananger=1;
3904                                                         canattack=1;
3905                                                         player[1].aitype=attacktypecutoff;
3906                                                 } else if(tutorialstage==34){
3907                                                         tutorialmaxtime=400;
3908                                                 } else if(tutorialstage==35){
3909                                                         tutorialmaxtime=400;
3910                                                 } else if(tutorialstage==36){
3911                                                         tutorialmaxtime=2;
3912                                                         reversaltrain=0;
3913                                                         cananger=0;
3914                                                         player[1].aitype=passivetype;
3915                                                 } else if(tutorialstage==37){
3916                                                         damagedealt=0;
3917                                                         damagetaken=0;
3918                                                         tutorialmaxtime=50;
3919                                                         cananger=1;
3920                                                         canattack=1;
3921                                                         player[1].aitype=attacktypecutoff;
3922                                                 } else if(tutorialstage==38){
3923                                                         tutorialmaxtime=4;
3924                                                         canattack=0;
3925                                                         cananger=0;
3926                                                         player[1].aitype=passivetype;
3927                                                 } else if(tutorialstage==39){
3928                                                         XYZ temp,temp2;
3929
3930                                                         temp.x=1011;
3931                                                         temp.y=84;
3932                                                         temp.z=491;
3933                                                         temp2.x=1025;
3934                                                         temp2.y=75;
3935                                                         temp2.z=447;
3936
3937
3938                                                         weapons.owner[weapons.numweapons]=-1;
3939                                                         weapons.type[weapons.numweapons]=knife;
3940                                                         weapons.damage[weapons.numweapons]=0;
3941                                                         weapons.mass[weapons.numweapons]=1;
3942                                                         weapons.tipmass[weapons.numweapons]=1.2;
3943                                                         weapons.length[weapons.numweapons]=.25;
3944                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3945                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3946
3947                                                         weapons.velocity[weapons.numweapons]=0.1;
3948                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3949                                                         weapons.missed[weapons.numweapons]=1;
3950                                                         weapons.hitsomething[weapons.numweapons]=0;
3951                                                         weapons.freetime[weapons.numweapons]=0;
3952                                                         weapons.firstfree[weapons.numweapons]=1;
3953                                                         weapons.physics[weapons.numweapons]=1;
3954
3955                                                         weapons.numweapons++;
3956                                                 } else if(tutorialstage==40){
3957                                                         tutorialmaxtime=300;
3958                                                 } else if(tutorialstage==41){
3959                                                         tutorialmaxtime=300;
3960                                                 } else if(tutorialstage==42){
3961                                                         tutorialmaxtime=8;
3962                                                 } else if(tutorialstage==43){
3963                                                         tutorialmaxtime=300;
3964                                                 } else if(tutorialstage==44){
3965                                                         weapons.owner[0]=1;
3966                                                         player[0].weaponactive=-1;
3967                                                         player[0].num_weapons=0;
3968                                                         player[1].weaponactive=0;
3969                                                         player[1].num_weapons=1;
3970                                                         player[1].weaponids[0]=0;
3971
3972                                                         cananger=1;
3973                                                         canattack=1;
3974                                                         player[1].aitype=attacktypecutoff;
3975
3976                                                         tutorialmaxtime=300;
3977                                                 } else if(tutorialstage==45){
3978                                                         weapons.owner[0]=1;
3979                                                         player[0].weaponactive=-1;
3980                                                         player[0].num_weapons=0;
3981                                                         player[1].weaponactive=0;
3982                                                         player[1].num_weapons=1;
3983                                                         player[1].weaponids[0]=0;
3984
3985                                                         tutorialmaxtime=300;
3986                                                 } else if(tutorialstage==46){
3987                                                         weapons.owner[0]=1;
3988                                                         player[0].weaponactive=-1;
3989                                                         player[0].num_weapons=0;
3990                                                         player[1].weaponactive=0;
3991                                                         player[1].num_weapons=1;
3992                                                         player[1].weaponids[0]=0;
3993
3994                                                         weapons.type[0]=sword;
3995
3996                                                         tutorialmaxtime=300;
3997                                                 } else if(tutorialstage==47){
3998                                                         tutorialmaxtime=10;
3999
4000                                                         XYZ temp,temp2;
4001
4002                                                         temp.x=1011;
4003                                                         temp.y=84;
4004                                                         temp.z=491;
4005                                                         temp2.x=1025;
4006                                                         temp2.y=75;
4007                                                         temp2.z=447;
4008
4009                                                         weapons.owner[weapons.numweapons]=-1;
4010                                                         weapons.type[weapons.numweapons]=sword;
4011                                                         weapons.damage[weapons.numweapons]=0;
4012                                                         weapons.mass[weapons.numweapons]=1;
4013                                                         weapons.tipmass[weapons.numweapons]=1.2;
4014                                                         weapons.length[weapons.numweapons]=.25;
4015                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4016                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4017
4018                                                         weapons.velocity[weapons.numweapons]=0.1;
4019                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4020                                                         weapons.missed[weapons.numweapons]=1;
4021                                                         weapons.hitsomething[weapons.numweapons]=0;
4022                                                         weapons.freetime[weapons.numweapons]=0;
4023                                                         weapons.firstfree[weapons.numweapons]=1;
4024                                                         weapons.physics[weapons.numweapons]=1;
4025
4026                                                         weapons.owner[0]=1;
4027                                                         weapons.owner[1]=0;
4028                                                         player[0].weaponactive=0;
4029                                                         player[0].num_weapons=1;
4030                                                         player[0].weaponids[0]=1;
4031                                                         player[1].weaponactive=0;
4032                                                         player[1].num_weapons=1;
4033                                                         player[1].weaponids[0]=0;
4034
4035                                                         weapons.numweapons++;
4036                                                 } else if(tutorialstage==48){
4037                                                         canattack=0;
4038                                                         cananger=0;
4039                                                         player[1].aitype=passivetype;
4040
4041                                                         tutorialmaxtime=15;
4042
4043                                                         weapons.owner[0]=1;
4044                                                         weapons.owner[1]=0;
4045                                                         player[0].weaponactive=0;
4046                                                         player[0].num_weapons=1;
4047                                                         player[0].weaponids[0]=1;
4048                                                         player[1].weaponactive=0;
4049                                                         player[1].num_weapons=1;
4050                                                         player[1].weaponids[0]=0;
4051
4052                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4053                                                         else weapons.type[0]=staff;
4054
4055                                                         weapons.numweapons++;
4056                                                 } else if(tutorialstage==49){
4057                                                         canattack=0;
4058                                                         cananger=0;
4059                                                         player[1].aitype=passivetype;
4060
4061                                                         tutorialmaxtime=200;
4062
4063                                                         weapons.position[1]=1000;
4064                                                         weapons.tippoint[1]=1000;
4065
4066                                                         weapons.numweapons=1;
4067                                                         weapons.owner[0]=0;
4068                                                         player[1].weaponactive=-1;
4069                                                         player[1].num_weapons=0;
4070                                                         player[0].weaponactive=0;
4071                                                         player[0].num_weapons=1;
4072                                                         player[0].weaponids[0]=0;
4073
4074                                                         weapons.type[0]=knife;
4075
4076                                                         weapons.numweapons++;
4077                                                 } else if(tutorialstage==50){
4078                                                         tutorialmaxtime=8;
4079
4080                                                         XYZ temp,temp2;
4081                                                         float gLoc[3];
4082                                                         float vel[3];
4083                                                         gLoc[0]=player[1].coords.x;
4084                                                         gLoc[1]=player[1].coords.y;
4085                                                         gLoc[2]=player[1].coords.z;
4086                                                         vel[0]=0;
4087                                                         vel[1]=0;
4088                                                         vel[2]=0;
4089                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4090                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4091                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4092                                                         OPENAL_SetPaused(channels[fireendsound], false);
4093
4094                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4095                                                                 if(Random()%2==0){
4096                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4097                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4098                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4099                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4100                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4101                                                                 }
4102                                                         }
4103
4104                                                         player[1].num_weapons=0;
4105                                                         player[1].weaponstuck=-1;
4106                                                         player[1].weaponactive=-1;
4107
4108                                                         weapons.numweapons=0;
4109
4110                                                         weapons.owner[0]=-1;
4111                                                         weapons.velocity[0]=0.1;
4112                                                         weapons.tipvelocity[0]=-0.1;
4113                                                         weapons.missed[0]=1;
4114                                                         weapons.hitsomething[0]=0;
4115                                                         weapons.freetime[0]=0;
4116                                                         weapons.firstfree[0]=1;
4117                                                         weapons.physics[0]=1;
4118                                                 } else if(tutorialstage==51){
4119                                                         tutorialmaxtime=80000;
4120                                                 }
4121                                                 if(tutorialstage<=51)tutorialstagetime=0;
4122                                         }
4123
4124                                         //Tutorial success
4125                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4126                                                 if(tutorialstage==3){
4127                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
4128                                                 }
4129                                                 if(tutorialstage==4){
4130                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4131                                                 }
4132                                                 if(tutorialstage==5){
4133                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
4134                                                 }
4135                                                 if(tutorialstage==6){
4136                                                         if(player[0].isCrouch())tutorialsuccess=1;
4137                                                 }
4138                                                 if(tutorialstage==7){
4139                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4140                                                 }
4141                                                 if(tutorialstage==8){
4142                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4143                                                 }
4144                                                 if(tutorialstage==9){
4145                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4146                                                 }
4147                                                 if(tutorialstage==11){
4148                                                         if(player[0].isWallJump())tutorialsuccess=1;
4149                                                 }
4150                                                 if(tutorialstage==12){
4151                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4152                                                 }
4153                                                 if(tutorialstage==15){
4154                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4155                                                 }
4156                                                 if(tutorialstage==16){
4157                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4158                                                 }
4159                                                 if(tutorialstage==17){
4160                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4161                                                 }
4162                                                 if(tutorialstage==18){
4163                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4164                                                 }
4165                                                 if(tutorialstage==19){
4166                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4167                                                 }
4168                                                 if(tutorialstage==20){
4169                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4170                                                 }
4171                                                 if(tutorialstage==21){
4172                                                         if(bonus==cannon)tutorialsuccess=1;
4173                                                 }
4174                                                 if(tutorialstage==22){
4175                                                         if(bonus==spinecrusher)tutorialsuccess=1;
4176                                                 }
4177                                                 if(tutorialstage==23){
4178                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4179                                                 }
4180                                                 if(tutorialstage==24){
4181                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4182                                                 }
4183                                                 if(tutorialstage==25){
4184                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4185                                                 }
4186                                                 if(tutorialstage==28){
4187                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4188                                                 }
4189                                                 if(tutorialstage==29){
4190                                                         if(player[0].escapednum==2){
4191                                                                 tutorialsuccess=1;
4192                                                                 reversaltrain=0;
4193                                                                 cananger=0;
4194                                                                 player[1].aitype=passivetype;
4195                                                         }
4196                                                 }
4197                                                 if(tutorialstage==33){
4198                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4199                                                 }
4200                                                 if(tutorialstage==34){
4201                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4202                                                 }
4203                                                 if(tutorialstage==35){
4204                                                         if(animation[player[0].targetanimation].attack==reversal){
4205                                                                 tutorialsuccess=1;
4206                                                                 reversaltrain=0;
4207                                                                 cananger=0;
4208                                                                 player[1].aitype=passivetype;
4209                                                         }
4210                                                 }
4211                                                 if(tutorialstage==40){
4212                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
4213                                                 }
4214                                                 if(tutorialstage==41){
4215                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4216                                                 }
4217                                                 if(tutorialstage==43){
4218                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4219                                                 }
4220                                                 if(tutorialstage==44){
4221                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4222                                                 }
4223                                                 if(tutorialstage==45){
4224                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4225                                                 }
4226                                                 if(tutorialstage==46){
4227                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4228                                                 }
4229                                                 if(tutorialstage==49){
4230                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4231                                                 }
4232                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4233
4234
4235                                                 if(tutorialstagetime==tutorialmaxtime-3){
4236                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4237                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4238                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4239                                                 }
4240
4241                                                 if(tutorialsuccess>=1){
4242                                                         if(tutorialstage==34||tutorialstage==35)
4243                                                                 tutorialstagetime=tutorialmaxtime-1;
4244                                                 }
4245                                         }
4246
4247                                         if(tutoriallevel){
4248                                                 if(tutorialstage<14||tutorialstage>=50){
4249                                                         player[1].coords.y=300;
4250                                                         player[1].velocity=0;
4251                                                 }
4252                                         }
4253
4254                                         if(tutoriallevel!=1){
4255                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4256                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4257                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4258                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4259                                                 }
4260                                         }
4261                                         else
4262                                                 if(bonustime==0){
4263                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4264                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4265                                                         OPENAL_SetPaused(channels[fireendsound], false);
4266                                                 }
4267                                                 if(bonustime==0){
4268                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4269                                                         else bonusnum[bonus]+=0.15;
4270                                                         if(tutoriallevel)bonusvalue=0;
4271                                                         bonusvalue/=bonusnum[bonus];
4272                                                         bonustotal+=bonusvalue;
4273                                                 }
4274                                                 bonustime+=multiplier;
4275
4276                                                 if(environment==snowyenvironment){
4277                                                         precipdelay-=multiplier;
4278                                                         while(precipdelay<0){
4279                                                                 precipdelay+=.04;
4280                                                                 if(!detail)precipdelay+=.04;
4281                                                                 XYZ footvel,footpoint;
4282
4283                                                                 footvel=0;
4284                                                                 footpoint=viewer+viewerfacing*6;
4285                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
4286                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
4287                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
4288                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4289                                                         }
4290                                                 }
4291                                                 for(k=0;k<numplayers;k++){
4292                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4293                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4294
4295                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4296                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4297                                                                 else if(player[k].rotation>player[k].targetrotation){
4298                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4299                                                                 }
4300                                                                 else if(player[k].rotation<player[k].targetrotation){
4301                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4302                                                                 }
4303                                                         }
4304
4305
4306                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4307                                                                 player[k].turnspeed*=2;
4308                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4309                                                                 else if(player[k].rotation>player[k].targetrotation){
4310                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4311                                                                 }
4312                                                                 else if(player[k].rotation<player[k].targetrotation){
4313                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4314                                                                 }
4315                                                                 player[k].turnspeed/=2;
4316                                                         }
4317
4318                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4319                                                                 player[k].turnspeed*=4;
4320                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4321                                                                 else if(player[k].rotation>player[k].targetrotation){
4322                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4323                                                                 }
4324                                                                 else if(player[k].rotation<player[k].targetrotation){
4325                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4326                                                                 }
4327                                                                 player[k].turnspeed/=4;
4328                                                         }
4329
4330                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
4331                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4332
4333                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4334                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4335                                                                         bool tempcollide=0;
4336
4337                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
4338                                                                         if(player[k].collide>1)player[k].collide=1;
4339                                                                         player[k].collide-=multiplier*30;
4340
4341                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4342                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4343                                                                         }
4344                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4345                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4346                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4347                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4348                                                                                                 lowpoint=player[k].coords;
4349                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4350                                                                                                 else lowpoint.y+=1.3;
4351                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4352                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4353                                                                                                 }
4354                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4355                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4356                                                                                                 */
4357                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4358                                                                                                         flatfacing=lowpoint-player[k].coords;
4359                                                                                                         player[k].coords=lowpoint;
4360                                                                                                         player[k].coords.y-=1.3;
4361                                                                                                         player[k].collide=1;
4362                                                                                                         tempcollide=1;
4363                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4364                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4365                                                                                                                 tempcoords1=lowpoint;
4366                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4367                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4368                                                                                                                         player[k].target=0;
4369                                                                                                                         player[k].targetanimation=walljumpleftanim;
4370                                                                                                                         player[k].targetframe=0;
4371                                                                                                                         float gLoc[3];
4372                                                                                                                         float vel[3];
4373                                                                                                                         gLoc[0]=player[k].coords.x;
4374                                                                                                                         gLoc[1]=player[k].coords.y;
4375                                                                                                                         gLoc[2]=player[k].coords.z;
4376                                                                                                                         vel[0]=0;
4377                                                                                                                         vel[1]=0;
4378                                                                                                                         vel[2]=0;
4379                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4380                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4381                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4382                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4383                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4384
4385                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4386                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4387                                                                                                                         player[k].rotation*=360/6.28;
4388                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4389                                                                                                                         player[k].targetrotation=player[k].rotation;
4390                                                                                                                         player[k].lowrotation=player[k].rotation;
4391                                                                                                                         if(k==0)numwallflipped++;
4392                                                                                                                 }
4393                                                                                                                 else
4394                                                                                                                 {
4395                                                                                                                         lowpoint=tempcoords1;
4396                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4397                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4398                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4399                                                                                                                                 player[k].target=0;
4400                                                                                                                                 player[k].targetanimation=walljumprightanim;
4401                                                                                                                                 player[k].targetframe=0;
4402                                                                                                                                 float gLoc[3];
4403                                                                                                                                 float vel[3];
4404                                                                                                                                 gLoc[0]=player[k].coords.x;
4405                                                                                                                                 gLoc[1]=player[k].coords.y;
4406                                                                                                                                 gLoc[2]=player[k].coords.z;
4407                                                                                                                                 vel[0]=0;
4408                                                                                                                                 vel[1]=0;
4409                                                                                                                                 vel[2]=0;
4410                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4411                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4412                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4413                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4414                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4415
4416                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4417                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4418                                                                                                                                 player[k].rotation*=360/6.28;
4419                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4420                                                                                                                                 player[k].targetrotation=player[k].rotation;
4421                                                                                                                                 player[k].lowrotation=player[k].rotation;
4422                                                                                                                                 if(k==0)numwallflipped++;
4423                                                                                                                         }
4424                                                                                                                         else
4425                                                                                                                         {
4426                                                                                                                                 lowpoint=tempcoords1;
4427                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
4428                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4429                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4430                                                                                                                                         player[k].target=0;
4431                                                                                                                                         player[k].targetanimation=walljumpbackanim;
4432                                                                                                                                         player[k].targetframe=0;
4433                                                                                                                                         float gLoc[3];
4434                                                                                                                                         float vel[3];
4435                                                                                                                                         gLoc[0]=player[k].coords.x;
4436                                                                                                                                         gLoc[1]=player[k].coords.y;
4437                                                                                                                                         gLoc[2]=player[k].coords.z;
4438                                                                                                                                         vel[0]=0;
4439                                                                                                                                         vel[1]=0;
4440                                                                                                                                         vel[2]=0;
4441                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4442                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4443                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4444                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4445                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4446
4447                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4448                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4449                                                                                                                                         player[k].rotation*=360/6.28;
4450                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4451                                                                                                                                         player[k].targetrotation=player[k].rotation;
4452                                                                                                                                         player[k].lowrotation=player[k].rotation;
4453                                                                                                                                         if(k==0)numwallflipped++;
4454                                                                                                                                 }
4455                                                                                                                                 else
4456                                                                                                                                 {
4457                                                                                                                                         lowpoint=tempcoords1;
4458                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
4459                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4460                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4461                                                                                                                                                 player[k].target=0;
4462                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
4463                                                                                                                                                 player[k].targetframe=0;
4464                                                                                                                                                 float gLoc[3];
4465                                                                                                                                                 float vel[3];
4466                                                                                                                                                 gLoc[0]=player[k].coords.x;
4467                                                                                                                                                 gLoc[1]=player[k].coords.y;
4468                                                                                                                                                 gLoc[2]=player[k].coords.z;
4469                                                                                                                                                 vel[0]=0;
4470                                                                                                                                                 vel[1]=0;
4471                                                                                                                                                 vel[2]=0;
4472                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4473                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4474                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4475                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4476                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4477
4478                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4479                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4480                                                                                                                                                 player[k].rotation*=360/6.28;
4481                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4482                                                                                                                                                 player[k].rotation+=180;
4483                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4484                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4485                                                                                                                                                 if(k==0)numwallflipped++;
4486                                                                                                                                         }
4487                                                                                                                                 }
4488                                                                                                                         }
4489                                                                                                                 }
4490                                                                                                         }
4491                                                                                                 }
4492                                                                                         }
4493                                                                                         else if(objects.type[i]==rocktype){
4494                                                                                                 lowpoint2=player[k].coords;
4495                                                                                                 lowpoint=player[k].coords;
4496                                                                                                 lowpoint.y+=2;
4497                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4498                                                                                                         player[k].coords=colpoint;
4499                                                                                                         player[k].collide=1;
4500                                                                                                         tempcollide=1;
4501
4502                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4503                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4504
4505                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4506                                                                                                                 player[k].target=0;
4507                                                                                                                 player[k].targetframe=0;
4508                                                                                                                 player[k].onterrain=1;
4509
4510                                                                                                                 if(player[k].id==0){
4511                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
4512                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
4513                                                                                                                 }
4514
4515                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4516                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
4517                                                                                                                         player[k].targetanimation=player[k].getLanding();
4518                                                                                                                         float gLoc[3];
4519                                                                                                                         float vel[3];
4520                                                                                                                         gLoc[0]=player[k].coords.x;
4521                                                                                                                         gLoc[1]=player[k].coords.y;
4522                                                                                                                         gLoc[2]=player[k].coords.z;
4523                                                                                                                         vel[0]=player[k].velocity.x;
4524                                                                                                                         vel[1]=player[k].velocity.y;
4525                                                                                                                         vel[2]=player[k].velocity.z;
4526                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
4527                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4528                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
4529                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
4530                                                                                                                         if(k==0){
4531                                                                                                                                 envsound[numenvsounds]=player[k].coords;
4532                                                                                                                                 envsoundvol[numenvsounds]=16;
4533                                                                                                                                 envsoundlife[numenvsounds]=.4;
4534                                                                                                                                 numenvsounds++;
4535                                                                                                                         }
4536
4537                                                                                                                 }
4538                                                                                                         }
4539                                                                                                 }
4540                                                                                         }
4541                                                                                 }
4542                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4543                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4544                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4545                                                                                                 lowpoint=player[k].coords;
4546                                                                                                 lowpoint.y+=1.35;
4547                                                                                                 if(objects.type[i]!=rocktype)
4548                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4549                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4550                                                                                                                 player[k].coords=lowpoint;
4551                                                                                                                 player[k].coords.y-=1.35;
4552                                                                                                                 player[k].collide=1;
4553
4554                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4555                                                                                                                         lowpoint=player[k].coords;
4556                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4557                                                                                                                         lowpoint=player[k].coords;
4558                                                                                                                         lowpoint.y+=.05;
4559                                                                                                                         facing=0;
4560                                                                                                                         facing.z=-1;
4561                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4562                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
4563                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4564                                                                                                                         if(whichhit!=-1){
4565                                                                                                                                 lowpoint=player[k].coords;
4566                                                                                                                                 lowpoint.y+=.1;
4567                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4568                                                                                                                                 lowpoint2=lowpoint;
4569                                                                                                                                 lowpointtarget2=lowpointtarget;
4570                                                                                                                                 lowpoint3=lowpoint;
4571                                                                                                                                 lowpointtarget3=lowpointtarget;
4572                                                                                                                                 lowpoint4=lowpoint;
4573                                                                                                                                 lowpointtarget4=lowpointtarget;
4574                                                                                                                                 lowpoint5=lowpoint;
4575                                                                                                                                 lowpointtarget5=lowpointtarget;
4576                                                                                                                                 lowpoint6=lowpoint;
4577                                                                                                                                 lowpointtarget6=lowpointtarget;
4578                                                                                                                                 lowpoint7=lowpoint;
4579                                                                                                                                 lowpointtarget7=lowpoint;
4580                                                                                                                                 lowpoint2.x+=.1;
4581                                                                                                                                 lowpointtarget2.x+=.1;
4582                                                                                                                                 lowpoint3.z+=.1;
4583                                                                                                                                 lowpointtarget3.z+=.1;
4584                                                                                                                                 lowpoint4.x-=.1;
4585                                                                                                                                 lowpointtarget4.x-=.1;
4586                                                                                                                                 lowpoint5.z-=.1;
4587                                                                                                                                 lowpointtarget5.z-=.1;
4588                                                                                                                                 lowpoint6.y+=45/13;
