2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 extern float multiplier;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
49 extern float texdetail;
50 extern Objects objects;
52 extern float slomodelay;
53 extern bool floatjump;
55 extern Animation animation[animation_count];
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool showdamagebar; // (des)activate the damage bar
105 extern bool texttoggle;
106 extern bool alwaysblur;
107 extern float gamespeed;
110 extern bool immediate;
111 extern bool velocityblur;
114 extern float bonusvalue;
115 extern float bonustotal;
116 extern float bonustime;
117 extern float startbonustotal;
118 extern float tintr,tintg,tintb;
119 extern float bonusnum[100];
120 extern bool skyboxtexture;
121 extern float skyboxr;
122 extern float skyboxg;
123 extern float skyboxb;
124 extern float skyboxlightr;
125 extern float skyboxlightg;
126 extern float skyboxlightb;
127 extern float fadestart;
128 extern float slomospeed;
129 extern float slomofreq;
130 extern int tutoriallevel;
131 extern float smoketex;
132 extern float tutorialstagetime;
133 extern int tutorialstage;
134 extern float tutorialmaxtime;
135 extern float tutorialsuccess;
136 extern bool againbonus;
137 extern bool reversaltrain;
138 extern bool canattack;
139 extern bool cananger;
140 extern float damagedealt;
141 extern float damagetaken;
143 extern int editoractive;
144 extern int editorpathtype;
145 extern bool oldbuttons[3];
147 extern float hostiletime;
149 extern bool gamestarted;
151 extern int numhotspots;
152 extern int winhotspot;
153 extern int windialogue;
154 extern int killhotspot;
155 extern XYZ hotspot[40];
156 extern int hotspottype[40];
157 extern float hotspotsize[40];
158 extern char hotspottext[40][256];
159 extern int currenthotspot;
161 extern int kBitsPerPixel;
164 extern int numaccounts;
165 extern int accountactive;
166 extern int accountdifficulty[10];
167 extern int accountprogress[10];
168 extern float accountpoints[10];
169 extern float accounthighscore[10][50];
170 extern float accountfasttime[10][50];
171 extern bool accountunlocked[10][60];
172 extern char accountname[10][256];
174 extern bool stillloading;
175 extern bool winfreeze;
178 extern int numflipfail;
180 extern int numstaffattack;
181 extern int numswordattack;
182 extern int numknifeattack;
183 extern int numunarmedattack;
184 extern int numescaped;
185 extern int numflipped;
186 extern int numwallflipped;
187 extern int numthrowkill;
188 extern int numafterkill;
189 extern int numreversals;
190 extern int numattacks;
191 extern int maxalarmed;
192 extern int numresponded;
194 extern int numdialogues;
195 extern int numdialogueboxes[max_dialogues];
196 extern int dialoguetype[max_dialogues];
197 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
198 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
199 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
200 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
201 extern char dialoguename[max_dialogues][max_dialoguelength][64];
202 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
203 extern XYZ participantlocation[max_dialogues][10];
204 extern int participantfocus[max_dialogues][max_dialoguelength];
205 extern int participantaction[max_dialogues][max_dialoguelength];
206 extern float participantrotation[max_dialogues][10];
207 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
208 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
209 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
210 extern int indialogue;
211 extern int whichdialogue;
212 extern int directing;
213 extern float dialoguetime;
214 extern int dialoguegonethrough[20];
216 extern bool campaign;
218 extern float oldgamespeed;
220 extern float accountcampaignhighscore[10];
221 extern float accountcampaignfasttime[10];
222 extern float accountcampaignscore[10];
223 extern float accountcampaigntime[10];
225 extern int accountcampaignchoicesmade[10];
226 extern int accountcampaignchoices[10][5000];
228 static const char *rabbitskin[] = {
229 ":Data:Textures:Fur3.jpg",
230 ":Data:Textures:Fur.jpg",
231 ":Data:Textures:Fur2.jpg",
232 ":Data:Textures:Lynx.jpg",
233 ":Data:Textures:Otter.jpg",
234 ":Data:Textures:Opal.jpg",
235 ":Data:Textures:Sable.jpg",
236 ":Data:Textures:Chocolate.jpg",
237 ":Data:Textures:BW2.jpg",
238 ":Data:Textures:WB2.jpg"
241 static const char *wolfskin[] = {
242 ":Data:Textures:Wolf.jpg",
243 ":Data:Textures:Darkwolf.jpg",
244 ":Data:Textures:Snowwolf.jpg"
247 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
248 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
250 static const char **creatureskin[] = {rabbitskin, wolfskin};
252 /* Return true if PFX is a prefix of STR (case-insensitive). */
253 static bool stripfx(const char *str, const char *pfx)
255 return !strncasecmp(str, pfx, strlen(pfx));
258 extern OPENAL_STREAM * strm[20];
259 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
260 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
263 static const char *cmd_names[] = {
264 #define DECLARE_COMMAND(cmd) #cmd " ",
265 #include "ConsoleCmds.h"
266 #undef DECLARE_COMMAND
269 typedef void (*console_handler)(Game *game, const char *args);
271 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
