2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 // Added more evilness needed for MSVC
39 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
40 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
44 extern float multiplier;
46 extern int environment;
47 extern float texscale;
48 extern Terrain terrain;
49 extern OPENAL_SAMPLE *samp[100];
50 extern int channels[100];
51 extern Sprites sprites;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
62 extern Animation animation[animation_count];
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool buttons[3];
93 extern bool debugmode;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
117 extern bool immediate;
118 extern bool velocityblur;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
150 extern int editoractive;
151 extern int editorpathtype;
152 extern bool oldbuttons[3];
154 extern float hostiletime;
156 extern bool gamestarted;
158 extern int numhotspots;
159 extern int winhotspot;
160 extern int windialogue;
161 extern int killhotspot;
162 extern XYZ hotspot[40];
163 extern int hotspottype[40];
164 extern float hotspotsize[40];
165 extern char hotspottext[40][256];
166 extern int currenthotspot;
168 extern int kBitsPerPixel;
171 extern bool stillloading;
172 extern bool winfreeze;
175 extern int numflipfail;
177 extern int numstaffattack;
178 extern int numswordattack;
179 extern int numknifeattack;
180 extern int numunarmedattack;
181 extern int numescaped;
182 extern int numflipped;
183 extern int numwallflipped;
184 extern int numthrowkill;
185 extern int numafterkill;
186 extern int numreversals;
187 extern int numattacks;
188 extern int maxalarmed;
189 extern int numresponded;
191 extern int numdialogues;
192 extern int numdialogueboxes[max_dialogues];
193 extern int dialoguetype[max_dialogues];
194 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
195 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
196 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
197 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
198 extern char dialoguename[max_dialogues][max_dialoguelength][64];
199 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
200 extern XYZ participantlocation[max_dialogues][10];
201 extern int participantfocus[max_dialogues][max_dialoguelength];
202 extern int participantaction[max_dialogues][max_dialoguelength];
203 extern float participantrotation[max_dialogues][10];
204 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
205 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
206 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
207 extern int indialogue;
208 extern int whichdialogue;
209 extern int directing;
210 extern float dialoguetime;
211 extern int dialoguegonethrough[20];
213 extern bool campaign;
215 extern float oldgamespeed;
217 static const char *rabbitskin[] = {
218 ":Data:Textures:Fur3.jpg",
219 ":Data:Textures:Fur.jpg",
220 ":Data:Textures:Fur2.jpg",
221 ":Data:Textures:Lynx.jpg",
222 ":Data:Textures:Otter.jpg",
223 ":Data:Textures:Opal.jpg",
224 ":Data:Textures:Sable.jpg",
225 ":Data:Textures:Chocolate.jpg",
226 ":Data:Textures:BW2.jpg",
227 ":Data:Textures:WB2.jpg"
230 static const char *wolfskin[] = {
231 ":Data:Textures:Wolf.jpg",
232 ":Data:Textures:Darkwolf.jpg",
233 ":Data:Textures:Snowwolf.jpg"
236 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
237 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
239 static const char **creatureskin[] = {rabbitskin, wolfskin};
241 /* Return true if PFX is a prefix of STR (case-insensitive). */
242 static bool stripfx(const char *str, const char *pfx)
244 return !strncasecmp(str, pfx, strlen(pfx));
247 extern OPENAL_STREAM * strm[20];
248 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
249 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
252 static const char *cmd_names[] = {
253 #define DECLARE_COMMAND(cmd) #cmd " ",
254 #include "ConsoleCmds.h"
255 #undef DECLARE_COMMAND
258 typedef void (*console_handler)(Game *game, const char *args);
260 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
261 #include "ConsoleCmds.h"
262 #undef DECLARE_COMMAND
264 static console_handler cmd_handlers[] = {
265 #define DECLARE_COMMAND(cmd) ch_##cmd,
266 #include "ConsoleCmds.h"
267 #undef DECLARE_COMMAND
270 static void ch_quit(Game *game, const char *args)
275 static void ch_map(Game *game, const char *args)
278 snprintf(buf, 63, ":Data:Maps:%s", args);
279 game->Loadlevel(buf);
280 game->whichlevel = -2;
284 static void ch_save(Game *game, const char *args)
287 int i, j, k, l, m, templength;
288 float headprop, bodyprop, armprop, legprop;
289 snprintf(buf, 63, ":Data:Maps:%s", args);
295 tfile=fopen( ConvertFileName(buf), "wb" );
296 fpackf(tfile, "Bi", mapvers);
297 fpackf(tfile, "Bi", maptype);
298 fpackf(tfile, "Bi", hostile);
299 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
300 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
301 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
302 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
303 if(player[0].num_weapons>0&&player[0].num_weapons<5)
304 for(j=0;j<player[0].num_weapons;j++){
305 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
308 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
309 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
310 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
311 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
313 fpackf(tfile, "Bi", player[0].numclothes);
315 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
317 fpackf(tfile, "Bi", numdialogues);
318 for(k=0;k<numdialogues;k++){
319 fpackf(tfile, "Bi", numdialogueboxes[k]);
320 fpackf(tfile, "Bi", dialoguetype[k]);
322 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
323 fpackf(tfile, "Bf", participantrotation[k][l]);
325 for(l=0;l<numdialogueboxes[k];l++){
326 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
327 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
328 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
329 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
330 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
332 templength=strlen(dialoguetext[k][l]);
333 fpackf(tfile, "Bi",(templength));
334 for(m=0;m<templength;m++){
335 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
336 if(dialoguetext[k][l][m]=='\0')break;
339 templength=strlen(dialoguename[k][l]);
340 fpackf(tfile, "Bi",templength);
341 for(m=0;m<templength;m++){
342 fpackf(tfile, "Bb", dialoguename[k][l][m]);
343 if(dialoguename[k][l][m]=='\0')break;
346 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
347 fpackf(tfile, "Bi", participantfocus[k][l]);
348 fpackf(tfile, "Bi", participantaction[k][l]);
351 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
353 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
357 for(k=0;k<player[0].numclothes;k++){
358 templength=strlen(player[0].clothes[k]);
359 fpackf(tfile, "Bi", templength);
360 for(l=0;l<templength;l++)
361 fpackf(tfile, "Bb", player[0].clothes[k][l]);
362 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
365 fpackf(tfile, "Bi", environment);
367 fpackf(tfile, "Bi", objects.numobjects);
369 for(k=0;k<objects.numobjects;k++){
370 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
373 fpackf(tfile, "Bi", numhotspots);
374 for(i=0;i<numhotspots;i++){
375 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
376 templength=strlen(hotspottext[i]);
377 fpackf(tfile, "Bi",templength);
378 for(l=0;l<templength;l++)
379 fpackf(tfile, "Bb", hotspottext[i][l]);
382 fpackf(tfile, "Bi", numplayers);
383 if(numplayers<maxplayers)
384 for(j=1;j<numplayers;j++){
385 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
386 if(player[j].num_weapons<5)
387 for(k=0;k<player[j].num_weapons;k++){
388 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
390 if(player[j].numwaypoints<30){
391 fpackf(tfile, "Bi", player[j].numwaypoints);
392 for(k=0;k<player[j].numwaypoints;k++){
393 fpackf(tfile, "Bf", player[j].waypoints[k].x);
394 fpackf(tfile, "Bf", player[j].waypoints[k].y);
395 fpackf(tfile, "Bf", player[j].waypoints[k].z);
396 fpackf(tfile, "Bi", player[j].waypointtype[k]);
398 fpackf(tfile, "Bi", player[j].waypoint);
400 player[j].numwaypoints=0;
401 player[j].waypoint=0;
402 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
405 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
406 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
407 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
408 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
410 if(player[j].creature==wolftype) {
411 headprop=player[j].proportionhead.x/1.1;
412 bodyprop=player[j].proportionbody.x/1.1;
413 armprop=player[j].proportionarms.x/1.1;
414 legprop=player[j].proportionlegs.x/1.1;
415 } else if(player[j].creature==rabbittype){
416 headprop=player[j].proportionhead.x/1.2;
417 bodyprop=player[j].proportionbody.x/1.05;
418 armprop=player[j].proportionarms.x/1.00;
419 legprop=player[j].proportionlegs.x/1.1;
422 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
424 fpackf(tfile, "Bi", player[j].numclothes);
425 if(player[j].numclothes)
426 for(k=0;k<player[j].numclothes;k++){
428 templength=strlen(player[j].clothes[k]);
429 fpackf(tfile, "Bi", templength);
430 for(l=0;l<templength;l++)
431 fpackf(tfile, "Bb", player[j].clothes[k][l]);
432 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
436 fpackf(tfile, "Bi", game->numpathpoints);
437 for(j=0;j<game->numpathpoints;j++){
438 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
439 for(k=0;k<game->numpathpointconnect[j];k++){
440 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
444 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
449 static void ch_cellar(Game *game, const char *args)
451 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
454 static void ch_tint(Game *game, const char *args)
456 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
459 static void ch_tintr(Game *game, const char *args)
464 static void ch_tintg(Game *game, const char *args)
469 static void ch_tintb(Game *game, const char *args)
474 static void ch_speed(Game *game, const char *args)
476 player[0].speedmult = atof(args);
479 static void ch_strength(Game *game, const char *args)
481 player[0].power = atof(args);
484 static void ch_power(Game *game, const char *args)
486 player[0].power = atof(args);
489 static void ch_size(Game *game, const char *args)
491 player[0].scale = atof(args) * .2;
494 static int find_closest()
497 float closestdist = 1.0/0.0;
499 for (int i = 1; i < numplayers; i++) {
501 distance = findDistancefast(&player[i].coords,&player[0].coords);
502 if (distance < closestdist) {
503 closestdist = distance;
510 static void ch_sizenear(Game *game, const char *args)
512 int closest = find_closest();
515 player[closest].scale = atof(args) * .2;
518 static void set_proportion(int pnum, const char *args)
520 float headprop,bodyprop,armprop,legprop;
522 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
524 if(player[pnum].creature==wolftype){
525 player[pnum].proportionhead=1.1*headprop;
526 player[pnum].proportionbody=1.1*bodyprop;
527 player[pnum].proportionarms=1.1*armprop;
528 player[pnum].proportionlegs=1.1*legprop;
529 } else if(player[pnum].creature==rabbittype){
530 player[pnum].proportionhead=1.2*headprop;
531 player[pnum].proportionbody=1.05*bodyprop;
532 player[pnum].proportionarms=1.00*armprop;
533 player[pnum].proportionlegs=1.1*legprop;
534 player[pnum].proportionlegs.y=1.05*legprop;
538 static void ch_proportion(Game *game, const char *args)
540 set_proportion(0, args);
543 static void ch_proportionnear(Game *game, const char *args)
545 int closest = find_closest();
547 set_proportion(closest, args);
550 static void set_protection(int pnum, const char *args)
552 float head, high, low;
553 sscanf(args, "%f%f%f", &head, &high, &low);
555 player[pnum].protectionhead = head;
556 player[pnum].protectionhigh = high;
557 player[pnum].protectionlow = low;
560 static void ch_protection(Game *game, const char *args)
562 set_protection(0, args);
565 static void ch_protectionnear(Game *game, const char *args)
567 int closest = find_closest();
569 set_protection(closest, args);
572 static void set_armor(int pnum, const char *args)
574 float head, high, low;
575 sscanf(args, "%f%f%f", &head, &high, &low);
577 player[pnum].armorhead = head;
578 player[pnum].armorhigh = high;
579 player[pnum].armorlow = low;
582 static void ch_armor(Game *game, const char *args)
587 static void ch_armornear(Game *game, const char *args)
589 int closest = find_closest();
591 set_armor(closest, args);
594 static void ch_protectionreset(Game *game, const char *args)
596 set_protection(0, "1 1 1");
597 set_armor(0, "1 1 1");
600 static void set_metal(int pnum, const char *args)
602 float head, high, low;
603 sscanf(args, "%f%f%f", &head, &high, &low);
605 player[pnum].metalhead = head;
606 player[pnum].metalhigh = high;
607 player[pnum].metallow = low;
610 static void ch_metal(Game *game, const char *args)
615 static void set_noclothes(int pnum, Game *game, const char *args)
617 player[pnum].numclothes = 0;
618 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
619 &player[pnum].skeleton.drawmodel.textureptr,1,
620 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
623 static void ch_noclothes(Game *game, const char *args)
625 set_noclothes(0, game, args);
628 static void ch_noclothesnear(Game *game, const char *args)
630 int closest = find_closest();
632 set_noclothes(closest, game, args);
636 static void set_clothes(int pnum, Game *game, const char *args)
639 snprintf(buf, 63, ":Data:Textures:%s.png", args);
641 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
644 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
645 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
646 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
647 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
648 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
649 player[pnum].numclothes++;
652 static void ch_clothes(Game *game, const char *args)
654 set_clothes(0, game, args);
657 static void ch_clothesnear(Game *game, const char *args)
659 int closest = find_closest();
661 set_clothes(closest, game, args);
664 static void ch_belt(Game *game, const char *args)
666 player[0].skeleton.clothes = !player[0].skeleton.clothes;
670 static void ch_cellophane(Game *game, const char *args)
672 cellophane = !cellophane;
673 float mul = cellophane ? 0 : 1;
675 for (int i = 0; i < numplayers; i++) {
676 player[i].proportionhead.z = player[i].proportionhead.x * mul;
677 player[i].proportionbody.z = player[i].proportionbody.x * mul;
678 player[i].proportionarms.z = player[i].proportionarms.x * mul;
679 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
683 static void ch_funnybunny(Game *game, const char *args)
685 player[0].skeleton.id=0;
686 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
687 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
688 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
689 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
690 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
691 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
692 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
693 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
694 player[0].creature=rabbittype;
696 player[0].headless=0;
697 player[0].damagetolerance=200;
698 set_proportion(0, "1 1 1 1");
701 static void ch_wolfie(Game *game, const char *args)
703 player[0].skeleton.id=0;
704 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
705 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
706 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
707 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
708 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
709 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
710 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
711 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
712 player[0].creature=wolftype;
713 player[0].damagetolerance=300;
714 set_proportion(0, "1 1 1 1");
717 static void ch_wolfieisgod(Game *game, const char *args)
719 ch_wolfie(game, args);
722 static void ch_wolf(Game *game, const char *args)
724 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
725 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
728 static void ch_snowwolf(Game *game, const char *args)
730 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
731 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
734 static void ch_darkwolf(Game *game, const char *args)
736 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
737 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
740 static void ch_lizardwolf(Game *game, const char *args)
742 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
743 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
746 static void ch_white(Game *game, const char *args)
748 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
752 static void ch_brown(Game *game, const char *args)
754 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
758 static void ch_black(Game *game, const char *args)
760 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
764 static void ch_sizemin(Game *game, const char *args)
767 for (i = 1; i < numplayers; i++)
768 if (player[i].scale < 0.8 * 0.2)
769 player[i].scale = 0.8 * 0.2;
772 static void ch_tutorial(Game *game, const char *args)
774 tutoriallevel = atoi(args);
777 static void ch_hostile(Game *game, const char *args)
779 hostile = atoi(args);
782 static void ch_indemo(Game *game, const char *args)
785 hotspot[numhotspots]=player[0].coords;
786 hotspotsize[numhotspots]=0;
787 hotspottype[numhotspots]=-111;
788 strcpy(hotspottext[numhotspots],"mapname");
792 static void ch_notindemo(Game *game, const char *args)
798 static void ch_type(Game *game, const char *args)
800 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
801 for (i = 0; i < n; i++)
802 if (stripfx(args, editortypenames[i])) {
808 static void ch_path(Game *game, const char *args)
810 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
811 for (i = 0; i < n; i++)
812 if (stripfx(args, pathtypenames[i])) {
818 static void ch_hs(Game *game, const char *args)
820 hotspot[numhotspots]=player[0].coords;
824 sscanf(args, "%f%d %n", &size, &type, &shift);
826 hotspotsize[numhotspots] = size;
827 hotspottype[numhotspots] = type;
829 strcpy(hotspottext[numhotspots], args + shift);
830 strcat(hotspottext[numhotspots], "\n");
835 static void ch_dialogue(Game *game, const char *args)
838 char buf1[32], buf2[64];
840 sscanf(args, "%d %31s", &dlg, buf1);
841 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
843 dialoguetype[numdialogues] = dlg;
845 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
846 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
848 ifstream ipstream(ConvertFileName(buf2));
849 ipstream.ignore(256,':');
850 ipstream >> numdialogueboxes[numdialogues];
851 for(i=0;i<numdialogueboxes[numdialogues];i++){
852 ipstream.ignore(256,':');
853 ipstream.ignore(256,':');
854 ipstream.ignore(256,' ');
855 ipstream >> dialogueboxlocation[numdialogues][i];
856 ipstream.ignore(256,':');
857 ipstream >> dialogueboxcolor[numdialogues][i][0];
858 ipstream >> dialogueboxcolor[numdialogues][i][1];
859 ipstream >> dialogueboxcolor[numdialogues][i][2];
860 ipstream.ignore(256,':');
861 ipstream.getline(dialoguename[numdialogues][i],64);
862 ipstream.ignore(256,':');
863 ipstream.ignore(256,' ');
864 ipstream.getline(dialoguetext[numdialogues][i],128);
866 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
868 ipstream.ignore(256,':');
869 ipstream >> dialogueboxsound[numdialogues][i];
872 for(i=0;i<numdialogueboxes[numdialogues];i++){
873 for(j=0;j<numplayers;j++){
874 participantfacing[numdialogues][i][j]=player[j].facing;
881 whichdialogue=numdialogues;
886 static void ch_fixdialogue(Game *game, const char *args)
888 char buf1[32], buf2[64];
891 sscanf(args, "%d %31s", &whichdi, buf1);
892 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
894 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
895 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
897 ifstream ipstream(ConvertFileName(buf2));
898 ipstream.ignore(256,':');
899 ipstream >> numdialogueboxes[whichdi];
900 for(i=0;i<numdialogueboxes[whichdi];i++){
901 ipstream.ignore(256,':');
902 ipstream.ignore(256,':');
903 ipstream.ignore(256,' ');
904 ipstream >> dialogueboxlocation[whichdi][i];
905 ipstream.ignore(256,':');
906 ipstream >> dialogueboxcolor[whichdi][i][0];
907 ipstream >> dialogueboxcolor[whichdi][i][1];
908 ipstream >> dialogueboxcolor[whichdi][i][2];
909 ipstream.ignore(256,':');
910 ipstream.getline(dialoguename[whichdi][i],64);
911 ipstream.ignore(256,':');
912 ipstream.ignore(256,' ');
913 ipstream.getline(dialoguetext[whichdi][i],128);
915 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
917 ipstream.ignore(256,':');
918 ipstream >> dialogueboxsound[whichdi][i];
924 static void ch_fixtype(Game *game, const char *args)
927 sscanf(args, "%d", &dlg);
928 dialoguetype[0] = dlg;
931 static void ch_fixrotation(Game *game, const char *args)
933 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
936 static void ch_ddialogue(Game *game, const char *args)
942 static void ch_dhs(Game *game, const char *args)
948 static void ch_immobile(Game *game, const char *args)
950 player[0].immobile = 1;
953 static void ch_allimmobile(Game *game, const char *args)
955 for (int i = 1; i < numplayers; i++)
956 player[i].immobile = 1;
959 static void ch_mobile(Game *game, const char *args)
961 player[0].immobile = 0;
964 static void ch_default(Game *game, const char *args)
966 player[0].armorhead=1;
967 player[0].armorhigh=1;
968 player[0].armorlow=1;
969 player[0].protectionhead=1;
970 player[0].protectionhigh=1;
971 player[0].protectionlow=1;
972 player[0].metalhead=1;
973 player[0].metalhigh=1;
974 player[0].metallow=1;
976 player[0].speedmult=1;
979 if(player[0].creature==wolftype){
980 player[0].proportionhead=1.1;
981 player[0].proportionbody=1.1;
982 player[0].proportionarms=1.1;
983 player[0].proportionlegs=1.1;
984 } else if(player[0].creature==rabbittype){
985 player[0].proportionhead=1.2;
986 player[0].proportionbody=1.05;
987 player[0].proportionarms=1.00;
988 player[0].proportionlegs=1.1;
989 player[0].proportionlegs.y=1.05;
992 player[0].numclothes=0;
993 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
994 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
995 &player[0].skeleton.skinsize);
997 editoractive=typeactive;
998 player[0].immobile=0;
1001 static void ch_play(Game *game, const char *args)
1004 sscanf(args, "%d", &dlg);
1005 whichdialogue = dlg;
1007 if (whichdialogue >= numdialogues)
1010 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1011 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1012 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1013 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1014 player[participantfocus[whichdialogue][i]].velocity=0;
1015 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1016 player[participantfocus[whichdialogue][i]].targetframe=0;
1025 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1026 temppos=temppos-viewer;
1027 Normalise(&temppos);
1037 whichsoundplay=rabbitchitter;
1038 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1039 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1040 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1041 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1042 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1043 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1044 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1045 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1046 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1047 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1048 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1049 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1050 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1051 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1052 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1053 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1054 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1055 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1056 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1057 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1058 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1059 OPENAL_SetVolume(channels[whichsoundplay], 256);
1060 OPENAL_SetPaused(channels[whichsoundplay], false);
1063 static void ch_mapkilleveryone(Game *game, const char *args)
1065 maptype = mapkilleveryone;
1068 static void ch_mapkillmost(Game *game, const char *args)
1070 maptype = mapkillmost;
1073 static void ch_mapkillsomeone(Game *game, const char *args)
1075 maptype = mapkillsomeone;
1078 static void ch_mapgosomewhere(Game *game, const char *args)
1080 maptype = mapgosomewhere;
1083 static void ch_viewdistance(Game *game, const char *args)
1085 viewdistance = atof(args)*100;
1088 static void ch_fadestart(Game *game, const char *args)
1090 fadestart = atof(args);
1093 static void ch_slomo(Game *game, const char *args)
1095 slomospeed = atof(args);
1100 static void ch_slofreq(Game *game, const char *args)
1102 slomofreq = atof(args);
1105 static void ch_skytint(Game *game, const char *args)
1107 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1109 skyboxlightr=skyboxr;
1110 skyboxlightg=skyboxg;
1111 skyboxlightb=skyboxb;
1113 game->SetUpLighting();
1115 terrain.DoShadows();
1116 objects.DoShadows();
1119 static void ch_skylight(Game *game, const char *args)
1121 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1123 game->SetUpLighting();
1125 terrain.DoShadows();
1126 objects.DoShadows();
1129 static void ch_skybox(Game *game, const char *args)
1131 skyboxtexture = !skyboxtexture;
1133 game->SetUpLighting();
1135 terrain.DoShadows();
1136 objects.DoShadows();
1139 static void cmd_dispatch(Game *game, const char *cmd)
1141 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1143 for (i = 0; i < n_cmds; i++)
1144 if (stripfx(cmd, cmd_names[i]))
1146 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1151 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1152 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1153 OPENAL_SetPaused(channels[consolesuccesssound], false);
1157 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1158 OPENAL_SetVolume(channels[consolefailsound], 256);
1159 OPENAL_SetPaused(channels[consolefailsound], false);
1163 /********************> Tick() <*****/
1164 extern void ScreenShot(const char * fname);
1165 void Screenshot (void)
1168 time_t t = time(NULL);
1169 struct tm *tme = localtime(&t);
1170 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1173 mkdir("Screenshots");
1175 mkdir("Screenshots", S_IRWXU);
1183 void Game::SetUpLighting(){
1184 if(environment==snowyenvironment){
1188 light.ambient[0]=.4;
1189 light.ambient[1]=.4;
1190 light.ambient[2]=.44;
1192 if(environment==desertenvironment){
1196 light.ambient[0]=.4;
1197 light.ambient[1]=.35;
1198 light.ambient[2]=.3;
1201 if(environment==grassyenvironment){
1205 light.ambient[0]=.4;
1206 light.ambient[1]=.4;
1207 light.ambient[2]=.44;
1213 light.ambient[0]=.4;
1214 light.ambient[1]=.4;
1215 light.ambient[2]=.4;
1218 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1219 light.color[0]*=(skyboxlightr+average)/2;
1220 light.color[1]*=(skyboxlightg+average)/2;
1221 light.color[2]*=(skyboxlightb+average)/2;
1222 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1223 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1224 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1228 light.ambient[2]=0; */
1231 int Game::findPathDist(int start,int end){
1232 int i,j,k,smallestcount,count,connected;
1233 int last,last2,last3,last4;
1243 while(last!=end&&count<30){
1245 for(j=0;j<numpathpoints;j++){
1246 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1249 if(numpathpointconnect[j])
1250 for(k=0;k<numpathpointconnect[j];k++){
1251 if(pathpointconnect[j][k]==last)connected=1;
1254 if(numpathpointconnect[last])
1255 for(k=0;k<numpathpointconnect[last];k++){
1256 if(pathpointconnect[last][k]==j)connected=1;
1259 if(closest==-1||Random()%2==0){
1270 if(count<smallestcount)smallestcount=count;
1272 return smallestcount;
1275 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1276 static XYZ colpoint,colviewer,coltarget;