4589                                                                                                                                 lowpointtarget6.y+=45/13;
4590                                                                                                                                 lowpointtarget6+=facing*.6;
4591                                                                                                                                 lowpointtarget7.y+=90/13;
4592                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4593                                                                                                                                 if(objects.friction[i]>.5)
4594                                                                                                                                         if(whichhit!=-1){
4595                                                                                                                                                 //if(k==0){
4596                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4597                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4598                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4599                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4600                                                                                                                                                                         for(j=0;j<45;j++){
4601                                                                                                                                                                                 lowpoint=player[k].coords;
4602                                                                                                                                                                                 lowpoint.y+=(float)j/13;
4603                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4604                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4605                                                                                                                                                                                         if(j<=6){
4606                                                                                                                                                                                                 j=100;
4607                                                                                                                                                                                         }
4608                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4609                                                                                                                                                                                         j=100;
4610                                                                                                                                                                                         }*/
4611                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
4612                                                                                                                                                                                                 j=100;
4613                                                                                                                                                                                         }
4614                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4615                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4616                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4617                                                                                                                                                                                                         lowpoint=player[k].coords;
4618                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
4619                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
4620                                                                                                                                                                                                         flatfacing=player[k].coords;
4621                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4622                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
4623                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4624
4625                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
4626                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4627                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4628                                                                                                                                                                                                                 }
4629                                                                                                                                                                                                                 float gLoc[3];
4630                                                                                                                                                                                                                 float vel[3];
4631                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
4632                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
4633                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
4634                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
4635                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
4636                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
4637                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4638                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4639                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
4640                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
4641
4642                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4643                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4644                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
4645                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4646                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4647                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4648
4649                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
4650                                                                                                                                                                                                                 player[k].velocity=0;
4651
4652                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4653                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
4654                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
4655                                                                                                                                                                                                                         player[k].jumppower=0;
4656                                                                                                                                                                                                                         player[k].jumpclimb=1;
4657                                                                                                                                                                                                                 }
4658                                                                                                                                                                                                                 player[k].transspeed=6;
4659                                                                                                                                                                                                                 player[k].target=0;
4660
4661                                                                                                                                                                                                                 //player[k].currentframe=1;
4662                                                                                                                                                                                                                 player[k].targetframe=1;
4663                                                                                                                                                                                                                 if(j>25){
4664                                                                                                                                                                                                                         //player[k].currentframe=0;
4665                                                                                                                                                                                                                         player[k].targetframe=0;
4666                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
4667                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
4668                                                                                                                                                                                                                         player[k].jumppower=0;
4669                                                                                                                                                                                                                 }
4670                                                                                                                                                                                                         }
4671                                                                                                                                                                                                         j=100;
4672                                                                                                                                                                                                 }
4673                                                                                                                                                                                         }
4674                                                                                                                                                                                 }
4675                                                                                                                                                                         }
4676                                                                                                                                                                         //}
4677                                                                                                                                         }
4678                                                                                                                         }
4679                                                                                                                 }
4680                                                                                                         }
4681                                                                                         }
4682                                                                                         if(player[k].collide<=0){
4683                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4684                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4685                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4686                                                                                                                 player[k].targetanimation=jumpdownanim;
4687                                                                                                                 player[k].targetframe=0;
4688                                                                                                                 player[k].target=0;
4689
4690                                                                                                                 float gLoc[3];
4691                                                                                                                 float vel[3];
4692                                                                                                                 gLoc[0]=player[k].coords.x;
4693                                                                                                                 gLoc[1]=player[k].coords.y;
4694                                                                                                                 gLoc[2]=player[k].coords.z;
4695                                                                                                                 vel[0]=player[k].velocity.x;
4696                                                                                                                 vel[1]=player[k].velocity.y;
4697                                                                                                                 vel[2]=player[k].velocity.z;
4698                                                                                                                 if(k==0){
4699                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4700                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4701                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
4702                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
4703                                                                                                                 }
4704                                                                                                         }
4705                                                                                                         player[k].velocity.y+=gravity;
4706                                                                                                 }
4707                                                                                         }
4708                                                                 }
4709                                                         }
4710                                                         player[k].realoldcoords=player[k].coords;
4711                                                 }
4712
4713                                                 static XYZ oldviewer;
4714
4715                                                 if(indialogue==-1){
4716                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
4717                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
4718                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
4719                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
4720                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
4721                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
4722                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
4723                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
4724                                                 }
4725                                                 else
4726                                                 {
4727                                                         player[0].forwardkeydown=0;
4728                                                         player[0].leftkeydown=0;
4729                                                         player[0].backkeydown=0;
4730                                                         player[0].rightkeydown=0;
4731                                                         player[0].jumpkeydown=0;
4732                                                         player[0].crouchkeydown=0;
4733                                                         player[0].drawkeydown=0;
4734                                                         player[0].throwkeydown=0;
4735                                                 }
4736
4737                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4738
4739
4740                                                 static bool endkeydown;
4741                                                 if(indialogue!=-1){
4742                                                         cameramode=1;
4743                                                         if(directing){
4744                                                                 facing=0;
4745                                                                 facing.z=-1;
4746
4747                                                                 facing=DoRotation(facing,-rotation2,0,0);
4748                                                                 facing=DoRotation(facing,0,0-rotation,0);
4749
4750                                                                 flatfacing=0;
4751                                                                 flatfacing.z=-1;
4752
4753                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4754
4755                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
4756                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
4757                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4758                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4759                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
4760                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
4761                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
4762                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
4763                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
4764                                                                                 int whichend;
4765                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
4766                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
4767                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
4768                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
4769                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
4770                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
4771                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
4772                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
4773                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
4774                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
4775                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
4776                                                                                 if(whichend!=-1){
4777                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
4778                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
4779                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4780                                                                                 }
4781                                                                                 if(whichend==-1){
4782                                                                                         participantfocus[whichdialogue][indialogue]=-1;
4783                                                                                 }
4784                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
4785                                                                                         indialogue=-1;
4786                                                                                         directing=0;
4787                                                                                         cameramode=0;
4788                                                                                 }
4789                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
4790                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4791                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4792                                                                                 indialogue++;
4793                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
4794                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
4795                                                                                                 static float gLoc[3];
4796                                                                                                 static float vel[3];
4797                                                                                                 XYZ temppos;
4798                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4799                                                                                                 temppos=temppos-viewer;
4800                                                                                                 Normalise(&temppos);
4801                                                                                                 temppos+=viewer;
4802
4803                                                                                                 gLoc[0]=temppos.x;
4804                                                                                                 gLoc[1]=temppos.y;
4805                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
4806                                                                                                 vel[1]=0;
4807                                                                                                 vel[2]=0;
4808                                                                                                 int whichsoundplay;
4809                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4810                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4811                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4812                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4813                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4814                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4815                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4816                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4817                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4818                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4819                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4820                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4821                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4822                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4823                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4824                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4825                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4826                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4827                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4828                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4829                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4830                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4831                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
4832                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
4833                                                                                         }
4834                                                                                 }
4835
4836                                                                                 for(j=0;j<numplayers;j++){
4837                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4838                                                                                 }
4839
4840                                                                                 endkeydown=1;
4841                                                                         }
4842                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
4843                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
4844                                                                                 )){
4845                                                                                         int whichend;
4846                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
4847                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
4848                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
4849                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
4850                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
4851                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
4852                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
4853                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
4854                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
4855                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
4856                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
4857                                                                                 }
4858                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
4859                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
4860                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
4861                                                                                                 endkeydown=0;
4862                                                                                         }
4863                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4864                                                                                                 indialogue=-1;
4865                                                                                                 directing=0;
4866                                                                                                 cameramode=0;
4867                                                                                         }
4868                                                         }
4869                                                         if(!directing){
4870                                                                 OPENAL_SetPaused(channels[whooshsound], true);
4871                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
4872                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4873                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4874                                                                 }
4875                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4876                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4877                                                                 if(dialoguetime>0.5)
4878                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
4879                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
4880                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
4881                                                                                         indialogue++;
4882                                                                                         endkeydown=1;
4883                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
4884                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4885                                                                                                         static float gLoc[3];
4886                                                                                                         static float vel[3];
4887                                                                                                         XYZ temppos;
4888                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4889                                                                                                         temppos=temppos-viewer;
4890                                                                                                         Normalise(&temppos);
4891                                                                                                         temppos+=viewer;
4892
4893                                                                                                         gLoc[0]=temppos.x;
4894                                                                                                         gLoc[1]=temppos.y;
4895                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
4896                                                                                                         vel[1]=0;
4897                                                                                                         vel[2]=0;
4898                                                                                                         int whichsoundplay;
4899                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4900                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4901                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4902                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4903                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4904                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4905                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4906                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4907                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4908                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4909                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4910                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4911                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4912                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4913                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4914                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4915                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4916                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4917                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4918                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4919                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4920                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4921                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4922                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4923                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
4924                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
4925                                                                                                         }
4926                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
4927                                                                                                                 hotspot[numhotspots]=player[0].coords;
4928                                                                                                                 hotspotsize[numhotspots]=10;
4929                                                                                                                 hotspottype[numhotspots]=-1;
4930
4931                                                                                                                 numhotspots++;
4932                                                                                                         }
4933                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
4934                                                                                                                 hostile=1;
4935                                                                                                         }
4936
4937                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
4938                                                                                                                 indialogue=-1;
4939                                                                                                                 directing=0;
4940                                                                                                                 cameramode=0;
4941                                                                                                         }
4942                                                                                                 }
4943                                                                                         }
4944                                                                                 }
4945                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
4946                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
4947                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
4948                                                                                                 endkeydown=0;
4949                                                                                         }
4950                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4951                                                                                                 indialogue=-1;
4952                                                                                                 directing=0;
4953                                                                                                 cameramode=0;
4954                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4955                                                                                                         hostile=1;
4956                                                                                                 }
4957                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4958                                                                                                         windialogue=1;
4959                                                                                                 }
4960                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4961                                                                                                         hostile=1;
4962                                                                                                         for(i=1;i<numplayers;i++){
4963                                                                                                                 player[i].aitype = attacktypecutoff;
4964                                                                                                         }
4965                                                                                                 }
4966                                                                                         }
4967                                                         }
4968                                                 }
4969
4970                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
4971                                                 else oldbuttondialogue=1;
4972
4973                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
4974
4975                                                 if(!player[0].jumpkeydown){
4976                                                         player[0].jumptogglekeydown=0;
4977                                                 }
4978                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4979
4980
4981                                                 dialoguetime+=multiplier;
4982                                                 skybox.cloudmove+=multiplier;
4983                                                 hawkrotation+=multiplier*25;
4984                                                 realhawkcoords=0;
4985                                                 realhawkcoords.x=25;
4986                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4987                                                 hawkcalldelay-=multiplier/2;
4988
4989                                                 if(hawkcalldelay<=0)
4990                                                 {
4991                                                         static float gLoc[3];
4992                                                         static float vel[3];
4993                                                         gLoc[0]=realhawkcoords.x;
4994                                                         gLoc[1]=realhawkcoords.y;
4995                                                         gLoc[2]=realhawkcoords.z;
4996                                                         vel[0]=0;
4997                                                         vel[1]=0;
4998                                                         vel[2]=0;
4999                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5000                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5001                                                         OPENAL_SetVolume(channels[hawksound], 128);
5002                                                         OPENAL_SetPaused(channels[hawksound], false);
5003
5004                                                         hawkcalldelay=16+abs(Random()%8);
5005                                                 }
5006                                                 static float temptexdetail;
5007
5008
5009                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5010                                                         player[0].damagetolerance=200000;
5011                                                         player[0].damage=0;
5012                                                         player[0].burnt=0;
5013                                                         player[0].permanentdamage=0;
5014                                                         player[0].superpermanentdamage=0;
5015                                                         /*
5016                                                         int whichchar;
5017                                                         whichchar = abs(Random()%7);
5018                                                         registrationname[whichchar]+=1;
5019                                                         */
5020                                                 }
5021
5022                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5023                                                         environment++;
5024                                                         if(environment>2)environment=0;
5025                                                         Setenvironment(environment);
5026
5027                                                         envtogglekeydown=1;
5028                                                 }
5029
5030
5031                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5032                                                         envtogglekeydown=0;
5033                                                 }
5034
5035                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5036                                                         cameramode=1-cameramode;
5037                                                         cameratogglekeydown=1;
5038                                                 }
5039
5040                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5041                                                         cameratogglekeydown=0;
5042                                                 }
5043
5044                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5045                                                         if(player[0].num_weapons>0){
5046                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5047                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5048                                                                 else weapons.type[player[0].weaponids[0]]=sword;
5049                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
5050                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
5051                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5052                                                                         weapons.length[player[0].weaponids[0]]=.8;
5053                                                                 }
5054                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5055                                                                         weapons.mass[player[0].weaponids[0]]=2;
5056                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5057                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5058                                                                 }
5059
5060                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
5061                                                                         weapons.mass[player[0].weaponids[0]]=1;
5062                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
5063                                                                         weapons.length[player[0].weaponids[0]]=.25;
5064                                                                 }
5065                                                         }
5066                                                         detailtogglekeydown=1;
5067                                                 }
5068
5069                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5070                                                         int closest=-1;
5071                                                         float closestdist=-1;
5072                                                         float distance;
5073                                                         if(numplayers>1)
5074                                                                 for(i=1;i<numplayers;i++){
5075                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5076                                                                         if(closestdist==-1||distance<closestdist){
5077                                                                                 closestdist=distance;
5078                                                                                 closest=i;
5079                                                                         }
5080                                                                 }
5081                                                                 if(closest!=-1){
5082                                                                         if(player[closest].num_weapons)
5083                                                                         {
5084                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5085                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5086                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
5087                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5088                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5089                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5090                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5091                                                                                 }
5092                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5093                                                                                         weapons.mass[player[0].weaponids[0]]=2;
5094                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5095                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5096                                                                                 }
5097                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5098                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5099                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5100                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5101                                                                                 }
5102                                                                         }
5103                                                                         if(!player[closest].num_weapons)
5104                                                                         {
5105                                                                                 player[closest].weaponids[0]=weapons.numweapons;
5106                                                                                 weapons.owner[weapons.numweapons]=closest;
5107                                                                                 weapons.type[weapons.numweapons]=knife;
5108                                                                                 weapons.damage[weapons.numweapons]=0;
5109                                                                                 weapons.numweapons++;
5110                                                                                 player[closest].num_weapons=1;
5111                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5112                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5113                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5114                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5115                                                                                 }
5116                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5117                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5118                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5119                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5120                                                                                 }
5121                                                                         }
5122                                                                 }
5123                                                                 detailtogglekeydown=1;
5124                                                 }
5125
5126                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5127                                                         int closest=-1;
5128                                                         float closestdist=-1;
5129                                                         float distance;
5130                                                         if(numplayers>1)
5131                                                                 for(i=1;i<numplayers;i++){
5132                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5133                                                                         if(closestdist==-1||distance<closestdist){
5134                                                                                 closestdist=distance;
5135                                                                                 closest=i;
5136                                                                         }
5137                                                                 }
5138
5139                                                                 player[closest].rotation+=multiplier*50;
5140                                                                 player[closest].targetrotation=player[closest].rotation;
5141                                                 }
5142
5143
5144                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5145                                                         int closest=-1;
5146                                                         float closestdist=-1;
5147                                                         float distance;
5148                                                         if(numplayers>1)
5149                                                                 for(i=1;i<numplayers;i++){
5150                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5151                                                                         if(closestdist==-1||distance<closestdist){
5152                                                                                 closestdist=distance;
5153                                                                                 closest=i;
5154                                                                         }
5155                                                                 }
5156                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5157
5158                                                                 if(closest!=-1){
5159                                                                         player[closest].whichskin++;
5160                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
5161                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5162
5163                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5164                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5165                                                                 }
5166
5167                                                                 if(player[closest].numclothes){
5168                                                                         for(i=0;i<player[closest].numclothes;i++){
5169                                                                                 tintr=player[closest].clothestintr[i];
5170                                                                                 tintg=player[closest].clothestintg[i];
5171                                                                                 tintb=player[closest].clothestintb[i];
5172                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5173                                                                         }
5174                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5175                                                                 }
5176
5177                                                                 detailtogglekeydown=1;
5178                                                 }
5179
5180                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5181                                                         int closest=-1;
5182                                                         float closestdist=-1;
5183                                                         float distance;
5184                                                         if(numplayers>1)
5185                                                                 for(i=1;i<numplayers;i++){
5186                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5187                                                                         if(closestdist==-1||distance<closestdist){
5188                                                                                 closestdist=distance;
5189                                                                                 closest=i;
5190                                                                         }
5191                                                                 }
5192                                                                 if(closest!=-1){
5193                                                                         if(player[closest].creature==wolftype){
5194                                                                                 headprop=player[closest].proportionhead.x/1.1;
5195                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
5196                                                                                 armprop=player[closest].proportionarms.x/1.1;
5197                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5198                                                                         }
5199
5200                                                                         if(player[closest].creature==rabbittype){
5201                                                                                 headprop=player[closest].proportionhead.x/1.2;
5202                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
5203                                                                                 armprop=player[closest].proportionarms.x/1.00;
5204                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5205                                                                         }
5206
5207
5208                                                                         if(player[closest].creature==rabbittype){
5209                                                                                 player[closest].skeleton.id=closest;
5210                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5211                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5212                                                                                 player[closest].whichskin=0;
5213                                                                                 player[closest].creature=wolftype;
5214
5215                                                                                 player[closest].proportionhead=1.1;
5216                                                                                 player[closest].proportionbody=1.1;
5217                                                                                 player[closest].proportionarms=1.1;
5218                                                                                 player[closest].proportionlegs=1.1;
5219                                                                                 player[closest].proportionlegs.y=1.1;
5220                                                                                 player[closest].scale=.23*5*player[0].scale;
5221
5222                                                                                 player[closest].damagetolerance=300;
5223                                                                         }
5224                                                                         else
5225                                                                         {
5226                                                                                 player[closest].skeleton.id=closest;
5227                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5228                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5229                                                                                 player[closest].whichskin=0;
5230                                                                                 player[closest].creature=rabbittype;
5231
5232                                                                                 player[closest].proportionhead=1.2;
5233                                                                                 player[closest].proportionbody=1.05;
5234                                                                                 player[closest].proportionarms=1.00;
5235                                                                                 player[closest].proportionlegs=1.1;
5236                                                                                 player[closest].proportionlegs.y=1.05;
5237                                                                                 player[closest].scale=.2*5*player[0].scale;
5238
5239                                                                                 player[closest].damagetolerance=200;
5240                                                                         }
5241
5242                                                                         if(player[closest].creature==wolftype){
5243                                                                                 player[closest].proportionhead=1.1*headprop;
5244                                                                                 player[closest].proportionbody=1.1*bodyprop;
5245                                                                                 player[closest].proportionarms=1.1*armprop;
5246                                                                                 player[closest].proportionlegs=1.1*legprop;
5247                                                                         }
5248
5249                                                                         if(player[closest].creature==rabbittype){
5250                                                                                 player[closest].proportionhead=1.2*headprop;
5251                                                                                 player[closest].proportionbody=1.05*bodyprop;
5252                                                                                 player[closest].proportionarms=1.00*armprop;
5253                                                                                 player[closest].proportionlegs=1.1*legprop;
5254                                                                                 player[closest].proportionlegs.y=1.05*legprop;
5255                                                                         }
5256
5257                                                                 }
5258                                                                 detailtogglekeydown=1;
5259                                                 }
5260
5261                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5262                                                         detailtogglekeydown=0;
5263                                                 }
5264
5265                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5266                                                         slomo=1-slomo;
5267                                                         slomodelay=1000;
5268                                                         slomotogglekeydown=1;
5269                                                 }
5270
5271
5272                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5273                                                         int closest=-1;
