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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34
35 using namespace std;
36
37 extern float multiplier;
38 extern XYZ viewer;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE    *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
47 extern float gravity;
48 extern int detail;
49 extern float texdetail;
50 extern Objects objects;
51 extern int slomo;
52 extern float slomodelay;
53 extern bool floatjump;
54 extern float volume;
55 extern Animation animation[animation_count];
56 extern Light light;
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
62 extern float woozy;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
72 extern float windvar;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
78 extern bool freeze;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
87 static int music1;
88 extern int mainmenu;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
100 extern bool foliage;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool showdamagebar; // (des)activate the damage bar
105 extern bool texttoggle;
106 extern bool alwaysblur;
107 extern float gamespeed;
108 extern bool decals;
109 extern bool vblsync;
110 extern bool immediate;
111 extern bool velocityblur;
112 extern int bonus;
113 extern int oldbonus;
114 extern float bonusvalue;
115 extern float bonustotal;
116 extern float bonustime;
117 extern float startbonustotal;
118 extern float tintr,tintg,tintb;
119 extern float bonusnum[100];
120 extern bool skyboxtexture;
121 extern float skyboxr;
122 extern float skyboxg;
123 extern float skyboxb;
124 extern float skyboxlightr;
125 extern float skyboxlightg;
126 extern float skyboxlightb;
127 extern float fadestart;
128 extern float slomospeed;
129 extern float slomofreq;
130 extern int tutoriallevel;
131 extern float smoketex;
132 extern float tutorialstagetime;
133 extern int tutorialstage;
134 extern float tutorialmaxtime;
135 extern float tutorialsuccess;
136 extern bool againbonus;
137 extern bool reversaltrain;
138 extern bool canattack;
139 extern bool cananger;
140 extern float damagedealt;
141 extern float damagetaken;
142 extern int maptype;
143 extern int editoractive;
144 extern int editorpathtype;
145 extern bool oldbuttons[3];
146
147 extern float hostiletime;
148
149 extern bool gamestarted;
150
151 extern int numhotspots;
152 extern int winhotspot;
153 extern int windialogue;
154 extern int killhotspot;
155 extern XYZ hotspot[40];
156 extern int hotspottype[40];
157 extern float hotspotsize[40];
158 extern char hotspottext[40][256];
159 extern int currenthotspot;
160
161 extern int kBitsPerPixel;
162 extern int hostile;
163
164 extern int numaccounts;
165 extern int accountactive;
166 extern int accountdifficulty[10];
167 extern int accountprogress[10];
168 extern float accountpoints[10];
169 extern float accounthighscore[10][50];
170 extern float accountfasttime[10][50];
171 extern bool accountunlocked[10][60];
172 extern char accountname[10][256];
173
174 extern bool stillloading;
175 extern bool winfreeze;
176
177 extern int numfalls;
178 extern int numflipfail;
179 extern int numseen;
180 extern int numstaffattack;
181 extern int numswordattack;
182 extern int numknifeattack;
183 extern int numunarmedattack;
184 extern int numescaped;
185 extern int numflipped;
186 extern int numwallflipped;
187 extern int numthrowkill;
188 extern int numafterkill;
189 extern int numreversals;
190 extern int numattacks;
191 extern int maxalarmed;
192 extern int numresponded;
193
194 extern int numdialogues;
195 extern int numdialogueboxes[max_dialogues];
196 extern int dialoguetype[max_dialogues];
197 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
198 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
199 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
200 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
201 extern char dialoguename[max_dialogues][max_dialoguelength][64];
202 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
203 extern XYZ participantlocation[max_dialogues][10];
204 extern int participantfocus[max_dialogues][max_dialoguelength];
205 extern int participantaction[max_dialogues][max_dialoguelength];
206 extern float participantrotation[max_dialogues][10];
207 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
208 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
209 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
210 extern int indialogue;
211 extern int whichdialogue;
212 extern int directing;
213 extern float dialoguetime;
214 extern int dialoguegonethrough[20];
215
216 extern bool campaign;
217
218 extern float oldgamespeed;
219
220 extern float accountcampaignhighscore[10];
221 extern float accountcampaignfasttime[10];
222 extern float accountcampaignscore[10];
223 extern float accountcampaigntime[10];
224
225 extern int accountcampaignchoicesmade[10];
226 extern int accountcampaignchoices[10][5000];
227
228 static const char *rabbitskin[] = {
229 ":Data:Textures:Fur3.jpg",
230 ":Data:Textures:Fur.jpg",
231 ":Data:Textures:Fur2.jpg",
232 ":Data:Textures:Lynx.jpg",
233 ":Data:Textures:Otter.jpg",
234 ":Data:Textures:Opal.jpg",
235 ":Data:Textures:Sable.jpg",
236 ":Data:Textures:Chocolate.jpg",
237 ":Data:Textures:BW2.jpg",
238 ":Data:Textures:WB2.jpg"
239 };
240
241 static const char *wolfskin[] = {
242 ":Data:Textures:Wolf.jpg",
243 ":Data:Textures:Darkwolf.jpg",
244 ":Data:Textures:Snowwolf.jpg"
245 };
246
247 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
248 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
249
250 static const char **creatureskin[] = {rabbitskin, wolfskin};
251
252 /* Return true if PFX is a prefix of STR (case-insensitive).  */
253 static bool stripfx(const char *str, const char *pfx)
254 {
255   return !strncasecmp(str, pfx, strlen(pfx));
256 }
257
258 extern OPENAL_STREAM * strm[20];
259 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
260 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
261
262
263 static const char *cmd_names[] = {
264 #define DECLARE_COMMAND(cmd) #cmd " ",
265 #include "ConsoleCmds.h"
266 #undef  DECLARE_COMMAND
267 };
268
269 typedef void (*console_handler)(Game *game, const char *args);
270
271 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
272 #include "ConsoleCmds.h"
273 #undef  DECLARE_COMMAND
274
275 static console_handler cmd_handlers[] = {
276 #define DECLARE_COMMAND(cmd) ch_##cmd,
277 #include "ConsoleCmds.h"
278 #undef  DECLARE_COMMAND
279 };
280
281 static void ch_quit(Game *game, const char *args)
282 {
283   game->tryquit = 1;
284 }
285
286 static void ch_map(Game *game, const char *args)
287 {
288   char buf[64];
289   snprintf(buf, 63, ":Data:Maps:%s", args);
290   game->Loadlevel(buf);
291   game->whichlevel = -2;
292   campaign = 0;
293 }
294
295 static void ch_save(Game *game, const char *args)
296 {
297   char buf[64];
298   int i, j, k, l, m, templength;
299   float headprop, bodyprop, armprop, legprop;
300   snprintf(buf, 63, ":Data:Maps:%s", args);
301
302
303   int mapvers = 12;;
304
305   FILE                  *tfile;
306   tfile=fopen( ConvertFileName(buf), "wb" );
307   fpackf(tfile, "Bi", mapvers);
308   fpackf(tfile, "Bi", maptype);
309   fpackf(tfile, "Bi", hostile);
310   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
311   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
312   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
313   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
314   if(player[0].num_weapons>0&&player[0].num_weapons<5)
315     for(j=0;j<player[0].num_weapons;j++){
316       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
317     }
318
319   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
320   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
321   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
322   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
323
324   fpackf(tfile, "Bi", player[0].numclothes);
325
326   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
327
328   fpackf(tfile, "Bi", numdialogues);
329   if(numdialogues)
330     for(k=0;k<numdialogues;k++){
331       fpackf(tfile, "Bi", numdialogueboxes[k]);
332       fpackf(tfile, "Bi", dialoguetype[k]);
333       for(l=0;l<10;l++){
334         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
335         fpackf(tfile, "Bf", participantrotation[k][l]);
336       }
337       if(numdialogueboxes)
338         for(l=0;l<numdialogueboxes[k];l++){
339           fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
340           fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
341           fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
342           fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
343           fpackf(tfile, "Bi", dialogueboxsound[k][l]);
344
345           templength=strlen(dialoguetext[k][l]);
346           fpackf(tfile, "Bi",(templength));
347           for(m=0;m<templength;m++){
348             fpackf(tfile, "Bb", dialoguetext[k][l][m]);
349             if(dialoguetext[k][l][m]=='\0')break;
350           }
351
352           templength=strlen(dialoguename[k][l]);
353           fpackf(tfile, "Bi",templength);
354           for(m=0;m<templength;m++){
355             fpackf(tfile, "Bb", dialoguename[k][l][m]);
356             if(dialoguename[k][l][m]=='\0')break;
357           }
358
359           fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
360           fpackf(tfile, "Bi", participantfocus[k][l]);
361           fpackf(tfile, "Bi", participantaction[k][l]);
362
363           for(m=0;m<10;m++)
364             fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
365
366           fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
367         }
368     }
369
370   if(player[0].numclothes)
371     for(k=0;k<player[0].numclothes;k++){
372       templength=strlen(player[0].clothes[k]);
373       fpackf(tfile, "Bi", templength);
374       for(l=0;l<templength;l++)
375         fpackf(tfile, "Bb", player[0].clothes[k][l]);
376       fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
377     }
378
379   fpackf(tfile, "Bi", environment);
380
381   fpackf(tfile, "Bi", objects.numobjects);
382
383   if(objects.numobjects)
384     for(k=0;k<objects.numobjects;k++){
385       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
386     }
387
388   fpackf(tfile, "Bi", numhotspots);
389   if(numhotspots)
390     for(i=0;i<numhotspots;i++){
391       fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
392       templength=strlen(hotspottext[i]);
393       fpackf(tfile, "Bi",templength);
394       for(l=0;l<templength;l++)
395         fpackf(tfile, "Bb", hotspottext[i][l]);
396     }
397
398   fpackf(tfile, "Bi", numplayers);
399   if(numplayers>1&&numplayers<maxplayers)
400     for(j=1;j<numplayers;j++){
401       fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
402       if(player[j].num_weapons>0&&player[j].num_weapons<5)
403         for(k=0;k<player[j].num_weapons;k++){
404           fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
405         }
406       if(player[j].numwaypoints<30){
407         fpackf(tfile, "Bi", player[j].numwaypoints);
408         for(k=0;k<player[j].numwaypoints;k++){
409           fpackf(tfile, "Bf", player[j].waypoints[k].x);
410           fpackf(tfile, "Bf", player[j].waypoints[k].y);
411           fpackf(tfile, "Bf", player[j].waypoints[k].z);
412           fpackf(tfile, "Bi", player[j].waypointtype[k]);
413         }
414         fpackf(tfile, "Bi", player[j].waypoint);
415       }
416       else{
417         player[j].numwaypoints=0;
418         player[j].waypoint=0;
419         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
420       }
421
422       fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
423       fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
424       fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
425       fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
426
427       if(player[j].creature==wolftype){
428         headprop=player[j].proportionhead.x/1.1;
429         bodyprop=player[j].proportionbody.x/1.1;
430         armprop=player[j].proportionarms.x/1.1;
431         legprop=player[j].proportionlegs.x/1.1;
432       }
433
434       if(player[j].creature==rabbittype){
435         headprop=player[j].proportionhead.x/1.2;
436         bodyprop=player[j].proportionbody.x/1.05;
437         armprop=player[j].proportionarms.x/1.00;
438         legprop=player[j].proportionlegs.x/1.1;
439       }
440
441       fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
442
443
444
445       fpackf(tfile, "Bi", player[j].numclothes);
446       if(player[j].numclothes)
447         for(k=0;k<player[j].numclothes;k++){
448           int templength;
449           templength=strlen(player[j].clothes[k]);
450           fpackf(tfile, "Bi", templength);
451           for(l=0;l<templength;l++)
452             fpackf(tfile, "Bb", player[j].clothes[k][l]);
453           fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
454         }
455     }
456
457   fpackf(tfile, "Bi", game->numpathpoints);
458   if(game->numpathpoints)
459     for(j=0;j<game->numpathpoints;j++){
460       fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
461       for(k=0;k<game->numpathpointconnect[j];k++){
462         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
463       }
464     }
465
466   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
467
468   fclose(tfile);
469 }
470
471 static void ch_cellar(Game *game, const char *args)
472 {
473   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
474 }
475
476 static void ch_tint(Game *game, const char *args)
477 {
478   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
479 }
480
481 static void ch_tintr(Game *game, const char *args)
482 {
483   tintr = atof(args);
484 }
485
486 static void ch_tintg(Game *game, const char *args)
487 {
488   tintg = atof(args);
489 }
490
491 static void ch_tintb(Game *game, const char *args)
492 {
493   tintb = atof(args);
494 }
495
496 static void ch_speed(Game *game, const char *args)
497 {
498   player[0].speedmult = atof(args);
499 }
500
501 static void ch_strength(Game *game, const char *args)
502 {
503   player[0].power = atof(args);
504 }
505
506 static void ch_power(Game *game, const char *args)
507 {
508   player[0].power = atof(args);
509 }
510
511 static void ch_size(Game *game, const char *args)
512 {
513   player[0].scale = atof(args) * .2;
514 }
515
516 static int find_closest()
517 {
518   int closest = 0;
519   float closestdist = 1.0/0.0;
520
521   for (int i = 1; i < numplayers; i++) {
522     float distance;
523     distance = findDistancefast(&player[i].coords,&player[0].coords);
524     if (distance < closestdist) {
525       closestdist = distance;
526       closest = i;
527     }
528   }
529   return closest;
530 }
531
532 static void ch_sizenear(Game *game, const char *args)
533 {
534   int closest = find_closest();
535
536   if (closest)
537     player[closest].scale = atof(args) * .2;
538 }
539
540 static void set_proportion(int pnum, const char *args)
541 {
542   float headprop,bodyprop,armprop,legprop;
543
544   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
545
546   if(player[pnum].creature==wolftype){
547     player[pnum].proportionhead=1.1*headprop;
548     player[pnum].proportionbody=1.1*bodyprop;
549     player[pnum].proportionarms=1.1*armprop;
550     player[pnum].proportionlegs=1.1*legprop;
551   }
552
553   if(player[pnum].creature==rabbittype){
554     player[pnum].proportionhead=1.2*headprop;
555     player[pnum].proportionbody=1.05*bodyprop;
556     player[pnum].proportionarms=1.00*armprop;
557     player[pnum].proportionlegs=1.1*legprop;
558     player[pnum].proportionlegs.y=1.05*legprop;
559   }
560 }
561
562 static void ch_proportion(Game *game, const char *args)
563 {
564   set_proportion(0, args);
565 }
566
567 static void ch_proportionnear(Game *game, const char *args)
568 {
569   int closest = find_closest();
570   if (closest)
571     set_proportion(closest, args);
572 }
573
574 static void set_protection(int pnum, const char *args)
575 {
576   float head, high, low;
577   sscanf(args, "%f%f%f", &head, &high, &low);
578
579   player[pnum].protectionhead = head;
580   player[pnum].protectionhigh = high;
581   player[pnum].protectionlow  = low;
582 }
583
584 static void ch_protection(Game *game, const char *args)
585 {
586   set_protection(0, args);
587 }
588
589 static void ch_protectionnear(Game *game, const char *args)
590 {
591   int closest = find_closest();
592   if (closest)
593     set_protection(closest, args);
594 }
595
596 static void set_armor(int pnum, const char *args)
597 {
598   float head, high, low;
599   sscanf(args, "%f%f%f", &head, &high, &low);
600
601   player[pnum].armorhead = head;
602   player[pnum].armorhigh = high;
603   player[pnum].armorlow  = low;
604 }
605
606 static void ch_armor(Game *game, const char *args)
607 {
608   set_armor(0, args);
609 }
610
611 static void ch_armornear(Game *game, const char *args)
612 {
613   int closest = find_closest();
614   if (closest)
615     set_armor(closest, args);
616 }
617
618 static void ch_protectionreset(Game *game, const char *args)
619 {
620   set_protection(0, "1 1 1");
621   set_armor(0, "1 1 1");
622 }
623
624 static void set_metal(int pnum, const char *args)
625 {
626   float head, high, low;
627   sscanf(args, "%f%f%f", &head, &high, &low);
628
629   player[pnum].metalhead = head;
630   player[pnum].metalhigh = high;
631   player[pnum].metallow  = low;
632 }
633
634 static void ch_metal(Game *game, const char *args)
635 {
636   set_metal(0, args);
637 }
638
639 static void set_noclothes(int pnum, Game *game, const char *args)
640 {
641   player[pnum].numclothes = 0;
642   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
643                         &player[pnum].skeleton.drawmodel.textureptr,1,
644                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
645 }
646
647 static void ch_noclothes(Game *game, const char *args)
648 {
649   set_noclothes(0, game, args);
650 }
651
652 static void ch_noclothesnear(Game *game, const char *args)
653 {
654   int closest = find_closest();
655   if (closest)
656     set_noclothes(closest, game, args);
657 }
658
659
660 static void set_clothes(int pnum, Game *game, const char *args)
661 {
662   char buf[64];
663   snprintf(buf, 63, ":Data:Textures:%s.png", args);
664
665   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
666     return;
667
668   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
669   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
670   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
671   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
672   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
673   player[pnum].numclothes++;
674 }
675
676 static void ch_clothes(Game *game, const char *args)
677 {
678   set_clothes(0, game, args);
679 }
680
681 static void ch_clothesnear(Game *game, const char *args)
682 {
683   int closest = find_closest();
684   if (closest)
685     set_clothes(closest, game, args);
686 }
687
688 static void ch_belt(Game *game, const char *args)
689 {
690   player[0].skeleton.clothes = !player[0].skeleton.clothes;
691 }
692
693
694 static void ch_cellophane(Game *game, const char *args)
695 {
696   cellophane = !cellophane;
697   float mul = cellophane ? 0 : 1;
698
699   for (int i = 0; i < numplayers; i++) {
700     player[i].proportionhead.z = player[i].proportionhead.x * mul;
701     player[i].proportionbody.z = player[i].proportionbody.x * mul;
702     player[i].proportionarms.z = player[i].proportionarms.x * mul;
703     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
704   }
705 }
706
707 static void ch_funnybunny(Game *game, const char *args)
708 {
709   player[0].skeleton.id=0;
710   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
711                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
712                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
713                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
714                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
715                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
716   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
717                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
718   player[0].creature=rabbittype;
719   player[0].scale=.2;
720   player[0].headless=0;
721   player[0].damagetolerance=200;
722   set_proportion(0, "1 1 1 1");
723 }
724
725 static void ch_wolfie(Game *game, const char *args)
726 {
727   player[0].skeleton.id=0;
728   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
729                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
730                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
731                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
732                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
733                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
734   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
735                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
736   player[0].creature=wolftype;
737   player[0].damagetolerance=300;
738   set_proportion(0, "1 1 1 1");
739 }
740
741 static void ch_wolfieisgod(Game *game, const char *args)
742 {
743   ch_wolfie(game, args);
744 }
745
746 static void ch_wolf(Game *game, const char *args)
747 {
748   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
750 }
751
752 static void ch_snowwolf(Game *game, const char *args)
753 {
754   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
756 }
757
758 static void ch_darkwolf(Game *game, const char *args)
759 {
760   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
762 }
763
764 static void ch_lizardwolf(Game *game, const char *args)
765 {
766   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
767                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
768 }
769
770 static void ch_white(Game *game, const char *args)
771 {
772   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
773                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
774 }
775
776 static void ch_brown(Game *game, const char *args)
777 {
778   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
779                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
780 }
781
782 static void ch_black(Game *game, const char *args)
783 {
784   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
785                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
786 }
787
788 static void ch_sizemin(Game *game, const char *args)
789 {
790   int i;
791   for (i = 1; i < numplayers; i++)
792     if (player[i].scale < 0.8 * 0.2)
793       player[i].scale = 0.8 * 0.2;
794 }
795
796 static void ch_tutorial(Game *game, const char *args)
797 {
798   tutoriallevel = atoi(args);
799 }
800
801 static void ch_hostile(Game *game, const char *args)
802 {
803   hostile = atoi(args);
804 }
805
806 static void ch_indemo(Game *game, const char *args)
807 {
808   game->indemo=1;
809   hotspot[numhotspots]=player[0].coords;
810   hotspotsize[numhotspots]=0;
811   hotspottype[numhotspots]=-111;
812   strcpy(hotspottext[numhotspots],"mapname");
813   numhotspots++;
814 }
815
816 static void ch_notindemo(Game *game, const char *args)
817 {
818   game->indemo=0;
819   numhotspots--;
820 }
821
822 static void ch_type(Game *game, const char *args)
823 {
824   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
825   for (i = 0; i < n; i++)
826     if (stripfx(args, editortypenames[i]))
827       {
828         editoractive = i;
829         break;
830       }
831 }
832
833 static void ch_path(Game *game, const char *args)
834 {
835   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
836   for (i = 0; i < n; i++)
837     if (stripfx(args, pathtypenames[i]))
838       {
839         editorpathtype = i;
840         break;
841       }
842 }
843
844 static void ch_hs(Game *game, const char *args)
845 {
846   hotspot[numhotspots]=player[0].coords;
847
848   float size;
849   int type, shift;
850   sscanf(args, "%f%d %n", &size, &type, &shift);
851
852   hotspotsize[numhotspots] = size;
853   hotspottype[numhotspots] = type;
854
855   strcpy(hotspottext[numhotspots], args + shift);
856   strcat(hotspottext[numhotspots], "\n");
857
858   numhotspots++;
859 }
860
861 static void ch_dialogue(Game *game, const char *args)
862 {
863   int dlg, i, j;
864   char buf1[32], buf2[64];
865
866   sscanf(args, "%d %31s", &dlg, buf1);
867   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
868
869   dialoguetype[numdialogues] = dlg;
870
871   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
872   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
873
874   ifstream ipstream(ConvertFileName(buf2));
875   ipstream.ignore(256,':');
876   ipstream >> numdialogueboxes[numdialogues];
877   for(i=0;i<numdialogueboxes[numdialogues];i++){
878     ipstream.ignore(256,':');
879     ipstream.ignore(256,':');
880     ipstream.ignore(256,' ');
881     ipstream >> dialogueboxlocation[numdialogues][i];
882     ipstream.ignore(256,':');
883     ipstream >> dialogueboxcolor[numdialogues][i][0];
884     ipstream >> dialogueboxcolor[numdialogues][i][1];
885     ipstream >> dialogueboxcolor[numdialogues][i][2];
886     ipstream.ignore(256,':');
887     ipstream.getline(dialoguename[numdialogues][i],64);
888     ipstream.ignore(256,':');
889     ipstream.ignore(256,' ');
890     ipstream.getline(dialoguetext[numdialogues][i],128);
891     for(j=0;j<128;j++){
892       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
893     }
894     ipstream.ignore(256,':');
895     ipstream >> dialogueboxsound[numdialogues][i];
896   }
897
898   for(i=0;i<numdialogueboxes[numdialogues];i++){
899     for(j=0;j<numplayers;j++){
900       participantfacing[numdialogues][i][j]=player[j].facing;
901     }
902   }
903   ipstream.close();
904
905   directing=1;
906   indialogue=0;
907   whichdialogue=numdialogues;
908
909   numdialogues++;
910 }
911
912 static void ch_fixdialogue(Game *game, const char *args)
913 {
914   char buf1[32], buf2[64];
915   int whichdi, i, j;
916
917   sscanf(args, "%d %31s", &whichdi, buf1);
918   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
919
920   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
921   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
922
923   ifstream ipstream(ConvertFileName(buf2));
924   ipstream.ignore(256,':');
925   ipstream >> numdialogueboxes[whichdi];
926   for(i=0;i<numdialogueboxes[whichdi];i++){
927     ipstream.ignore(256,':');
928     ipstream.ignore(256,':');
929     ipstream.ignore(256,' ');
930     ipstream >> dialogueboxlocation[whichdi][i];
931     ipstream.ignore(256,':');
932     ipstream >> dialogueboxcolor[whichdi][i][0];
933     ipstream >> dialogueboxcolor[whichdi][i][1];
934     ipstream >> dialogueboxcolor[whichdi][i][2];
935     ipstream.ignore(256,':');
936     ipstream.getline(dialoguename[whichdi][i],64);
937     ipstream.ignore(256,':');
938     ipstream.ignore(256,' ');
939     ipstream.getline(dialoguetext[whichdi][i],128);
940     for(j=0;j<128;j++){
941       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
942     }
943     ipstream.ignore(256,':');
944     ipstream >> dialogueboxsound[whichdi][i];
945   }
946
947   ipstream.close();
948 }
949
950 static void ch_fixtype(Game *game, const char *args)
951 {
952   int dlg;
953   sscanf(args, "%d", &dlg);
954   dialoguetype[0] = dlg;
955 }
956
957 static void ch_fixrotation(Game *game, const char *args)
958 {
959   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
960 }
961
962 static void ch_ddialogue(Game *game, const char *args)
963 {
964   if (numdialogues)
965     numdialogues--;
966 }
967
968 static void ch_dhs(Game *game, const char *args)
969 {
970   if (numhotspots)
971     numhotspots--;
972 }
973
974 static void ch_immobile(Game *game, const char *args)
975 {
976   player[0].immobile = 1;
977 }
978
979 static void ch_allimmobile(Game *game, const char *args)
980 {
981   for (int i = 1; i < numplayers; i++)
982     player[i].immobile = 1;
983 }
984
985 static void ch_mobile(Game *game, const char *args)
986 {
987   player[0].immobile = 0;
988 }
989
990 static void ch_default(Game *game, const char *args)
991 {
992   player[0].armorhead=1;
993   player[0].armorhigh=1;
994   player[0].armorlow=1;
995   player[0].protectionhead=1;
996   player[0].protectionhigh=1;
997   player[0].protectionlow=1;
998   player[0].metalhead=1;
999   player[0].metalhigh=1;
1000   player[0].metallow=1;
1001   player[0].power=1;
1002   player[0].speedmult=1;
1003   player[0].scale=1;
1004
1005   if(player[0].creature==wolftype){
1006     player[0].proportionhead=1.1;
1007     player[0].proportionbody=1.1;
1008     player[0].proportionarms=1.1;
1009     player[0].proportionlegs=1.1;
1010   }
1011
1012   if(player[0].creature==rabbittype){
1013     player[0].proportionhead=1.2;
1014     player[0].proportionbody=1.05;
1015     player[0].proportionarms=1.00;
1016     player[0].proportionlegs=1.1;
1017     player[0].proportionlegs.y=1.05;
1018   }
1019
1020   player[0].numclothes=0;
1021   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1022                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1023                         &player[0].skeleton.skinsize);
1024
1025   editoractive=typeactive;
1026   player[0].immobile=0;
1027 }
1028
1029 static void ch_play(Game *game, const char *args)
1030 {
1031   int dlg, i;
1032   sscanf(args, "%d", &dlg);
1033   whichdialogue = dlg;
1034
1035   if (whichdialogue >= numdialogues)
1036     return;
1037
1038   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1039     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1040     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1041     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1042     player[participantfocus[whichdialogue][i]].velocity=0;
1043     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1044     player[participantfocus[whichdialogue][i]].targetframe=0;
1045   }
1046
1047   directing=0;
1048   indialogue=0;
1049
1050   float gLoc[3];
1051   float vel[3];
1052   XYZ temppos;
1053   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1054   temppos=temppos-viewer;
1055   Normalise(&temppos);
1056   temppos+=viewer;
1057
1058   gLoc[0]=temppos.x;
1059   gLoc[1]=temppos.y;
1060   gLoc[2]=temppos.z;
1061   vel[0]=0;
1062   vel[1]=0;
1063   vel[2]=0;
1064   int whichsoundplay;
1065   whichsoundplay=rabbitchitter;
1066   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1067   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1068   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1069   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1070   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1071   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1072   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1073   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1074   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1075   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1076   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1077   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1078   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1079   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1080   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1081   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1082   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1083   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1084   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1085   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1086   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1087   OPENAL_SetVolume(channels[whichsoundplay], 256);
1088   OPENAL_SetPaused(channels[whichsoundplay], false);
1089 }
1090
1091 static void ch_mapkilleveryone(Game *game, const char *args)
1092 {
1093   maptype = mapkilleveryone;
1094 }
1095
1096 static void ch_mapkillmost(Game *game, const char *args)
1097 {
1098   maptype = mapkillmost;
1099 }
1100
1101 static void ch_mapkillsomeone(Game *game, const char *args)
1102 {
1103   maptype = mapkillsomeone;
1104 }
1105
1106 static void ch_mapgosomewhere(Game *game, const char *args)
1107 {
1108   maptype = mapgosomewhere;
1109 }
1110
1111 static void ch_viewdistance(Game *game, const char *args)
1112 {
1113   viewdistance = atof(args)*100;
1114 }
1115
1116 static void ch_fadestart(Game *game, const char *args)
1117 {
1118   fadestart = atof(args);
1119 }
1120
1121 static void ch_slomo(Game *game, const char *args)
1122 {
1123   slomospeed = atof(args);
1124   slomo = !slomo;
1125   slomodelay = 1000;
1126 }
1127
1128 static void ch_slofreq(Game *game, const char *args)
1129 {
1130   slomofreq = atof(args);
1131 }
1132
1133 static void ch_skytint(Game *game, const char *args)
1134 {
1135   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1136
1137   skyboxlightr=skyboxr;
1138   skyboxlightg=skyboxg;
1139   skyboxlightb=skyboxb;
1140
1141   game->SetUpLighting();
1142
1143   terrain.DoShadows();
1144   objects.DoShadows();
1145 }
1146
1147 static void ch_skylight(Game *game, const char *args)
1148 {
1149   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1150
1151   game->SetUpLighting();
1152
1153   terrain.DoShadows();
1154   objects.DoShadows();
1155 }
1156
1157 static void ch_skybox(Game *game, const char *args)
1158 {
1159   skyboxtexture = !skyboxtexture;
1160
1161   game->SetUpLighting();
1162
1163   terrain.DoShadows();
1164   objects.DoShadows();
1165 }
1166
1167 static void cmd_dispatch(Game *game, const char *cmd)
1168 {
1169   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1170
1171   for (i = 0; i < n_cmds; i++)
1172     if (stripfx(cmd, cmd_names[i]))
1173       {
1174         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1175         break;
1176       }
1177   if (i < n_cmds)
1178     {
1179       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1180       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1181       OPENAL_SetPaused(channels[consolesuccesssound], false);
1182     }
1183   else
1184     {
1185       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1186       OPENAL_SetVolume(channels[consolefailsound], 256);
1187       OPENAL_SetPaused(channels[consolefailsound], false);
1188     }
1189 }
1190
1191
1192
1193 /********************> Tick() <*****/
1194 extern void ScreenShot(const char * fname);
1195 void Screenshot (void)
1196 {
1197         char temp[1024];
1198         time_t  t = time(NULL);
1199         struct  tm *tme = localtime(&t);
1200         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1201
1202         #if defined(_WIN32)
1203         mkdir("Screenshots");
1204         #else
1205         mkdir("Screenshots", S_IRWXU);
1206         #endif
1207
1208         ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1209
1210         /*FSSpec                                MAC_file;
1211         GraphicsExportComponent QT_exporter;
1212         OSErr                           MAC_error_code;
1213         CGrafPtr                        MAC_currentPort;
1214         GDHandle                        MAC_currentDevice;
1215         unsigned char*          MAC_pixels;
1216         Rect                            MAC_picture_rectangle;
1217         GWorldPtr                       MAC_offscreen_graphics_port;
1218
1219         static int numscreenshots=0;
1220
1221         // Make an FSSpec
1222         static char buf[256];
1223         if(numscreenshots==0){
1224         buf[0]=26;
1225         buf[1]=':';
1226         buf[2]='S';
1227         buf[3]='c';
1228         buf[4]='r';
1229         buf[5]='e';
1230         buf[6]='e';
1231         buf[7]='n';
1232         buf[8]='s';
1233         buf[9]='h';
1234         buf[10]='o';
1235         buf[11]='t';
1236         buf[12]='s';
1237         buf[13]=':';
1238         buf[14]='S';
1239         buf[15]='c';
1240         buf[16]='r';
1241         buf[17]='e';
1242         buf[18]='e';
1243         buf[19]='n';
1244         buf[20]='s';
1245         buf[21]='h';
1246         buf[22]='o';
1247         buf[23]='t';
1248         buf[24]='0';
1249         buf[25]='0';
1250         buf[26]='0';
1251         }
1252
1253         FInfo *fndrInfo;
1254         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1255         while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1256         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1257         if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1258         numscreenshots++;
1259         buf[26]++;
1260         if(buf[26]==':'){
1261         buf[26]='0';
1262         buf[25]++;
1263         if(buf[25]==':'){
1264         buf[25]='0';
1265         buf[24]++;
1266         if(buf[24]==':'){
1267         buf[24]='9';
1268         buf[25]='9';
1269         buf[26]='9';
1270         }
1271         }
1272         }
1273         }
1274         }
1275
1276
1277         // Get the GWorld
1278         GWorldPtr                       MAC_gWorld = (CGrafPtr) FrontWindow();
1279         //assert(MAC_gWorld != NULL);
1280
1281         // Allocate memory for loading image
1282         MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1283         if (MAC_pixels == NULL) {
1284         //UTIL_Error("Could not create Texture data.");
1285         return;
1286         }
1287
1288         // Get GWorld
1289         ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1290
1291         // Make a picture Rectangle
1292         MAC_picture_rectangle.left = 0;
1293         MAC_picture_rectangle.right = screenwidth;
1294         MAC_picture_rectangle.top = 0;
1295         MAC_picture_rectangle.bottom = screenheight;
1296
1297         // Create new offscreen GWorld
1298         MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1299         if (MAC_error_code)     {
1300         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1301         delete MAC_pixels;
1302         //UTIL_Error("Could not create offscreen GWorld. ");
1303         return;
1304
1305         }
1306
1307         // Copy OpenGL Context to new GWorld
1308         glReadBuffer(GL_FRONT);
1309         glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1310
1311         // Swizzle texture
1312         for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1313         unsigned char temp = MAC_pixels[byte+0];
1314         MAC_pixels[byte+0] = MAC_pixels[byte+3];
1315         MAC_pixels[byte+3] = MAC_pixels[byte+2];
1316         MAC_pixels[byte+2] = MAC_pixels[byte+1];
1317         MAC_pixels[byte+1] = temp;
1318         }
1319
1320         // Flip the image  :(   This could probably be optimized
1321         int vert;
1322         int src_index;
1323         int dst_index;
1324         unsigned char temp;
1325         for (int horz = 0; horz < screenwidth; ++horz)
1326         for (vert = 0; vert < screenheight / 2; ++vert) {
1327         src_index = (screenwidth * vert + horz) * 4;
1328         dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1329
1330         temp=MAC_pixels[src_index+0];
1331         MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1332         MAC_pixels[dst_index+0]=temp;
1333
1334         temp=MAC_pixels[src_index+1];
1335         MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1336         MAC_pixels[dst_index+1]=temp;
1337
1338         temp=MAC_pixels[src_index+2];
1339         MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1340         MAC_pixels[dst_index+2]=temp;
1341
1342         temp=MAC_pixels[src_index+3];
1343         MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1344         MAC_pixels[dst_index+3]=temp;
1345         }
1346
1347
1348
1349         // Export the Gworld
1350         MAC_error_code =  OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1351         if (MAC_error_code) {
1352         //UTIL_Warning("Unable to export screenshot.");
1353         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1354         ::DisposeGWorld(MAC_offscreen_graphics_port);
1355         delete MAC_pixels;
1356         return;
1357         }
1358
1359         MAC_error_code =  GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1360         if (MAC_error_code) {
1361         ::CloseComponent(QT_exporter);
1362         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1363         ::DisposeGWorld(MAC_offscreen_graphics_port);
1364         delete MAC_pixels;
1365         //UTIL_Warning("Unable to export screenshot.");
1366         return;
1367         }
1368
1369         MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1370         if (MAC_error_code) {
1371         ::CloseComponent(QT_exporter);
1372         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1373         ::DisposeGWorld(MAC_offscreen_graphics_port);
1374         delete MAC_pixels;
1375         //UTIL_Warning("Unable to export screenshot.");
1376         return;
1377         }
1378
1379         MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1380         if (MAC_error_code) {
1381         ::CloseComponent(QT_exporter);
1382         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1383         ::DisposeGWorld(MAC_offscreen_graphics_port);
1384         delete MAC_pixels;
1385         //UTIL_Warning("Unable to export screenshot.");
1386         return;
1387         }
1388
1389         ::CloseComponent(QT_exporter);
1390         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1391         ::DisposeGWorld(MAC_offscreen_graphics_port);
1392
1393         delete MAC_pixels;*/
1394 }
1395
1396
1397
1398 void    Game::SetUpLighting(){
1399         if(environment==snowyenvironment){
1400                 light.color[0]=.65;
1401                 light.color[1]=.65;
1402                 light.color[2]=.7;
1403                 light.ambient[0]=.4;
1404                 light.ambient[1]=.4;
1405                 light.ambient[2]=.44;
1406         }
1407         if(environment==desertenvironment){
1408                 light.color[0]=.95;
1409                 light.color[1]=.95;
1410                 light.color[2]=.95;
1411                 light.ambient[0]=.4;
1412                 light.ambient[1]=.35;
1413                 light.ambient[2]=.3;
1414         }
1415
1416         if(environment==grassyenvironment){
1417                 light.color[0]=.95;
1418                 light.color[1]=.95;
1419                 light.color[2]=1;
1420                 light.ambient[0]=.4;
1421                 light.ambient[1]=.4;
1422                 light.ambient[2]=.44;
1423         }
1424         if(!skyboxtexture){
1425                 light.color[0]=1;
1426                 light.color[1]=1;
1427                 light.color[2]=1;
1428                 light.ambient[0]=.4;
1429                 light.ambient[1]=.4;
1430                 light.ambient[2]=.4;
1431         }
1432         float average;
1433         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1434         light.color[0]*=(skyboxlightr+average)/2;
1435         light.color[1]*=(skyboxlightg+average)/2;
1436         light.color[2]*=(skyboxlightb+average)/2;
1437         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1438         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1439         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1440         /*
1441         light.ambient[0]=0;
1442         light.ambient[1]=0;
1443         light.ambient[2]=0;     */
1444 }
1445
1446 int Game::findPathDist(int start,int end){
1447         int i,j,k,smallestcount,count,connected;
1448         int last,last2,last3,last4;
1449         int closest;
1450
1451         smallestcount=1000;
1452         for(i=0;i<50;i++){
1453                 count=0;
1454                 last=start;
1455                 last2=-1;
1456                 last3=-1;
1457                 last4=-1;
1458                 while(last!=end&&count<30){
1459                         closest=-1;
1460                         for(j=0;j<numpathpoints;j++){
1461                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1462                                 {
1463                                         connected=0;
1464                                         if(numpathpointconnect[j])
1465                                                 for(k=0;k<numpathpointconnect[j];k++){
1466                                                         if(pathpointconnect[j][k]==last)connected=1;
1467                                                 }
1468                                                 if(!connected)
1469                                                         if(numpathpointconnect[last])
1470                                                                 for(k=0;k<numpathpointconnect[last];k++){
1471                                                                         if(pathpointconnect[last][k]==j)connected=1;
1472                                                                 }
1473                                                                 if(connected)
1474                                                                         if(closest==-1||Random()%2==0){
1475                                                                                 closest=j;
1476                                                                         }
1477                                 }
1478                         }
1479                         last4=last3;
1480                         last3=last2;
1481                         last2=last;
1482                         last=closest;
1483                         count++;
1484                 }
1485                 if(count<smallestcount)smallestcount=count;
1486         }
1487         return smallestcount;
1488 }
1489
1490 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1491         static XYZ colpoint,colviewer,coltarget;
1492         static float minx,minz,maxx,maxz,miny,maxy;
1493         static int i;
1494
1495         //startpoint.y+=.7;
1496         //endpoint.y+=.7;
1497         //startpoint.y-=.1;
1498         //endpoint.y-=.1;
1499
1500         minx=startpoint.x;
1501         if(minx>endpoint.x)minx=endpoint.x;
1502         miny=startpoint.y;
1503         if(miny>endpoint.y)miny=endpoint.y;
1504         minz=startpoint.z;
1505         if(minz>endpoint.z)minz=endpoint.z;
1506
1507         maxx=startpoint.x;
1508         if(maxx<endpoint.x)maxx=endpoint.x;
1509         maxy=startpoint.y;
1510         if(maxy<endpoint.y)maxy=endpoint.y;
1511         maxz=startpoint.z;
1512         if(maxz<endpoint.z)maxz=endpoint.z;
1513
1514         minx-=1;
1515         miny-=1;
1516         minz-=1;
1517         maxx+=1;
1518         maxy+=1;
1519         maxz+=1;
1520
1521         for(i=0;i<objects.numobjects;i++){
1522                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1523                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1524                                 colviewer=startpoint;
1525                                 coltarget=endpoint;
1526                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1527                         }
1528                 }
1529         }
1530
1531         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1532
1533         return -1;
1534 }
1535
1536 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1537         static XYZ colpoint,colviewer,coltarget;
1538         static float minx,minz,maxx,maxz,miny,maxy;
1539         static int i;
1540
1541         //startpoint.y+=.7;
1542         //endpoint.y+=.7;
1543         //startpoint.y-=.1;
1544         //endpoint.y-=.1;
1545
1546         minx=startpoint.x;
1547         if(minx>endpoint.x)minx=endpoint.x;
1548         miny=startpoint.y;
1549         if(miny>endpoint.y)miny=endpoint.y;
1550         minz=startpoint.z;
1551         if(minz>endpoint.z)minz=endpoint.z;
1552
1553         maxx=startpoint.x;
1554         if(maxx<endpoint.x)maxx=endpoint.x;
1555         maxy=startpoint.y;
1556         if(maxy<endpoint.y)maxy=endpoint.y;
1557         maxz=startpoint.z;
1558         if(maxz<endpoint.z)maxz=endpoint.z;
1559
1560         minx-=1;
1561         miny-=1;
1562         minz-=1;
1563         maxx+=1;
1564         maxy+=1;
1565         maxz+=1;
1566
1567         if(what!=1000){
1568                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1569                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1570                                 colviewer=startpoint;
1571                                 coltarget=endpoint;
1572                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1573                         }
1574                 }
1575         }
1576
1577         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1578
1579         return -1;
1580 }
1581
1582 void    Game::Setenvironment(int which)
1583 {
1584         LOGFUNC;
1585
1586         LOG(" Setting environment...");
1587
1588         float temptexdetail;
1589         environment=which;
1590 /*
1591         OPENAL_SetPaused(channels[music1snow], true);
1592         OPENAL_SetPaused(channels[music1grass], true);
1593         OPENAL_SetPaused(channels[music1desert], true);
1594         OPENAL_SetPaused(channels[wind], true);
1595         OPENAL_SetPaused(channels[desertambient], true);
1596 */
1597         OPENAL_SetPaused(channels[stream_music1snow], true);
1598         OPENAL_SetPaused(channels[stream_music1grass], true);
1599         OPENAL_SetPaused(channels[stream_music1desert], true);
1600         OPENAL_SetPaused(channels[stream_wind], true);
1601         OPENAL_SetPaused(channels[stream_desertambient], true);
1602
1603
1604         if(environment==snowyenvironment){
1605                 windvector=0;
1606                 windvector.z=3;
1607                 if(ambientsound){
1608                         //PlaySoundEx( wind, samp[wind], NULL, true);
1609                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1610                         OPENAL_SetPaused(channels[stream_wind], false);
1611                         OPENAL_SetVolume(channels[stream_wind], 256);
1612                 }
1613
1614                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1615                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1616                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1617                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1618
1619                 OPENAL_Sample_Free(samp[footstepsound]);
1620                 OPENAL_Sample_Free(samp[footstepsound2]);
1621                 OPENAL_Sample_Free(samp[footstepsound3]);
1622                 OPENAL_Sample_Free(samp[footstepsound4]);
1623                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1624                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1625                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1626                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1627                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1628                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1629                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1630                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1631
1632                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1633
1634                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1635
1636                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1637
1638
1639
1640
1641                 temptexdetail=texdetail;
1642                 if(texdetail>1)texdetail=4;
1643                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1644                         ":Data:Textures:Skybox(snow):Left.jpg",
1645                         ":Data:Textures:Skybox(snow):Back.jpg",
1646                         ":Data:Textures:Skybox(snow):Right.jpg",
1647                         ":Data:Textures:Skybox(snow):Up.jpg",
1648                         ":Data:Textures:Skybox(snow):Down.jpg",
1649                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1650                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1651
1652
1653
1654
1655                 texdetail=temptexdetail;
1656         }
1657         if(environment==desertenvironment){
1658                 windvector=0;
1659                 windvector.z=2;
1660                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1661                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1662                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1663                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1664
1665
1666                 if(ambientsound){
1667                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1668                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1669                         OPENAL_SetPaused(channels[stream_desertambient], false);
1670                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1671                 }
1672
1673                 OPENAL_Sample_Free(samp[footstepsound]);
1674                 OPENAL_Sample_Free(samp[footstepsound2]);
1675                 OPENAL_Sample_Free(samp[footstepsound3]);
1676                 OPENAL_Sample_Free(samp[footstepsound4]);
1677                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1678                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1679                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1680                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1681                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1682                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1683                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1684                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1685
1686                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1687
1688                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1689
1690                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1691
1692
1693
1694                 temptexdetail=texdetail;
1695                 if(texdetail>1)texdetail=4;
1696                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1697                         ":Data:Textures:Skybox(sand):Left.jpg",
1698                         ":Data:Textures:Skybox(sand):Back.jpg",
1699                         ":Data:Textures:Skybox(sand):Right.jpg",
1700                         ":Data:Textures:Skybox(sand):Up.jpg",
1701                         ":Data:Textures:Skybox(sand):Down.jpg",
1702                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1703                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1704
1705
1706
1707
1708                 texdetail=temptexdetail;
1709         }
1710         if(environment==grassyenvironment){
1711                 windvector=0;
1712                 windvector.z=2;
1713                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1714                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1715                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1716                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1717
1718                 if(ambientsound){
1719                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1720                         OPENAL_SetPaused(channels[stream_wind], false);
1721                         OPENAL_SetVolume(channels[stream_wind], 100);
1722                 }
1723
1724                 OPENAL_Sample_Free(samp[footstepsound]);
1725                 OPENAL_Sample_Free(samp[footstepsound2]);
1726                 OPENAL_Sample_Free(samp[footstepsound3]);
1727                 OPENAL_Sample_Free(samp[footstepsound4]);
1728                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1729                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1730                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1731                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1732                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1733                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1734                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1735                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1736
1737                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1738
1739                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1740
1741                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1742
1743
1744
1745                 temptexdetail=texdetail;
1746                 if(texdetail>1)texdetail=4;
1747                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1748                         ":Data:Textures:Skybox(grass):Left.jpg",
1749                         ":Data:Textures:Skybox(grass):Back.jpg",
1750                         ":Data:Textures:Skybox(grass):Right.jpg",
1751                         ":Data:Textures:Skybox(grass):Up.jpg",
1752                         ":Data:Textures:Skybox(grass):Down.jpg",
1753                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1754                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1755
1756
1757
1758                 texdetail=temptexdetail;
1759         }
1760         temptexdetail=texdetail;
1761         texdetail=1;
1762         terrain.load(":Data:Textures:heightmap.png");
1763
1764         texdetail=temptexdetail;
1765 }
1766
1767
1768 void    Game::Loadlevel(int which){
1769         stealthloading=0;
1770
1771         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1772         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1773         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1774         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1775         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1776         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1777         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1778         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1779         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1780         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1781         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1782         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1783         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1784         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1785         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1786         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1787         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1788         else Loadlevel((char *)":Data:Maps:mapsave");
1789
1790         whichlevel=which;
1791 }
1792
1793 /*char * Game::MD5_string (unsigned char *string){
1794 char temp[50];
1795 char temp2[100];
1796
1797 strcpy(temp2,(const char *)string);
1798 strcat((char *)temp2,(const char *)"Lugaru");
1799 sprintf (temp, "%d",strlen((char *)temp2));
1800 strcat((char *)temp2,temp);
1801
1802 MD5 context;
1803 unsigned int len = strlen ( (char *)temp2);
1804
1805 context.update   ((unsigned char *)temp2, len);
1806 context.finalize ();
1807
1808 return context.hex_digest();
1809 }*/
1810
1811
1812
1813 void    Game::Loadlevel(char *name){
1814         int i,j,k,l,m;
1815         static int oldlevel;
1816         int templength;
1817         float lamefloat;
1818         int lameint;
1819
1820         float headprop,legprop,armprop,bodyprop;
1821
1822         LOGFUNC;
1823
1824         LOG(std::string("Loading level...") + name);
1825
1826         if(!gameon)visibleloading=1;
1827
1828         if(stealthloading)visibleloading=0;
1829
1830         if(!stillloading)loadtime=0;
1831         gamestarted=1;
1832
1833         numenvsounds=0;
1834         //visibleloading=1;
1835         if(tutoriallevel!=-1)tutoriallevel=0;
1836         else tutoriallevel=1;
1837
1838         if(tutoriallevel==1)tutorialstage=0;
1839         if(tutorialstage==0){
1840                 tutorialstagetime=0;
1841                 tutorialmaxtime=1;
1842         }
1843         loadingstuff=1;
1844         if(!firstload){
1845                 oldlevel=50;
1846         }
1847         OPENAL_SetPaused(channels[whooshsound], true);
1848         OPENAL_SetPaused(channels[stream_firesound], true);
1849
1850         // Change the map filename into something that is os specific
1851         char *FixedFN = ConvertFileName(name);
1852
1853         int mapvers;
1854         FILE                    *tfile;
1855         tfile=fopen( FixedFN, "rb" );
1856         if(tfile)
1857         {
1858                 OPENAL_SetPaused(channels[stream_firesound], true);
1859
1860
1861                 scoreadded=0;
1862                 windialogue=0;
1863
1864                 hostiletime=0;
1865
1866                 won=0;
1867
1868                 //campaign=0;
1869                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1870
1871                 numdialogues=0;
1872
1873                 for(i=0;i<20;i++)
1874                 {
1875                         dialoguegonethrough[i]=0;
1876                 }
1877
1878                 indialogue=-1;
1879                 cameramode=0;
1880
1881                 damagedealt=0;
1882                 damagetaken=0;
1883
1884                 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1885
1886                 if(difficulty!=2)minimap=1;
1887                 else minimap=0;
1888
1889                 numhotspots=0;
1890                 currenthotspot=-1;
1891                 bonustime=1;
1892
1893                 skyboxtexture=1;
1894                 skyboxr=1;
1895                 skyboxg=1;
1896                 skyboxb=1;
1897
1898                 freeze=0;
1899                 winfreeze=0;
1900
1901                 for(i=0;i<100;i++)
1902                 {
1903                         bonusnum[i]=0;
1904                 }
1905
1906                 numfalls=0;
1907                 numflipfail=0;
1908                 numseen=0;
1909                 numstaffattack=0;
1910                 numswordattack=0;
1911                 numknifeattack=0;
1912                 numunarmedattack=0;
1913                 numescaped=0;
1914                 numflipped=0;
1915                 numwallflipped=0;
1916                 numthrowkill=0;
1917                 numafterkill=0;
1918                 numreversals=0;
1919                 numattacks=0;
1920                 maxalarmed=0;
1921                 numresponded=0;
1922
1923                 bonustotal=startbonustotal;
1924                 bonus=0;
1925                 gameon=1;
1926                 changedelay=0;
1927                 if(console)
1928                 {
1929                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1930                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1931                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1932                         freeze=0;
1933                         console=0;
1934                 }
1935
1936                 if(!stealthloading)
1937                 {
1938                         terrain.numdecals=0;
1939                         sprites.numsprites=0;
1940                         for(i=0;i<objects.numobjects;i++)
1941                         {
1942                                 objects.model[i].numdecals=0;
1943                         }
1944
1945                         j=objects.numobjects;
1946                         for(i=0;i<j;i++)
1947                         {
1948                                 objects.DeleteObject(0);
1949                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1950                         }
1951
1952                         for(i=0;i<subdivision;i++)
1953                         {
1954                                 for(j=0;j<subdivision;j++)
1955                                 {
1956                                         terrain.patchobjectnum[i][j]=0;
1957                                 }
1958                         }
1959                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1960                 }
1961
1962                 weapons.numweapons=0;
1963
1964                 funpackf(tfile, "Bi", &mapvers);
1965                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1966                 else indemo=0;
1967                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1968                 else maptype=mapkilleveryone;
1969                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1970                 else hostile=1;
1971                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1972                 else
1973                 {
1974                         viewdistance=100;
1975                         fadestart=.6;
1976                 }
1977                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1978                 else
1979                 {
1980                         skyboxtexture=1;
1981                         skyboxr=1;
1982                         skyboxg=1;
1983                         skyboxb=1;
1984                 }
1985                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1986                 else
1987                 {
1988                         skyboxlightr=skyboxr;
1989                         skyboxlightg=skyboxg;
1990                         skyboxlightb=skyboxb;
1991                 }
1992                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1993                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1994                 player[0].originalcoords=player[0].coords;
1995                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1996                 {
1997                         for(j=0;j<player[0].num_weapons;j++)
1998                         {
1999                                 player[0].weaponids[j]=weapons.numweapons;
2000                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
2001                                 weapons.owner[weapons.numweapons]=0;
2002                                 weapons.numweapons++;
2003                         }
2004                 }
2005
2006                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2007
2008                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
2009                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
2010                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
2011                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2012
2013                 funpackf(tfile, "Bi", &player[0].numclothes);
2014
2015                 if(mapvers>=9)
2016                 {
2017                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2018                 }
2019                 else
2020                 {
2021                         player[0].whichskin=0;
2022                         player[0].creature=rabbittype;
2023                 }
2024
2025                 for(i=0;i<max_dialogues;i++)
2026                 {
2027                         for(j=0;j<max_dialoguelength;j++)
2028                         {
2029                                 for(k=0;k<128;k++)
2030                                 {
2031                                         dialoguetext[i][j][k]='\0';
2032                                 }
2033                                 for(k=0;k<64;k++)
2034                                 {
2035                                         dialoguename[i][j][k]='\0';
2036                                 }
2037                         }
2038                 }
2039
2040                 player[0].lastattack=-1;
2041                 player[0].lastattack2=-1;
2042                 player[0].lastattack3=-1;
2043
2044                 if(mapvers>=8)
2045                 {
2046                         funpackf(tfile, "Bi", &numdialogues);
2047                         if(numdialogues)
2048                         {
2049                                 for(k=0;k<numdialogues;k++)
2050                                 {
2051                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
2052                                         funpackf(tfile, "Bi", &dialoguetype[k]);
2053                                         for(l=0;l<10;l++)
2054                                         {
2055                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2056                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
2057                                         }
2058                                         if(numdialogueboxes)
2059                                         {
2060                                                 for(l=0;l<numdialogueboxes[k];l++)
2061                                                 {
2062                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2063                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2064                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2065                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2066                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2067
2068                                                         bool doneread;
2069
2070                                                         funpackf(tfile, "Bi",&templength);
2071                                                         if(templength>128||templength<=0)templength=128;
2072                                                         for(m=0;m<templength;m++){
2073                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2074                                                                 if(dialoguetext[k][l][m]=='\0')break;
2075                                                         }
2076
2077                                                         funpackf(tfile, "Bi",&templength);
2078                                                         if(templength>64||templength<=0)templength=64;
2079                                                         for(m=0;m<templength;m++){
2080                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2081                                                                 if(dialoguename[k][l][m]=='\0'){
2082                                                                         break;
2083                                                                 }
2084                                                         }
2085                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2086                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
2087                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
2088
2089                                                         for(m=0;m<10;m++)
2090                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2091
2092                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2093                                                 }
2094                                         }
2095                                 }
2096                         }
2097                 }
2098                 else numdialogues=0;
2099
2100                 if(player[0].numclothes)
2101                 {
2102                         for(k=0;k<player[0].numclothes;k++)
2103                         {
2104                                 funpackf(tfile, "Bi", &templength);
2105                                 for(l=0;l<templength;l++)
2106                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2107                                 player[0].clothes[k][templength]='\0';
2108                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2109                         }
2110                 }
2111
2112                 funpackf(tfile, "Bi", &environment);
2113
2114                 funpackf(tfile, "Bi", &objects.numobjects);
2115                 if(objects.numobjects)
2116                 {
2117                         for(i=0;i<objects.numobjects;i++)
2118                         {
2119                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2120                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2121                         }
2122                 }
2123
2124                 if(mapvers>=7)
2125                 {
2126                         funpackf(tfile, "Bi", &numhotspots);
2127                         if(numhotspots)
2128                         {
2129                                 for(i=0;i<numhotspots;i++)
2130                                 {
2131                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2132                                         funpackf(tfile, "Bi", &templength);
2133                                         if(templength)
2134                                                 for(l=0;l<templength;l++)
2135                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
2136                                         hotspottext[i][templength]='\0';
2137                                         if(hotspottype[i]==-111)indemo=1;
2138                                 }
2139                         }
2140                 }
2141                 else numhotspots=0;
2142
2143                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2144
2145                 if(!stealthloading)
2146                 {
2147                         objects.center=0;
2148                         for(i=0;i<objects.numobjects;i++)
2149                         {
2150                                 objects.center+=objects.position[i];
2151                         }
2152                         objects.center/=objects.numobjects;
2153
2154
2155                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2156
2157                         float maxdistance=0;
2158                         float tempdist;
2159                         int whichclosest;
2160                         for(i=0;i<objects.numobjects;i++)
2161                         {
2162                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2163                                 if(tempdist>maxdistance)
2164                                 {
2165                                         whichclosest=i;
2166                                         maxdistance=tempdist;
2167                                 }
2168                         }
2169                         objects.radius=fast_sqrt(maxdistance);
2170                 }
2171
2172                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2173                 //mapcenter=objects.center;
2174                 //mapradius=objects.radius;
2175
2176                 funpackf(tfile, "Bi", &numplayers);
2177                 int howmanyremoved=0;
2178                 bool removeanother=0;
2179                 if(numplayers>1&&numplayers<maxplayers)
2180                 {
2181                         for(i=1;i<numplayers;i++)
2182                         {
2183                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2184                                 removeanother=0;
2185
2186                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2187                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2188                                 else player[i-howmanyremoved].howactive=typeactive;
2189                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2190                                 else player[i-howmanyremoved].scale=-1;
2191                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2192                                 else player[i-howmanyremoved].immobile=0;
2193                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2194                                 else player[i-howmanyremoved].rotation=0;
2195                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2196                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2197                                         removeanother=1;
2198                                         howmanyremoved++;
2199                                 }
2200                                 if(!removeanother)
2201                                 {
2202                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2203                                         {
2204                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2205                                                 {
2206                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2207                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2208                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2209                                                         weapons.numweapons++;
2210                                                 }
2211                                         }
2212                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2213                                         //player[i-howmanyremoved].numwaypoints=10;
2214                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2215                                         {
2216                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2217                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2218                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2219                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2220                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2221                                         }
2222
2223                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2224                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2225
2226                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2227                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2228                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2229                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2230
2231                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2232                                         else
2233                                         {
2234                                                 headprop=1;
2235                                                 bodyprop=1;
2236                                                 armprop=1;
2237                                                 legprop=1;
2238                                         }
2239                                         if(player[i-howmanyremoved].creature==wolftype)
2240                                         {
2241                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2242                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2243                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2244                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2245                                         }
2246
2247                                         if(player[i-howmanyremoved].creature==rabbittype)
2248                                         {
2249                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2250                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2251                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2252                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2253                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2254                                         }
2255
2256                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2257                                         if(player[i-howmanyremoved].numclothes)
2258                                         {
2259                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2260                                                 {
2261                                                         int templength;
2262                                                         funpackf(tfile, "Bi", &templength);
2263                                                         for(l=0;l<templength;l++)
2264                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2265                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2266                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2267                                                 }
2268                                         }
2269                                 }
2270                         }
2271                 }
2272                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2273
2274                 numplayers-=howmanyremoved;
2275                 funpackf(tfile, "Bi", &numpathpoints);
2276                 if(numpathpoints>30||numpathpoints<0)
2277                         numpathpoints=0;
2278                 if(numpathpoints)
2279                 {
2280                         for(j=0;j<numpathpoints;j++)
2281                         {
2282                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2283                                 for(k=0;k<numpathpointconnect[j];k++){
2284                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2285                                 }
2286                         }
2287                 }
2288                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2289
2290                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2291
2292                 SetUpLighting();
2293                 if(environment!=oldenvironment)Setenvironment(environment);
2294                 oldenvironment=environment;
2295
2296                 if(!stealthloading)
2297                 {
2298                         j=objects.numobjects;
2299                         objects.numobjects=0;
2300                         for(i=0;i<j;i++)
2301                         {
2302                                 //if(objects.type[i]!=spiketype)
2303                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2304                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2305                         }
2306
2307                         //if(skyboxtexture){
2308                         terrain.DoShadows();
2309                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2310                         objects.DoShadows();
2311                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2312                         /*}
2313                         else terrain.DoLighting();
2314                         */
2315                 }
2316
2317                 fclose(tfile);
2318
2319                 oldlevel=whichlevel;
2320
2321
2322                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2323                 for(i=0;i<numplayers;i++)
2324                 {
2325                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2326                         player[i].burnt=0;
2327                         player[i].bled=0;
2328                         player[i].onfire=0;
2329                         if(i==0||player[i].scale<0)player[i].scale=.2;
2330                         player[i].skeleton.free=0;
2331                         player[i].skeleton.id=i;
2332                         //if(Random()%2==0)player[i].creature=wolftype;
2333                         //else player[i].creature=rabbittype;
2334                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2335                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2336                         else
2337                         {
2338                                 if(player[i].creature!=wolftype){
2339                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2340                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2341                                 }
2342                                 if(player[i].creature==wolftype){
2343                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2344                                 }
2345                         }
2346
2347
2348                         int texsize;
2349                         texsize=512*512*3/texdetail/texdetail;
2350                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2351                         //player[i].skeleton.skinText.resize(texsize);
2352
2353                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2354
2355                         if(player[i].numclothes)
2356                         {
2357                                 for(j=0;j<player[i].numclothes;j++)
2358                                 {
2359                                         tintr=player[i].clothestintr[j];
2360                                         tintg=player[i].clothestintg[j];
2361                                         tintb=player[i].clothestintb[j];
2362                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2363                                 }
2364                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2365                         }
2366
2367                         player[i].currentanimation=bounceidleanim;
2368                         player[i].targetanimation=bounceidleanim;
2369                         player[i].currentframe=0;
2370                         player[i].targetframe=1;
2371                         player[i].target=0;
2372                         player[i].speed=1+(float)(Random()%100)/1000;
2373                         if(difficulty==0)player[i].speed-=.2;
2374                         if(difficulty==1)player[i].speed-=.1;
2375
2376                         player[i].velocity=0;
2377                         player[i].oldcoords=player[i].coords;
2378                         player[i].realoldcoords=player[i].coords;
2379
2380                         player[i].id=i;
2381                         player[i].skeleton.id=i;
2382                         player[i].updatedelay=0;
2383                         player[i].normalsupdatedelay=0;
2384
2385                         player[i].aitype=passivetype;
2386                         player[i].aitarget=0;
2387                         player[i].madskills=0;
2388
2389                         if(i==0)
2390                         {
2391                                 player[i].proportionhead=1.2;
2392                                 player[i].proportionbody=1.05;
2393                                 player[i].proportionarms=1.00;
2394                                 player[i].proportionlegs=1.1;
2395                                 player[i].proportionlegs.y=1.05;
2396                         }
2397                         player[i].headless=0;
2398                         player[i].currentoffset=0;
2399                         player[i].targetoffset=0;
2400                         /*player[i].armorhead=1;
2401                         player[i].armorhigh=1;
2402                         player[i].armorlow=1;
2403                         player[i].protectionhead=1;
2404                         player[i].protectionhigh=1;
2405                         player[i].protectionlow=1;
2406                         player[i].metalhead=1;
2407                         player[i].metalhigh=1;
2408                         player[i].metallow=1;
2409                         player[i].power=1;
2410                         player[i].speedmult=1;*/
2411
2412                         player[i].damagetolerance=200;
2413
2414                         if(player[i].creature==wolftype)
2415                         {
2416                                 /*player[i].proportionhead=1.1;
2417                                 player[i].proportionbody=1.1;
2418                                 player[i].proportionarms=1.1;
2419                                 player[i].proportionlegs=1.1;
2420                                 player[i].proportionlegs.y=1.1;*/
2421                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2422
2423                                 player[i].damagetolerance=300;
2424                         }
2425
2426                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2427                         if(cellophane)
2428                         {
2429                                 player[i].proportionhead.z=0;
2430                                 player[i].proportionbody.z=0;
2431                                 player[i].proportionarms.z=0;
2432                                 player[i].proportionlegs.z=0;
2433                         }
2434
2435                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2436
2437                         player[i].headmorphness=0;
2438                         player[i].targetheadmorphness=1;
2439                         player[i].headmorphstart=0;
2440                         player[i].headmorphend=0;
2441
2442                         player[i].pausetime=0;
2443
2444                         player[i].dead=0;
2445                         player[i].jumppower=5;
2446                         player[i].damage=0;
2447                         player[i].permanentdamage=0;
2448                         player[i].superpermanentdamage=0;
2449
2450                         player[i].forwardkeydown=0;
2451                         player[i].leftkeydown=0;
2452                         player[i].backkeydown=0;
2453                         player[i].rightkeydown=0;
2454                         player[i].jumpkeydown=0;
2455                         player[i].crouchkeydown=0;
2456                         player[i].throwkeydown=0;
2457
2458                         player[i].collided=-10;
2459                         player[i].loaded=1;
2460                         player[i].bloodloss=0;
2461                         player[i].weaponactive=-1;
2462                         player[i].weaponstuck=-1;
2463                         player[i].bleeding=0;
2464                         player[i].deathbleeding=0;
2465                         player[i].stunned=0;
2466                         player[i].hasvictim=0;
2467                         player[i].wentforweapon=0;
2468                 }
2469
2470                 player[0].aitype=playercontrolled;
2471                 player[0].weaponactive=-1;
2472
2473                 if(difficulty==1)
2474                 {
2475                         //player[0].speedmult=1/.9;
2476                         player[0].power=1/.9;
2477                 }
2478
2479                 if(difficulty==0)
2480                 {
2481                         //player[0].speedmult=1/.8;
2482                         player[0].power=1/.8;
2483                 }
2484
2485                 //player[0].weaponstuck=1;
2486
2487                 if(difficulty==1)player[0].damagetolerance=250;
2488                 if(difficulty==0)player[0].damagetolerance=300;
2489                 if(difficulty==0)player[0].armorhead*=1.5;
2490                 if(difficulty==0)player[0].armorhigh*=1.5;
2491                 if(difficulty==0)player[0].armorlow*=1.5;
2492                 cameraloc=player[0].coords;
2493                 cameraloc.y+=5;
2494                 rotation=player[0].rotation;
2495
2496                 hawkcoords=player[0].coords;
2497                 hawkcoords.y+=30;
2498
2499                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2500                 //weapons.numweapons=numplayers;
2501                 for(i=0;i<weapons.numweapons;i++)
2502                 {
2503                         weapons.bloody[i]=0;
2504                         weapons.blooddrip[i]=0;
2505                         weapons.blooddripdelay[i]=0;