1277 static float minx,minz,maxx,maxz,miny,maxy;
1286 if(minx>endpoint.x)minx=endpoint.x;
1288 if(miny>endpoint.y)miny=endpoint.y;
1290 if(minz>endpoint.z)minz=endpoint.z;
1293 if(maxx<endpoint.x)maxx=endpoint.x;
1295 if(maxy<endpoint.y)maxy=endpoint.y;
1297 if(maxz<endpoint.z)maxz=endpoint.z;
1306 for(i=0;i<objects.numobjects;i++){
1307 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1308 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1309 colviewer=startpoint;
1311 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1316 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1321 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1322 static XYZ colpoint,colviewer,coltarget;
1323 static float minx,minz,maxx,maxz,miny,maxy;
1332 if(minx>endpoint.x)minx=endpoint.x;
1334 if(miny>endpoint.y)miny=endpoint.y;
1336 if(minz>endpoint.z)minz=endpoint.z;
1339 if(maxx<endpoint.x)maxx=endpoint.x;
1341 if(maxy<endpoint.y)maxy=endpoint.y;
1343 if(maxz<endpoint.z)maxz=endpoint.z;
1353 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1354 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1355 colviewer=startpoint;
1357 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1362 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1367 void Game::Setenvironment(int which)
1371 LOG(" Setting environment...");
1373 float temptexdetail;
1376 OPENAL_SetPaused(channels[music1snow], true);
1377 OPENAL_SetPaused(channels[music1grass], true);
1378 OPENAL_SetPaused(channels[music1desert], true);
1379 OPENAL_SetPaused(channels[wind], true);
1380 OPENAL_SetPaused(channels[desertambient], true);
1382 OPENAL_SetPaused(channels[stream_music1snow], true);
1383 OPENAL_SetPaused(channels[stream_music1grass], true);
1384 OPENAL_SetPaused(channels[stream_music1desert], true);
1385 OPENAL_SetPaused(channels[stream_wind], true);
1386 OPENAL_SetPaused(channels[stream_desertambient], true);
1389 if(environment==snowyenvironment){
1393 //PlaySoundEx( wind, samp[wind], NULL, true);
1394 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1395 OPENAL_SetPaused(channels[stream_wind], false);
1396 OPENAL_SetVolume(channels[stream_wind], 256);
1399 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1400 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1401 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1402 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1404 OPENAL_Sample_Free(samp[footstepsound]);
1405 OPENAL_Sample_Free(samp[footstepsound2]);
1406 OPENAL_Sample_Free(samp[footstepsound3]);
1407 OPENAL_Sample_Free(samp[footstepsound4]);
1408 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1409 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1410 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1411 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1412 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1413 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1414 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1415 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1417 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1419 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1421 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1426 temptexdetail=texdetail;
1427 if(texdetail>1)texdetail=4;
1428 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1429 ":Data:Textures:Skybox(snow):Left.jpg",
1430 ":Data:Textures:Skybox(snow):Back.jpg",
1431 ":Data:Textures:Skybox(snow):Right.jpg",
1432 ":Data:Textures:Skybox(snow):Up.jpg",
1433 ":Data:Textures:Skybox(snow):Down.jpg",
1434 ":Data:Textures:Skybox(snow):Cloud.jpg",
1435 ":Data:Textures:Skybox(snow):Reflect.jpg");
1440 texdetail=temptexdetail;
1442 if(environment==desertenvironment){
1445 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1446 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1447 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1448 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1452 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1453 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1454 OPENAL_SetPaused(channels[stream_desertambient], false);
1455 OPENAL_SetVolume(channels[stream_desertambient], 256);
1458 OPENAL_Sample_Free(samp[footstepsound]);
1459 OPENAL_Sample_Free(samp[footstepsound2]);
1460 OPENAL_Sample_Free(samp[footstepsound3]);
1461 OPENAL_Sample_Free(samp[footstepsound4]);
1462 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1463 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1464 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1465 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1466 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1467 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1468 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1469 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1471 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1473 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1475 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1479 temptexdetail=texdetail;
1480 if(texdetail>1)texdetail=4;
1481 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1482 ":Data:Textures:Skybox(sand):Left.jpg",
1483 ":Data:Textures:Skybox(sand):Back.jpg",
1484 ":Data:Textures:Skybox(sand):Right.jpg",
1485 ":Data:Textures:Skybox(sand):Up.jpg",
1486 ":Data:Textures:Skybox(sand):Down.jpg",
1487 ":Data:Textures:Skybox(sand):Cloud.jpg",
1488 ":Data:Textures:Skybox(sand):Reflect.jpg");
1493 texdetail=temptexdetail;
1495 if(environment==grassyenvironment){
1498 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1499 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1500 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1501 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1504 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1505 OPENAL_SetPaused(channels[stream_wind], false);
1506 OPENAL_SetVolume(channels[stream_wind], 100);
1509 OPENAL_Sample_Free(samp[footstepsound]);
1510 OPENAL_Sample_Free(samp[footstepsound2]);
1511 OPENAL_Sample_Free(samp[footstepsound3]);
1512 OPENAL_Sample_Free(samp[footstepsound4]);
1513 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1514 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1515 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1516 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1517 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1518 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1519 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1520 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1522 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1524 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1526 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1530 temptexdetail=texdetail;
1531 if(texdetail>1)texdetail=4;
1532 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1533 ":Data:Textures:Skybox(grass):Left.jpg",
1534 ":Data:Textures:Skybox(grass):Back.jpg",
1535 ":Data:Textures:Skybox(grass):Right.jpg",
1536 ":Data:Textures:Skybox(grass):Up.jpg",
1537 ":Data:Textures:Skybox(grass):Down.jpg",
1538 ":Data:Textures:Skybox(grass):Cloud.jpg",
1539 ":Data:Textures:Skybox(grass):Reflect.jpg");
1543 texdetail=temptexdetail;
1545 temptexdetail=texdetail;
1547 terrain.load(":Data:Textures:heightmap.png");
1549 texdetail=temptexdetail;
1553 void Game::Loadlevel(int which){
1556 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1557 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1558 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1559 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1560 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1561 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1562 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1563 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1564 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1565 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1566 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1567 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1568 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1569 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1570 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1571 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1572 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1573 else Loadlevel((char *)":Data:Maps:mapsave");
1578 /*char * Game::MD5_string (unsigned char *string){
1582 strcpy(temp2,(const char *)string);
1583 strcat((char *)temp2,(const char *)"Lugaru");
1584 sprintf (temp, "%d",strlen((char *)temp2));
1585 strcat((char *)temp2,temp);
1588 unsigned int len = strlen ( (char *)temp2);
1590 context.update ((unsigned char *)temp2, len);
1591 context.finalize ();
1593 return context.hex_digest();
1598 void Game::Loadlevel(char *name){
1600 static int oldlevel;
1605 float headprop,legprop,armprop,bodyprop;
1609 LOG(std::string("Loading level...") + name);
1611 if(!gameon)visibleloading=1;
1613 if(stealthloading)visibleloading=0;
1615 if(!stillloading)loadtime=0;
1620 if(tutoriallevel!=-1)tutoriallevel=0;
1621 else tutoriallevel=1;
1623 if(tutoriallevel==1)tutorialstage=0;
1624 if(tutorialstage==0){
1625 tutorialstagetime=0;
1632 OPENAL_SetPaused(channels[whooshsound], true);
1633 OPENAL_SetPaused(channels[stream_firesound], true);
1635 // Change the map filename into something that is os specific
1636 char *FixedFN = ConvertFileName(name);
1640 tfile=fopen( FixedFN, "rb" );
1643 OPENAL_SetPaused(channels[stream_firesound], true);
1654 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1660 dialoguegonethrough[i]=0;
1669 if(accountactive)difficulty=accountactive->getDifficulty();
1671 if(difficulty!=2)minimap=1;
1708 bonustotal=startbonustotal;
1714 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1715 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1716 OPENAL_SetPaused(channels[consolesuccesssound], false);
1723 terrain.numdecals=0;
1724 sprites.numsprites=0;
1725 for(i=0;i<objects.numobjects;i++)
1727 objects.model[i].numdecals=0;
1730 j=objects.numobjects;
1733 objects.DeleteObject(0);
1734 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1737 for(i=0;i<subdivision;i++)
1739 for(j=0;j<subdivision;j++)
1741 terrain.patchobjectnum[i][j]=0;
1744 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1747 weapons.numweapons=0;
1749 funpackf(tfile, "Bi", &mapvers);
1750 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1752 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1753 else maptype=mapkilleveryone;
1754 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1756 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1762 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1770 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1773 skyboxlightr=skyboxr;
1774 skyboxlightg=skyboxg;
1775 skyboxlightb=skyboxb;
1777 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1778 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1779 player[0].originalcoords=player[0].coords;
1780 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1782 for(j=0;j<player[0].num_weapons;j++)
1784 player[0].weaponids[j]=weapons.numweapons;
1785 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1786 weapons.owner[weapons.numweapons]=0;
1787 weapons.numweapons++;
1791 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1793 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1794 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1795 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1796 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1798 funpackf(tfile, "Bi", &player[0].numclothes);
1802 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1806 player[0].whichskin=0;
1807 player[0].creature=rabbittype;
1810 for(i=0;i<max_dialogues;i++)
1812 for(j=0;j<max_dialoguelength;j++)
1816 dialoguetext[i][j][k]='\0';
1820 dialoguename[i][j][k]='\0';
1825 player[0].lastattack=-1;
1826 player[0].lastattack2=-1;
1827 player[0].lastattack3=-1;
1831 funpackf(tfile, "Bi", &numdialogues);
1834 for(k=0;k<numdialogues;k++)
1836 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1837 funpackf(tfile, "Bi", &dialoguetype[k]);
1840 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1841 funpackf(tfile, "Bf", &participantrotation[k][l]);
1843 if(numdialogueboxes)
1845 for(l=0;l<numdialogueboxes[k];l++)
1847 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1848 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1849 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1850 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1851 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1855 funpackf(tfile, "Bi",&templength);
1856 if(templength>128||templength<=0)templength=128;
1857 for(m=0;m<templength;m++){
1858 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1859 if(dialoguetext[k][l][m]=='\0')break;
1862 funpackf(tfile, "Bi",&templength);
1863 if(templength>64||templength<=0)templength=64;
1864 for(m=0;m<templength;m++){
1865 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1866 if(dialoguename[k][l][m]=='\0'){
1870 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1871 funpackf(tfile, "Bi", &participantfocus[k][l]);
1872 funpackf(tfile, "Bi", &participantaction[k][l]);
1875 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1877 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1883 else numdialogues=0;
1885 if(player[0].numclothes)
1887 for(k=0;k<player[0].numclothes;k++)
1889 funpackf(tfile, "Bi", &templength);
1890 for(l=0;l<templength;l++)
1891 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1892 player[0].clothes[k][templength]='\0';
1893 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1897 funpackf(tfile, "Bi", &environment);
1899 funpackf(tfile, "Bi", &objects.numobjects);
1900 if(objects.numobjects)
1902 for(i=0;i<objects.numobjects;i++)
1904 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1905 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1911 funpackf(tfile, "Bi", &numhotspots);
1914 for(i=0;i<numhotspots;i++)
1916 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1917 funpackf(tfile, "Bi", &templength);
1919 for(l=0;l<templength;l++)
1920 funpackf(tfile, "Bb", &hotspottext[i][l]);
1921 hotspottext[i][templength]='\0';
1922 if(hotspottype[i]==-111)indemo=1;
1928 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1933 for(i=0;i<objects.numobjects;i++)
1935 objects.center+=objects.position[i];
1937 objects.center/=objects.numobjects;
1940 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1942 float maxdistance=0;
1945 for(i=0;i<objects.numobjects;i++)
1947 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1948 if(tempdist>maxdistance)
1951 maxdistance=tempdist;
1954 objects.radius=fast_sqrt(maxdistance);
1957 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1958 //mapcenter=objects.center;
1959 //mapradius=objects.radius;
1961 funpackf(tfile, "Bi", &numplayers);
1962 int howmanyremoved=0;
1963 bool removeanother=0;
1964 if(numplayers>1&&numplayers<maxplayers)
1966 for(i=1;i<numplayers;i++)
1968 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1971 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1972 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1973 else player[i-howmanyremoved].howactive=typeactive;
1974 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1975 else player[i-howmanyremoved].scale=-1;
1976 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1977 else player[i-howmanyremoved].immobile=0;
1978 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1979 else player[i-howmanyremoved].rotation=0;
1980 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1981 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1987 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1989 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1991 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1992 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1993 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1994 weapons.numweapons++;
1997 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1998 //player[i-howmanyremoved].numwaypoints=10;
1999 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2001 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2002 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2003 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2004 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2005 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2008 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2009 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2011 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2012 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2013 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2014 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2016 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2024 if(player[i-howmanyremoved].creature==wolftype)
2026 player[i-howmanyremoved].proportionhead=1.1*headprop;
2027 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2028 player[i-howmanyremoved].proportionarms=1.1*armprop;
2029 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2032 if(player[i-howmanyremoved].creature==rabbittype)
2034 player[i-howmanyremoved].proportionhead=1.2*headprop;
2035 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2036 player[i-howmanyremoved].proportionarms=1.00*armprop;
2037 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2038 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2041 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2042 if(player[i-howmanyremoved].numclothes)
2044 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2047 funpackf(tfile, "Bi", &templength);
2048 for(l=0;l<templength;l++)
2049 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2050 player[i-howmanyremoved].clothes[k][templength]='\0';
2051 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2057 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2059 numplayers-=howmanyremoved;
2060 funpackf(tfile, "Bi", &numpathpoints);
2061 if(numpathpoints>30||numpathpoints<0)
2065 for(j=0;j<numpathpoints;j++)
2067 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2068 for(k=0;k<numpathpointconnect[j];k++){
2069 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2073 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2075 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2078 if(environment!=oldenvironment)Setenvironment(environment);
2079 oldenvironment=environment;
2083 j=objects.numobjects;
2084 objects.numobjects=0;
2087 //if(objects.type[i]!=spiketype)
2088 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2089 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2092 //if(skyboxtexture){
2093 terrain.DoShadows();
2094 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2095 objects.DoShadows();
2096 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2098 else terrain.DoLighting();
2104 oldlevel=whichlevel;
2107 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2108 for(i=0;i<numplayers;i++)
2110 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2114 if(i==0||player[i].scale<0)player[i].scale=.2;
2115 player[i].skeleton.free=0;
2116 player[i].skeleton.id=i;
2117 //if(Random()%2==0)player[i].creature=wolftype;
2118 //else player[i].creature=rabbittype;
2119 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2120 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2123 if(player[i].creature!=wolftype){
2124 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2125 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2127 if(player[i].creature==wolftype){
2128 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2134 texsize=512*512*3/texdetail/texdetail;
2135 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2136 //player[i].skeleton.skinText.resize(texsize);
2138 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2140 if(player[i].numclothes)
2142 for(j=0;j<player[i].numclothes;j++)
2144 tintr=player[i].clothestintr[j];
2145 tintg=player[i].clothestintg[j];
2146 tintb=player[i].clothestintb[j];
2147 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2149 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2152 player[i].currentanimation=bounceidleanim;
2153 player[i].targetanimation=bounceidleanim;
2154 player[i].currentframe=0;
2155 player[i].targetframe=1;
2157 player[i].speed=1+(float)(Random()%100)/1000;
2158 if(difficulty==0)player[i].speed-=.2;
2159 if(difficulty==1)player[i].speed-=.1;
2161 player[i].velocity=0;
2162 player[i].oldcoords=player[i].coords;
2163 player[i].realoldcoords=player[i].coords;
2166 player[i].skeleton.id=i;
2167 player[i].updatedelay=0;
2168 player[i].normalsupdatedelay=0;
2170 player[i].aitype=passivetype;
2171 player[i].aitarget=0;
2172 player[i].madskills=0;
2176 player[i].proportionhead=1.2;
2177 player[i].proportionbody=1.05;
2178 player[i].proportionarms=1.00;
2179 player[i].proportionlegs=1.1;
2180 player[i].proportionlegs.y=1.05;
2182 player[i].headless=0;
2183 player[i].currentoffset=0;
2184 player[i].targetoffset=0;
2185 /*player[i].armorhead=1;
2186 player[i].armorhigh=1;
2187 player[i].armorlow=1;
2188 player[i].protectionhead=1;
2189 player[i].protectionhigh=1;
2190 player[i].protectionlow=1;
2191 player[i].metalhead=1;
2192 player[i].metalhigh=1;
2193 player[i].metallow=1;
2195 player[i].speedmult=1;*/
2197 player[i].damagetolerance=200;
2199 if(player[i].creature==wolftype)
2201 /*player[i].proportionhead=1.1;
2202 player[i].proportionbody=1.1;
2203 player[i].proportionarms=1.1;
2204 player[i].proportionlegs=1.1;
2205 player[i].proportionlegs.y=1.1;*/
2206 if(i==0||player[i].scale<0)player[i].scale=.23;
2208 player[i].damagetolerance=300;
2211 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2214 player[i].proportionhead.z=0;
2215 player[i].proportionbody.z=0;
2216 player[i].proportionarms.z=0;
2217 player[i].proportionlegs.z=0;
2220 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2222 player[i].headmorphness=0;
2223 player[i].targetheadmorphness=1;
2224 player[i].headmorphstart=0;
2225 player[i].headmorphend=0;
2227 player[i].pausetime=0;
2230 player[i].jumppower=5;
2232 player[i].permanentdamage=0;
2233 player[i].superpermanentdamage=0;
2235 player[i].forwardkeydown=0;
2236 player[i].leftkeydown=0;
2237 player[i].backkeydown=0;
2238 player[i].rightkeydown=0;
2239 player[i].jumpkeydown=0;
2240 player[i].crouchkeydown=0;
2241 player[i].throwkeydown=0;
2243 player[i].collided=-10;
2245 player[i].bloodloss=0;
2246 player[i].weaponactive=-1;
2247 player[i].weaponstuck=-1;
2248 player[i].bleeding=0;
2249 player[i].deathbleeding=0;
2250 player[i].stunned=0;
2251 player[i].hasvictim=0;
2252 player[i].wentforweapon=0;
2255 player[0].aitype=playercontrolled;
2256 player[0].weaponactive=-1;
2260 //player[0].speedmult=1/.9;
2261 player[0].power=1/.9;
2266 //player[0].speedmult=1/.8;
2267 player[0].power=1/.8;
2270 //player[0].weaponstuck=1;
2272 if(difficulty==1)player[0].damagetolerance=250;
2273 if(difficulty==0)player[0].damagetolerance=300;
2274 if(difficulty==0)player[0].armorhead*=1.5;
2275 if(difficulty==0)player[0].armorhigh*=1.5;
2276 if(difficulty==0)player[0].armorlow*=1.5;
2277 cameraloc=player[0].coords;
2279 rotation=player[0].rotation;
2281 hawkcoords=player[0].coords;
2284 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2285 //weapons.numweapons=numplayers;
2286 for(i=0;i<weapons.numweapons;i++)
2288 weapons.bloody[i]=0;
2289 weapons.blooddrip[i]=0;
2290 weapons.blooddripdelay[i]=0;
2291 weapons.onfire[i]=0;
2292 weapons.flamedelay[i]=0;
2293 weapons.damage[i]=0;
2294 //weapons.type[i]=sword;
2295 if(weapons.type[i]==sword){
2296 weapons.mass[i]=1.5;
2297 weapons.tipmass[i]=1;
2298 weapons.length[i]=.8;
2300 if(weapons.type[i]==staff){
2302 weapons.tipmass[i]=1;
2303 weapons.length[i]=1.5;
2305 if(weapons.type[i]==knife){
2307 weapons.tipmass[i]=1.2;
2308 weapons.length[i]=.25;
2310 weapons.position[i]=-1000;
2311 weapons.tippoint[i]=-1000;
2314 LOG("Starting background music...");
2316 OPENAL_StopSound(OPENAL_ALL);
2317 if(environment==snowyenvironment)
2321 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2322 OPENAL_SetPaused(channels[stream_wind], false);
2323 OPENAL_SetVolume(channels[stream_wind], 256);
2326 else if(environment==desertenvironment)
2330 //PlaySoundEx(desertambient,
2331 // samp[desertambient], NULL, true);
2332 PlayStreamEx(stream_desertambient,
2333 strm[stream_desertambient], NULL, true);
2334 OPENAL_SetPaused(channels[stream_desertambient], false);
2335 OPENAL_SetVolume(channels[stream_desertambient], 256);
2338 else if(environment==grassyenvironment)
2342 //PlaySoundEx(wind, samp[wind], NULL, true);
2343 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2344 OPENAL_SetPaused(channels[stream_wind], false);
2345 OPENAL_SetVolume(channels[stream_wind], 100);
2348 oldmusicvolume[0]=0;
2349 oldmusicvolume[1]=0;
2350 oldmusicvolume[2]=0;
2351 oldmusicvolume[3]=0;
2365 static int i,k,j,l,m;
2366 static XYZ facing,flatfacing,absflatfacing;
2367 static XYZ rotatetarget;
2369 static float oldtargetrotation;
2370 static int target, numgood;
2371 static XYZ tempcoords1,tempcoords2;
2374 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2375 static int whichhit;
2376 static bool oldjumpkeydown;
2380 float headprop,bodyprop,armprop,legprop;
2383 displaytime[i]+=multiplier;
2386 static unsigned char theKeyMap[16];
2387 GetKeys( theKeyMap );
2392 static bool mainmenutogglekeydown;
2394 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2395 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2398 stereoreverse=false;
2401 if (stereoreverse) {
2402 printf("Stereo reversed\n");
2404 printf("Stereo unreversed\n");
2406 freezetogglekeydown=1;
2409 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2410 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2411 stereoseparation -= 0.001;
2413 stereoseparation -= 0.010;
2416 printf("Stereo decreased increased to %f\n", stereoseparation);
2419 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2420 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2421 stereoseparation += 0.001;
2423 stereoseparation += 0.010;
2426 printf("Stereo separation increased to %f\n", stereoseparation);
2431 if(mainmenu&&endgame==1)mainmenu=10;
2432 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2434 displaytext[0][j]=' ';
2439 mainmenutogglekeydown=1;
2441 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2443 if(mainmenu==1||mainmenu==2||mainmenu==0){
2444 if(mainmenu==0&&!winfreeze)mainmenu=2;
2445 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2446 else if(mainmenu==0&&winfreeze){
2449 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2450 if(mainmenu&&musictoggle){
2451 if(mainmenu==1||mainmenu==2||mainmenu==100){
2452 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2453 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2454 OPENAL_SetPaused(channels[stream_music3], false);
2455 OPENAL_SetVolume(channels[stream_music3], 256);
2456 OPENAL_SetPaused(channels[music1], true);
2460 OPENAL_SetPaused(channels[stream_music3], true);
2461 OPENAL_SetPaused(channels[music1], false);
2465 float gLoc[3]={0,0,0};
2466 float vel[3]={0,0,0};
2467 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2468 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2469 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2470 OPENAL_SetVolume(channels[fireendsound], 256);
2471 OPENAL_SetPaused(channels[fireendsound], false);
2472 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2480 if(newdetail>2)newdetail=detail;
2481 if(newdetail<0)newdetail=detail;
2482 if(newscreenwidth<0)newscreenwidth=screenwidth;
2483 if(newscreenheight<0)newscreenheight=screenheight;
2485 SaveSettings(*this);
2487 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2488 float gLoc[3]={0,0,0};
2489 float vel[3]={0,0,0};
2490 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2491 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2492 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2493 OPENAL_SetVolume(channels[fireendsound], 256);
2494 OPENAL_SetPaused(channels[fireendsound], false);
2495 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2503 if(mainmenu==3&&gameon)mainmenu=2;
2504 if(mainmenu==3&&!gameon)mainmenu=1;
2505 if(mainmenu==5&&gameon)mainmenu=2;
2506 if(mainmenu==5&&!gameon)mainmenu=1;
2507 if(mainmenu==4)mainmenu=3;
2508 if(mainmenu==6)mainmenu=5;
2509 if(mainmenu==7)mainmenu=1;
2510 if(mainmenu==9)mainmenu=5;
2511 if(mainmenu==11)mainmenu=5;
2512 if(mainmenu==13)mainmenu=12;