5274                                                         float closestdist=-1;
5275                                                         float distance;
5276                                                         XYZ flatfacing2,flatvelocity2;
5277                                                         XYZ blah;
5278                                                         if(numplayers>1)
5279                                                                 for(i=1;i<numplayers;i++){
5280                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5281                                                                         if(distance<144&&!player[i].headless)
5282                                                                                 if(closestdist==-1||distance<closestdist){
5283                                                                                         closestdist=distance;
5284                                                                                         closest=i;
5285                                                                                         blah = player[i].coords;
5286                                                                                 }
5287                                                                 }
5288
5289                                                                 if(closest!=-1){
5290                                                                         XYZ headspurtdirection;
5291                                                                         int i = player[closest].skeleton.jointlabels[head];
5292                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
5293                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5294                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5295                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5296                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5297                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5298                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5299                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5300                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5301                                                                                 Normalise(&headspurtdirection);
5302                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5303                                                                                 flatvelocity2+=headspurtdirection*8;
5304                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5305                                                                         }
5306                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5307
5308                                                                         float gLoc[3];
5309                                                                         float vel[3];
5310                                                                         gLoc[0]=blah.x;
5311                                                                         gLoc[1]=blah.y;
5312                                                                         gLoc[2]=blah.z;
5313                                                                         vel[0]=0;
5314                                                                         vel[1]=0;
5315                                                                         vel[2]=0;
5316                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5317                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5318                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5319                                                                         OPENAL_SetPaused(channels[splattersound], false);
5320
5321                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5322                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5323                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
5324                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5325
5326                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5327                                                                         player[closest].RagDoll(0);
5328                                                                         player[closest].dead=2;
5329                                                                         player[closest].headless=1;
5330                                                                         player[closest].DoBloodBig(3,165);
5331
5332                                                                         camerashake+=.3;
5333                                                                 }
5334
5335                                                                 explodetogglekeydown=1;
5336                                                 }
5337
5338                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5339                                                         int closest=-1;
5340                                                         float closestdist=-1;
5341                                                         float distance;
5342                                                         XYZ flatfacing2,flatvelocity2;
5343                                                         XYZ blah;
5344                                                         if(numplayers>1)
5345                                                                 for(i=1;i<numplayers;i++){
5346                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5347                                                                         if(distance<144)
5348                                                                                 if(closestdist==-1||distance<closestdist){
5349                                                                                         closestdist=distance;
5350                                                                                         closest=i;
5351                                                                                         blah=player[i].coords;
5352                                                                                 }
5353                                                                 }
5354
5355                                                                 if(closest!=-1){
5356                                                                         float gLoc[3];
5357                                                                         float vel[3];
5358                                                                         gLoc[0]=blah.x;
5359                                                                         gLoc[1]=blah.y;
5360                                                                         gLoc[2]=blah.z;
5361                                                                         vel[0]=0;
5362                                                                         vel[1]=0;
5363                                                                         vel[2]=0;
5364
5365                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5366                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5367                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5368                                                                         OPENAL_SetPaused(channels[splattersound], false);
5369
5370                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5371                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5372                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
5373                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5374
5375                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5376                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5377                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5378                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5379                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5380                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5381                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5382                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5383                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5384                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5385                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5386                                                                         }
5387
5388                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5389                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5390                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5391                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5392                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5393                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5394                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5395                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5396                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5397                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5398                                                                         }
5399
5400                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5401                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5402                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5403                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5404                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5405                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5406                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5407                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5408                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5409                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5410                                                                         }
5411
5412                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5413                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5414                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5415                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5416                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5417                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5418                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5419                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5420                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5421                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5422                                                                         }
5423
5424                                                                         XYZ temppos;
5425                                                                         for(j=0;j<numplayers; j++){
5426                                                                                 if(j!=closest){
5427                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5428                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5429                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5430                                                                                                 player[j].skeleton.longdead=0;
5431                                                                                                 player[j].RagDoll(0);
5432                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
5433                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
5434                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
5435                                                                                                                 flatvelocity2=temppos-player[closest].coords;
5436                                                                                                                 Normalise(&flatvelocity2);
5437                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5438                                                                                                         }
5439                                                                                                 }
5440                                                                                         }
5441                                                                                 }
5442                                                                         }
5443
5444                                                                         player[closest].DoDamage(10000);
5445                                                                         player[closest].RagDoll(0);
5446                                                                         player[closest].dead=2;
5447                                                                         player[closest].coords=20;
5448                                                                         player[closest].skeleton.free=2;
5449
5450                                                                         camerashake+=.6;
5451
5452                                                                 }
5453
5454                                                                 explodetogglekeydown=1;
5455                                                 }
5456
5457                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
5458                                                         explodetogglekeydown=0;
5459                                                 }
5460
5461
5462                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
5463                                                         slomotogglekeydown=0;
5464                                                 }
5465
5466
5467                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
5468                                                         player[0].onfire=1-player[0].onfire;
5469                                                         if(player[0].onfire){
5470                                                                 player[0].CatchFire();
5471                                                         }
5472                                                         if(!player[0].onfire){
5473                                                                 float gLoc[3];
5474                                                                 float vel[3];
5475                                                                 gLoc[0]=player[0].coords.x;
5476                                                                 gLoc[1]=player[0].coords.y;
5477                                                                 gLoc[2]=player[0].coords.z;
5478                                                                 vel[0]=0;
5479                                                                 vel[1]=0;
5480                                                                 vel[2]=0;
5481                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5482                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5483                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
5484                                                                 OPENAL_SetPaused(channels[fireendsound], false);
5485                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
5486                                                         }
5487                                                         slomotogglekeydown=1;
5488                                                 }
5489
5490
5491                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
5492                                                         int closest=-1;
5493                                                         float closestdist=-1;
5494                                                         float distance;
5495                                                         if(numplayers>1)
5496                                                                 for(i=1;i<numplayers;i++){
5497                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5498                                                                         if(closestdist==-1||distance<closestdist){
5499                                                                                 closestdist=distance;
5500                                                                                 closest=i;
5501                                                                         }
5502                                                                 }
5503                                                                 if(closestdist>0&&closest>=0){
5504                                                                         //player[closest]=player[numplayers-1];
5505                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
5506                                                                         numplayers--;
5507                                                                 }
5508                                                                 drawmodetogglekeydown=1;
5509                                                 }
5510
5511                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5512                                                         int closest=-1;
5513                                                         float closestdist=-1;
5514                                                         float distance;
5515                                                         if(max_objects>1)
5516                                                                 for(i=1;i<max_objects;i++){
5517                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
5518                                                                         if(closestdist==-1||distance<closestdist){
5519                                                                                 closestdist=distance;
5520                                                                                 closest=i;
5521                                                                         }
5522                                                                 }
5523                                                                 if(closestdist>0&&closest>=0){
5524                                                                         objects.position[closest].y-=500;
5525                                                                 }
5526                                                                 drawmodetogglekeydown=1;
5527                                                 }
5528
5529                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
5530                                                         //drawmode++;
5531                                                         //if(drawmode>2)drawmode=0;
5532                                                         if(objects.numobjects<max_objects-1){
5533                                                                 XYZ boxcoords;
5534                                                                 boxcoords.x=player[0].coords.x;
5535                                                                 boxcoords.z=player[0].coords.z;
5536                                                                 boxcoords.y=player[0].coords.y-3;
5537                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5538                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5539                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5540                                                                 float temprotat,temprotat2;
5541                                                                 temprotat=editorrotation;
5542                                                                 temprotat2=editorrotation2;
5543                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5544                                                                 if(temprotat2<0)temprotat2=Random()%360;
5545
5546                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5547                                                                 if(editortype==treetrunktype)
5548                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5549                                                         }
5550
5551                                                         drawmodetogglekeydown=1;
5552                                                 }
5553
5554                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5555                                                         if(numplayers<maxplayers-1){
5556                                                                 player[numplayers].scale=.2*5*player[0].scale;
5557                                                                 player[numplayers].creature=rabbittype;
5558                                                                 player[numplayers].howactive=editoractive;
5559                                                                 player[numplayers].skeleton.id=numplayers;
5560                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5561
5562                                                                 //texsize=512*512*3/texdetail/texdetail;
5563                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5564                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
5565
5566                                                                 k=abs(Random()%2)+1;
5567                                                                 if(k==0){
5568                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5569                                                                         player[numplayers].whichskin=0;
5570                                                                 }
5571                                                                 else if(k==1){
5572                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5573                                                                         player[numplayers].whichskin=1;
5574                                                                 }
5575                                                                 else {
5576                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5577                                                                         player[numplayers].whichskin=2;
5578                                                                 }
5579
5580                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5581                                                                 player[numplayers].power=1;
5582                                                                 player[numplayers].speedmult=1;
5583                                                                 player[numplayers].currentanimation=bounceidleanim;
5584                                                                 player[numplayers].targetanimation=bounceidleanim;
5585                                                                 player[numplayers].currentframe=0;
5586                                                                 player[numplayers].targetframe=1;
5587                                                                 player[numplayers].target=0;
5588                                                                 player[numplayers].bled=0;
5589                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
5590
5591                                                                 player[numplayers].targetrotation=player[0].targetrotation;
5592                                                                 player[numplayers].rotation=player[0].rotation;
5593
5594                                                                 player[numplayers].velocity=0;
5595                                                                 player[numplayers].coords=player[0].coords;
5596                                                                 player[numplayers].oldcoords=player[numplayers].coords;
5597                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
5598
5599                                                                 player[numplayers].id=numplayers;
5600                                                                 player[numplayers].skeleton.id=numplayers;
5601                                                                 player[numplayers].updatedelay=0;
5602                                                                 player[numplayers].normalsupdatedelay=0;
5603
5604                                                                 player[numplayers].aitype=passivetype;
5605                                                                 player[numplayers].aitarget=0;
5606
5607                                                                 if(player[0].creature==wolftype){
5608                                                                         headprop=player[0].proportionhead.x/1.1;
5609                                                                         bodyprop=player[0].proportionbody.x/1.1;
5610                                                                         armprop=player[0].proportionarms.x/1.1;
5611                                                                         legprop=player[0].proportionlegs.x/1.1;
5612                                                                 }
5613
5614                                                                 if(player[0].creature==rabbittype){
5615                                                                         headprop=player[0].proportionhead.x/1.2;
5616                                                                         bodyprop=player[0].proportionbody.x/1.05;
5617                                                                         armprop=player[0].proportionarms.x/1.00;
5618                                                                         legprop=player[0].proportionlegs.x/1.1;
5619                                                                 }
5620
5621                                                                 if(player[numplayers].creature==wolftype){
5622                                                                         player[numplayers].proportionhead=1.1*headprop;
5623                                                                         player[numplayers].proportionbody=1.1*bodyprop;
5624                                                                         player[numplayers].proportionarms=1.1*armprop;
5625                                                                         player[numplayers].proportionlegs=1.1*legprop;
5626                                                                 }
5627
5628                                                                 if(player[numplayers].creature==rabbittype){
5629                                                                         player[numplayers].proportionhead=1.2*headprop;
5630                                                                         player[numplayers].proportionbody=1.05*bodyprop;
5631                                                                         player[numplayers].proportionarms=1.00*armprop;
5632                                                                         player[numplayers].proportionlegs=1.1*legprop;
5633                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
5634                                                                 }
5635
5636                                                                 player[numplayers].headless=0;
5637                                                                 player[numplayers].onfire=0;
5638
5639                                                                 if(cellophane){
5640                                                                         player[numplayers].proportionhead.z=0;
5641                                                                         player[numplayers].proportionbody.z=0;
5642                                                                         player[numplayers].proportionarms.z=0;
5643                                                                         player[numplayers].proportionlegs.z=0;
5644                                                                 }
5645
5646                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5647
5648                                                                 player[numplayers].damagetolerance=200;
5649
5650                                                                 player[numplayers].protectionhead=player[0].protectionhead;
5651                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
5652                                                                 player[numplayers].protectionlow=player[0].protectionlow;
5653                                                                 player[numplayers].armorhead=player[0].armorhead;
5654                                                                 player[numplayers].armorhigh=player[0].armorhigh;
5655                                                                 player[numplayers].armorlow=player[0].armorlow;
5656                                                                 player[numplayers].metalhead=player[0].metalhead;
5657                                                                 player[numplayers].metalhigh=player[0].metalhigh;
5658                                                                 player[numplayers].metallow=player[0].metallow;
5659
5660                                                                 player[numplayers].immobile=player[0].immobile;
5661
5662                                                                 player[numplayers].numclothes=player[0].numclothes;
5663                                                                 if(player[numplayers].numclothes)
5664                                                                         for(i=0;i<player[numplayers].numclothes;i++){
5665                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5666                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5667                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5668                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5669                                                                                 tintr=player[numplayers].clothestintr[i];
5670                                                                                 tintg=player[numplayers].clothestintg[i];
5671                                                                                 tintb=player[numplayers].clothestintb[i];
5672                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5673                                                                         }
5674                                                                         if(player[numplayers].numclothes){
5675                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5676                                                                         }
5677
5678                                                                         player[numplayers].power=player[0].power;
5679                                                                         player[numplayers].speedmult=player[0].speedmult;
5680
5681                                                                         player[numplayers].damage=0;
5682                                                                         player[numplayers].permanentdamage=0;
5683                                                                         player[numplayers].superpermanentdamage=0;
5684                                                                         player[numplayers].deathbleeding=0;
5685                                                                         player[numplayers].bleeding=0;
5686                                                                         player[numplayers].numwaypoints=0;
5687                                                                         player[numplayers].waypoint=0;
5688                                                                         player[numplayers].jumppath=0;
5689                                                                         player[numplayers].weaponstuck=-1;
5690                                                                         player[numplayers].weaponactive=-1;
5691                                                                         player[numplayers].num_weapons=0;
5692                                                                         player[numplayers].bloodloss=0;
5693                                                                         player[numplayers].dead=0;
5694
5695                                                                         player[numplayers].loaded=1;
5696
5697                                                                         numplayers++;
5698                                                         }
5699                                                         drawmodetogglekeydown=1;
5700                                                 }
5701
5702                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
5703                                                         if(player[numplayers-1].numwaypoints<90){
5704                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5705                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5706                                                                 player[numplayers-1].numwaypoints++;
5707                                                         }
5708                                                         drawmodetogglekeydown=1;
5709                                                 }
5710
5711                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5712                                                         if(numpathpoints<30){
5713                                                                 bool connected,alreadyconnected;
5714                                                                 connected=0;
5715                                                                 if(numpathpoints>1)
5716                                                                         for(i=0;i<numpathpoints;i++){
5717                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5718                                                                                         alreadyconnected=0;
5719                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
5720                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5721                                                                                         }
5722                                                                                         if(!alreadyconnected){
5723                                                                                                 numpathpointconnect[pathpointselected]++;
5724                                                                                                 connected=1;
5725                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5726                                                                                         }
5727                                                                                 }
5728                                                                         }
5729                                                                         if(!connected){
5730                                                                                 numpathpoints++;
5731                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
5732                                                                                 numpathpointconnect[numpathpoints-1]=0;
5733                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
5734                                                                                         numpathpointconnect[pathpointselected]++;
5735                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5736                                                                                 }
5737                                                                                 pathpointselected=numpathpoints-1;
5738                                                                         }
5739                                                         }
5740                                                         drawmodetogglekeydown=1;
5741                                                 }
5742
5743                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
5744                                                         pathpointselected++;
5745                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
5746                                                         drawmodetogglekeydown=1;
5747                                                 }
5748                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5749                                                         pathpointselected--;
5750                                                         if(pathpointselected<=-2)
5751                                                                 pathpointselected=numpathpoints-1;
5752                                                         drawmodetogglekeydown=1;
5753                                                 }
5754                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5755                                                         if(pathpointselected!=-1){
5756                                                                 numpathpoints--;
5757                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5758                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5759                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5760                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5761                                                                 }
5762                                                                 for(i=0;i<numpathpoints;i++){
5763                                                                         for(j=0;j<numpathpointconnect[i];j++){
5764                                                                                 if(pathpointconnect[i][j]==pathpointselected){
5765                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5766                                                                                         numpathpointconnect[i]--;
5767                                                                                 }
5768                                                                                 if(pathpointconnect[i][j]==numpathpoints){
5769                                                                                         pathpointconnect[i][j]=pathpointselected;
5770                                                                                 }
5771                                                                         }
5772                                                                 }
5773                                                                 pathpointselected=numpathpoints-1;
5774                                                         }
5775                                                         drawmodetogglekeydown=1;
5776                                                 }
5777
5778                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5779                                                         editorenabled=1-editorenabled;
5780                                                         if(editorenabled){
5781                                                                 player[0].damagetolerance=100000;
5782                                                         } else {
5783                                                                 player[0].damagetolerance=200;
5784                                                         }
5785                                                         player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5786                                                         player[0].permanentdamage=0;
5787                                                         player[0].superpermanentdamage=0;
5788                                                         player[0].bloodloss=0;
5789                                                         player[0].deathbleeding=0;
5790                                                         drawmodetogglekeydown=1;
5791                                                 }
5792
5793                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5794                                                         editortype--;
5795                                                         if(editortype==treeleavestype||editortype==10)editortype--;
5796                                                         if(editortype<0)editortype=firetype;
5797                                                         drawmodetogglekeydown=1;
5798                                                 }
5799
5800                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5801                                                         editortype++;
5802                                                         if(editortype==treeleavestype||editortype==10)editortype++;
5803                                                         if(editortype>firetype)editortype=0;
5804                                                         drawmodetogglekeydown=1;
5805                                                 }
5806
5807                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5808                                                         editorrotation-=multiplier*100;
5809                                                         if(editorrotation<-.01)editorrotation=-.01;
5810                                                         drawmodetogglekeydown=1;
5811                                                 }
5812
5813                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5814                                                         editorrotation+=multiplier*100;
5815                                                         drawmodetogglekeydown=1;
5816                                                 }
5817
5818                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5819                                                         editorsize+=multiplier;
5820                                                         drawmodetogglekeydown=1;
5821                                                 }
5822
5823                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5824                                                         editorsize-=multiplier;
5825                                                         if(editorsize<.1)editorsize=.1;
5826                                                         drawmodetogglekeydown=1;
5827                                                 }
5828
5829
5830                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5831                                                         mapradius-=multiplier*10;
5832                                                 }
5833
5834                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5835                                                         mapradius+=multiplier*10;
5836                                                 }
5837                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5838                                                         editorrotation2+=multiplier*100;
5839                                                 }
5840
5841                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5842                                                         editorrotation2-=multiplier*100;
5843                                                         if(editorrotation2<-.01)editorrotation2=-.01;
5844                                                 }
5845                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
5846                                                         int closest=-1;
5847                                                         float closestdist=-1;
5848                                                         float distance;
5849                                                         for(i=0;i<objects.numobjects;i++){
5850                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
5851                                                                 if(closestdist==-1||distance<closestdist){
5852                                                                         closestdist=distance;
5853                                                                         closest=i;
5854                                                                 }
5855                                                         }
5856                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5857                                                         drawmodetogglekeydown=1;
5858                                                 }
5859
5860
5861                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
5862                                                         drawmodetogglekeydown=0;
5863                                                 }
5864
5865                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
5866                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
5867                                                         player[0].RagDoll(0);
5868                                                         //player[0].spurt=1;
5869                                                         //player[0].DoDamage(1000);
5870
5871                                                         float gLoc[3];
5872                                                         float vel[3];
5873                                                         gLoc[0]=player[0].coords.x;
5874                                                         gLoc[1]=player[0].coords.y;
5875                                                         gLoc[2]=player[0].coords.z;
5876                                                         vel[0]=player[0].velocity.x;
5877                                                         vel[1]=player[0].velocity.y;
5878                                                         vel[2]=player[0].velocity.z;
5879                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5880                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5881                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5882                                                         OPENAL_SetPaused(channels[whooshsound], false);
5883                                                         //OPENAL_SetPaused(channels[whooshsound], true);
5884
5885                                                         texturesizetogglekeydown=1;
5886                                                 }
5887
5888                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
5889
5890                                                         int closest=-1;
5891                                                         float closestdist=-1;
5892                                                         float distance;
5893                                                         for(i=0;i<objects.numobjects;i++){
5894                                                                 if(objects.type[i]==treeleavestype){
5895                                                                         objects.scale[i]*=.9;
5896                                                                 }
5897                                                         }
5898                                                         texturesizetogglekeydown=1;
5899                                                 }
5900
5901                                                 static XYZ relative;
5902                                                 static int randattack;
5903                                                 //Attack
5904                                                 static bool playerrealattackkeydown=0;
5905
5906                                                 if(!buttons[0])oldbutton=0;
5907                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
5908                                                 if(oldattackkey)player[0].attackkeydown=0;
5909                                                 if(oldattackkey)playerrealattackkeydown=0;
5910                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
5911                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
5912                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
5913                                                         for(k=0;k<numplayers;k++){
5914                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5915                                                                         player[k].Reverse();
5916                                                         }
5917                                                 }
5918
5919                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5920
5921                                                 for(k=0;k<numplayers;k++){
5922                                                         if(indialogue!=-1)player[k].attackkeydown=0;
5923                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5924                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5925                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5926                                                                         player[k].jumppower-=2;
5927                                                                 }
5928                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5929                                                                         for(i=0;i<numplayers;i++){
5930                                                                                 if(i==k)i++;
5931                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5932                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5933                                                                                                 player[k].targetanimation=dodgebackanim;
5934                                                                                                 player[k].target=0;
5935                                                                                                 player[k].targetframe=0;
5936                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5937                                                                                                 Normalise(&rotatetarget);
5938                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5939                                                                                                 player[k].targetrotation*=360/6.28;
5940                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5941
5942                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5943                                                                                         }
5944                                                                         }
5945                                                                         if(player[k].targetanimation!=dodgebackanim){
5946                                                                                 if(k==0)numflipped++;
5947                                                                                 player[k].targetanimation=backhandspringanim;
5948                                                                                 player[k].target=0;
5949                                                                                 player[k].targetframe=0;
5950                                                                                 player[k].targetrotation=-rotation+180;
5951                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
5952                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
5953                                                                                 player[k].rotation=player[k].targetrotation;
5954                                                                                 player[k].jumppower-=2;
5955                                                                         }
5956                                                                 }
5957                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5958                                                                         player[k].hasvictim=0;
5959                                                                         if(numplayers>1)
5960                                                                                 for(i=0;i<numplayers;i++){
5961                                                                                         if(i==k)i++;
5962                                                                                         if(!player[k].hasvictim)
5963                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5964                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5965                                                                                                                 player[k].victim=&player[i];
5966                                                                                                                 player[k].hasvictim=1;
5967                                                                                                                 if(player[k].aitype==playercontrolled){
5968                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5969                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5970                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5971                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5972                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5973                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5974                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5975                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5976                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5977                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5978                                                                                                                 }
5979                                                                                                                 else {
5980                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5981                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5982                                                                                                                                 else randattack=abs(Random()%5);
5983                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5984                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5985                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5986                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5987                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5988                                                                                                                                 }
5989                                                                                                                                 if(player[k].weaponactive!=-1){
5990                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5991                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5992                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5993                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5994                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5995                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5996                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5997                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5998                                                                                                                                 }
5999                                                                                                                         }
6000                                                                                                                 }
6001                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6002                                                                                                         }
6003                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6004                                                                                                                 if(player[k].weaponactive==-1){
6005                                                                                                                         player[i].targetanimation=sneakattackedanim;
6006                                                                                                                         player[i].currentanimation=sneakattackedanim;
6007                                                                                                                         player[k].currentanimation=sneakattackanim;
6008                                                                                                                         player[k].targetanimation=sneakattackanim;
6009                                                                                                                         player[k].oldcoords=player[k].coords;
6010                                                                                                                         player[k].coords=player[i].coords;
6011                                                                                                                 }
6012                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6013                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
6014                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
6015                                                                                                                         player[k].currentanimation=knifesneakattackanim;
6016                                                                                                                         player[k].targetanimation=knifesneakattackanim;