2506                         weapons.onfire[i]=0;
2507                         weapons.flamedelay[i]=0;
2508                         weapons.damage[i]=0;
2509                         //weapons.type[i]=sword;
2510                         if(weapons.type[i]==sword){
2511                                 weapons.mass[i]=1.5;
2512                                 weapons.tipmass[i]=1;
2513                                 weapons.length[i]=.8;
2514                         }
2515                         if(weapons.type[i]==staff){
2516                                 weapons.mass[i]=2;
2517                                 weapons.tipmass[i]=1;
2518                                 weapons.length[i]=1.5;
2519                         }
2520                         if(weapons.type[i]==knife){
2521                                 weapons.mass[i]=1;
2522                                 weapons.tipmass[i]=1.2;
2523                                 weapons.length[i]=.25;
2524                         }
2525                         weapons.position[i]=-1000;
2526                         weapons.tippoint[i]=-1000;
2527                 }
2528
2529 /*              for(i=0;i<32;i++){
2530                         //if(i<16||i>20)
2531                         OPENAL_StopSound(i);
2532                 }
2533 */
2534                 LOG("Starting background music...");
2535
2536                 OPENAL_StopSound(OPENAL_ALL);
2537                 if(environment==snowyenvironment)
2538                 {
2539                         if(ambientsound)
2540                         {
2541                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2542                                 OPENAL_SetPaused(channels[stream_wind], false);
2543                                 OPENAL_SetVolume(channels[stream_wind], 256);
2544                         }
2545                 }
2546                 else if(environment==desertenvironment)
2547                 {
2548                         if(ambientsound)
2549                         {
2550                                 //PlaySoundEx(desertambient,
2551                                 //      samp[desertambient], NULL, true);
2552                                 PlayStreamEx(stream_desertambient,
2553                                         strm[stream_desertambient], NULL, true);
2554                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2555                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2556                         }
2557                 }
2558                 else if(environment==grassyenvironment)
2559                 {
2560                         if(ambientsound)
2561                         {
2562                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2563                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2564                                 OPENAL_SetPaused(channels[stream_wind], false);
2565                                 OPENAL_SetVolume(channels[stream_wind], 100);
2566                         }
2567                 }
2568                 oldmusicvolume[0]=0;
2569                 oldmusicvolume[1]=0;
2570                 oldmusicvolume[2]=0;
2571                 oldmusicvolume[3]=0;
2572
2573
2574                 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2575                 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2576                 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2577                 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2578                 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2579                 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2580                 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2581                 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2582                 */
2583
2584                 if(!firstload)
2585                 {
2586                         firstload=1;
2587                 }
2588         }
2589         leveltime=0;
2590         loadingstuff=0;
2591         visibleloading=0;
2592 }
2593
2594 void    Game::Tick()
2595 {
2596         static int i,k,j,l,m;
2597         static XYZ facing,flatfacing,absflatfacing;
2598         static XYZ rotatetarget;
2599         static bool oldkey;
2600         static float oldtargetrotation;
2601         static int target, numgood;
2602         static XYZ tempcoords1,tempcoords2;
2603         static XYZ test;
2604         static XYZ test2;
2605         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2606         static int whichhit;
2607         static bool oldjumpkeydown;
2608
2609         int templength;
2610
2611         float headprop,bodyprop,armprop,legprop;
2612
2613         for(i=0;i<15;i++){
2614                 displaytime[i]+=multiplier;
2615         }
2616
2617         static unsigned char    theKeyMap[16];
2618         GetKeys( theKeyMap );
2619
2620         keyboardfrozen=0;
2621
2622
2623         static bool mainmenutogglekeydown;
2624
2625         if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2626                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2627                         stereoreverse=true;
2628                 } else {
2629                         stereoreverse=false;
2630                 }
2631
2632                 if (stereoreverse) {
2633                         printf("Stereo reversed\n");
2634                 } else {
2635                         printf("Stereo unreversed\n");
2636                 }
2637                 freezetogglekeydown=1;
2638         }
2639
2640         if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2641                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2642                         stereoseparation -= 0.001;
2643                 } else {
2644                         stereoseparation -= 0.010;
2645                 }
2646
2647                 printf("Stereo decreased increased to %f\n", stereoseparation);
2648         }
2649
2650         if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2651                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2652                         stereoseparation += 0.001;
2653                 } else {
2654                         stereoseparation += 0.010;
2655                 }
2656
2657                 printf("Stereo separation increased to %f\n", stereoseparation);
2658         }
2659
2660
2661         if(!console){
2662                 if(mainmenu&&endgame==1)mainmenu=10;
2663                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2664                         for(j=0;j<255;j++){
2665                                 displaytext[0][j]=' ';
2666                         }
2667                         displaychars[0]=0;
2668                         displayselected=0;
2669                         entername=0;
2670                         mainmenutogglekeydown=1;
2671                 }
2672                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2673                         selected=-1;
2674                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2675                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2676                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2677                                 else if(mainmenu==0&&winfreeze){
2678                                         /*      if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2679                                         stealthloading=1;
2680                                         else stealthloading=0;
2681
2682                                         if(!stealthloading){
2683                                         float gLoc[3]={0,0,0};
2684                                         float vel[3]={0,0,0};
2685                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2686                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2687                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2688                                         OPENAL_SetVolume(channels[firestartsound], 256);
2689                                         OPENAL_SetPaused(channels[firestartsound], false);
2690                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2691
2692                                         flashr=1;
2693                                         flashg=0;
2694                                         flashb=0;
2695                                         flashamount=1;
2696                                         flashdelay=1;
2697                                         }
2698
2699                                         startbonustotal=0;
2700
2701                                         for(i=0;i<campaignnumlevels;i++){
2702                                         levelvisible[i]=0;
2703                                         levelhighlight[i]=0;
2704                                         }
2705
2706                                         levelorder[0]=0;
2707                                         levelvisible[0]=1;
2708                                         if(accountcampaignchoicesmade[accountactive])
2709                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2710                                         levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2711                                         levelvisible[levelorder[i+1]]=1;
2712                                         }
2713                                         int whichlevelstart;
2714                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2715                                         if(whichlevelstart<0){
2716                                         campaignchoicenum=1;
2717                                         campaignchoicewhich[0]=0;
2718                                         }
2719                                         else
2720                                         {
2721                                         campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2722                                         if(campaignchoicenum)
2723                                         for(i=0;i<campaignchoicenum;i++){
2724                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2725                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2726                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2727                                         }
2728                                         }
2729
2730                                         loading=2;
2731                                         loadtime=0;
2732                                         targetlevel=7;
2733                                         if(firstload)TickOnceAfter();
2734                                         if(!firstload)LoadStuff();
2735                                         //else {
2736                                         for(i=0;i<255;i++){
2737                                         mapname[i]='\0';
2738                                         }
2739                                         mapname[0]=':';
2740                                         mapname[1]='D';
2741                                         mapname[2]='a';
2742                                         mapname[3]='t';
2743                                         mapname[4]='a';
2744                                         mapname[5]=':';
2745                                         mapname[6]='M';
2746                                         mapname[7]='a';
2747                                         mapname[8]='p';
2748                                         mapname[9]='s';
2749                                         mapname[10]=':';
2750
2751                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2752                                         //accountcampaignchoicesmade[accountactive]++;
2753
2754
2755                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2756                                         whichchoice=0;
2757                                         visibleloading=1;
2758                                         stillloading=1;
2759                                         Loadlevel(mapname);
2760                                         campaign=1;
2761                                         mainmenu=0;
2762                                         gameon=1;
2763                                         OPENAL_SetPaused(channels[music3], true);
2764
2765                                         stealthloading=0;*/
2766                                 }
2767                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2768                                 if(mainmenu&&musictoggle){
2769                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2770                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2771                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2772                                                 OPENAL_SetPaused(channels[stream_music3], false);
2773                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2774                                                 OPENAL_SetPaused(channels[music1], true);
2775                                         }
2776                                 }
2777                                 if(!mainmenu){
2778                                         OPENAL_SetPaused(channels[stream_music3], true);
2779                                         OPENAL_SetPaused(channels[music1], false);
2780                                 }
2781                         }
2782                         if(mainmenu==3){
2783                                 float gLoc[3]={0,0,0};
2784                                 float vel[3]={0,0,0};
2785                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2786                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2787                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2788                                 OPENAL_SetVolume(channels[fireendsound], 256);
2789                                 OPENAL_SetPaused(channels[fireendsound], false);
2790                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2791
2792                                 flashr=1;
2793                                 flashg=0;
2794                                 flashb=0;
2795                                 flashamount=1;
2796                                 flashdelay=1;
2797
2798                                 if(newdetail>2)newdetail=detail;
2799                                 if(newdetail<0)newdetail=detail;
2800                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2801                                 if(newscreenheight<0)newscreenheight=screenheight;
2802
2803                                 SaveSettings(*this);
2804                         }
2805                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2806                                 float gLoc[3]={0,0,0};
2807                                 float vel[3]={0,0,0};
2808                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2809                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2810                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2811                                 OPENAL_SetVolume(channels[fireendsound], 256);
2812                                 OPENAL_SetPaused(channels[fireendsound], false);
2813                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2814
2815                                 flashr=1;
2816                                 flashg=0;
2817                                 flashb=0;
2818                                 flashamount=1;
2819                                 flashdelay=1;
2820                         }
2821                         if(mainmenu==3&&gameon)mainmenu=2;
2822                         if(mainmenu==3&&!gameon)mainmenu=1;
2823                         if(mainmenu==5&&gameon)mainmenu=2;
2824                         if(mainmenu==5&&!gameon)mainmenu=1;
2825                         if(mainmenu==4)mainmenu=3;
2826                         if(mainmenu==6)mainmenu=5;
2827                         if(mainmenu==7)mainmenu=1;
2828                         if(mainmenu==9)mainmenu=5;
2829                         if(mainmenu==11)mainmenu=5;
2830                         if(mainmenu==13)mainmenu=12;
2831                         if(mainmenu==10)mainmenu=5;
2832                         if(mainmenu==100){
2833                                 mainmenu=5;
2834                                 gameon=0;
2835                                 winfreeze=0;
2836                         }
2837                         mainmenutogglekeydown=1;
2838                 }
2839                 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2840                         mainmenutogglekeydown=0;
2841                 }
2842         }
2843
2844         /*static bool minimaptogglekeydown;
2845         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2846         minimap=1-minimap;
2847         minimaptogglekeydown=1;
2848         }
2849         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2850         minimaptogglekeydown=0;
2851         }
2852         */
2853
2854         static bool minimaptogglekeydown;
2855         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2856                 if(tutorialstage!=51)
2857                         tutorialstagetime=tutorialmaxtime;
2858                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2859                 OPENAL_SetVolume(channels[consolefailsound], 128);
2860                 OPENAL_SetPaused(channels[consolefailsound], false);
2861                 minimaptogglekeydown=1;
2862         }
2863         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2864                 minimaptogglekeydown=0;
2865         }
2866
2867         if(mainmenu){
2868                 //menu buttons
2869                 if(mainmenu==1||mainmenu==2){
2870                         if(Button()&&!oldbutton&&selected==1){
2871                                 if(!gameon){
2872                                         float gLoc[3]={0,0,0};
2873                                         float vel[3]={0,0,0};
2874                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2875                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2876                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2877                                         OPENAL_SetVolume(channels[firestartsound], 256);
2878                                         OPENAL_SetPaused(channels[firestartsound], false);
2879                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2880
2881                                         flashr=1;
2882                                         flashg=0;
2883                                         flashb=0;
2884                                         flashamount=1;
2885                                         flashdelay=1;
2886
2887                                         //new game
2888                                         if(accountactive!=-1)mainmenu=5;
2889                                         else mainmenu=7;
2890                                         /*
2891                                         startbonustotal=0;
2892
2893                                         loading=2;
2894                                         loadtime=0;
2895                                         if(firstload)TickOnceAfter();
2896                                         if(!firstload)LoadStuff();
2897                                         else {
2898                                         Loadlevel(0);
2899                                         }
2900                                         mainmenu=0;
2901                                         gameon=1;
2902                                         OPENAL_SetPaused(channels[music3], true);       */
2903                                 }
2904                                 else
2905                                 {
2906                                         //resume
2907                                         mainmenu=0;
2908                                         OPENAL_SetPaused(channels[stream_music3], true);
2909                                         OPENAL_SetPaused(channels[music1], false);
2910                                 }
2911                         }
2912
2913                         if(Button()&&!oldbutton&&selected==2){
2914                                 float gLoc[3]={0,0,0};
2915                                 float vel[3]={0,0,0};
2916                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2917                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2918                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2919                                 OPENAL_SetVolume(channels[firestartsound], 256);
2920                                 OPENAL_SetPaused(channels[firestartsound], false);
2921                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2922
2923                                 flashr=1;
2924                                 flashg=0;
2925                                 flashb=0;
2926                                 flashamount=1;
2927                                 flashdelay=1;
2928
2929                                 //options
2930
2931                                 mainmenu=3;
2932
2933                                 if(newdetail>2)newdetail=detail;
2934                                 if(newdetail<0)newdetail=detail;
2935                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2936                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2937                                 if(newscreenheight>3000)newscreenheight=screenheight;
2938                                 if(newscreenheight<0)newscreenheight=screenheight;
2939                         }
2940
2941                         if(Button()&&!oldbutton&&selected==3){
2942                                 float gLoc[3]={0,0,0};
2943                                 float vel[3]={0,0,0};
2944                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2945                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2946                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2947                                 OPENAL_SetVolume(channels[fireendsound], 256);
2948                                 OPENAL_SetPaused(channels[fireendsound], false);
2949                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2950
2951                                 flashr=1;
2952                                 flashg=0;
2953                                 flashb=0;
2954                                 flashamount=1;
2955                                 flashdelay=1;
2956
2957                                 if(!gameon){
2958                                         //quit
2959                                         tryquit=1;
2960                                         OPENAL_SetPaused(channels[stream_music3], true);
2961                                 }
2962                                 else{
2963                                         //end game
2964                                         gameon=0;
2965                                         mainmenu=1;
2966                                 }
2967                         }
2968                         if(Button())oldbutton=1;
2969                         else oldbutton=0;
2970                 }
2971
2972                 if(mainmenu==3){
2973                         if(Button()&&!oldbutton&&selected!=-1){
2974                                 float gLoc[3]={0,0,0};
2975                                 float vel[3]={0,0,0};
2976                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2977                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2978                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2979                                 OPENAL_SetVolume(channels[firestartsound], 256);
2980                                 OPENAL_SetPaused(channels[firestartsound], false);
2981                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2982                         }
2983                         if(Button()&&!oldbutton&&selected==0){
2984                         
2985                                 extern SDL_Rect **resolutions;
2986                                 bool isCustomResolution = true;
2987                                 bool found = false;
2988                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2989                                 {
2990                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2991                                                 isCustomResolution = false;
2992
2993                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2994                                         {
2995                                                 i++;
2996                                                 if (resolutions[i] != NULL)
2997                                                 {
2998                                                         newscreenwidth = (int) resolutions[i]->w;
2999                                                         newscreenheight = (int) resolutions[i]->h;
3000                                                 }
3001                                                 else if (isCustomResolution)
3002                                                 {
3003                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
3004                                                         {
3005                                                                 newscreenwidth = (int) resolutions[0]->w;
3006                                                                 newscreenheight = (int) resolutions[0]->h;
3007                                                         }
3008                                                         else
3009                                                         {
3010                                                                 newscreenwidth = screenwidth;
3011                                                                 newscreenheight = screenheight;
3012                                                         }
3013                                                 }
3014                                                 else
3015                                                 {
3016                                                         newscreenwidth = (int) resolutions[0]->w;
3017                                                         newscreenheight = (int) resolutions[0]->h;
3018                                                 }
3019                                                 found = true;
3020                                         }
3021                                 }
3022
3023                                 if (!found)
3024                                 {
3025                                         newscreenwidth = (int) resolutions[0]->w;
3026                                         newscreenheight = (int) resolutions[0]->h;
3027                                 }
3028
3029                                 
3030                         }
3031                         if(Button()&&!oldbutton&&selected==1){
3032                                 newdetail++;
3033                                 if(newdetail>2)newdetail=0;
3034                         }
3035                         if(Button()&&!oldbutton&&selected==2){
3036                                 bloodtoggle++;
3037                                 if(bloodtoggle>2)bloodtoggle=0;
3038                         }
3039                         if(Button()&&!oldbutton&&selected==3){
3040                                 difficulty++;
3041                                 if(difficulty>2)difficulty=0;
3042                         }
3043                         if(Button()&&!oldbutton&&selected==4){
3044                                 ismotionblur=1-ismotionblur;
3045                         }
3046                         if(Button()&&!oldbutton&&selected==5){
3047                                 decals=1-decals;
3048                         }
3049                         if(Button()&&!oldbutton&&selected==6){
3050                                 musictoggle=1-musictoggle;
3051
3052                                 if(!musictoggle){
3053                                         OPENAL_SetPaused(channels[music1], true);
3054                                         OPENAL_SetPaused(channels[stream_music2], true);
3055                                         OPENAL_SetPaused(channels[stream_music3], true);
3056
3057                                         for(i=0;i<4;i++){
3058                                                 oldmusicvolume[i]=0;
3059                                                 musicvolume[i]=0;
3060                                         }
3061                                 }
3062
3063                                 if(musictoggle){
3064                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3065                                         OPENAL_SetPaused(channels[stream_music3], false);
3066                                         OPENAL_SetVolume(channels[stream_music3], 256);
3067                                 }
3068                         }
3069                         if(Button()&&!oldbutton&&selected==9){
3070                                 invertmouse=1-invertmouse;
3071                         }
3072                         if(Button()&&!oldbutton&&selected==10){
3073                                 usermousesensitivity+=.2;
3074                                 if(usermousesensitivity>2)usermousesensitivity=.2;
3075                         }
3076                         if(Button()&&!oldbutton&&selected==11){
3077                                 volume+=.1f;
3078                                 if(volume>1.0001f)volume=0;
3079                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
3080                         }
3081                         if(Button()&&!oldbutton&&selected==7){
3082                                 /*float gLoc[3]={0,0,0};
3083                                 float vel[3]={0,0,0};
3084                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3085                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3086                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3087                                 OPENAL_SetVolume(channels[firestartsound], 256);
3088                                 OPENAL_SetPaused(channels[firestartsound], false);
3089                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3090                                 */
3091                                 flashr=1;
3092                                 flashg=0;
3093                                 flashb=0;
3094                                 flashamount=1;
3095                                 flashdelay=1;
3096
3097                                 //options
3098
3099                                 mainmenu=4;
3100                                 keyselect=-1;
3101                         }
3102                         if(Button() && !oldbutton && selected == 12) {
3103                                 flashr=1;
3104                                 flashg=0;
3105                                 flashb=0;
3106                                 flashamount=1;
3107                                 flashdelay=1;
3108                                 
3109                                 newstereomode = stereomode;
3110                                 mainmenu=18;
3111                                 keyselect = -1;
3112                         }
3113                         if(Button() && !oldbutton && selected == 13) {
3114                                 showdamagebar=!showdamagebar;
3115                         }
3116                         if(Button()&&!oldbutton&&selected==8){
3117                                 float gLoc[3]={0,0,0};
3118                                 float vel[3]={0,0,0};
3119                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3120                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3121                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3122                                 OPENAL_SetVolume(channels[fireendsound], 256);
3123                                 OPENAL_SetPaused(channels[fireendsound], false);
3124                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3125
3126                                 flashr=1;
3127                                 flashg=0;
3128                                 flashb=0;
3129                                 flashamount=1;
3130                                 flashdelay=1;
3131
3132                                 if(newdetail>2)newdetail=detail;
3133                                 if(newdetail<0)newdetail=detail;
3134                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3135                                 if(newscreenheight<0)newscreenheight=screenheight;
3136
3137
3138                                 SaveSettings(*this);
3139                                 if(mainmenu==3&&gameon)mainmenu=2;
3140                                 if(mainmenu==3&&!gameon)mainmenu=1;
3141                         }
3142                         if(Button())oldbutton=1;
3143                         else oldbutton=0;
3144                 }
3145                 if(mainmenu==4){
3146                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3147                                 float gLoc[3]={0,0,0};
3148                                 float vel[3]={0,0,0};
3149                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3150                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3151                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3152                                 OPENAL_SetVolume(channels[firestartsound], 256);
3153                                 OPENAL_SetPaused(channels[firestartsound], false);
3154                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3155                         }
3156                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3157                                 keyselect=selected;
3158                                 oldbuttons[0]=1;
3159                                 oldbuttons[1]=1;
3160                                 oldbuttons[2]=1;
3161                         }
3162                         if(keyselect!=-1){
3163                                 for(i=0;i<3;i++)
3164                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3165                                 for(i=0;i<140;i++){
3166                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3167                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3168                                                         float gLoc[3]={0,0,0};
3169                                                         float vel[3]={0,0,0};
3170                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3171                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3172                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3173                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3174                                                         OPENAL_SetPaused(channels[fireendsound], false);
3175                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3176
3177                                                         int keynum;
3178                                                         keynum=i;
3179                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3180                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3181
3182
3183
3184                                                         if(keyselect==0)forwardkey=keynum;
3185                                                         if(keyselect==1)backkey=keynum;
3186                                                         if(keyselect==2)leftkey=keynum;
3187                                                         if(keyselect==3)rightkey=keynum;
3188                                                         if(keyselect==4)crouchkey=keynum;
3189                                                         if(keyselect==5)jumpkey=keynum;
3190                                                         if(keyselect==6)drawkey=keynum;
3191                                                         if(keyselect==7)throwkey=keynum;
3192                                                         if(keyselect==8)attackkey=keynum;
3193                                                         keyselect=-1;
3194                                                 }
3195                                         }
3196                                 }}
3197                         if(Button()&&!oldbutton&&selected==9){
3198                                 float gLoc[3]={0,0,0};
3199                                 float vel[3]={0,0,0};
3200                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3201                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3202                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3203                                 OPENAL_SetVolume(channels[fireendsound], 256);
3204                                 OPENAL_SetPaused(channels[fireendsound], false);
3205                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3206
3207                                 flashr=1;
3208                                 flashg=0;
3209                                 flashb=0;
3210                                 flashamount=1;
3211                                 flashdelay=1;
3212
3213                                 mainmenu=3;
3214
3215                                 if(newdetail>2)newdetail=detail;
3216                                 if(newdetail<0)newdetail=detail;
3217                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3218                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3219                                 if(newscreenheight>3000)newscreenheight=screenheight;
3220                                 if(newscreenheight<0)newscreenheight=screenheight;
3221                         }
3222                 }
3223
3224                 if(mainmenu==5){
3225
3226                         if(endgame==2){
3227                                 accountcampaignchoicesmade[accountactive]=0;
3228                                 accountcampaignscore[accountactive]=0;
3229                                 accountcampaigntime[accountactive]=0;
3230                                 endgame=0;
3231                         }
3232
3233                         if(Button()&&!oldbutton&&selected==1){
3234                                 float gLoc[3]={0,0,0};
3235                                 float vel[3]={0,0,0};
3236                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3237                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3238                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3239                                 OPENAL_SetVolume(channels[firestartsound], 256);
3240                                 OPENAL_SetPaused(channels[firestartsound], false);
3241                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3242
3243                                 flashr=1;
3244                                 flashg=0;
3245                                 flashb=0;
3246                                 flashamount=1;
3247                                 flashdelay=1;
3248
3249                                 startbonustotal=0;
3250
3251                                 loading=2;
3252                                 loadtime=0;
3253                                 targetlevel=-1;
3254                                 if(firstload)TickOnceAfter();
3255                                 if(!firstload)LoadStuff();
3256                                 else {
3257                                         Loadlevel(-1);
3258                                 }
3259
3260                                 mainmenu=0;
3261                                 gameon=1;
3262                                 OPENAL_SetPaused(channels[stream_music3], true);
3263                         }
3264                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3265                                 float gLoc[3]={0,0,0};
3266                                 float vel[3]={0,0,0};
3267                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3268                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3269                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3270                                 OPENAL_SetVolume(channels[firestartsound], 256);
3271                                 OPENAL_SetPaused(channels[firestartsound], false);
3272                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3273
3274                                 flashr=1;
3275                                 flashg=0;
3276                                 flashb=0;
3277                                 flashamount=1;
3278                                 flashdelay=1;
3279
3280                                 startbonustotal=0;
3281
3282                                 loading=2;
3283                                 loadtime=0;
3284                                 targetlevel=7;
3285                                 if(firstload)TickOnceAfter();
3286                                 if(!firstload)LoadStuff();
3287                                 //else {
3288                                 for(i=0;i<255;i++){
3289                                         mapname[i]='\0';
3290                                 }
3291                                 mapname[0]=':';
3292                                 mapname[1]='D';
3293                                 mapname[2]='a';
3294                                 mapname[3]='t';
3295                                 mapname[4]='a';
3296                                 mapname[5]=':';
3297                                 mapname[6]='M';
3298                                 mapname[7]='a';
3299                                 mapname[8]='p';
3300                                 mapname[9]='s';
3301                                 mapname[10]=':';
3302                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3303                                 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3304                                 visibleloading=1;
3305                                 stillloading=1;
3306                                 Loadlevel(mapname);
3307                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3308                                 //}
3309                                 campaign=1;
3310                                 mainmenu=0;
3311                                 gameon=1;
3312                                 OPENAL_SetPaused(channels[stream_music3], true);
3313                         }
3314                         if(Button()&&!oldbutton&&selected==4){
3315                                 float gLoc[3]={0,0,0};
3316                                 float vel[3]={0,0,0};
3317                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3318                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3319                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3320                                 OPENAL_SetVolume(channels[fireendsound], 256);
3321                                 OPENAL_SetPaused(channels[fireendsound], false);
3322                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3323
3324                                 flashr=1;
3325                                 flashg=0;
3326                                 flashb=0;
3327                                 flashamount=1;
3328                                 flashdelay=1;
3329
3330                                 if(mainmenu==5&&gameon)mainmenu=2;
3331                                 if(mainmenu==5&&!gameon)mainmenu=1;
3332                         }
3333                         if(Button()&&!oldbutton&&selected==5){
3334                                 float gLoc[3]={0,0,0};
3335                                 float vel[3]={0,0,0};
3336                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3337                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3338                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3339                                 OPENAL_SetVolume(channels[fireendsound], 256);
3340                                 OPENAL_SetPaused(channels[fireendsound], false);
3341                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3342
3343                                 flashr=1;
3344                                 flashg=0;
3345                                 flashb=0;
3346                                 flashamount=1;
3347                                 flashdelay=1;
3348
3349                                 mainmenu=7;
3350                         }
3351                         if(Button()&&!oldbutton&&selected==3){
3352                                 float gLoc[3]={0,0,0};
3353                                 float vel[3]={0,0,0};
3354                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3355                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3356                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3357                                 OPENAL_SetVolume(channels[firestartsound], 256);
3358                                 OPENAL_SetPaused(channels[firestartsound], false);
3359                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3360
3361                                 flashr=1;
3362                                 flashg=0;
3363                                 flashb=0;
3364                                 flashamount=1;
3365                                 flashdelay=1;
3366
3367                                 mainmenu=6;
3368                         }
3369                         if(Button()&&!oldbutton&&selected==2){
3370                                 float gLoc[3]={0,0,0};
3371                                 float vel[3]={0,0,0};
3372                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3373                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3374                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3375                                 OPENAL_SetVolume(channels[firestartsound], 256);
3376                                 OPENAL_SetPaused(channels[firestartsound], false);
3377                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3378
3379                                 flashr=1;
3380                                 flashg=0;
3381                                 flashb=0;
3382                                 flashamount=1;
3383                                 flashdelay=1;
3384
3385                                 mainmenu=9;
3386                         }
3387                         if(Button())oldbutton=1;
3388                         else oldbutton=0;
3389                 }
3390                 if(mainmenu==9){
3391                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3392                                 float gLoc[3]={0,0,0};
3393                                 float vel[3]={0,0,0};
3394                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3395                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3396                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3397                                 OPENAL_SetVolume(channels[firestartsound], 256);
3398                                 OPENAL_SetPaused(channels[firestartsound], false);
3399                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3400
3401                                 flashr=1;
3402                                 flashg=0;
3403                                 flashb=0;
3404                                 flashamount=1;
3405                                 flashdelay=1;
3406
3407                                 startbonustotal=0;
3408
3409                                 loading=2;
3410                                 loadtime=0;
3411                                 targetlevel=selected;
3412                                 if(firstload)TickOnceAfter();
3413                                 if(!firstload)LoadStuff();
3414                                 else {
3415                                         Loadlevel(selected);
3416                                 }
3417                                 campaign=0;
3418
3419                                 mainmenu=0;
3420                                 gameon=1;
3421                                 OPENAL_SetPaused(channels[stream_music3], true);
3422                         }
3423                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3424                                 float gLoc[3]={0,0,0};
3425                                 float vel[3]={0,0,0};
3426                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3427                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3428                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3429                                 OPENAL_SetVolume(channels[fireendsound], 256);
3430                                 OPENAL_SetPaused(channels[fireendsound], false);
3431                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3432
3433                                 flashr=1;
3434                                 flashg=0;
3435                                 flashb=0;
3436                                 flashamount=1;
3437                                 flashdelay=1;
3438
3439                                 mainmenu=5;
3440                         }
3441                         if(Button())oldbutton=1;
3442                         else oldbutton=0;
3443                 }
3444                 if(mainmenu==11){
3445                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3446                                 float gLoc[3]={0,0,0};
3447                                 float vel[3]={0,0,0};
3448                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3449                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3450                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3451                                 OPENAL_SetVolume(channels[firestartsound], 256);
3452                                 OPENAL_SetPaused(channels[firestartsound], false);
3453                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3454
3455                                 flashr=1;
3456                                 flashg=0;
3457                                 flashb=0;
3458                                 flashamount=1;
3459                                 flashdelay=1;
3460
3461                                 startbonustotal=0;
3462
3463                                 loading=2;
3464                                 loadtime=0;
3465                                 targetlevel=selected;
3466                                 if(firstload)TickOnceAfter();
3467                                 if(!firstload)LoadStuff();
3468                                 else {
3469                                         Loadlevel(selected);
3470                                 }
3471                                 campaign=0;
3472
3473                                 mainmenu=0;
3474                                 gameon=1;
3475                                 OPENAL_SetPaused(channels[stream_music3], true);
3476                         }
3477                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3478                                 float gLoc[3]={0,0,0};
3479                                 float vel[3]={0,0,0};
3480                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3481                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3482                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3483                                 OPENAL_SetVolume(channels[fireendsound], 256);
3484                                 OPENAL_SetPaused(channels[fireendsound], false);
3485                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3486
3487                                 flashr=1;
3488                                 flashg=0;
3489                                 flashb=0;
3490                                 flashamount=1;
3491                                 flashdelay=1;
3492
3493                                 mainmenu=5;
3494                         }
3495                         if(Button())oldbutton=1;
3496                         else oldbutton=0;
3497                 }
3498                 if(mainmenu==10){
3499                         endgame=2;
3500                         if(Button()&&!oldbutton&&selected==3){
3501                                 float gLoc[3]={0,0,0};
3502                                 float vel[3]={0,0,0};
3503                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3504                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3505                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3506                                 OPENAL_SetVolume(channels[fireendsound], 256);
3507                                 OPENAL_SetPaused(channels[fireendsound], false);
3508                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3509
3510                                 flashr=1;
3511                                 flashg=0;
3512                                 flashb=0;
3513                                 flashamount=1;
3514                                 flashdelay=1;
3515
3516                                 mainmenu=5;
3517                         }
3518                         if(Button())oldbutton=1;
3519                         else oldbutton=0;
3520                 }
3521
3522                 if(mainmenu==6){
3523                         if(Button()&&!oldbutton&&selected!=-1){
3524                                 float gLoc[3]={0,0,0};
3525                                 float vel[3]={0,0,0};
3526                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3527                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3528                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3529                                 OPENAL_SetVolume(channels[firestartsound], 256);
3530                                 OPENAL_SetPaused(channels[firestartsound], false);
3531                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3532                         }
3533                         if(Button()&&!oldbutton&&selected==1){
3534                                 float gLoc[3]={0,0,0};
3535                                 float vel[3]={0,0,0};
3536                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3537                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3538                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3539                                 OPENAL_SetVolume(channels[fireendsound], 256);
3540                                 OPENAL_SetPaused(channels[fireendsound], false);
3541                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3542
3543                                 flashr=1;
3544                                 flashg=0;
3545                                 flashb=0;
3546                                 flashamount=1;
3547                                 flashdelay=1;
3548
3549                                 for(i=accountactive;i<numaccounts-1;i++){
3550                                         accountdifficulty[i]=accountdifficulty[i+1];
3551                                         accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3552                                         for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3553                                                 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3554                                         }
3555                                         accountpoints[i]=accountpoints[i+1];
3556                                         for(j=0;j<50;j++){
3557                                                 accounthighscore[i][j]=accounthighscore[i+1][j];
3558                                                 accountfasttime[i][j]=accountfasttime[i+1][j];
3559                                         }
3560                                         for(j=0;j<60;j++){
3561                                                 accountunlocked[i][j]=accountunlocked[i+1][j];
3562                                         }
3563                                         for(j=0;j<256;j++){
3564                                                 accountname[i][j]=accountname[i+1][j];
3565                                         }
3566                                         accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3567                                         accountprogress[i]=accountprogress[i+1];
3568                                         accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3569                                         accountcampaignscore[i]=accountcampaignscore[i+1];
3570                                         accountcampaigntime[i]=accountcampaigntime[i+1];
3571                                 }
3572
3573                                 numaccounts--;
3574                                 accountactive=-1;
3575
3576
3577                                 mainmenu=7;
3578                         }
3579                         if(Button()&&!oldbutton&&selected==2){
3580                                 float gLoc[3]={0,0,0};
3581                                 float vel[3]={0,0,0};
3582                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3583                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3584                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3585                                 OPENAL_SetVolume(channels[fireendsound], 256);
3586                                 OPENAL_SetPaused(channels[fireendsound], false);
3587                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3588
3589                                 flashr=1;
3590                                 flashg=0;
3591                                 flashb=0;
3592                                 flashamount=1;
3593                                 flashdelay=1;
3594
3595                                 mainmenu=5;
3596                         }
3597                         if(Button())oldbutton=1;
3598                         else oldbutton=0;
3599                 }
3600                 if(mainmenu==7){
3601                         if(Button()&&!oldbutton&&selected!=-1){
3602                                 float gLoc[3]={0,0,0};
3603                                 float vel[3]={0,0,0};
3604                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3605                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3606                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3607                                 OPENAL_SetVolume(channels[firestartsound], 256);
3608                                 OPENAL_SetPaused(channels[firestartsound], false);
3609                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3610                         }
3611                         if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3612                                 entername=1;
3613                         }
3614                         if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3615                                 accountactive=selected-1;
3616                                 mainmenu=5;
3617                                 flashr=1;
3618                                 flashg=0;
3619                                 flashb=0;
3620                                 flashamount=1;
3621                                 flashdelay=1;
3622                         }
3623                         if(Button()&&!oldbutton&&selected==numaccounts+1){
3624                                 float gLoc[3]={0,0,0};
3625                                 float vel[3]={0,0,0};
3626                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3627                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3628                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3629                                 OPENAL_SetVolume(channels[fireendsound], 256);
3630                                 OPENAL_SetPaused(channels[fireendsound], false);
3631                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3632
3633                                 flashr=1;
3634                                 flashg=0;
3635                                 flashb=0;
3636                                 flashamount=1;
3637                                 flashdelay=1;
3638
3639                                 mainmenu=1;
3640
3641                                 for(j=0;j<255;j++){
3642                                         displaytext[0][j]=' ';
3643                                 }
3644                                 displaychars[0]=0;
3645                                 displayselected=0;
3646                                 entername=0;
3647                         }
3648                         if(Button())oldbutton=1;
3649                         else oldbutton=0;
3650                 }
3651                 if(mainmenu==8){
3652                         if(Button()&&!oldbutton&&selected!=-1){
3653                                 float gLoc[3]={0,0,0};
3654                                 float vel[3]={0,0,0};
3655                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3656                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3657                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3658                                 OPENAL_SetVolume(channels[firestartsound], 256);
3659                                 OPENAL_SetPaused(channels[firestartsound], false);
3660                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3661
3662                                 if(selected==0)accountdifficulty[accountactive]=0;
3663                                 if(selected==1)accountdifficulty[accountactive]=1;
3664                                 if(selected==2)accountdifficulty[accountactive]=2;
3665
3666                                 mainmenu=5;
3667
3668                                 flashr=1;
3669                                 flashg=0;
3670                                 flashb=0;
3671                                 flashamount=1;
3672                                 flashdelay=1;
3673
3674                         }
3675                         if(Button())oldbutton=1;
3676                         else oldbutton=0;
3677                 }
3678                 if (mainmenu==18) {
3679                         if(Button()&&!oldbutton) {
3680                                 printf("Button %i pressed\n", selected);
3681                         }
3682                         
3683                         if(Button()&&!oldbutton&&selected==0) {
3684                                 newstereomode = (StereoMode)(newstereomode + 1);
3685                                 while(!CanInitStereo(newstereomode)) {
3686                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3687                                         newstereomode = (StereoMode)(newstereomode + 1);
3688                                         if ( newstereomode >= stereoCount ) {
3689                                                 newstereomode = stereoNone;
3690                                         }
3691                                 }
3692                         }
3693                         
3694                         if(buttons[0]&&!oldbutton&&selected==1) {
3695                                 stereoseparation+=0.001;
3696                         }
3697                         if(buttons[1]&&!oldbutton&&selected==1) {
3698                                 stereoseparation-=0.001;
3699                         }
3700
3701                         if(Button()&&!oldbutton&&selected==2) {
3702                                 stereoreverse =! stereoreverse;
3703                         }
3704                         
3705                         if(Button()&&!oldbutton&&selected==3) {
3706                                 flashr=1;
3707                                 flashg=0;
3708                                 flashb=0;
3709                                 flashamount=1;
3710                                 flashdelay=1;
3711
3712                                 stereomode = newstereomode;
3713                                 InitStereo(stereomode);
3714                                 
3715                                 mainmenu=3;
3716                         }
3717                         
3718                         if(Button() || buttons[1])oldbutton=1;
3719                         else oldbutton=0;
3720                 }
3721
3722
3723                 if(Button()||buttons[1])oldbutton=1;
3724                 else oldbutton=0;
3725
3726                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3727                         tryquit=1;
3728                         if(mainmenu==3){
3729                                 if(newdetail>2)newdetail=detail;
3730                                 if(newdetail<0)newdetail=detail;
3731                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3732                                 if(newscreenheight<0)newscreenheight=screenheight;
3733
3734                                 SaveSettings(*this);
3735                         }
3736                 }
3737
3738                 if(mainmenu==1||mainmenu==2){
3739                         if(loaddistrib>4)transition+=multiplier/8;
3740                         if(transition>1){
3741                                 transition=0;
3742                                 anim++;
3743                                 if(anim>4)anim=0;
3744                                 loaddistrib=0;
3745                         }
3746                 }
3747                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3748
3749                 if(entername){
3750                         for(i=0;i<140;i++){
3751                                 if(IsKeyDown(theKeyMap, i)){
3752                                         togglekeydelay[i]+=multiplier;
3753                                         if(togglekeydelay[i]>.4){
3754                                                 togglekey[i]=0;
3755                                                 togglekeydelay[i]=.36;
3756                                         }
3757                                         if(!togglekey[i]){
3758                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3759                                                         for(j=255;j>=displayselected+1;j--){
3760                                                                 displaytext[0][j]=displaytext[0][j-1];
3761                                                         }
3762                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3763                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3764                                                         displayselected++;
3765                                                         displaychars[0]++;
3766                                                 }
3767                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3768                                                         for(j=displayselected-1;j<255;j++){
3769                                                                 displaytext[0][j]=displaytext[0][j+1];
3770                                                         }
3771                                                         displaytext[0][255]=' ';
3772                                                         displayselected--;
3773                                                         displaychars[0]--;
3774                                                 }
3775                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3776                                                         displayselected--;
3777                                                 }
3778                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3779                                                         displayselected++;
3780                                                 }
3781                                                 if(i==MAC_RETURN_KEY&&entername){
3782                                                         if(displaychars[0]){
3783                                                                 numaccounts++;
3784                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3785                                                                 accountactive=numaccounts-1;
3786                                                                 accountdifficulty[accountactive]=1;
3787                                                                 accountprogress[accountactive]=0;
3788                                                                 accountpoints[accountactive]=0;
3789                                                                 accountcampaigntime[accountactive]=0;
3790                                                                 accountcampaignscore[accountactive]=0;
3791                                                                 accountcampaignfasttime[accountactive]=0;
3792                                                                 accountcampaignhighscore[accountactive]=0;
3793                                                                 for(j=0;j<50;j++){
3794                                                                         accounthighscore[accountactive][j]=0;
3795                                                                         accountfasttime[accountactive][j]=0;
3796                                                                 }
3797                                                                 for(j=0;j<60;j++){
3798                                                                         accountunlocked[accountactive][j]=0;
3799                                                                 }
3800                                                                 accountcampaignchoicesmade[accountactive]=0;
3801
3802                                                                 for(j=0;j<255;j++){
3803                                                                         displaytext[0][j]=' ';
3804                                                                 }
3805                                                                 displaychars[0]=0;
3806                                                                 displayselected=0;
3807                                                                 entername=0;
3808
3809                                                                 mainmenu=8;
3810
3811                                                                 flashr=1;
3812                                                                 flashg=0;
3813                                                                 flashb=0;
3814                                                                 flashamount=1;
3815                                                                 flashdelay=1;
3816
3817                                                                 float gLoc[3]={0,0,0};
3818                                                                 float vel[3]={0,0,0};
3819                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3820                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3821                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3822                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3823                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3824                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3825
3826                                                                 for(j=0;j<255;j++){
3827                                                                         displaytext[0][j]=' ';
3828                                                                 }
3829                                                                 displaychars[0]=0;
3830
3831
3832                                                                 displayselected=0;
3833                                                         }}
3834
3835                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3836                                                         if(displaychars[0]){
3837                                                                 sprintf (registrationname, "%s", displaytext[0]);
3838                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3839
3840                                                                 mainmenu=5;
3841                         
3842                                                                 flashr=1;
3843                                                                 flashg=0;
3844                                                                 flashb=0;
3845                                                                 flashamount=1;
3846                                                                 flashdelay=1;
3847
3848                                                                 float gLoc[3]={0,0,0};
3849                                                                 float vel[3]={0,0,0};
3850                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3851                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3852                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3853                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3854                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3855                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3856
3857                                                                 for(j=0;j<255;j++){
3858                                                                         displaytext[0][j]=' ';
3859                                                                 }
3860                                                                 displaychars[0]=0;
3861                         
3862                                                                 displayselected=0;
3863                                                         }}
3864                                         }
3865                                         togglekey[i]=1;
3866                                 }
3867                                 else {
3868                                         togglekey[i]=0;
3869                                         togglekeydelay[i]=0;
3870                                 }
3871                         }
3872
3873                         displayblinkdelay-=multiplier;
3874                         if(displayblinkdelay<=0){
3875                                 displayblinkdelay=.3;
3876                                 displayblink=1-displayblink;
3877                         }
3878                 }
3879         }
3880
3881         if(!mainmenu){
3882                 if(hostile==1)hostiletime+=multiplier;
3883                 else hostiletime=0;
3884                 if(!winfreeze)leveltime+=multiplier;
3885                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3886                         chatting=0;
3887                         console=0;
3888                         freeze=0;
3889                         displaychars[0]=0;
3890                 }
3891
3892                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3893                         chatting=1;
3894                         chattogglekeydown=1;
3895                         togglekey[chatkey]=1;
3896                         togglekeydelay[chatkey]=-20;
3897                 }
3898
3899                 if(!IsKeyDown(theKeyMap, chatkey)){
3900                         chattogglekeydown=0;
3901                 }
3902
3903                 if(chatting){
3904                         for(i=0;i<140;i++){
3905                                 if(IsKeyDown(theKeyMap, i)){
3906                                         togglekeydelay[i]+=multiplier;
3907                                         if(togglekeydelay[i]>.4){
3908                                                 togglekey[i]=0;
3909                                                 togglekeydelay[i]=.36;
3910                                         }
3911                                         if(!togglekey[i]){
3912                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3913                                                         for(j=255;j>=displayselected+1;j--){
3914                                                                 displaytext[0][j]=displaytext[0][j-1];
3915                                                         }
3916                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3917                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3918                                                         displayselected++;
3919                                                         displaychars[0]++;
3920                                                 }
3921                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3922                                                         for(j=displayselected-1;j<255;j++){
3923                                                                 displaytext[0][j]=displaytext[0][j+1];
3924                                                         }
3925                                                         displaytext[0][255]=' ';
3926                                                         displayselected--;
3927                                                         displaychars[0]--;
3928                                                 }
3929                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3930                                                         displayselected--;
3931                                                 }
3932                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3933                                                         displayselected++;
3934                                                 }
3935                                                 if(i==MAC_RETURN_KEY){
3936                                                         if(displaychars[0]){
3937                                                                 /*for(j=0;j<displaychars[0];j++){
3938                                                                 talkname[j]=displaytext[0][j];
3939                                                                 }
3940                                                                 talkname[displaychars[0]]='\0';
3941                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3942                                                                 //NetworkSendInformation(chatname);
3943                                                                 */
3944                                                                 for(j=0;j<255;j++){
3945                                                                         displaytext[0][j]=' ';
3946                                                                 }
3947                                                                 displaychars[0]=0;
3948                                                                 displayselected=0;
3949                                                                 chatting=0;
3950                                                         }
3951                                                 }
3952                                         }
3953                                         togglekey[i]=1;
3954                                 }
3955                                 else {
3956                                         togglekey[i]=0;
3957                                         togglekeydelay[i]=0;
3958                                 }
3959                         }
3960
3961                         displayblinkdelay-=multiplier;
3962                         if(displayblinkdelay<=0){
3963                                 displayblinkdelay=.3;
3964                                 displayblink=1-displayblink;
3965                         }
3966                 }
3967
3968                 if(chatting)keyboardfrozen=1;
3969
3970                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3971                         freeze=1-freeze;
3972                         if(freeze){
3973                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3974                         }
3975                         freezetogglekeydown=1;
3976                 }
3977
3978                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3979                         freezetogglekeydown=0;
3980                 }
3981
3982                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3983                         console=1-console;
3984                         if(!console)freeze=0;
3985                         if(console){
3986                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3987                         }
3988                         consoletogglekeydown=1;
3989                 }
3990
3991                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3992                         consoletogglekeydown=0;
3993                 }
3994
3995                 if(console)freeze=1;
3996
3997                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3998                         for(i=0;i<140;i++){
3999                                 if(IsKeyDown(theKeyMap, i)){
4000                                         togglekeydelay[i]+=multiplier;
4001                                         if(togglekeydelay[i]>.4){
4002                                                 togglekey[i]=0;
4003                                                 togglekeydelay[i]=.36;
4004                                         }
4005                                         if(!togglekey[i]){
4006                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
4007                                                         for(j=255;j>=consoleselected+1;j--){
4008                                                                 consoletext[0][j]=consoletext[0][j-1];
4009                                                         }
4010                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
4011                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
4012                                                         consoleselected++;
4013                                                         consolechars[0]++;
4014                                                 }
4015                                                 else if(i==MAC_ENTER_KEY){
4016                                                         for(j=255;j>=consoleselected+1;j--){
4017                                                                 consoletext[0][j]=consoletext[0][j-1];
4018                                                         }
4019                                                         consoletext[0][consoleselected]='\n';
4020                                                         consoleselected++;
4021                                                         consolechars[0]++;
4022                                                 }
4023                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4024                                                         for(j=consoleselected-1;j<255;j++){
4025                                                                 consoletext[0][j]=consoletext[0][j+1];
4026                                                         }
4027                                                         consoletext[0][255]=' ';
4028                                                         consoleselected--;
4029                                                         consolechars[0]--;
4030                                                 }
4031                                                 if(i==MAC_ARROW_UP_KEY){
4032                                                         if(archiveselected<14)archiveselected++;
4033                                                         for(j=0;j<255;j++){
4034                                                                 consolechars[0]=consolechars[archiveselected];
4035                                                                 consoletext[0][j]=consoletext[archiveselected][j];
4036                                                                 consoleselected=consolechars[0];
4037                                                         }
4038                                                 }
4039                                                 if(i==MAC_ARROW_DOWN_KEY){
4040                                                         if(archiveselected>0)archiveselected--;
4041                                                         for(j=0;j<255;j++){
4042                                                                 consolechars[0]=consolechars[archiveselected];
4043                                                                 consoletext[0][j]=consoletext[archiveselected][j];
4044                                                                 consoleselected=consolechars[0];
4045                                                         }
4046                                                 }
4047                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4048                                                         consoleselected--;
4049                                                 }
4050                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4051                                                         consoleselected++;
4052                                                 }
4053                                                 if(i==MAC_RETURN_KEY){
4054                                                         archiveselected=0;
4055                                                         cmd_dispatch(this, consoletext[0]);
4056
4057                                                         if(consolechars[0]>0){
4058                                                                 for(k=14;k>=1;k--){
4059                                                                         for(j=0;j<255;j++){
4060                                                                                 consoletext[k][j]=consoletext[k-1][j];
4061                                                                         }
4062                                                                         consolechars[k]=consolechars[k-1];
4063                                                                 }
4064                                                                 for(j=0;j<255;j++){
4065                                                                         consoletext[0][j]=' ';
4066                                                                 }
4067                                                                 consolechars[0]=0;
4068                                                                 consoleselected=0;
4069                                                         }
4070                                                 }
4071                                         }
4072                                         togglekey[i]=1;
4073                                 }
4074                                 else {
4075                                         togglekey[i]=0;
4076                                         togglekeydelay[i]=0;
4077                                 }
4078                         }
4079
4080                         consoleblinkdelay-=multiplier;
4081                         if(consoleblinkdelay<=0){
4082                                 consoleblinkdelay=.3;
4083                                 consoleblink=1-consoleblink;
4084                         }
4085                 }
4086
4087                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4088                         tryquit=1;
4089                         if(mainmenu==3){
4090                                 if(newdetail>2)newdetail=detail;
4091                                 if(newdetail<0)newdetail=detail;
4092                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
4093                                 if(newscreenheight<0)newscreenheight=screenheight;
4094
4095                                 SaveSettings(*this);
4096                         }
4097                 }
4098
4099                 static int oldwinfreeze;
4100                 if(winfreeze&&!oldwinfreeze){
4101                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4102                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4103                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4104                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4105                 }
4106                 if(winfreeze==0)oldwinfreeze=winfreeze;
4107                 else oldwinfreeze++;
4108
4109                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4110                         if(winfreeze)winfreeze=0;
4111                         oldjumpkeydown=1;
4112                 }
4113                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4114                         if(winfreeze){
4115                                 mainmenu=9;
4116                                 gameon=0;
4117                         }
4118                 }
4119                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4120                         oldjumpkeydown=1;
4121                 }
4122                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4123
4124                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4125
4126                         static bool oldbuttondialogue;
4127
4128                         if(indialogue!=-1)talkdelay=1;
4129                         talkdelay-=multiplier;
4130
4131                         if(talkdelay<=0)
4132                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4133                                         for(i=0;i<numdialogues;i++){
4134                                                 int realdialoguetype;
4135                                                 bool special;
4136                                                 if(dialoguetype[i]>49){
4137                                                         realdialoguetype=dialoguetype[i]-50;
4138                                                         special=1;
4139                                                 }
4140                                                 else if(dialoguetype[i]>39){
4141                                                         realdialoguetype=dialoguetype[i]-40;
4142                                                         special=1;