2513 if(mainmenu==10)mainmenu=5;
2519 mainmenutogglekeydown=1;
2521 if(!Input::isKeyDown(SDLK_ESCAPE)){
2522 mainmenutogglekeydown=0;
2526 /*static bool minimaptogglekeydown;
2527 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown){
2529 minimaptogglekeydown=1;
2531 if(!Input::isKeyDown(SDLK_TAB)){
2532 minimaptogglekeydown=0;
2536 static bool minimaptogglekeydown;
2537 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2538 if(tutorialstage!=51)
2539 tutorialstagetime=tutorialmaxtime;
2540 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2541 OPENAL_SetVolume(channels[consolefailsound], 128);
2542 OPENAL_SetPaused(channels[consolefailsound], false);
2543 minimaptogglekeydown=1;
2545 if(!Input::isKeyDown(SDLK_TAB)){
2546 minimaptogglekeydown=0;
2551 if(mainmenu==1||mainmenu==2){
2552 if(Input::Button()&&!oldbutton&&selected==1){
2554 fireSound(firestartsound);
2570 OPENAL_SetPaused(channels[stream_music3], true);
2571 OPENAL_SetPaused(channels[music1], false);
2575 if(Input::Button()&&!oldbutton&&selected==2){
2584 if(newdetail>2)newdetail=detail;
2585 if(newdetail<0)newdetail=detail;
2586 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2587 if(newscreenwidth<0)newscreenwidth=screenwidth;
2588 if(newscreenheight>3000)newscreenheight=screenheight;
2589 if(newscreenheight<0)newscreenheight=screenheight;
2592 if(Input::Button()&&!oldbutton&&selected==3){
2600 OPENAL_SetPaused(channels[stream_music3], true);
2610 if(Input::Button()&&!oldbutton&&selected!=-1){
2613 if(Input::Button()&&!oldbutton&&selected==0){
2615 extern SDL_Rect **resolutions;
2616 bool isCustomResolution = true;
2618 for (int i = 0; (!found) && (resolutions[i]); i++)
2620 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2621 isCustomResolution = false;
2623 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2626 if (resolutions[i] != NULL)
2628 newscreenwidth = (int) resolutions[i]->w;
2629 newscreenheight = (int) resolutions[i]->h;
2631 else if (isCustomResolution)
2633 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2635 newscreenwidth = (int) resolutions[0]->w;
2636 newscreenheight = (int) resolutions[0]->h;
2640 newscreenwidth = screenwidth;
2641 newscreenheight = screenheight;
2646 newscreenwidth = (int) resolutions[0]->w;
2647 newscreenheight = (int) resolutions[0]->h;
2655 newscreenwidth = (int) resolutions[0]->w;
2656 newscreenheight = (int) resolutions[0]->h;
2661 if(Button()&&!oldbutton&&selected==1){
2663 if(newdetail>2)newdetail=0;
2665 if(Button()&&!oldbutton&&selected==2){
2667 if(bloodtoggle>2)bloodtoggle=0;
2669 if(Button()&&!oldbutton&&selected==3){
2671 if(difficulty>2)difficulty=0;
2673 if(Button()&&!oldbutton&&selected==4){
2674 ismotionblur=1-ismotionblur;
2676 if(Button()&&!oldbutton&&selected==5){
2679 if(Button()&&!oldbutton&&selected==6){
2680 musictoggle=1-musictoggle;
2683 OPENAL_SetPaused(channels[music1], true);
2684 OPENAL_SetPaused(channels[stream_music2], true);
2685 OPENAL_SetPaused(channels[stream_music3], true);
2688 oldmusicvolume[i]=0;
2694 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2695 OPENAL_SetPaused(channels[stream_music3], false);
2696 OPENAL_SetVolume(channels[stream_music3], 256);
2699 if(Button()&&!oldbutton&&selected==9){
2700 invertmouse=1-invertmouse;
2702 if(Button()&&!oldbutton&&selected==10){
2703 usermousesensitivity+=.2;
2704 if(usermousesensitivity>2)usermousesensitivity=.2;
2706 if(Button()&&!oldbutton&&selected==11){
2708 if(volume>1.0001f)volume=0;
2709 OPENAL_SetSFXMasterVolume((int)(volume*255));
2711 if(Button()&&!oldbutton&&selected==7){
2712 /*float gLoc[3]={0,0,0};
2713 float vel[3]={0,0,0};
2714 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2715 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2716 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2717 OPENAL_SetVolume(channels[firestartsound], 256);
2718 OPENAL_SetPaused(channels[firestartsound], false);
2719 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2732 if(Button() && !oldbutton && selected == 12) {
2739 newstereomode = stereomode;
2743 if(Button() && !oldbutton && selected == 13) {
2744 showdamagebar=!showdamagebar;
2746 if(Button()&&!oldbutton&&selected==8){
2747 float gLoc[3]={0,0,0};
2748 float vel[3]={0,0,0};
2749 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2750 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2751 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2752 OPENAL_SetVolume(channels[fireendsound], 256);
2753 OPENAL_SetPaused(channels[fireendsound], false);
2754 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2762 if(newdetail>2)newdetail=detail;
2763 if(newdetail<0)newdetail=detail;
2764 if(newscreenwidth<0)newscreenwidth=screenwidth;
2765 if(newscreenheight<0)newscreenheight=screenheight;
2768 SaveSettings(*this);
2769 if(mainmenu==3&&gameon)mainmenu=2;
2770 if(mainmenu==3&&!gameon)mainmenu=1;
2772 if(Button())oldbutton=1;
2776 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
2777 float gLoc[3]={0,0,0};
2778 float vel[3]={0,0,0};
2779 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2780 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2781 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2782 OPENAL_SetVolume(channels[firestartsound], 256);
2783 OPENAL_SetPaused(channels[firestartsound], false);
2784 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2786 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
2794 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
2796 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
2797 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
2798 float gLoc[3]={0,0,0};
2799 float vel[3]={0,0,0};
2800 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2801 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2802 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2803 OPENAL_SetVolume(channels[fireendsound], 256);
2804 OPENAL_SetPaused(channels[fireendsound], false);
2805 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2809 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
2810 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
2814 if(keyselect==0)forwardkey=keynum;
2815 if(keyselect==1)backkey=keynum;
2816 if(keyselect==2)leftkey=keynum;
2817 if(keyselect==3)rightkey=keynum;
2818 if(keyselect==4)crouchkey=keynum;
2819 if(keyselect==5)jumpkey=keynum;
2820 if(keyselect==6)drawkey=keynum;
2821 if(keyselect==7)throwkey=keynum;
2822 if(keyselect==8)attackkey=keynum;
2827 if(Button()&&!oldbutton&&selected==9){
2828 float gLoc[3]={0,0,0};
2829 float vel[3]={0,0,0};
2830 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2831 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2832 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2833 OPENAL_SetVolume(channels[fireendsound], 256);
2834 OPENAL_SetPaused(channels[fireendsound], false);
2835 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2845 if(newdetail>2)newdetail=detail;
2846 if(newdetail<0)newdetail=detail;
2847 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2848 if(newscreenwidth<0)newscreenwidth=screenwidth;
2849 if(newscreenheight>3000)newscreenheight=screenheight;
2850 if(newscreenheight<0)newscreenheight=screenheight;
2857 accountactive->endGame();
2861 if(Button()&&!oldbutton&&selected==1){
2862 float gLoc[3]={0,0,0};
2863 float vel[3]={0,0,0};
2864 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2865 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2866 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2867 OPENAL_SetVolume(channels[firestartsound], 256);
2868 OPENAL_SetPaused(channels[firestartsound], false);
2869 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2882 if(firstload)TickOnceAfter();
2883 if(!firstload)LoadStuff();
2890 OPENAL_SetPaused(channels[stream_music3], true);
2892 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
2893 float gLoc[3]={0,0,0};
2894 float vel[3]={0,0,0};
2895 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2896 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2897 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2898 OPENAL_SetVolume(channels[firestartsound], 256);
2899 OPENAL_SetPaused(channels[firestartsound], false);
2900 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2913 if(firstload) TickOnceAfter();
2929 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2930 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2934 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2938 OPENAL_SetPaused(channels[stream_music3], true);
2940 if(Button()&&!oldbutton&&selected==4){
2941 float gLoc[3]={0,0,0};
2942 float vel[3]={0,0,0};
2943 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2944 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2945 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2946 OPENAL_SetVolume(channels[fireendsound], 256);
2947 OPENAL_SetPaused(channels[fireendsound], false);
2948 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2956 if(mainmenu==5&&gameon)mainmenu=2;
2957 if(mainmenu==5&&!gameon)mainmenu=1;
2959 if(Button()&&!oldbutton&&selected==5){
2960 float gLoc[3]={0,0,0};
2961 float vel[3]={0,0,0};
2962 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2963 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2964 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2965 OPENAL_SetVolume(channels[fireendsound], 256);
2966 OPENAL_SetPaused(channels[fireendsound], false);
2967 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2977 if(Button()&&!oldbutton&&selected==3){
2978 float gLoc[3]={0,0,0};
2979 float vel[3]={0,0,0};
2980 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2981 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2982 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2983 OPENAL_SetVolume(channels[firestartsound], 256);
2984 OPENAL_SetPaused(channels[firestartsound], false);
2985 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2995 if(Button()&&!oldbutton&&selected==2){
2996 float gLoc[3]={0,0,0};
2997 float vel[3]={0,0,0};
2998 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2999 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3000 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3001 OPENAL_SetVolume(channels[firestartsound], 256);
3002 OPENAL_SetPaused(channels[firestartsound], false);
3003 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3013 if(Button())oldbutton=1;
3017 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3018 float gLoc[3]={0,0,0};
3019 float vel[3]={0,0,0};
3020 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3021 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3022 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3023 OPENAL_SetVolume(channels[firestartsound], 256);
3024 OPENAL_SetPaused(channels[firestartsound], false);
3025 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3037 targetlevel=selected;
3038 if(firstload)TickOnceAfter();
3039 if(!firstload)LoadStuff();
3041 Loadlevel(selected);
3047 OPENAL_SetPaused(channels[stream_music3], true);
3049 if(Button()&&!oldbutton&&selected==numchallengelevels){
3050 float gLoc[3]={0,0,0};
3051 float vel[3]={0,0,0};
3052 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3053 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3054 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3055 OPENAL_SetVolume(channels[fireendsound], 256);
3056 OPENAL_SetPaused(channels[fireendsound], false);
3057 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3067 if(Button())oldbutton=1;
3071 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3072 float gLoc[3]={0,0,0};
3073 float vel[3]={0,0,0};
3074 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3075 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3076 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3077 OPENAL_SetVolume(channels[firestartsound], 256);
3078 OPENAL_SetPaused(channels[firestartsound], false);
3079 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3091 targetlevel=selected;
3094 Loadlevel(selected);
3101 OPENAL_SetPaused(channels[stream_music3], true);
3103 if(Button()&&!oldbutton&&selected==numchallengelevels){
3104 float gLoc[3]={0,0,0};
3105 float vel[3]={0,0,0};
3106 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3107 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3108 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3109 OPENAL_SetVolume(channels[fireendsound], 256);
3110 OPENAL_SetPaused(channels[fireendsound], false);
3111 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3121 if(Button())oldbutton=1;
3126 if(Button()&&!oldbutton&&selected==3){
3127 float gLoc[3]={0,0,0};
3128 float vel[3]={0,0,0};
3129 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3130 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3131 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3132 OPENAL_SetVolume(channels[fireendsound], 256);
3133 OPENAL_SetPaused(channels[fireendsound], false);
3134 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3144 if(Button())oldbutton=1;
3149 if(Input::Button()&&!oldbutton) {
3154 accountactive = Account::destroy(accountactive);
3156 } else if(selected==2) {
3162 if(Button())oldbutton=1;
3166 if(Input::Button()&&!oldbutton) {
3169 if(selected==0&&Account::getNbAccounts()<8){
3171 } else if (selected<Account::getNbAccounts()+1) {
3172 accountactive=Account::get(selected-1);
3175 } else if (selected==Account::getNbAccounts()+1) {
3181 displaytext[0][j]=' ';
3189 if(Button())oldbutton=1;
3193 if(Input::Button()&&!oldbutton&&selected>-1){
3197 accountactive->setDifficulty(selected);
3204 if(Button())oldbutton=1;
3208 if(Button()&&!oldbutton) {
3209 printf("Button %i pressed\n", selected);
3212 if(Button()&&!oldbutton&&selected==0) {
3213 newstereomode = (StereoMode)(newstereomode + 1);
3214 while(!CanInitStereo(newstereomode)) {
3215 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3216 newstereomode = (StereoMode)(newstereomode + 1);
3217 if ( newstereomode >= stereoCount ) {
3218 newstereomode = stereoNone;
3223 if(buttons[0]&&!oldbutton&&selected==1) {
3224 stereoseparation+=0.001;
3226 if(buttons[1]&&!oldbutton&&selected==1) {
3227 stereoseparation-=0.001;
3230 if(Button()&&!oldbutton&&selected==2) {
3231 stereoreverse =! stereoreverse;
3234 if(Button()&&!oldbutton&&selected==3) {
3241 stereomode = newstereomode;
3242 InitStereo(stereomode);
3247 if(Button() || buttons[1])oldbutton=1;
3252 if(Button()||buttons[1])oldbutton=1;
3255 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3258 if(newdetail>2)newdetail=detail;
3259 if(newdetail<0)newdetail=detail;
3260 if(newscreenwidth<0)newscreenwidth=screenwidth;
3261 if(newscreenheight<0)newscreenheight=screenheight;
3263 SaveSettings(*this);
3267 if(mainmenu==1||mainmenu==2){
3268 if(loaddistrib>4)transition+=multiplier/8;
3276 OPENAL_SetFrequency(channels[stream_music3], 22050);
3280 if(IsKeyDown(theKeyMap, i)){
3281 togglekeydelay[i]+=multiplier;
3282 if(togglekeydelay[i]>.4){
3284 togglekeydelay[i]=.36;
3287 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3288 for(j=255;j>=displayselected+1;j--){
3289 displaytext[0][j]=displaytext[0][j-1];
3291 displaytext[0][displayselected]=KeyToSingleChar(i);
3292 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3296 if(i==MAC_DELETE_KEY&&displayselected!=0){
3297 for(j=displayselected-1;j<255;j++){
3298 displaytext[0][j]=displaytext[0][j+1];
3300 displaytext[0][255]=' ';
3304 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3307 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3310 if(i==MAC_RETURN_KEY&&entername){
3311 if(displaychars[0]){
3313 strcpy(accountname[numaccounts-1],displaytext[0]);
3314 accountactive=numaccounts-1;
3315 accountdifficulty[accountactive]=1;
3316 accountprogress[accountactive]=0;
3317 accountpoints[accountactive]=0;
3318 accountcampaigntime[accountactive]=0;
3319 accountcampaignscore[accountactive]=0;
3320 accountcampaignfasttime[accountactive]=0;
3321 accountcampaignhighscore[accountactive]=0;
3323 accounthighscore[accountactive][j]=0;
3324 accountfasttime[accountactive][j]=0;
3327 accountunlocked[accountactive][j]=0;
3329 accountcampaignchoicesmade[accountactive]=0;
3332 displaytext[0][j]=' ';
3346 float gLoc[3]={0,0,0};
3347 float vel[3]={0,0,0};
3348 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3349 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3350 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3351 OPENAL_SetVolume(channels[firestartsound], 256);
3352 OPENAL_SetPaused(channels[firestartsound], false);
3353 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3356 displaytext[0][j]=' ';
3364 if(i==MAC_RETURN_KEY&&mainmenu==13){
3365 if(displaychars[0]){
3366 sprintf (registrationname, "%s", displaytext[0]);
3367 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3377 float gLoc[3]={0,0,0};
3378 float vel[3]={0,0,0};
3379 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3380 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3381 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3382 OPENAL_SetVolume(channels[firestartsound], 256);
3383 OPENAL_SetPaused(channels[firestartsound], false);
3384 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3387 displaytext[0][j]=' ';
3398 togglekeydelay[i]=0;
3402 displayblinkdelay-=multiplier;
3403 if(displayblinkdelay<=0){
3404 displayblinkdelay=.3;
3405 displayblink=1-displayblink;
3411 if(hostile==1)hostiletime+=multiplier;
3413 if(!winfreeze)leveltime+=multiplier;
3414 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3421 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3423 chattogglekeydown=1;
3424 togglekey[chatkey]=1;
3425 togglekeydelay[chatkey]=-20;
3428 if(!IsKeyDown(theKeyMap, chatkey)){
3429 chattogglekeydown=0;
3434 if(IsKeyDown(theKeyMap, i)){
3435 togglekeydelay[i]+=multiplier;
3436 if(togglekeydelay[i]>.4){
3438 togglekeydelay[i]=.36;
3441 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3442 for(j=255;j>=displayselected+1;j--){
3443 displaytext[0][j]=displaytext[0][j-1];
3445 displaytext[0][displayselected]=KeyToSingleChar(i);
3446 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3450 if(i==MAC_DELETE_KEY&&displayselected!=0){
3451 for(j=displayselected-1;j<255;j++){
3452 displaytext[0][j]=displaytext[0][j+1];
3454 displaytext[0][255]=' ';
3458 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3461 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3464 if(i==MAC_RETURN_KEY){
3465 if(displaychars[0]){
3466 /*for(j=0;j<displaychars[0];j++){
3467 talkname[j]=displaytext[0][j];
3469 talkname[displaychars[0]]='\0';
3470 sprintf (chatname, "%s: %s",playerName,talkname);
3471 //NetworkSendInformation(chatname);
3474 displaytext[0][j]=' ';
3486 togglekeydelay[i]=0;
3490 displayblinkdelay-=multiplier;
3491 if(displayblinkdelay<=0){
3492 displayblinkdelay=.3;
3493 displayblink=1-displayblink;
3497 if(chatting)keyboardfrozen=1;
3499 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3502 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3504 freezetogglekeydown=1;
3507 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3508 freezetogglekeydown=0;
3511 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3513 if(!console)freeze=0;
3515 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3517 consoletogglekeydown=1;
3520 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3521 consoletogglekeydown=0;
3524 if(console)freeze=1;
3526 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3528 if(IsKeyDown(theKeyMap, i)){
3529 togglekeydelay[i]+=multiplier;
3530 if(togglekeydelay[i]>.4){
3532 togglekeydelay[i]=.36;
3535 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3536 for(j=255;j>=consoleselected+1;j--){
3537 consoletext[0][j]=consoletext[0][j-1];
3539 consoletext[0][consoleselected]=KeyToSingleChar(i);
3540 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3544 else if(i==MAC_ENTER_KEY){
3545 for(j=255;j>=consoleselected+1;j--){
3546 consoletext[0][j]=consoletext[0][j-1];
3548 consoletext[0][consoleselected]='\n';
3552 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3553 for(j=consoleselected-1;j<255;j++){
3554 consoletext[0][j]=consoletext[0][j+1];
3556 consoletext[0][255]=' ';
3560 if(i==MAC_ARROW_UP_KEY){
3561 if(archiveselected<14)archiveselected++;
3563 consolechars[0]=consolechars[archiveselected];
3564 consoletext[0][j]=consoletext[archiveselected][j];
3565 consoleselected=consolechars[0];
3568 if(i==MAC_ARROW_DOWN_KEY){
3569 if(archiveselected>0)archiveselected--;
3571 consolechars[0]=consolechars[archiveselected];
3572 consoletext[0][j]=consoletext[archiveselected][j];
3573 consoleselected=consolechars[0];
3576 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3579 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3582 if(i==MAC_RETURN_KEY){
3584 cmd_dispatch(this, consoletext[0]);
3586 if(consolechars[0]>0){
3589 consoletext[k][j]=consoletext[k-1][j];
3591 consolechars[k]=consolechars[k-1];
3594 consoletext[0][j]=' ';
3605 togglekeydelay[i]=0;
3609 consoleblinkdelay-=multiplier;
3610 if(consoleblinkdelay<=0){
3611 consoleblinkdelay=.3;
3612 consoleblink=1-consoleblink;
3616 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3619 if(newdetail>2)newdetail=detail;
3620 if(newdetail<0)newdetail=detail;
3621 if(newscreenwidth<0)newscreenwidth=screenwidth;
3622 if(newscreenheight<0)newscreenheight=screenheight;
3624 SaveSettings(*this);
3628 static int oldwinfreeze;
3629 if(winfreeze&&!oldwinfreeze){
3630 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3631 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3632 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3633 OPENAL_SetPaused(channels[consolesuccesssound], false);
3635 if(winfreeze==0)oldwinfreeze=winfreeze;
3636 else oldwinfreeze++;
3638 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
3639 if(winfreeze)winfreeze=0;
3642 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
3648 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
3651 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
3653 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3655 static bool oldbuttondialogue;
3657 if(indialogue!=-1)talkdelay=1;
3658 talkdelay-=multiplier;
3661 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3662 for(i=0;i<numdialogues;i++){
3663 int realdialoguetype;
3665 if(dialoguetype[i]>49){
3666 realdialoguetype=dialoguetype[i]-50;
3669 else if(dialoguetype[i]>39){
3670 realdialoguetype=dialoguetype[i]-40;
3673 else if(dialoguetype[i]>29){
3674 realdialoguetype=dialoguetype[i]-30;
3677 else if(dialoguetype[i]>19){
3678 realdialoguetype=dialoguetype[i]-20;
3681 else if(dialoguetype[i]>9){
3682 realdialoguetype=dialoguetype[i]-10;
3686 realdialoguetype=dialoguetype[i];
3689 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
3690 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3692 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3693 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3694 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3695 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3696 player[participantfocus[whichdialogue][j]].velocity=0;
3697 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3698 player[participantfocus[whichdialogue][j]].targetframe=0;
3703 dialoguegonethrough[i]++;
3704 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3705 static float gLoc[3];
3706 static float vel[3];
3708 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3709 temppos=temppos-viewer;
3710 Normalise(&temppos);
3715 gLoc[2]=temppos.z;vel[0]=0;
3719 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3720 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3721 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3722 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3723 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3724 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3725 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3726 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3727 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3728 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3729 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3730 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3731 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3732 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3733 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3734 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3735 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3736 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3737 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3738 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3739 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3740 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3741 OPENAL_SetVolume(channels[whichsoundplay], 256);
3742 OPENAL_SetPaused(channels[whichsoundplay], false);
3744 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
3749 windvar+=multiplier;
3750 smoketex+=multiplier;
3751 tutorialstagetime+=multiplier;
3753 static float hotspotvisual[40];
3757 for(i=0;i<numhotspots;i++)
3758 hotspotvisual[i]-=multiplier/320;
3760 for(i=0;i<numhotspots;i++){
3761 //if(hotspottype[i]<=10)
3762 while(hotspotvisual[i]<0){
3764 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3765 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3766 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3767 hotspotsprite+=hotspot[i];
3768 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3769 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3773 for(i=0;i<numhotspots;i++){
3774 if(hotspottype[i]<=10&&hotspottype[i]>0){
3775 hotspot[i]=player[hotspottype[i]].coords;
3781 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3784 if(tutorialstage<=1){
3789 if(tutorialstage==1){
3791 } else if(tutorialstage==2){
3793 } else if(tutorialstage==3){
3794 tutorialmaxtime=600;
3795 } else if(tutorialstage==4){
3796 tutorialmaxtime=1000;
3797 } else if(tutorialstage==5){
3798 tutorialmaxtime=600;
3799 } else if(tutorialstage==6){
3800 tutorialmaxtime=600;
3801 } else if(tutorialstage==7){
3802 tutorialmaxtime=600;
3803 } else if(tutorialstage==8){
3804 tutorialmaxtime=600;
3805 } else if(tutorialstage==9){
3806 tutorialmaxtime=600;
3807 } else if(tutorialstage==10){
3809 } else if(tutorialstage==11){
3810 tutorialmaxtime=1000;
3811 } else if(tutorialstage==12){
3812 tutorialmaxtime=1000;
3813 } else if(tutorialstage==13){
3815 } else if(tutorialstage==14){
3827 player[1].coords=(temp+temp2)/2;
3831 gLoc[0]=player[1].coords.x;
3832 gLoc[1]=player[1].coords.y;
3833 gLoc[2]=player[1].coords.z;
3837 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3838 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3839 OPENAL_SetVolume(channels[fireendsound], 256);
3840 OPENAL_SetPaused(channels[fireendsound], false);
3842 for(i=0;i<player[1].skeleton.num_joints;i++){
3844 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3845 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3846 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3847 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3848 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3852 } else if(tutorialstage==15){
3853 tutorialmaxtime=500;
3854 } else if(tutorialstage==16){
3855 tutorialmaxtime=500;
3856 } else if(tutorialstage==17){
3857 tutorialmaxtime=500;
3858 } else if(tutorialstage==18){
3859 tutorialmaxtime=500;
3860 } else if(tutorialstage==19){
3862 //tutorialmaxtime=500;
3863 } else if(tutorialstage==20){
3864 tutorialmaxtime=500;
3865 } else if(tutorialstage==21){
3866 tutorialmaxtime=500;
3872 } else if(tutorialstage==22){
3873 tutorialmaxtime=500;
3874 } else if(tutorialstage==23){
3875 tutorialmaxtime=500;
3876 } else if(tutorialstage==24){
3877 tutorialmaxtime=500;
3878 } else if(tutorialstage==25){
3879 tutorialmaxtime=500;
3880 } else if(tutorialstage==26){
3882 } else if(tutorialstage==27){
3886 player[1].aitype=attacktypecutoff;
3887 } else if(tutorialstage==28){
3888 tutorialmaxtime=400;
3889 } else if(tutorialstage==29){
3890 tutorialmaxtime=400;
3891 player[0].escapednum=0;
3892 } else if(tutorialstage==30){
3896 player[1].aitype=passivetype;
3897 } else if(tutorialstage==31){
3899 } else if(tutorialstage==32){
3901 } else if(tutorialstage==33){
3902 tutorialmaxtime=400;
3905 player[1].aitype=attacktypecutoff;
3906 } else if(tutorialstage==34){
3907 tutorialmaxtime=400;
3908 } else if(tutorialstage==35){
3909 tutorialmaxtime=400;
3910 } else if(tutorialstage==36){
3914 player[1].aitype=passivetype;
3915 } else if(tutorialstage==37){
3921 player[1].aitype=attacktypecutoff;