6017                                                                                                                         player[i].oldcoords=player[i].coords;
6018                                                                                                                         player[i].coords=player[k].coords;
6019                                                                                                                 }
6020                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6021                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
6022                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
6023                                                                                                                         player[k].currentanimation=swordsneakattackanim;
6024                                                                                                                         player[k].targetanimation=swordsneakattackanim;
6025                                                                                                                         player[i].oldcoords=player[i].coords;
6026                                                                                                                         player[i].coords=player[k].coords;
6027                                                                                                                 }
6028                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6029                                                                                                                         player[k].victim=&player[i];
6030                                                                                                                         player[k].hasvictim=1;
6031                                                                                                                         player[i].targettilt2=0;
6032                                                                                                                         player[i].targetframe=1;
6033                                                                                                                         player[i].currentframe=0;
6034                                                                                                                         player[i].target=0;
6035                                                                                                                         player[i].velocity=0;
6036                                                                                                                         player[k].targettilt2=player[i].targettilt2;
6037                                                                                                                         player[k].currentframe=player[i].currentframe;
6038                                                                                                                         player[k].targetframe=player[i].targetframe;
6039                                                                                                                         player[k].target=player[i].target;
6040                                                                                                                         player[k].velocity=0;
6041                                                                                                                         player[k].targetrotation=player[i].rotation;
6042                                                                                                                         player[k].rotation=player[i].rotation;
6043                                                                                                                         player[i].targetrotation=player[i].rotation;
6044                                                                                                                 }
6045                                                                                                         }
6046                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6047                                                                                                                 oldattackkey=1;
6048                                                                                                                 player[k].targetframe=0;
6049                                                                                                                 player[k].target=0;
6050                                                                                                                 //player[k].velocity=0;
6051
6052                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6053                                                                                                                 Normalise(&rotatetarget);
6054                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6055                                                                                                                 player[k].targetrotation*=360/6.28;
6056                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6057
6058                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6059
6060                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6061                                                                                                                 player[k].lastattack2=player[k].lastattack;
6062                                                                                                                 player[k].lastattack=player[k].targetanimation;
6063                                                                                                                 //player[k].targettilt2=0;
6064                                                                                                                 //slomo=1;
6065                                                                                                                 //slomodelay=.2;
6066                                                                                                         }
6067                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6068                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6069                                                                                                                 Normalise(&rotatetarget);
6070                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6071                                                                                                                 player[k].targetrotation*=360/6.28;
6072                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6073                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6074                                                                                                                 oldattackkey=1;
6075                                                                                                                 player[k].victim=&player[i];
6076                                                                                                                 player[k].hasvictim=1;
6077                                                                                                                 player[i].targetanimation=knifefollowedanim;
6078                                                                                                                 player[i].currentanimation=knifefollowedanim;
6079                                                                                                                 player[i].targettilt2=0;
6080                                                                                                                 player[i].targettilt2=player[k].targettilt2;
6081                                                                                                                 player[i].targetframe=1;
6082                                                                                                                 player[i].currentframe=0;
6083                                                                                                                 player[i].target=0;
6084                                                                                                                 player[i].velocity=0;
6085                                                                                                                 player[k].currentanimation=knifefollowanim;
6086                                                                                                                 player[k].targetanimation=knifefollowanim;
6087                                                                                                                 player[k].targettilt2=player[i].targettilt2;
6088                                                                                                                 player[k].currentframe=player[i].currentframe;
6089                                                                                                                 player[k].targetframe=player[i].targetframe;
6090                                                                                                                 player[k].target=player[i].target;
6091                                                                                                                 player[k].velocity=0;
6092                                                                                                                 player[k].oldcoords=player[k].coords;
6093                                                                                                                 player[i].coords=player[k].coords;
6094                                                                                                                 player[i].targetrotation=player[k].targetrotation;
6095                                                                                                                 player[i].rotation=player[k].targetrotation;
6096                                                                                                                 player[k].rotation=player[k].targetrotation;
6097                                                                                                                 player[i].rotation=player[k].targetrotation;
6098                                                                                                         }
6099                                                                                                 }
6100                                                                                 }
6101                                                                                 bool hasstaff=0;
6102                                                                                 if(player[k].weaponactive!=-1){
6103                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6104                                                                                 }
6105                                                                                 if(numplayers>1)
6106                                                                                         for(i=0;i<numplayers;i++){
6107                                                                                                 if(i==k)i++;
6108                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6109                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6110                                                                                                                 if(player[i].skeleton.free)
6111                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6112                                                                                                                                 player[k].victim=&player[i];
6113                                                                                                                                 player[k].hasvictim=1;
6114                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6115                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6116                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6117                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6118                                                                                                                                 }
6119                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6120                                                                                                                                         player[k].targetanimation=killanim;
6121                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
6122                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6123                                                                                                                                                         terrain.DeleteDecal(j);
6124                                                                                                                                                 }
6125                                                                                                                                         }
6126                                                                                                                                         for(l=0;l<objects.numobjects;l++){
6127                                                                                                                                                 if(objects.model[l].type==decalstype)
6128                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
6129                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6130                                                                                                                                                                         objects.model[l].DeleteDecal(j);
6131                                                                                                                                                                 }
6132                                                                                                                                                         }
6133                                                                                                                                         }
6134                                                                                                                                 }
6135                                                                                                                                 if(!player[i].dead||musictype!=2)
6136                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6137                                                                                                                                                 player[k].targetanimation=dropkickanim;
6138                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
6139                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6140                                                                                                                                                                 terrain.DeleteDecal(j);
6141                                                                                                                                                         }
6142                                                                                                                                                 }
6143                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
6144                                                                                                                                                         if(objects.model[l].type==decalstype)
6145                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
6146                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6147                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
6148                                                                                                                                                                         }
6149                                                                                                                                                                 }
6150                                                                                                                                                 }
6151                                                                                                                                         }
6152                                                                                                                         }
6153                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6154                                                                                                                                 oldattackkey=1;
6155                                                                                                                                 player[k].targetframe=0;
6156                                                                                                                                 player[k].target=0;
6157                                                                                                                                 //player[k].velocity=0;
6158
6159                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6160                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6161                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6162                                                                                                                                 }
6163                                                                                                                                 Normalise(&rotatetarget);
6164                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6165                                                                                                                                 player[k].targetrotation*=360/6.28;
6166                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6167
6168                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6169                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6170                                                                                                                                 }
6171
6172                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6173                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6174
6175                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6176                                                                                                                                 player[k].lastattack2=player[k].lastattack;
6177                                                                                                                                 player[k].lastattack=player[k].targetanimation;
6178
6179                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
6180                                                                                                                                         player[k].targetrotation+=30;
6181                                                                                                                                 }
6182                                                                                                                                 //player[k].targettilt2=0;
6183                                                                                                                                 //slomo=1;
6184                                                                                                                                 //slomodelay=.2;
6185                                                                                                                         }
6186                                                                                                 }
6187                                                                                         }
6188                                                                                         if(!player[k].hasvictim){
6189                                                                                                 for(i=0;i<numplayers;i++){
6190                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6191                                                                                                                 player[k].victim=&player[i];
6192                                                                                                                 player[k].hasvictim=1;
6193                                                                                                         }
6194                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
6195                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6196                                                                                                                         player[k].victim=&player[i];
6197                                                                                                                 }
6198                                                                                                 }
6199                                                                                         }
6200                                                                                         if(player[k].aitype==playercontrolled)
6201                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6202                                                                                                         oldattackkey=1;
6203                                                                                                         player[k].targetanimation=rabbitkickanim;
6204                                                                                                         player[k].targetframe=0;
6205                                                                                                         player[k].target=0;
6206                                                                                                 }
6207                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
6208                                                                                                         numattacks++;
6209                                                                                                         bool armedstaff=0;
6210                                                                                                         if(player[k].weaponactive!=-1){
6211                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6212                                                                                                         }
6213                                                                                                         bool armedsword=0;
6214                                                                                                         if(player[k].weaponactive!=-1){
6215                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6216                                                                                                         }
6217                                                                                                         bool armedknife=0;
6218                                                                                                         if(player[k].weaponactive!=-1){
6219                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6220                                                                                                         }
6221                                                                                                         if(armedstaff)numstaffattack++;
6222                                                                                                         else if(armedsword)numswordattack++;
6223                                                                                                         else if(armedknife)numknifeattack++;
6224                                                                                                         else numunarmedattack++;
6225                                                                                                 }
6226                                                                 }
6227                                                         }
6228                                                 }
6229
6230                                                 //Collisions
6231                                                 static float collisionradius;
6232                                                 if(numplayers>1)
6233                                                         for(k=0;k<numplayers;k++){
6234                                                                 for(i=k;i<numplayers;i++){
6235                                                                         if(i==k)i++;
6236                                                                         if(i<numplayers)
6237                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6238                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6239                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6240                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6241                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6242                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
6243                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
6244                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
6245                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
6246                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
6247                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
6248                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6249                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
6250                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
6251                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
6252                                                                                                                                                                                 }
6253                                                                                                                                                                         }
6254
6255                                                                                                                                                                         tempcoords1=player[i].coords;
6256                                                                                                                                                                         tempcoords2=player[k].coords;
6257                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6258                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6259                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6260                                                                                                                                                                         if(player[0].hasvictim)
6261                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6262                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6263                                                                                                                                                                                 if(k==0)
6264                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6265                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
6266                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6267                                                                                                                                                                                                 player[i].skeleton.free=0;
6268                                                                                                                                                                                                 player[i].rotation=0;
6269                                                                                                                                                                                                 player[i].RagDoll(0);
6270                                                                                                                                                                                                 player[i].DoDamage(20);
6271                                                                                                                                                                                                 if(k==0)camerashake+=.3;
6272                                                                                                                                                                                                 player[i].skeleton.longdead=0;
6273                                                                                                                                                                                                 player[k].lastcollide=1;
6274                                                                                                                                                                                         }
6275                                                                                                                                                                                         if(i==0)
6276                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6277                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
6278                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
6279                                                                                                                                                                                                         player[k].skeleton.free=0;
6280                                                                                                                                                                                                         player[k].rotation=0;
6281                                                                                                                                                                                                         player[k].RagDoll(0);
6282                                                                                                                                                                                                         player[k].DoDamage(20);
6283                                                                                                                                                                                                         if(i==0)camerashake+=.3;
6284                                                                                                                                                                                                         player[k].skeleton.longdead=0;
6285                                                                                                                                                                                                         player[i].lastcollide=1;
6286                                                                                                                                                                                                 }
6287
6288                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6289                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
6290                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6291                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6292                                                                                                                                                                                                                         //If hit by body
6293                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6294                                                                                                                                                                                                                                 static float gLoc[3];
6295                                                                                                                                                                                                                                 static float vel[3];
6296                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
6297                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
6298                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
6299                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
6300                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
6301                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
6302                                                                                                                                                                                                                                 if(tutoriallevel!=1){
6303                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6304                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6305                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
6306                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
6307                                                                                                                                                                                                                                 }
6308                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
6309                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
6310
6311                                                                                                                                                                                                                                 player[i].RagDoll(0);
6312                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
6313                                                                                                                                                                                                                                         bonus=aimbonus;
6314                                                                                                                                                                                                                                         bonustime=0;
6315                                                                                                                                                                                                                                         bonusvalue=150;
6316                                                                                                                                                                                                                                 }
6317                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
6318                                                                                                                                                                                                                                 player[k].RagDoll(0);
6319                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
6320                                                                                                                                                                                                                                         bonus=aimbonus;
6321                                                                                                                                                                                                                                         bonustime=0;
6322                                                                                                                                                                                                                                         bonusvalue=150;
6323                                                                                                                                                                                                                                 }
6324                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
6325
6326                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
6327                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
6328                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
6329                                                                                                                                                                                                                                 }
6330                                                                                                                                                                                                                                 //}
6331                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
6332                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
6333                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
6334                                                                                                                                                                                                                                 }
6335                                                                                                                                                                                                                                 //}
6336
6337                                                                                                                                                                                                                         }
6338                                                                                                                                                                                                                 }
6339                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
6340                                                                                                                                                                                                                         //If bumped
6341                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
6342                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6343                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
6344                                                                                                                                                                                                                                         Normalise(&rotatetarget);
6345                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
6346                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6347                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6348                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
6349                                                                                                                                                                                                                                                 if(player[k].isIdle()){
6350                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
6351                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
6352                                                                                                                                                                                                                                                                 player[k].targetframe=0;
6353                                                                                                                                                                                                                                                                 player[k].target=0;
6354                                                                                                                                                                                                                                                         }
6355                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
6356                                                                                                                                                                                                                                                         {
6357                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
6358                                                                                                                                                                                                                                                                 player[k].targetframe=0;
6359                                                                                                                                                                                                                                                                 player[k].target=0;
6360                                                                                                                                                                                                                                                         }
6361                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
6362                                                                                                                                                                                                                                                 }
6363                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
6364                                                                                                                                                                                                                                                         if(player[i].isIdle()){
6365                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
6366                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
6367                                                                                                                                                                                                                                                                         player[i].targetframe=0;
6368                                                                                                                                                                                                                                                                         player[i].target=0;
6369                                                                                                                                                                                                                                                                 }
6370                                                                                                                                                                                                                                                                 else
6371                                                                                                                                                                                                                                                                 {
6372                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
6373                                                                                                                                                                                                                                                                         player[i].targetframe=0;
6374                                                                                                                                                                                                                                                                         player[i].target=0;
6375                                                                                                                                                                                                                                                                 }
6376                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
6377                                                                                                                                                                                                                                                         }
6378                                                                                                                                                                                                                                 }
6379                                                                                                                                                                                                                                 if(hostile){
6380                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6381                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6382                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
6383                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
6384                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
6385                                                                                                                                                                                                                                                 player[i].DoDamage(20);
6386                                                                                                                                                                                                                                                 player[i].RagDoll(0);
6387                                                                                                                                                                                                                                                 player[k].lastcollide=1;
6388                                                                                                                                                                                                                                                 if(k==0){
6389                                                                                                                                                                                                                                                         bonus=AboveBonus;
6390                                                                                                                                                                                                                                                         bonustime=0;
6391                                                                                                                                                                                                                                                         bonusvalue=50;
6392                                                                                                                                                                                                                                                 }
6393                                                                                                                                                                                                                                         }
6394                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
6395                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
6396                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
6397                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
6398                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
6399                                                                                                                                                                                                                                                 player[k].DoDamage(20);
6400                                                                                                                                                                                                                                                 player[k].RagDoll(0);
6401                                                                                                                                                                                                                                                 player[i].lastcollide=1;
6402                                                                                                                                                                                                                                                 if(i==0){
6403                                                                                                                                                                                                                                                         bonus=AboveBonus;
6404                                                                                                                                                                                                                                                         bonustime=0;
6405                                                                                                                                                                                                                                                         bonusvalue=50;
6406                                                                                                                                                                                                                                                 }
6407                                                                                                                                                                                                                                         }
6408                                                                                                                                                                                                                                 }
6409                                                                                                                                                                                                                         }
6410                                                                                                                                                                                                                 }
6411                                                                                                                                                                                                 }
6412                                                                                                                                                                                                 player[i].CheckKick();
6413                                                                                                                                                                                                 player[k].CheckKick();
6414                                                                                                                                                                         }
6415                                                                                                                                                                 }
6416                                                                 }
6417                                                         }
6418
6419                                                         for(k=0;k<numplayers;k++){
6420                                                                 for(i=k;i<numplayers;i++){
6421                                                                         if(i==k)i++;
6422                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
6423                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6424                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
6425                                                                                                 player[i].victim=&player[k];
6426                                                                                                 player[i].targetanimation=jumpreversedanim;
6427                                                                                                 player[i].currentanimation=jumpreversedanim;
6428                                                                                                 player[k].currentanimation=jumpreversalanim;
6429                                                                                                 player[k].targetanimation=jumpreversalanim;
6430                                                                                                 player[i].targettilt2=0;
6431                                                                                                 player[i].currentframe=0;
6432                                                                                                 player[i].targetframe=1;
6433                                                                                                 player[k].currentframe=0;
6434                                                                                                 player[k].targetframe=1;
6435                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
6436                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
6437                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
6438                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
6439                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
6440                                                                                                         player[k].currentframe=1;
6441                                                                                                         player[k].targetframe=2;
6442                                                                                                         player[i].currentframe=1;
6443                                                                                                         player[i].targetframe=2;
6444                                                                                                 }
6445                                                                                                 player[k].targettilt2=0;
6446                                                                                                 player[i].target=0;
6447                                                                                                 player[i].velocity=0;
6448                                                                                                 player[k].velocity=0;
6449                                                                                                 player[k].oldcoords=player[k].coords;
6450                                                                                                 player[i].coords=player[k].coords;
6451                                                                                                 player[k].targetrotation=player[i].targetrotation;
6452                                                                                                 player[k].rotation=player[i].targetrotation;
6453                                                                                                 player[k].victim=&player[i];
6454                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
6455                                                                                         }
6456                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
6457                                                                                                 player[k].victim=&player[i];
6458                                                                                                 player[k].targetanimation=jumpreversedanim;
6459                                                                                                 player[k].currentanimation=jumpreversedanim;
6460                                                                                                 player[i].currentanimation=jumpreversalanim;
6461                                                                                                 player[i].targetanimation=jumpreversalanim;
6462                                                                                                 player[k].targettilt2=0;
6463                                                                                                 player[i].targettilt2=0;
6464                                                                                                 player[k].currentframe=0;
6465                                                                                                 player[k].targetframe=1;