4143                                                 }
4144                                                 else if(dialoguetype[i]>29){
4145                                                         realdialoguetype=dialoguetype[i]-30;
4146                                                         special=1;
4147                                                 }
4148                                                 else if(dialoguetype[i]>19){
4149                                                         realdialoguetype=dialoguetype[i]-20;
4150                                                         special=1;
4151                                                 }
4152                                                 else if(dialoguetype[i]>9){
4153                                                         realdialoguetype=dialoguetype[i]-10;
4154                                                         special=1;
4155                                                 }
4156                                                 else {
4157                                                         realdialoguetype=dialoguetype[i];
4158                                                         special=0;
4159                                                 }
4160                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4161                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4162                                                                 whichdialogue=i;
4163                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4164                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4165                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4166                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4167                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
4168                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4169                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
4170                                                                 }
4171                                                                 directing=0;
4172                                                                 indialogue=0;
4173                                                                 dialoguetime=0;
4174                                                                 dialoguegonethrough[i]++;
4175                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4176                                                                         static float gLoc[3];
4177                                                                         static float vel[3];
4178                                                                         XYZ temppos;
4179                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4180                                                                         temppos=temppos-viewer;
4181                                                                         Normalise(&temppos);
4182                                                                         temppos+=viewer;
4183
4184                                                                         gLoc[0]=temppos.x;
4185                                                                         gLoc[1]=temppos.y;
4186                                                                         gLoc[2]=temppos.z;vel[0]=0;
4187                                                                         vel[1]=0;
4188                                                                         vel[2]=0;
4189                                                                         int whichsoundplay;
4190                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4191                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4192                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4193                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4194                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4195                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4196                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4197                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4198                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4199                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4200                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4201                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4202                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4203                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4204                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4205                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4206                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4207                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4208                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4209                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4210                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4211                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4212                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
4213                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
4214                                                                 }
4215                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4216                                                         }
4217                                                 }
4218                                         }
4219
4220                                         windvar+=multiplier;
4221                                         smoketex+=multiplier;
4222                                         tutorialstagetime+=multiplier;
4223
4224                                         static float hotspotvisual[40];
4225                                         if(numhotspots){
4226                                                 XYZ hotspotsprite;
4227                                                 if(editorenabled)
4228                                                         for(i=0;i<numhotspots;i++)
4229                                                                 hotspotvisual[i]-=multiplier/320;
4230
4231                                                 for(i=0;i<numhotspots;i++){
4232                                                         //if(hotspottype[i]<=10)
4233                                                         while(hotspotvisual[i]<0){
4234                                                                 hotspotsprite=0;
4235                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4236                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4237                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4238                                                                 hotspotsprite+=hotspot[i];
4239                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4240                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4241                                                         }
4242                                                 }
4243
4244                                                 for(i=0;i<numhotspots;i++){
4245                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
4246                                                                 hotspot[i]=player[hotspottype[i]].coords;
4247                                                         }
4248                                                 }
4249                                         }
4250
4251                                         //Tutorial
4252                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4253                                                 tutorialstage++;
4254                                                 tutorialsuccess=0;
4255                                                 if(tutorialstage<=1){
4256                                                         canattack=0;
4257                                                         cananger=0;
4258                                                         reversaltrain=0;
4259                                                 }
4260                                                 if(tutorialstage==1){
4261                                                         tutorialmaxtime=5;
4262                                                 }
4263                                                 if(tutorialstage==2){
4264                                                         tutorialmaxtime=2;
4265                                                 }
4266                                                 if(tutorialstage==3){
4267                                                         tutorialmaxtime=600;
4268                                                 }
4269                                                 if(tutorialstage==4){
4270                                                         tutorialmaxtime=1000;
4271                                                 }
4272                                                 if(tutorialstage==5){
4273                                                         tutorialmaxtime=600;
4274                                                 }
4275                                                 if(tutorialstage==6){
4276                                                         tutorialmaxtime=600;
4277                                                 }
4278                                                 if(tutorialstage==7){
4279                                                         tutorialmaxtime=600;
4280                                                 }
4281                                                 if(tutorialstage==8){
4282                                                         tutorialmaxtime=600;
4283                                                 }
4284                                                 if(tutorialstage==9){
4285                                                         tutorialmaxtime=600;
4286                                                 }
4287                                                 if(tutorialstage==10){
4288                                                         tutorialmaxtime=2;
4289                                                 }
4290                                                 if(tutorialstage==11){
4291                                                         tutorialmaxtime=1000;
4292                                                 }
4293                                                 if(tutorialstage==12){
4294                                                         tutorialmaxtime=1000;
4295                                                 }
4296                                                 if(tutorialstage==13){
4297                                                         tutorialmaxtime=2;
4298                                                 }
4299                                                 if(tutorialstage==14){
4300                                                         tutorialmaxtime=3;
4301
4302                                                         XYZ temp,temp2;
4303
4304                                                         temp.x=1011;
4305                                                         temp.y=84;
4306                                                         temp.z=491;
4307                                                         temp2.x=1025;
4308                                                         temp2.y=75;
4309                                                         temp2.z=447;
4310
4311                                                         player[1].coords=(temp+temp2)/2;
4312
4313                                                         float gLoc[3];
4314                                                         float vel[3];
4315                                                         gLoc[0]=player[1].coords.x;
4316                                                         gLoc[1]=player[1].coords.y;
4317                                                         gLoc[2]=player[1].coords.z;
4318                                                         vel[0]=0;
4319                                                         vel[1]=0;
4320                                                         vel[2]=0;
4321                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4322                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4323                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4324                                                         OPENAL_SetPaused(channels[fireendsound], false);
4325
4326                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4327                                                                 if(Random()%2==0){
4328                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4329                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4330                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4331                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4332                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4333                                                                 }
4334                                                         }
4335
4336                                                 }
4337                                                 if(tutorialstage==15){
4338                                                         tutorialmaxtime=500;
4339                                                 }
4340                                                 if(tutorialstage==16){
4341                                                         tutorialmaxtime=500;
4342                                                 }
4343                                                 if(tutorialstage==17){
4344                                                         tutorialmaxtime=500;
4345                                                 }
4346                                                 if(tutorialstage==18){
4347                                                         tutorialmaxtime=500;
4348                                                 }
4349                                                 if(tutorialstage==19){
4350                                                         tutorialstage=20;
4351                                                         //tutorialmaxtime=500;
4352                                                 }
4353                                                 if(tutorialstage==20){
4354                                                         tutorialmaxtime=500;
4355                                                 }
4356                                                 if(tutorialstage==21){
4357                                                         tutorialmaxtime=500;
4358                                                         if(bonus==cannon){
4359                                                                 bonus=Slicebonus;
4360                                                                 againbonus=1;
4361                                                         }
4362                                                         else againbonus=0;
4363                                                 }
4364                                                 if(tutorialstage==22){
4365                                                         tutorialmaxtime=500;
4366                                                 }
4367                                                 if(tutorialstage==23){
4368                                                         tutorialmaxtime=500;
4369                                                 }
4370                                                 if(tutorialstage==24){
4371                                                         tutorialmaxtime=500;
4372                                                 }
4373                                                 if(tutorialstage==25){
4374                                                         tutorialmaxtime=500;
4375                                                 }
4376                                                 if(tutorialstage==26){
4377                                                         tutorialmaxtime=2;
4378                                                 }
4379                                                 if(tutorialstage==27){
4380                                                         tutorialmaxtime=4;
4381                                                         reversaltrain=1;
4382                                                         cananger=1;
4383                                                         player[1].aitype=attacktypecutoff;
4384                                                 }
4385                                                 if(tutorialstage==28){
4386                                                         tutorialmaxtime=400;
4387                                                 }
4388                                                 if(tutorialstage==29){
4389                                                         tutorialmaxtime=400;
4390                                                         player[0].escapednum=0;
4391                                                 }
4392                                                 if(tutorialstage==30){
4393                                                         tutorialmaxtime=4;
4394                                                         reversaltrain=0;
4395                                                         cananger=0;
4396                                                         player[1].aitype=passivetype;
4397                                                 }
4398                                                 if(tutorialstage==31){
4399                                                         tutorialmaxtime=13;
4400                                                 }
4401                                                 if(tutorialstage==32){
4402                                                         tutorialmaxtime=8;
4403                                                 }
4404                                                 if(tutorialstage==33){
4405                                                         tutorialmaxtime=400;
4406                                                         cananger=1;
4407                                                         canattack=1;
4408                                                         player[1].aitype=attacktypecutoff;
4409                                                 }
4410                                                 if(tutorialstage==34){
4411                                                         tutorialmaxtime=400;
4412                                                 }
4413                                                 if(tutorialstage==35){
4414                                                         tutorialmaxtime=400;
4415                                                 }
4416                                                 if(tutorialstage==36){
4417                                                         tutorialmaxtime=2;
4418                                                         reversaltrain=0;
4419                                                         cananger=0;
4420                                                         player[1].aitype=passivetype;
4421                                                 }
4422                                                 if(tutorialstage==37){
4423                                                         damagedealt=0;
4424                                                         damagetaken=0;
4425                                                         tutorialmaxtime=50;
4426                                                         cananger=1;
4427                                                         canattack=1;
4428                                                         player[1].aitype=attacktypecutoff;
4429                                                 }
4430                                                 if(tutorialstage==38){
4431                                                         tutorialmaxtime=4;
4432                                                         canattack=0;
4433                                                         cananger=0;
4434                                                         player[1].aitype=passivetype;
4435                                                 }
4436                                                 if(tutorialstage==39){
4437                                                         XYZ temp,temp2;
4438
4439                                                         temp.x=1011;
4440                                                         temp.y=84;
4441                                                         temp.z=491;
4442                                                         temp2.x=1025;
4443                                                         temp2.y=75;
4444                                                         temp2.z=447;
4445
4446
4447                                                         weapons.owner[weapons.numweapons]=-1;
4448                                                         weapons.type[weapons.numweapons]=knife;
4449                                                         weapons.damage[weapons.numweapons]=0;
4450                                                         weapons.mass[weapons.numweapons]=1;
4451                                                         weapons.tipmass[weapons.numweapons]=1.2;
4452                                                         weapons.length[weapons.numweapons]=.25;
4453                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4454                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4455
4456                                                         weapons.velocity[weapons.numweapons]=0.1;
4457                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4458                                                         weapons.missed[weapons.numweapons]=1;
4459                                                         weapons.hitsomething[weapons.numweapons]=0;
4460                                                         weapons.freetime[weapons.numweapons]=0;
4461                                                         weapons.firstfree[weapons.numweapons]=1;
4462                                                         weapons.physics[weapons.numweapons]=1;
4463
4464                                                         weapons.numweapons++;
4465                                                 }
4466                                                 if(tutorialstage==40){
4467                                                         tutorialmaxtime=300;
4468                                                 }
4469                                                 if(tutorialstage==41){
4470                                                         tutorialmaxtime=300;
4471                                                 }
4472                                                 if(tutorialstage==42){
4473                                                         tutorialmaxtime=8;
4474                                                 }
4475                                                 if(tutorialstage==43){
4476                                                         tutorialmaxtime=300;
4477                                                 }
4478                                                 if(tutorialstage==44){
4479                                                         weapons.owner[0]=1;
4480                                                         player[0].weaponactive=-1;
4481                                                         player[0].num_weapons=0;
4482                                                         player[1].weaponactive=0;
4483                                                         player[1].num_weapons=1;
4484                                                         player[1].weaponids[0]=0;
4485
4486                                                         cananger=1;
4487                                                         canattack=1;
4488                                                         player[1].aitype=attacktypecutoff;
4489
4490                                                         tutorialmaxtime=300;
4491                                                 }
4492                                                 if(tutorialstage==45){
4493                                                         weapons.owner[0]=1;
4494                                                         player[0].weaponactive=-1;
4495                                                         player[0].num_weapons=0;
4496                                                         player[1].weaponactive=0;
4497                                                         player[1].num_weapons=1;
4498                                                         player[1].weaponids[0]=0;
4499
4500                                                         tutorialmaxtime=300;
4501                                                 }
4502                                                 if(tutorialstage==46){
4503                                                         weapons.owner[0]=1;
4504                                                         player[0].weaponactive=-1;
4505                                                         player[0].num_weapons=0;
4506                                                         player[1].weaponactive=0;
4507                                                         player[1].num_weapons=1;
4508                                                         player[1].weaponids[0]=0;
4509
4510                                                         weapons.type[0]=sword;
4511
4512                                                         tutorialmaxtime=300;
4513                                                 }
4514
4515                                                 if(tutorialstage==47){
4516                                                         tutorialmaxtime=10;
4517
4518                                                         XYZ temp,temp2;
4519
4520                                                         temp.x=1011;
4521                                                         temp.y=84;
4522                                                         temp.z=491;
4523                                                         temp2.x=1025;
4524                                                         temp2.y=75;
4525                                                         temp2.z=447;
4526
4527                                                         weapons.owner[weapons.numweapons]=-1;
4528                                                         weapons.type[weapons.numweapons]=sword;
4529                                                         weapons.damage[weapons.numweapons]=0;
4530                                                         weapons.mass[weapons.numweapons]=1;
4531                                                         weapons.tipmass[weapons.numweapons]=1.2;
4532                                                         weapons.length[weapons.numweapons]=.25;
4533                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4534                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4535
4536                                                         weapons.velocity[weapons.numweapons]=0.1;
4537                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4538                                                         weapons.missed[weapons.numweapons]=1;
4539                                                         weapons.hitsomething[weapons.numweapons]=0;
4540                                                         weapons.freetime[weapons.numweapons]=0;
4541                                                         weapons.firstfree[weapons.numweapons]=1;
4542                                                         weapons.physics[weapons.numweapons]=1;
4543
4544                                                         weapons.owner[0]=1;
4545                                                         weapons.owner[1]=0;
4546                                                         player[0].weaponactive=0;
4547                                                         player[0].num_weapons=1;
4548                                                         player[0].weaponids[0]=1;
4549                                                         player[1].weaponactive=0;
4550                                                         player[1].num_weapons=1;
4551                                                         player[1].weaponids[0]=0;
4552
4553                                                         weapons.numweapons++;
4554                                                 }
4555                                                 if(tutorialstage==48){
4556                                                         canattack=0;
4557                                                         cananger=0;
4558                                                         player[1].aitype=passivetype;
4559
4560                                                         tutorialmaxtime=15;
4561
4562                                                         weapons.owner[0]=1;
4563                                                         weapons.owner[1]=0;
4564                                                         player[0].weaponactive=0;
4565                                                         player[0].num_weapons=1;
4566                                                         player[0].weaponids[0]=1;
4567                                                         player[1].weaponactive=0;
4568                                                         player[1].num_weapons=1;
4569                                                         player[1].weaponids[0]=0;
4570
4571                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4572                                                         else weapons.type[0]=staff;
4573
4574                                                         weapons.numweapons++;
4575                                                 }
4576                                                 if(tutorialstage==49){
4577                                                         canattack=0;
4578                                                         cananger=0;
4579                                                         player[1].aitype=passivetype;
4580
4581                                                         tutorialmaxtime=200;
4582
4583                                                         weapons.position[1]=1000;
4584                                                         weapons.tippoint[1]=1000;
4585
4586                                                         weapons.numweapons=1;
4587                                                         weapons.owner[0]=0;
4588                                                         player[1].weaponactive=-1;
4589                                                         player[1].num_weapons=0;
4590                                                         player[0].weaponactive=0;
4591                                                         player[0].num_weapons=1;
4592                                                         player[0].weaponids[0]=0;
4593
4594                                                         weapons.type[0]=knife;
4595
4596                                                         weapons.numweapons++;
4597                                                 }
4598                                                 if(tutorialstage==50){
4599                                                         tutorialmaxtime=8;
4600
4601                                                         XYZ temp,temp2;
4602                                                         float gLoc[3];
4603                                                         float vel[3];
4604                                                         gLoc[0]=player[1].coords.x;
4605                                                         gLoc[1]=player[1].coords.y;
4606                                                         gLoc[2]=player[1].coords.z;
4607                                                         vel[0]=0;
4608                                                         vel[1]=0;
4609                                                         vel[2]=0;
4610                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4611                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4612                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4613                                                         OPENAL_SetPaused(channels[fireendsound], false);
4614
4615                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4616                                                                 if(Random()%2==0){
4617                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4618                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4619                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4620                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4621                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4622                                                                 }
4623                                                         }
4624
4625                                                         player[1].num_weapons=0;
4626                                                         player[1].weaponstuck=-1;
4627                                                         player[1].weaponactive=-1;
4628
4629                                                         weapons.numweapons=0;
4630
4631                                                         weapons.owner[0]=-1;
4632                                                         weapons.velocity[0]=0.1;
4633                                                         weapons.tipvelocity[0]=-0.1;
4634                                                         weapons.missed[0]=1;
4635                                                         weapons.hitsomething[0]=0;
4636                                                         weapons.freetime[0]=0;
4637                                                         weapons.firstfree[0]=1;
4638                                                         weapons.physics[0]=1;
4639                                                 }
4640                                                 if(tutorialstage==51){
4641                                                         tutorialmaxtime=80000;
4642                                                 }
4643                                                 if(tutorialstage<=51)tutorialstagetime=0;
4644                                         }
4645
4646                                         //Tutorial success
4647                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4648                                                 if(tutorialstage==3){
4649                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
4650                                                 }
4651                                                 if(tutorialstage==4){
4652                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4653                                                 }
4654                                                 if(tutorialstage==5){
4655                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
4656                                                 }
4657                                                 if(tutorialstage==6){
4658                                                         if(player[0].isCrouch())tutorialsuccess=1;
4659                                                 }
4660                                                 if(tutorialstage==7){
4661                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4662                                                 }
4663                                                 if(tutorialstage==8){
4664                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4665                                                 }
4666                                                 if(tutorialstage==9){
4667                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4668                                                 }
4669                                                 if(tutorialstage==11){
4670                                                         if(player[0].isWallJump())tutorialsuccess=1;
4671                                                 }
4672                                                 if(tutorialstage==12){
4673                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4674                                                 }
4675                                                 if(tutorialstage==15){
4676                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4677                                                 }
4678                                                 if(tutorialstage==16){
4679                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4680                                                 }
4681                                                 if(tutorialstage==17){
4682                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4683                                                 }
4684                                                 if(tutorialstage==18){
4685                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4686                                                 }
4687                                                 if(tutorialstage==19){
4688                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4689                                                 }
4690                                                 if(tutorialstage==20){
4691                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4692                                                 }
4693                                                 if(tutorialstage==21){
4694                                                         if(bonus==cannon)tutorialsuccess=1;
4695                                                 }
4696                                                 if(tutorialstage==22){
4697                                                         if(bonus==spinecrusher)tutorialsuccess=1;
4698                                                 }
4699                                                 if(tutorialstage==23){
4700                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4701                                                 }
4702                                                 if(tutorialstage==24){
4703                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4704                                                 }
4705                                                 if(tutorialstage==25){
4706                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4707                                                 }
4708                                                 if(tutorialstage==28){
4709                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4710                                                 }
4711                                                 if(tutorialstage==29){
4712                                                         if(player[0].escapednum==2){
4713                                                                 tutorialsuccess=1;
4714                                                                 reversaltrain=0;
4715                                                                 cananger=0;
4716                                                                 player[1].aitype=passivetype;
4717                                                         }
4718                                                 }
4719                                                 if(tutorialstage==33){
4720                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4721                                                 }
4722                                                 if(tutorialstage==34){
4723                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4724                                                 }
4725                                                 if(tutorialstage==35){
4726                                                         if(animation[player[0].targetanimation].attack==reversal){
4727                                                                 tutorialsuccess=1;
4728                                                                 reversaltrain=0;
4729                                                                 cananger=0;
4730                                                                 player[1].aitype=passivetype;
4731                                                         }
4732                                                 }
4733                                                 if(tutorialstage==40){
4734                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
4735                                                 }
4736                                                 if(tutorialstage==41){
4737                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4738                                                 }
4739                                                 if(tutorialstage==43){
4740                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4741                                                 }
4742                                                 if(tutorialstage==44){
4743                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4744                                                 }
4745                                                 if(tutorialstage==45){
4746                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4747                                                 }
4748                                                 if(tutorialstage==46){
4749                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4750                                                 }
4751                                                 if(tutorialstage==49){
4752                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4753                                                 }
4754                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4755
4756
4757                                                 if(tutorialstagetime==tutorialmaxtime-3){
4758                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4759                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4760                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4761                                                 }
4762
4763                                                 if(tutorialsuccess>=1){
4764                                                         if(tutorialstage==34||tutorialstage==35)
4765                                                                 tutorialstagetime=tutorialmaxtime-1;
4766                                                 }
4767                                         }
4768
4769                                         if(tutoriallevel){
4770                                                 if(tutorialstage<14||tutorialstage>=50){
4771                                                         player[1].coords.y=300;
4772                                                         player[1].velocity=0;
4773                                                 }
4774                                         }
4775
4776                                         if(tutoriallevel!=1){
4777                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4778                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4779                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4780                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4781                                                 }
4782                                         }
4783                                         else
4784                                                 if(bonustime==0){
4785                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4786                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4787                                                         OPENAL_SetPaused(channels[fireendsound], false);
4788                                                 }
4789                                                 if(bonustime==0){
4790                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4791                                                         else bonusnum[bonus]+=0.15;
4792                                                         if(tutoriallevel)bonusvalue=0;
4793                                                         bonusvalue/=bonusnum[bonus];
4794                                                         bonustotal+=bonusvalue;
4795                                                 }
4796                                                 bonustime+=multiplier;
4797
4798                                                 if(environment==snowyenvironment){
4799                                                         precipdelay-=multiplier;
4800                                                         while(precipdelay<0){
4801                                                                 precipdelay+=.04;
4802                                                                 if(!detail)precipdelay+=.04;
4803                                                                 XYZ footvel,footpoint;
4804
4805                                                                 footvel=0;
4806                                                                 footpoint=viewer+viewerfacing*6;
4807                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
4808                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
4809                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
4810                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4811                                                         }
4812                                                 }
4813                                                 for(k=0;k<numplayers;k++){
4814                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4815                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4816
4817                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4818                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4819                                                                 else if(player[k].rotation>player[k].targetrotation){
4820                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4821                                                                 }
4822                                                                 else if(player[k].rotation<player[k].targetrotation){
4823                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4824                                                                 }
4825                                                         }
4826
4827
4828                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4829                                                                 player[k].turnspeed*=2;
4830                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4831                                                                 else if(player[k].rotation>player[k].targetrotation){
4832                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4833                                                                 }
4834                                                                 else if(player[k].rotation<player[k].targetrotation){
4835                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4836                                                                 }
4837                                                                 player[k].turnspeed/=2;
4838                                                         }
4839
4840                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4841                                                                 player[k].turnspeed*=4;
4842                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4843                                                                 else if(player[k].rotation>player[k].targetrotation){
4844                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4845                                                                 }
4846                                                                 else if(player[k].rotation<player[k].targetrotation){
4847                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4848                                                                 }
4849                                                                 player[k].turnspeed/=4;
4850                                                         }
4851
4852                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
4853                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4854
4855                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4856                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4857                                                                         bool tempcollide=0;
4858
4859                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
4860                                                                         if(player[k].collide>1)player[k].collide=1;
4861                                                                         player[k].collide-=multiplier*30;
4862
4863                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4864                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4865                                                                         }
4866                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4867                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4868                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4869                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4870                                                                                                 lowpoint=player[k].coords;
4871                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4872                                                                                                 else lowpoint.y+=1.3;
4873                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4874                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4875                                                                                                 }
4876                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4877                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4878                                                                                                 */
4879                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4880                                                                                                         flatfacing=lowpoint-player[k].coords;
4881                                                                                                         player[k].coords=lowpoint;
4882                                                                                                         player[k].coords.y-=1.3;
4883                                                                                                         player[k].collide=1;
4884                                                                                                         tempcollide=1;
4885                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4886                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4887                                                                                                                 tempcoords1=lowpoint;
4888                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4889                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4890                                                                                                                         player[k].target=0;
4891                                                                                                                         player[k].targetanimation=walljumpleftanim;
4892                                                                                                                         player[k].targetframe=0;
4893                                                                                                                         float gLoc[3];
4894                                                                                                                         float vel[3];
4895                                                                                                                         gLoc[0]=player[k].coords.x;
4896                                                                                                                         gLoc[1]=player[k].coords.y;
4897                                                                                                                         gLoc[2]=player[k].coords.z;
4898                                                                                                                         vel[0]=0;
4899                                                                                                                         vel[1]=0;
4900                                                                                                                         vel[2]=0;
4901                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4902                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4903                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4904                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4905                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4906
4907                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4908                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4909                                                                                                                         player[k].rotation*=360/6.28;
4910                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4911                                                                                                                         player[k].targetrotation=player[k].rotation;
4912                                                                                                                         player[k].lowrotation=player[k].rotation;
4913                                                                                                                         if(k==0)numwallflipped++;
4914                                                                                                                 }
4915                                                                                                                 else
4916                                                                                                                 {
4917                                                                                                                         lowpoint=tempcoords1;
4918                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4919                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4920                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4921                                                                                                                                 player[k].target=0;
4922                                                                                                                                 player[k].targetanimation=walljumprightanim;
4923                                                                                                                                 player[k].targetframe=0;
4924                                                                                                                                 float gLoc[3];
4925                                                                                                                                 float vel[3];
4926                                                                                                                                 gLoc[0]=player[k].coords.x;
4927                                                                                                                                 gLoc[1]=player[k].coords.y;
4928                                                                                                                                 gLoc[2]=player[k].coords.z;
4929                                                                                                                                 vel[0]=0;
4930                                                                                                                                 vel[1]=0;
4931                                                                                                                                 vel[2]=0;
4932                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4933                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4934                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4935                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4936                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4937
4938                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4939                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4940                                                                                                                                 player[k].rotation*=360/6.28;
4941                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4942                                                                                                                                 player[k].targetrotation=player[k].rotation;
4943                                                                                                                                 player[k].lowrotation=player[k].rotation;
4944                                                                                                                                 if(k==0)numwallflipped++;
4945                                                                                                                         }
4946                                                                                                                         else
4947                                                                                                                         {
4948                                                                                                                                 lowpoint=tempcoords1;
4949                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
4950                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4951                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4952                                                                                                                                         player[k].target=0;
4953                                                                                                                                         player[k].targetanimation=walljumpbackanim;
4954                                                                                                                                         player[k].targetframe=0;
4955                                                                                                                                         float gLoc[3];
4956                                                                                                                                         float vel[3];
4957                                                                                                                                         gLoc[0]=player[k].coords.x;
4958                                                                                                                                         gLoc[1]=player[k].coords.y;
4959                                                                                                                                         gLoc[2]=player[k].coords.z;
4960                                                                                                                                         vel[0]=0;
4961                                                                                                                                         vel[1]=0;
4962                                                                                                                                         vel[2]=0;
4963                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4964                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4965                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4966                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4967                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4968
4969                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4970                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4971                                                                                                                                         player[k].rotation*=360/6.28;
4972                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4973                                                                                                                                         player[k].targetrotation=player[k].rotation;
4974                                                                                                                                         player[k].lowrotation=player[k].rotation;
4975                                                                                                                                         if(k==0)numwallflipped++;
4976                                                                                                                                 }
4977                                                                                                                                 else
4978                                                                                                                                 {
4979                                                                                                                                         lowpoint=tempcoords1;
4980                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
4981                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4982                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4983                                                                                                                                                 player[k].target=0;
4984                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
4985                                                                                                                                                 player[k].targetframe=0;
4986                                                                                                                                                 float gLoc[3];
4987                                                                                                                                                 float vel[3];
4988                                                                                                                                                 gLoc[0]=player[k].coords.x;
4989                                                                                                                                                 gLoc[1]=player[k].coords.y;
4990                                                                                                                                                 gLoc[2]=player[k].coords.z;
4991                                                                                                                                                 vel[0]=0;
4992                                                                                                                                                 vel[1]=0;
4993                                                                                                                                                 vel[2]=0;
4994                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4995                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4996                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4997                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4998                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4999
5000                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5001                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5002                                                                                                                                                 player[k].rotation*=360/6.28;
5003                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5004                                                                                                                                                 player[k].rotation+=180;
5005                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5006                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5007                                                                                                                                                 if(k==0)numwallflipped++;
5008                                                                                                                                         }
5009                                                                                                                                 }
5010                                                                                                                         }
5011                                                                                                                 }
5012                                                                                                         }
5013                                                                                                 }
5014                                                                                         }
5015                                                                                         else if(objects.type[i]==rocktype){
5016                                                                                                 lowpoint2=player[k].coords;
5017                                                                                                 lowpoint=player[k].coords;
5018                                                                                                 lowpoint.y+=2;
5019                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5020                                                                                                         player[k].coords=colpoint;
5021                                                                                                         player[k].collide=1;
5022                                                                                                         tempcollide=1;
5023
5024                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5025                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5026
5027                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5028                                                                                                                 player[k].target=0;
5029                                                                                                                 player[k].targetframe=0;
5030                                                                                                                 player[k].onterrain=1;
5031
5032                                                                                                                 if(player[k].id==0){
5033                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
5034                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
5035                                                                                                                 }
5036
5037                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5038                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
5039                                                                                                                         player[k].targetanimation=player[k].getLanding();
5040                                                                                                                         float gLoc[3];
5041                                                                                                                         float vel[3];
5042                                                                                                                         gLoc[0]=player[k].coords.x;
5043                                                                                                                         gLoc[1]=player[k].coords.y;
5044                                                                                                                         gLoc[2]=player[k].coords.z;
5045                                                                                                                         vel[0]=player[k].velocity.x;
5046                                                                                                                         vel[1]=player[k].velocity.y;
5047                                                                                                                         vel[2]=player[k].velocity.z;
5048                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
5049                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5050                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
5051                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
5052                                                                                                                         if(k==0){
5053                                                                                                                                 envsound[numenvsounds]=player[k].coords;
5054                                                                                                                                 envsoundvol[numenvsounds]=16;
5055                                                                                                                                 envsoundlife[numenvsounds]=.4;
5056                                                                                                                                 numenvsounds++;
5057                                                                                                                         }
5058
5059                                                                                                                 }
5060                                                                                                         }
5061                                                                                                 }
5062                                                                                         }
5063                                                                                 }
5064                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5065                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5066                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5067                                                                                                 lowpoint=player[k].coords;
5068                                                                                                 lowpoint.y+=1.35;
5069                                                                                                 if(objects.type[i]!=rocktype)
5070                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5071                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5072                                                                                                                 player[k].coords=lowpoint;
5073                                                                                                                 player[k].coords.y-=1.35;
5074                                                                                                                 player[k].collide=1;
5075
5076                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5077                                                                                                                         lowpoint=player[k].coords;
5078                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5079                                                                                                                         lowpoint=player[k].coords;
5080                                                                                                                         lowpoint.y+=.05;
5081                                                                                                                         facing=0;
5082                                                                                                                         facing.z=-1;
5083                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5084                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
5085                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5086                                                                                                                         if(whichhit!=-1){
5087                                                                                                                                 lowpoint=player[k].coords;
5088                                                                                                                                 lowpoint.y+=.1;
5089                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5090                                                                                                                                 lowpoint2=lowpoint;
5091                                                                                                                                 lowpointtarget2=lowpointtarget;
5092                                                                                                                                 lowpoint3=lowpoint;
5093                                                                                                                                 lowpointtarget3=lowpointtarget;
5094                                                                                                                                 lowpoint4=lowpoint;
5095                                                                                                                                 lowpointtarget4=lowpointtarget;
5096                                                                                                                                 lowpoint5=lowpoint;
5097                                                                                                                                 lowpointtarget5=lowpointtarget;
5098                                                                                                                                 lowpoint6=lowpoint;
5099                                                                                                                                 lowpointtarget6=lowpointtarget;
5100                                                                                                                                 lowpoint7=lowpoint;
5101                                                                                                                                 lowpointtarget7=lowpoint;
5102                                                                                                                                 lowpoint2.x+=.1;
5103                                                                                                                                 lowpointtarget2.x+=.1;
5104                                                                                                                                 lowpoint3.z+=.1;
5105                                                                                                                                 lowpointtarget3.z+=.1;
5106                                                                                                                                 lowpoint4.x-=.1;
5107                                                                                                                                 lowpointtarget4.x-=.1;
5108                                                                                                                                 lowpoint5.z-=.1;
5109                                                                                                                                 lowpointtarget5.z-=.1;
5110                                                                                                                                 lowpoint6.y+=45/13;
5111                                                                                                                                 lowpointtarget6.y+=45/13;
5112                                                                                                                                 lowpointtarget6+=facing*.6;
5113                                                                                                                                 lowpointtarget7.y+=90/13;
5114                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5115                                                                                                                                 if(objects.friction[i]>.5)
5116                                                                                                                                         if(whichhit!=-1){
5117                                                                                                                                                 //if(k==0){
5118                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5119                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5120                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5121                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5122                                                                                                                                                                         for(j=0;j<45;j++){
5123                                                                                                                                                                                 lowpoint=player[k].coords;
5124                                                                                                                                                                                 lowpoint.y+=(float)j/13;
5125                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5126                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5127                                                                                                                                                                                         if(j<=6){
5128                                                                                                                                                                                                 j=100;
5129                                                                                                                                                                                         }
5130                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5131                                                                                                                                                                                         j=100;
5132                                                                                                                                                                                         }*/
5133                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
5134                                                                                                                                                                                                 j=100;
5135                                                                                                                                                                                         }
5136                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5137                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5138                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5139                                                                                                                                                                                                         lowpoint=player[k].coords;
5140                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
5141                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
5142                                                                                                                                                                                                         flatfacing=player[k].coords;
5143                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5144                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
5145                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5146
5147                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
5148                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5149                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5150                                                                                                                                                                                                                 }
5151                                                                                                                                                                                                                 float gLoc[3];
5152                                                                                                                                                                                                                 float vel[3];
5153                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
5154                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
5155                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
5156                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
5157                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
5158                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
5159                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5160                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5161                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
5162                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
5163
5164                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5165                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5166                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
5167                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5168                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5169                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5170
5171                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
5172                                                                                                                                                                                                                 player[k].velocity=0;
5173
5174                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5175                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
5176                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
5177                                                                                                                                                                                                                         player[k].jumppower=0;
5178                                                                                                                                                                                                                         player[k].jumpclimb=1;
5179                                                                                                                                                                                                                 }
5180                                                                                                                                                                                                                 player[k].transspeed=6;
5181                                                                                                                                                                                                                 player[k].target=0;
5182
5183                                                                                                                                                                                                                 //player[k].currentframe=1;
5184                                                                                                                                                                                                                 player[k].targetframe=1;
5185                                                                                                                                                                                                                 if(j>25){
5186                                                                                                                                                                                                                         //player[k].currentframe=0;
5187                                                                                                                                                                                                                         player[k].targetframe=0;
5188                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
5189                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
5190                                                                                                                                                                                                                         player[k].jumppower=0;
5191                                                                                                                                                                                                                 }
5192                                                                                                                                                                                                         }
5193                                                                                                                                                                                                         j=100;
5194                                                                                                                                                                                                 }
5195                                                                                                                                                                                         }
5196                                                                                                                                                                                 }
5197                                                                                                                                                                         }
5198                                                                                                                                                                         //}
5199                                                                                                                                         }
5200                                                                                                                         }
5201                                                                                                                 }
5202                                                                                                         }
5203                                                                                         }