3922 } else if(tutorialstage==38){
3926 player[1].aitype=passivetype;
3927 } else if(tutorialstage==39){
3938 weapons.owner[weapons.numweapons]=-1;
3939 weapons.type[weapons.numweapons]=knife;
3940 weapons.damage[weapons.numweapons]=0;
3941 weapons.mass[weapons.numweapons]=1;
3942 weapons.tipmass[weapons.numweapons]=1.2;
3943 weapons.length[weapons.numweapons]=.25;
3944 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3945 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3947 weapons.velocity[weapons.numweapons]=0.1;
3948 weapons.tipvelocity[weapons.numweapons]=0.1;
3949 weapons.missed[weapons.numweapons]=1;
3950 weapons.hitsomething[weapons.numweapons]=0;
3951 weapons.freetime[weapons.numweapons]=0;
3952 weapons.firstfree[weapons.numweapons]=1;
3953 weapons.physics[weapons.numweapons]=1;
3955 weapons.numweapons++;
3956 } else if(tutorialstage==40){
3957 tutorialmaxtime=300;
3958 } else if(tutorialstage==41){
3959 tutorialmaxtime=300;
3960 } else if(tutorialstage==42){
3962 } else if(tutorialstage==43){
3963 tutorialmaxtime=300;
3964 } else if(tutorialstage==44){
3966 player[0].weaponactive=-1;
3967 player[0].num_weapons=0;
3968 player[1].weaponactive=0;
3969 player[1].num_weapons=1;
3970 player[1].weaponids[0]=0;
3974 player[1].aitype=attacktypecutoff;
3976 tutorialmaxtime=300;
3977 } else if(tutorialstage==45){
3979 player[0].weaponactive=-1;
3980 player[0].num_weapons=0;
3981 player[1].weaponactive=0;
3982 player[1].num_weapons=1;
3983 player[1].weaponids[0]=0;
3985 tutorialmaxtime=300;
3986 } else if(tutorialstage==46){
3988 player[0].weaponactive=-1;
3989 player[0].num_weapons=0;
3990 player[1].weaponactive=0;
3991 player[1].num_weapons=1;
3992 player[1].weaponids[0]=0;
3994 weapons.type[0]=sword;
3996 tutorialmaxtime=300;
3997 } else if(tutorialstage==47){
4009 weapons.owner[weapons.numweapons]=-1;
4010 weapons.type[weapons.numweapons]=sword;
4011 weapons.damage[weapons.numweapons]=0;
4012 weapons.mass[weapons.numweapons]=1;
4013 weapons.tipmass[weapons.numweapons]=1.2;
4014 weapons.length[weapons.numweapons]=.25;
4015 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4016 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4018 weapons.velocity[weapons.numweapons]=0.1;
4019 weapons.tipvelocity[weapons.numweapons]=0.1;
4020 weapons.missed[weapons.numweapons]=1;
4021 weapons.hitsomething[weapons.numweapons]=0;
4022 weapons.freetime[weapons.numweapons]=0;
4023 weapons.firstfree[weapons.numweapons]=1;
4024 weapons.physics[weapons.numweapons]=1;
4028 player[0].weaponactive=0;
4029 player[0].num_weapons=1;
4030 player[0].weaponids[0]=1;
4031 player[1].weaponactive=0;
4032 player[1].num_weapons=1;
4033 player[1].weaponids[0]=0;
4035 weapons.numweapons++;
4036 } else if(tutorialstage==48){
4039 player[1].aitype=passivetype;
4045 player[0].weaponactive=0;
4046 player[0].num_weapons=1;
4047 player[0].weaponids[0]=1;
4048 player[1].weaponactive=0;
4049 player[1].num_weapons=1;
4050 player[1].weaponids[0]=0;
4052 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4053 else weapons.type[0]=staff;
4055 weapons.numweapons++;
4056 } else if(tutorialstage==49){
4059 player[1].aitype=passivetype;
4061 tutorialmaxtime=200;
4063 weapons.position[1]=1000;
4064 weapons.tippoint[1]=1000;
4066 weapons.numweapons=1;
4068 player[1].weaponactive=-1;
4069 player[1].num_weapons=0;
4070 player[0].weaponactive=0;
4071 player[0].num_weapons=1;
4072 player[0].weaponids[0]=0;
4074 weapons.type[0]=knife;
4076 weapons.numweapons++;
4077 } else if(tutorialstage==50){
4083 gLoc[0]=player[1].coords.x;
4084 gLoc[1]=player[1].coords.y;
4085 gLoc[2]=player[1].coords.z;
4089 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4090 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4091 OPENAL_SetVolume(channels[fireendsound], 256);
4092 OPENAL_SetPaused(channels[fireendsound], false);
4094 for(i=0;i<player[1].skeleton.num_joints;i++){
4096 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4097 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4098 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4099 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4100 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4104 player[1].num_weapons=0;
4105 player[1].weaponstuck=-1;
4106 player[1].weaponactive=-1;
4108 weapons.numweapons=0;
4110 weapons.owner[0]=-1;
4111 weapons.velocity[0]=0.1;
4112 weapons.tipvelocity[0]=-0.1;
4113 weapons.missed[0]=1;
4114 weapons.hitsomething[0]=0;
4115 weapons.freetime[0]=0;
4116 weapons.firstfree[0]=1;
4117 weapons.physics[0]=1;
4118 } else if(tutorialstage==51){
4119 tutorialmaxtime=80000;
4121 if(tutorialstage<=51)tutorialstagetime=0;
4125 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4126 if(tutorialstage==3){
4127 if(deltah||deltav)tutorialsuccess+=multiplier;
4129 if(tutorialstage==4){
4130 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4132 if(tutorialstage==5){
4133 if(player[0].jumpkeydown)tutorialsuccess=1;
4135 if(tutorialstage==6){
4136 if(player[0].isCrouch())tutorialsuccess=1;
4138 if(tutorialstage==7){
4139 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4141 if(tutorialstage==8){
4142 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4144 if(tutorialstage==9){
4145 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4147 if(tutorialstage==11){
4148 if(player[0].isWallJump())tutorialsuccess=1;
4150 if(tutorialstage==12){
4151 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4153 if(tutorialstage==15){
4154 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4156 if(tutorialstage==16){
4157 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4159 if(tutorialstage==17){
4160 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4162 if(tutorialstage==18){
4163 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4165 if(tutorialstage==19){
4166 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4168 if(tutorialstage==20){
4169 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4171 if(tutorialstage==21){
4172 if(bonus==cannon)tutorialsuccess=1;
4174 if(tutorialstage==22){
4175 if(bonus==spinecrusher)tutorialsuccess=1;
4177 if(tutorialstage==23){
4178 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4180 if(tutorialstage==24){
4181 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4183 if(tutorialstage==25){
4184 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4186 if(tutorialstage==28){
4187 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4189 if(tutorialstage==29){
4190 if(player[0].escapednum==2){
4194 player[1].aitype=passivetype;
4197 if(tutorialstage==33){
4198 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4200 if(tutorialstage==34){
4201 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4203 if(tutorialstage==35){
4204 if(animation[player[0].targetanimation].attack==reversal){
4208 player[1].aitype=passivetype;
4211 if(tutorialstage==40){
4212 if(player[0].num_weapons>0)tutorialsuccess=1;
4214 if(tutorialstage==41){
4215 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4217 if(tutorialstage==43){
4218 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4220 if(tutorialstage==44){
4221 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4223 if(tutorialstage==45){
4224 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4226 if(tutorialstage==46){
4227 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4229 if(tutorialstage==49){
4230 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4232 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4235 if(tutorialstagetime==tutorialmaxtime-3){
4236 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4237 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4238 OPENAL_SetPaused(channels[consolesuccesssound], false);
4241 if(tutorialsuccess>=1){
4242 if(tutorialstage==34||tutorialstage==35)
4243 tutorialstagetime=tutorialmaxtime-1;
4248 if(tutorialstage<14||tutorialstage>=50){
4249 player[1].coords.y=300;
4250 player[1].velocity=0;
4254 if(tutoriallevel!=1){
4255 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4256 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4257 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4258 OPENAL_SetPaused(channels[consolesuccesssound], false);
4263 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4264 OPENAL_SetVolume(channels[fireendsound], 256);
4265 OPENAL_SetPaused(channels[fireendsound], false);
4268 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4269 else bonusnum[bonus]+=0.15;
4270 if(tutoriallevel)bonusvalue=0;
4271 bonusvalue/=bonusnum[bonus];
4272 bonustotal+=bonusvalue;
4274 bonustime+=multiplier;
4276 if(environment==snowyenvironment){
4277 precipdelay-=multiplier;
4278 while(precipdelay<0){
4280 if(!detail)precipdelay+=.04;
4281 XYZ footvel,footpoint;
4284 footpoint=viewer+viewerfacing*6;
4285 footpoint.y+=((float)abs(Random()%1200))/100-6;
4286 footpoint.x+=((float)abs(Random()%1200))/100-6;
4287 footpoint.z+=((float)abs(Random()%1200))/100-6;
4288 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4291 for(k=0;k<numplayers;k++){
4292 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4293 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4295 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4296 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4297 else if(player[k].rotation>player[k].targetrotation){
4298 player[k].rotation-=multiplier*player[k].turnspeed;
4300 else if(player[k].rotation<player[k].targetrotation){
4301 player[k].rotation+=multiplier*player[k].turnspeed;
4306 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4307 player[k].turnspeed*=2;
4308 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4309 else if(player[k].rotation>player[k].targetrotation){
4310 player[k].rotation-=multiplier*player[k].turnspeed;
4312 else if(player[k].rotation<player[k].targetrotation){
4313 player[k].rotation+=multiplier*player[k].turnspeed;
4315 player[k].turnspeed/=2;
4318 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4319 player[k].turnspeed*=4;
4320 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4321 else if(player[k].rotation>player[k].targetrotation){
4322 player[k].rotation-=multiplier*player[k].turnspeed;
4324 else if(player[k].rotation<player[k].targetrotation){
4325 player[k].rotation+=multiplier*player[k].turnspeed;
4327 player[k].turnspeed/=4;
4330 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4331 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4333 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4334 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4337 if(player[k].collide<-.3)player[k].collide=-.3;
4338 if(player[k].collide>1)player[k].collide=1;
4339 player[k].collide-=multiplier*30;
4341 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4342 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4344 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4345 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4346 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4347 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4348 lowpoint=player[k].coords;
4349 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4350 else lowpoint.y+=1.3;
4351 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4352 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4354 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4355 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4357 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4358 flatfacing=lowpoint-player[k].coords;
4359 player[k].coords=lowpoint;
4360 player[k].coords.y-=1.3;
4361 player[k].collide=1;
4363 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4364 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4365 tempcoords1=lowpoint;
4366 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4367 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4369 player[k].targetanimation=walljumpleftanim;
4370 player[k].targetframe=0;
4373 gLoc[0]=player[k].coords.x;
4374 gLoc[1]=player[k].coords.y;
4375 gLoc[2]=player[k].coords.z;
4379 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4380 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4381 OPENAL_SetVolume(channels[movewhooshsound], 256);
4382 OPENAL_SetPaused(channels[movewhooshsound], false);
4383 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4385 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4386 player[k].rotation=-asin(0-lowpointtarget.x);
4387 player[k].rotation*=360/6.28;
4388 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4389 player[k].targetrotation=player[k].rotation;
4390 player[k].lowrotation=player[k].rotation;
4391 if(k==0)numwallflipped++;
4395 lowpoint=tempcoords1;
4396 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4397 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4398 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4400 player[k].targetanimation=walljumprightanim;
4401 player[k].targetframe=0;
4404 gLoc[0]=player[k].coords.x;
4405 gLoc[1]=player[k].coords.y;
4406 gLoc[2]=player[k].coords.z;
4410 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4411 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4412 OPENAL_SetVolume(channels[movewhooshsound], 256);
4413 OPENAL_SetPaused(channels[movewhooshsound], false);
4414 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4416 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4417 player[k].rotation=-asin(0-lowpointtarget.x);
4418 player[k].rotation*=360/6.28;
4419 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4420 player[k].targetrotation=player[k].rotation;
4421 player[k].lowrotation=player[k].rotation;
4422 if(k==0)numwallflipped++;
4426 lowpoint=tempcoords1;
4427 lowpointtarget=lowpoint+player[k].facing*2;
4428 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4429 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4431 player[k].targetanimation=walljumpbackanim;
4432 player[k].targetframe=0;
4435 gLoc[0]=player[k].coords.x;
4436 gLoc[1]=player[k].coords.y;
4437 gLoc[2]=player[k].coords.z;
4441 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4442 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4443 OPENAL_SetVolume(channels[movewhooshsound], 256);
4444 OPENAL_SetPaused(channels[movewhooshsound], false);
4445 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4447 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4448 player[k].rotation=-asin(0-lowpointtarget.x);
4449 player[k].rotation*=360/6.28;
4450 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4451 player[k].targetrotation=player[k].rotation;
4452 player[k].lowrotation=player[k].rotation;
4453 if(k==0)numwallflipped++;
4457 lowpoint=tempcoords1;
4458 lowpointtarget=lowpoint-player[k].facing*2;
4459 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4460 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4462 player[k].targetanimation=walljumpfrontanim;
4463 player[k].targetframe=0;
4466 gLoc[0]=player[k].coords.x;
4467 gLoc[1]=player[k].coords.y;
4468 gLoc[2]=player[k].coords.z;
4472 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4473 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4474 OPENAL_SetVolume(channels[movewhooshsound], 256);
4475 OPENAL_SetPaused(channels[movewhooshsound], false);
4476 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4478 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4479 player[k].rotation=-asin(0-lowpointtarget.x);
4480 player[k].rotation*=360/6.28;
4481 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4482 player[k].rotation+=180;
4483 player[k].targetrotation=player[k].rotation;
4484 player[k].lowrotation=player[k].rotation;
4485 if(k==0)numwallflipped++;
4493 else if(objects.type[i]==rocktype){
4494 lowpoint2=player[k].coords;
4495 lowpoint=player[k].coords;
4497 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4498 player[k].coords=colpoint;
4499 player[k].collide=1;
4502 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4503 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4505 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4507 player[k].targetframe=0;
4508 player[k].onterrain=1;
4510 if(player[k].id==0){
4511 OPENAL_SetPaused(channels[whooshsound], true);
4512 OPENAL_SetVolume(channels[whooshsound], 0);
4515 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4516 if(player[k].isFlip())player[k].jumppower=-4;
4517 player[k].targetanimation=player[k].getLanding();
4520 gLoc[0]=player[k].coords.x;
4521 gLoc[1]=player[k].coords.y;
4522 gLoc[2]=player[k].coords.z;
4523 vel[0]=player[k].velocity.x;
4524 vel[1]=player[k].velocity.y;
4525 vel[2]=player[k].velocity.z;
4526 PlaySoundEx( landsound, samp[landsound], NULL, true);
4527 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4528 OPENAL_SetVolume(channels[landsound], 128);
4529 OPENAL_SetPaused(channels[landsound], false);
4531 envsound[numenvsounds]=player[k].coords;
4532 envsoundvol[numenvsounds]=16;
4533 envsoundlife[numenvsounds]=.4;
4542 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4543 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4544 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4545 lowpoint=player[k].coords;
4547 if(objects.type[i]!=rocktype)
4548 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4549 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4550 player[k].coords=lowpoint;
4551 player[k].coords.y-=1.35;
4552 player[k].collide=1;
4554 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4555 lowpoint=player[k].coords;
4556 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4557 lowpoint=player[k].coords;
4561 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4562 lowpointtarget=lowpoint+facing*1.4;
4563 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4565 lowpoint=player[k].coords;
4567 lowpointtarget=lowpoint+facing*1.4;
4569 lowpointtarget2=lowpointtarget;
4571 lowpointtarget3=lowpointtarget;
4573 lowpointtarget4=lowpointtarget;
4575 lowpointtarget5=lowpointtarget;
4577 lowpointtarget6=lowpointtarget;
4579 lowpointtarget7=lowpoint;
4581 lowpointtarget2.x+=.1;
4583 lowpointtarget3.z+=.1;
4585 lowpointtarget4.x-=.1;
4587 lowpointtarget5.z-=.1;
4589 lowpointtarget6.y+=45/13;
4590 lowpointtarget6+=facing*.6;
4591 lowpointtarget7.y+=90/13;
4592 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4593 if(objects.friction[i]>.5)
4596 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4597 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4598 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4599 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4601 lowpoint=player[k].coords;
4602 lowpoint.y+=(float)j/13;
4603 lowpointtarget=lowpoint+facing*1.4;
4604 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4608 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4611 if(j<=25&&player[k].targetanimation==jumpdownanim){
4614 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4615 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4616 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4617 lowpoint=player[k].coords;
4618 lowpoint.y+=(float)j/13;
4619 lowpointtarget=lowpoint+facing*1.3;
4620 flatfacing=player[k].coords;
4621 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4622 player[k].coords.y=lowpointtarget.y-.07;
4623 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4625 if(j>10||!player[k].isRun()){
4626 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4627 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4631 gLoc[0]=player[k].coords.x;
4632 gLoc[1]=player[k].coords.y;
4633 gLoc[2]=player[k].coords.z;
4634 vel[0]=player[k].velocity.x;
4635 vel[1]=player[k].velocity.y;
4636 vel[2]=player[k].velocity.z;
4637 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4638 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4639 OPENAL_SetVolume(channels[jumpsound], 128);
4640 OPENAL_SetPaused(channels[jumpsound], false);
4642 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4643 player[k].rotation=-asin(0-lowpointtarget.x);
4644 player[k].rotation*=360/6.28;
4645 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4646 player[k].targetrotation=player[k].rotation;
4647 player[k].lowrotation=player[k].rotation;
4649 //player[k].velocity=lowpointtarget*.03;
4650 player[k].velocity=0;
4652 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4653 //player[k].currentanimation=climbanim;
4654 player[k].targetanimation=climbanim;
4655 player[k].jumppower=0;
4656 player[k].jumpclimb=1;
4658 player[k].transspeed=6;
4661 //player[k].currentframe=1;
4662 player[k].targetframe=1;
4664 //player[k].currentframe=0;
4665 player[k].targetframe=0;
4666 //player[k].currentanimation=hanganim;
4667 player[k].targetanimation=hanganim;
4668 player[k].jumppower=0;
4682 if(player[k].collide<=0){
4683 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4684 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4685 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4686 player[k].targetanimation=jumpdownanim;
4687 player[k].targetframe=0;
4692 gLoc[0]=player[k].coords.x;
4693 gLoc[1]=player[k].coords.y;
4694 gLoc[2]=player[k].coords.z;
4695 vel[0]=player[k].velocity.x;
4696 vel[1]=player[k].velocity.y;
4697 vel[2]=player[k].velocity.z;
4699 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4700 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4701 OPENAL_SetVolume(channels[whooshsound], 128);
4702 OPENAL_SetPaused(channels[whooshsound], false);
4705 player[k].velocity.y+=gravity;
4710 player[k].realoldcoords=player[k].coords;
4713 static XYZ oldviewer;
4716 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
4717 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
4718 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
4719 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
4720 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
4721 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
4722 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
4723 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
4727 player[0].forwardkeydown=0;
4728 player[0].leftkeydown=0;
4729 player[0].backkeydown=0;
4730 player[0].rightkeydown=0;
4731 player[0].jumpkeydown=0;
4732 player[0].crouchkeydown=0;
4733 player[0].drawkeydown=0;
4734 player[0].throwkeydown=0;
4737 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4740 static bool endkeydown;
4747 facing=DoRotation(facing,-rotation2,0,0);
4748 facing=DoRotation(facing,0,0-rotation,0);
4753 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4755 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
4756 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
4757 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4758 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4759 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
4760 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
4761 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
4762 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
4763 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
4765 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
4766 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
4767 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
4768 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
4769 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
4770 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
4771 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
4772 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
4773 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
4774 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
4775 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
4777 participantfocus[whichdialogue][indialogue]=whichend;
4778 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4779 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4782 participantfocus[whichdialogue][indialogue]=-1;
4784 if(player[participantfocus[whichdialogue][indialogue]].dead){
4789 dialoguecamera[whichdialogue][indialogue]=viewer;
4790 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4791 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4793 if(indialogue<numdialogueboxes[whichdialogue]){
4794 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4795 static float gLoc[3];
4796 static float vel[3];
4798 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4799 temppos=temppos-viewer;
4800 Normalise(&temppos);
4805 gLoc[2]=temppos.z;vel[0]=0;
4809 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4810 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4811 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4812 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4813 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4814 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4815 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4816 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4817 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4818 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4819 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4820 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4821 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4822 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4823 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4824 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4825 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4826 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4827 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4828 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4829 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4830 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4831 OPENAL_SetVolume(channels[whichsoundplay], 256);
4832 OPENAL_SetPaused(channels[whichsoundplay], false);
4836 for(j=0;j<numplayers;j++){
4837 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4842 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
4843 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
4846 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
4847 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
4848 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
4849 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
4850 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
4851 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
4852 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
4853 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
4854 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
4855 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
4856 participantfacing[whichdialogue][indialogue][whichend]=facing;
4858 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
4859 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
4860 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
4863 if(indialogue>=numdialogueboxes[whichdialogue]){
4870 OPENAL_SetPaused(channels[whooshsound], true);
4871 viewer=dialoguecamera[whichdialogue][indialogue];
4872 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4873 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4875 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4876 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4877 if(dialoguetime>0.5)
4878 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
4879 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
4880 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
4883 if(indialogue<numdialogueboxes[whichdialogue]){
4884 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4885 static float gLoc[3];
4886 static float vel[3];
4888 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4889 temppos=temppos-viewer;
4890 Normalise(&temppos);
4895 gLoc[2]=temppos.z;vel[0]=0;
4899 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4900 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4901 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4902 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4903 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4904 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4905 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4906 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4907 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4908 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4909 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4910 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4911 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4912 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4913 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4914 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4915 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4916 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4917 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4918 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4919 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4920 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4921 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4922 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4923 OPENAL_SetVolume(channels[whichsoundplay], 256);