6466                                                                                                 player[i].currentframe=0;
6467                                                                                                 player[i].targetframe=1;
6468                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
6469                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
6470                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
6471                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
6472                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
6473                                                                                                         player[k].currentframe=1;
6474                                                                                                         player[k].targetframe=2;
6475                                                                                                         player[i].currentframe=1;
6476                                                                                                         player[i].targetframe=2;
6477                                                                                                 }
6478                                                                                                 player[k].target=0;
6479                                                                                                 player[k].velocity=0;
6480                                                                                                 player[i].velocity=0;
6481                                                                                                 player[i].oldcoords=player[i].coords;
6482                                                                                                 player[k].coords=player[i].coords;
6483                                                                                                 player[i].targetrotation=player[k].targetrotation;
6484                                                                                                 player[i].rotation=player[k].targetrotation;
6485                                                                                                 player[i].victim=&player[k];
6486                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
6487                                                                                         }
6488                                                                                 }
6489                                                                         }
6490                                                                 }
6491                                                         }
6492
6493                                                         for(k=0;k<numplayers;k++)
6494                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6495
6496
6497                                                         //pile
6498
6499                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
6500                                                                 texturesizetogglekeydown=0;
6501                                                         }
6502
6503                                                         for(k=0;k<numplayers;k++){
6504                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6505                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6506                                                                                 player[k].DoDamage(1000);
6507                                                                         }
6508                                                                 }
6509                                                         }
6510
6511                                                         static bool respawnkeydown;
6512                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6513                                                                 targetlevel=whichlevel;
6514                                                                 loading=1;
6515                                                                 leveltime=5;
6516                                                         }
6517                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
6518                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
6519
6520
6521
6522
6523                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6524                                                                 targetlevel++;
6525                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
6526                                                                 loading=1;
6527                                                                 leveltime=5;
6528                                                                 slomotogglekeydown=1;
6529                                                         }
6530                                                         static bool movekey;
6531                                                         static bool connected;
6532                                                         
6533                 for(int i=0;i<numplayers;i++){
6534                                                                 if(!player[i].skeleton.free){
6535                                                                         oldtargetrotation=player[i].targetrotation;
6536                                                                         if(i==0&&indialogue==-1){
6537                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6538                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
6539                                                                                         if(cameramode)player[0].targetrotation=0;
6540                                                                                 }
6541
6542                                                                                 facing=0;
6543                                                                                 facing.z=-1;
6544
6545                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6546                                                                                 if(cameramode){facing=flatfacing;}
6547                                                                                 else{
6548                                                                                         facing=DoRotation(facing,-rotation2,0,0);
6549                                                                                         facing=DoRotation(facing,0,0-rotation,0);
6550                                                                                 }
6551
6552                                                                                 player[0].lookrotation=-rotation;
6553
6554                                                                                 player[i].targetheadrotation=rotation;
6555                                                                                 player[i].targetheadrotation2=rotation2;
6556                                                                         }
6557                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6558                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6559                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
6560                                                                                 }
6561
6562                                                                                 facing=0;
6563                                                                                 facing.z=-1;
6564
6565                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6566
6567                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6568                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6569
6570                                                                                 player[i].targetheadrotation=player[i].lookrotation;
6571                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
6572                                                                         }
6573                                                                         if(indialogue!=-1){
6574                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6575                                                                                 Normalise(&rotatetarget);
6576                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6577                                                                                 player[i].targetheadrotation*=360/6.28;
6578                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6579
6580                                                                                 player[i].targetheadrotation*=-1;
6581                                                                                 player[i].targetheadrotation+=180;
6582                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6583                                                                         }
6584
6585                                                                         bool pause;
6586
6587                                                                         if(leveltime<.5)
6588                                                                                 numenvsounds=0;
6589
6590                                                                         player[i].avoidsomething=0;
6591
6592                                                                         for(j=0;j<objects.numobjects;j++){
6593                                                                                 if(objects.onfire[j]){
6594                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6595                                                                                         {
6596                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6597                                                                                                         player[i].collided=0;
6598                                                                                                         player[i].avoidcollided=1;
6599                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6600                                                                                                                 player[i].avoidwhere=objects.position[j];
6601                                                                                                 }
6602                                                                                         }
6603                                                                                 }
6604                                                                         }
6605
6606                                                                         //Add avoidwhere to players
6607
6608                                                                         for(j=0;j<numplayers;j++){
6609                                                                                 if(player[j].onfire){
6610                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6611                                                                                         {
6612                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6613                                                                                                         player[i].collided=0;
6614                                                                                                         player[i].avoidcollided=1;
6615                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6616                                                                                                                 player[i].avoidwhere=objects.position[j];
6617                                                                                                 }
6618                                                                                         }
6619                                                                                 }
6620                                                                         }
6621
6622                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
6623                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
6624                                                                                 player[i].jumpclimb=0;
6625                                                                                 //AI
6626                                                                                 if(editorenabled)player[i].stunned=1;
6627
6628                                                                                 player[i].pause=0;
6629                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6630                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6631
6632                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6633                                                                                 player[i].forwardkeydown=0;
6634                                                                                 player[i].leftkeydown=0;
6635                                                                                 player[i].backkeydown=0;
6636                                                                                 player[i].rightkeydown=0;
6637                                                                                 player[i].crouchkeydown=0;
6638                                                                                 player[i].attackkeydown=0;
6639                                                                                 player[i].jumpkeydown=0;
6640                                                                                 player[i].throwkeydown=0;
6641                                                                                 }*/
6642
6643                                                                                 if(player[i].aitype==pathfindtype){
6644                                                                                         if(player[i].finalpathfindpoint==-1){
6645                                                                                                 float closestdistance;
6646                                                                                                 float tempdist;
6647                                                                                                 int closest;
6648                                                                                                 XYZ colpoint;
6649                                                                                                 closest=-1;
6650                                                                                                 closestdistance=-1;
6651                                                                                                 for(j=0;j<numpathpoints;j++){
6652                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6653                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6654                                                                                                                 closest=j;
6655                                                                                                                 player[i].finaltarget=pathpoint[j];
6656                                                                                                         }
6657                                                                                                 }
6658                                                                                                 player[i].finalpathfindpoint=closest;
6659                                                                                                 for(j=0;j<numpathpoints;j++){
6660                                                                                                         if(numpathpointconnect[j])
6661                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6662                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6663                                                                                                                         if(tempdist*tempdist<closestdistance){
6664                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6665                                                                                                                                         closestdistance=tempdist*tempdist;
6666                                                                                                                                         closest=j;
6667                                                                                                                                         player[i].finaltarget=colpoint;
6668                                                                                                                                 }
6669                                                                                                                         }
6670                                                                                                                 }
6671                                                                                                 }
6672                                                                                                 player[i].finalpathfindpoint=closest;
6673
6674                                                                                         }
6675                                                                                         if(player[i].targetpathfindpoint==-1){
6676                                                                                                 float closestdistance;
6677                                                                                                 float tempdist;
6678                                                                                                 int closest;
6679                                                                                                 XYZ colpoint;
6680                                                                                                 closest=-1;
6681                                                                                                 closestdistance=-1;
6682                                                                                                 if(player[i].lastpathfindpoint==-1){
6683                                                                                                         for(j=0;j<numpathpoints;j++){
6684                                                                                                                 if(j!=player[i].lastpathfindpoint)
6685                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6686                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6687                                                                                                                                 closest=j;
6688                                                                                                                         }
6689                                                                                                         }
6690                                                                                                         player[i].targetpathfindpoint=closest;
6691                                                                                                         for(j=0;j<numpathpoints;j++){
6692                                                                                                                 if(j!=player[i].lastpathfindpoint)
6693                                                                                                                         if(numpathpointconnect[j])
6694                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6695                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6696                                                                                                                                         if(tempdist*tempdist<closestdistance){
6697                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6698                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6699                                                                                                                                                         closestdistance=tempdist*tempdist;
6700                                                                                                                                                         closest=j;
6701                                                                                                                                                         //}
6702                                                                                                                                                 }
6703                                                                                                                                         }
6704                                                                                                                                 }
6705                                                                                                         }
6706                                                                                                         player[i].targetpathfindpoint=closest;
6707                                                                                                 }
6708                                                                                                 else
6709                                                                                                 {
6710                                                                                                         for(j=0;j<numpathpoints;j++){
6711                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6712                                                                                                                 {
6713                                                                                                                         connected=0;
6714                                                                                                                         if(numpathpointconnect[j])
6715                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6716                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6717                                                                                                                                 }
6718                                                                                                                                 if(!connected)
6719                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
6720                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6721                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6722                                                                                                                                                 }
6723                                                                                                                                                 if(connected){
6724                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
6725                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
6726                                                                                                                                                                 closestdistance=tempdist;
6727                                                                                                                                                                 closest=j;
6728                                                                                                                                                         }
6729                                                                                                                                                 }
6730                                                                                                                 }
6731                                                                                                         }
6732                                                                                                         player[i].targetpathfindpoint=closest;
6733                                                                                                 }
6734                                                                                         }
6735                                                                                         player[i].losupdatedelay-=multiplier;
6736
6737                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6738                                                                                         Normalise(&rotatetarget);
6739                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6740                                                                                         player[i].targetrotation*=360/6.28;
6741                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6742                                                                                         player[i].lookrotation=player[i].targetrotation;
6743                                                                                         //player[i].aiupdatedelay=.05;
6744
6745                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6746                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6747                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6748                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6749                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6750                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6751                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6752                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6753                                                                                                 player[i].targetpathfindpoint=-1;
6754                                                                                         }
6755                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6756                                                                                                 player[i].aitype=passivetype;
6757                                                                                         }
6758
6759                                                                                         player[i].forwardkeydown=1;
6760                                                                                         player[i].leftkeydown=0;
6761                                                                                         player[i].backkeydown=0;
6762                                                                                         player[i].rightkeydown=0;
6763                                                                                         player[i].crouchkeydown=0;
6764                                                                                         player[i].attackkeydown=0;
6765                                                                                         player[i].throwkeydown=0;
6766
6767                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6768
6769                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6770                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6771
6772                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6773                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6774                                                                                                         player[i].aitype=attacktypecutoff;
6775                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6776                                                                                                         player[i].aitype=attacktypecutoff;
6777
6778                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6779                                                                                                         player[i].losupdatedelay=.2;
6780                                                                                                         for(j=0;j<numplayers;j++){
6781                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6782                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6783                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6784                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6785                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6786                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6787                                                                                                                                                                 player[i].aitype=searchtype;
6788                                                                                                                                                                 player[i].lastchecktime=12;
6789                                                                                                                                                                 player[i].lastseen=player[j].coords;
6790                                                                                                                                                                 player[i].lastseentime=12;
6791                                                                                                                                                         }
6792                                                                                                                 }
6793                                                                                                         }
6794                                                                                                 }
6795                                                                                         }
6796                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6797                                                                                                 if(player[i].creature!=wolftype){
6798                                                                                                         player[i].stunned=.6;
6799                                                                                                         player[i].surprised=.6;
6800                                                                                                 }
6801                                                                                         }
6802                                                                                 }
6803
6804                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
6805                                                                                         player[i].howactive=typeactive;
6806                                                                                 }
6807
6808                                                                                 if(player[i].aitype==passivetype){
6809                                                                                         player[i].aiupdatedelay-=multiplier;
6810                                                                                         player[i].losupdatedelay-=multiplier;
6811                                                                                         player[i].lastseentime+=multiplier;
6812                                                                                         player[i].pausetime-=multiplier;
6813                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
6814
6815                                                                                         if(player[i].aiupdatedelay<0){
6816                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6817                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6818                                                                                                         Normalise(&rotatetarget);
6819                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6820                                                                                                         player[i].targetrotation*=360/6.28;
6821                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6822                                                                                                         player[i].lookrotation=player[i].targetrotation;
6823                                                                                                         player[i].aiupdatedelay=.05;
6824
6825                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6826                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6827                                                                                                                 player[i].waypoint++;
6828                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6829
6830                                                                                                         }
6831                                                                                                 }
6832
6833                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6834                                                                                                 else player[i].forwardkeydown=0;
6835                                                                                                 player[i].leftkeydown=0;
6836                                                                                                 player[i].backkeydown=0;
6837                                                                                                 player[i].rightkeydown=0;
6838                                                                                                 player[i].crouchkeydown=0;
6839                                                                                                 player[i].attackkeydown=0;
6840                                                                                                 player[i].throwkeydown=0;
6841
6842                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6843                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6844                                                                                                         else{
6845                                                                                                                 XYZ leftpos,rightpos;
6846                                                                                                                 float leftdist,rightdist;
6847                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6848                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6849                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6850                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6851                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
6852                                                                                                                 else player[i].targetrotation-=90;
6853                                                                                                         }
6854                                                                                                 }
6855                                                                                         }
6856                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6857                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6858
6859
6860                                                                                         if(!editorenabled){
6861                                                                                                 if(player[i].howactive<typesleeping)
6862                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6863                                                                                                                 for(j=0;j<numenvsounds;j++){
6864                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6865                                                                                                                                 player[i].aitype=attacktypecutoff;
6866                                                                                                                         }
6867                                                                                                                 }
6868
6869                                                                                                                 if(player[i].howactive==typesleeping)
6870                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6871                                                                                                                                 for(j=0;j<numenvsounds;j++){
6872                                                                                                                                         if(envsoundvol[j]>14)
6873                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6874                                                                                                                                                         player[i].aitype=attacktypecutoff;
6875                                                                                                                                                 }
6876                                                                                                                                 }
6877
6878                                                                                                                                 if(player[i].aitype!=passivetype){
6879                                                                                                                                         if(player[i].howactive==typesleeping){
6880                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
6881                                                                                                                                                 player[i].targetframe=0;
6882                                                                                                                                                 player[i].target=0;
6883                                                                                                                                         }
6884
6885                                                                                                                                         player[i].howactive=typeactive;
6886                                                                                                                                 }
6887                                                                                         }
6888
6889                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6890                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6891                                                                                                         player[i].aitype=attacktypecutoff;
6892                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6893                                                                                                         player[i].aitype=attacktypecutoff;
6894
6895                                                                                                 if(player[i].creature==wolftype){
6896                                                                                                         XYZ windsmell;
6897                                                                                                         float smelldistance;
6898                                                                                                         smelldistance=50;
6899                                                                                                         for(j=0;j<numplayers;j++){
6900                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6901                                                                                                                         if(j==0&&player[j].num_weapons>0){
6902                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6903                                                                                                                                 if(player[j].num_weapons==2)
6904                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6905                                                                                                                         }
6906                                                                                                                         if(j!=0){
6907                                                                                                                                 smelldistance=100;
6908                                                                                                                         }
6909                                                                                                                         windsmell=windvector;
6910                                                                                                                         Normalise(&windsmell);
6911                                                                                                                         windsmell=windsmell*2+player[j].coords;
6912                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6913                                                                                                                                 player[i].aitype=attacktypecutoff;
6914                                                                                                                 }
6915                                                                                                         }
6916                                                                                                 }
6917
6918                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6919                                                                                                         player[i].losupdatedelay=.2;
6920                                                                                                         for(j=0;j<numplayers;j++){
6921                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6922                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6923                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6924                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6925                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6926                                                                                                                                                         player[i].lastseentime-=.2;
6927                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6928                                                                                                                                                         else player[i].lastseentime-=.6;
6929                                                                                                                                                 }
6930                                                                                                                                                 if(player[i].lastseentime<=0){
6931                                                                                                                                                         player[i].aitype=searchtype;
6932                                                                                                                                                         player[i].lastchecktime=12;
6933                                                                                                                                                         player[i].lastseen=player[j].coords;
6934                                                                                                                                                         player[i].lastseentime=12;
6935                                                                                                                                                 }
6936                                                                                                                 }
6937                                                                                                         }
6938                                                                                                 }
6939                                                                                         }
6940                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6941                                                                                                 if(player[i].creature!=wolftype){
6942                                                                                                         player[i].stunned=.6;
6943                                                                                                         player[i].surprised=.6;
6944                                                                                                 }
6945                                                                                                 if(player[i].creature==wolftype){
6946                                                                                                         player[i].stunned=.47;
6947                                                                                                         player[i].surprised=.47;
6948                                                                                                 }
6949                                                                                                 numseen++;
6950                                                                                         }
6951                                                                                 }
6952
6953                                                                                 if(player[i].aitype==searchtype){
6954                                                                                         player[i].aiupdatedelay-=multiplier;
6955                                                                                         player[i].losupdatedelay-=multiplier;
6956                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
6957                                                                                         player[i].lastchecktime-=multiplier;
6958
6959                                                                                         if(player[i].isRun()&&!player[i].onground){
6960                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6961                                                                                                         test2=player[i].coords+player[i].facing;
6962                                                                                                         test2.y+=5;
6963                                                                                                         test=player[i].coords+player[i].facing;
6964                                                                                                         test.y-=10;
6965                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6966                                                                                                         if(j==-1)j=checkcollide(test2,test);
6967                                                                                                         if(j==-1){
6968                                                                                                                 player[i].velocity=0;
6969                                                                                                                 player[i].targetanimation=player[i].getStop();
6970                                                                                                                 player[i].targetframe=0;
6971                                                                                                                 player[i].target=0;
6972                                                                                                                 player[i].targetrotation+=180;
6973                                                                                                                 player[i].stunned=.5;
6974                                                                                                                 //player[i].aitype=passivetype;
6975                                                                                                                 player[i].aitype=pathfindtype;
6976                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6977                                                                                                                 player[i].finalpathfindpoint=-1;
6978                                                                                                                 player[i].targetpathfindpoint=-1;
6979                                                                                                                 player[i].lastpathfindpoint=-1;
6980                                                                                                                 player[i].lastpathfindpoint2=-1;
6981                                                                                                                 player[i].lastpathfindpoint3=-1;
6982                                                                                                                 player[i].lastpathfindpoint4=-1;
6983                                                                                                         }
6984                                                                                                         else player[i].laststanding=j;
6985                                                                                                 }
6986                                                                                         }
6987                                                                                         if(player[i].aiupdatedelay<0){
6988                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
6989                                                                                                 Normalise(&rotatetarget);
6990                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6991                                                                                                 player[i].targetrotation*=360/6.28;
6992                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6993                                                                                                 player[i].lookrotation=player[i].targetrotation;
6994                                                                                                 player[i].aiupdatedelay=.05;
6995                                                                                                 player[i].forwardkeydown=1;
6996
6997                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6998                                                                                                         player[i].forwardkeydown=0;
6999                                                                                                         player[i].aiupdatedelay=1;
7000                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
7001                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
7002                                                                                                         player[i].lastchecktime=3;
7003                                                                                                 }
7004
7005                                                                                                 player[i].leftkeydown=0;
7006                                                                                                 player[i].backkeydown=0;
7007                                                                                                 player[i].rightkeydown=0;
7008                                                                                                 player[i].crouchkeydown=0;
7009                                                                                                 player[i].attackkeydown=0;
7010                                                                                                 player[i].throwkeydown=0;
7011
7012                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7013                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7014                                                                                                         else{
7015                                                                                                                 XYZ leftpos,rightpos;
7016                                                                                                                 float leftdist,rightdist;
7017                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7018                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7019                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7020                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7021                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7022                                                                                                                 else player[i].targetrotation-=90;
7023                                                                                                         }
7024                                                                                                 }
7025                                                                                         }
7026                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7027                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7028
7029                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7030                                                                                                 for(j=0;j<numenvsounds;j++){
7031                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7032                                                                                                                 player[i].aitype=attacktypecutoff;
7033                                                                                                         }
7034                                                                                                 }
7035
7036                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7037                                                                                                         player[i].losupdatedelay=.2;
7038                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7039                                                                                                         {player[i].aitype=attacktypecutoff;
7040                                                                                                         player[i].lastseentime=1;}
7041                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7042                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7043                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7044                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7045                                                                                                                                         player[i].aitype=attacktypecutoff;
7046                                                                                                                                         player[i].lastseentime=1;
7047                                                                                                                                 }
7048                                                                                                 }
7049                                                                                                 if(player[i].lastseentime<0){
7050                                                                                                         //player[i].aitype=passivetype;
7051                                                                                                         numescaped++;
7052                                                                                                         player[i].aitype=pathfindtype;
7053                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7054                                                                                                         player[i].finalpathfindpoint=-1;
7055                                                                                                         player[i].targetpathfindpoint=-1;
7056                                                                                                         player[i].lastpathfindpoint=-1;
7057                                                                                                         player[i].lastpathfindpoint2=-1;
7058                                                                                                         player[i].lastpathfindpoint3=-1;
7059                                                                                                         player[i].lastpathfindpoint4=-1;
7060                                                                                                 }
7061                                                                                 }
7062
7063                                                                                 if(player[i].aitype!=gethelptype){
7064                                                                                         player[i].runninghowlong=0;