5204                                                                                         if(player[k].collide<=0){
5205                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5206                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5207                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5208                                                                                                                 player[k].targetanimation=jumpdownanim;
5209                                                                                                                 player[k].targetframe=0;
5210                                                                                                                 player[k].target=0;
5211
5212                                                                                                                 float gLoc[3];
5213                                                                                                                 float vel[3];
5214                                                                                                                 gLoc[0]=player[k].coords.x;
5215                                                                                                                 gLoc[1]=player[k].coords.y;
5216                                                                                                                 gLoc[2]=player[k].coords.z;
5217                                                                                                                 vel[0]=player[k].velocity.x;
5218                                                                                                                 vel[1]=player[k].velocity.y;
5219                                                                                                                 vel[2]=player[k].velocity.z;
5220                                                                                                                 if(k==0){
5221                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5222                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5223                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5224                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
5225                                                                                                                 }
5226                                                                                                         }
5227                                                                                                         player[k].velocity.y+=gravity;
5228                                                                                                 }
5229                                                                                         }
5230                                                                 }
5231                                                         }
5232                                                         player[k].realoldcoords=player[k].coords;
5233                                                 }
5234
5235                                                 static XYZ oldviewer;
5236
5237                                                 if(indialogue==-1){
5238                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5239                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5240                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5241                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5242                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5243                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5244                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5245                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5246                                                 }
5247                                                 else
5248                                                 {
5249                                                         player[0].forwardkeydown=0;
5250                                                         player[0].leftkeydown=0;
5251                                                         player[0].backkeydown=0;
5252                                                         player[0].rightkeydown=0;
5253                                                         player[0].jumpkeydown=0;
5254                                                         player[0].crouchkeydown=0;
5255                                                         player[0].drawkeydown=0;
5256                                                         player[0].throwkeydown=0;
5257                                                 }
5258
5259                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5260
5261
5262                                                 static bool endkeydown;
5263                                                 if(indialogue!=-1){
5264                                                         cameramode=1;
5265                                                         if(directing){
5266                                                                 facing=0;
5267                                                                 facing.z=-1;
5268
5269                                                                 facing=DoRotation(facing,-rotation2,0,0);
5270                                                                 facing=DoRotation(facing,0,0-rotation,0);
5271
5272                                                                 flatfacing=0;
5273                                                                 flatfacing.z=-1;
5274
5275                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5276
5277                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5278                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5279                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5280                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5281                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5282                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5283                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5284                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5285                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5286                                                                                 int whichend;
5287                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5288                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5289                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5290                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5291                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5292                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5293                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5294                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5295                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5296                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5297                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5298                                                                                 if(whichend!=-1){
5299                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
5300                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
5301                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5302                                                                                 }
5303                                                                                 if(whichend==-1){
5304                                                                                         participantfocus[whichdialogue][indialogue]=-1;
5305                                                                                 }
5306                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
5307                                                                                         indialogue=-1;
5308                                                                                         directing=0;
5309                                                                                         cameramode=0;
5310                                                                                 }
5311                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
5312                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5313                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5314                                                                                 indialogue++;
5315                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
5316                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
5317                                                                                                 static float gLoc[3];
5318                                                                                                 static float vel[3];
5319                                                                                                 XYZ temppos;
5320                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5321                                                                                                 temppos=temppos-viewer;
5322                                                                                                 Normalise(&temppos);
5323                                                                                                 temppos+=viewer;
5324
5325                                                                                                 gLoc[0]=temppos.x;
5326                                                                                                 gLoc[1]=temppos.y;
5327                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
5328                                                                                                 vel[1]=0;
5329                                                                                                 vel[2]=0;
5330                                                                                                 int whichsoundplay;
5331                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5332                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5333                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5334                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5335                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5336                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5337                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5338                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5339                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5340                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5341                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5342                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5343                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5344                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5345                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5346                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5347                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5348                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5349                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5350                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5351                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5352                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5353                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5354                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5355                                                                                         }
5356                                                                                 }
5357
5358                                                                                 for(j=0;j<numplayers;j++){
5359                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5360                                                                                 }
5361
5362                                                                                 endkeydown=1;
5363                                                                         }
5364                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5365                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5366                                                                                 )){
5367                                                                                         int whichend;
5368                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5369                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5370                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5371                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5372                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5373                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5374                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5375                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5376                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5377                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5378                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
5379                                                                                 }
5380                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5381                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5382                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5383                                                                                                 endkeydown=0;
5384                                                                                         }
5385                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5386                                                                                                 indialogue=-1;
5387                                                                                                 directing=0;
5388                                                                                                 cameramode=0;
5389                                                                                         }
5390                                                         }
5391                                                         if(!directing){
5392                                                                 OPENAL_SetPaused(channels[whooshsound], true);
5393                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
5394                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5395                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5396                                                                 }
5397                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5398                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5399                                                                 if(dialoguetime>0.5)
5400                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5401                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5402                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5403                                                                                         indialogue++;
5404                                                                                         endkeydown=1;
5405                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
5406                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5407                                                                                                         static float gLoc[3];
5408                                                                                                         static float vel[3];
5409                                                                                                         XYZ temppos;
5410                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5411                                                                                                         temppos=temppos-viewer;
5412                                                                                                         Normalise(&temppos);
5413                                                                                                         temppos+=viewer;
5414
5415                                                                                                         gLoc[0]=temppos.x;
5416                                                                                                         gLoc[1]=temppos.y;
5417                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
5418                                                                                                         vel[1]=0;
5419                                                                                                         vel[2]=0;
5420                                                                                                         int whichsoundplay;
5421                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5422                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5423                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5424                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5425                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5426                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5427                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5428                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5429                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5430                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5431                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5432                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5433                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5434                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5435                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5436                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5437                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5438                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5439                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5440                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5441                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5442                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5443                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5444                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5445                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5446                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5447                                                                                                         }
5448                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
5449                                                                                                                 hotspot[numhotspots]=player[0].coords;
5450                                                                                                                 hotspotsize[numhotspots]=10;
5451                                                                                                                 hotspottype[numhotspots]=-1;
5452
5453                                                                                                                 numhotspots++;
5454                                                                                                         }
5455                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
5456                                                                                                                 hostile=1;
5457                                                                                                         }
5458
5459                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
5460                                                                                                                 indialogue=-1;
5461                                                                                                                 directing=0;
5462                                                                                                                 cameramode=0;
5463                                                                                                         }
5464                                                                                                 }
5465                                                                                         }
5466                                                                                 }
5467                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5468                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5469                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5470                                                                                                 endkeydown=0;
5471                                                                                         }
5472                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5473                                                                                                 indialogue=-1;
5474                                                                                                 directing=0;
5475                                                                                                 cameramode=0;
5476                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5477                                                                                                         hostile=1;
5478                                                                                                 }
5479                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5480                                                                                                         windialogue=1;
5481                                                                                                 }
5482                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5483                                                                                                         hostile=1;
5484                                                                                                         for(i=1;i<numplayers;i++){
5485                                                                                                                 player[i].aitype = attacktypecutoff;
5486                                                                                                         }
5487                                                                                                 }
5488                                                                                         }
5489                                                         }
5490                                                 }
5491
5492                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5493                                                 else oldbuttondialogue=1;
5494
5495                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
5496
5497                                                 //Net updates
5498
5499                                                 /*keyrefreshdelay-=multiplier;
5500                                                 bigrefreshdelay-=multiplier;
5501
5502                                                 if(keyrefreshdelay<=0){
5503                                                 static int concat[4];
5504
5505                                                 concat[0]=player[0].forwardkeydown;
5506                                                 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5507                                                 concat[0]=concat[0]*2+player[0].rightkeydown;
5508                                                 concat[0]=concat[0]*2+player[0].leftkeydown;
5509                                                 concat[0]=concat[0]*2+player[0].backkeydown;
5510                                                 concat[0]=concat[0]*2+player[0].jumpkeydown;
5511                                                 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5512                                                 concat[0]=concat[0]*2+player[0].crouchkeydown;
5513
5514                                                 concat[1]=player[0].crouchtogglekeydown;
5515                                                 concat[1]=concat[1]*2+player[0].drawkeydown;
5516                                                 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5517                                                 concat[1]=concat[1]*2+player[0].throwkeydown;
5518                                                 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5519                                                 concat[1]=concat[1]*2+player[0].attackkeydown;
5520
5521                                                 //concat[2]=(char)((int)(rotation/2)%180);
5522
5523                                                 //concat[3]=(char)((int)(rotation2/2)%180);
5524
5525                                                 chatname[0]=concat[0]-128;
5526                                                 chatname[1]=concat[1]-128;
5527                                                 //chatname[2]=concat[2]-128;
5528                                                 //chatname[3]=concat[3]-128;
5529                                                 int temppoint=2;
5530                                                 memcpy(chatname+temppoint,&rotation,sizeof(float));
5531                                                 temppoint+=sizeof(float);
5532                                                 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5533                                                 temppoint+=sizeof(float);
5534
5535                                                 chatname[temppoint]='\0';
5536
5537                                                 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5538                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5539                                                 //keyrefreshdelay=.01;
5540                                                 keyrefreshdelay=.03;
5541                                                 }
5542
5543                                                 if(bigrefreshdelay<=0){
5544                                                 for(i=0;i<1;i++){
5545                                                 /*int temppoint=0;
5546                                                 memcpy(chatname+temppoint,&i,sizeof(int));
5547                                                 temppoint+=sizeof(int);
5548                                                 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5549                                                 temppoint+=sizeof(float);
5550                                                 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5551                                                 temppoint+=sizeof(float);
5552                                                 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5553                                                 temppoint+=sizeof(float);
5554                                                 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5555                                                 temppoint+=sizeof(float);
5556                                                 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5557                                                 temppoint+=sizeof(float);
5558                                                 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5559                                                 temppoint+=sizeof(int);
5560                                                 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5561                                                 temppoint+=sizeof(int);
5562                                                 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5563                                                 temppoint+=sizeof(float);
5564                                                 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5565                                                 temppoint+=sizeof(float);
5566                                                 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5567                                                 temppoint+=sizeof(float);
5568                                                 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5569                                                 temppoint+=sizeof(int);
5570                                                 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5571                                                 temppoint+=sizeof(int);
5572                                                 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5573                                                 temppoint+=sizeof(float);
5574                                                 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5575                                                 temppoint+=sizeof(float);
5576                                                 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5577                                                 temppoint+=sizeof(float);
5578                                                 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5579                                                 temppoint+=sizeof(int);
5580                                                 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5581                                                 temppoint+=sizeof(int);
5582                                                 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5583                                                 temppoint+=sizeof(int);
5584                                                 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5585                                                 temppoint+=sizeof(int);
5586                                                 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5587                                                 temppoint+=sizeof(int);
5588                                                 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5589                                                 temppoint+=sizeof(int);
5590                                                 chatname[temppoint]='\0';
5591
5592                                                 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5593                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5594                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5595
5596                                                 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5597
5598                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5599                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5600                                                 }
5601                                                 //bigrefreshdelay=.02;
5602                                                 bigrefreshdelay=.1;
5603                                                 }
5604                                                 }*/
5605
5606                                                 if(!player[0].jumpkeydown){
5607                                                         player[0].jumptogglekeydown=0;
5608                                                 }
5609                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5610
5611
5612                                                 dialoguetime+=multiplier;
5613                                                 skybox.cloudmove+=multiplier;
5614                                                 hawkrotation+=multiplier*25;
5615                                                 realhawkcoords=0;
5616                                                 realhawkcoords.x=25;
5617                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5618                                                 hawkcalldelay-=multiplier/2;
5619
5620                                                 if(hawkcalldelay<=0)
5621                                                 {
5622                                                         static float gLoc[3];
5623                                                         static float vel[3];
5624                                                         gLoc[0]=realhawkcoords.x;
5625                                                         gLoc[1]=realhawkcoords.y;
5626                                                         gLoc[2]=realhawkcoords.z;
5627                                                         vel[0]=0;
5628                                                         vel[1]=0;
5629                                                         vel[2]=0;
5630                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5631                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5632                                                         OPENAL_SetVolume(channels[hawksound], 128);
5633                                                         OPENAL_SetPaused(channels[hawksound], false);
5634
5635                                                         hawkcalldelay=16+abs(Random()%8);
5636                                                 }
5637                                                 static float temptexdetail;
5638
5639
5640                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5641                                                         player[0].damagetolerance=200000;
5642                                                         player[0].damage=0;
5643                                                         player[0].burnt=0;
5644                                                         player[0].permanentdamage=0;
5645                                                         player[0].superpermanentdamage=0;
5646                                                         /*
5647                                                         int whichchar;
5648                                                         whichchar = abs(Random()%7);
5649                                                         registrationname[whichchar]+=1;
5650                                                         */
5651                                                 }
5652
5653                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5654                                                         environment++;
5655                                                         if(environment>2)environment=0;
5656                                                         Setenvironment(environment);
5657
5658                                                         envtogglekeydown=1;
5659                                                 }
5660
5661
5662                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5663                                                         envtogglekeydown=0;
5664                                                 }
5665
5666                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5667                                                         cameramode=1-cameramode;
5668                                                         cameratogglekeydown=1;
5669                                                 }
5670
5671                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5672                                                         cameratogglekeydown=0;
5673                                                 }
5674
5675                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5676                                                         if(player[0].num_weapons>0){
5677                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5678                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5679                                                                 else weapons.type[player[0].weaponids[0]]=sword;
5680                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
5681                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
5682                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5683                                                                         weapons.length[player[0].weaponids[0]]=.8;
5684                                                                 }
5685                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5686                                                                         weapons.mass[player[0].weaponids[0]]=2;
5687                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5688                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5689                                                                 }
5690
5691                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
5692                                                                         weapons.mass[player[0].weaponids[0]]=1;
5693                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
5694                                                                         weapons.length[player[0].weaponids[0]]=.25;
5695                                                                 }
5696                                                         }
5697
5698                                                         /*for(i=0;i<objects.numobjects;i++){
5699                                                         if(objects.type[i]==treeleavestype){
5700                                                         for(j=0;j<objects.numobjects;j++){
5701                                                         if(objects.type[j]==treetrunktype)
5702                                                         if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5703                                                         objects.scale[i]=objects.scale[j];
5704                                                         }
5705                                                         }
5706                                                         }*/
5707                                                         detailtogglekeydown=1;
5708                                                 }
5709
5710                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5711                                                         int closest=-1;
5712                                                         float closestdist=-1;
5713                                                         float distance;
5714                                                         if(numplayers>1)
5715                                                                 for(i=1;i<numplayers;i++){
5716                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5717                                                                         if(closestdist==-1||distance<closestdist){
5718                                                                                 closestdist=distance;
5719                                                                                 closest=i;
5720                                                                         }
5721                                                                 }
5722                                                                 if(closest!=-1){
5723                                                                         if(player[closest].num_weapons)
5724                                                                         {
5725                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5726                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5727                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
5728                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5729                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5730                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5731                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5732                                                                                 }
5733                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5734                                                                                         weapons.mass[player[0].weaponids[0]]=2;
5735                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5736                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5737                                                                                 }
5738                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5739                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5740                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5741                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5742                                                                                 }
5743                                                                         }
5744                                                                         if(!player[closest].num_weapons)
5745                                                                         {
5746                                                                                 player[closest].weaponids[0]=weapons.numweapons;
5747                                                                                 weapons.owner[weapons.numweapons]=closest;
5748                                                                                 weapons.type[weapons.numweapons]=knife;
5749                                                                                 weapons.damage[weapons.numweapons]=0;
5750                                                                                 weapons.numweapons++;
5751                                                                                 player[closest].num_weapons=1;
5752                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5753                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5754                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5755                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5756                                                                                 }
5757                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5758                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5759                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5760                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5761                                                                                 }
5762                                                                         }
5763                                                                 }
5764                                                                 detailtogglekeydown=1;
5765                                                 }
5766
5767                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5768                                                         int closest=-1;
5769                                                         float closestdist=-1;
5770                                                         float distance;
5771                                                         if(numplayers>1)
5772                                                                 for(i=1;i<numplayers;i++){
5773                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5774                                                                         if(closestdist==-1||distance<closestdist){
5775                                                                                 closestdist=distance;
5776                                                                                 closest=i;
5777                                                                         }
5778                                                                 }
5779
5780                                                                 player[closest].rotation+=multiplier*50;
5781                                                                 player[closest].targetrotation=player[closest].rotation;
5782                                                 }
5783
5784
5785                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5786                                                         int closest=-1;
5787                                                         float closestdist=-1;
5788                                                         float distance;
5789                                                         if(numplayers>1)
5790                                                                 for(i=1;i<numplayers;i++){
5791                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5792                                                                         if(closestdist==-1||distance<closestdist){
5793                                                                                 closestdist=distance;
5794                                                                                 closest=i;
5795                                                                         }
5796                                                                 }
5797                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5798
5799                                                                 if(closest!=-1){
5800                                                                         player[closest].whichskin++;
5801                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
5802                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5803
5804                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5805                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5806                                                                 }
5807
5808                                                                 if(player[closest].numclothes){
5809                                                                         for(i=0;i<player[closest].numclothes;i++){
5810                                                                                 tintr=player[closest].clothestintr[i];
5811                                                                                 tintg=player[closest].clothestintg[i];
5812                                                                                 tintb=player[closest].clothestintb[i];
5813                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5814                                                                         }
5815                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5816                                                                 }
5817
5818                                                                 detailtogglekeydown=1;
5819                                                 }
5820
5821                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5822                                                         int closest=-1;
5823                                                         float closestdist=-1;
5824                                                         float distance;
5825                                                         if(numplayers>1)
5826                                                                 for(i=1;i<numplayers;i++){
5827                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5828                                                                         if(closestdist==-1||distance<closestdist){
5829                                                                                 closestdist=distance;
5830                                                                                 closest=i;
5831                                                                         }
5832                                                                 }
5833                                                                 if(closest!=-1){
5834                                                                         if(player[closest].creature==wolftype){
5835                                                                                 headprop=player[closest].proportionhead.x/1.1;
5836                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
5837                                                                                 armprop=player[closest].proportionarms.x/1.1;
5838                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5839                                                                         }
5840
5841                                                                         if(player[closest].creature==rabbittype){
5842                                                                                 headprop=player[closest].proportionhead.x/1.2;
5843                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
5844                                                                                 armprop=player[closest].proportionarms.x/1.00;
5845                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5846                                                                         }
5847
5848
5849                                                                         if(player[closest].creature==rabbittype){
5850                                                                                 player[closest].skeleton.id=closest;
5851                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5852                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5853                                                                                 player[closest].whichskin=0;
5854                                                                                 player[closest].creature=wolftype;
5855
5856                                                                                 player[closest].proportionhead=1.1;
5857                                                                                 player[closest].proportionbody=1.1;
5858                                                                                 player[closest].proportionarms=1.1;
5859                                                                                 player[closest].proportionlegs=1.1;
5860                                                                                 player[closest].proportionlegs.y=1.1;
5861                                                                                 player[closest].scale=.23*5*player[0].scale;
5862
5863                                                                                 player[closest].damagetolerance=300;
5864                                                                         }
5865                                                                         else
5866                                                                         {
5867                                                                                 player[closest].skeleton.id=closest;
5868                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5869                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5870                                                                                 player[closest].whichskin=0;
5871                                                                                 player[closest].creature=rabbittype;
5872
5873                                                                                 player[closest].proportionhead=1.2;
5874                                                                                 player[closest].proportionbody=1.05;
5875                                                                                 player[closest].proportionarms=1.00;
5876                                                                                 player[closest].proportionlegs=1.1;
5877                                                                                 player[closest].proportionlegs.y=1.05;
5878                                                                                 player[closest].scale=.2*5*player[0].scale;
5879
5880                                                                                 player[closest].damagetolerance=200;
5881                                                                         }
5882
5883                                                                         if(player[closest].creature==wolftype){
5884                                                                                 player[closest].proportionhead=1.1*headprop;
5885                                                                                 player[closest].proportionbody=1.1*bodyprop;
5886                                                                                 player[closest].proportionarms=1.1*armprop;
5887                                                                                 player[closest].proportionlegs=1.1*legprop;
5888                                                                         }
5889
5890                                                                         if(player[closest].creature==rabbittype){
5891                                                                                 player[closest].proportionhead=1.2*headprop;
5892                                                                                 player[closest].proportionbody=1.05*bodyprop;
5893                                                                                 player[closest].proportionarms=1.00*armprop;
5894                                                                                 player[closest].proportionlegs=1.1*legprop;
5895                                                                                 player[closest].proportionlegs.y=1.05*legprop;
5896                                                                         }
5897
5898                                                                 }
5899                                                                 detailtogglekeydown=1;
5900                                                 }
5901
5902                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5903                                                         detailtogglekeydown=0;
5904                                                 }
5905
5906                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5907                                                         slomo=1-slomo;
5908                                                         slomodelay=1000;
5909                                                         slomotogglekeydown=1;
5910                                                 }
5911
5912
5913                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5914                                                         int closest=-1;
5915                                                         float closestdist=-1;
5916                                                         float distance;
5917                                                         XYZ flatfacing2,flatvelocity2;
5918                                                         XYZ blah;
5919                                                         if(numplayers>1)
5920                                                                 for(i=1;i<numplayers;i++){
5921                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5922                                                                         if(distance<144&&!player[i].headless)
5923                                                                                 if(closestdist==-1||distance<closestdist){
5924                                                                                         closestdist=distance;
5925                                                                                         closest=i;
5926                                                                                         blah = player[i].coords;
5927                                                                                 }
5928                                                                 }
5929
5930                                                                 if(closest!=-1){
5931                                                                         XYZ headspurtdirection;
5932                                                                         int i = player[closest].skeleton.jointlabels[head];
5933                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
5934                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5935                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5936                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5937                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5938                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5939                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5940                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5941                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5942                                                                                 Normalise(&headspurtdirection);
5943                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5944                                                                                 flatvelocity2+=headspurtdirection*8;
5945                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5946                                                                         }
5947                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5948
5949                                                                         float gLoc[3];
5950                                                                         float vel[3];
5951                                                                         gLoc[0]=blah.x;
5952                                                                         gLoc[1]=blah.y;
5953                                                                         gLoc[2]=blah.z;
5954                                                                         vel[0]=0;
5955                                                                         vel[1]=0;
5956                                                                         vel[2]=0;
5957                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5958                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5959                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5960                                                                         OPENAL_SetPaused(channels[splattersound], false);
5961
5962                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5963                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5964                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
5965                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5966
5967                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5968                                                                         player[closest].RagDoll(0);
5969                                                                         player[closest].dead=2;
5970                                                                         player[closest].headless=1;
5971                                                                         player[closest].DoBloodBig(3,165);
5972
5973                                                                         camerashake+=.3;
5974                                                                 }
5975
5976                                                                 explodetogglekeydown=1;
5977                                                 }
5978
5979                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5980                                                         int closest=-1;
5981                                                         float closestdist=-1;
5982                                                         float distance;
5983                                                         XYZ flatfacing2,flatvelocity2;
5984                                                         XYZ blah;
5985                                                         if(numplayers>1)
5986                                                                 for(i=1;i<numplayers;i++){
5987                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5988                                                                         if(distance<144)
5989                                                                                 if(closestdist==-1||distance<closestdist){
5990                                                                                         closestdist=distance;
5991                                                                                         closest=i;
5992                                                                                         blah=player[i].coords;
5993                                                                                 }
5994                                                                 }
5995
5996                                                                 if(closest!=-1){
5997                                                                         float gLoc[3];
5998                                                                         float vel[3];
5999                                                                         gLoc[0]=blah.x;
6000                                                                         gLoc[1]=blah.y;
6001                                                                         gLoc[2]=blah.z;
6002                                                                         vel[0]=0;
6003                                                                         vel[1]=0;
6004                                                                         vel[2]=0;
6005
6006                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6007                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6008                                                                         OPENAL_SetVolume(channels[splattersound], 256);
6009                                                                         OPENAL_SetPaused(channels[splattersound], false);
6010
6011                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6012                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6013                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
6014                                                                         OPENAL_SetPaused(channels[breaksound2], false);
6015
6016                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6017                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6018                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6019                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6020                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6021                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6022                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6023                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6024                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6025                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6026                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6027                                                                         }
6028
6029                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6030                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6031                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6032                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6033                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6034                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6035                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6036                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6037                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6038                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6039                                                                         }
6040
6041                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6042                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6043                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6044                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6045                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6046                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6047                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6048                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6049                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6050                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6051                                                                         }
6052
6053                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6054                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6055                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6056                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6057                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6058                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6059                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6060                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6061                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6062                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6063                                                                         }
6064
6065                                                                         XYZ temppos;
6066                                                                         for(j=0;j<numplayers; j++){
6067                                                                                 if(j!=closest){
6068                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6069                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6070                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6071                                                                                                 player[j].skeleton.longdead=0;
6072                                                                                                 player[j].RagDoll(0);
6073                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
6074                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
6075                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
6076                                                                                                                 flatvelocity2=temppos-player[closest].coords;
6077                                                                                                                 Normalise(&flatvelocity2);
6078                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6079                                                                                                         }
6080                                                                                                 }
6081                                                                                         }
6082                                                                                 }
6083                                                                         }
6084
6085                                                                         player[closest].DoDamage(10000);
6086                                                                         player[closest].RagDoll(0);
6087                                                                         player[closest].dead=2;
6088                                                                         player[closest].coords=20;
6089                                                                         player[closest].skeleton.free=2;
6090
6091                                                                         camerashake+=.6;
6092
6093                                                                 }
6094
6095                                                                 explodetogglekeydown=1;
6096                                                 }
6097
6098                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6099                                                         explodetogglekeydown=0;
6100                                                 }
6101
6102                                                 /*
6103                                                 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6104                                                 FILE                    *tfile;
6105                                                 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6106                                                 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6107                                                 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6108                                                 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6109                                                 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6110                                                 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6111                                                 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6112
6113                                                 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6114                                                 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6115                                                 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6116                                                 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6117                                                 for(j=0;j<player[0].num_weapons;j++){
6118                                                 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6119                                                 }
6120                                                 fwrite( &environment, 1, sizeof(int), tfile );
6121
6122                                                 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6123                                                 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6124                                                 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6125                                                 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6126                                                 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6127
6128                                                 fwrite( &numplayers, 1, sizeof(int), tfile );
6129                                                 if(numplayers>1&&numplayers<maxplayers)
6130                                                 for(i=1;i<numplayers;i++){
6131                                                 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6132                                                 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6133                                                 for(j=0;j<player[i].num_weapons;j++){
6134                                                 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6135                                                 }
6136                                                 if(player[i].numwaypoints<30){
6137                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6138                                                 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6139                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6140                                                 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6141                                                 }
6142                                                 else{
6143                                                 player[i].numwaypoints=0;
6144                                                 player[i].waypoint=0;
6145                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6146                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6147                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6148                                                 }
6149                                                 }
6150
6151                                                 fclose(tfile);
6152
6153                                                 slomotogglekeydown=1;
6154                                                 }*/
6155
6156                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6157                                                         slomotogglekeydown=0;
6158                                                 }
6159
6160
6161                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6162                                                         player[0].onfire=1-player[0].onfire;
6163                                                         if(player[0].onfire){
6164                                                                 player[0].CatchFire();
6165                                                         }
6166                                                         if(!player[0].onfire){
6167                                                                 float gLoc[3];
6168                                                                 float vel[3];
6169                                                                 gLoc[0]=player[0].coords.x;
6170                                                                 gLoc[1]=player[0].coords.y;
6171                                                                 gLoc[2]=player[0].coords.z;
6172                                                                 vel[0]=0;
6173                                                                 vel[1]=0;
6174                                                                 vel[2]=0;
6175                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6176                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6177                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
6178                                                                 OPENAL_SetPaused(channels[fireendsound], false);
6179                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
6180                                                         }
6181                                                         slomotogglekeydown=1;
6182                                                 }
6183                                                 /*
6184                                                 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6185                                                 if(player[0].bleeding<=0)
6186                                                 player[0].DoBlood(1,255);
6187                                                 }*/
6188
6189
6190                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6191                                                         int closest=-1;
6192                                                         float closestdist=-1;
6193                                                         float distance;
6194                                                         if(numplayers>1)
6195                                                                 for(i=1;i<numplayers;i++){
6196                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6197                                                                         if(closestdist==-1||distance<closestdist){
6198                                                                                 closestdist=distance;
6199                                                                                 closest=i;
6200                                                                         }
6201                                                                 }
6202                                                                 if(closestdist>0&&closest>=0){
6203                                                                         //player[closest]=player[numplayers-1];
6204                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
6205                                                                         numplayers--;
6206                                                                 }
6207                                                                 drawmodetogglekeydown=1;
6208                                                 }
6209
6210                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6211                                                         int closest=-1;
6212                                                         float closestdist=-1;
6213                                                         float distance;
6214                                                         if(max_objects>1)
6215                                                                 for(i=1;i<max_objects;i++){
6216                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
6217                                                                         if(closestdist==-1||distance<closestdist){
6218                                                                                 closestdist=distance;
6219                                                                                 closest=i;
6220                                                                         }
6221                                                                 }
6222                                                                 if(closestdist>0&&closest>=0){
6223                                                                         objects.position[closest].y-=500;
6224                                                                 }
6225                                                                 drawmodetogglekeydown=1;
6226                                                 }
6227
6228                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6229                                                         //drawmode++;
6230                                                         //if(drawmode>2)drawmode=0;
6231                                                         if(objects.numobjects<max_objects-1){
6232                                                                 XYZ boxcoords;
6233                                                                 boxcoords.x=player[0].coords.x;
6234                                                                 boxcoords.z=player[0].coords.z;
6235                                                                 boxcoords.y=player[0].coords.y-3;
6236                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6237                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6238                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6239                                                                 float temprotat,temprotat2;
6240                                                                 temprotat=editorrotation;
6241                                                                 temprotat2=editorrotation2;
6242                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6243                                                                 if(temprotat2<0)temprotat2=Random()%360;
6244
6245                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6246                                                                 if(editortype==treetrunktype)
6247                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6248                                                         }
6249
6250                                                         drawmodetogglekeydown=1;
6251                                                 }
6252
6253                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6254                                                         if(numplayers<maxplayers-1){
6255                                                                 player[numplayers].scale=.2*5*player[0].scale;
6256                                                                 player[numplayers].creature=rabbittype;
6257                                                                 player[numplayers].howactive=editoractive;
6258                                                                 player[numplayers].skeleton.id=numplayers;
6259                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6260
6261                                                                 //texsize=512*512*3/texdetail/texdetail;
6262                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6263                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
6264
6265                                                                 k=abs(Random()%2)+1;
6266                                                                 if(k==0){
6267                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6268                                                                         player[numplayers].whichskin=0;
6269                                                                 }
6270                                                                 else if(k==1){
6271                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6272                                                                         player[numplayers].whichskin=1;
6273                                                                 }
6274                                                                 else {
6275                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6276                                                                         player[numplayers].whichskin=2;
6277                                                                 }
6278
6279                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6280                                                                 player[numplayers].power=1;
6281                                                                 player[numplayers].speedmult=1;
6282                                                                 player[numplayers].currentanimation=bounceidleanim;
6283                                                                 player[numplayers].targetanimation=bounceidleanim;
6284                                                                 player[numplayers].currentframe=0;
6285                                                                 player[numplayers].targetframe=1;
6286                                                                 player[numplayers].target=0;
6287                                                                 player[numplayers].bled=0;
6288                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
6289
6290                                                                 player[numplayers].targetrotation=player[0].targetrotation;
6291                                                                 player[numplayers].rotation=player[0].rotation;
6292
6293                                                                 player[numplayers].velocity=0;
6294                                                                 player[numplayers].coords=player[0].coords;
6295                                                                 player[numplayers].oldcoords=player[numplayers].coords;
6296                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
6297
6298                                                                 player[numplayers].id=numplayers;
6299                                                                 player[numplayers].skeleton.id=numplayers;
6300                                                                 player[numplayers].updatedelay=0;
6301                                                                 player[numplayers].normalsupdatedelay=0;
6302
6303                                                                 player[numplayers].aitype=passivetype;
6304                                                                 player[numplayers].aitarget=0;
6305
6306                                                                 if(player[0].creature==wolftype){
6307                                                                         headprop=player[0].proportionhead.x/1.1;
6308                                                                         bodyprop=player[0].proportionbody.x/1.1;
6309                                                                         armprop=player[0].proportionarms.x/1.1;
6310                                                                         legprop=player[0].proportionlegs.x/1.1;
6311                                                                 }
6312
6313                                                                 if(player[0].creature==rabbittype){
6314                                                                         headprop=player[0].proportionhead.x/1.2;
6315                                                                         bodyprop=player[0].proportionbody.x/1.05;
6316                                                                         armprop=player[0].proportionarms.x/1.00;
6317                                                                         legprop=player[0].proportionlegs.x/1.1;
6318                                                                 }
6319
6320                                                                 if(player[numplayers].creature==wolftype){
6321                                                                         player[numplayers].proportionhead=1.1*headprop;
6322                                                                         player[numplayers].proportionbody=1.1*bodyprop;
6323                                                                         player[numplayers].proportionarms=1.1*armprop;
6324                                                                         player[numplayers].proportionlegs=1.1*legprop;
6325                                                                 }
6326
6327                                                                 if(player[numplayers].creature==rabbittype){
6328                                                                         player[numplayers].proportionhead=1.2*headprop;
6329                                                                         player[numplayers].proportionbody=1.05*bodyprop;
6330                                                                         player[numplayers].proportionarms=1.00*armprop;
6331                                                                         player[numplayers].proportionlegs=1.1*legprop;
6332                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
6333                                                                 }
6334
6335                                                                 player[numplayers].headless=0;
6336                                                                 player[numplayers].onfire=0;
6337
6338                                                                 if(cellophane){
6339                                                                         player[numplayers].proportionhead.z=0;
6340                                                                         player[numplayers].proportionbody.z=0;
6341                                                                         player[numplayers].proportionarms.z=0;
6342                                                                         player[numplayers].proportionlegs.z=0;
6343                                                                 }
6344
6345                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6346
6347                                                                 player[numplayers].damagetolerance=200;
6348
6349                                                                 player[numplayers].protectionhead=player[0].protectionhead;
6350                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
6351                                                                 player[numplayers].protectionlow=player[0].protectionlow;
6352                                                                 player[numplayers].armorhead=player[0].armorhead;
6353                                                                 player[numplayers].armorhigh=player[0].armorhigh;
6354                                                                 player[numplayers].armorlow=player[0].armorlow;