4924 OPENAL_SetPaused(channels[whichsoundplay], false);
4926 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4927 hotspot[numhotspots]=player[0].coords;
4928 hotspotsize[numhotspots]=10;
4929 hotspottype[numhotspots]=-1;
4933 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4937 if(player[participantfocus[whichdialogue][indialogue]].dead){
4945 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
4946 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
4947 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
4950 if(indialogue>=numdialogueboxes[whichdialogue]){
4954 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4957 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4960 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4962 for(i=1;i<numplayers;i++){
4963 player[i].aitype = attacktypecutoff;
4970 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
4971 else oldbuttondialogue=1;
4973 static float keyrefreshdelay=0,bigrefreshdelay=0;
4975 if(!player[0].jumpkeydown){
4976 player[0].jumptogglekeydown=0;
4978 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4981 dialoguetime+=multiplier;
4982 skybox.cloudmove+=multiplier;
4983 hawkrotation+=multiplier*25;
4985 realhawkcoords.x=25;
4986 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4987 hawkcalldelay-=multiplier/2;
4989 if(hawkcalldelay<=0)
4991 static float gLoc[3];
4992 static float vel[3];
4993 gLoc[0]=realhawkcoords.x;
4994 gLoc[1]=realhawkcoords.y;
4995 gLoc[2]=realhawkcoords.z;
4999 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5000 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5001 OPENAL_SetVolume(channels[hawksound], 128);
5002 OPENAL_SetPaused(channels[hawksound], false);
5004 hawkcalldelay=16+abs(Random()%8);
5006 static float temptexdetail;
5009 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5010 player[0].damagetolerance=200000;
5013 player[0].permanentdamage=0;
5014 player[0].superpermanentdamage=0;
5017 whichchar = abs(Random()%7);
5018 registrationname[whichchar]+=1;
5022 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5024 if(environment>2)environment=0;
5025 Setenvironment(environment);
5031 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5035 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5036 cameramode=1-cameramode;
5037 cameratogglekeydown=1;
5040 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5041 cameratogglekeydown=0;
5044 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5045 if(player[0].num_weapons>0){
5046 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5047 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5048 else weapons.type[player[0].weaponids[0]]=sword;
5049 if(weapons.type[player[0].weaponids[0]]==sword){
5050 weapons.mass[player[0].weaponids[0]]=1.5;
5051 weapons.tipmass[player[0].weaponids[0]]=1;
5052 weapons.length[player[0].weaponids[0]]=.8;
5054 if(weapons.type[player[0].weaponids[0]]==staff){
5055 weapons.mass[player[0].weaponids[0]]=2;
5056 weapons.tipmass[player[0].weaponids[0]]=1;
5057 weapons.length[player[0].weaponids[0]]=1.5;
5060 if(weapons.type[player[0].weaponids[0]]==knife){
5061 weapons.mass[player[0].weaponids[0]]=1;
5062 weapons.tipmass[player[0].weaponids[0]]=1.2;
5063 weapons.length[player[0].weaponids[0]]=.25;
5066 detailtogglekeydown=1;
5069 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5071 float closestdist=-1;
5074 for(i=1;i<numplayers;i++){
5075 distance=findDistancefast(&player[i].coords,&player[0].coords);
5076 if(closestdist==-1||distance<closestdist){
5077 closestdist=distance;
5082 if(player[closest].num_weapons)
5084 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5085 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5086 else weapons.type[player[closest].weaponids[0]]=sword;
5087 if(weapons.type[player[closest].weaponids[0]]==sword){
5088 weapons.mass[player[closest].weaponids[0]]=1.5;
5089 weapons.tipmass[player[closest].weaponids[0]]=1;
5090 weapons.length[player[closest].weaponids[0]]=.8;
5092 if(weapons.type[player[0].weaponids[0]]==staff){
5093 weapons.mass[player[0].weaponids[0]]=2;
5094 weapons.tipmass[player[0].weaponids[0]]=1;
5095 weapons.length[player[0].weaponids[0]]=1.5;
5097 if(weapons.type[player[closest].weaponids[0]]==knife){
5098 weapons.mass[player[closest].weaponids[0]]=1;
5099 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5100 weapons.length[player[closest].weaponids[0]]=.25;
5103 if(!player[closest].num_weapons)
5105 player[closest].weaponids[0]=weapons.numweapons;
5106 weapons.owner[weapons.numweapons]=closest;
5107 weapons.type[weapons.numweapons]=knife;
5108 weapons.damage[weapons.numweapons]=0;
5109 weapons.numweapons++;
5110 player[closest].num_weapons=1;
5111 if(weapons.type[player[closest].weaponids[0]]==sword){
5112 weapons.mass[player[closest].weaponids[0]]=1.5;
5113 weapons.tipmass[player[closest].weaponids[0]]=1;
5114 weapons.length[player[closest].weaponids[0]]=.8;
5116 if(weapons.type[player[closest].weaponids[0]]==knife){
5117 weapons.mass[player[closest].weaponids[0]]=1;
5118 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5119 weapons.length[player[closest].weaponids[0]]=.25;
5123 detailtogglekeydown=1;
5126 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5128 float closestdist=-1;
5131 for(i=1;i<numplayers;i++){
5132 distance=findDistancefast(&player[i].coords,&player[0].coords);
5133 if(closestdist==-1||distance<closestdist){
5134 closestdist=distance;
5139 player[closest].rotation+=multiplier*50;
5140 player[closest].targetrotation=player[closest].rotation;
5144 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5146 float closestdist=-1;
5149 for(i=1;i<numplayers;i++){
5150 distance=findDistancefast(&player[i].coords,&player[0].coords);
5151 if(closestdist==-1||distance<closestdist){
5152 closestdist=distance;
5156 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5159 player[closest].whichskin++;
5160 if(player[closest].whichskin>9)player[closest].whichskin=0;
5161 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5163 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5164 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5167 if(player[closest].numclothes){
5168 for(i=0;i<player[closest].numclothes;i++){
5169 tintr=player[closest].clothestintr[i];
5170 tintg=player[closest].clothestintg[i];
5171 tintb=player[closest].clothestintb[i];
5172 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5174 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5177 detailtogglekeydown=1;
5180 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5182 float closestdist=-1;
5185 for(i=1;i<numplayers;i++){
5186 distance=findDistancefast(&player[i].coords,&player[0].coords);
5187 if(closestdist==-1||distance<closestdist){
5188 closestdist=distance;
5193 if(player[closest].creature==wolftype){
5194 headprop=player[closest].proportionhead.x/1.1;
5195 bodyprop=player[closest].proportionbody.x/1.1;
5196 armprop=player[closest].proportionarms.x/1.1;
5197 legprop=player[closest].proportionlegs.x/1.1;
5200 if(player[closest].creature==rabbittype){
5201 headprop=player[closest].proportionhead.x/1.2;
5202 bodyprop=player[closest].proportionbody.x/1.05;
5203 armprop=player[closest].proportionarms.x/1.00;
5204 legprop=player[closest].proportionlegs.x/1.1;
5208 if(player[closest].creature==rabbittype){
5209 player[closest].skeleton.id=closest;
5210 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5211 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5212 player[closest].whichskin=0;
5213 player[closest].creature=wolftype;
5215 player[closest].proportionhead=1.1;
5216 player[closest].proportionbody=1.1;
5217 player[closest].proportionarms=1.1;
5218 player[closest].proportionlegs=1.1;
5219 player[closest].proportionlegs.y=1.1;
5220 player[closest].scale=.23*5*player[0].scale;
5222 player[closest].damagetolerance=300;
5226 player[closest].skeleton.id=closest;
5227 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5228 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5229 player[closest].whichskin=0;
5230 player[closest].creature=rabbittype;
5232 player[closest].proportionhead=1.2;
5233 player[closest].proportionbody=1.05;
5234 player[closest].proportionarms=1.00;
5235 player[closest].proportionlegs=1.1;
5236 player[closest].proportionlegs.y=1.05;
5237 player[closest].scale=.2*5*player[0].scale;
5239 player[closest].damagetolerance=200;
5242 if(player[closest].creature==wolftype){
5243 player[closest].proportionhead=1.1*headprop;
5244 player[closest].proportionbody=1.1*bodyprop;
5245 player[closest].proportionarms=1.1*armprop;
5246 player[closest].proportionlegs=1.1*legprop;
5249 if(player[closest].creature==rabbittype){
5250 player[closest].proportionhead=1.2*headprop;
5251 player[closest].proportionbody=1.05*bodyprop;
5252 player[closest].proportionarms=1.00*armprop;
5253 player[closest].proportionlegs=1.1*legprop;
5254 player[closest].proportionlegs.y=1.05*legprop;
5258 detailtogglekeydown=1;
5261 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5262 detailtogglekeydown=0;
5265 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5268 slomotogglekeydown=1;
5272 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5274 float closestdist=-1;
5276 XYZ flatfacing2,flatvelocity2;
5279 for(i=1;i<numplayers;i++){
5280 distance=findDistancefast(&player[i].coords,&player[0].coords);
5281 if(distance<144&&!player[i].headless)
5282 if(closestdist==-1||distance<closestdist){
5283 closestdist=distance;
5285 blah = player[i].coords;
5290 XYZ headspurtdirection;
5291 int i = player[closest].skeleton.jointlabels[head];
5292 for(k=0;k<player[closest].skeleton.num_joints; k++){
5293 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5294 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5295 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5296 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5297 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5298 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5299 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5300 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5301 Normalise(&headspurtdirection);
5302 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5303 flatvelocity2+=headspurtdirection*8;
5304 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5306 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5316 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5317 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5318 OPENAL_SetVolume(channels[splattersound], 256);
5319 OPENAL_SetPaused(channels[splattersound], false);
5321 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5322 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5323 OPENAL_SetVolume(channels[breaksound2], 100);
5324 OPENAL_SetPaused(channels[breaksound2], false);
5326 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5327 player[closest].RagDoll(0);
5328 player[closest].dead=2;
5329 player[closest].headless=1;
5330 player[closest].DoBloodBig(3,165);
5335 explodetogglekeydown=1;
5338 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5340 float closestdist=-1;
5342 XYZ flatfacing2,flatvelocity2;
5345 for(i=1;i<numplayers;i++){
5346 distance=findDistancefast(&player[i].coords,&player[0].coords);
5348 if(closestdist==-1||distance<closestdist){
5349 closestdist=distance;
5351 blah=player[i].coords;
5365 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5366 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5367 OPENAL_SetVolume(channels[splattersound], 256);
5368 OPENAL_SetPaused(channels[splattersound], false);
5370 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5371 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5372 OPENAL_SetVolume(channels[breaksound2], 600);
5373 OPENAL_SetPaused(channels[breaksound2], false);
5375 for(i=0;i<player[closest].skeleton.num_joints; i++){
5376 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5377 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5378 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5379 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5380 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5381 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5382 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5383 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5384 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5385 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5388 for(i=0;i<player[closest].skeleton.num_joints; i++){
5389 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5390 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5391 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5392 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5393 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5394 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5395 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5396 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5397 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5400 for(i=0;i<player[closest].skeleton.num_joints; i++){
5401 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5402 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5403 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5404 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5405 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5406 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5407 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5408 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5409 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5412 for(i=0;i<player[closest].skeleton.num_joints; i++){
5413 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5414 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5415 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5416 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5417 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5418 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5419 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5420 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5421 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5425 for(j=0;j<numplayers; j++){
5427 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5428 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5429 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5430 player[j].skeleton.longdead=0;
5431 player[j].RagDoll(0);
5432 for(i=0;i<player[j].skeleton.num_joints; i++){
5433 temppos=player[j].skeleton.joints[i].position+player[j].coords;
5434 if(findDistancefast(&temppos,&player[closest].coords)<25){
5435 flatvelocity2=temppos-player[closest].coords;
5436 Normalise(&flatvelocity2);
5437 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5444 player[closest].DoDamage(10000);
5445 player[closest].RagDoll(0);
5446 player[closest].dead=2;
5447 player[closest].coords=20;
5448 player[closest].skeleton.free=2;
5454 explodetogglekeydown=1;
5457 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
5458 explodetogglekeydown=0;
5462 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
5463 slomotogglekeydown=0;
5467 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
5468 player[0].onfire=1-player[0].onfire;
5469 if(player[0].onfire){
5470 player[0].CatchFire();
5472 if(!player[0].onfire){
5475 gLoc[0]=player[0].coords.x;
5476 gLoc[1]=player[0].coords.y;
5477 gLoc[2]=player[0].coords.z;
5481 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5482 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5483 OPENAL_SetVolume(channels[fireendsound], 256);
5484 OPENAL_SetPaused(channels[fireendsound], false);
5485 OPENAL_SetPaused(channels[stream_firesound], true);
5487 slomotogglekeydown=1;
5491 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
5493 float closestdist=-1;
5496 for(i=1;i<numplayers;i++){
5497 distance=findDistancefast(&player[i].coords,&player[0].coords);
5498 if(closestdist==-1||distance<closestdist){
5499 closestdist=distance;
5503 if(closestdist>0&&closest>=0){
5504 //player[closest]=player[numplayers-1];
5505 //player[closest].skeleton=player[numplayers-1].skeleton;
5508 drawmodetogglekeydown=1;
5511 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5513 float closestdist=-1;
5516 for(i=1;i<max_objects;i++){
5517 distance=findDistancefast(&objects.position[i],&player[0].coords);
5518 if(closestdist==-1||distance<closestdist){
5519 closestdist=distance;
5523 if(closestdist>0&&closest>=0){
5524 objects.position[closest].y-=500;
5526 drawmodetogglekeydown=1;
5529 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
5531 //if(drawmode>2)drawmode=0;
5532 if(objects.numobjects<max_objects-1){
5534 boxcoords.x=player[0].coords.x;
5535 boxcoords.z=player[0].coords.z;
5536 boxcoords.y=player[0].coords.y-3;
5537 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5538 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5539 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5540 float temprotat,temprotat2;
5541 temprotat=editorrotation;
5542 temprotat2=editorrotation2;
5543 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5544 if(temprotat2<0)temprotat2=Random()%360;
5546 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5547 if(editortype==treetrunktype)
5548 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5551 drawmodetogglekeydown=1;
5554 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5555 if(numplayers<maxplayers-1){
5556 player[numplayers].scale=.2*5*player[0].scale;
5557 player[numplayers].creature=rabbittype;
5558 player[numplayers].howactive=editoractive;
5559 player[numplayers].skeleton.id=numplayers;
5560 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5562 //texsize=512*512*3/texdetail/texdetail;
5563 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5564 //player[numplayers].skeleton.skinText.resize(texsize);
5566 k=abs(Random()%2)+1;
5568 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5569 player[numplayers].whichskin=0;
5572 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5573 player[numplayers].whichskin=1;
5576 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5577 player[numplayers].whichskin=2;
5580 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5581 player[numplayers].power=1;
5582 player[numplayers].speedmult=1;
5583 player[numplayers].currentanimation=bounceidleanim;
5584 player[numplayers].targetanimation=bounceidleanim;
5585 player[numplayers].currentframe=0;
5586 player[numplayers].targetframe=1;
5587 player[numplayers].target=0;
5588 player[numplayers].bled=0;
5589 player[numplayers].speed=1+(float)(Random()%100)/1000;
5591 player[numplayers].targetrotation=player[0].targetrotation;
5592 player[numplayers].rotation=player[0].rotation;
5594 player[numplayers].velocity=0;
5595 player[numplayers].coords=player[0].coords;
5596 player[numplayers].oldcoords=player[numplayers].coords;
5597 player[numplayers].realoldcoords=player[numplayers].coords;
5599 player[numplayers].id=numplayers;
5600 player[numplayers].skeleton.id=numplayers;
5601 player[numplayers].updatedelay=0;
5602 player[numplayers].normalsupdatedelay=0;
5604 player[numplayers].aitype=passivetype;
5605 player[numplayers].aitarget=0;
5607 if(player[0].creature==wolftype){
5608 headprop=player[0].proportionhead.x/1.1;
5609 bodyprop=player[0].proportionbody.x/1.1;
5610 armprop=player[0].proportionarms.x/1.1;
5611 legprop=player[0].proportionlegs.x/1.1;
5614 if(player[0].creature==rabbittype){
5615 headprop=player[0].proportionhead.x/1.2;
5616 bodyprop=player[0].proportionbody.x/1.05;
5617 armprop=player[0].proportionarms.x/1.00;
5618 legprop=player[0].proportionlegs.x/1.1;
5621 if(player[numplayers].creature==wolftype){
5622 player[numplayers].proportionhead=1.1*headprop;
5623 player[numplayers].proportionbody=1.1*bodyprop;
5624 player[numplayers].proportionarms=1.1*armprop;
5625 player[numplayers].proportionlegs=1.1*legprop;
5628 if(player[numplayers].creature==rabbittype){
5629 player[numplayers].proportionhead=1.2*headprop;
5630 player[numplayers].proportionbody=1.05*bodyprop;
5631 player[numplayers].proportionarms=1.00*armprop;
5632 player[numplayers].proportionlegs=1.1*legprop;
5633 player[numplayers].proportionlegs.y=1.05*legprop;
5636 player[numplayers].headless=0;
5637 player[numplayers].onfire=0;
5640 player[numplayers].proportionhead.z=0;
5641 player[numplayers].proportionbody.z=0;
5642 player[numplayers].proportionarms.z=0;
5643 player[numplayers].proportionlegs.z=0;
5646 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5648 player[numplayers].damagetolerance=200;
5650 player[numplayers].protectionhead=player[0].protectionhead;
5651 player[numplayers].protectionhigh=player[0].protectionhigh;
5652 player[numplayers].protectionlow=player[0].protectionlow;
5653 player[numplayers].armorhead=player[0].armorhead;
5654 player[numplayers].armorhigh=player[0].armorhigh;
5655 player[numplayers].armorlow=player[0].armorlow;
5656 player[numplayers].metalhead=player[0].metalhead;
5657 player[numplayers].metalhigh=player[0].metalhigh;
5658 player[numplayers].metallow=player[0].metallow;
5660 player[numplayers].immobile=player[0].immobile;
5662 player[numplayers].numclothes=player[0].numclothes;
5663 if(player[numplayers].numclothes)
5664 for(i=0;i<player[numplayers].numclothes;i++){
5665 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5666 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5667 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5668 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5669 tintr=player[numplayers].clothestintr[i];
5670 tintg=player[numplayers].clothestintg[i];
5671 tintb=player[numplayers].clothestintb[i];
5672 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5674 if(player[numplayers].numclothes){
5675 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5678 player[numplayers].power=player[0].power;
5679 player[numplayers].speedmult=player[0].speedmult;
5681 player[numplayers].damage=0;
5682 player[numplayers].permanentdamage=0;
5683 player[numplayers].superpermanentdamage=0;
5684 player[numplayers].deathbleeding=0;
5685 player[numplayers].bleeding=0;
5686 player[numplayers].numwaypoints=0;
5687 player[numplayers].waypoint=0;
5688 player[numplayers].jumppath=0;
5689 player[numplayers].weaponstuck=-1;
5690 player[numplayers].weaponactive=-1;
5691 player[numplayers].num_weapons=0;
5692 player[numplayers].bloodloss=0;
5693 player[numplayers].dead=0;
5695 player[numplayers].loaded=1;
5699 drawmodetogglekeydown=1;
5702 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
5703 if(player[numplayers-1].numwaypoints<90){
5704 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5705 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5706 player[numplayers-1].numwaypoints++;
5708 drawmodetogglekeydown=1;
5711 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5712 if(numpathpoints<30){
5713 bool connected,alreadyconnected;
5716 for(i=0;i<numpathpoints;i++){
5717 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5719 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5720 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5722 if(!alreadyconnected){
5723 numpathpointconnect[pathpointselected]++;
5725 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5731 pathpoint[numpathpoints-1]=player[0].coords;
5732 numpathpointconnect[numpathpoints-1]=0;
5733 if(numpathpoints>1&&pathpointselected!=-1){
5734 numpathpointconnect[pathpointselected]++;
5735 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5737 pathpointselected=numpathpoints-1;
5740 drawmodetogglekeydown=1;
5743 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
5744 pathpointselected++;
5745 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5746 drawmodetogglekeydown=1;
5748 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5749 pathpointselected--;
5750 if(pathpointselected<=-2)
5751 pathpointselected=numpathpoints-1;
5752 drawmodetogglekeydown=1;
5754 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5755 if(pathpointselected!=-1){
5757 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5758 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5759 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5760 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5762 for(i=0;i<numpathpoints;i++){
5763 for(j=0;j<numpathpointconnect[i];j++){
5764 if(pathpointconnect[i][j]==pathpointselected){
5765 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5766 numpathpointconnect[i]--;
5768 if(pathpointconnect[i][j]==numpathpoints){
5769 pathpointconnect[i][j]=pathpointselected;
5773 pathpointselected=numpathpoints-1;
5775 drawmodetogglekeydown=1;
5778 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5779 editorenabled=1-editorenabled;
5781 player[0].damagetolerance=100000;
5783 player[0].damagetolerance=200;
5785 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5786 player[0].permanentdamage=0;
5787 player[0].superpermanentdamage=0;
5788 player[0].bloodloss=0;
5789 player[0].deathbleeding=0;
5790 drawmodetogglekeydown=1;
5793 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5795 if(editortype==treeleavestype||editortype==10)editortype--;
5796 if(editortype<0)editortype=firetype;
5797 drawmodetogglekeydown=1;
5800 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5802 if(editortype==treeleavestype||editortype==10)editortype++;
5803 if(editortype>firetype)editortype=0;
5804 drawmodetogglekeydown=1;
5807 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5808 editorrotation-=multiplier*100;
5809 if(editorrotation<-.01)editorrotation=-.01;
5810 drawmodetogglekeydown=1;
5813 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5814 editorrotation+=multiplier*100;
5815 drawmodetogglekeydown=1;
5818 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5819 editorsize+=multiplier;
5820 drawmodetogglekeydown=1;
5823 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5824 editorsize-=multiplier;
5825 if(editorsize<.1)editorsize=.1;
5826 drawmodetogglekeydown=1;
5830 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5831 mapradius-=multiplier*10;
5834 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5835 mapradius+=multiplier*10;
5837 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5838 editorrotation2+=multiplier*100;
5841 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5842 editorrotation2-=multiplier*100;
5843 if(editorrotation2<-.01)editorrotation2=-.01;
5845 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
5847 float closestdist=-1;
5849 for(i=0;i<objects.numobjects;i++){
5850 distance=findDistancefast(&objects.position[i],&player[0].coords);
5851 if(closestdist==-1||distance<closestdist){
5852 closestdist=distance;
5856 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5857 drawmodetogglekeydown=1;
5861 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
5862 drawmodetogglekeydown=0;
5865 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
5866 //if(!player[0].skeleton.free)player[0].damage+=500;
5867 player[0].RagDoll(0);
5868 //player[0].spurt=1;
5869 //player[0].DoDamage(1000);
5873 gLoc[0]=player[0].coords.x;
5874 gLoc[1]=player[0].coords.y;
5875 gLoc[2]=player[0].coords.z;
5876 vel[0]=player[0].velocity.x;
5877 vel[1]=player[0].velocity.y;
5878 vel[2]=player[0].velocity.z;
5879 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5880 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5881 OPENAL_SetVolume(channels[whooshsound], 128);
5882 OPENAL_SetPaused(channels[whooshsound], false);
5883 //OPENAL_SetPaused(channels[whooshsound], true);
5885 texturesizetogglekeydown=1;
5888 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
5891 float closestdist=-1;
5893 for(i=0;i<objects.numobjects;i++){
5894 if(objects.type[i]==treeleavestype){
5895 objects.scale[i]*=.9;
5898 texturesizetogglekeydown=1;
5901 static XYZ relative;
5902 static int randattack;
5904 static bool playerrealattackkeydown=0;
5906 if(!buttons[0])oldbutton=0;
5907 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
5908 if(oldattackkey)player[0].attackkeydown=0;