7065                                                                                 }
7066
7067                                                                                 if(player[i].aitype==gethelptype){
7068                                                                                         player[i].runninghowlong+=multiplier;
7069                                                                                         player[i].aiupdatedelay-=multiplier;
7070
7071                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
7072                                                                                                 player[i].aiupdatedelay=.2;
7073
7074                                                                                                 int closest;
7075                                                                                                 float closestdist;
7076                                                                                                 closest=-1;
7077                                                                                                 closestdist=-1;
7078                                                                                                 float distance;
7079
7080                                                                                                 if(!player[i].ally){
7081                                                                                                         for(j=0;j<numplayers;j++){
7082                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7083                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
7084                                                                                                                         if(closestdist==-1||distance<closestdist){
7085                                                                                                                                 closestdist=distance;
7086                                                                                                                                 closest=j;
7087                                                                                                                         }
7088                                                                                                                         closest=j;
7089                                                                                                                 }
7090                                                                                                         }
7091                                                                                                         if(closest!=-1)player[i].ally=closest;
7092                                                                                                         else player[i].ally=0;
7093                                                                                                         player[i].lastseen=player[0].coords;
7094                                                                                                         player[i].lastseentime=12;
7095                                                                                                 }
7096
7097
7098                                                                                                 player[i].lastchecktime=12;
7099                                                                                                 //player[i].lastseentime-=.5;
7100
7101                                                                                                 facing=player[i].coords;
7102                                                                                                 flatfacing=player[player[i].ally].coords;
7103                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7104                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7105                                                                                                 if(-1!=checkcollide(facing,flatfacing))
7106                                                                                                         player[i].lastseentime-=.1;
7107
7108                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7109                                                                                                         player[i].aitype=searchtype;
7110                                                                                                         player[i].lastseentime=12;
7111                                                                                                 }
7112
7113                                                                                                 if(player[i].ally>0){
7114                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
7115                                                                                                         Normalise(&rotatetarget);
7116                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7117                                                                                                         player[i].targetrotation*=360/6.28;
7118                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7119                                                                                                         player[i].lookrotation=player[i].targetrotation;
7120                                                                                                         player[i].aiupdatedelay=.05;
7121                                                                                                         player[i].forwardkeydown=1;
7122
7123                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7124                                                                                                                 player[i].aitype=searchtype;
7125                                                                                                                 player[i].lastseentime=12;
7126                                                                                                                 player[player[i].ally].aitype=searchtype;
7127                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7128                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
7129                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
7130                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
7131                                                                                                                 }
7132                                                                                                         }
7133
7134                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7135                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7136                                                                                                                 else{
7137                                                                                                                         XYZ leftpos,rightpos;
7138                                                                                                                         float leftdist,rightdist;
7139                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7140                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7141                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7142                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7143                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7144                                                                                                                         else player[i].targetrotation-=90;
7145                                                                                                                 }
7146                                                                                                         }
7147                                                                                                 }
7148
7149                                                                                                 player[i].leftkeydown=0;
7150                                                                                                 player[i].backkeydown=0;
7151                                                                                                 player[i].rightkeydown=0;
7152                                                                                                 player[i].crouchkeydown=0;
7153                                                                                                 player[i].attackkeydown=0;
7154                                                                                         }
7155                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7156                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7157                                                                                 }
7158
7159                                                                                 if(player[i].aitype==getweapontype){
7160                                                                                         player[i].aiupdatedelay-=multiplier;
7161                                                                                         player[i].lastchecktime-=multiplier;
7162
7163                                                                                         if(player[i].aiupdatedelay<0){
7164                                                                                                 player[i].aiupdatedelay=.2;
7165
7166                                                                                                 int closest;
7167                                                                                                 float closestdist;
7168                                                                                                 closest=-1;
7169                                                                                                 closestdist=-1;
7170                                                                                                 float distance;
7171
7172                                                                                                 if(player[i].ally<0){
7173                                                                                                         for(j=0;j<weapons.numweapons;j++){
7174                                                                                                                 if(weapons.owner[j]==-1){
7175                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7176                                                                                                                         if(closestdist==-1||distance<closestdist){
7177                                                                                                                                 closestdist=distance;
7178                                                                                                                                 closest=j;
7179                                                                                                                         }
7180                                                                                                                         closest=j;
7181                                                                                                                 }
7182                                                                                                         }
7183                                                                                                         if(closest!=-1)player[i].ally=closest;
7184                                                                                                         else player[i].ally=-1;
7185                                                                                                 }
7186
7187                                                                                                 player[i].lastseentime=12;
7188
7189                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7190                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7191                                                                                                                 player[i].aitype=attacktypecutoff;
7192                                                                                                                 player[i].lastseentime=1;
7193                                                                                                         }
7194                                                                                                         if(!player[0].dead)
7195                                                                                                                 if(player[i].ally>=0){
7196                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7197                                                                                                                                 player[i].aitype=attacktypecutoff;
7198                                                                                                                                 player[i].lastseentime=1;
7199                                                                                                                         }
7200                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7201                                                                                                                         Normalise(&rotatetarget);
7202                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7203                                                                                                                         player[i].targetrotation*=360/6.28;
7204                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7205                                                                                                                         player[i].lookrotation=player[i].targetrotation;
7206                                                                                                                         player[i].aiupdatedelay=.05;
7207                                                                                                                         player[i].forwardkeydown=1;
7208
7209
7210                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7211                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7212                                                                                                                                 else{
7213                                                                                                                                         XYZ leftpos,rightpos;
7214                                                                                                                                         float leftdist,rightdist;
7215                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7216                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7217                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7218                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7219                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7220                                                                                                                                         else player[i].targetrotation-=90;
7221                                                                                                                                 }
7222                                                                                                                         }
7223                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
7224                                                                                                                         if(abs(Random()%6)){
7225                                                                                                                         player[i].crouchkeydown=1;
7226                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
7227                                                                                                                         if(player[i].isRun()){
7228                                                                                                                         player[i].targetframe=0;
7229                                                                                                                         player[i].target=0;
7230                                                                                                                         player[i].targetanimation=sneakanim;
7231                                                                                                                         }
7232                                                                                                                         }
7233                                                                                                                         else player[i].forwardkeydown=0;
7234                                                                                                                         }
7235                                                                                                                         else player[i].crouchkeydown=0;
7236                                                                                                                         }
7237                                                                                                                         else player[i].crouchkeydown=0;*/
7238                                                                                                                 }
7239
7240                                                                                                                 player[i].leftkeydown=0;
7241                                                                                                                 player[i].backkeydown=0;
7242                                                                                                                 player[i].rightkeydown=0;
7243                                                                                                                 player[i].attackkeydown=0;
7244                                                                                                                 player[i].throwkeydown=1;
7245                                                                                                                 player[i].crouchkeydown=0;
7246                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
7247                                                                                                                 player[i].drawkeydown=0;
7248                                                                                         }
7249                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7250                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7251                                                                                 }
7252
7253                                                                                 if(player[i].aitype==attacktypecutoff){
7254                                                                                         player[i].aiupdatedelay-=multiplier;
7255                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
7256                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
7257                                                                                                         player[i].attackkeydown=0;
7258                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
7259                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
7260                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
7261                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
7262                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
7263                                                                                                                                 else player[i].targetanimation=rollanim;
7264                                                                                                                                 player[i].target=0;
7265                                                                                                                                 player[i].targetframe=0;
7266                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
7267                                                                                                                                 player[i].wentforweapon=0;
7268                                                                                                                         }
7269                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
7270                                                                                                                                 player[i].targetanimation=flipanim;
7271                                                                                                                                 player[i].target=0;
7272                                                                                                                                 player[i].targetframe=0;
7273                                                                                                                         }
7274                                                                                                                 }
7275                                                                                                         }
7276                                                                                                         player[i].forwardkeydown=0;
7277                                                                                                         player[i].aiupdatedelay=.02;
7278                                                                                                 }
7279                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7280                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
7281                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
7282                                                                                                 }
7283                                                                                                 if(player[i].wentforweapon<3)
7284                                                                                                         for(j=0;j<weapons.numweapons;j++){
7285                                                                                                                 if(player[i].creature!=wolftype)
7286                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
7287                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
7288                                                                                                                                         player[i].wentforweapon++;
7289                                                                                                                                         player[i].lastchecktime=6;
7290                                                                                                                                         player[i].aitype=getweapontype;
7291                                                                                                                                         player[i].ally=-1;
7292                                                                                                                                 }
7293                                                                                                                         }
7294                                                                                                         }
7295                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
7296                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
7297                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
7298                                                                                                                                 player[i].crouchkeydown=1;
7299                                                                                                                         }
7300                                                                                                                         if(player[i].isRun()&&!player[i].onground){
7301                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7302                                                                                                                                         test2=player[i].coords+player[i].facing;
7303                                                                                                                                         test2.y+=5;
7304                                                                                                                                         test=player[i].coords+player[i].facing;
7305                                                                                                                                         test.y-=10;
7306                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7307                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
7308                                                                                                                                         if(j==-1){
7309                                                                                                                                                 player[i].velocity=0;
7310                                                                                                                                                 player[i].targetanimation=player[i].getStop();
7311                                                                                                                                                 player[i].targetframe=0;
7312                                                                                                                                                 player[i].target=0;
7313                                                                                                                                                 player[i].targetrotation+=180;
7314                                                                                                                                                 player[i].stunned=.5;
7315                                                                                                                                                 //player[i].aitype=passivetype;
7316                                                                                                                                                 player[i].aitype=pathfindtype;
7317                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7318                                                                                                                                                 player[i].finalpathfindpoint=-1;
7319                                                                                                                                                 player[i].targetpathfindpoint=-1;
7320                                                                                                                                                 player[i].lastpathfindpoint=-1;
7321                                                                                                                                                 player[i].lastpathfindpoint2=-1;
7322                                                                                                                                                 player[i].lastpathfindpoint3=-1;
7323                                                                                                                                                 player[i].lastpathfindpoint4=-1;
7324                                                                                                                                         }
7325                                                                                                                                         else player[i].laststanding=j;
7326                                                                                                                                 }
7327                                                                                                                         }
7328                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
7329                                                                                                                                 player[i].aitype=pathfindtype;
7330                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7331                                                                                                                                 player[i].finalpathfindpoint=-1;
7332                                                                                                                                 player[i].targetpathfindpoint=-1;
7333                                                                                                                                 player[i].lastpathfindpoint=-1;
7334                                                                                                                                 player[i].lastpathfindpoint2=-1;
7335                                                                                                                                 player[i].lastpathfindpoint3=-1;
7336                                                                                                                                 player[i].lastpathfindpoint4=-1;
7337                                                                                                                         }
7338                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7339                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
7340                                                                                                                                 else player[i].drawkeydown=0;
7341                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
7342                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
7343                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
7344                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
7345                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
7346                                                                                                                                 Normalise(&rotatetarget);
7347                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7348                                                                                                                                 player[i].targetrotation*=360/6.28;
7349                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7350                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
7351                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
7352
7353                                                                                                                                 oldkey=player[i].forwardkeydown;
7354                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
7355                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
7356                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
7357                                                                                                                                 else player[i].forwardkeydown=0;
7358                                                                                                                                 if(player[0].dead){
7359                                                                                                                                         player[i].forwardkeydown=0;
7360                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
7361                                                                                                                                         if(Random()%100==0){
7362                                                                                                                                                 player[i].aitype=pathfindtype;
7363                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7364                                                                                                                                                 player[i].finalpathfindpoint=-1;
7365                                                                                                                                                 player[i].targetpathfindpoint=-1;
7366                                                                                                                                                 player[i].lastpathfindpoint=-1;
7367                                                                                                                                                 player[i].lastpathfindpoint2=-1;
7368                                                                                                                                                 player[i].lastpathfindpoint3=-1;
7369                                                                                                                                                 player[i].lastpathfindpoint4=-1;
7370                                                                                                                                         }
7371                                                                                                                                 }
7372                                                                                                                                 player[i].leftkeydown=0;
7373                                                                                                                                 player[i].backkeydown=0;
7374                                                                                                                                 player[i].rightkeydown=0;
7375                                                                                                                                 player[i].crouchkeydown=0;
7376                                                                                                                                 player[i].throwkeydown=0;
7377
7378                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7379                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
7380                                                                                                                                 else player[i].attackkeydown=0;
7381                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
7382
7383                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
7384                                                                                                                                         target=-2;
7385                                                                                                                                         for(j=0;j<numplayers;j++){
7386                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
7387                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
7388                                                                                                                                                                 if(target>=0)target=-1;
7389                                                                                                                                                                 else target=j;
7390                                                                                                                                                         }
7391                                                                                                                                                 }
7392                                                                                                                                         }
7393                                                                                                                                         if(target>=0)player[target].Reverse();
7394                                                                                                                                 }
7395
7396                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
7397                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
7398                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7399                                                                                                                                         player[0].jumpkeydown=0;
7400                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
7401                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
7402                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
7403
7404                                                                                                                                 if(tutoriallevel==1){
7405                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
7406                                                                                                                                 }
7407
7408
7409                                                                                                                                 facing=player[i].coords;
7410                                                                                                                                 flatfacing=player[0].coords;
7411                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7412                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
7413                                                                                                                                 if(player[i].occluded>=2)
7414                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
7415                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
7416                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
7417                                                                                                                                                         player[i].aitype=searchtype;
7418                                                                                                                                                         player[i].lastchecktime=12;
7419                                                                                                                                                         player[i].lastseen=player[0].coords;
7420                                                                                                                                                         player[i].lastseentime=12;
7421                                                                                                                                                 }
7422                                                                                                                                         }
7423                                                                                                                                         else player[i].lastseentime=1;
7424                                                                                                                         }
7425                                                                                 }
7426                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
7427                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
7428                                                                                                 test=player[0].coords;
7429                                                                                                 test.y-=40;
7430                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
7431                                                                                         }
7432                                                                                 }
7433                                                                                 // NOTE: Ask about logic of this call : NOTE
7434                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
7435                                                                                         player[i].stunned>0 ||
7436                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
7437                                                                                 {
7438                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
7439                                                                                         player[i].targetrotation=player[i].rotation;
7440                                                                                         player[i].forwardkeydown=0;
7441                                                                                         player[i].leftkeydown=0;
7442                                                                                         player[i].backkeydown=0;
7443                                                                                         player[i].rightkeydown=0;
7444                                                                                         player[i].jumpkeydown=0;
7445                                                                                         player[i].attackkeydown=0;
7446                                                                                         player[i].crouchkeydown=0;
7447                                                                                         player[i].throwkeydown=0;
7448                                                                                 }
7449
7450
7451                                                                                 facing=0;
7452                                                                                 facing.z=-1;
7453
7454                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7455                                                                                 facing=flatfacing;
7456
7457                                                                                 if(player[i].aitype==attacktypecutoff){
7458                                                                                         rotatetarget=player[0].coords-player[i].coords;
7459                                                                                         Normalise(&rotatetarget);
7460                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
7461                                                                                         player[i].targetheadrotation*=360/6.28;
7462                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7463
7464                                                                                         player[i].targetheadrotation*=-1;
7465                                                                                         player[i].targetheadrotation+=180;
7466                                                                                         //player[i].targetheadrotation2=0;
7467                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7468                                                                                 }
7469                                                                                 else if(player[i].howactive>=typesleeping){
7470                                                                                         player[i].targetheadrotation=player[i].targetrotation;
7471                                                                                         player[i].targetheadrotation2=0;
7472                                                                                 }
7473                                                                                 else {
7474                                                                                         if(player[i].interestdelay<=0){
7475                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
7476                                                                                                 player[i].headtarget=player[i].coords;
7477                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
7478                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
7479                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
7480                                                                                                 player[i].headtarget+=player[i].facing*1.5;
7481                                                                                         }
7482                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
7483                                                                                         Normalise(&rotatetarget);
7484                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
7485                                                                                         player[i].targetheadrotation*=360/6.28;
7486                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7487
7488                                                                                         player[i].targetheadrotation*=-1;
7489                                                                                         player[i].targetheadrotation+=180;
7490                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7491                                                                                 }
7492                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
7493                                                                         }
7494                                                                         if(animation[player[i].targetanimation].attack==reversed){
7495                                                                                 //player[i].targetrotation=player[i].rotation;
7496                                                                                 player[i].forwardkeydown=0;
7497                                                                                 player[i].leftkeydown=0;
7498                                                                                 player[i].backkeydown=0;
7499                                                                                 player[i].rightkeydown=0;
7500                                                                                 player[i].jumpkeydown=0;
7501                                                                                 player[i].attackkeydown=0;
7502                                                                                 //player[i].crouchkeydown=0;
7503                                                                                 player[i].throwkeydown=0;
7504                                                                         }
7505
7506                                                                         if(indialogue!=-1){
7507                                                                                 player[i].forwardkeydown=0;
7508                                                                                 player[i].leftkeydown=0;
7509                                                                                 player[i].backkeydown=0;
7510                                                                                 player[i].rightkeydown=0;
7511                                                                                 player[i].jumpkeydown=0;
7512                                                                                 player[i].crouchkeydown=0;
7513                                                                                 player[i].drawkeydown=0;
7514                                                                                 player[i].throwkeydown=0;
7515                                                                         }
7516
7517                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
7518                                                                         if(player[i].collided>1)player[i].collided=1;
7519                                                                         player[i].collided-=multiplier*4;
7520                                                                         player[i].whichdirectiondelay-=multiplier;
7521                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7522                                                                                 player[i].avoidcollided=-.3;
7523                                                                                 player[i].whichdirection=abs(Random()%2);
7524                                                                                 player[i].whichdirectiondelay=.4;
7525                                                                         }
7526                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7527                                                                         player[i].avoidcollided-=multiplier/4;
7528                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7529                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7530                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7531
7532                                                                         if(!player[i].throwkeydown){
7533                                                                                 player[i].throwtogglekeydown=0;
7534                                                                         }
7535                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7536                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7537                                                                                         for(j=0;j<weapons.numweapons;j++){
7538                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7539                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7540                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7541                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7542                                                                                                                                 player[i].throwtogglekeydown=1;
7543                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
7544                                                                                                                                 player[i].target=0;
7545                                                                                                                                 player[i].targetframe=0;
7546                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
7547                                                                                                                                 Normalise(&rotatetarget);
7548                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7549                                                                                                                                 player[i].targetrotation*=360/6.28;
7550                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7551                                                                                                                                 player[i].hasvictim=0;
7552                                                                                                                         }
7553                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7554                                                                                                                                 player[i].throwtogglekeydown=1;
7555                                                                                                                                 player[i].hasvictim=0;
7556
7557                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
7558                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7559                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7560                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7561                                                                                                                                                         float gLoc[3];
7562                                                                                                                                                         float vel[3];
7563                                                                                                                                                         gLoc[0]=player[i].coords.x;
7564                                                                                                                                                         gLoc[1]=player[i].coords.y;
7565                                                                                                                                                         gLoc[2]=player[i].coords.z;
7566                                                                                                                                                         vel[0]=player[i].velocity.x;
7567                                                                                                                                                         vel[1]=player[i].velocity.y;
7568                                                                                                                                                         vel[2]=player[i].velocity.z;
7569                                                                                                                                                         if(weapons.type[j]!=staff){
7570                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7571                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7572                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
7573                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
7574                                                                                                                                                         }
7575
7576                                                                                                                                                         player[i].weaponactive=0;
7577                                                                                                                                                         weapons.owner[j]=player[i].id;
7578                                                                                                                                                         if(player[i].num_weapons>0){
7579                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7580                                                                                                                                                         }
7581                                                                                                                                                         player[i].num_weapons++;
7582                                                                                                                                                         player[i].weaponids[0]=j;
7583                                                                                                                                                 }
7584                                                                                                                                         }
7585                                                                                                                                         //}
7586                                                                                                                         }
7587                                                                                                                 }
7588                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7589                                                                                                                         if(!player[i].isFlip()){
7590                                                                                                                                 player[i].throwtogglekeydown=1;
7591                                                                                                                                 player[i].targetanimation=removeknifeanim;
7592                                                                                                                                 player[i].target=0;
7593                                                                                                                                 player[i].targetframe=0;
7594                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
7595                                                                                                                                 Normalise(&rotatetarget);
7596                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7597                                                                                                                                 player[i].targetrotation*=360/6.28;
7598                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7599                                                                                                                         }
7600                                                                                                                         if(player[i].isFlip()){
7601                                                                                                                                 player[i].throwtogglekeydown=1;