6355                                                                 player[numplayers].metalhead=player[0].metalhead;
6356                                                                 player[numplayers].metalhigh=player[0].metalhigh;
6357                                                                 player[numplayers].metallow=player[0].metallow;
6358
6359                                                                 player[numplayers].immobile=player[0].immobile;
6360
6361                                                                 player[numplayers].numclothes=player[0].numclothes;
6362                                                                 if(player[numplayers].numclothes)
6363                                                                         for(i=0;i<player[numplayers].numclothes;i++){
6364                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6365                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6366                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6367                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6368                                                                                 tintr=player[numplayers].clothestintr[i];
6369                                                                                 tintg=player[numplayers].clothestintg[i];
6370                                                                                 tintb=player[numplayers].clothestintb[i];
6371                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6372                                                                         }
6373                                                                         if(player[numplayers].numclothes){
6374                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6375                                                                         }
6376
6377                                                                         player[numplayers].power=player[0].power;
6378                                                                         player[numplayers].speedmult=player[0].speedmult;
6379
6380                                                                         player[numplayers].damage=0;
6381                                                                         player[numplayers].permanentdamage=0;
6382                                                                         player[numplayers].superpermanentdamage=0;
6383                                                                         player[numplayers].deathbleeding=0;
6384                                                                         player[numplayers].bleeding=0;
6385                                                                         player[numplayers].numwaypoints=0;
6386                                                                         player[numplayers].waypoint=0;
6387                                                                         player[numplayers].jumppath=0;
6388                                                                         player[numplayers].weaponstuck=-1;
6389                                                                         player[numplayers].weaponactive=-1;
6390                                                                         player[numplayers].num_weapons=0;
6391                                                                         player[numplayers].bloodloss=0;
6392                                                                         player[numplayers].dead=0;
6393
6394                                                                         player[numplayers].loaded=1;
6395
6396                                                                         numplayers++;
6397                                                         }
6398                                                         drawmodetogglekeydown=1;
6399                                                 }
6400
6401                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6402                                                         if(player[numplayers-1].numwaypoints<90){
6403                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6404                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6405                                                                 player[numplayers-1].numwaypoints++;
6406                                                         }
6407                                                         drawmodetogglekeydown=1;
6408                                                 }
6409
6410                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6411                                                         if(numpathpoints<30){
6412                                                                 bool connected,alreadyconnected;
6413                                                                 connected=0;
6414                                                                 if(numpathpoints>1)
6415                                                                         for(i=0;i<numpathpoints;i++){
6416                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6417                                                                                         alreadyconnected=0;
6418                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
6419                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6420                                                                                         }
6421                                                                                         if(!alreadyconnected){
6422                                                                                                 numpathpointconnect[pathpointselected]++;
6423                                                                                                 connected=1;
6424                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6425                                                                                         }
6426                                                                                 }
6427                                                                         }
6428                                                                         if(!connected){
6429                                                                                 numpathpoints++;
6430                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
6431                                                                                 numpathpointconnect[numpathpoints-1]=0;
6432                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
6433                                                                                         numpathpointconnect[pathpointselected]++;
6434                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6435                                                                                 }
6436                                                                                 pathpointselected=numpathpoints-1;
6437                                                                         }
6438                                                         }
6439                                                         drawmodetogglekeydown=1;
6440                                                 }
6441
6442                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6443                                                         pathpointselected++;
6444                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
6445                                                         drawmodetogglekeydown=1;
6446                                                 }
6447                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6448                                                         pathpointselected--;
6449                                                         if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6450                                                         drawmodetogglekeydown=1;
6451                                                 }
6452                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6453                                                         if(pathpointselected!=-1){
6454                                                                 numpathpoints--;
6455                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6456                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6457                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6458                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6459                                                                 }
6460                                                                 for(i=0;i<numpathpoints;i++){
6461                                                                         for(j=0;j<numpathpointconnect[i];j++){
6462                                                                                 if(pathpointconnect[i][j]==pathpointselected){
6463                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6464                                                                                         numpathpointconnect[i]--;
6465                                                                                 }
6466                                                                                 if(pathpointconnect[i][j]==numpathpoints){
6467                                                                                         pathpointconnect[i][j]=pathpointselected;
6468                                                                                 }
6469                                                                         }
6470                                                                 }
6471                                                                 pathpointselected=numpathpoints-1;
6472                                                         }
6473                                                         drawmodetogglekeydown=1;
6474                                                 }
6475
6476                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6477                                                         editorenabled=1-editorenabled;
6478                                                         if(editorenabled){
6479                                                                 player[0].damagetolerance=100000;
6480                                                                 player[0].damage=0;
6481                                                                 player[0].superpermanentdamage=0;
6482                                                                 player[0].bloodloss=0;
6483                                                                 player[0].deathbleeding=0;
6484                                                         }
6485                                                         if(!editorenabled){
6486                                                                 player[0].damagetolerance=200;
6487                                                                 player[0].damage=0;
6488                                                                 player[0].permanentdamage=0;
6489                                                                 player[0].superpermanentdamage=0;
6490                                                                 player[0].bloodloss=0;
6491                                                                 player[0].deathbleeding=0;
6492                                                         }
6493                                                         drawmodetogglekeydown=1;
6494                                                 }
6495
6496                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6497                                                         editortype--;
6498                                                         if(editortype==treeleavestype||editortype==10)editortype--;
6499                                                         if(editortype<0)editortype=firetype;
6500                                                         drawmodetogglekeydown=1;
6501                                                 }
6502
6503                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6504                                                         editortype++;
6505                                                         if(editortype==treeleavestype||editortype==10)editortype++;
6506                                                         if(editortype>firetype)editortype=0;
6507                                                         drawmodetogglekeydown=1;
6508                                                 }
6509
6510                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6511                                                         editorrotation-=multiplier*100;
6512                                                         if(editorrotation<-.01)editorrotation=-.01;
6513                                                         drawmodetogglekeydown=1;
6514                                                 }
6515
6516                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6517                                                         editorrotation+=multiplier*100;
6518                                                         drawmodetogglekeydown=1;
6519                                                 }
6520
6521                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6522                                                         editorsize+=multiplier;
6523                                                         drawmodetogglekeydown=1;
6524                                                 }
6525
6526                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6527                                                         editorsize-=multiplier;
6528                                                         if(editorsize<.1)editorsize=.1;
6529                                                         drawmodetogglekeydown=1;
6530                                                 }
6531
6532
6533                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6534                                                         mapradius-=multiplier*10;
6535                                                 }
6536
6537                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6538                                                         mapradius+=multiplier*10;
6539                                                 }
6540                                                 /*
6541                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6542                                                 mapcenter.x+=multiplier*20;
6543                                                 }
6544
6545                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6546                                                 mapcenter.x-=multiplier*20;
6547                                                 }
6548
6549                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6550                                                 mapcenter.z+=multiplier*20;
6551                                                 }
6552
6553                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6554                                                 mapcenter.z-=multiplier*20;
6555                                                 }
6556                                                 */
6557                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6558                                                         editorrotation2+=multiplier*100;
6559                                                 }
6560
6561                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6562                                                         editorrotation2-=multiplier*100;
6563                                                         if(editorrotation2<-.01)editorrotation2=-.01;
6564                                                 }
6565                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6566                                                         int closest=-1;
6567                                                         float closestdist=-1;
6568                                                         float distance;
6569                                                         for(i=0;i<objects.numobjects;i++){
6570                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
6571                                                                 if(closestdist==-1||distance<closestdist){
6572                                                                         closestdist=distance;
6573                                                                         closest=i;
6574                                                                 }
6575                                                         }
6576                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6577                                                         drawmodetogglekeydown=1;
6578                                                 }
6579
6580
6581                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6582                                                         drawmodetogglekeydown=0;
6583                                                 }
6584
6585                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6586                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
6587                                                         player[0].RagDoll(0);
6588                                                         //player[0].spurt=1;
6589                                                         //player[0].DoDamage(1000);
6590
6591                                                         float gLoc[3];
6592                                                         float vel[3];
6593                                                         gLoc[0]=player[0].coords.x;
6594                                                         gLoc[1]=player[0].coords.y;
6595                                                         gLoc[2]=player[0].coords.z;
6596                                                         vel[0]=player[0].velocity.x;
6597                                                         vel[1]=player[0].velocity.y;
6598                                                         vel[2]=player[0].velocity.z;
6599                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6600                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6601                                                         OPENAL_SetVolume(channels[whooshsound], 128);
6602                                                         OPENAL_SetPaused(channels[whooshsound], false);
6603                                                         //OPENAL_SetPaused(channels[whooshsound], true);
6604
6605                                                         texturesizetogglekeydown=1;
6606                                                 }
6607
6608                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6609
6610                                                         int closest=-1;
6611                                                         float closestdist=-1;
6612                                                         float distance;
6613                                                         for(i=0;i<objects.numobjects;i++){
6614                                                                 if(objects.type[i]==treeleavestype){
6615                                                                         objects.scale[i]*=.9;
6616                                                                 }
6617                                                         }
6618                                                         texturesizetogglekeydown=1;
6619                                                 }
6620
6621                                                 static XYZ relative;
6622                                                 static int randattack;
6623                                                 //Attack
6624                                                 static bool playerrealattackkeydown=0;
6625
6626                                                 if(!buttons[0])oldbutton=0;
6627                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6628                                                 if(oldattackkey)player[0].attackkeydown=0;
6629                                                 if(oldattackkey)playerrealattackkeydown=0;
6630                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6631                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6632                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6633                                                         for(k=0;k<numplayers;k++){
6634                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6635                                                                         player[k].Reverse();
6636                                                         }
6637                                                 }
6638
6639                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6640
6641                                                 for(k=0;k<numplayers;k++){
6642                                                         if(indialogue!=-1)player[k].attackkeydown=0;
6643                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6644                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6645                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6646                                                                         player[k].jumppower-=2;
6647                                                                 }
6648                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6649                                                                         for(i=0;i<numplayers;i++){
6650                                                                                 if(i==k)i++;
6651                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6652                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6653                                                                                                 player[k].targetanimation=dodgebackanim;
6654                                                                                                 player[k].target=0;
6655                                                                                                 player[k].targetframe=0;
6656                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6657                                                                                                 Normalise(&rotatetarget);
6658                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6659                                                                                                 player[k].targetrotation*=360/6.28;
6660                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6661
6662                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6663                                                                                         }
6664                                                                         }
6665                                                                         if(player[k].targetanimation!=dodgebackanim){
6666                                                                                 if(k==0)numflipped++;
6667                                                                                 player[k].targetanimation=backhandspringanim;
6668                                                                                 player[k].target=0;
6669                                                                                 player[k].targetframe=0;
6670                                                                                 player[k].targetrotation=-rotation+180;
6671                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
6672                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
6673                                                                                 player[k].rotation=player[k].targetrotation;
6674                                                                                 player[k].jumppower-=2;
6675                                                                         }
6676                                                                 }
6677                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6678                                                                         player[k].hasvictim=0;
6679                                                                         if(numplayers>1)
6680                                                                                 for(i=0;i<numplayers;i++){
6681                                                                                         if(i==k)i++;
6682                                                                                         if(!player[k].hasvictim)
6683                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6684                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6685                                                                                                                 player[k].victim=&player[i];
6686                                                                                                                 player[k].hasvictim=1;
6687                                                                                                                 if(player[k].aitype==playercontrolled){
6688                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6689                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6690                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6691                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6692                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6693                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6694                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6695                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6696                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6697                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6698                                                                                                                 }
6699                                                                                                                 else {
6700                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6701                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6702                                                                                                                                 else randattack=abs(Random()%5);
6703                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6704                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6705                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6706                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6707                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6708                                                                                                                                 }
6709                                                                                                                                 if(player[k].weaponactive!=-1){
6710                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6711                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6712                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6713                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6714                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6715                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6716                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6717                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6718                                                                                                                                 }
6719                                                                                                                         }
6720                                                                                                                 }
6721                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6722                                                                                                         }
6723                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6724                                                                                                                 if(player[k].weaponactive==-1){
6725                                                                                                                         player[i].targetanimation=sneakattackedanim;
6726                                                                                                                         player[i].currentanimation=sneakattackedanim;
6727                                                                                                                         player[k].currentanimation=sneakattackanim;
6728                                                                                                                         player[k].targetanimation=sneakattackanim;
6729                                                                                                                         player[k].oldcoords=player[k].coords;
6730                                                                                                                         player[k].coords=player[i].coords;
6731                                                                                                                 }
6732                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6733                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
6734                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
6735                                                                                                                         player[k].currentanimation=knifesneakattackanim;
6736                                                                                                                         player[k].targetanimation=knifesneakattackanim;
6737                                                                                                                         player[i].oldcoords=player[i].coords;
6738                                                                                                                         player[i].coords=player[k].coords;
6739                                                                                                                 }
6740                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6741                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
6742                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
6743                                                                                                                         player[k].currentanimation=swordsneakattackanim;
6744                                                                                                                         player[k].targetanimation=swordsneakattackanim;
6745                                                                                                                         player[i].oldcoords=player[i].coords;
6746                                                                                                                         player[i].coords=player[k].coords;
6747                                                                                                                 }
6748                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6749                                                                                                                         player[k].victim=&player[i];
6750                                                                                                                         player[k].hasvictim=1;
6751                                                                                                                         player[i].targettilt2=0;
6752                                                                                                                         player[i].targetframe=1;
6753                                                                                                                         player[i].currentframe=0;
6754                                                                                                                         player[i].target=0;
6755                                                                                                                         player[i].velocity=0;
6756                                                                                                                         player[k].targettilt2=player[i].targettilt2;
6757                                                                                                                         player[k].currentframe=player[i].currentframe;
6758                                                                                                                         player[k].targetframe=player[i].targetframe;
6759                                                                                                                         player[k].target=player[i].target;
6760                                                                                                                         player[k].velocity=0;
6761                                                                                                                         player[k].targetrotation=player[i].rotation;
6762                                                                                                                         player[k].rotation=player[i].rotation;
6763                                                                                                                         player[i].targetrotation=player[i].rotation;
6764                                                                                                                 }
6765                                                                                                         }
6766                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6767                                                                                                                 oldattackkey=1;
6768                                                                                                                 player[k].targetframe=0;
6769                                                                                                                 player[k].target=0;
6770                                                                                                                 //player[k].velocity=0;
6771
6772                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6773                                                                                                                 Normalise(&rotatetarget);
6774                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6775                                                                                                                 player[k].targetrotation*=360/6.28;
6776                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6777
6778                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6779
6780                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6781                                                                                                                 player[k].lastattack2=player[k].lastattack;
6782                                                                                                                 player[k].lastattack=player[k].targetanimation;
6783                                                                                                                 //player[k].targettilt2=0;
6784                                                                                                                 //slomo=1;
6785                                                                                                                 //slomodelay=.2;
6786                                                                                                         }
6787                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6788                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6789                                                                                                                 Normalise(&rotatetarget);
6790                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6791                                                                                                                 player[k].targetrotation*=360/6.28;
6792                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6793                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6794                                                                                                                 oldattackkey=1;
6795                                                                                                                 player[k].victim=&player[i];
6796                                                                                                                 player[k].hasvictim=1;
6797                                                                                                                 player[i].targetanimation=knifefollowedanim;
6798                                                                                                                 player[i].currentanimation=knifefollowedanim;
6799                                                                                                                 player[i].targettilt2=0;
6800                                                                                                                 player[i].targettilt2=player[k].targettilt2;
6801                                                                                                                 player[i].targetframe=1;
6802                                                                                                                 player[i].currentframe=0;
6803                                                                                                                 player[i].target=0;
6804                                                                                                                 player[i].velocity=0;
6805                                                                                                                 player[k].currentanimation=knifefollowanim;
6806                                                                                                                 player[k].targetanimation=knifefollowanim;
6807                                                                                                                 player[k].targettilt2=player[i].targettilt2;
6808                                                                                                                 player[k].currentframe=player[i].currentframe;
6809                                                                                                                 player[k].targetframe=player[i].targetframe;
6810                                                                                                                 player[k].target=player[i].target;
6811                                                                                                                 player[k].velocity=0;
6812                                                                                                                 player[k].oldcoords=player[k].coords;
6813                                                                                                                 player[i].coords=player[k].coords;
6814                                                                                                                 player[i].targetrotation=player[k].targetrotation;
6815                                                                                                                 player[i].rotation=player[k].targetrotation;
6816                                                                                                                 player[k].rotation=player[k].targetrotation;
6817                                                                                                                 player[i].rotation=player[k].targetrotation;
6818                                                                                                         }
6819                                                                                                 }
6820                                                                                 }
6821                                                                                 bool hasstaff=0;
6822                                                                                 if(player[k].weaponactive!=-1){
6823                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6824                                                                                 }
6825                                                                                 if(numplayers>1)
6826                                                                                         for(i=0;i<numplayers;i++){
6827                                                                                                 if(i==k)i++;
6828                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6829                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6830                                                                                                                 if(player[i].skeleton.free)
6831                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6832                                                                                                                                 player[k].victim=&player[i];
6833                                                                                                                                 player[k].hasvictim=1;
6834                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6835                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6836                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6837                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6838                                                                                                                                 }
6839                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6840                                                                                                                                         player[k].targetanimation=killanim;
6841                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
6842                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6843                                                                                                                                                         terrain.DeleteDecal(j);
6844                                                                                                                                                 }
6845                                                                                                                                         }
6846                                                                                                                                         for(l=0;l<objects.numobjects;l++){
6847                                                                                                                                                 if(objects.model[l].type==decalstype)
6848                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
6849                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6850                                                                                                                                                                         objects.model[l].DeleteDecal(j);
6851                                                                                                                                                                 }
6852                                                                                                                                                         }
6853                                                                                                                                         }
6854                                                                                                                                 }
6855                                                                                                                                 if(!player[i].dead||musictype!=2)
6856                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6857                                                                                                                                                 player[k].targetanimation=dropkickanim;
6858                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
6859                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6860                                                                                                                                                                 terrain.DeleteDecal(j);
6861                                                                                                                                                         }
6862                                                                                                                                                 }
6863                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
6864                                                                                                                                                         if(objects.model[l].type==decalstype)
6865                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
6866                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6867                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
6868                                                                                                                                                                         }
6869                                                                                                                                                                 }
6870                                                                                                                                                 }
6871                                                                                                                                         }
6872                                                                                                                         }
6873                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6874                                                                                                                                 oldattackkey=1;
6875                                                                                                                                 player[k].targetframe=0;
6876                                                                                                                                 player[k].target=0;
6877                                                                                                                                 //player[k].velocity=0;
6878
6879                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6880                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6881                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6882                                                                                                                                 }
6883                                                                                                                                 Normalise(&rotatetarget);
6884                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6885                                                                                                                                 player[k].targetrotation*=360/6.28;
6886                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6887
6888                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6889                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6890                                                                                                                                 }
6891
6892                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6893                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6894
6895                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6896                                                                                                                                 player[k].lastattack2=player[k].lastattack;
6897                                                                                                                                 player[k].lastattack=player[k].targetanimation;
6898
6899                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
6900                                                                                                                                         player[k].targetrotation+=30;
6901                                                                                                                                 }
6902                                                                                                                                 //player[k].targettilt2=0;
6903                                                                                                                                 //slomo=1;
6904                                                                                                                                 //slomodelay=.2;
6905                                                                                                                         }
6906                                                                                                 }
6907                                                                                         }
6908                                                                                         if(!player[k].hasvictim){
6909                                                                                                 for(i=0;i<numplayers;i++){
6910                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6911                                                                                                                 player[k].victim=&player[i];
6912                                                                                                                 player[k].hasvictim=1;
6913                                                                                                         }
6914                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
6915                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6916                                                                                                                         player[k].victim=&player[i];
6917                                                                                                                 }
6918                                                                                                 }
6919                                                                                         }
6920                                                                                         if(player[k].aitype==playercontrolled)
6921                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6922                                                                                                         oldattackkey=1;
6923                                                                                                         player[k].targetanimation=rabbitkickanim;
6924                                                                                                         player[k].targetframe=0;
6925                                                                                                         player[k].target=0;
6926                                                                                                 }
6927                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
6928                                                                                                         numattacks++;
6929                                                                                                         bool armedstaff=0;
6930                                                                                                         if(player[k].weaponactive!=-1){
6931                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6932                                                                                                         }
6933                                                                                                         bool armedsword=0;
6934                                                                                                         if(player[k].weaponactive!=-1){
6935                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6936                                                                                                         }
6937                                                                                                         bool armedknife=0;
6938                                                                                                         if(player[k].weaponactive!=-1){
6939                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6940                                                                                                         }
6941                                                                                                         if(armedstaff)numstaffattack++;
6942                                                                                                         else if(armedsword)numswordattack++;
6943                                                                                                         else if(armedknife)numknifeattack++;
6944                                                                                                         else numunarmedattack++;
6945                                                                                                 }
6946                                                                 }
6947                                                         }
6948                                                 }
6949
6950                                                 //Collisions
6951                                                 static float collisionradius;
6952                                                 if(numplayers>1)
6953                                                         for(k=0;k<numplayers;k++){
6954                                                                 for(i=k;i<numplayers;i++){
6955                                                                         if(i==k)i++;
6956                                                                         if(i<numplayers)
6957                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6958                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6959                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6960                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6961                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6962                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
6963                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
6964                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
6965                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
6966                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
6967                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
6968                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6969                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
6970                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
6971                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
6972                                                                                                                                                                                 }
6973                                                                                                                                                                         }
6974
6975                                                                                                                                                                         tempcoords1=player[i].coords;
6976                                                                                                                                                                         tempcoords2=player[k].coords;
6977                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6978                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6979                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6980                                                                                                                                                                         if(player[0].hasvictim)
6981                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6982                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6983                                                                                                                                                                                 if(k==0)
6984                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6985                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
6986                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6987                                                                                                                                                                                                 player[i].skeleton.free=0;
6988                                                                                                                                                                                                 player[i].rotation=0;
6989                                                                                                                                                                                                 player[i].RagDoll(0);
6990                                                                                                                                                                                                 player[i].DoDamage(20);
6991                                                                                                                                                                                                 if(k==0)camerashake+=.3;
6992                                                                                                                                                                                                 player[i].skeleton.longdead=0;
6993                                                                                                                                                                                                 player[k].lastcollide=1;
6994                                                                                                                                                                                         }
6995                                                                                                                                                                                         if(i==0)
6996                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6997                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
6998                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
6999                                                                                                                                                                                                         player[k].skeleton.free=0;
7000                                                                                                                                                                                                         player[k].rotation=0;
7001                                                                                                                                                                                                         player[k].RagDoll(0);
7002                                                                                                                                                                                                         player[k].DoDamage(20);
7003                                                                                                                                                                                                         if(i==0)camerashake+=.3;
7004                                                                                                                                                                                                         player[k].skeleton.longdead=0;
7005                                                                                                                                                                                                         player[i].lastcollide=1;
7006                                                                                                                                                                                                 }
7007
7008                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7009                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
7010                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7011                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7012                                                                                                                                                                                                                         //If hit by body
7013                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7014                                                                                                                                                                                                                                 static float gLoc[3];
7015                                                                                                                                                                                                                                 static float vel[3];
7016                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7017                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7018                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7019                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
7020                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
7021                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
7022                                                                                                                                                                                                                                 if(tutoriallevel!=1){
7023                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7024                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7025                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
7026                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
7027                                                                                                                                                                                                                                 }
7028                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
7029                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
7030
7031                                                                                                                                                                                                                                 player[i].RagDoll(0);
7032                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7033                                                                                                                                                                                                                                         bonus=aimbonus;
7034                                                                                                                                                                                                                                         bonustime=0;
7035                                                                                                                                                                                                                                         bonusvalue=150;
7036                                                                                                                                                                                                                                 }
7037                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7038                                                                                                                                                                                                                                 player[k].RagDoll(0);
7039                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7040                                                                                                                                                                                                                                         bonus=aimbonus;
7041                                                                                                                                                                                                                                         bonustime=0;
7042                                                                                                                                                                                                                                         bonusvalue=150;
7043                                                                                                                                                                                                                                 }
7044                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7045
7046                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
7047                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
7048                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7049                                                                                                                                                                                                                                 }
7050                                                                                                                                                                                                                                 //}
7051                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
7052                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
7053                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7054                                                                                                                                                                                                                                 }
7055                                                                                                                                                                                                                                 //}
7056
7057                                                                                                                                                                                                                         }
7058                                                                                                                                                                                                                 }
7059                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7060                                                                                                                                                                                                                         //If bumped
7061                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7062                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7063                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
7064                                                                                                                                                                                                                                         Normalise(&rotatetarget);
7065                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
7066                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7067                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7068                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
7069                                                                                                                                                                                                                                                 if(player[k].isIdle()){
7070                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
7071                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
7072                                                                                                                                                                                                                                                                 player[k].targetframe=0;
7073                                                                                                                                                                                                                                                                 player[k].target=0;
7074                                                                                                                                                                                                                                                         }
7075                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
7076                                                                                                                                                                                                                                                         {
7077                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
7078                                                                                                                                                                                                                                                                 player[k].targetframe=0;
7079                                                                                                                                                                                                                                                                 player[k].target=0;
7080                                                                                                                                                                                                                                                         }
7081                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
7082                                                                                                                                                                                                                                                 }
7083                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
7084                                                                                                                                                                                                                                                         if(player[i].isIdle()){
7085                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
7086                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
7087                                                                                                                                                                                                                                                                         player[i].targetframe=0;
7088                                                                                                                                                                                                                                                                         player[i].target=0;
7089                                                                                                                                                                                                                                                                 }
7090                                                                                                                                                                                                                                                                 else
7091                                                                                                                                                                                                                                                                 {
7092                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
7093                                                                                                                                                                                                                                                                         player[i].targetframe=0;
7094                                                                                                                                                                                                                                                                         player[i].target=0;
7095                                                                                                                                                                                                                                                                 }
7096                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
7097                                                                                                                                                                                                                                                         }
7098                                                                                                                                                                                                                                 }
7099                                                                                                                                                                                                                                 if(hostile){
7100                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7101                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
7102                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
7103                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
7104                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
7105                                                                                                                                                                                                                                                 player[i].DoDamage(20);
7106                                                                                                                                                                                                                                                 player[i].RagDoll(0);
7107                                                                                                                                                                                                                                                 player[k].lastcollide=1;
7108                                                                                                                                                                                                                                                 if(k==0){
7109                                                                                                                                                                                                                                                         bonus=AboveBonus;
7110                                                                                                                                                                                                                                                         bonustime=0;
7111                                                                                                                                                                                                                                                         bonusvalue=50;
7112                                                                                                                                                                                                                                                 }
7113                                                                                                                                                                                                                                         }
7114                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7115                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
7116                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
7117                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
7118                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
7119                                                                                                                                                                                                                                                 player[k].DoDamage(20);
7120                                                                                                                                                                                                                                                 player[k].RagDoll(0);
7121                                                                                                                                                                                                                                                 player[i].lastcollide=1;
7122                                                                                                                                                                                                                                                 if(i==0){
7123                                                                                                                                                                                                                                                         bonus=AboveBonus;
7124                                                                                                                                                                                                                                                         bonustime=0;
7125                                                                                                                                                                                                                                                         bonusvalue=50;
7126                                                                                                                                                                                                                                                 }
7127                                                                                                                                                                                                                                         }
7128                                                                                                                                                                                                                                 }
7129                                                                                                                                                                                                                         }
7130                                                                                                                                                                                                                 }
7131                                                                                                                                                                                                 }
7132                                                                                                                                                                                                 player[i].CheckKick();
7133                                                                                                                                                                                                 player[k].CheckKick();
7134                                                                                                                                                                         }
7135                                                                                                                                                                 }
7136                                                                 }
7137                                                         }
7138
7139                                                         for(k=0;k<numplayers;k++){
7140                                                                 for(i=k;i<numplayers;i++){
7141                                                                         if(i==k)i++;
7142                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7143                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7144                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7145                                                                                                 player[i].victim=&player[k];
7146                                                                                                 player[i].targetanimation=jumpreversedanim;
7147                                                                                                 player[i].currentanimation=jumpreversedanim;
7148                                                                                                 player[k].currentanimation=jumpreversalanim;
7149                                                                                                 player[k].targetanimation=jumpreversalanim;
7150                                                                                                 player[i].targettilt2=0;
7151                                                                                                 player[i].currentframe=0;
7152                                                                                                 player[i].targetframe=1;
7153                                                                                                 player[k].currentframe=0;
7154                                                                                                 player[k].targetframe=1;
7155                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
7156                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
7157                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
7158                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
7159                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
7160                                                                                                         player[k].currentframe=1;
7161                                                                                                         player[k].targetframe=2;
7162                                                                                                         player[i].currentframe=1;
7163                                                                                                         player[i].targetframe=2;
7164                                                                                                 }
7165                                                                                                 player[k].targettilt2=0;
7166                                                                                                 player[i].target=0;
7167                                                                                                 player[i].velocity=0;
7168                                                                                                 player[k].velocity=0;
7169                                                                                                 player[k].oldcoords=player[k].coords;
7170                                                                                                 player[i].coords=player[k].coords;
7171                                                                                                 player[k].targetrotation=player[i].targetrotation;
7172                                                                                                 player[k].rotation=player[i].targetrotation;
7173                                                                                                 player[k].victim=&player[i];
7174                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7175                                                                                         }
7176                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7177                                                                                                 player[k].victim=&player[i];
7178                                                                                                 player[k].targetanimation=jumpreversedanim;
7179                                                                                                 player[k].currentanimation=jumpreversedanim;
7180                                                                                                 player[i].currentanimation=jumpreversalanim;
7181                                                                                                 player[i].targetanimation=jumpreversalanim;
7182                                                                                                 player[k].targettilt2=0;
7183                                                                                                 player[i].targettilt2=0;
7184                                                                                                 player[k].currentframe=0;
7185                                                                                                 player[k].targetframe=1;
7186                                                                                                 player[i].currentframe=0;
7187                                                                                                 player[i].targetframe=1;
7188                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
7189                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
7190                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
7191                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
7192                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