5909 if(oldattackkey)playerrealattackkeydown=0;
5910 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
5911 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
5912 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
5913 for(k=0;k<numplayers;k++){
5914 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5915 player[k].Reverse();
5919 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5921 for(k=0;k<numplayers;k++){
5922 if(indialogue!=-1)player[k].attackkeydown=0;
5923 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5924 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5925 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5926 player[k].jumppower-=2;
5928 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5929 for(i=0;i<numplayers;i++){
5931 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5932 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5933 player[k].targetanimation=dodgebackanim;
5935 player[k].targetframe=0;
5936 rotatetarget=player[i].coords-player[k].coords;
5937 Normalise(&rotatetarget);
5938 player[k].targetrotation=-asin(0-rotatetarget.x);
5939 player[k].targetrotation*=360/6.28;
5940 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5942 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5945 if(player[k].targetanimation!=dodgebackanim){
5946 if(k==0)numflipped++;
5947 player[k].targetanimation=backhandspringanim;
5949 player[k].targetframe=0;
5950 player[k].targetrotation=-rotation+180;
5951 if(player[k].leftkeydown)player[k].targetrotation-=45;
5952 if(player[k].rightkeydown)player[k].targetrotation+=45;
5953 player[k].rotation=player[k].targetrotation;
5954 player[k].jumppower-=2;
5957 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5958 player[k].hasvictim=0;
5960 for(i=0;i<numplayers;i++){
5962 if(!player[k].hasvictim)
5963 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5964 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5965 player[k].victim=&player[i];
5966 player[k].hasvictim=1;
5967 if(player[k].aitype==playercontrolled){
5968 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5969 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5970 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5971 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5972 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5973 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5974 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5975 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5976 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5977 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5980 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5981 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5982 else randattack=abs(Random()%5);
5983 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5984 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5985 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5986 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5987 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5989 if(player[k].weaponactive!=-1){
5990 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5991 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5992 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5993 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5994 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5995 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5996 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5997 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6001 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6003 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6004 if(player[k].weaponactive==-1){
6005 player[i].targetanimation=sneakattackedanim;
6006 player[i].currentanimation=sneakattackedanim;
6007 player[k].currentanimation=sneakattackanim;
6008 player[k].targetanimation=sneakattackanim;
6009 player[k].oldcoords=player[k].coords;
6010 player[k].coords=player[i].coords;
6012 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6013 player[i].targetanimation=knifesneakattackedanim;
6014 player[i].currentanimation=knifesneakattackedanim;
6015 player[k].currentanimation=knifesneakattackanim;
6016 player[k].targetanimation=knifesneakattackanim;
6017 player[i].oldcoords=player[i].coords;
6018 player[i].coords=player[k].coords;
6020 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6021 player[i].targetanimation=swordsneakattackedanim;
6022 player[i].currentanimation=swordsneakattackedanim;
6023 player[k].currentanimation=swordsneakattackanim;
6024 player[k].targetanimation=swordsneakattackanim;
6025 player[i].oldcoords=player[i].coords;
6026 player[i].coords=player[k].coords;
6028 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6029 player[k].victim=&player[i];
6030 player[k].hasvictim=1;
6031 player[i].targettilt2=0;
6032 player[i].targetframe=1;
6033 player[i].currentframe=0;
6035 player[i].velocity=0;
6036 player[k].targettilt2=player[i].targettilt2;
6037 player[k].currentframe=player[i].currentframe;
6038 player[k].targetframe=player[i].targetframe;
6039 player[k].target=player[i].target;
6040 player[k].velocity=0;
6041 player[k].targetrotation=player[i].rotation;
6042 player[k].rotation=player[i].rotation;
6043 player[i].targetrotation=player[i].rotation;
6046 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6048 player[k].targetframe=0;
6050 //player[k].velocity=0;
6052 rotatetarget=player[i].coords-player[k].coords;
6053 Normalise(&rotatetarget);
6054 player[k].targetrotation=-asin(0-rotatetarget.x);
6055 player[k].targetrotation*=360/6.28;
6056 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6058 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6060 player[k].lastattack3=player[k].lastattack2;
6061 player[k].lastattack2=player[k].lastattack;
6062 player[k].lastattack=player[k].targetanimation;
6063 //player[k].targettilt2=0;
6067 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6068 rotatetarget=player[i].coords-player[k].coords;
6069 Normalise(&rotatetarget);
6070 player[k].targetrotation=-asin(0-rotatetarget.x);
6071 player[k].targetrotation*=360/6.28;
6072 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6073 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6075 player[k].victim=&player[i];
6076 player[k].hasvictim=1;
6077 player[i].targetanimation=knifefollowedanim;
6078 player[i].currentanimation=knifefollowedanim;
6079 player[i].targettilt2=0;
6080 player[i].targettilt2=player[k].targettilt2;
6081 player[i].targetframe=1;
6082 player[i].currentframe=0;
6084 player[i].velocity=0;
6085 player[k].currentanimation=knifefollowanim;
6086 player[k].targetanimation=knifefollowanim;
6087 player[k].targettilt2=player[i].targettilt2;
6088 player[k].currentframe=player[i].currentframe;
6089 player[k].targetframe=player[i].targetframe;
6090 player[k].target=player[i].target;
6091 player[k].velocity=0;
6092 player[k].oldcoords=player[k].coords;
6093 player[i].coords=player[k].coords;
6094 player[i].targetrotation=player[k].targetrotation;
6095 player[i].rotation=player[k].targetrotation;
6096 player[k].rotation=player[k].targetrotation;
6097 player[i].rotation=player[k].targetrotation;
6102 if(player[k].weaponactive!=-1){
6103 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6106 for(i=0;i<numplayers;i++){
6108 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6109 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6110 if(player[i].skeleton.free)
6111 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6112 player[k].victim=&player[i];
6113 player[k].hasvictim=1;
6114 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6115 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6116 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6117 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6119 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6120 player[k].targetanimation=killanim;
6121 for(j=0;j<terrain.numdecals;j++){
6122 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6123 terrain.DeleteDecal(j);
6126 for(l=0;l<objects.numobjects;l++){
6127 if(objects.model[l].type==decalstype)
6128 for(j=0;j<objects.model[l].numdecals;j++){
6129 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6130 objects.model[l].DeleteDecal(j);
6135 if(!player[i].dead||musictype!=2)
6136 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6137 player[k].targetanimation=dropkickanim;
6138 for(j=0;j<terrain.numdecals;j++){
6139 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6140 terrain.DeleteDecal(j);
6143 for(l=0;l<objects.numobjects;l++){
6144 if(objects.model[l].type==decalstype)
6145 for(j=0;j<objects.model[l].numdecals;j++){
6146 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6147 objects.model[l].DeleteDecal(j);
6153 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6155 player[k].targetframe=0;
6157 //player[k].velocity=0;
6159 rotatetarget=player[i].coords-player[k].coords;
6160 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6161 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6163 Normalise(&rotatetarget);
6164 player[k].targetrotation=-asin(0-rotatetarget.x);
6165 player[k].targetrotation*=360/6.28;
6166 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6168 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6169 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6172 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6173 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6175 player[k].lastattack3=player[k].lastattack2;
6176 player[k].lastattack2=player[k].lastattack;
6177 player[k].lastattack=player[k].targetanimation;
6179 if(player[k].targetanimation==swordgroundstabanim){
6180 player[k].targetrotation+=30;
6182 //player[k].targettilt2=0;
6188 if(!player[k].hasvictim){
6189 for(i=0;i<numplayers;i++){
6190 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6191 player[k].victim=&player[i];
6192 player[k].hasvictim=1;
6194 if(player[k].hasvictim&&!player[i].skeleton.free)
6195 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6196 player[k].victim=&player[i];
6200 if(player[k].aitype==playercontrolled)
6201 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6203 player[k].targetanimation=rabbitkickanim;
6204 player[k].targetframe=0;
6207 if(animation[player[k].targetanimation].attack&&k==0){
6210 if(player[k].weaponactive!=-1){
6211 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6214 if(player[k].weaponactive!=-1){
6215 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6218 if(player[k].weaponactive!=-1){
6219 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6221 if(armedstaff)numstaffattack++;
6222 else if(armedsword)numswordattack++;
6223 else if(armedknife)numknifeattack++;
6224 else numunarmedattack++;
6231 static float collisionradius;
6233 for(k=0;k<numplayers;k++){
6234 for(i=k;i<numplayers;i++){
6237 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6238 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6239 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6240 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6241 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6242 if(player[i].coords.y>player[k].coords.y-3)
6243 if(player[i].coords.y<player[k].coords.y+3)
6244 if(player[i].coords.x>player[k].coords.x-3)
6245 if(player[i].coords.x<player[k].coords.x+3)
6246 if(player[i].coords.z>player[k].coords.z-3)
6247 if(player[i].coords.z<player[k].coords.z+3){
6248 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6249 if(player[i].onfire||player[k].onfire){
6250 if(!player[i].onfire)player[i].CatchFire();
6251 if(!player[k].onfire)player[k].CatchFire();
6255 tempcoords1=player[i].coords;
6256 tempcoords2=player[k].coords;
6257 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6258 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6259 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6260 if(player[0].hasvictim)
6261 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6262 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6264 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6265 player[k].coords.y=player[i].coords.y;
6266 player[i].velocity=player[k].velocity;
6267 player[i].skeleton.free=0;
6268 player[i].rotation=0;
6269 player[i].RagDoll(0);
6270 player[i].DoDamage(20);
6271 if(k==0)camerashake+=.3;
6272 player[i].skeleton.longdead=0;
6273 player[k].lastcollide=1;
6276 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6277 player[i].coords.y=player[k].coords.y;
6278 player[k].velocity=player[i].velocity;
6279 player[k].skeleton.free=0;
6280 player[k].rotation=0;
6281 player[k].RagDoll(0);
6282 player[k].DoDamage(20);
6283 if(i==0)camerashake+=.3;
6284 player[k].skeleton.longdead=0;
6285 player[i].lastcollide=1;
6288 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6289 rotatetarget=player[k].velocity-player[i].velocity;
6290 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6291 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6293 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6294 static float gLoc[3];
6295 static float vel[3];
6296 gLoc[0]=player[i].coords.x;
6297 gLoc[1]=player[i].coords.y;
6298 gLoc[2]=player[i].coords.z;
6299 vel[0]=player[i].velocity.x;
6300 vel[1]=player[i].velocity.y;
6301 vel[2]=player[i].velocity.z;
6302 if(tutoriallevel!=1){
6303 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6304 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6305 OPENAL_SetVolume(channels[heavyimpactsound], 256);
6306 OPENAL_SetPaused(channels[heavyimpactsound], false);
6308 //player[i].velocity=player[k].velocity;
6309 //player[k].velocity=player[i].velocity;
6311 player[i].RagDoll(0);
6312 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
6317 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
6318 player[k].RagDoll(0);
6319 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
6324 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
6326 //if(player[i].skeleton.oldfree){
6327 for(j=0;j<player[i].skeleton.num_joints;j++){
6328 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
6331 //if(player[k].skeleton.oldfree){
6332 for(j=0;j<player[k].skeleton.num_joints;j++){
6333 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
6339 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
6341 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
6342 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6343 rotatetarget=player[k].coords-player[i].coords;
6344 Normalise(&rotatetarget);
6345 player[k].coords=(player[k].coords+player[i].coords)/2;
6346 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6347 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6348 if(player[k].howactive==typeactive||hostile)
6349 if(player[k].isIdle()){
6350 if(player[k].howactive<typesleeping){
6351 player[k].targetanimation=player[k].getStop();
6352 player[k].targetframe=0;
6355 else if(player[k].howactive==typesleeping)
6357 player[k].targetanimation=getupfromfrontanim;
6358 player[k].targetframe=0;
6361 if(!editorenabled)player[k].howactive=typeactive;
6363 if(player[i].howactive==typeactive||hostile)
6364 if(player[i].isIdle()){
6365 if(player[i].howactive<typesleeping){
6366 player[i].targetanimation=player[i].getStop();
6367 player[i].targetframe=0;
6372 player[i].targetanimation=getupfromfrontanim;
6373 player[i].targetframe=0;
6376 if(!editorenabled)player[i].howactive=typeactive;
6380 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6381 player[i].velocity=player[k].velocity;
6382 player[k].velocity=player[k].velocity*-.5;
6383 //player[i].velocity.y-=10;
6384 player[k].velocity.y=player[i].velocity.y;
6385 player[i].DoDamage(20);
6386 player[i].RagDoll(0);
6387 player[k].lastcollide=1;
6394 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
6395 player[k].velocity=player[i].velocity;
6396 player[i].velocity=player[i].velocity*-.3;
6397 //player[k].velocity.y-=10;
6398 player[i].velocity.y=player[k].velocity.y;
6399 player[k].DoDamage(20);
6400 player[k].RagDoll(0);
6401 player[i].lastcollide=1;
6412 player[i].CheckKick();
6413 player[k].CheckKick();
6419 for(k=0;k<numplayers;k++){
6420 for(i=k;i<numplayers;i++){
6422 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
6423 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6424 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
6425 player[i].victim=&player[k];
6426 player[i].targetanimation=jumpreversedanim;
6427 player[i].currentanimation=jumpreversedanim;
6428 player[k].currentanimation=jumpreversalanim;
6429 player[k].targetanimation=jumpreversalanim;
6430 player[i].targettilt2=0;
6431 player[i].currentframe=0;
6432 player[i].targetframe=1;
6433 player[k].currentframe=0;
6434 player[k].targetframe=1;
6435 if(player[i].coords.y<player[k].coords.y+1){
6436 player[i].targetanimation=rabbitkickreversedanim;
6437 player[i].currentanimation=rabbitkickreversedanim;
6438 player[k].currentanimation=rabbitkickreversalanim;
6439 player[k].targetanimation=rabbitkickreversalanim;
6440 player[k].currentframe=1;
6441 player[k].targetframe=2;
6442 player[i].currentframe=1;
6443 player[i].targetframe=2;
6445 player[k].targettilt2=0;
6447 player[i].velocity=0;
6448 player[k].velocity=0;
6449 player[k].oldcoords=player[k].coords;
6450 player[i].coords=player[k].coords;
6451 player[k].targetrotation=player[i].targetrotation;
6452 player[k].rotation=player[i].targetrotation;
6453 player[k].victim=&player[i];
6454 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
6456 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
6457 player[k].victim=&player[i];
6458 player[k].targetanimation=jumpreversedanim;
6459 player[k].currentanimation=jumpreversedanim;
6460 player[i].currentanimation=jumpreversalanim;
6461 player[i].targetanimation=jumpreversalanim;
6462 player[k].targettilt2=0;
6463 player[i].targettilt2=0;
6464 player[k].currentframe=0;
6465 player[k].targetframe=1;
6466 player[i].currentframe=0;
6467 player[i].targetframe=1;
6468 if(player[k].coords.y<player[i].coords.y+1){
6469 player[k].targetanimation=rabbitkickreversedanim;
6470 player[k].currentanimation=rabbitkickreversedanim;
6471 player[i].currentanimation=rabbitkickreversalanim;
6472 player[i].targetanimation=rabbitkickreversalanim;
6473 player[k].currentframe=1;
6474 player[k].targetframe=2;
6475 player[i].currentframe=1;
6476 player[i].targetframe=2;
6479 player[k].velocity=0;
6480 player[i].velocity=0;
6481 player[i].oldcoords=player[i].coords;
6482 player[k].coords=player[i].coords;
6483 player[i].targetrotation=player[k].targetrotation;
6484 player[i].rotation=player[k].targetrotation;
6485 player[i].victim=&player[k];
6486 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
6493 for(k=0;k<numplayers;k++)
6494 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6499 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
6500 texturesizetogglekeydown=0;
6503 for(k=0;k<numplayers;k++){
6504 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6505 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6506 player[k].DoDamage(1000);
6511 static bool respawnkeydown;
6512 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6513 targetlevel=whichlevel;
6517 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
6518 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
6523 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6525 if(targetlevel>numchallengelevels-1)targetlevel=0;
6528 slomotogglekeydown=1;
6530 static bool movekey;
6531 static bool connected;
6533 for(int i=0;i<numplayers;i++){
6534 if(!player[i].skeleton.free){
6535 oldtargetrotation=player[i].targetrotation;
6536 if(i==0&&indialogue==-1){
6537 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6538 if(!cameramode)player[0].targetrotation=-rotation+180;
6539 if(cameramode)player[0].targetrotation=0;
6545 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6546 if(cameramode){facing=flatfacing;}
6548 facing=DoRotation(facing,-rotation2,0,0);
6549 facing=DoRotation(facing,0,0-rotation,0);
6552 player[0].lookrotation=-rotation;
6554 player[i].targetheadrotation=rotation;
6555 player[i].targetheadrotation2=rotation2;
6557 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6558 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6559 player[i].targetrotation=-player[i].lookrotation+180;
6565 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6567 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6568 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6570 player[i].targetheadrotation=player[i].lookrotation;
6571 player[i].targetheadrotation2=player[i].lookrotation2;
6574 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6575 Normalise(&rotatetarget);
6576 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6577 player[i].targetheadrotation*=360/6.28;
6578 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6580 player[i].targetheadrotation*=-1;
6581 player[i].targetheadrotation+=180;
6582 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6590 player[i].avoidsomething=0;
6592 for(j=0;j<objects.numobjects;j++){
6593 if(objects.onfire[j]){
6594 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6596 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6597 player[i].collided=0;
6598 player[i].avoidcollided=1;
6599 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6600 player[i].avoidwhere=objects.position[j];
6606 //Add avoidwhere to players
6608 for(j=0;j<numplayers;j++){
6609 if(player[j].onfire){
6610 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6612 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6613 player[i].collided=0;
6614 player[i].avoidcollided=1;
6615 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6616 player[i].avoidwhere=objects.position[j];
6622 if(player[i].collided>.8)player[i].avoidcollided=0;
6623 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6624 player[i].jumpclimb=0;
6626 if(editorenabled)player[i].stunned=1;
6629 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6630 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6632 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6633 player[i].forwardkeydown=0;
6634 player[i].leftkeydown=0;
6635 player[i].backkeydown=0;
6636 player[i].rightkeydown=0;
6637 player[i].crouchkeydown=0;
6638 player[i].attackkeydown=0;
6639 player[i].jumpkeydown=0;
6640 player[i].throwkeydown=0;
6643 if(player[i].aitype==pathfindtype){
6644 if(player[i].finalpathfindpoint==-1){
6645 float closestdistance;
6651 for(j=0;j<numpathpoints;j++){
6652 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6653 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6655 player[i].finaltarget=pathpoint[j];
6658 player[i].finalpathfindpoint=closest;
6659 for(j=0;j<numpathpoints;j++){
6660 if(numpathpointconnect[j])
6661 for(k=0;k<numpathpointconnect[j];k++){
6662 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6663 if(tempdist*tempdist<closestdistance){
6664 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6665 closestdistance=tempdist*tempdist;
6667 player[i].finaltarget=colpoint;
6672 player[i].finalpathfindpoint=closest;
6675 if(player[i].targetpathfindpoint==-1){
6676 float closestdistance;
6682 if(player[i].lastpathfindpoint==-1){
6683 for(j=0;j<numpathpoints;j++){
6684 if(j!=player[i].lastpathfindpoint)
6685 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6686 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6690 player[i].targetpathfindpoint=closest;
6691 for(j=0;j<numpathpoints;j++){
6692 if(j!=player[i].lastpathfindpoint)
6693 if(numpathpointconnect[j])
6694 for(k=0;k<numpathpointconnect[j];k++){
6695 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6696 if(tempdist*tempdist<closestdistance){
6697 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6698 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6699 closestdistance=tempdist*tempdist;
6706 player[i].targetpathfindpoint=closest;
6710 for(j=0;j<numpathpoints;j++){
6711 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6714 if(numpathpointconnect[j])
6715 for(k=0;k<numpathpointconnect[j];k++){
6716 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6719 if(numpathpointconnect[player[i].lastpathfindpoint])
6720 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6721 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6724 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6725 if(closest==-1||tempdist<closestdistance){
6726 closestdistance=tempdist;
6732 player[i].targetpathfindpoint=closest;
6735 player[i].losupdatedelay-=multiplier;
6737 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6738 Normalise(&rotatetarget);
6739 player[i].targetrotation=-asin(0-rotatetarget.x);
6740 player[i].targetrotation*=360/6.28;
6741 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6742 player[i].lookrotation=player[i].targetrotation;
6743 //player[i].aiupdatedelay=.05;
6745 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6746 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6747 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6748 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6749 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6750 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6751 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6752 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6753 player[i].targetpathfindpoint=-1;
6755 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6756 player[i].aitype=passivetype;
6759 player[i].forwardkeydown=1;
6760 player[i].leftkeydown=0;
6761 player[i].backkeydown=0;
6762 player[i].rightkeydown=0;
6763 player[i].crouchkeydown=0;
6764 player[i].attackkeydown=0;
6765 player[i].throwkeydown=0;
6767 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6769 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6770 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6772 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6773 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6774 player[i].aitype=attacktypecutoff;
6775 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6776 player[i].aitype=attacktypecutoff;
6778 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6779 player[i].losupdatedelay=.2;
6780 for(j=0;j<numplayers;j++){
6781 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6782 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6783 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6784 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6785 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6786 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6787 player[i].aitype=searchtype;
6788 player[i].lastchecktime=12;
6789 player[i].lastseen=player[j].coords;
6790 player[i].lastseentime=12;
6796 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6797 if(player[i].creature!=wolftype){
6798 player[i].stunned=.6;
6799 player[i].surprised=.6;
6804 if(player[i].aitype!=passivetype&&leveltime>.5){
6805 player[i].howactive=typeactive;
6808 if(player[i].aitype==passivetype){
6809 player[i].aiupdatedelay-=multiplier;
6810 player[i].losupdatedelay-=multiplier;
6811 player[i].lastseentime+=multiplier;
6812 player[i].pausetime-=multiplier;
6813 if(player[i].lastseentime>1)player[i].lastseentime=1;
6815 if(player[i].aiupdatedelay<0){
6816 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6817 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6818 Normalise(&rotatetarget);
6819 player[i].targetrotation=-asin(0-rotatetarget.x);
6820 player[i].targetrotation*=360/6.28;
6821 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6822 player[i].lookrotation=player[i].targetrotation;
6823 player[i].aiupdatedelay=.05;
6825 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6826 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6827 player[i].waypoint++;
6828 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6833 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6834 else player[i].forwardkeydown=0;
6835 player[i].leftkeydown=0;
6836 player[i].backkeydown=0;
6837 player[i].rightkeydown=0;
6838 player[i].crouchkeydown=0;
6839 player[i].attackkeydown=0;
6840 player[i].throwkeydown=0;
6842 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6843 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6845 XYZ leftpos,rightpos;
6846 float leftdist,rightdist;
6847 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6848 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6849 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6850 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6851 if(leftdist<rightdist)player[i].targetrotation+=90;