7602                                                                                                                                 player[i].hasvictim=0;
7603
7604                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
7605                                                                                                                                         if(player[i].weaponactive==-1)
7606                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7607                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7608                                                                                                                                                                 float gLoc[3];
7609                                                                                                                                                                 float vel[3];
7610                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7611                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7612                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7613                                                                                                                                                                 vel[0]=player[i].velocity.x;
7614                                                                                                                                                                 vel[1]=player[i].velocity.y;
7615                                                                                                                                                                 vel[2]=player[i].velocity.z;
7616                                                                                                                                                                 if(weapons.type[k]!=staff){
7617                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7618                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7619                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7620                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7621                                                                                                                                                                 }
7622
7623                                                                                                                                                                 player[i].weaponactive=0;
7624                                                                                                                                                                 weapons.owner[k]=player[i].id;
7625                                                                                                                                                                 if(player[i].num_weapons>0){
7626                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7627                                                                                                                                                                 }
7628                                                                                                                                                                 player[i].num_weapons++;
7629                                                                                                                                                                 player[i].weaponids[0]=k;
7630                                                                                                                                                         }
7631                                                                                                                                 }
7632                                                                                                                         }
7633                                                                                                                 }
7634                                                                                                         }
7635                                                                                         }
7636                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7637                                                                                                 if(numplayers>1)
7638                                                                                                         for(j=0;j<numplayers;j++){
7639                                                                                                                 if(player[i].weaponactive==-1)
7640                                                                                                                         if(j!=i)
7641                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7642                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7643                                                                                                                                                 player[i].throwtogglekeydown=1;
7644                                                                                                                                                 player[i].victim=&player[j];
7645                                                                                                                                                 player[i].hasvictim=1;
7646                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
7647                                                                                                                                                 player[i].target=0;
7648                                                                                                                                                 player[i].targetframe=0;
7649                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7650                                                                                                                                                 Normalise(&rotatetarget);
7651                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7652                                                                                                                                                 player[i].targetrotation*=360/6.28;
7653                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7654                                                                                                                                         }
7655                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7656                                                                                                                                                 player[i].throwtogglekeydown=1;
7657                                                                                                                                                 player[i].victim=&player[j];
7658                                                                                                                                                 player[i].hasvictim=1;
7659                                                                                                                                                 int k = player[j].weaponids[0];
7660                                                                                                                                                 if(player[i].hasvictim){
7661                                                                                                                                                         float gLoc[3];
7662                                                                                                                                                         float vel[3];
7663                                                                                                                                                         gLoc[0]=player[i].coords.x;
7664                                                                                                                                                         gLoc[1]=player[i].coords.y;
7665                                                                                                                                                         gLoc[2]=player[i].coords.z;
7666                                                                                                                                                         vel[0]=player[i].velocity.x;
7667                                                                                                                                                         vel[1]=player[i].velocity.y;
7668                                                                                                                                                         vel[2]=player[i].velocity.z;
7669                                                                                                                                                         bool fleshstuck;
7670                                                                                                                                                         fleshstuck=0;
7671                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
7672                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7673                                                                                                                                                                         fleshstuck=1;
7674                                                                                                                                                                 }
7675                                                                                                                                                         }
7676                                                                                                                                                         if(!fleshstuck){
7677                                                                                                                                                                 if(weapons.type[k]!=staff){
7678                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7679                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7680                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7681                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7682                                                                                                                                                                 }
7683                                                                                                                                                         }
7684                                                                                                                                                         if(fleshstuck){
7685                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7686                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7687                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7688                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7689                                                                                                                                                         }
7690
7691                                                                                                                                                         player[i].weaponactive=0;
7692                                                                                                                                                         if(weapons.owner[k]!=-1){
7693                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7694                                                                                                                                                                 else player[i].victim->num_weapons=1;
7695
7696                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
7697                                                                                                                                                                 player[i].victim->skeleton.free=1;
7698                                                                                                                                                                 player[i].victim->skeleton.broken=0;
7699
7700                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7701                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
7702                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
7703                                                                                                                                                                 }
7704
7705                                                                                                                                                                 XYZ relative;
7706                                                                                                                                                                 relative=0;
7707                                                                                                                                                                 relative.y=10;
7708                                                                                                                                                                 Normalise(&relative);
7709                                                                                                                                                                 XYZ footvel,footpoint;
7710                                                                                                                                                                 footvel=0;
7711                                                                                                                                                                 footpoint=weapons.position[k];
7712                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
7713                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7714                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7715                                                                                                                                                                                 weapons.bloody[k]=2;
7716                                                                                                                                                                                 weapons.blooddrip[k]=5;
7717                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
7718                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
7719                                                                                                                                                                                 player[i].victim->DoDamage(2000);
7720                                                                                                                                                                         }
7721                                                                                                                                                                 }
7722                                                                                                                                                                 if(player[i].victim->num_weapons>0){
7723                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7724                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
7725                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7726                                                                                                                                                                 }
7727
7728                                                                                                                                                                 player[i].victim->weaponactive=-1;
7729
7730                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7731                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7732                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7733                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7734                                                                                                                                                         }
7735                                                                                                                                                         weapons.owner[k]=i;
7736                                                                                                                                                         if(player[i].num_weapons>0){
7737                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7738                                                                                                                                                         }
7739                                                                                                                                                         player[i].num_weapons++;
7740                                                                                                                                                         player[i].weaponids[0]=k;
7741                                                                                                                                                 }
7742                                                                                                                                         }
7743                                                                                                                                 }
7744                                                                                                         }
7745                                                                                         }
7746                                                                                 }
7747                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7748                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
7749                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7750                                                                                                         if(numplayers>1)
7751                                                                                                                 for(j=0;j<numplayers;j++){
7752                                                                                                                         if(i!=j)
7753                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
7754                                                                                                                                         if(hostile)
7755                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7756                                                                                                                                                         if(!player[i].isFlip()){
7757                                                                                                                                                                 player[i].throwtogglekeydown=1;
7758                                                                                                                                                                 player[i].victim=&player[j];
7759                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
7760                                                                                                                                                                 player[i].target=0;
7761                                                                                                                                                                 player[i].targetframe=0;
7762                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7763                                                                                                                                                                 Normalise(&rotatetarget);
7764                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7765                                                                                                                                                                 player[i].targetrotation*=360/6.28;
7766                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7767
7768                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7769                                                                                                                                                         }
7770                                                                                                                                                         if(player[i].isFlip()){
7771                                                                                                                                                                 if(player[i].weaponactive!=-1){
7772                                                                                                                                                                         player[i].throwtogglekeydown=1;
7773                                                                                                                                                                         player[i].victim=&player[j];
7774                                                                                                                                                                         XYZ aim;
7775                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
7776                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7777                                                                                                                                                                         Normalise(&aim);
7778
7779                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7780
7781                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
7782                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7783                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
7784                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
7785                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
7786                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
7787                                                                                                                                                                         player[i].num_weapons--;
7788                                                                                                                                                                         if(player[i].num_weapons){
7789                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7790                                                                                                                                                                         }
7791                                                                                                                                                                         player[i].weaponactive=-1;
7792                                                                                                                                                                 }
7793                                                                                                                                                         }
7794                                                                                                                                                 }
7795                                                                                                                 }
7796                                                                                         }
7797                                                                                 }
7798                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7799                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7800                                                                                         {
7801                                                                                                 player[i].throwtogglekeydown=1;
7802                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
7803                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7804                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7805                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7806                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
7807                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
7808                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
7809                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
7810                                                                                                 player[i].num_weapons--;
7811                                                                                                 if(player[i].num_weapons){
7812                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7813                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7814                                                                                                 }
7815
7816                                                                                                 player[i].weaponactive=-1;
7817                                                                                                 for(j=0;j<numplayers;j++){
7818                                                                                                         player[j].wentforweapon=0;
7819                                                                                                 }
7820                                                                                         }
7821                                                                                 }
7822
7823                                                                         }
7824
7825                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7826                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7827                                                                                         //Setenvironment(1-environment);
7828                                                                                         bool isgood;
7829                                                                                         isgood=1;
7830                                                                                         if(player[i].weaponactive!=-1){
7831                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7832                                                                                         }
7833                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7834                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7835                                                                                                         player[i].targetanimation=drawrightanim;
7836                                                                                                         player[i].targetframe=0;
7837                                                                                                         player[i].target=0;
7838                                                                                                         player[i].drawtogglekeydown=1;
7839                                                                                                 }
7840                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7841                                                                                                         player[i].targetanimation=drawleftanim;
7842                                                                                                         player[i].targetframe=0;
7843                                                                                                         player[i].target=0;
7844                                                                                                         player[i].drawtogglekeydown=1;
7845                                                                                                 }
7846                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7847                                                                                                         player[i].targetanimation=crouchdrawrightanim;
7848                                                                                                         player[i].targetframe=0;
7849                                                                                                         player[i].target=0;
7850                                                                                                         player[i].drawtogglekeydown=1;
7851                                                                                                 }
7852                                                                                         }
7853                                                                                 }
7854                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7855                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7856                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7857                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7858                                                                                                 player[i].targetframe=0;
7859                                                                                                 player[i].target=0;
7860                                                                                                 player[i].hasvictim=0;
7861                                                                                                 //player[i].attacktogglekeydown=1;
7862                                                                                         }
7863                                                                                 }
7864
7865                                                                                 if(!player[i].drawkeydown){
7866                                                                                         player[i].drawtogglekeydown=0;
7867                                                                                 }
7868
7869                                                                                 if(i==0){
7870                                                                                         absflatfacing=0;
7871                                                                                         absflatfacing.z=-1;
7872
7873                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7874                                                                                 }
7875                                                                                 else absflatfacing=flatfacing;
7876
7877                                                                                 if(indialogue!=-1){
7878                                                                                         player[i].forwardkeydown=0;
7879                                                                                         player[i].leftkeydown=0;
7880                                                                                         player[i].backkeydown=0;
7881                                                                                         player[i].rightkeydown=0;
7882                                                                                         player[i].jumpkeydown=0;
7883                                                                                         player[i].crouchkeydown=0;
7884                                                                                         player[i].drawkeydown=0;
7885                                                                                         player[i].throwkeydown=0;
7886                                                                                 }
7887                                                                                 movekey=0;
7888                                                                                 //Do controls
7889                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7890                                                                                         if(!player[i].forwardkeydown){
7891                                                                                                 player[i].forwardstogglekeydown=0;
7892                                                                                         }
7893                                                                                         if(player[i].crouchkeydown){
7894                                                                                                 //Crouch
7895                                                                                                 target=-2;
7896                                                                                                 if(i==0){
7897                                                                                                         player[i].superruntoggle=1;
7898                                                                                                         if(numplayers>1)
7899                                                                                                                 for(j=0;j<numplayers;j++){
7900                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7901                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7902                                                                                                                                         player[i].superruntoggle=0;
7903                                                                                                                                 }
7904                                                                                                                         }
7905                                                                                                                 }
7906                                                                                                 }
7907
7908                                                                                                 if(numplayers>1)
7909                                                                                                         for(j=0;j<numplayers;j++){
7910                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7911                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7912                                                                                                                                 if(target>=0)target=-1;
7913                                                                                                                                 else target=j;
7914                                                                                                                         }
7915                                                                                                                 }
7916                                                                                                         }
7917                                                                                                         if(target>=0)player[target].Reverse();
7918                                                                                                         player[i].lowreversaldelay=.5;
7919
7920                                                                                                         if(player[i].isIdle()){
7921                                                                                                                 player[i].targetanimation=player[i].getCrouch();
7922                                                                                                                 player[i].target=0;
7923                                                                                                                 player[i].targetframe=0;
7924                                                                                                                 player[i].transspeed=10;
7925                                                                                                         }
7926                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7927                                                                                                                 player[i].targetanimation=rollanim;
7928                                                                                                                 player[i].target=0;
7929                                                                                                                 player[i].targetframe=0;
7930                                                                                                                 player[i].transspeed=20;
7931                                                                                                         }
7932                                                                                         }
7933                                                                                         if(!player[i].crouchkeydown){
7934                                                                                                 //Uncrouch
7935                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7936                                                                                                 target=-2;
7937                                                                                                 if(player[i].isCrouch()){
7938                                                                                                         if(numplayers>1)
7939                                                                                                                 for(j=0;j<numplayers;j++){
7940                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7941                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7942                                                                                                                                         if(target>=0)target=-1;
7943                                                                                                                                         else target=j;
7944                                                                                                                                 }
7945                                                                                                                         }
7946                                                                                                                 }
7947                                                                                                                 if(target>=0)player[target].Reverse();
7948                                                                                                                 player[i].highreversaldelay=.5;
7949
7950                                                                                                                 if(player[i].isCrouch()){
7951                                                                                                                         if(!player[i].wasCrouch()){
7952                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
7953                                                                                                                                 player[i].currentframe=0;
7954                                                                                                                         }
7955                                                                                                                         player[i].target=0;
7956                                                                                                                         player[i].targetanimation=player[i].getIdle();
7957                                                                                                                         player[i].targetframe=0;
7958                                                                                                                         player[i].transspeed=10;
7959                                                                                                                 }
7960                                                                                                 }
7961                                                                                                 if(player[i].targetanimation==sneakanim){
7962                                                                                                         player[i].targetanimation=player[i].getIdle();
7963                                                                                                         player[i].target=0;
7964                                                                                                         player[i].targetframe=0;
7965                                                                                                         player[i].transspeed=10;
7966                                                                                                 }
7967                                                                                         }
7968                                                                                         if(player[i].forwardkeydown){
7969                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7970                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7971                                                                                                         else player[i].targetanimation=player[i].getRun();
7972                                                                                                         player[i].target=0;
7973                                                                                                         player[i].targetframe=0;
7974                                                                                                 }
7975                                                                                                 if(player[i].isCrouch()){
7976                                                                                                         player[i].targetanimation=sneakanim;
7977                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7978                                                                                                         player[i].targetframe=0;
7979                                                                                                 }
7980                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7981                                                                                                         player[i].targetanimation=climbanim;
7982                                                                                                         player[i].target=0;
7983                                                                                                         player[i].targetframe=1;
7984                                                                                                         player[i].jumpclimb=1;
7985                                                                                                 }
7986                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7987                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
7988                                                                                                 }
7989                                                                                                 player[i].forwardstogglekeydown=1;
7990                                                                                                 movekey=1;
7991                                                                                         }
7992                                                                                         if (player[i].rightkeydown){
7993                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7994                                                                                                         player[i].targetanimation=player[i].getRun();
7995                                                                                                         player[i].target=0;
7996                                                                                                         player[i].targetframe=0;
7997                                                                                                 }
7998                                                                                                 if(player[i].isCrouch()){
7999                                                                                                         player[i].targetanimation=sneakanim;
8000                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
8001                                                                                                         player[i].targetframe=0;
8002                                                                                                 }
8003                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8004                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8005                                                                                                 }
8006                                                                                                 player[i].targetrotation-=90;
8007                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8008                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
8009                                                                                                 movekey=1;
8010                                                                                         }
8011                                                                                         if ( player[i].leftkeydown){
8012                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8013                                                                                                         player[i].targetanimation=player[i].getRun();
8014                                                                                                         player[i].target=0;
8015                                                                                                         player[i].targetframe=0;
8016                                                                                                 }
8017                                                                                                 if(player[i].isCrouch()){
8018                                                                                                         player[i].targetanimation=sneakanim;
8019                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8020                                                                                                         player[i].targetframe=0;
8021                                                                                                 }
8022                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8023                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8024                                                                                                 }
8025                                                                                                 player[i].targetrotation+=90;
8026                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8027                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
8028                                                                                                 movekey=1;
8029                                                                                         }
8030                                                                                         if(player[i].backkeydown){
8031                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8032                                                                                                         player[i].targetanimation=player[i].getRun();
8033                                                                                                         player[i].target=0;
8034                                                                                                         player[i].targetframe=0;
8035                                                                                                 }
8036                                                                                                 if(player[i].isCrouch()){
8037                                                                                                         player[i].targetanimation=sneakanim;
8038                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8039                                                                                                         player[i].targetframe=0;
8040                                                                                                 }
8041                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8042                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
8043                                                                                                 }
8044                                                                                                 if(player[i].targetanimation==hanganim){
8045                                                                                                         player[i].currentanimation=jumpdownanim;
8046                                                                                                         player[i].targetanimation=jumpdownanim;
8047                                                                                                         player[i].target=0;
8048                                                                                                         player[i].currentframe=0;
8049                                                                                                         player[i].targetframe=1;
8050                                                                                                         player[i].velocity=0;
8051                                                                                                         player[i].velocity.y+=gravity;
8052                                                                                                         player[i].coords.y-=1.4;
8053                                                                                                         player[i].grabdelay=1;
8054                                                                                                 }
8055                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8056                                                                                                         player[i].targetrotation+=180;
8057                                                                                                 movekey=1;
8058                                                                                         }
8059                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8060                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8061                                                                                                         player[i].jumpstart=0;
8062                                                                                                         player[i].targetanimation=jumpupanim;
8063                                                                                                         player[i].target=0;
8064                                                                                                         player[i].targetframe=0;
8065                                                                                                         player[i].rotation=player[i].targetrotation;
8066                                                                                                         player[i].transspeed=20;
8067                                                                                                         player[i].FootLand(0,1);
8068                                                                                                         player[i].FootLand(1,1);
8069
8070                                                                                                         facing=0;
8071                                                                                                         facing.z=-1;
8072                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8073
8074                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8075                                                                                                         if(!movekey)player[i].velocity=0;
8076
8077                                                                                                         //Dodge sweep?
8078                                                                                                         target=-2;
8079                                                                                                         if(numplayers>1)
8080                                                                                                                 for(j=0;j<numplayers;j++){
8081                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8082                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8083                                                                                                                                         if(target>=0)target=-1;
8084                                                                                                                                         else target=j;
8085                                                                                                                                 }
8086                                                                                                                         }
8087                                                                                                                 }
8088                                                                                                                 if(target>=0)player[i].velocity.y=1;
8089                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8090                                                                                                                         player[i].velocity.y=7;
8091                                                                                                                         player[i].crouchtogglekeydown=1;
8092                                                                                                                 }
8093                                                                                                                 else player[i].velocity.y=5;
8094
8095                                                                                                                 if(mousejump&&i==0&&debugmode){
8096                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
8097                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8098                                                                                                                 }
8099
8100                                                                                                                 player[i].coords.y+=.2;
8101                                                                                                                 player[i].jumppower-=1;
8102
8103                                                                                                                 static float gLoc[3];
8104                                                                                                                 static float vel[3];
8105                                                                                                                 gLoc[0]=player[i].coords.x;
8106                                                                                                                 gLoc[1]=player[i].coords.y;
8107                                                                                                                 gLoc[2]=player[i].coords.z;
8108                                                                                                                 vel[0]=player[i].velocity.x;
8109                                                                                                                 vel[1]=player[i].velocity.y;
8110                                                                                                                 vel[2]=player[i].velocity.z;
8111
8112                                                                                                                 if(i==0){
8113                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8114                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8115                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
8116                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
8117                                                                                                                 }
8118