7193                                                                                                         player[k].currentframe=1;
7194                                                                                                         player[k].targetframe=2;
7195                                                                                                         player[i].currentframe=1;
7196                                                                                                         player[i].targetframe=2;
7197                                                                                                 }
7198                                                                                                 player[k].target=0;
7199                                                                                                 player[k].velocity=0;
7200                                                                                                 player[i].velocity=0;
7201                                                                                                 player[i].oldcoords=player[i].coords;
7202                                                                                                 player[k].coords=player[i].coords;
7203                                                                                                 player[i].targetrotation=player[k].targetrotation;
7204                                                                                                 player[i].rotation=player[k].targetrotation;
7205                                                                                                 player[i].victim=&player[k];
7206                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7207                                                                                         }
7208                                                                                 }
7209                                                                         }
7210                                                                 }
7211                                                         }
7212
7213                                                         for(k=0;k<numplayers;k++)
7214                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7215
7216
7217                                                         //pile
7218                                                         /*
7219                                                         XYZ tempdiff;
7220                                                         XYZ tempoldpos;
7221                                                         XYZ temp1,temp2;
7222                                                         bool isgood;
7223                                                         static float checkdelay;
7224                                                         checkdelay-=multiplier;
7225                                                         int m;
7226                                                         static bool checkedcoll[maxplayers][maxplayers];
7227                                                         static bool above[maxplayers];
7228
7229                                                         for(i=0;i<maxplayers;i++){
7230                                                         for(j=0;j<maxplayers;j++){
7231                                                         checkedcoll[i][j]=0;
7232                                                         }
7233                                                         }
7234
7235                                                         if(numplayers>1&&checkdelay<=0){
7236                                                         checkdelay=.015;
7237                                                         for(k=0;k<numplayers;k++){
7238                                                         if(player[k].skeleton.free!=2)above[k]=-1;
7239
7240                                                         for(i=k;i<numplayers;i++){
7241                                                         if(i==k)i++;
7242                                                         if(i<numplayers)
7243                                                         if(!checkedcoll[i][k]){
7244                                                         checkedcoll[i][k]=1;
7245                                                         checkedcoll[k][i]=1;
7246                                                         if(player[i].skeleton.free&&player[k].skeleton.free)
7247                                                         if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7248                                                         if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7249                                                         if(player[i].coords.y>player[k].coords.y-3)
7250                                                         if(player[i].coords.y<player[k].coords.y+3)
7251                                                         if(player[i].coords.x>player[k].coords.x-3)
7252                                                         if(player[i].coords.x<player[k].coords.x+3)
7253                                                         if(player[i].coords.z>player[k].coords.z-3)
7254                                                         if(player[i].coords.z<player[k].coords.z+3)
7255                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7256                                                         int stuck,moving;
7257                                                         if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7258                                                         stuck=i;
7259                                                         moving=k;
7260                                                         }
7261                                                         else
7262                                                         {
7263                                                         moving=i;
7264                                                         stuck=k;
7265                                                         }
7266                                                         isgood=1;
7267
7268                                                         if(isgood){
7269                                                         above[moving]=stuck;
7270                                                         for(l=0;l<player[moving].skeleton.num_joints;l++){
7271                                                         for(m=0;m<player[stuck].skeleton.num_joints;m++){
7272                                                         while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7273                                                         {
7274                                                         player[moving].skeleton.joints[l].position.y+=.003;
7275                                                         if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7276
7277                                                         }
7278                                                         }
7279                                                         }
7280                                                         }
7281                                                         }
7282                                                         }
7283                                                         }
7284                                                         }
7285                                                         }
7286
7287                                                         */
7288
7289                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7290                                                                 texturesizetogglekeydown=0;
7291                                                         }
7292
7293                                                         for(k=0;k<numplayers;k++){
7294                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7295                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7296                                                                                 player[k].DoDamage(1000);
7297                                                                         }
7298                                                                 }
7299                                                         }
7300
7301                                                         static bool respawnkeydown;
7302                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7303                                                                 targetlevel=whichlevel;
7304                                                                 loading=1;
7305                                                                 leveltime=5;
7306                                                         }
7307                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7308                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7309
7310
7311
7312
7313                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7314                                                                 targetlevel++;
7315                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7316                                                                 loading=1;
7317                                                                 leveltime=5;
7318                                                                 slomotogglekeydown=1;
7319                                                         }
7320
7321                                                         /*
7322                                                         if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7323                                                         //Respawn
7324                                                         OPENAL_SetPaused(channels[whooshsound], true);
7325                                                         changedelay=0;
7326                                                         for(k=0;k<numplayers;k++){
7327                                                         player[k].dead=0;
7328                                                         player[k].damage=0;
7329                                                         player[k].permanentdamage=0;
7330                                                         if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7331                                                         player[k].aitype=passivetype;
7332                                                         }
7333                                                         player[0].aitype=playercontrolled;
7334                                                         }
7335                                                         */
7336
7337                                                         static bool movekey;
7338                                                         static bool connected;
7339                                                         /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7340                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7341                                                         player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7342                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7343                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7344                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7345
7346                                                         //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7347
7348                 for(int i=0;i<numplayers;i++){
7349                                                                 if(!player[i].skeleton.free){
7350                                                                         oldtargetrotation=player[i].targetrotation;
7351                                                                         if(i==0&&indialogue==-1){
7352                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7353                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
7354                                                                                         if(cameramode)player[0].targetrotation=0;
7355                                                                                 }
7356
7357                                                                                 facing=0;
7358                                                                                 facing.z=-1;
7359
7360                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7361                                                                                 if(cameramode){facing=flatfacing;}
7362                                                                                 else{
7363                                                                                         facing=DoRotation(facing,-rotation2,0,0);
7364                                                                                         facing=DoRotation(facing,0,0-rotation,0);
7365                                                                                 }
7366
7367                                                                                 player[0].lookrotation=-rotation;
7368
7369                                                                                 player[i].targetheadrotation=rotation;
7370                                                                                 player[i].targetheadrotation2=rotation2;
7371                                                                         }
7372                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7373                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7374                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
7375                                                                                 }
7376
7377                                                                                 facing=0;
7378                                                                                 facing.z=-1;
7379
7380                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7381
7382                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7383                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7384
7385                                                                                 player[i].targetheadrotation=player[i].lookrotation;
7386                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
7387                                                                         }
7388                                                                         if(indialogue!=-1){
7389                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7390                                                                                 Normalise(&rotatetarget);
7391                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7392                                                                                 player[i].targetheadrotation*=360/6.28;
7393                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7394
7395                                                                                 player[i].targetheadrotation*=-1;
7396                                                                                 player[i].targetheadrotation+=180;
7397                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7398                                                                         }
7399
7400                                                                         bool pause;
7401
7402                                                                         if(leveltime<.5)
7403                                                                                 numenvsounds=0;
7404
7405                                                                         player[i].avoidsomething=0;
7406
7407                                                                         for(j=0;j<objects.numobjects;j++){
7408                                                                                 if(objects.onfire[j]){
7409                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7410                                                                                         {
7411                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7412                                                                                                         player[i].collided=0;
7413                                                                                                         player[i].avoidcollided=1;
7414                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7415                                                                                                                 player[i].avoidwhere=objects.position[j];
7416                                                                                                 }
7417                                                                                         }
7418                                                                                 }
7419                                                                         }
7420
7421                                                                         //Add avoidwhere to players
7422
7423                                                                         for(j=0;j<numplayers;j++){
7424                                                                                 if(player[j].onfire){
7425                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7426                                                                                         {
7427                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7428                                                                                                         player[i].collided=0;
7429                                                                                                         player[i].avoidcollided=1;
7430                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7431                                                                                                                 player[i].avoidwhere=objects.position[j];
7432                                                                                                 }
7433                                                                                         }
7434                                                                                 }
7435                                                                         }
7436
7437                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
7438                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
7439                                                                                 player[i].jumpclimb=0;
7440                                                                                 //AI
7441                                                                                 if(editorenabled)player[i].stunned=1;
7442
7443                                                                                 player[i].pause=0;
7444                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7445                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7446
7447                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7448                                                                                 player[i].forwardkeydown=0;
7449                                                                                 player[i].leftkeydown=0;
7450                                                                                 player[i].backkeydown=0;
7451                                                                                 player[i].rightkeydown=0;
7452                                                                                 player[i].crouchkeydown=0;
7453                                                                                 player[i].attackkeydown=0;
7454                                                                                 player[i].jumpkeydown=0;
7455                                                                                 player[i].throwkeydown=0;
7456                                                                                 }*/
7457
7458                                                                                 if(player[i].aitype==pathfindtype){
7459                                                                                         if(player[i].finalpathfindpoint==-1){
7460                                                                                                 float closestdistance;
7461                                                                                                 float tempdist;
7462                                                                                                 int closest;
7463                                                                                                 XYZ colpoint;
7464                                                                                                 closest=-1;
7465                                                                                                 closestdistance=-1;
7466                                                                                                 for(j=0;j<numpathpoints;j++){
7467                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7468                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7469                                                                                                                 closest=j;
7470                                                                                                                 player[i].finaltarget=pathpoint[j];
7471                                                                                                         }
7472                                                                                                 }
7473                                                                                                 player[i].finalpathfindpoint=closest;
7474                                                                                                 for(j=0;j<numpathpoints;j++){
7475                                                                                                         if(numpathpointconnect[j])
7476                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7477                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7478                                                                                                                         if(tempdist*tempdist<closestdistance){
7479                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7480                                                                                                                                         closestdistance=tempdist*tempdist;
7481                                                                                                                                         closest=j;
7482                                                                                                                                         player[i].finaltarget=colpoint;
7483                                                                                                                                 }
7484                                                                                                                         }
7485                                                                                                                 }
7486                                                                                                 }
7487                                                                                                 player[i].finalpathfindpoint=closest;
7488
7489                                                                                         }
7490                                                                                         if(player[i].targetpathfindpoint==-1){
7491                                                                                                 float closestdistance;
7492                                                                                                 float tempdist;
7493                                                                                                 int closest;
7494                                                                                                 XYZ colpoint;
7495                                                                                                 closest=-1;
7496                                                                                                 closestdistance=-1;
7497                                                                                                 if(player[i].lastpathfindpoint==-1){
7498                                                                                                         for(j=0;j<numpathpoints;j++){
7499                                                                                                                 if(j!=player[i].lastpathfindpoint)
7500                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7501                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7502                                                                                                                                 closest=j;
7503                                                                                                                         }
7504                                                                                                         }
7505                                                                                                         player[i].targetpathfindpoint=closest;
7506                                                                                                         for(j=0;j<numpathpoints;j++){
7507                                                                                                                 if(j!=player[i].lastpathfindpoint)
7508                                                                                                                         if(numpathpointconnect[j])
7509                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7510                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7511                                                                                                                                         if(tempdist*tempdist<closestdistance){
7512                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7513                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7514                                                                                                                                                         closestdistance=tempdist*tempdist;
7515                                                                                                                                                         closest=j;
7516                                                                                                                                                         //}
7517                                                                                                                                                 }
7518                                                                                                                                         }
7519                                                                                                                                 }
7520                                                                                                         }
7521                                                                                                         player[i].targetpathfindpoint=closest;
7522                                                                                                 }
7523                                                                                                 else
7524                                                                                                 {
7525                                                                                                         for(j=0;j<numpathpoints;j++){
7526                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7527                                                                                                                 {
7528                                                                                                                         connected=0;
7529                                                                                                                         if(numpathpointconnect[j])
7530                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7531                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7532                                                                                                                                 }
7533                                                                                                                                 if(!connected)
7534                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
7535                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7536                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7537                                                                                                                                                 }
7538                                                                                                                                                 if(connected){
7539                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
7540                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
7541                                                                                                                                                                 closestdistance=tempdist;
7542                                                                                                                                                                 closest=j;
7543                                                                                                                                                         }
7544                                                                                                                                                 }
7545                                                                                                                 }
7546                                                                                                         }
7547                                                                                                         player[i].targetpathfindpoint=closest;
7548                                                                                                 }
7549                                                                                         }
7550                                                                                         player[i].losupdatedelay-=multiplier;
7551
7552                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7553                                                                                         Normalise(&rotatetarget);
7554                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7555                                                                                         player[i].targetrotation*=360/6.28;
7556                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7557                                                                                         player[i].lookrotation=player[i].targetrotation;
7558                                                                                         //player[i].aiupdatedelay=.05;
7559
7560                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7561                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7562                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7563                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7564                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7565                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7566                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7567                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7568                                                                                                 player[i].targetpathfindpoint=-1;
7569                                                                                         }
7570                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7571                                                                                                 player[i].aitype=passivetype;
7572                                                                                         }
7573
7574                                                                                         player[i].forwardkeydown=1;
7575                                                                                         player[i].leftkeydown=0;
7576                                                                                         player[i].backkeydown=0;
7577                                                                                         player[i].rightkeydown=0;
7578                                                                                         player[i].crouchkeydown=0;
7579                                                                                         player[i].attackkeydown=0;
7580                                                                                         player[i].throwkeydown=0;
7581
7582                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7583
7584                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7585                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7586
7587                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7588                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7589                                                                                                         player[i].aitype=attacktypecutoff;
7590                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7591                                                                                                         player[i].aitype=attacktypecutoff;
7592
7593                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7594                                                                                                         player[i].losupdatedelay=.2;
7595                                                                                                         for(j=0;j<numplayers;j++){
7596                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7597                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7598                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7599                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7600                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7601                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7602                                                                                                                                                                 player[i].aitype=searchtype;
7603                                                                                                                                                                 player[i].lastchecktime=12;
7604                                                                                                                                                                 player[i].lastseen=player[j].coords;
7605                                                                                                                                                                 player[i].lastseentime=12;
7606                                                                                                                                                         }
7607                                                                                                                 }
7608                                                                                                         }
7609                                                                                                 }
7610                                                                                         }
7611                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7612                                                                                                 if(player[i].creature!=wolftype){
7613                                                                                                         player[i].stunned=.6;
7614                                                                                                         player[i].surprised=.6;
7615                                                                                                 }
7616                                                                                         }
7617                                                                                 }
7618
7619                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
7620                                                                                         player[i].howactive=typeactive;
7621                                                                                 }
7622
7623                                                                                 if(player[i].aitype==passivetype){
7624                                                                                         player[i].aiupdatedelay-=multiplier;
7625                                                                                         player[i].losupdatedelay-=multiplier;
7626                                                                                         player[i].lastseentime+=multiplier;
7627                                                                                         player[i].pausetime-=multiplier;
7628                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
7629
7630                                                                                         if(player[i].aiupdatedelay<0){
7631                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7632                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7633                                                                                                         Normalise(&rotatetarget);
7634                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7635                                                                                                         player[i].targetrotation*=360/6.28;
7636                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7637                                                                                                         player[i].lookrotation=player[i].targetrotation;
7638                                                                                                         player[i].aiupdatedelay=.05;
7639
7640                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7641                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7642                                                                                                                 player[i].waypoint++;
7643                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7644
7645                                                                                                         }
7646                                                                                                 }
7647
7648                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7649                                                                                                 else player[i].forwardkeydown=0;
7650                                                                                                 player[i].leftkeydown=0;
7651                                                                                                 player[i].backkeydown=0;
7652                                                                                                 player[i].rightkeydown=0;
7653                                                                                                 player[i].crouchkeydown=0;
7654                                                                                                 player[i].attackkeydown=0;
7655                                                                                                 player[i].throwkeydown=0;
7656
7657                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7658                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7659                                                                                                         else{
7660                                                                                                                 XYZ leftpos,rightpos;
7661                                                                                                                 float leftdist,rightdist;
7662                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7663                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7664                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7665                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7666                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7667                                                                                                                 else player[i].targetrotation-=90;
7668                                                                                                         }
7669                                                                                                 }
7670                                                                                         }
7671                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7672                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7673
7674
7675                                                                                         if(!editorenabled){
7676                                                                                                 if(player[i].howactive<typesleeping)
7677                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7678                                                                                                                 for(j=0;j<numenvsounds;j++){
7679                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7680                                                                                                                                 player[i].aitype=attacktypecutoff;
7681                                                                                                                         }
7682                                                                                                                 }
7683
7684                                                                                                                 if(player[i].howactive==typesleeping)
7685                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7686                                                                                                                                 for(j=0;j<numenvsounds;j++){
7687                                                                                                                                         if(envsoundvol[j]>14)
7688                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7689                                                                                                                                                         player[i].aitype=attacktypecutoff;
7690                                                                                                                                                 }
7691                                                                                                                                 }
7692
7693                                                                                                                                 if(player[i].aitype!=passivetype){
7694                                                                                                                                         if(player[i].howactive==typesleeping){
7695                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
7696                                                                                                                                                 player[i].targetframe=0;
7697                                                                                                                                                 player[i].target=0;
7698                                                                                                                                         }
7699
7700                                                                                                                                         player[i].howactive=typeactive;
7701                                                                                                                                 }
7702                                                                                         }
7703
7704                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7705                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7706                                                                                                         player[i].aitype=attacktypecutoff;
7707                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7708                                                                                                         player[i].aitype=attacktypecutoff;
7709
7710                                                                                                 if(player[i].creature==wolftype){
7711                                                                                                         XYZ windsmell;
7712                                                                                                         float smelldistance;
7713                                                                                                         smelldistance=50;
7714                                                                                                         for(j=0;j<numplayers;j++){
7715                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7716                                                                                                                         if(j==0&&player[j].num_weapons>0){
7717                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7718                                                                                                                                 if(player[j].num_weapons==2)
7719                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7720                                                                                                                         }
7721                                                                                                                         if(j!=0){
7722                                                                                                                                 smelldistance=100;
7723                                                                                                                         }
7724                                                                                                                         windsmell=windvector;
7725                                                                                                                         Normalise(&windsmell);
7726                                                                                                                         windsmell=windsmell*2+player[j].coords;
7727                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7728                                                                                                                                 player[i].aitype=attacktypecutoff;
7729                                                                                                                 }
7730                                                                                                         }
7731                                                                                                 }
7732
7733                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7734                                                                                                         player[i].losupdatedelay=.2;
7735                                                                                                         for(j=0;j<numplayers;j++){
7736                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7737                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7738                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7739                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7740                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7741                                                                                                                                                         player[i].lastseentime-=.2;
7742                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7743                                                                                                                                                         else player[i].lastseentime-=.6;
7744                                                                                                                                                 }
7745                                                                                                                                                 if(player[i].lastseentime<=0){
7746                                                                                                                                                         player[i].aitype=searchtype;
7747                                                                                                                                                         player[i].lastchecktime=12;
7748                                                                                                                                                         player[i].lastseen=player[j].coords;
7749                                                                                                                                                         player[i].lastseentime=12;
7750                                                                                                                                                 }
7751                                                                                                                 }
7752                                                                                                         }
7753                                                                                                 }
7754                                                                                         }
7755                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7756                                                                                                 if(player[i].creature!=wolftype){
7757                                                                                                         player[i].stunned=.6;
7758                                                                                                         player[i].surprised=.6;
7759                                                                                                 }
7760                                                                                                 if(player[i].creature==wolftype){
7761                                                                                                         player[i].stunned=.47;
7762                                                                                                         player[i].surprised=.47;
7763                                                                                                 }
7764                                                                                                 numseen++;
7765                                                                                         }
7766                                                                                 }
7767
7768                                                                                 if(player[i].aitype==searchtype){
7769                                                                                         player[i].aiupdatedelay-=multiplier;
7770                                                                                         player[i].losupdatedelay-=multiplier;
7771                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
7772                                                                                         player[i].lastchecktime-=multiplier;
7773
7774                                                                                         if(player[i].isRun()&&!player[i].onground){
7775                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7776                                                                                                         test2=player[i].coords+player[i].facing;
7777                                                                                                         test2.y+=5;
7778                                                                                                         test=player[i].coords+player[i].facing;
7779                                                                                                         test.y-=10;
7780                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7781                                                                                                         if(j==-1)j=checkcollide(test2,test);
7782                                                                                                         if(j==-1){
7783                                                                                                                 player[i].velocity=0;
7784                                                                                                                 player[i].targetanimation=player[i].getStop();
7785                                                                                                                 player[i].targetframe=0;
7786                                                                                                                 player[i].target=0;
7787                                                                                                                 player[i].targetrotation+=180;
7788                                                                                                                 player[i].stunned=.5;
7789                                                                                                                 //player[i].aitype=passivetype;
7790                                                                                                                 player[i].aitype=pathfindtype;
7791                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7792                                                                                                                 player[i].finalpathfindpoint=-1;
7793                                                                                                                 player[i].targetpathfindpoint=-1;
7794                                                                                                                 player[i].lastpathfindpoint=-1;
7795                                                                                                                 player[i].lastpathfindpoint2=-1;
7796                                                                                                                 player[i].lastpathfindpoint3=-1;
7797                                                                                                                 player[i].lastpathfindpoint4=-1;
7798                                                                                                         }
7799                                                                                                         else player[i].laststanding=j;
7800                                                                                                 }
7801                                                                                         }
7802                                                                                         if(player[i].aiupdatedelay<0){
7803                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
7804                                                                                                 Normalise(&rotatetarget);
7805                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7806                                                                                                 player[i].targetrotation*=360/6.28;
7807                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7808                                                                                                 player[i].lookrotation=player[i].targetrotation;
7809                                                                                                 player[i].aiupdatedelay=.05;
7810                                                                                                 player[i].forwardkeydown=1;
7811
7812                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7813                                                                                                         player[i].forwardkeydown=0;
7814                                                                                                         player[i].aiupdatedelay=1;
7815                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
7816                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
7817                                                                                                         player[i].lastchecktime=3;
7818                                                                                                 }
7819
7820                                                                                                 player[i].leftkeydown=0;
7821                                                                                                 player[i].backkeydown=0;
7822                                                                                                 player[i].rightkeydown=0;
7823                                                                                                 player[i].crouchkeydown=0;
7824                                                                                                 player[i].attackkeydown=0;
7825                                                                                                 player[i].throwkeydown=0;
7826
7827                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7828                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7829                                                                                                         else{
7830                                                                                                                 XYZ leftpos,rightpos;
7831                                                                                                                 float leftdist,rightdist;
7832                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7833                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7834                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7835                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7836                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7837                                                                                                                 else player[i].targetrotation-=90;
7838                                                                                                         }
7839                                                                                                 }
7840                                                                                         }
7841                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7842                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7843
7844                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7845                                                                                                 for(j=0;j<numenvsounds;j++){
7846                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7847                                                                                                                 player[i].aitype=attacktypecutoff;
7848                                                                                                         }
7849                                                                                                 }
7850
7851                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7852                                                                                                         player[i].losupdatedelay=.2;
7853                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7854                                                                                                         {player[i].aitype=attacktypecutoff;
7855                                                                                                         player[i].lastseentime=1;}
7856                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7857                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7858                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7859                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7860                                                                                                                                         player[i].aitype=attacktypecutoff;
7861                                                                                                                                         player[i].lastseentime=1;
7862                                                                                                                                 }
7863                                                                                                 }
7864                                                                                                 if(player[i].lastseentime<0){
7865                                                                                                         //player[i].aitype=passivetype;
7866                                                                                                         numescaped++;
7867                                                                                                         player[i].aitype=pathfindtype;
7868                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7869                                                                                                         player[i].finalpathfindpoint=-1;
7870                                                                                                         player[i].targetpathfindpoint=-1;
7871                                                                                                         player[i].lastpathfindpoint=-1;
7872                                                                                                         player[i].lastpathfindpoint2=-1;
7873                                                                                                         player[i].lastpathfindpoint3=-1;
7874                                                                                                         player[i].lastpathfindpoint4=-1;
7875                                                                                                 }
7876                                                                                 }
7877
7878                                                                                 if(player[i].aitype!=gethelptype){
7879                                                                                         player[i].runninghowlong=0;
7880                                                                                 }
7881
7882                                                                                 if(player[i].aitype==gethelptype){
7883                                                                                         player[i].runninghowlong+=multiplier;
7884                                                                                         player[i].aiupdatedelay-=multiplier;
7885
7886                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
7887                                                                                                 player[i].aiupdatedelay=.2;
7888
7889                                                                                                 int closest;
7890                                                                                                 float closestdist;
7891                                                                                                 closest=-1;
7892                                                                                                 closestdist=-1;
7893                                                                                                 float distance;
7894
7895                                                                                                 if(!player[i].ally){
7896                                                                                                         for(j=0;j<numplayers;j++){
7897                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7898                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
7899                                                                                                                         if(closestdist==-1||distance<closestdist){
7900                                                                                                                                 closestdist=distance;
7901                                                                                                                                 closest=j;
7902                                                                                                                         }
7903                                                                                                                         closest=j;
7904                                                                                                                 }
7905                                                                                                         }
7906                                                                                                         if(closest!=-1)player[i].ally=closest;
7907                                                                                                         else player[i].ally=0;
7908                                                                                                         player[i].lastseen=player[0].coords;
7909                                                                                                         player[i].lastseentime=12;
7910                                                                                                 }
7911
7912
7913                                                                                                 player[i].lastchecktime=12;
7914                                                                                                 //player[i].lastseentime-=.5;
7915
7916                                                                                                 facing=player[i].coords;
7917                                                                                                 flatfacing=player[player[i].ally].coords;
7918                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7919                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7920                                                                                                 if(-1!=checkcollide(facing,flatfacing))
7921                                                                                                         player[i].lastseentime-=.1;
7922
7923                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7924                                                                                                         player[i].aitype=searchtype;
7925                                                                                                         player[i].lastseentime=12;
7926                                                                                                 }
7927
7928                                                                                                 if(player[i].ally>0){
7929                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
7930                                                                                                         Normalise(&rotatetarget);
7931                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7932                                                                                                         player[i].targetrotation*=360/6.28;
7933                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7934                                                                                                         player[i].lookrotation=player[i].targetrotation;
7935                                                                                                         player[i].aiupdatedelay=.05;
7936                                                                                                         player[i].forwardkeydown=1;
7937
7938                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7939                                                                                                                 player[i].aitype=searchtype;
7940                                                                                                                 player[i].lastseentime=12;
7941                                                                                                                 player[player[i].ally].aitype=searchtype;
7942                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7943                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
7944                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
7945                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
7946                                                                                                                 }
7947                                                                                                         }
7948
7949                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7950                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7951                                                                                                                 else{
7952                                                                                                                         XYZ leftpos,rightpos;
7953                                                                                                                         float leftdist,rightdist;
7954                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7955                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7956                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7957                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7958                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7959                                                                                                                         else player[i].targetrotation-=90;
7960                                                                                                                 }
7961                                                                                                         }
7962                                                                                                 }
7963
7964                                                                                                 player[i].leftkeydown=0;
7965                                                                                                 player[i].backkeydown=0;
7966                                                                                                 player[i].rightkeydown=0;
7967                                                                                                 player[i].crouchkeydown=0;
7968                                                                                                 player[i].attackkeydown=0;
7969                                                                                         }
7970                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7971                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7972                                                                                 }
7973
7974                                                                                 if(player[i].aitype==getweapontype){
7975                                                                                         player[i].aiupdatedelay-=multiplier;
7976                                                                                         player[i].lastchecktime-=multiplier;
7977
7978                                                                                         if(player[i].aiupdatedelay<0){
7979                                                                                                 player[i].aiupdatedelay=.2;
7980
7981                                                                                                 int closest;
7982                                                                                                 float closestdist;
7983                                                                                                 closest=-1;
7984                                                                                                 closestdist=-1;
7985                                                                                                 float distance;
7986
7987                                                                                                 if(player[i].ally<0){
7988                                                                                                         for(j=0;j<weapons.numweapons;j++){
7989                                                                                                                 if(weapons.owner[j]==-1){
7990                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7991                                                                                                                         if(closestdist==-1||distance<closestdist){
7992                                                                                                                                 closestdist=distance;
7993                                                                                                                                 closest=j;
7994                                                                                                                         }
7995                                                                                                                         closest=j;
7996                                                                                                                 }
7997                                                                                                         }
7998                                                                                                         if(closest!=-1)player[i].ally=closest;
7999                                                                                                         else player[i].ally=-1;
8000                                                                                                 }
8001
8002                                                                                                 player[i].lastseentime=12;
8003
8004                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8005                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8006                                                                                                                 player[i].aitype=attacktypecutoff;
8007                                                                                                                 player[i].lastseentime=1;
8008                                                                                                         }
8009                                                                                                         if(!player[0].dead)
8010                                                                                                                 if(player[i].ally>=0){
8011                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8012                                                                                                                                 player[i].aitype=attacktypecutoff;
8013                                                                                                                                 player[i].lastseentime=1;
8014                                                                                                                         }
8015                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8016                                                                                                                         Normalise(&rotatetarget);
8017                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
8018                                                                                                                         player[i].targetrotation*=360/6.28;
8019                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8020                                                                                                                         player[i].lookrotation=player[i].targetrotation;
8021                                                                                                                         player[i].aiupdatedelay=.05;
8022                                                                                                                         player[i].forwardkeydown=1;
8023
8024
8025                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8026                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8027                                                                                                                                 else{
8028                                                                                                                                         XYZ leftpos,rightpos;
8029                                                                                                                                         float leftdist,rightdist;
8030                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8031                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8032                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8033                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8034                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
8035                                                                                                                                         else player[i].targetrotation-=90;
8036                                                                                                                                 }
8037                                                                                                                         }
8038                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8039                                                                                                                         if(abs(Random()%6)){
8040                                                                                                                         player[i].crouchkeydown=1;
8041                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8042                                                                                                                         if(player[i].isRun()){
8043                                                                                                                         player[i].targetframe=0;
8044                                                                                                                         player[i].target=0;
8045                                                                                                                         player[i].targetanimation=sneakanim;
8046                                                                                                                         }
8047                                                                                                                         }
8048                                                                                                                         else player[i].forwardkeydown=0;
8049                                                                                                                         }
8050                                                                                                                         else player[i].crouchkeydown=0;
8051                                                                                                                         }
8052                                                                                                                         else player[i].crouchkeydown=0;*/
8053                                                                                                                 }
8054
8055                                                                                                                 player[i].leftkeydown=0;
8056                                                                                                                 player[i].backkeydown=0;
8057                                                                                                                 player[i].rightkeydown=0;
8058                                                                                                                 player[i].attackkeydown=0;
8059                                                                                                                 player[i].throwkeydown=1;
8060                                                                                                                 player[i].crouchkeydown=0;
8061                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8062                                                                                                                 player[i].drawkeydown=0;
8063                                                                                         }
8064                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8065                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8066                                                                                 }
8067
8068                                                                                 if(player[i].aitype==attacktypecutoff){
8069                                                                                         player[i].aiupdatedelay-=multiplier;
8070                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
8071                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8072                                                                                                         player[i].attackkeydown=0;
8073                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
8074                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8075                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
8076                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8077                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8078                                                                                                                                 else player[i].targetanimation=rollanim;
8079                                                                                                                                 player[i].target=0;
8080                                                                                                                                 player[i].targetframe=0;
8081                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8082                                                                                                                                 player[i].wentforweapon=0;
8083                                                                                                                         }
8084                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8085                                                                                                                                 player[i].targetanimation=flipanim;
8086                                                                                                                                 player[i].target=0;
8087                                                                                                                                 player[i].targetframe=0;
8088                                                                                                                         }
8089                                                                                                                 }
8090                                                                                                         }
8091                                                                                                         player[i].forwardkeydown=0;
8092                                                                                                         player[i].aiupdatedelay=.02;
8093                                                                                                 }
8094                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8095                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8096                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8097                                                                                                 }
8098                                                                                                 if(player[i].wentforweapon<3)
8099                                                                                                         for(j=0;j<weapons.numweapons;j++){
8100                                                                                                                 if(player[i].creature!=wolftype)
8101                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8102                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8103                                                                                                                                         player[i].wentforweapon++;
8104                                                                                                                                         player[i].lastchecktime=6;
8105                                                                                                                                         player[i].aitype=getweapontype;
8106                                                                                                                                         player[i].ally=-1;
8107                                                                                                                                 }
8108                                                                                                                         }
8109                                                                                                         }
8110                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
8111                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
8112                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8113                                                                                                                                 player[i].crouchkeydown=1;