6852 else player[i].targetrotation-=90;
6856 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6857 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6861 if(player[i].howactive<typesleeping)
6862 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6863 for(j=0;j<numenvsounds;j++){
6864 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6865 player[i].aitype=attacktypecutoff;
6869 if(player[i].howactive==typesleeping)
6870 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6871 for(j=0;j<numenvsounds;j++){
6872 if(envsoundvol[j]>14)
6873 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6874 player[i].aitype=attacktypecutoff;
6878 if(player[i].aitype!=passivetype){
6879 if(player[i].howactive==typesleeping){
6880 player[i].targetanimation=getupfromfrontanim;
6881 player[i].targetframe=0;
6885 player[i].howactive=typeactive;
6889 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6890 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6891 player[i].aitype=attacktypecutoff;
6892 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6893 player[i].aitype=attacktypecutoff;
6895 if(player[i].creature==wolftype){
6897 float smelldistance;
6899 for(j=0;j<numplayers;j++){
6900 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6901 if(j==0&&player[j].num_weapons>0){
6902 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6903 if(player[j].num_weapons==2)
6904 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6909 windsmell=windvector;
6910 Normalise(&windsmell);
6911 windsmell=windsmell*2+player[j].coords;
6912 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6913 player[i].aitype=attacktypecutoff;
6918 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6919 player[i].losupdatedelay=.2;
6920 for(j=0;j<numplayers;j++){
6921 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6922 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6923 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6924 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6925 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6926 player[i].lastseentime-=.2;
6927 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6928 else player[i].lastseentime-=.6;
6930 if(player[i].lastseentime<=0){
6931 player[i].aitype=searchtype;
6932 player[i].lastchecktime=12;
6933 player[i].lastseen=player[j].coords;
6934 player[i].lastseentime=12;
6940 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6941 if(player[i].creature!=wolftype){
6942 player[i].stunned=.6;
6943 player[i].surprised=.6;
6945 if(player[i].creature==wolftype){
6946 player[i].stunned=.47;
6947 player[i].surprised=.47;
6953 if(player[i].aitype==searchtype){
6954 player[i].aiupdatedelay-=multiplier;
6955 player[i].losupdatedelay-=multiplier;
6956 if(!player[i].pause)player[i].lastseentime-=multiplier;
6957 player[i].lastchecktime-=multiplier;
6959 if(player[i].isRun()&&!player[i].onground){
6960 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6961 test2=player[i].coords+player[i].facing;
6963 test=player[i].coords+player[i].facing;
6965 j=checkcollide(test2,test,player[i].laststanding);
6966 if(j==-1)j=checkcollide(test2,test);
6968 player[i].velocity=0;
6969 player[i].targetanimation=player[i].getStop();
6970 player[i].targetframe=0;
6972 player[i].targetrotation+=180;
6973 player[i].stunned=.5;
6974 //player[i].aitype=passivetype;
6975 player[i].aitype=pathfindtype;
6976 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6977 player[i].finalpathfindpoint=-1;
6978 player[i].targetpathfindpoint=-1;
6979 player[i].lastpathfindpoint=-1;
6980 player[i].lastpathfindpoint2=-1;
6981 player[i].lastpathfindpoint3=-1;
6982 player[i].lastpathfindpoint4=-1;
6984 else player[i].laststanding=j;
6987 if(player[i].aiupdatedelay<0){
6988 rotatetarget=player[i].lastseen-player[i].coords;
6989 Normalise(&rotatetarget);
6990 player[i].targetrotation=-asin(0-rotatetarget.x);
6991 player[i].targetrotation*=360/6.28;
6992 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6993 player[i].lookrotation=player[i].targetrotation;
6994 player[i].aiupdatedelay=.05;
6995 player[i].forwardkeydown=1;
6997 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6998 player[i].forwardkeydown=0;
6999 player[i].aiupdatedelay=1;
7000 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7001 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7002 player[i].lastchecktime=3;
7005 player[i].leftkeydown=0;
7006 player[i].backkeydown=0;
7007 player[i].rightkeydown=0;
7008 player[i].crouchkeydown=0;
7009 player[i].attackkeydown=0;
7010 player[i].throwkeydown=0;
7012 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7013 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7015 XYZ leftpos,rightpos;
7016 float leftdist,rightdist;
7017 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7018 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7019 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7020 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7021 if(leftdist<rightdist)player[i].targetrotation+=90;
7022 else player[i].targetrotation-=90;
7026 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7027 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7029 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7030 for(j=0;j<numenvsounds;j++){
7031 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7032 player[i].aitype=attacktypecutoff;
7036 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7037 player[i].losupdatedelay=.2;
7038 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7039 {player[i].aitype=attacktypecutoff;
7040 player[i].lastseentime=1;}
7041 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7042 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7043 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7044 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7045 player[i].aitype=attacktypecutoff;
7046 player[i].lastseentime=1;
7049 if(player[i].lastseentime<0){
7050 //player[i].aitype=passivetype;
7052 player[i].aitype=pathfindtype;
7053 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7054 player[i].finalpathfindpoint=-1;
7055 player[i].targetpathfindpoint=-1;
7056 player[i].lastpathfindpoint=-1;
7057 player[i].lastpathfindpoint2=-1;
7058 player[i].lastpathfindpoint3=-1;
7059 player[i].lastpathfindpoint4=-1;
7063 if(player[i].aitype!=gethelptype){
7064 player[i].runninghowlong=0;
7067 if(player[i].aitype==gethelptype){
7068 player[i].runninghowlong+=multiplier;
7069 player[i].aiupdatedelay-=multiplier;
7071 if(player[i].aiupdatedelay<0||player[i].ally==0){
7072 player[i].aiupdatedelay=.2;
7080 if(!player[i].ally){
7081 for(j=0;j<numplayers;j++){
7082 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7083 distance=findDistancefast(&player[i].coords,&player[j].coords);
7084 if(closestdist==-1||distance<closestdist){
7085 closestdist=distance;
7091 if(closest!=-1)player[i].ally=closest;
7092 else player[i].ally=0;
7093 player[i].lastseen=player[0].coords;
7094 player[i].lastseentime=12;
7098 player[i].lastchecktime=12;
7099 //player[i].lastseentime-=.5;
7101 facing=player[i].coords;
7102 flatfacing=player[player[i].ally].coords;
7103 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7104 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7105 if(-1!=checkcollide(facing,flatfacing))
7106 player[i].lastseentime-=.1;
7108 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7109 player[i].aitype=searchtype;
7110 player[i].lastseentime=12;
7113 if(player[i].ally>0){
7114 rotatetarget=player[player[i].ally].coords-player[i].coords;
7115 Normalise(&rotatetarget);
7116 player[i].targetrotation=-asin(0-rotatetarget.x);
7117 player[i].targetrotation*=360/6.28;
7118 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7119 player[i].lookrotation=player[i].targetrotation;
7120 player[i].aiupdatedelay=.05;
7121 player[i].forwardkeydown=1;
7123 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7124 player[i].aitype=searchtype;
7125 player[i].lastseentime=12;
7126 player[player[i].ally].aitype=searchtype;
7127 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7128 player[player[i].ally].lastseen=player[i].lastseen;
7129 player[player[i].ally].lastseentime=player[i].lastseentime;
7130 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7134 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7135 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7137 XYZ leftpos,rightpos;
7138 float leftdist,rightdist;
7139 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7140 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7141 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7142 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7143 if(leftdist<rightdist)player[i].targetrotation+=90;
7144 else player[i].targetrotation-=90;
7149 player[i].leftkeydown=0;
7150 player[i].backkeydown=0;
7151 player[i].rightkeydown=0;
7152 player[i].crouchkeydown=0;
7153 player[i].attackkeydown=0;
7155 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7156 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7159 if(player[i].aitype==getweapontype){
7160 player[i].aiupdatedelay-=multiplier;
7161 player[i].lastchecktime-=multiplier;
7163 if(player[i].aiupdatedelay<0){
7164 player[i].aiupdatedelay=.2;
7172 if(player[i].ally<0){
7173 for(j=0;j<weapons.numweapons;j++){
7174 if(weapons.owner[j]==-1){
7175 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7176 if(closestdist==-1||distance<closestdist){
7177 closestdist=distance;
7183 if(closest!=-1)player[i].ally=closest;
7184 else player[i].ally=-1;
7187 player[i].lastseentime=12;
7189 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7190 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7191 player[i].aitype=attacktypecutoff;
7192 player[i].lastseentime=1;
7195 if(player[i].ally>=0){
7196 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7197 player[i].aitype=attacktypecutoff;
7198 player[i].lastseentime=1;
7200 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7201 Normalise(&rotatetarget);
7202 player[i].targetrotation=-asin(0-rotatetarget.x);
7203 player[i].targetrotation*=360/6.28;
7204 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7205 player[i].lookrotation=player[i].targetrotation;
7206 player[i].aiupdatedelay=.05;
7207 player[i].forwardkeydown=1;
7210 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7211 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7213 XYZ leftpos,rightpos;
7214 float leftdist,rightdist;
7215 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7216 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7217 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7218 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7219 if(leftdist<rightdist)player[i].targetrotation+=90;
7220 else player[i].targetrotation-=90;
7223 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
7224 if(abs(Random()%6)){
7225 player[i].crouchkeydown=1;
7226 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
7227 if(player[i].isRun()){
7228 player[i].targetframe=0;
7230 player[i].targetanimation=sneakanim;
7233 else player[i].forwardkeydown=0;
7235 else player[i].crouchkeydown=0;
7237 else player[i].crouchkeydown=0;*/
7240 player[i].leftkeydown=0;
7241 player[i].backkeydown=0;
7242 player[i].rightkeydown=0;
7243 player[i].attackkeydown=0;
7244 player[i].throwkeydown=1;
7245 player[i].crouchkeydown=0;
7246 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
7247 player[i].drawkeydown=0;
7249 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7250 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7253 if(player[i].aitype==attacktypecutoff){
7254 player[i].aiupdatedelay-=multiplier;
7255 if(player[i].damage<player[i].damagetolerance*2/3)
7256 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
7257 player[i].attackkeydown=0;
7258 if(player[i].isIdle())player[i].crouchkeydown=1;
7259 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
7260 if(weapons.type[player[0].weaponids[0]]==knife){
7261 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
7262 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
7263 else player[i].targetanimation=rollanim;
7265 player[i].targetframe=0;
7266 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
7267 player[i].wentforweapon=0;
7269 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
7270 player[i].targetanimation=flipanim;
7272 player[i].targetframe=0;
7276 player[i].forwardkeydown=0;
7277 player[i].aiupdatedelay=.02;
7279 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7280 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
7281 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
7283 if(player[i].wentforweapon<3)
7284 for(j=0;j<weapons.numweapons;j++){
7285 if(player[i].creature!=wolftype)
7286 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
7287 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
7288 player[i].wentforweapon++;
7289 player[i].lastchecktime=6;
7290 player[i].aitype=getweapontype;
7295 if(player[i].damage<player[i].damagetolerance/2)
7296 if(animation[player[i].targetanimation].height!=highheight)
7297 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
7298 player[i].crouchkeydown=1;
7300 if(player[i].isRun()&&!player[i].onground){
7301 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7302 test2=player[i].coords+player[i].facing;
7304 test=player[i].coords+player[i].facing;
7306 j=checkcollide(test2,test,player[i].laststanding);
7307 if(j==-1)j=checkcollide(test2,test);
7309 player[i].velocity=0;
7310 player[i].targetanimation=player[i].getStop();
7311 player[i].targetframe=0;
7313 player[i].targetrotation+=180;
7314 player[i].stunned=.5;
7315 //player[i].aitype=passivetype;
7316 player[i].aitype=pathfindtype;
7317 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7318 player[i].finalpathfindpoint=-1;
7319 player[i].targetpathfindpoint=-1;
7320 player[i].lastpathfindpoint=-1;
7321 player[i].lastpathfindpoint2=-1;
7322 player[i].lastpathfindpoint3=-1;
7323 player[i].lastpathfindpoint4=-1;
7325 else player[i].laststanding=j;
7328 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
7329 player[i].aitype=pathfindtype;
7330 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7331 player[i].finalpathfindpoint=-1;
7332 player[i].targetpathfindpoint=-1;
7333 player[i].lastpathfindpoint=-1;
7334 player[i].lastpathfindpoint2=-1;
7335 player[i].lastpathfindpoint3=-1;
7336 player[i].lastpathfindpoint4=-1;
7338 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7339 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
7340 else player[i].drawkeydown=0;
7341 player[i].rabbitkickenabled=Random()%2;
7342 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
7343 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
7344 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
7345 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
7346 Normalise(&rotatetarget);
7347 player[i].targetrotation=-asin(0-rotatetarget.x);
7348 player[i].targetrotation*=360/6.28;
7349 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7350 player[i].lookrotation=player[i].targetrotation;
7351 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
7353 oldkey=player[i].forwardkeydown;
7354 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
7355 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
7356 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
7357 else player[i].forwardkeydown=0;
7359 player[i].forwardkeydown=0;
7360 if(Random()%10==0)player[i].forwardkeydown=1;
7361 if(Random()%100==0){
7362 player[i].aitype=pathfindtype;
7363 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7364 player[i].finalpathfindpoint=-1;
7365 player[i].targetpathfindpoint=-1;
7366 player[i].lastpathfindpoint=-1;
7367 player[i].lastpathfindpoint2=-1;
7368 player[i].lastpathfindpoint3=-1;
7369 player[i].lastpathfindpoint4=-1;
7372 player[i].leftkeydown=0;
7373 player[i].backkeydown=0;
7374 player[i].rightkeydown=0;
7375 player[i].crouchkeydown=0;
7376 player[i].throwkeydown=0;
7378 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7379 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
7380 else player[i].attackkeydown=0;
7381 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
7383 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
7385 for(j=0;j<numplayers;j++){
7386 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
7387 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
7388 if(target>=0)target=-1;
7393 if(target>=0)player[target].Reverse();
7396 if(player[i].collided<1)player[i].jumpkeydown=0;
7397 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
7398 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7399 player[0].jumpkeydown=0;
7400 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
7401 if(player[i].jumpkeydown)player[i].attackkeydown=0;
7402 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
7404 if(tutoriallevel==1){
7405 if(!canattack)player[i].attackkeydown=0;
7409 facing=player[i].coords;
7410 flatfacing=player[0].coords;
7411 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7412 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
7413 if(player[i].occluded>=2)
7414 if(-1!=checkcollide(facing,flatfacing)){
7415 if(!player[i].pause)player[i].lastseentime-=.2;
7416 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
7417 player[i].aitype=searchtype;
7418 player[i].lastchecktime=12;
7419 player[i].lastseen=player[0].coords;
7420 player[i].lastseentime=12;
7423 else player[i].lastseentime=1;
7426 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
7427 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
7428 test=player[0].coords;
7430 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
7433 // NOTE: Ask about logic of this call : NOTE
7434 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
7435 player[i].stunned>0 ||
7436 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
7438 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
7439 player[i].targetrotation=player[i].rotation;
7440 player[i].forwardkeydown=0;
7441 player[i].leftkeydown=0;
7442 player[i].backkeydown=0;
7443 player[i].rightkeydown=0;
7444 player[i].jumpkeydown=0;
7445 player[i].attackkeydown=0;
7446 player[i].crouchkeydown=0;
7447 player[i].throwkeydown=0;
7454 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7457 if(player[i].aitype==attacktypecutoff){
7458 rotatetarget=player[0].coords-player[i].coords;
7459 Normalise(&rotatetarget);
7460 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7461 player[i].targetheadrotation*=360/6.28;
7462 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7464 player[i].targetheadrotation*=-1;
7465 player[i].targetheadrotation+=180;
7466 //player[i].targetheadrotation2=0;
7467 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7469 else if(player[i].howactive>=typesleeping){
7470 player[i].targetheadrotation=player[i].targetrotation;
7471 player[i].targetheadrotation2=0;
7474 if(player[i].interestdelay<=0){
7475 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
7476 player[i].headtarget=player[i].coords;
7477 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
7478 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
7479 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
7480 player[i].headtarget+=player[i].facing*1.5;
7482 rotatetarget=player[i].headtarget-player[i].coords;
7483 Normalise(&rotatetarget);
7484 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7485 player[i].targetheadrotation*=360/6.28;
7486 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7488 player[i].targetheadrotation*=-1;
7489 player[i].targetheadrotation+=180;
7490 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7492 //if(whichlevel==2)player[i].jumpkeydown=0;
7494 if(animation[player[i].targetanimation].attack==reversed){
7495 //player[i].targetrotation=player[i].rotation;
7496 player[i].forwardkeydown=0;
7497 player[i].leftkeydown=0;
7498 player[i].backkeydown=0;
7499 player[i].rightkeydown=0;
7500 player[i].jumpkeydown=0;
7501 player[i].attackkeydown=0;
7502 //player[i].crouchkeydown=0;
7503 player[i].throwkeydown=0;
7507 player[i].forwardkeydown=0;
7508 player[i].leftkeydown=0;
7509 player[i].backkeydown=0;
7510 player[i].rightkeydown=0;
7511 player[i].jumpkeydown=0;
7512 player[i].crouchkeydown=0;
7513 player[i].drawkeydown=0;
7514 player[i].throwkeydown=0;
7517 if(player[i].collided<-.3)player[i].collided=-.3;
7518 if(player[i].collided>1)player[i].collided=1;
7519 player[i].collided-=multiplier*4;
7520 player[i].whichdirectiondelay-=multiplier;
7521 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7522 player[i].avoidcollided=-.3;
7523 player[i].whichdirection=abs(Random()%2);
7524 player[i].whichdirectiondelay=.4;
7526 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7527 player[i].avoidcollided-=multiplier/4;
7528 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7529 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7530 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7532 if(!player[i].throwkeydown){
7533 player[i].throwtogglekeydown=0;
7535 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7536 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7537 for(j=0;j<weapons.numweapons;j++){
7538 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7539 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7540 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7541 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7542 player[i].throwtogglekeydown=1;
7543 player[i].targetanimation=crouchremoveknifeanim;
7545 player[i].targetframe=0;
7546 rotatetarget=weapons.position[j]-player[i].coords;
7547 Normalise(&rotatetarget);
7548 player[i].targetrotation=-asin(0-rotatetarget.x);
7549 player[i].targetrotation*=360/6.28;
7550 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7551 player[i].hasvictim=0;
7553 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7554 player[i].throwtogglekeydown=1;
7555 player[i].hasvictim=0;
7557 //for(i=0;i<weapons.numweapons;i++){
7558 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7559 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7560 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7563 gLoc[0]=player[i].coords.x;
7564 gLoc[1]=player[i].coords.y;
7565 gLoc[2]=player[i].coords.z;
7566 vel[0]=player[i].velocity.x;
7567 vel[1]=player[i].velocity.y;
7568 vel[2]=player[i].velocity.z;
7569 if(weapons.type[j]!=staff){
7570 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7571 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7572 OPENAL_SetVolume(channels[knifedrawsound], 128);
7573 OPENAL_SetPaused(channels[knifedrawsound], false);
7576 player[i].weaponactive=0;
7577 weapons.owner[j]=player[i].id;
7578 if(player[i].num_weapons>0){
7579 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7581 player[i].num_weapons++;
7582 player[i].weaponids[0]=j;
7588 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7589 if(!player[i].isFlip()){
7590 player[i].throwtogglekeydown=1;
7591 player[i].targetanimation=removeknifeanim;
7593 player[i].targetframe=0;
7594 rotatetarget=weapons.position[j]-player[i].coords;
7595 Normalise(&rotatetarget);
7596 player[i].targetrotation=-asin(0-rotatetarget.x);
7597 player[i].targetrotation*=360/6.28;
7598 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7600 if(player[i].isFlip()){
7601 player[i].throwtogglekeydown=1;
7602 player[i].hasvictim=0;
7604 for(k=0;k<weapons.numweapons;k++){
7605 if(player[i].weaponactive==-1)
7606 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7607 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7610 gLoc[0]=player[i].coords.x;
7611 gLoc[1]=player[i].coords.y;
7612 gLoc[2]=player[i].coords.z;
7613 vel[0]=player[i].velocity.x;
7614 vel[1]=player[i].velocity.y;
7615 vel[2]=player[i].velocity.z;
7616 if(weapons.type[k]!=staff){
7617 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7618 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7619 OPENAL_SetVolume(channels[knifedrawsound], 128);
7620 OPENAL_SetPaused(channels[knifedrawsound], false);
7623 player[i].weaponactive=0;
7624 weapons.owner[k]=player[i].id;
7625 if(player[i].num_weapons>0){
7626 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7628 player[i].num_weapons++;
7629 player[i].weaponids[0]=k;
7636 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7638 for(j=0;j<numplayers;j++){
7639 if(player[i].weaponactive==-1)
7641 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7642 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7643 player[i].throwtogglekeydown=1;
7644 player[i].victim=&player[j];
7645 player[i].hasvictim=1;
7646 player[i].targetanimation=crouchremoveknifeanim;
7648 player[i].targetframe=0;
7649 rotatetarget=player[j].coords-player[i].coords;
7650 Normalise(&rotatetarget);
7651 player[i].targetrotation=-asin(0-rotatetarget.x);
7652 player[i].targetrotation*=360/6.28;
7653 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7655 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7656 player[i].throwtogglekeydown=1;
7657 player[i].victim=&player[j];
7658 player[i].hasvictim=1;
7659 int k = player[j].weaponids[0];
7660 if(player[i].hasvictim){
7663 gLoc[0]=player[i].coords.x;
7664 gLoc[1]=player[i].coords.y;
7665 gLoc[2]=player[i].coords.z;
7666 vel[0]=player[i].velocity.x;
7667 vel[1]=player[i].velocity.y;
7668 vel[2]=player[i].velocity.z;
7671 if(player[i].victim->weaponstuck!=-1){
7672 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7677 if(weapons.type[k]!=staff){
7678 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7679 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7680 OPENAL_SetVolume(channels[knifedrawsound], 128);
7681 OPENAL_SetPaused(channels[knifedrawsound], false);
7685 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7686 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7687 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7688 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7691 player[i].weaponactive=0;
7692 if(weapons.owner[k]!=-1){
7693 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7694 else player[i].victim->num_weapons=1;
7696 player[i].victim->skeleton.longdead=0;
7697 player[i].victim->skeleton.free=1;
7698 player[i].victim->skeleton.broken=0;
7700 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7701 player[i].victim->skeleton.joints[l].velchange=0;
7702 player[i].victim->skeleton.joints[l].locked=0;
7708 Normalise(&relative);
7709 XYZ footvel,footpoint;
7711 footpoint=weapons.position[k];
7712 if(player[i].victim->weaponstuck!=-1){
7713 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7714 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7715 weapons.bloody[k]=2;
7716 weapons.blooddrip[k]=5;
7717 player[i].victim->weaponstuck=-1;
7718 player[i].victim->bloodloss+=2000;
7719 player[i].victim->DoDamage(2000);
7722 if(player[i].victim->num_weapons>0){
7723 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7724 if(player[i].victim->weaponids[0]==k)
7725 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7728 player[i].victim->weaponactive=-1;
7730 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7731 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7732 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7733 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7736 if(player[i].num_weapons>0){
7737 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7739 player[i].num_weapons++;
7740 player[i].weaponids[0]=k;
7747 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7748 if(weapons.type[player[i].weaponids[0]]==knife){
7749 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7751 for(j=0;j<numplayers;j++){
7753 if(tutoriallevel!=1||tutorialstage==49)
7755 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7756 if(!player[i].isFlip()){
7757 player[i].throwtogglekeydown=1;
7758 player[i].victim=&player[j];
7759 player[i].targetanimation=knifethrowanim;
7761 player[i].targetframe=0;
7762 rotatetarget=player[j].coords-player[i].coords;
7763 Normalise(&rotatetarget);
7764 player[i].targetrotation=-asin(0-rotatetarget.x);
7765 player[i].targetrotation*=360/6.28;
7766 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7768 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7770 if(player[i].isFlip()){
7771 if(player[i].weaponactive!=-1){
7772 player[i].throwtogglekeydown=1;
7773 player[i].victim=&player[j];
7775 weapons.owner[player[i].weaponids[0]]=-1;
7776 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7779 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7781 weapons.velocity[player[i].weaponids[0]]=aim*50;