8119                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8120                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8121                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
8122                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
8123                                                                                                 }
8124                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
8125                                                                                                         player[i].targetanimation=player[i].getLanding();
8126                                                                                                         player[i].landhard=0;
8127                                                                                                         player[i].target=0;
8128                                                                                                         player[i].targetframe=2;
8129                                                                                                         player[i].jumpstart=1;
8130                                                                                                         player[i].tempdeltav=deltav;
8131                                                                                                 }
8132                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8133                                                                                                         if(player[i].jumppower>multiplier*6){
8134                                                                                                                 player[i].velocity.y+=multiplier*6;
8135                                                                                                                 player[i].jumppower-=multiplier*6;
8136                                                                                                         }
8137                                                                                                         if(player[i].jumppower<=multiplier*6){
8138                                                                                                                 player[i].velocity.y+=player[i].jumppower;
8139                                                                                                                 player[i].jumppower=0;
8140                                                                                                         }
8141                                                                                                 }
8142                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8143                                                                                         }
8144
8145                                                                                         if(!movekey){
8146                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
8147                                                                                                         player[i].targetanimation=player[i].getStop();
8148                                                                                                         player[i].target=0;
8149                                                                                                         player[i].targetframe=0;
8150                                                                                                 }
8151                                                                                                 if(player[i].targetanimation==sneakanim){
8152                                                                                                         player[i].targetanimation=player[i].getCrouch();
8153                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
8154                                                                                                         player[i].targetframe=0;
8155                                                                                                 }
8156                                                                                         }
8157                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8158                                                                                                 player[i].targetanimation=player[i].getStop();
8159                                                                                                 player[i].target=0;
8160                                                                                                 player[i].targetframe=0;
8161                                                                                         }
8162                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
8163                                                                                                 player[i].targetanimation=player[i].getStop();
8164                                                                                                 player[i].target=0;
8165                                                                                                 player[i].targetframe=0;
8166                                                                                         }
8167                                                                                 }
8168                                                                 }
8169                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8170                                                         }
8171
8172                                                         //Rotation
8173                                                         for(k=0;k<numplayers;k++){
8174                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
8175                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8176                                                                         else player[k].rotation+=360;
8177                                                                 }
8178
8179                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8180                                                                         player[k].targetanimation=player[k].getStop();
8181                                                                         player[k].targetframe=0;
8182                                                                         player[k].target=0;
8183                                                                 }
8184
8185                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8186                                                                         player[k].targettilt=0;
8187                                                                 }
8188                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8189                                                                         player[k].targettilt=0;
8190                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8191                                                                         player[k].jumppower+=multiplier*7;
8192                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8193                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
8194                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
8195                                                                 }
8196
8197                                                                 if(player[k].isRun()){
8198                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8199                                                                 }
8200
8201                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8202                                                                 else if(player[k].tilt>player[k].targettilt){
8203                                                                         player[k].tilt-=multiplier*150;
8204                                                                 }
8205                                                                 else if(player[k].tilt<player[k].targettilt){
8206                                                                         player[k].tilt+=multiplier*150;
8207                                                                 }
8208
8209                                                                 player[k].grabdelay-=multiplier;
8210                                                         }
8211
8212                                                         for(k=0;k<numplayers;k++){
8213                                                                 player[k].DoAnimations();
8214                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
8215                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
8216                                                         }
8217
8218                                                         objects.DoStuff();
8219                                                         
8220                                                         if(numenvsounds!=0)
8221                                                                 for(j=numenvsounds-1;j>=0;j--){
8222                                                                         envsoundlife[j]-=multiplier;
8223                                                                         if(envsoundlife[j]<0){
8224                                                                                 numenvsounds--;
8225                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
8226                                                                                 envsound[j]=envsound[numenvsounds];
8227                                                                         }
8228                                                                 }
8229                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
8230                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
8231
8232                                                                 if(tutoriallevel==1){
8233                                                                         XYZ temp;
8234                                                                         XYZ temp2;
8235                                                                         XYZ temp3;
8236                                                                         XYZ oldtemp;
8237                                                                         XYZ oldtemp2;
8238                                                                         temp.x=1011;
8239                                                                         temp.y=84;
8240                                                                         temp.z=491;
8241                                                                         temp2.x=1025;
8242                                                                         temp2.y=75;
8243                                                                         temp2.z=447;
8244                                                                         temp3.x=1038;
8245                                                                         temp3.y=76;
8246                                                                         temp3.z=453;
8247                                                                         oldtemp=temp;
8248                                                                         oldtemp2=temp2;
8249                                                                         if(tutorialstage>=51)
8250                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8251                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
8252                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
8253
8254                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8255                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
8256                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
8257
8258                                                                                         gameon=0;
8259                                                                                         mainmenu=5;
8260
8261                                                                                         float gLoc[3]={0,0,0};
8262                                                                                         float vel[3]={0,0,0};
8263                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8264                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8265                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8266                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
8267                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
8268                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8269
8270                                                                                         flashr=1;
8271                                                                                         flashg=0;
8272                                                                                         flashb=0;
8273                                                                                         flashamount=1;
8274                                                                                         flashdelay=1;
8275                                                                                 }
8276                                                                                 if(tutorialstage<51)
8277                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8278                                                                                                 float gLoc[3];
8279                                                                                                 float vel[3];
8280                                                                                                 gLoc[0]=player[0].coords.x;
8281                                                                                                 gLoc[1]=player[0].coords.y;
8282                                                                                                 gLoc[2]=player[0].coords.z;
8283                                                                                                 vel[0]=0;
8284                                                                                                 vel[1]=0;
8285                                                                                                 vel[2]=0;
8286                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8287                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8288                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
8289                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
8290
8291                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
8292
8293                                                                                                 flashr=1;
8294                                                                                                 flashg=1;
8295                                                                                                 flashb=1;
8296                                                                                                 flashamount=1;
8297                                                                                                 flashdelay=1;
8298                                                                                         }
8299                                                                                         if(tutorialstage>=14&&tutorialstage<50)
8300                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
8301                                                                                                         float gLoc[3];
8302                                                                                                         float vel[3];
8303                                                                                                         gLoc[0]=player[1].coords.x;
8304                                                                                                         gLoc[1]=player[1].coords.y;
8305                                                                                                         gLoc[2]=player[1].coords.z;
8306                                                                                                         vel[0]=0;
8307                                                                                                         vel[1]=0;
8308                                                                                                         vel[2]=0;
8309                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8310                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8311                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
8312                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
8313
8314                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
8315                                                                                                                 if(Random()%2==0){
8316                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8317                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8318                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8319                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8320                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8321                                                                                                                 }
8322                                                                                                         }
8323
8324                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
8325                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
8326                                                                                                                 player[1].skeleton.joints[i].velocity=0;
8327                                                                                                                 if(Random()%2==0){
8328                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8329                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8330                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8331                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8332                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8333                                                                                                                 }
8334                                                                                                         }
8335                                                                                                 }
8336                                                                 }
8337
8338
8339                                                                 //3d sound
8340                                                                 static float gLoc[3];
8341                                                                 gLoc[0]=viewer.x;
8342                                                                 gLoc[1]=viewer.y;
8343                                                                 gLoc[2]=viewer.z;
8344                                                                 static float vel[3];
8345                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
8346                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
8347                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
8348
8349                                                                 //Set orientation with forward and up vectors
8350                                                                 static XYZ upvector;
8351                                                                 upvector=0;
8352                                                                 upvector.z=-1;
8353
8354                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
8355                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
8356
8357                                                                 facing=0;
8358                                                                 facing.z=-1;
8359
8360                                                                 facing=DoRotation(facing,-rotation2,0,0);
8361                                                                 facing=DoRotation(facing,0,0-rotation,0);
8362
8363
8364                                                                 static float ori[6];
8365                                                                 ori[0] = -facing.x;
8366                                                                 ori[1] = facing.y;
8367                                                                 ori[2] = -facing.z;
8368                                                                 ori[3] = -upvector.x;
8369                                                                 ori[4] = upvector.y;
8370                                                                 ori[5] = -upvector.z;
8371
8372                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
8373                                                                 OPENAL_Update();
8374
8375                                                                 oldviewer=viewer;
8376                 }
8377         }
8378
8379         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
8380                 Screenshot();
8381                 freezetogglekeydown=1;
8382         }
8383 }
8384
8385 void    Game::TickOnce(){
8386         if(!mainmenu)
8387                 if(directing||indialogue==-1){
8388                         rotation+=deltah*.7;
8389                         if(!invertmouse)rotation2+=deltav*.7;
8390                         if(invertmouse)rotation2-=deltav*.7;
8391                         if(rotation2>90)rotation2=90;
8392                         if(rotation2<-70)rotation2=-70;
8393                 }
8394                 if(mainmenu)rotation+=multiplier*5;
8395 }
8396
8397 void    Game::TickOnceAfter(){
8398         static XYZ colviewer;
8399         static XYZ coltarget;
8400         static XYZ target;
8401         static XYZ col;
8402         static float brotate;
8403         static XYZ facing;
8404         static int i,j;
8405         static float changedelay;
8406         static bool alldead;
8407         static float unseendelay;
8408         static float cameraspeed;
8409
8410         if(!mainmenu){
8411
8412                 if(environment==snowyenvironment)music1=stream_music1snow;
8413                 if(environment==grassyenvironment)music1=stream_music1grass;
8414                 if(environment==desertenvironment)music1=stream_music1desert;
8415
8416                 realthreat=0;
8417
8418                 musictype=music1;
8419                 for(i=0;i<numplayers;i++){
8420                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
8421                                 musictype=stream_music2;
8422                                 realthreat=1;
8423                         }
8424                 }
8425                 if(player[0].dead)musictype=stream_music3;
8426
8427
8428                 if(musictype==stream_music2){
8429                         unseendelay=1;
8430                 }
8431
8432                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
8433                         unseendelay-=multiplier;
8434                         if(unseendelay>0){
8435                                 musictype=stream_music2;
8436                         }
8437                 }
8438
8439
8440                 if(loading==2){
8441                         musictype=stream_music3;
8442                         musicvolume[2]=512;
8443                         musicvolume[0]=0;
8444                         musicvolume[1]=0;
8445                         musicvolume[3]=0;
8446                 }
8447
8448                 if(musictoggle){
8449                         if(musictype!=oldmusictype&&musictype==stream_music2){
8450                                 static float gLoc[3];
8451                                 static float vel[3];
8452                                 gLoc[0]=cameraloc.x;
8453                                 gLoc[1]=cameraloc.y;
8454                                 gLoc[2]=cameraloc.z;
8455                                 vel[0]=0;
8456                                 vel[1]=0;
8457                                 vel[2]=0;
8458                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
8459                                 OPENAL_SetVolume(channels[alarmsound], 512);
8460                                 OPENAL_SetPaused(channels[alarmsound], false);
8461
8462                         }
8463                 }
8464                 musicselected=musictype;
8465
8466                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
8467                 else musicvolume[0]-=multiplier*450;
8468                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
8469                 else musicvolume[1]-=multiplier*450;
8470                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
8471                 else musicvolume[2]-=multiplier*450;
8472
8473                 for(i=0;i<3;i++){
8474                         if(musicvolume[i]<0)musicvolume[i]=0;
8475                         if(musicvolume[i]>512)musicvolume[i]=512;
8476                 }
8477
8478                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
8479
8480                 if(musictoggle){
8481                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
8482                                 PlayStreamEx( music1, strm[music1], NULL, true);
8483                                 OPENAL_SetPaused(channels[music1], false);
8484                         }
8485                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
8486                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
8487                                 OPENAL_SetPaused(channels[stream_music2], false);
8488                         }
8489                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
8490                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8491                                 OPENAL_SetPaused(channels[stream_music3], false);
8492                         }
8493                 }
8494
8495                 if(!musictoggle){
8496                         OPENAL_SetPaused(channels[music1], true);
8497                         OPENAL_SetPaused(channels[stream_music2], true);
8498                         OPENAL_SetPaused(channels[stream_music3], true);
8499
8500                         for(i=0;i<4;i++){
8501                                 oldmusicvolume[i]=0;
8502                                 musicvolume[i]=0;
8503                         }
8504                 }
8505
8506                 if(musictoggle){
8507                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
8508                                 OPENAL_SetPaused(channels[music1], true);
8509                         }
8510                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
8511                                 OPENAL_SetPaused(channels[stream_music2], true);
8512                         }
8513                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
8514                                 OPENAL_SetPaused(channels[stream_music3], true);
8515                         }
8516
8517                         if(musicvolume[0]!=oldmusicvolume[0]){
8518                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
8519                         }
8520                         if(musicvolume[1]!=oldmusicvolume[1]){
8521                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
8522                         }
8523                         if(musicvolume[2]!=oldmusicvolume[2]){
8524                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
8525                         }
8526
8527                         for(i=0;i<3;i++){
8528                                 oldmusicvolume[i]=musicvolume[i];
8529                         }
8530                 }
8531
8532                 killhotspot=2;
8533                 if(numhotspots)
8534                         for(i=0;i<numhotspots;i++){
8535                                 if(hotspottype[i]>10&&hotspottype[i]<20){
8536                                         if(player[hotspottype[i]-10].dead==0){
8537                                                 killhotspot=0;
8538                                         }
8539                                         else if(killhotspot==2)
8540                                                 killhotspot=1;
8541                                 }
8542                         }
8543                         if(killhotspot==2)killhotspot=0;
8544
8545
8546                         winhotspot=0;
8547                         if(numhotspots)
8548                                 for(i=0;i<numhotspots;i++){
8549                                         if(hotspottype[i]==-1){
8550                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8551                                                         winhotspot=1;
8552                                         }
8553                                 }
8554
8555                                 int numalarmed=0;
8556                                 if(numplayers>1)
8557                                         for(i=1;i<numplayers;i++){
8558                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8559                                         }
8560                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8561
8562                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8563                                                 if(player[0].dead&&changedelay<=0){
8564                                                         changedelay=1;
8565                                                         targetlevel=whichlevel;
8566                                                 }
8567                                                 alldead=1;
8568                                                 if(numplayers>1)
8569                                                         for(i=1;i<numplayers;i++){
8570                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8571                                                         }
8572
8573
8574                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8575                                                                 changedelay=1;
8576                                                                 targetlevel=whichlevel+1;
8577                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8578                                                         }
8579                                                         if(winhotspot||windialogue){
8580                                                                 changedelay=0.1;
8581                                                                 targetlevel=whichlevel+1;
8582                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8583                                                         }
8584
8585
8586                                                         if(killhotspot){
8587                                                                 changedelay=1;
8588                                                                 targetlevel=whichlevel+1;
8589                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8590                                                         }
8591
8592                                                         if(changedelay>0&&!player[0].dead&&!won){
8593                                                                 //high scores, awards, win
8594                                                                 if(campaign){
8595                                                                         won=1;
8596                                                                         accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8597                                                                         /*accountcampaignchoices[accountactive][accountactive->getCampaignChoicesMade()]=whichchoice;
8598                                                                         accountactive->getCampaignChoicesMade()++;
8599                                                                         accountcampaignscore[accountactive]+=bonustotal;
8600                                                                         accountcampaigntime[accountactive]+=leveltime;
8601                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])
8602                                                                                 accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];*/
8603                                                                         scoreadded=1;
8604                                                                 }
8605                                                                 else
8606                                                                 {
8607                                                                         won=1;
8608                                                                         accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8609                                                                 }
8610                                                         }
8611                                         }
8612
8613                                         if(!winfreeze){
8614
8615                                                 if(leveltime<1){
8616                                                         loading=0;
8617                                                         changedelay=.1;
8618                                                         alldead=0;
8619                                                         winhotspot=0;
8620                                                         killhotspot=0;
8621                                                 }
8622
8623                                                 if(!editorenabled&&gameon&&!mainmenu){
8624                                                         if(changedelay!=-999)changedelay-=multiplier/7;
8625                                                         if(player[0].dead)targetlevel=whichlevel;
8626                                                         if(loading==2&&!campaign){
8627                                                                 flashr=1;
8628                                                                 flashg=0;
8629                                                                 flashb=0;
8630                                                                 flashamount=1;
8631                                                                 flashdelay=1;
8632                                                                 loadtime=0;
8633
8634                                                                 float gLoc[3]={0,0,0};
8635                                                                 float vel[3]={0,0,0};
8636                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8637                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8638                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8639                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
8640                                                                 OPENAL_SetPaused(channels[firestartsound], false);
8641                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8642
8643                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
8644                                                                         startbonustotal=bonustotal;
8645                                                                 }
8646                                                                 if(!player[0].dead)Loadlevel(targetlevel);
8647                                                                 if(player[0].dead)Loadlevel(whichlevel);
8648
8649                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8650                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8651                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8652                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
8653                                                                 OPENAL_SetPaused(channels[fireendsound], false);
8654                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8655
8656                                                                 loading=3;
8657                                                         }
8658                                                         if(loading==2&&targetlevel==whichlevel){
8659                                                                 flashr=1;
8660                                                                 flashg=0;
8661                                                                 flashb=0;
8662                                                                 flashamount=1;
8663                                                                 flashdelay=1;
8664                                                                 loadtime=0;
8665
8666                                                                 float gLoc[3]={0,0,0};
8667                                                                 float vel[3]={0,0,0};
8668                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8669                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8670                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8671                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
8672                                                                 OPENAL_SetPaused(channels[firestartsound], false);
8673                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8674
8675                                                                 for(i=0;i<255;i++){
8676                                                                         mapname[i]='\0';
8677                                                                 }
8678                                                                 mapname[0]=':';
8679                                                                 mapname[1]='D';
8680                                                                 mapname[2]='a';
8681                                                                 mapname[3]='t';
8682                                                                 mapname[4]='a';
8683                                                                 mapname[5]=':';
8684                                                                 mapname[6]='M';
8685                                                                 mapname[7]='a';
8686                                                                 mapname[8]='p';
8687                                                                 mapname[9]='s';
8688                                                                 mapname[10]=':';
8689                                                                 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8690                                                                 Loadlevel(mapname);
8691
8692                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8693                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8694                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8695                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
8696                                                                 OPENAL_SetPaused(channels[fireendsound], false);
8697                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8698
8699                                                                 loading=3;
8700                                                         }
8701                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8702                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8703                         {
8704                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
8705                                                                                 winfreeze=1;
8706                                                                                 changedelay=-999;
8707                                                                         }
8708                                                                         if(player[0].dead)loading=1;
8709                                                                 }
8710                                                         }
8711                                                 }
8712
8713                                                 if(campaign)
8714                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8715                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8716                                                                         endgame=1;
8717                                                                 }
8718                                                         }
8719                                                         else if(mainmenu==0&&winfreeze){
8720                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8721                                                                         stealthloading=1;
8722                                                                 else stealthloading=0;
8723
8724                                                                 if(!stealthloading){
8725                                                                         float gLoc[3]={0,0,0};
8726                                                                         float vel[3]={0,0,0};
8727                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8728                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8729                                                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8730                                                                         OPENAL_SetVolume(channels[firestartsound], 256);
8731                                                                         OPENAL_SetPaused(channels[firestartsound], false);
8732                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8733
8734                                                                         flashr=1;
8735                                                                         flashg=0;
8736                                                                         flashb=0;
8737                                                                         flashamount=1;
8738                                                                         flashdelay=1;
8739                                                                 }
8740
8741                                                                 startbonustotal=0;
8742
8743                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8744                                                                 ipstream.ignore(256,':');
8745                                                                 ipstream >> campaignnumlevels;
8746                                                                 for(i=0;i<campaignnumlevels;i++){
8747                                                                         ipstream.ignore(256,':');
8748                                                                         ipstream.ignore(256,':');
8749                                                                         ipstream.ignore(256,' ');
8750                                                                         ipstream >> campaignmapname[i];
8751                                                                         ipstream.ignore(256,':');
8752                                                                         ipstream >> campaigndescription[i];
8753                                                                         for(j=0;j<256;j++){
8754                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8755                                                                         }
8756                                                                         ipstream.ignore(256,':');
8757                                                                         ipstream >> campaignchoosenext[i];
8758                                                                         ipstream.ignore(256,':');
8759                                                                         ipstream >> campaignnumnext[i];
8760                                                                         if(campaignnumnext[i])
8761                                                                                 for(j=0;j<campaignnumnext[i];j++){
8762                                                                                         ipstream.ignore(256,':');
8763                                                                                         ipstream >> campaignnextlevel[i][j];
8764                                                                                         campaignnextlevel[i][j]-=1;
8765                                                                                 }
8766                                                                                 ipstream.ignore(256,':');
8767                                                                                 ipstream >> campaignlocationx[i];
8768                                                                                 ipstream.ignore(256,':');
8769                                                                                 ipstream >> campaignlocationy[i];
8770                                                                 }
8771                                                                 ipstream.close();
8772
8773                                                                 for(i=0;i<campaignnumlevels;i++){
8774                                                                         levelvisible[i]=0;
8775                                                                         levelhighlight[i]=0;
8776                                                                 }
8777
8778
8779                                                                 for(i=0;i<campaignnumlevels;i++){
8780                                                                         levelvisible[i]=0;
8781                                                                         levelhighlight[i]=0;
8782                                                                 }
8783
8784                                                                 levelorder[0]=0;
8785                                                                 levelvisible[0]=1;
8786                                                                 if(accountactive->getCampaignChoicesMade())
8787                                                                         for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8788                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8789                                                                                 levelvisible[levelorder[i+1]]=1;
8790                                                                         }
8791                                                                         int whichlevelstart;
8792                                                                         whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8793                                                                         if(whichlevelstart<0){
8794                                                                                 campaignchoicenum=1;
8795                                                                                 campaignchoicewhich[0]=0;
8796                                                                         }
8797                                                                         else
8798                                                                         {
8799                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8800                                                                                 if(campaignchoicenum)
8801                                                                                         for(i=0;i<campaignchoicenum;i++){
8802                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8803                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8804                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8805                                                                                         }
8806                                                                         }
8807
8808                                                                         loading=2;
8809                                                                         loadtime=0;
8810                                                                         targetlevel=7;
8811                                                                         //if(firstload)TickOnceAfter();
8812                                                                         if(!firstload)LoadStuff();
8813                                                                         //else {
8814                                                                         for(i=0;i<255;i++){
8815                                                                                 mapname[i]='\0';
8816                                                                         }
8817                                                                         mapname[0]=':';
8818                                                                         mapname[1]='D';
8819                                                                         mapname[2]='a';
8820                                                                         mapname[3]='t';
8821                                                                         mapname[4]='a';
8822                                                                         mapname[5]=':';
8823                                                                         mapname[6]='M';
8824                                                                         mapname[7]='a';
8825                                                                         mapname[8]='p';
8826                                                                         mapname[9]='s';
8827                                                                         mapname[10]=':';
8828
8829                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8830                                                                         whichchoice=0;
8831                                                                         visibleloading=1;
8832                                                                         stillloading=1;
8833                                                                         Loadlevel(mapname);
8834                                                                         campaign=1;
8835                                                                         mainmenu=0;
8836                                                                         gameon=1;
8837                                                                         OPENAL_SetPaused(channels[stream_music3], true);
8838
8839                                                                         stealthloading=0;
8840                                                         }
8841
8842                                                         if(loading==3)loading=0;
8843
8844                                         }
8845
8846                                         oldmusictype=musictype;
8847         }
8848
8849         facing=0;
8850         facing.z=-1;
8851
8852         facing=DoRotation(facing,-rotation2,0,0);
8853         facing=DoRotation(facing,0,0-rotation,0);
8854         viewerfacing=facing;
8855
8856         brotate=0;
8857         if(!cameramode){
8858                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8859                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8860                 target.y+=.1;
8861                 if(player[0].skeleton.free){
8862                         for(i=0;i<player[0].skeleton.num_joints;i++){
8863                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8864                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8865                         }
8866                         target.y+=.1;
8867                 }
8868                 if(player[0].skeleton.free!=2&&!autocam){
8869                         cameraspeed=20;
8870                         if(findLengthfast(&player[0].velocity)>400){
8871                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8872                         }
8873                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8874                         coltarget=target-cameraloc;
8875                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8876                         else {
8877                                 Normalise(&coltarget);
8878                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8879                                 else cameraloc=cameraloc+coltarget*multiplier*8;
8880                         }
8881                         if(editorenabled)cameraloc=target;
8882                         cameradist+=multiplier*5;
8883                         if(cameradist>2.3)cameradist=2.3;
8884                         viewer=cameraloc-facing*cameradist;
8885                         colviewer=viewer;
8886                         coltarget=cameraloc;
8887                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8888                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8889                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8890                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8891                                         colviewer=viewer;
8892                                         coltarget=cameraloc;
8893                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8894                                 }
8895                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8896                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8897                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8898                                                 colviewer=viewer;
8899                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8900                                                         viewer=colviewer;
8901                                                 }
8902                                         }
8903                                         cameradist=findDistance(&viewer,&target);
8904                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8905                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8906                                         }
8907                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8908                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8909                                         }
8910                 }
8911                 if(player[0].skeleton.free!=2&&autocam){
8912                         cameraspeed=20;
8913                         if(findLengthfast(&player[0].velocity)>400){
8914                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8915                         }
8916                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8917                         cameradist+=multiplier*5;
8918                         if(cameradist>3.3)cameradist=3.3;
8919                         coltarget=target-cameraloc;
8920                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8921                         else if(findLengthfast(&coltarget)>1)
8922                         {
8923                                 Normalise(&coltarget);
8924                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8925                                 else cameraloc=cameraloc+coltarget*multiplier*8;
8926                         }
8927                         if(editorenabled)cameraloc=target;
8928                         viewer=cameraloc;
8929                         colviewer=viewer;
8930                         coltarget=cameraloc;
8931                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8932                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8933                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8934                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8935                                         colviewer=viewer;
8936                                         coltarget=cameraloc;
8937                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8938                                 }
8939                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8940                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8941                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8942                                                 colviewer=viewer;
8943                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8944                                                         viewer=colviewer;
8945                                                 }
8946                                         }
8947                                         cameradist=findDistance(&viewer,&target);
8948                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8949                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8950                                         }
8951                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8952                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8953                                         }
8954                 }
8955                 if(camerashake>.8)camerashake=.8;
8956                 //if(woozy>10)woozy=10;
8957                 //woozy+=multiplier;
8958                 woozy+=multiplier;
8959                 if(player[0].dead)camerashake=0;
8960                 if(player[0].dead)woozy=0;
8961                 camerashake-=multiplier*2;
8962                 blackout-=multiplier*2;
8963                 //if(player[0].isCrouch())woozy-=multiplier*8;
8964                 if(camerashake<0)camerashake=0;
8965                 if(blackout<0)blackout=0;
8966                 //if(woozy<0)woozy=0;
8967                 if(camerashake){
8968                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
8969                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
8970                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
8971                 }
8972         }
8973 }