8114                                                                                                                         }
8115                                                                                                                         if(player[i].isRun()&&!player[i].onground){
8116                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8117                                                                                                                                         test2=player[i].coords+player[i].facing;
8118                                                                                                                                         test2.y+=5;
8119                                                                                                                                         test=player[i].coords+player[i].facing;
8120                                                                                                                                         test.y-=10;
8121                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
8122                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
8123                                                                                                                                         if(j==-1){
8124                                                                                                                                                 player[i].velocity=0;
8125                                                                                                                                                 player[i].targetanimation=player[i].getStop();
8126                                                                                                                                                 player[i].targetframe=0;
8127                                                                                                                                                 player[i].target=0;
8128                                                                                                                                                 player[i].targetrotation+=180;
8129                                                                                                                                                 player[i].stunned=.5;
8130                                                                                                                                                 //player[i].aitype=passivetype;
8131                                                                                                                                                 player[i].aitype=pathfindtype;
8132                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8133                                                                                                                                                 player[i].finalpathfindpoint=-1;
8134                                                                                                                                                 player[i].targetpathfindpoint=-1;
8135                                                                                                                                                 player[i].lastpathfindpoint=-1;
8136                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8137                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8138                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8139                                                                                                                                         }
8140                                                                                                                                         else player[i].laststanding=j;
8141                                                                                                                                 }
8142                                                                                                                         }
8143                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8144                                                                                                                                 player[i].aitype=pathfindtype;
8145                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8146                                                                                                                                 player[i].finalpathfindpoint=-1;
8147                                                                                                                                 player[i].targetpathfindpoint=-1;
8148                                                                                                                                 player[i].lastpathfindpoint=-1;
8149                                                                                                                                 player[i].lastpathfindpoint2=-1;
8150                                                                                                                                 player[i].lastpathfindpoint3=-1;
8151                                                                                                                                 player[i].lastpathfindpoint4=-1;
8152                                                                                                                         }
8153                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8154                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8155                                                                                                                                 else player[i].drawkeydown=0;
8156                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
8157                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8158                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8159                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8160                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8161                                                                                                                                 Normalise(&rotatetarget);
8162                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8163                                                                                                                                 player[i].targetrotation*=360/6.28;
8164                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8165                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
8166                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8167
8168                                                                                                                                 oldkey=player[i].forwardkeydown;
8169                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8170                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8171                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8172                                                                                                                                 else player[i].forwardkeydown=0;
8173                                                                                                                                 if(player[0].dead){
8174                                                                                                                                         player[i].forwardkeydown=0;
8175                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
8176                                                                                                                                         if(Random()%100==0){
8177                                                                                                                                                 player[i].aitype=pathfindtype;
8178                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8179                                                                                                                                                 player[i].finalpathfindpoint=-1;
8180                                                                                                                                                 player[i].targetpathfindpoint=-1;
8181                                                                                                                                                 player[i].lastpathfindpoint=-1;
8182                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8183                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8184                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8185                                                                                                                                         }
8186                                                                                                                                 }
8187                                                                                                                                 player[i].leftkeydown=0;
8188                                                                                                                                 player[i].backkeydown=0;
8189                                                                                                                                 player[i].rightkeydown=0;
8190                                                                                                                                 player[i].crouchkeydown=0;
8191                                                                                                                                 player[i].throwkeydown=0;
8192
8193                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8194                                                                                                                                 /*for(j=0;j<numplayers;j++){
8195                                                                                                                                 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8196                                                                                                                                 player[i].crouchkeydown=1;
8197                                                                                                                                 }
8198                                                                                                                                 }*/
8199                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8200                                                                                                                                 else player[i].attackkeydown=0;
8201                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8202                                                                                                                                 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8203                                                                                                                                 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8204                                                                                                                                 player[i].attackkeydown=0;
8205                                                                                                                                 if(player[i].isIdle())player[i].crouchkeydown=1;
8206                                                                                                                                 player[i].forwardkeydown=0;
8207                                                                                                                                 player[i].aiupdatedelay=.02;
8208                                                                                                                                 }*/
8209
8210                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8211                                                                                                                                         target=-2;
8212                                                                                                                                         for(j=0;j<numplayers;j++){
8213                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8214                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8215                                                                                                                                                                 if(target>=0)target=-1;
8216                                                                                                                                                                 else target=j;
8217                                                                                                                                                         }
8218                                                                                                                                                 }
8219                                                                                                                                         }
8220                                                                                                                                         if(target>=0)player[target].Reverse();
8221                                                                                                                                 }
8222
8223                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
8224                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8225                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8226                                                                                                                                         player[0].jumpkeydown=0;
8227                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8228                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8229                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8230
8231                                                                                                                                 if(tutoriallevel==1){
8232                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
8233                                                                                                                                 }
8234
8235
8236                                                                                                                                 facing=player[i].coords;
8237                                                                                                                                 flatfacing=player[0].coords;
8238                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8239                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8240                                                                                                                                 if(player[i].occluded>=2)
8241                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
8242                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
8243                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8244                                                                                                                                                         player[i].aitype=searchtype;
8245                                                                                                                                                         player[i].lastchecktime=12;
8246                                                                                                                                                         player[i].lastseen=player[0].coords;
8247                                                                                                                                                         player[i].lastseentime=12;
8248                                                                                                                                                 }
8249                                                                                                                                         }
8250                                                                                                                                         else player[i].lastseentime=1;
8251                                                                                                                         }
8252                                                                                 }
8253                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8254                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8255                                                                                                 test=player[0].coords;
8256                                                                                                 test.y-=40;
8257                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8258                                                                                         }
8259                                                                                 }
8260                                                                                 // NOTE: Ask about logic of this call : NOTE
8261                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8262                                                                                         player[i].stunned>0 ||
8263                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8264                                                                                 {
8265                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8266                                                                                         player[i].targetrotation=player[i].rotation;
8267                                                                                         player[i].forwardkeydown=0;
8268                                                                                         player[i].leftkeydown=0;
8269                                                                                         player[i].backkeydown=0;
8270                                                                                         player[i].rightkeydown=0;
8271                                                                                         player[i].jumpkeydown=0;
8272                                                                                         player[i].attackkeydown=0;
8273                                                                                         player[i].crouchkeydown=0;
8274                                                                                         player[i].throwkeydown=0;
8275                                                                                 }
8276
8277
8278                                                                                 facing=0;
8279                                                                                 facing.z=-1;
8280
8281                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8282                                                                                 facing=flatfacing;
8283
8284                                                                                 if(player[i].aitype==attacktypecutoff){
8285                                                                                         rotatetarget=player[0].coords-player[i].coords;
8286                                                                                         Normalise(&rotatetarget);
8287                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8288                                                                                         player[i].targetheadrotation*=360/6.28;
8289                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8290
8291                                                                                         player[i].targetheadrotation*=-1;
8292                                                                                         player[i].targetheadrotation+=180;
8293                                                                                         //player[i].targetheadrotation2=0;
8294                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8295                                                                                 }
8296                                                                                 else if(player[i].howactive>=typesleeping){
8297                                                                                         player[i].targetheadrotation=player[i].targetrotation;
8298                                                                                         player[i].targetheadrotation2=0;
8299                                                                                 }
8300                                                                                 else {
8301                                                                                         if(player[i].interestdelay<=0){
8302                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8303                                                                                                 player[i].headtarget=player[i].coords;
8304                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8305                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8306                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8307                                                                                                 player[i].headtarget+=player[i].facing*1.5;
8308                                                                                         }
8309                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
8310                                                                                         Normalise(&rotatetarget);
8311                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8312                                                                                         player[i].targetheadrotation*=360/6.28;
8313                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8314
8315                                                                                         player[i].targetheadrotation*=-1;
8316                                                                                         player[i].targetheadrotation+=180;
8317                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8318                                                                                 }
8319                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
8320                                                                         }
8321                                                                         if(animation[player[i].targetanimation].attack==reversed){
8322                                                                                 //player[i].targetrotation=player[i].rotation;
8323                                                                                 player[i].forwardkeydown=0;
8324                                                                                 player[i].leftkeydown=0;
8325                                                                                 player[i].backkeydown=0;
8326                                                                                 player[i].rightkeydown=0;
8327                                                                                 player[i].jumpkeydown=0;
8328                                                                                 player[i].attackkeydown=0;
8329                                                                                 //player[i].crouchkeydown=0;
8330                                                                                 player[i].throwkeydown=0;
8331                                                                         }
8332
8333                                                                         if(indialogue!=-1){
8334                                                                                 player[i].forwardkeydown=0;
8335                                                                                 player[i].leftkeydown=0;
8336                                                                                 player[i].backkeydown=0;
8337                                                                                 player[i].rightkeydown=0;
8338                                                                                 player[i].jumpkeydown=0;
8339                                                                                 player[i].crouchkeydown=0;
8340                                                                                 player[i].drawkeydown=0;
8341                                                                                 player[i].throwkeydown=0;
8342                                                                         }
8343
8344                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
8345                                                                         if(player[i].collided>1)player[i].collided=1;
8346                                                                         player[i].collided-=multiplier*4;
8347                                                                         player[i].whichdirectiondelay-=multiplier;
8348                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8349                                                                                 player[i].avoidcollided=-.3;
8350                                                                                 player[i].whichdirection=abs(Random()%2);
8351                                                                                 player[i].whichdirectiondelay=.4;
8352                                                                         }
8353                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8354                                                                         player[i].avoidcollided-=multiplier/4;
8355                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8356                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8357                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8358
8359                                                                         if(!player[i].throwkeydown){
8360                                                                                 player[i].throwtogglekeydown=0;
8361                                                                         }
8362                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8363                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8364                                                                                         for(j=0;j<weapons.numweapons;j++){
8365                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8366                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8367                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8368                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8369                                                                                                                                 player[i].throwtogglekeydown=1;
8370                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8371                                                                                                                                 player[i].target=0;
8372                                                                                                                                 player[i].targetframe=0;
8373                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8374                                                                                                                                 Normalise(&rotatetarget);
8375                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8376                                                                                                                                 player[i].targetrotation*=360/6.28;
8377                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8378                                                                                                                                 player[i].hasvictim=0;
8379                                                                                                                         }
8380                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8381                                                                                                                                 player[i].throwtogglekeydown=1;
8382                                                                                                                                 player[i].hasvictim=0;
8383
8384                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
8385                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8386                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8387                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8388                                                                                                                                                         float gLoc[3];
8389                                                                                                                                                         float vel[3];
8390                                                                                                                                                         gLoc[0]=player[i].coords.x;
8391                                                                                                                                                         gLoc[1]=player[i].coords.y;
8392                                                                                                                                                         gLoc[2]=player[i].coords.z;
8393                                                                                                                                                         vel[0]=player[i].velocity.x;
8394                                                                                                                                                         vel[1]=player[i].velocity.y;
8395                                                                                                                                                         vel[2]=player[i].velocity.z;
8396                                                                                                                                                         if(weapons.type[j]!=staff){
8397                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8398                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8399                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
8400                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
8401                                                                                                                                                         }
8402
8403                                                                                                                                                         player[i].weaponactive=0;
8404                                                                                                                                                         weapons.owner[j]=player[i].id;
8405                                                                                                                                                         if(player[i].num_weapons>0){
8406                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8407                                                                                                                                                         }
8408                                                                                                                                                         player[i].num_weapons++;
8409                                                                                                                                                         player[i].weaponids[0]=j;
8410                                                                                                                                                 }
8411                                                                                                                                         }
8412                                                                                                                                         //}
8413                                                                                                                         }
8414                                                                                                                 }
8415                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8416                                                                                                                         if(!player[i].isFlip()){
8417                                                                                                                                 player[i].throwtogglekeydown=1;
8418                                                                                                                                 player[i].targetanimation=removeknifeanim;
8419                                                                                                                                 player[i].target=0;
8420                                                                                                                                 player[i].targetframe=0;
8421                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8422                                                                                                                                 Normalise(&rotatetarget);
8423                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8424                                                                                                                                 player[i].targetrotation*=360/6.28;
8425                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8426                                                                                                                         }
8427                                                                                                                         if(player[i].isFlip()){
8428                                                                                                                                 player[i].throwtogglekeydown=1;
8429                                                                                                                                 player[i].hasvictim=0;
8430
8431                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
8432                                                                                                                                         if(player[i].weaponactive==-1)
8433                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8434                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8435                                                                                                                                                                 float gLoc[3];
8436                                                                                                                                                                 float vel[3];
8437                                                                                                                                                                 gLoc[0]=player[i].coords.x;
8438                                                                                                                                                                 gLoc[1]=player[i].coords.y;
8439                                                                                                                                                                 gLoc[2]=player[i].coords.z;
8440                                                                                                                                                                 vel[0]=player[i].velocity.x;
8441                                                                                                                                                                 vel[1]=player[i].velocity.y;
8442                                                                                                                                                                 vel[2]=player[i].velocity.z;
8443                                                                                                                                                                 if(weapons.type[k]!=staff){
8444                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8445                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8446                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8447                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8448                                                                                                                                                                 }
8449
8450                                                                                                                                                                 player[i].weaponactive=0;
8451                                                                                                                                                                 weapons.owner[k]=player[i].id;
8452                                                                                                                                                                 if(player[i].num_weapons>0){
8453                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8454                                                                                                                                                                 }
8455                                                                                                                                                                 player[i].num_weapons++;
8456                                                                                                                                                                 player[i].weaponids[0]=k;
8457                                                                                                                                                         }
8458                                                                                                                                 }
8459                                                                                                                         }
8460                                                                                                                 }
8461                                                                                                         }
8462                                                                                         }
8463                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8464                                                                                                 if(numplayers>1)
8465                                                                                                         for(j=0;j<numplayers;j++){
8466                                                                                                                 if(player[i].weaponactive==-1)
8467                                                                                                                         if(j!=i)
8468                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8469                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8470                                                                                                                                                 player[i].throwtogglekeydown=1;
8471                                                                                                                                                 player[i].victim=&player[j];
8472                                                                                                                                                 player[i].hasvictim=1;
8473                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8474                                                                                                                                                 player[i].target=0;
8475                                                                                                                                                 player[i].targetframe=0;
8476                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8477                                                                                                                                                 Normalise(&rotatetarget);
8478                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8479                                                                                                                                                 player[i].targetrotation*=360/6.28;
8480                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8481                                                                                                                                         }
8482                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8483                                                                                                                                                 player[i].throwtogglekeydown=1;
8484                                                                                                                                                 player[i].victim=&player[j];
8485                                                                                                                                                 player[i].hasvictim=1;
8486                                                                                                                                                 int k = player[j].weaponids[0];
8487                                                                                                                                                 if(player[i].hasvictim){
8488                                                                                                                                                         float gLoc[3];
8489                                                                                                                                                         float vel[3];
8490                                                                                                                                                         gLoc[0]=player[i].coords.x;
8491                                                                                                                                                         gLoc[1]=player[i].coords.y;
8492                                                                                                                                                         gLoc[2]=player[i].coords.z;
8493                                                                                                                                                         vel[0]=player[i].velocity.x;
8494                                                                                                                                                         vel[1]=player[i].velocity.y;
8495                                                                                                                                                         vel[2]=player[i].velocity.z;
8496                                                                                                                                                         bool fleshstuck;
8497                                                                                                                                                         fleshstuck=0;
8498                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
8499                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8500                                                                                                                                                                         fleshstuck=1;
8501                                                                                                                                                                 }
8502                                                                                                                                                         }
8503                                                                                                                                                         if(!fleshstuck){
8504                                                                                                                                                                 if(weapons.type[k]!=staff){
8505                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8506                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8507                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8508                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8509                                                                                                                                                                 }
8510                                                                                                                                                         }
8511                                                                                                                                                         if(fleshstuck){
8512                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8513                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8514                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8515                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8516                                                                                                                                                         }
8517
8518                                                                                                                                                         player[i].weaponactive=0;
8519                                                                                                                                                         if(weapons.owner[k]!=-1){
8520                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8521                                                                                                                                                                 else player[i].victim->num_weapons=1;
8522
8523                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
8524                                                                                                                                                                 player[i].victim->skeleton.free=1;
8525                                                                                                                                                                 player[i].victim->skeleton.broken=0;
8526
8527                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8528                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
8529                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
8530                                                                                                                                                                 }
8531
8532                                                                                                                                                                 XYZ relative;
8533                                                                                                                                                                 relative=0;
8534                                                                                                                                                                 relative.y=10;
8535                                                                                                                                                                 Normalise(&relative);
8536                                                                                                                                                                 XYZ footvel,footpoint;
8537                                                                                                                                                                 footvel=0;
8538                                                                                                                                                                 footpoint=weapons.position[k];
8539                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
8540                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8541                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8542                                                                                                                                                                                 weapons.bloody[k]=2;
8543                                                                                                                                                                                 weapons.blooddrip[k]=5;
8544                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
8545                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
8546                                                                                                                                                                                 player[i].victim->DoDamage(2000);
8547                                                                                                                                                                         }
8548                                                                                                                                                                 }
8549                                                                                                                                                                 if(player[i].victim->num_weapons>0){
8550                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8551                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
8552                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8553                                                                                                                                                                 }
8554
8555                                                                                                                                                                 player[i].victim->weaponactive=-1;
8556
8557                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8558                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8559                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8560                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8561                                                                                                                                                         }
8562                                                                                                                                                         weapons.owner[k]=i;
8563                                                                                                                                                         if(player[i].num_weapons>0){
8564                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8565                                                                                                                                                         }
8566                                                                                                                                                         player[i].num_weapons++;
8567                                                                                                                                                         player[i].weaponids[0]=k;
8568                                                                                                                                                 }
8569                                                                                                                                         }
8570                                                                                                                                 }
8571                                                                                                         }
8572                                                                                         }
8573                                                                                 }
8574                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8575                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
8576                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8577                                                                                                         if(numplayers>1)
8578                                                                                                                 for(j=0;j<numplayers;j++){
8579                                                                                                                         if(i!=j)
8580                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
8581                                                                                                                                         if(hostile)
8582                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8583                                                                                                                                                         if(!player[i].isFlip()){
8584                                                                                                                                                                 player[i].throwtogglekeydown=1;
8585                                                                                                                                                                 player[i].victim=&player[j];
8586                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
8587                                                                                                                                                                 player[i].target=0;
8588                                                                                                                                                                 player[i].targetframe=0;
8589                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8590                                                                                                                                                                 Normalise(&rotatetarget);
8591                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8592                                                                                                                                                                 player[i].targetrotation*=360/6.28;
8593                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8594
8595                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8596                                                                                                                                                         }
8597                                                                                                                                                         if(player[i].isFlip()){
8598                                                                                                                                                                 if(player[i].weaponactive!=-1){
8599                                                                                                                                                                         player[i].throwtogglekeydown=1;
8600                                                                                                                                                                         player[i].victim=&player[j];
8601                                                                                                                                                                         XYZ aim;
8602                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
8603                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8604                                                                                                                                                                         Normalise(&aim);
8605
8606                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8607
8608                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
8609                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8610                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
8611                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
8612                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
8613                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
8614                                                                                                                                                                         player[i].num_weapons--;
8615                                                                                                                                                                         if(player[i].num_weapons){
8616                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8617                                                                                                                                                                         }
8618                                                                                                                                                                         player[i].weaponactive=-1;
8619                                                                                                                                                                 }
8620                                                                                                                                                         }
8621                                                                                                                                                 }
8622                                                                                                                 }
8623                                                                                         }
8624                                                                                 }
8625                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8626                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8627                                                                                         {
8628                                                                                                 player[i].throwtogglekeydown=1;
8629                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
8630                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8631                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8632                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8633                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
8634                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
8635                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
8636                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
8637                                                                                                 player[i].num_weapons--;
8638                                                                                                 if(player[i].num_weapons){
8639                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8640                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8641                                                                                                 }
8642
8643                                                                                                 player[i].weaponactive=-1;
8644                                                                                                 for(j=0;j<numplayers;j++){
8645                                                                                                         player[j].wentforweapon=0;
8646                                                                                                 }
8647                                                                                         }
8648                                                                                 }
8649
8650                                                                         }
8651
8652                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8653                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8654                                                                                         //Setenvironment(1-environment);
8655                                                                                         bool isgood;
8656                                                                                         isgood=1;
8657                                                                                         if(player[i].weaponactive!=-1){
8658                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8659                                                                                         }
8660                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8661                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8662                                                                                                         player[i].targetanimation=drawrightanim;
8663                                                                                                         player[i].targetframe=0;
8664                                                                                                         player[i].target=0;
8665                                                                                                         player[i].drawtogglekeydown=1;
8666                                                                                                 }
8667                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8668                                                                                                         player[i].targetanimation=drawleftanim;
8669                                                                                                         player[i].targetframe=0;
8670                                                                                                         player[i].target=0;
8671                                                                                                         player[i].drawtogglekeydown=1;
8672                                                                                                 }
8673                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8674                                                                                                         player[i].targetanimation=crouchdrawrightanim;
8675                                                                                                         player[i].targetframe=0;
8676                                                                                                         player[i].target=0;
8677                                                                                                         player[i].drawtogglekeydown=1;
8678                                                                                                 }
8679                                                                                         }
8680                                                                                 }
8681                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8682                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8683                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8684                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8685                                                                                                 player[i].targetframe=0;
8686                                                                                                 player[i].target=0;
8687                                                                                                 player[i].hasvictim=0;
8688                                                                                                 //player[i].attacktogglekeydown=1;
8689                                                                                         }
8690                                                                                 }
8691
8692                                                                                 if(!player[i].drawkeydown){
8693                                                                                         player[i].drawtogglekeydown=0;
8694                                                                                 }
8695
8696                                                                                 if(i==0){
8697                                                                                         absflatfacing=0;
8698                                                                                         absflatfacing.z=-1;
8699
8700                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8701                                                                                 }
8702                                                                                 else absflatfacing=flatfacing;
8703
8704                                                                                 if(indialogue!=-1){
8705                                                                                         player[i].forwardkeydown=0;
8706                                                                                         player[i].leftkeydown=0;
8707                                                                                         player[i].backkeydown=0;
8708                                                                                         player[i].rightkeydown=0;
8709                                                                                         player[i].jumpkeydown=0;
8710                                                                                         player[i].crouchkeydown=0;
8711                                                                                         player[i].drawkeydown=0;
8712                                                                                         player[i].throwkeydown=0;
8713                                                                                 }
8714                                                                                 movekey=0;
8715                                                                                 //Do controls
8716                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8717                                                                                         if(!player[i].forwardkeydown){
8718                                                                                                 player[i].forwardstogglekeydown=0;
8719                                                                                         }
8720                                                                                         if(player[i].crouchkeydown){
8721                                                                                                 //Crouch
8722                                                                                                 target=-2;
8723                                                                                                 if(i==0){
8724                                                                                                         player[i].superruntoggle=1;
8725                                                                                                         if(numplayers>1)
8726                                                                                                                 for(j=0;j<numplayers;j++){
8727                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8728                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8729                                                                                                                                         player[i].superruntoggle=0;
8730                                                                                                                                 }
8731                                                                                                                         }
8732                                                                                                                 }
8733                                                                                                 }
8734
8735                                                                                                 if(numplayers>1)
8736                                                                                                         for(j=0;j<numplayers;j++){
8737                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8738                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8739                                                                                                                                 if(target>=0)target=-1;
8740                                                                                                                                 else target=j;
8741                                                                                                                         }
8742                                                                                                                 }
8743                                                                                                         }
8744                                                                                                         if(target>=0)player[target].Reverse();
8745                                                                                                         player[i].lowreversaldelay=.5;
8746
8747                                                                                                         if(player[i].isIdle()){
8748                                                                                                                 player[i].targetanimation=player[i].getCrouch();
8749                                                                                                                 player[i].target=0;
8750                                                                                                                 player[i].targetframe=0;
8751                                                                                                                 player[i].transspeed=10;
8752                                                                                                         }
8753                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8754                                                                                                                 player[i].targetanimation=rollanim;
8755                                                                                                                 player[i].target=0;
8756                                                                                                                 player[i].targetframe=0;
8757                                                                                                                 player[i].transspeed=20;
8758                                                                                                         }
8759                                                                                         }
8760                                                                                         if(!player[i].crouchkeydown){
8761                                                                                                 //Uncrouch
8762                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8763                                                                                                 target=-2;
8764                                                                                                 if(player[i].isCrouch()){
8765                                                                                                         if(numplayers>1)
8766                                                                                                                 for(j=0;j<numplayers;j++){
8767                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8768                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8769                                                                                                                                         if(target>=0)target=-1;
8770                                                                                                                                         else target=j;
8771                                                                                                                                 }
8772                                                                                                                         }
8773                                                                                                                 }
8774                                                                                                                 if(target>=0)player[target].Reverse();
8775                                                                                                                 player[i].highreversaldelay=.5;
8776
8777                                                                                                                 if(player[i].isCrouch()){
8778                                                                                                                         if(!player[i].wasCrouch()){
8779                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
8780                                                                                                                                 player[i].currentframe=0;
8781                                                                                                                         }
8782                                                                                                                         player[i].target=0;
8783                                                                                                                         player[i].targetanimation=player[i].getIdle();
8784                                                                                                                         player[i].targetframe=0;
8785                                                                                                                         player[i].transspeed=10;
8786                                                                                                                 }
8787                                                                                                 }
8788                                                                                                 if(player[i].targetanimation==sneakanim){
8789                                                                                                         player[i].targetanimation=player[i].getIdle();
8790                                                                                                         player[i].target=0;
8791                                                                                                         player[i].targetframe=0;
8792                                                                                                         player[i].transspeed=10;
8793                                                                                                 }
8794                                                                                         }
8795                                                                                         if(player[i].forwardkeydown){
8796                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8797                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8798                                                                                                         else player[i].targetanimation=player[i].getRun();
8799                                                                                                         player[i].target=0;
8800                                                                                                         player[i].targetframe=0;
8801                                                                                                 }
8802                                                                                                 if(player[i].isCrouch()){
8803                                                                                                         player[i].targetanimation=sneakanim;
8804                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8805                                                                                                         player[i].targetframe=0;
8806                                                                                                 }
8807                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8808                                                                                                         player[i].targetanimation=climbanim;
8809                                                                                                         player[i].target=0;
8810                                                                                                         player[i].targetframe=1;
8811                                                                                                         player[i].jumpclimb=1;
8812                                                                                                 }
8813                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8814                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
8815                                                                                                 }
8816                                                                                                 player[i].forwardstogglekeydown=1;
8817                                                                                                 movekey=1;
8818                                                                                         }
8819                                                                                         if (player[i].rightkeydown){
8820                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8821                                                                                                         player[i].targetanimation=player[i].getRun();
8822                                                                                                         player[i].target=0;
8823                                                                                                         player[i].targetframe=0;
8824                                                                                                 }
8825                                                                                                 if(player[i].isCrouch()){
8826                                                                                                         player[i].targetanimation=sneakanim;
8827                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
8828                                                                                                         player[i].targetframe=0;
8829                                                                                                 }
8830                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8831                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8832                                                                                                 }
8833                                                                                                 player[i].targetrotation-=90;
8834                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8835                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
8836                                                                                                 movekey=1;
8837                                                                                         }
8838                                                                                         if ( player[i].leftkeydown){
8839                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8840                                                                                                         player[i].targetanimation=player[i].getRun();
8841                                                                                                         player[i].target=0;
8842                                                                                                         player[i].targetframe=0;
8843                                                                                                 }
8844                                                                                                 if(player[i].isCrouch()){
8845                                                                                                         player[i].targetanimation=sneakanim;
8846                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8847                                                                                                         player[i].targetframe=0;
8848                                                                                                 }
8849                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8850                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8851                                                                                                 }
8852                                                                                                 player[i].targetrotation+=90;
8853                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8854                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
8855                                                                                                 movekey=1;
8856                                                                                         }
8857                                                                                         if(player[i].backkeydown){
8858                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8859                                                                                                         player[i].targetanimation=player[i].getRun();
8860                                                                                                         player[i].target=0;
8861                                                                                                         player[i].targetframe=0;
8862                                                                                                 }
8863                                                                                                 if(player[i].isCrouch()){
8864                                                                                                         player[i].targetanimation=sneakanim;
8865                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8866                                                                                                         player[i].targetframe=0;
8867                                                                                                 }
8868                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8869                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
8870                                                                                                 }
8871                                                                                                 if(player[i].targetanimation==hanganim){
8872                                                                                                         player[i].currentanimation=jumpdownanim;
8873                                                                                                         player[i].targetanimation=jumpdownanim;
8874                                                                                                         player[i].target=0;
8875                                                                                                         player[i].currentframe=0;
8876                                                                                                         player[i].targetframe=1;
8877                                                                                                         player[i].velocity=0;
8878                                                                                                         player[i].velocity.y+=gravity;
8879                                                                                                         player[i].coords.y-=1.4;
8880                                                                                                         player[i].grabdelay=1;
8881                                                                                                 }
8882                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8883                                                                                                         player[i].targetrotation+=180;
8884                                                                                                 movekey=1;
8885                                                                                         }
8886                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8887                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8888                                                                                                         player[i].jumpstart=0;
8889                                                                                                         player[i].targetanimation=jumpupanim;
8890                                                                                                         player[i].target=0;
8891                                                                                                         player[i].targetframe=0;
8892                                                                                                         player[i].rotation=player[i].targetrotation;
8893                                                                                                         player[i].transspeed=20;
8894                                                                                                         player[i].FootLand(0,1);
8895                                                                                                         player[i].FootLand(1,1);
8896
8897                                                                                                         facing=0;
8898                                                                                                         facing.z=-1;
8899                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8900
8901                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8902                                                                                                         if(!movekey)player[i].velocity=0;
8903
8904                                                                                                         //Dodge sweep?