7782 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7783 weapons.missed[player[i].weaponids[0]]=0;
7784 weapons.freetime[player[i].weaponids[0]]=0;
7785 weapons.firstfree[player[i].weaponids[0]]=1;
7786 weapons.physics[player[i].weaponids[0]]=0;
7787 player[i].num_weapons--;
7788 if(player[i].num_weapons){
7789 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7791 player[i].weaponactive=-1;
7798 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7799 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7801 player[i].throwtogglekeydown=1;
7802 weapons.owner[player[i].weaponids[0]]=-1;
7803 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7804 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7805 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7806 weapons.missed[player[i].weaponids[0]]=1;
7807 weapons.freetime[player[i].weaponids[0]]=0;
7808 weapons.firstfree[player[i].weaponids[0]]=1;
7809 weapons.physics[player[i].weaponids[0]]=1;
7810 player[i].num_weapons--;
7811 if(player[i].num_weapons){
7812 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7813 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7816 player[i].weaponactive=-1;
7817 for(j=0;j<numplayers;j++){
7818 player[j].wentforweapon=0;
7825 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7826 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7827 //Setenvironment(1-environment);
7830 if(player[i].weaponactive!=-1){
7831 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7833 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7834 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7835 player[i].targetanimation=drawrightanim;
7836 player[i].targetframe=0;
7838 player[i].drawtogglekeydown=1;
7840 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7841 player[i].targetanimation=drawleftanim;
7842 player[i].targetframe=0;
7844 player[i].drawtogglekeydown=1;
7846 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7847 player[i].targetanimation=crouchdrawrightanim;
7848 player[i].targetframe=0;
7850 player[i].drawtogglekeydown=1;
7854 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7855 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7856 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7857 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7858 player[i].targetframe=0;
7860 player[i].hasvictim=0;
7861 //player[i].attacktogglekeydown=1;
7865 if(!player[i].drawkeydown){
7866 player[i].drawtogglekeydown=0;
7873 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7875 else absflatfacing=flatfacing;
7878 player[i].forwardkeydown=0;
7879 player[i].leftkeydown=0;
7880 player[i].backkeydown=0;
7881 player[i].rightkeydown=0;
7882 player[i].jumpkeydown=0;
7883 player[i].crouchkeydown=0;
7884 player[i].drawkeydown=0;
7885 player[i].throwkeydown=0;
7889 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7890 if(!player[i].forwardkeydown){
7891 player[i].forwardstogglekeydown=0;
7893 if(player[i].crouchkeydown){
7897 player[i].superruntoggle=1;
7899 for(j=0;j<numplayers;j++){
7900 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7901 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7902 player[i].superruntoggle=0;
7909 for(j=0;j<numplayers;j++){
7910 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7911 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7912 if(target>=0)target=-1;
7917 if(target>=0)player[target].Reverse();
7918 player[i].lowreversaldelay=.5;
7920 if(player[i].isIdle()){
7921 player[i].targetanimation=player[i].getCrouch();
7923 player[i].targetframe=0;
7924 player[i].transspeed=10;
7926 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7927 player[i].targetanimation=rollanim;
7929 player[i].targetframe=0;
7930 player[i].transspeed=20;
7933 if(!player[i].crouchkeydown){
7935 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7937 if(player[i].isCrouch()){
7939 for(j=0;j<numplayers;j++){
7940 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7941 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7942 if(target>=0)target=-1;
7947 if(target>=0)player[target].Reverse();
7948 player[i].highreversaldelay=.5;
7950 if(player[i].isCrouch()){
7951 if(!player[i].wasCrouch()){
7952 player[i].currentanimation=player[i].getCrouch();
7953 player[i].currentframe=0;
7956 player[i].targetanimation=player[i].getIdle();
7957 player[i].targetframe=0;
7958 player[i].transspeed=10;
7961 if(player[i].targetanimation==sneakanim){
7962 player[i].targetanimation=player[i].getIdle();
7964 player[i].targetframe=0;
7965 player[i].transspeed=10;
7968 if(player[i].forwardkeydown){
7969 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7970 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7971 else player[i].targetanimation=player[i].getRun();
7973 player[i].targetframe=0;
7975 if(player[i].isCrouch()){
7976 player[i].targetanimation=sneakanim;
7977 if(player[i].wasCrouch())player[i].target=0;
7978 player[i].targetframe=0;
7980 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7981 player[i].targetanimation=climbanim;
7983 player[i].targetframe=1;
7984 player[i].jumpclimb=1;
7986 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7987 player[i].velocity+=absflatfacing*5*multiplier;
7989 player[i].forwardstogglekeydown=1;
7992 if (player[i].rightkeydown){
7993 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7994 player[i].targetanimation=player[i].getRun();
7996 player[i].targetframe=0;
7998 if(player[i].isCrouch()){
7999 player[i].targetanimation=sneakanim;
8000 if(player[i].wasCrouch()) player[i].target=0;
8001 player[i].targetframe=0;
8003 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8004 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8006 player[i].targetrotation-=90;
8007 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8008 if(player[i].backkeydown)player[i].targetrotation-=45;
8011 if ( player[i].leftkeydown){
8012 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8013 player[i].targetanimation=player[i].getRun();
8015 player[i].targetframe=0;
8017 if(player[i].isCrouch()){
8018 player[i].targetanimation=sneakanim;
8019 if(player[i].wasCrouch())player[i].target=0;
8020 player[i].targetframe=0;
8022 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8023 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8025 player[i].targetrotation+=90;
8026 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8027 if(player[i].backkeydown)player[i].targetrotation+=45;
8030 if(player[i].backkeydown){
8031 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8032 player[i].targetanimation=player[i].getRun();
8034 player[i].targetframe=0;
8036 if(player[i].isCrouch()){
8037 player[i].targetanimation=sneakanim;
8038 if(player[i].wasCrouch())player[i].target=0;
8039 player[i].targetframe=0;
8041 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8042 player[i].velocity-=absflatfacing*5*multiplier;
8044 if(player[i].targetanimation==hanganim){
8045 player[i].currentanimation=jumpdownanim;
8046 player[i].targetanimation=jumpdownanim;
8048 player[i].currentframe=0;
8049 player[i].targetframe=1;
8050 player[i].velocity=0;
8051 player[i].velocity.y+=gravity;
8052 player[i].coords.y-=1.4;
8053 player[i].grabdelay=1;
8055 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8056 player[i].targetrotation+=180;
8059 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8060 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8061 player[i].jumpstart=0;
8062 player[i].targetanimation=jumpupanim;
8064 player[i].targetframe=0;
8065 player[i].rotation=player[i].targetrotation;
8066 player[i].transspeed=20;
8067 player[i].FootLand(0,1);
8068 player[i].FootLand(1,1);
8072 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8074 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8075 if(!movekey)player[i].velocity=0;
8080 for(j=0;j<numplayers;j++){
8081 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8082 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8083 if(target>=0)target=-1;
8088 if(target>=0)player[i].velocity.y=1;
8089 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8090 player[i].velocity.y=7;
8091 player[i].crouchtogglekeydown=1;
8093 else player[i].velocity.y=5;
8095 if(mousejump&&i==0&&debugmode){
8096 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8097 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8100 player[i].coords.y+=.2;
8101 player[i].jumppower-=1;
8103 static float gLoc[3];
8104 static float vel[3];
8105 gLoc[0]=player[i].coords.x;
8106 gLoc[1]=player[i].coords.y;
8107 gLoc[2]=player[i].coords.z;
8108 vel[0]=player[i].velocity.x;
8109 vel[1]=player[i].velocity.y;
8110 vel[2]=player[i].velocity.z;
8113 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8114 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8115 OPENAL_SetVolume(channels[whooshsound], 128);
8116 OPENAL_SetPaused(channels[whooshsound], false);
8119 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8120 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8121 OPENAL_SetVolume(channels[jumpsound], 128);
8122 OPENAL_SetPaused(channels[jumpsound], false);
8124 if((player[i].isIdle())&&player[i].jumppower>1){
8125 player[i].targetanimation=player[i].getLanding();
8126 player[i].landhard=0;
8128 player[i].targetframe=2;
8129 player[i].jumpstart=1;
8130 player[i].tempdeltav=deltav;
8132 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8133 if(player[i].jumppower>multiplier*6){
8134 player[i].velocity.y+=multiplier*6;
8135 player[i].jumppower-=multiplier*6;
8137 if(player[i].jumppower<=multiplier*6){
8138 player[i].velocity.y+=player[i].jumppower;
8139 player[i].jumppower=0;
8142 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8146 if(player[i].isRun()||player[i].targetanimation==walkanim){
8147 player[i].targetanimation=player[i].getStop();
8149 player[i].targetframe=0;
8151 if(player[i].targetanimation==sneakanim){
8152 player[i].targetanimation=player[i].getCrouch();
8153 if(player[i].currentanimation==sneakanim)player[i].target=0;
8154 player[i].targetframe=0;
8157 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8158 player[i].targetanimation=player[i].getStop();
8160 player[i].targetframe=0;
8162 if(player[i].isRun()&&(player[i].aitype==passivetype)){
8163 player[i].targetanimation=player[i].getStop();
8165 player[i].targetframe=0;
8169 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8173 for(k=0;k<numplayers;k++){
8174 if(abs(player[k].rotation-player[k].targetrotation)>180){
8175 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8176 else player[k].rotation+=360;
8179 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8180 player[k].targetanimation=player[k].getStop();
8181 player[k].targetframe=0;
8185 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8186 player[k].targettilt=0;
8188 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8189 player[k].targettilt=0;
8190 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8191 player[k].jumppower+=multiplier*7;
8192 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8193 //*(1-(player[k].damage/player[k].damagetolerance))
8194 if(player[k].jumppower>5)player[k].jumppower=5;
8197 if(player[k].isRun()){
8198 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8201 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8202 else if(player[k].tilt>player[k].targettilt){
8203 player[k].tilt-=multiplier*150;
8205 else if(player[k].tilt<player[k].targettilt){
8206 player[k].tilt+=multiplier*150;
8209 player[k].grabdelay-=multiplier;
8212 for(k=0;k<numplayers;k++){
8213 player[k].DoAnimations();
8214 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
8215 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
8221 for(j=numenvsounds-1;j>=0;j--){
8222 envsoundlife[j]-=multiplier;
8223 if(envsoundlife[j]<0){
8225 envsoundlife[j]=envsoundlife[numenvsounds];
8226 envsound[j]=envsound[numenvsounds];
8229 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
8230 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
8232 if(tutoriallevel==1){
8249 if(tutorialstage>=51)
8250 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8251 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
8252 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
8254 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8255 OPENAL_SetPaused(channels[stream_music3], false);
8256 OPENAL_SetVolume(channels[stream_music3], 256);
8261 float gLoc[3]={0,0,0};
8262 float vel[3]={0,0,0};
8263 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8264 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8265 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8266 OPENAL_SetVolume(channels[fireendsound], 256);
8267 OPENAL_SetPaused(channels[fireendsound], false);
8268 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8276 if(tutorialstage<51)
8277 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8280 gLoc[0]=player[0].coords.x;
8281 gLoc[1]=player[0].coords.y;
8282 gLoc[2]=player[0].coords.z;
8286 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8287 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8288 OPENAL_SetVolume(channels[fireendsound], 256);
8289 OPENAL_SetPaused(channels[fireendsound], false);
8291 player[0].coords=(oldtemp+oldtemp2)/2;
8299 if(tutorialstage>=14&&tutorialstage<50)
8300 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
8303 gLoc[0]=player[1].coords.x;
8304 gLoc[1]=player[1].coords.y;
8305 gLoc[2]=player[1].coords.z;
8309 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8310 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8311 OPENAL_SetVolume(channels[fireendsound], 256);
8312 OPENAL_SetPaused(channels[fireendsound], false);
8314 for(int i=0;i<player[1].skeleton.num_joints;i++){
8316 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8317 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8318 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8319 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8320 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8324 player[1].coords=(oldtemp+oldtemp2)/2;
8325 for(int i=0;i<player[1].skeleton.num_joints;i++){
8326 player[1].skeleton.joints[i].velocity=0;
8328 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8329 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8330 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8331 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8332 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8340 static float gLoc[3];
8344 static float vel[3];
8345 vel[0]=(viewer.x-oldviewer.x)/multiplier;
8346 vel[1]=(viewer.y-oldviewer.y)/multiplier;
8347 vel[2]=(viewer.z-oldviewer.z)/multiplier;
8349 //Set orientation with forward and up vectors
8350 static XYZ upvector;
8354 upvector=DoRotation(upvector,-rotation2+90,0,0);
8355 upvector=DoRotation(upvector,0,0-rotation,0);
8360 facing=DoRotation(facing,-rotation2,0,0);
8361 facing=DoRotation(facing,0,0-rotation,0);
8364 static float ori[6];
8368 ori[3] = -upvector.x;
8369 ori[4] = upvector.y;
8370 ori[5] = -upvector.z;
8372 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
8379 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
8381 freezetogglekeydown=1;
8385 void Game::TickOnce(){
8387 if(directing||indialogue==-1){
8388 rotation+=deltah*.7;
8389 if(!invertmouse)rotation2+=deltav*.7;
8390 if(invertmouse)rotation2-=deltav*.7;
8391 if(rotation2>90)rotation2=90;
8392 if(rotation2<-70)rotation2=-70;
8394 if(mainmenu)rotation+=multiplier*5;
8397 void Game::TickOnceAfter(){
8398 static XYZ colviewer;
8399 static XYZ coltarget;
8402 static float brotate;
8405 static float changedelay;
8406 static bool alldead;
8407 static float unseendelay;
8408 static float cameraspeed;
8412 if(environment==snowyenvironment)music1=stream_music1snow;
8413 if(environment==grassyenvironment)music1=stream_music1grass;
8414 if(environment==desertenvironment)music1=stream_music1desert;
8419 for(i=0;i<numplayers;i++){
8420 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
8421 musictype=stream_music2;
8425 if(player[0].dead)musictype=stream_music3;
8428 if(musictype==stream_music2){
8432 if(oldmusictype==stream_music2&&musictype!=stream_music2){
8433 unseendelay-=multiplier;
8435 musictype=stream_music2;
8441 musictype=stream_music3;
8449 if(musictype!=oldmusictype&&musictype==stream_music2){
8450 static float gLoc[3];
8451 static float vel[3];
8452 gLoc[0]=cameraloc.x;
8453 gLoc[1]=cameraloc.y;
8454 gLoc[2]=cameraloc.z;
8458 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
8459 OPENAL_SetVolume(channels[alarmsound], 512);
8460 OPENAL_SetPaused(channels[alarmsound], false);
8464 musicselected=musictype;
8466 if(musicselected==music1)musicvolume[0]+=multiplier*450;
8467 else musicvolume[0]-=multiplier*450;
8468 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
8469 else musicvolume[1]-=multiplier*450;
8470 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
8471 else musicvolume[2]-=multiplier*450;
8474 if(musicvolume[i]<0)musicvolume[i]=0;
8475 if(musicvolume[i]>512)musicvolume[i]=512;
8478 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
8481 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
8482 PlayStreamEx( music1, strm[music1], NULL, true);
8483 OPENAL_SetPaused(channels[music1], false);
8485 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
8486 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
8487 OPENAL_SetPaused(channels[stream_music2], false);
8489 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
8490 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8491 OPENAL_SetPaused(channels[stream_music3], false);
8496 OPENAL_SetPaused(channels[music1], true);
8497 OPENAL_SetPaused(channels[stream_music2], true);
8498 OPENAL_SetPaused(channels[stream_music3], true);
8501 oldmusicvolume[i]=0;
8507 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
8508 OPENAL_SetPaused(channels[music1], true);
8510 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
8511 OPENAL_SetPaused(channels[stream_music2], true);
8513 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
8514 OPENAL_SetPaused(channels[stream_music3], true);
8517 if(musicvolume[0]!=oldmusicvolume[0]){
8518 OPENAL_SetVolume(channels[music1], musicvolume[0]);
8520 if(musicvolume[1]!=oldmusicvolume[1]){
8521 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
8523 if(musicvolume[2]!=oldmusicvolume[2]){
8524 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
8528 oldmusicvolume[i]=musicvolume[i];
8534 for(i=0;i<numhotspots;i++){
8535 if(hotspottype[i]>10&&hotspottype[i]<20){
8536 if(player[hotspottype[i]-10].dead==0){
8539 else if(killhotspot==2)
8543 if(killhotspot==2)killhotspot=0;
8548 for(i=0;i<numhotspots;i++){
8549 if(hotspottype[i]==-1){
8550 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8557 for(i=1;i<numplayers;i++){
8558 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8560 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8562 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8563 if(player[0].dead&&changedelay<=0){
8565 targetlevel=whichlevel;
8569 for(i=1;i<numplayers;i++){
8570 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8574 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8576 targetlevel=whichlevel+1;
8577 if(targetlevel>numchallengelevels-1)targetlevel=0;
8579 if(winhotspot||windialogue){
8581 targetlevel=whichlevel+1;
8582 if(targetlevel>numchallengelevels-1)targetlevel=0;
8588 targetlevel=whichlevel+1;
8589 if(targetlevel>numchallengelevels-1)targetlevel=0;
8592 if(changedelay>0&&!player[0].dead&&!won){
8593 //high scores, awards, win
8596 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8597 /*accountcampaignchoices[accountactive][accountactive->getCampaignChoicesMade()]=whichchoice;
8598 accountactive->getCampaignChoicesMade()++;
8599 accountcampaignscore[accountactive]+=bonustotal;
8600 accountcampaigntime[accountactive]+=leveltime;
8601 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])
8602 accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];*/
8608 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8623 if(!editorenabled&&gameon&&!mainmenu){
8624 if(changedelay!=-999)changedelay-=multiplier/7;
8625 if(player[0].dead)targetlevel=whichlevel;
8626 if(loading==2&&!campaign){
8634 float gLoc[3]={0,0,0};
8635 float vel[3]={0,0,0};
8636 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8637 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8638 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8639 OPENAL_SetVolume(channels[firestartsound], 256);
8640 OPENAL_SetPaused(channels[firestartsound], false);
8641 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8643 if(!player[0].dead&&targetlevel!=whichlevel){
8644 startbonustotal=bonustotal;
8646 if(!player[0].dead)Loadlevel(targetlevel);
8647 if(player[0].dead)Loadlevel(whichlevel);
8649 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8650 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8651 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8652 OPENAL_SetVolume(channels[fireendsound], 256);
8653 OPENAL_SetPaused(channels[fireendsound], false);
8654 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8658 if(loading==2&&targetlevel==whichlevel){
8666 float gLoc[3]={0,0,0};
8667 float vel[3]={0,0,0};
8668 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8669 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8670 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8671 OPENAL_SetVolume(channels[firestartsound], 256);
8672 OPENAL_SetPaused(channels[firestartsound], false);
8673 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8689 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8692 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8693 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8694 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8695 OPENAL_SetVolume(channels[fireendsound], 256);
8696 OPENAL_SetPaused(channels[fireendsound], false);
8697 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8701 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8702 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8704 if(whichlevel!=-2&&!loading&&!player[0].dead){
8708 if(player[0].dead)loading=1;
8714 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8715 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8719 else if(mainmenu==0&&winfreeze){
8720 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8722 else stealthloading=0;
8724 if(!stealthloading){
8725 float gLoc[3]={0,0,0};
8726 float vel[3]={0,0,0};
8727 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8728 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8729 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8730 OPENAL_SetVolume(channels[firestartsound], 256);
8731 OPENAL_SetPaused(channels[firestartsound], false);
8732 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8743 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8744 ipstream.ignore(256,':');
8745 ipstream >> campaignnumlevels;
8746 for(i=0;i<campaignnumlevels;i++){
8747 ipstream.ignore(256,':');
8748 ipstream.ignore(256,':');
8749 ipstream.ignore(256,' ');
8750 ipstream >> campaignmapname[i];
8751 ipstream.ignore(256,':');
8752 ipstream >> campaigndescription[i];
8754 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8756 ipstream.ignore(256,':');
8757 ipstream >> campaignchoosenext[i];
8758 ipstream.ignore(256,':');
8759 ipstream >> campaignnumnext[i];
8760 if(campaignnumnext[i])
8761 for(j=0;j<campaignnumnext[i];j++){
8762 ipstream.ignore(256,':');
8763 ipstream >> campaignnextlevel[i][j];
8764 campaignnextlevel[i][j]-=1;
8766 ipstream.ignore(256,':');
8767 ipstream >> campaignlocationx[i];
8768 ipstream.ignore(256,':');
8769 ipstream >> campaignlocationy[i];
8773 for(i=0;i<campaignnumlevels;i++){
8775 levelhighlight[i]=0;
8779 for(i=0;i<campaignnumlevels;i++){
8781 levelhighlight[i]=0;
8786 if(accountactive->getCampaignChoicesMade())
8787 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8788 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8789 levelvisible[levelorder[i+1]]=1;
8791 int whichlevelstart;
8792 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8793 if(whichlevelstart<0){
8794 campaignchoicenum=1;
8795 campaignchoicewhich[0]=0;
8799 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8800 if(campaignchoicenum)
8801 for(i=0;i<campaignchoicenum;i++){
8802 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8803 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8804 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8811 //if(firstload)TickOnceAfter();
8812 if(!firstload)LoadStuff();
8829 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8837 OPENAL_SetPaused(channels[stream_music3], true);
8842 if(loading==3)loading=0;
8846 oldmusictype=musictype;
8852 facing=DoRotation(facing,-rotation2,0,0);
8853 facing=DoRotation(facing,0,0-rotation,0);
8854 viewerfacing=facing;
8858 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8859 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8861 if(player[0].skeleton.free){
8862 for(i=0;i<player[0].skeleton.num_joints;i++){
8863 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8864 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8868 if(player[0].skeleton.free!=2&&!autocam){
8870 if(findLengthfast(&player[0].velocity)>400){
8871 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8873 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8874 coltarget=target-cameraloc;
8875 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8877 Normalise(&coltarget);
8878 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8879 else cameraloc=cameraloc+coltarget*multiplier*8;
8881 if(editorenabled)cameraloc=target;
8882 cameradist+=multiplier*5;
8883 if(cameradist>2.3)cameradist=2.3;
8884 viewer=cameraloc-facing*cameradist;
8886 coltarget=cameraloc;
8887 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8888 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8889 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8890 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8892 coltarget=cameraloc;
8893 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8895 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8896 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8897 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8899 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8903 cameradist=findDistance(&viewer,&target);
8904 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8905 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8907 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8908 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8911 if(player[0].skeleton.free!=2&&autocam){
8913 if(findLengthfast(&player[0].velocity)>400){
8914 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8916 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8917 cameradist+=multiplier*5;
8918 if(cameradist>3.3)cameradist=3.3;
8919 coltarget=target-cameraloc;
8920 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8921 else if(findLengthfast(&coltarget)>1)
8923 Normalise(&coltarget);
8924 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8925 else cameraloc=cameraloc+coltarget*multiplier*8;
8927 if(editorenabled)cameraloc=target;
8930 coltarget=cameraloc;
8931 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8932 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8933 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8934 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8936 coltarget=cameraloc;
8937 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8939 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8940 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8941 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8943 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8947 cameradist=findDistance(&viewer,&target);
8948 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8949 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8951 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8952 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8955 if(camerashake>.8)camerashake=.8;
8956 //if(woozy>10)woozy=10;
8957 //woozy+=multiplier;
8959 if(player[0].dead)camerashake=0;
8960 if(player[0].dead)woozy=0;
8961 camerashake-=multiplier*2;
8962 blackout-=multiplier*2;
8963 //if(player[0].isCrouch())woozy-=multiplier*8;
8964 if(camerashake<0)camerashake=0;
8965 if(blackout<0)blackout=0;
8966 //if(woozy<0)woozy=0;
8968 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8969 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8970 viewer.z+=(float)(Random()%100)*.0005*camerashake;