8905                                                                                                         target=-2;
8906                                                                                                         if(numplayers>1)
8907                                                                                                                 for(j=0;j<numplayers;j++){
8908                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8909                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8910                                                                                                                                         if(target>=0)target=-1;
8911                                                                                                                                         else target=j;
8912                                                                                                                                 }
8913                                                                                                                         }
8914                                                                                                                 }
8915                                                                                                                 if(target>=0)player[i].velocity.y=1;
8916                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8917                                                                                                                         player[i].velocity.y=7;
8918                                                                                                                         player[i].crouchtogglekeydown=1;
8919                                                                                                                 }
8920                                                                                                                 else player[i].velocity.y=5;
8921
8922                                                                                                                 if(mousejump&&i==0&&debugmode){
8923                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
8924                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8925                                                                                                                 }
8926
8927                                                                                                                 player[i].coords.y+=.2;
8928                                                                                                                 player[i].jumppower-=1;
8929
8930                                                                                                                 static float gLoc[3];
8931                                                                                                                 static float vel[3];
8932                                                                                                                 gLoc[0]=player[i].coords.x;
8933                                                                                                                 gLoc[1]=player[i].coords.y;
8934                                                                                                                 gLoc[2]=player[i].coords.z;
8935                                                                                                                 vel[0]=player[i].velocity.x;
8936                                                                                                                 vel[1]=player[i].velocity.y;
8937                                                                                                                 vel[2]=player[i].velocity.z;
8938
8939                                                                                                                 if(i==0){
8940                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8941                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8942                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
8943                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
8944                                                                                                                 }
8945
8946                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8947                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8948                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
8949                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
8950                                                                                                 }
8951                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
8952                                                                                                         player[i].targetanimation=player[i].getLanding();
8953                                                                                                         player[i].landhard=0;
8954                                                                                                         player[i].target=0;
8955                                                                                                         player[i].targetframe=2;
8956                                                                                                         player[i].jumpstart=1;
8957                                                                                                         player[i].tempdeltav=deltav;
8958                                                                                                 }
8959                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8960                                                                                                         if(player[i].jumppower>multiplier*6){
8961                                                                                                                 player[i].velocity.y+=multiplier*6;
8962                                                                                                                 player[i].jumppower-=multiplier*6;
8963                                                                                                         }
8964                                                                                                         if(player[i].jumppower<=multiplier*6){
8965                                                                                                                 player[i].velocity.y+=player[i].jumppower;
8966                                                                                                                 player[i].jumppower=0;
8967                                                                                                         }
8968                                                                                                 }
8969                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8970                                                                                         }
8971
8972                                                                                         if(!movekey){
8973                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
8974                                                                                                         player[i].targetanimation=player[i].getStop();
8975                                                                                                         player[i].target=0;
8976                                                                                                         player[i].targetframe=0;
8977                                                                                                 }
8978                                                                                                 if(player[i].targetanimation==sneakanim){
8979                                                                                                         player[i].targetanimation=player[i].getCrouch();
8980                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
8981                                                                                                         player[i].targetframe=0;
8982                                                                                                 }
8983                                                                                         }
8984                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8985                                                                                                 player[i].targetanimation=player[i].getStop();
8986                                                                                                 player[i].target=0;
8987                                                                                                 player[i].targetframe=0;
8988                                                                                         }
8989                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
8990                                                                                                 player[i].targetanimation=player[i].getStop();
8991                                                                                                 player[i].target=0;
8992                                                                                                 player[i].targetframe=0;
8993                                                                                         }
8994                                                                                 }
8995                                                                 }
8996                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8997                                                         }
8998
8999                                                         //Rotation
9000                                                         for(k=0;k<numplayers;k++){
9001                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
9002                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9003                                                                         else player[k].rotation+=360;
9004                                                                 }
9005
9006                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9007                                                                         player[k].targetanimation=player[k].getStop();
9008                                                                         player[k].targetframe=0;
9009                                                                         player[k].target=0;
9010                                                                 }
9011
9012                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9013                                                                         player[k].targettilt=0;
9014                                                                 }
9015                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9016                                                                         player[k].targettilt=0;
9017                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9018                                                                         player[k].jumppower+=multiplier*7;
9019                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9020                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
9021                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
9022                                                                 }
9023
9024                                                                 if(player[k].isRun()){
9025                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9026                                                                 }
9027
9028                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9029                                                                 else if(player[k].tilt>player[k].targettilt){
9030                                                                         player[k].tilt-=multiplier*150;
9031                                                                 }
9032                                                                 else if(player[k].tilt<player[k].targettilt){
9033                                                                         player[k].tilt+=multiplier*150;
9034                                                                 }
9035
9036                                                                 player[k].grabdelay-=multiplier;
9037                                                         }
9038
9039                                                         for(k=0;k<numplayers;k++){
9040                                                                 player[k].DoAnimations();
9041                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9042                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9043                                                         }
9044
9045                                                         objects.DoStuff();
9046                                                         /*
9047                                                         player[0].righthandmorphstart=0;
9048                                                         player[0].righthandmorphend=1;
9049                                                         player[0].lefthandmorphstart=0;
9050                                                         player[0].lefthandmorphend=1;
9051                                                         player[0].headmorphstart=0;
9052                                                         player[0].headmorphend=2;*/
9053
9054                                                         /*
9055                                                         if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9056                                                         if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9057                                                         player[0].righthandmorphend=1;
9058                                                         player[0].targetrighthandmorphness=1;
9059
9060                                                         if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9061                                                         player[0].lefthandmorphend=0;
9062                                                         player[0].targetlefthandmorphness=1;
9063
9064                                                         if(player[0].headmorphend!=2)player[0].headmorphness=0;
9065                                                         player[0].headmorphend=2;
9066                                                         player[0].targetheadmorphness=1;
9067                                                         }
9068                                                         if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9069                                                         if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9070                                                         player[0].righthandmorphend=0;
9071                                                         player[0].targetrighthandmorphness=1;
9072
9073                                                         if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9074                                                         player[0].lefthandmorphend=1;
9075                                                         player[0].targetlefthandmorphness=1;
9076
9077                                                         if(player[0].headmorphend!=0)player[0].headmorphness=0;
9078                                                         player[0].headmorphend=0;
9079                                                         player[0].targetheadmorphness=1;
9080                                                         }
9081                                                         */
9082                                                         if(numenvsounds!=0)
9083                                                                 for(j=numenvsounds-1;j>=0;j--){
9084                                                                         envsoundlife[j]-=multiplier;
9085                                                                         if(envsoundlife[j]<0){
9086                                                                                 numenvsounds--;
9087                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
9088                                                                                 envsound[j]=envsound[numenvsounds];
9089                                                                         }
9090                                                                 }
9091                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9092                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9093
9094                                                                 if(tutoriallevel==1){
9095                                                                         XYZ temp;
9096                                                                         XYZ temp2;
9097                                                                         XYZ temp3;
9098                                                                         XYZ oldtemp;
9099                                                                         XYZ oldtemp2;
9100                                                                         temp.x=1011;
9101                                                                         temp.y=84;
9102                                                                         temp.z=491;
9103                                                                         temp2.x=1025;
9104                                                                         temp2.y=75;
9105                                                                         temp2.z=447;
9106                                                                         temp3.x=1038;
9107                                                                         temp3.y=76;
9108                                                                         temp3.z=453;
9109                                                                         oldtemp=temp;
9110                                                                         oldtemp2=temp2;
9111                                                                         if(tutorialstage>=51)
9112                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9113                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9114                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9115
9116                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9117                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
9118                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
9119
9120                                                                                         gameon=0;
9121                                                                                         mainmenu=5;
9122
9123                                                                                         float gLoc[3]={0,0,0};
9124                                                                                         float vel[3]={0,0,0};
9125                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9126                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9127                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9128                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9129                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9130                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9131
9132                                                                                         flashr=1;
9133                                                                                         flashg=0;
9134                                                                                         flashb=0;
9135                                                                                         flashamount=1;
9136                                                                                         flashdelay=1;
9137                                                                                 }
9138                                                                                 if(tutorialstage<51)
9139                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9140                                                                                                 float gLoc[3];
9141                                                                                                 float vel[3];
9142                                                                                                 gLoc[0]=player[0].coords.x;
9143                                                                                                 gLoc[1]=player[0].coords.y;
9144                                                                                                 gLoc[2]=player[0].coords.z;
9145                                                                                                 vel[0]=0;
9146                                                                                                 vel[1]=0;
9147                                                                                                 vel[2]=0;
9148                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9149                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9150                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9151                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9152
9153                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
9154
9155                                                                                                 flashr=1;
9156                                                                                                 flashg=1;
9157                                                                                                 flashb=1;
9158                                                                                                 flashamount=1;
9159                                                                                                 flashdelay=1;
9160                                                                                         }
9161                                                                                         if(tutorialstage>=14&&tutorialstage<50)
9162                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9163                                                                                                         float gLoc[3];
9164                                                                                                         float vel[3];
9165                                                                                                         gLoc[0]=player[1].coords.x;
9166                                                                                                         gLoc[1]=player[1].coords.y;
9167                                                                                                         gLoc[2]=player[1].coords.z;
9168                                                                                                         vel[0]=0;
9169                                                                                                         vel[1]=0;
9170                                                                                                         vel[2]=0;
9171                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9172                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9173                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9174                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9175
9176                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9177                                                                                                                 if(Random()%2==0){
9178                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9179                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9180                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9181                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9182                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9183                                                                                                                 }
9184                                                                                                         }
9185
9186                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
9187                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9188                                                                                                                 player[1].skeleton.joints[i].velocity=0;
9189                                                                                                                 if(Random()%2==0){
9190                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9191                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9192                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9193                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9194                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9195                                                                                                                 }
9196                                                                                                         }
9197                                                                                                 }
9198                                                                 }
9199
9200
9201                                                                 //3d sound
9202                                                                 static float gLoc[3];
9203                                                                 gLoc[0]=viewer.x;
9204                                                                 gLoc[1]=viewer.y;
9205                                                                 gLoc[2]=viewer.z;
9206                                                                 static float vel[3];
9207                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9208                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9209                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9210
9211                                                                 //Set orientation with forward and up vectors
9212                                                                 static XYZ upvector;
9213                                                                 upvector=0;
9214                                                                 upvector.z=-1;
9215
9216                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
9217                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
9218
9219                                                                 facing=0;
9220                                                                 facing.z=-1;
9221
9222                                                                 facing=DoRotation(facing,-rotation2,0,0);
9223                                                                 facing=DoRotation(facing,0,0-rotation,0);
9224
9225
9226                                                                 static float ori[6];
9227                                                                 ori[0] = -facing.x;
9228                                                                 ori[1] = facing.y;
9229                                                                 ori[2] = -facing.z;
9230                                                                 ori[3] = -upvector.x;
9231                                                                 ori[4] = upvector.y;
9232                                                                 ori[5] = -upvector.z;
9233
9234                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9235                                                                 OPENAL_Update();
9236
9237                                                                 oldviewer=viewer;
9238                 }
9239         }
9240
9241         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9242                 Screenshot();
9243                 freezetogglekeydown=1;
9244         }
9245 }
9246
9247 void    Game::TickOnce(){
9248         //if(!console){
9249         if(!mainmenu)
9250                 if(directing||indialogue==-1){
9251                         rotation+=deltah*.7;
9252                         if(!invertmouse)rotation2+=deltav*.7;
9253                         if(invertmouse)rotation2-=deltav*.7;
9254                         if(rotation2>90)rotation2=90;
9255                         if(rotation2<-70)rotation2=-70;
9256                 }
9257                 if(mainmenu)rotation+=multiplier*5;
9258       
9259                 //}
9260 }
9261
9262 void    Game::TickOnceAfter(){
9263         static XYZ colviewer;
9264         static XYZ coltarget;
9265         static XYZ target;
9266         static XYZ col;
9267         static float brotate;
9268         static XYZ facing;
9269         static int i,j;
9270         static float changedelay;
9271         static bool alldead;
9272         static float unseendelay;
9273         static float cameraspeed;
9274
9275         if(!mainmenu){
9276
9277                 if(environment==snowyenvironment)music1=stream_music1snow;
9278                 if(environment==grassyenvironment)music1=stream_music1grass;
9279                 if(environment==desertenvironment)music1=stream_music1desert;
9280
9281                 realthreat=0;
9282
9283                 musictype=music1;
9284                 for(i=0;i<numplayers;i++){
9285                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9286                                 musictype=stream_music2;
9287                                 realthreat=1;
9288                         }
9289                 }
9290                 if(player[0].dead)musictype=stream_music3;
9291
9292
9293                 if(musictype==stream_music2){
9294                         unseendelay=1;
9295                 }
9296
9297                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9298                         unseendelay-=multiplier;
9299                         if(unseendelay>0){
9300                                 musictype=stream_music2;
9301                         }
9302                 }
9303
9304
9305                 if(loading==2){
9306                         musictype=stream_music3;
9307                         musicvolume[2]=512;
9308                         musicvolume[0]=0;
9309                         musicvolume[1]=0;
9310                         musicvolume[3]=0;
9311                 }
9312
9313                 if(musictoggle){
9314                         if(musictype!=oldmusictype&&musictype==stream_music2){
9315                                 static float gLoc[3];
9316                                 static float vel[3];
9317                                 gLoc[0]=cameraloc.x;
9318                                 gLoc[1]=cameraloc.y;
9319                                 gLoc[2]=cameraloc.z;
9320                                 vel[0]=0;
9321                                 vel[1]=0;
9322                                 vel[2]=0;
9323                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9324                                 OPENAL_SetVolume(channels[alarmsound], 512);
9325                                 OPENAL_SetPaused(channels[alarmsound], false);
9326
9327                         }
9328                 }
9329                 musicselected=musictype;
9330
9331                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9332                 else musicvolume[0]-=multiplier*450;
9333                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9334                 else musicvolume[1]-=multiplier*450;
9335                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9336                 else musicvolume[2]-=multiplier*450;
9337                 /*
9338                 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9339                 else musicvolume[0]-=multiplier*450;
9340                 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9341                 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9342                 else musicvolume[1]-=multiplier*100;
9343                 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9344                 else musicvolume[2]-=multiplier*450;*/
9345
9346                 for(i=0;i<3;i++){
9347                         if(musicvolume[i]<0)musicvolume[i]=0;
9348                         if(musicvolume[i]>512)musicvolume[i]=512;
9349                 }
9350
9351                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9352
9353                 if(musictoggle){
9354                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9355                                 PlayStreamEx( music1, strm[music1], NULL, true);
9356                                 OPENAL_SetPaused(channels[music1], false);
9357                         }
9358                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9359                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9360                                 OPENAL_SetPaused(channels[stream_music2], false);
9361                         }
9362                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9363                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9364                                 OPENAL_SetPaused(channels[stream_music3], false);
9365                         }
9366                 }
9367
9368                 if(!musictoggle){
9369                         OPENAL_SetPaused(channels[music1], true);
9370                         OPENAL_SetPaused(channels[stream_music2], true);
9371                         OPENAL_SetPaused(channels[stream_music3], true);
9372
9373                         for(i=0;i<4;i++){
9374                                 oldmusicvolume[i]=0;
9375                                 musicvolume[i]=0;
9376                         }
9377                 }
9378
9379                 if(musictoggle){
9380                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9381                                 OPENAL_SetPaused(channels[music1], true);
9382                         }
9383                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9384                                 OPENAL_SetPaused(channels[stream_music2], true);
9385                         }
9386                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9387                                 OPENAL_SetPaused(channels[stream_music3], true);
9388                         }
9389
9390                         if(musicvolume[0]!=oldmusicvolume[0]){
9391                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9392                         }
9393                         if(musicvolume[1]!=oldmusicvolume[1]){
9394                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9395                         }
9396                         if(musicvolume[2]!=oldmusicvolume[2]){
9397                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9398                         }
9399
9400                         for(i=0;i<3;i++){
9401                                 oldmusicvolume[i]=musicvolume[i];
9402                         }
9403                 }
9404
9405                 killhotspot=2;
9406                 if(numhotspots)
9407                         for(i=0;i<numhotspots;i++){
9408                                 if(hotspottype[i]>10&&hotspottype[i]<20){
9409                                         if(player[hotspottype[i]-10].dead==0){
9410                                                 killhotspot=0;
9411                                         }
9412                                         else if(killhotspot==2)
9413                                                 killhotspot=1;
9414                                 }
9415                         }
9416                         if(killhotspot==2)killhotspot=0;
9417
9418
9419                         winhotspot=0;
9420                         if(numhotspots)
9421                                 for(i=0;i<numhotspots;i++){
9422                                         if(hotspottype[i]==-1){
9423                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9424                                                         winhotspot=1;
9425                                         }
9426                                 }
9427
9428                                 int numalarmed=0;
9429                                 if(numplayers>1)
9430                                         for(i=1;i<numplayers;i++){
9431                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9432                                         }
9433                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9434
9435                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9436                                                 if(player[0].dead&&changedelay<=0){
9437                                                         changedelay=1;
9438                                                         targetlevel=whichlevel;
9439                                                 }
9440                                                 alldead=1;
9441                                                 if(numplayers>1)
9442                                                         for(i=1;i<numplayers;i++){
9443                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9444                                                         }
9445
9446
9447                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9448                                                                 changedelay=1;
9449                                                                 targetlevel=whichlevel+1;
9450                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9451                                                         }
9452                                                         if(winhotspot||windialogue){
9453                                                                 changedelay=0.1;
9454                                                                 targetlevel=whichlevel+1;
9455                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9456                                                         }
9457
9458
9459                                                         if(killhotspot){
9460                                                                 changedelay=1;
9461                                                                 targetlevel=whichlevel+1;
9462                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9463                                                         }
9464
9465                                                         if(changedelay>0&&!player[0].dead&&!won){
9466                                                                 //high scores, awards, win
9467                                                                 if(campaign){
9468                                                                         won=1;
9469                                                                         accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9470                                                                         accountcampaignchoicesmade[accountactive]++;
9471                                                                         accountcampaignscore[accountactive]+=bonustotal;
9472                                                                         scoreadded=1;
9473                                                                         accountcampaigntime[accountactive]+=leveltime;
9474                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9475
9476                                                                         //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9477                                                                 }
9478                                                                 else
9479                                                                 {
9480                                                                         won=1;
9481                                                                         if(!debugmode){
9482                                                                                 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9483                                                                                 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9484                                                                         }
9485                                                                         if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9486
9487                                                                 }
9488                                                         }
9489                                         }
9490
9491                                         if(!winfreeze){
9492
9493                                                 if(leveltime<1){
9494                                                         loading=0;
9495                                                         changedelay=.1;
9496                                                         alldead=0;
9497                                                         winhotspot=0;
9498                                                         killhotspot=0;
9499                                                 }
9500
9501                                                 if(!editorenabled&&gameon&&!mainmenu){
9502                                                         if(changedelay!=-999)changedelay-=multiplier/7;
9503                                                         if(player[0].dead)targetlevel=whichlevel;
9504                                                         if(loading==2&&!campaign){
9505                                                                 flashr=1;
9506                                                                 flashg=0;
9507                                                                 flashb=0;
9508                                                                 flashamount=1;
9509                                                                 flashdelay=1;
9510                                                                 loadtime=0;
9511
9512                                                                 float gLoc[3]={0,0,0};
9513                                                                 float vel[3]={0,0,0};
9514                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9515                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9516                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9517                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9518                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9519                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9520
9521                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
9522                                                                         startbonustotal=bonustotal;
9523                                                                 }
9524                                                                 if(!player[0].dead)Loadlevel(targetlevel);
9525                                                                 if(player[0].dead)Loadlevel(whichlevel);
9526
9527                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9528                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9529                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9530                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9531                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9532                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9533
9534                                                                 loading=3;
9535                                                         }
9536                                                         if(loading==2&&targetlevel==whichlevel){
9537                                                                 flashr=1;
9538                                                                 flashg=0;
9539                                                                 flashb=0;
9540                                                                 flashamount=1;
9541                                                                 flashdelay=1;
9542                                                                 loadtime=0;
9543
9544                                                                 float gLoc[3]={0,0,0};
9545                                                                 float vel[3]={0,0,0};
9546                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9547                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9548                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9549                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9550                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9551                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9552
9553                                                                 for(i=0;i<255;i++){
9554                                                                         mapname[i]='\0';
9555                                                                 }
9556                                                                 mapname[0]=':';
9557                                                                 mapname[1]='D';
9558                                                                 mapname[2]='a';
9559                                                                 mapname[3]='t';
9560                                                                 mapname[4]='a';
9561                                                                 mapname[5]=':';
9562                                                                 mapname[6]='M';
9563                                                                 mapname[7]='a';
9564                                                                 mapname[8]='p';
9565                                                                 mapname[9]='s';
9566                                                                 mapname[10]=':';
9567                                                                 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9568                                                                 Loadlevel(mapname);
9569
9570                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9571                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9572                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9573                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9574                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9575                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9576
9577                                                                 loading=3;
9578                                                         }
9579                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9580                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9581                         {
9582                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
9583                                                                                 winfreeze=1;
9584                                                                                 changedelay=-999;
9585                                                                         }
9586                                                                         if(player[0].dead)loading=1;
9587                                                                 }
9588                                                         }
9589                                                 }
9590
9591                                                 if(campaign)
9592                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9593                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9594                                                                         endgame=1;
9595                                                                 }
9596                                                         }
9597                                                         else if(mainmenu==0&&winfreeze){
9598                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9599                                                                         stealthloading=1;
9600                                                                 else stealthloading=0;
9601
9602                                                                 if(!stealthloading){
9603                                                                         float gLoc[3]={0,0,0};
9604                                                                         float vel[3]={0,0,0};
9605                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9606                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9607                                                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9608                                                                         OPENAL_SetVolume(channels[firestartsound], 256);
9609                                                                         OPENAL_SetPaused(channels[firestartsound], false);
9610                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9611
9612                                                                         flashr=1;
9613                                                                         flashg=0;
9614                                                                         flashb=0;
9615                                                                         flashamount=1;
9616                                                                         flashdelay=1;
9617                                                                 }
9618
9619                                                                 startbonustotal=0;
9620
9621                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9622                                                                 //campaignnumlevels=0;
9623                                                                 //accountcampaignchoicesmade[accountactive]=0;
9624                                                                 ipstream.ignore(256,':');
9625                                                                 ipstream >> campaignnumlevels;
9626                                                                 for(i=0;i<campaignnumlevels;i++){
9627                                                                         ipstream.ignore(256,':');
9628                                                                         ipstream.ignore(256,':');
9629                                                                         ipstream.ignore(256,' ');
9630                                                                         ipstream >> campaignmapname[i];
9631                                                                         ipstream.ignore(256,':');
9632                                                                         ipstream >> campaigndescription[i];
9633                                                                         for(j=0;j<256;j++){
9634                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9635                                                                         }
9636                                                                         ipstream.ignore(256,':');
9637                                                                         ipstream >> campaignchoosenext[i];
9638                                                                         ipstream.ignore(256,':');
9639                                                                         ipstream >> campaignnumnext[i];
9640                                                                         if(campaignnumnext[i])
9641                                                                                 for(j=0;j<campaignnumnext[i];j++){
9642                                                                                         ipstream.ignore(256,':');
9643                                                                                         ipstream >> campaignnextlevel[i][j];
9644                                                                                         campaignnextlevel[i][j]-=1;
9645                                                                                 }
9646                                                                                 ipstream.ignore(256,':');
9647                                                                                 ipstream >> campaignlocationx[i];
9648                                                                                 ipstream.ignore(256,':');
9649                                                                                 ipstream >> campaignlocationy[i];
9650                                                                 }
9651                                                                 ipstream.close();
9652
9653                                                                 for(i=0;i<campaignnumlevels;i++){
9654                                                                         levelvisible[i]=0;
9655                                                                         levelhighlight[i]=0;
9656                                                                 }
9657
9658
9659                                                                 for(i=0;i<campaignnumlevels;i++){
9660                                                                         levelvisible[i]=0;
9661                                                                         levelhighlight[i]=0;
9662                                                                 }
9663
9664                                                                 levelorder[0]=0;
9665                                                                 levelvisible[0]=1;
9666                                                                 if(accountcampaignchoicesmade[accountactive])
9667                                                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9668                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9669                                                                                 levelvisible[levelorder[i+1]]=1;
9670                                                                         }
9671                                                                         int whichlevelstart;
9672                                                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9673                                                                         if(whichlevelstart<0){
9674                                                                                 campaignchoicenum=1;
9675                                                                                 campaignchoicewhich[0]=0;
9676                                                                         }
9677                                                                         else
9678                                                                         {
9679                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9680                                                                                 if(campaignchoicenum)
9681                                                                                         for(i=0;i<campaignchoicenum;i++){
9682                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9683                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9684                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9685                                                                                         }
9686                                                                         }
9687
9688                                                                         loading=2;
9689                                                                         loadtime=0;
9690                                                                         targetlevel=7;
9691                                                                         //if(firstload)TickOnceAfter();
9692                                                                         if(!firstload)LoadStuff();
9693                                                                         //else {
9694                                                                         for(i=0;i<255;i++){
9695                                                                                 mapname[i]='\0';
9696                                                                         }
9697                                                                         mapname[0]=':';
9698                                                                         mapname[1]='D';
9699                                                                         mapname[2]='a';
9700                                                                         mapname[3]='t';
9701                                                                         mapname[4]='a';
9702                                                                         mapname[5]=':';
9703                                                                         mapname[6]='M';
9704                                                                         mapname[7]='a';
9705                                                                         mapname[8]='p';
9706                                                                         mapname[9]='s';
9707                                                                         mapname[10]=':';
9708
9709                                                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9710                                                                         //accountcampaignchoicesmade[accountactive]++;
9711
9712
9713                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9714                                                                         whichchoice=0;
9715                                                                         visibleloading=1;
9716                                                                         stillloading=1;
9717                                                                         Loadlevel(mapname);
9718                                                                         campaign=1;
9719                                                                         mainmenu=0;
9720                                                                         gameon=1;
9721                                                                         OPENAL_SetPaused(channels[stream_music3], true);
9722
9723                                                                         stealthloading=0;
9724                                                         }
9725
9726                                                         if(loading==3)loading=0;
9727
9728                                         }
9729
9730                                         oldmusictype=musictype;
9731         }
9732
9733         facing=0;
9734         facing.z=-1;
9735
9736         facing=DoRotation(facing,-rotation2,0,0);
9737         facing=DoRotation(facing,0,0-rotation,0);
9738         viewerfacing=facing;
9739
9740         brotate=0;
9741         if(!cameramode){
9742                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9743                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9744                 target.y+=.1;
9745                 if(player[0].skeleton.free){
9746                         for(i=0;i<player[0].skeleton.num_joints;i++){
9747                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9748                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9749                         }
9750                         target.y+=.1;
9751                 }
9752                 if(player[0].skeleton.free!=2&&!autocam){
9753                         cameraspeed=20;
9754                         if(findLengthfast(&player[0].velocity)>400){
9755                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9756                         }
9757                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9758                         coltarget=target-cameraloc;
9759                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9760                         else {
9761                                 Normalise(&coltarget);
9762                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9763                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9764                         }
9765                         if(editorenabled)cameraloc=target;
9766                         cameradist+=multiplier*5;
9767                         if(cameradist>2.3)cameradist=2.3;
9768                         viewer=cameraloc-facing*cameradist;
9769                         colviewer=viewer;
9770                         coltarget=cameraloc;
9771                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9772                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9773                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9774                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9775                                         colviewer=viewer;
9776                                         coltarget=cameraloc;
9777                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9778                                 }
9779                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9780                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9781                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9782                                                 colviewer=viewer;
9783                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9784                                                         viewer=colviewer;
9785                                                 }
9786                                         }
9787                                         cameradist=findDistance(&viewer,&target);
9788                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9789                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9790                                         }
9791                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9792                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9793                                         }
9794                 }
9795                 if(player[0].skeleton.free!=2&&autocam){
9796                         cameraspeed=20;
9797                         if(findLengthfast(&player[0].velocity)>400){
9798                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9799                         }
9800                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9801                         cameradist+=multiplier*5;
9802                         if(cameradist>3.3)cameradist=3.3;
9803                         coltarget=target-cameraloc;
9804                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9805                         else if(findLengthfast(&coltarget)>1)
9806                         {
9807                                 Normalise(&coltarget);
9808                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9809                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9810                         }
9811                         if(editorenabled)cameraloc=target;
9812                         viewer=cameraloc;
9813                         colviewer=viewer;
9814                         coltarget=cameraloc;
9815                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9816                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9817                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9818                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9819                                         colviewer=viewer;
9820                                         coltarget=cameraloc;
9821                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9822                                 }
9823                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9824                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9825                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9826                                                 colviewer=viewer;
9827                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9828                                                         viewer=colviewer;
9829                                                 }
9830                                         }
9831                                         cameradist=findDistance(&viewer,&target);
9832                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9833                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9834                                         }
9835                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9836                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9837                                         }
9838                 }
9839                 if(camerashake>.8)camerashake=.8;
9840                 //if(woozy>10)woozy=10;
9841                 //woozy+=multiplier;
9842                 woozy+=multiplier;
9843                 if(player[0].dead)camerashake=0;
9844                 if(player[0].dead)woozy=0;
9845                 camerashake-=multiplier*2;
9846                 blackout-=multiplier*2;
9847                 //if(player[0].isCrouch())woozy-=multiplier*8;
9848                 if(camerashake<0)camerashake=0;
9849                 if(blackout<0)blackout=0;
9850                 //if(woozy<0)woozy=0;
9851                 if(camerashake){
9852                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
9853                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
9854                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
9855                 }
9856         }
9857 }