272 #include "ConsoleCmds.h"
273 #undef DECLARE_COMMAND
275 static console_handler cmd_handlers[] = {
276 #define DECLARE_COMMAND(cmd) ch_##cmd,
277 #include "ConsoleCmds.h"
278 #undef DECLARE_COMMAND
281 static void ch_quit(Game *game, const char *args)
286 static void ch_map(Game *game, const char *args)
289 snprintf(buf, 63, ":Data:Maps:%s", args);
290 game->Loadlevel(buf);
291 game->whichlevel = -2;
295 static void ch_save(Game *game, const char *args)
298 int i, j, k, l, m, templength;
299 float headprop, bodyprop, armprop, legprop;
300 snprintf(buf, 63, ":Data:Maps:%s", args);
306 tfile=fopen( ConvertFileName(buf), "wb" );
307 fpackf(tfile, "Bi", mapvers);
308 fpackf(tfile, "Bi", maptype);
309 fpackf(tfile, "Bi", hostile);
310 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
311 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
312 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
313 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
314 if(player[0].num_weapons>0&&player[0].num_weapons<5)
315 for(j=0;j<player[0].num_weapons;j++){
316 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
319 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
320 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
321 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
322 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
324 fpackf(tfile, "Bi", player[0].numclothes);
326 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
328 fpackf(tfile, "Bi", numdialogues);
330 for(k=0;k<numdialogues;k++){
331 fpackf(tfile, "Bi", numdialogueboxes[k]);
332 fpackf(tfile, "Bi", dialoguetype[k]);
334 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
335 fpackf(tfile, "Bf", participantrotation[k][l]);
338 for(l=0;l<numdialogueboxes[k];l++){
339 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
340 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
341 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
342 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
343 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
345 templength=strlen(dialoguetext[k][l]);
346 fpackf(tfile, "Bi",(templength));
347 for(m=0;m<templength;m++){
348 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
349 if(dialoguetext[k][l][m]=='\0')break;
352 templength=strlen(dialoguename[k][l]);
353 fpackf(tfile, "Bi",templength);
354 for(m=0;m<templength;m++){
355 fpackf(tfile, "Bb", dialoguename[k][l][m]);
356 if(dialoguename[k][l][m]=='\0')break;
359 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
360 fpackf(tfile, "Bi", participantfocus[k][l]);
361 fpackf(tfile, "Bi", participantaction[k][l]);
364 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
366 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
370 if(player[0].numclothes)
371 for(k=0;k<player[0].numclothes;k++){
372 templength=strlen(player[0].clothes[k]);
373 fpackf(tfile, "Bi", templength);
374 for(l=0;l<templength;l++)
375 fpackf(tfile, "Bb", player[0].clothes[k][l]);
376 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
379 fpackf(tfile, "Bi", environment);
381 fpackf(tfile, "Bi", objects.numobjects);
383 if(objects.numobjects)
384 for(k=0;k<objects.numobjects;k++){
385 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
388 fpackf(tfile, "Bi", numhotspots);
390 for(i=0;i<numhotspots;i++){
391 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
392 templength=strlen(hotspottext[i]);
393 fpackf(tfile, "Bi",templength);
394 for(l=0;l<templength;l++)
395 fpackf(tfile, "Bb", hotspottext[i][l]);
398 fpackf(tfile, "Bi", numplayers);
399 if(numplayers>1&&numplayers<maxplayers)
400 for(j=1;j<numplayers;j++){
401 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
402 if(player[j].num_weapons>0&&player[j].num_weapons<5)
403 for(k=0;k<player[j].num_weapons;k++){
404 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
406 if(player[j].numwaypoints<30){
407 fpackf(tfile, "Bi", player[j].numwaypoints);
408 for(k=0;k<player[j].numwaypoints;k++){
409 fpackf(tfile, "Bf", player[j].waypoints[k].x);
410 fpackf(tfile, "Bf", player[j].waypoints[k].y);
411 fpackf(tfile, "Bf", player[j].waypoints[k].z);
412 fpackf(tfile, "Bi", player[j].waypointtype[k]);
414 fpackf(tfile, "Bi", player[j].waypoint);
417 player[j].numwaypoints=0;
418 player[j].waypoint=0;
419 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
422 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
423 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
424 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
425 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
427 if(player[j].creature==wolftype){
428 headprop=player[j].proportionhead.x/1.1;
429 bodyprop=player[j].proportionbody.x/1.1;
430 armprop=player[j].proportionarms.x/1.1;
431 legprop=player[j].proportionlegs.x/1.1;
434 if(player[j].creature==rabbittype){
435 headprop=player[j].proportionhead.x/1.2;
436 bodyprop=player[j].proportionbody.x/1.05;
437 armprop=player[j].proportionarms.x/1.00;
438 legprop=player[j].proportionlegs.x/1.1;
441 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
445 fpackf(tfile, "Bi", player[j].numclothes);
446 if(player[j].numclothes)
447 for(k=0;k<player[j].numclothes;k++){
449 templength=strlen(player[j].clothes[k]);
450 fpackf(tfile, "Bi", templength);
451 for(l=0;l<templength;l++)
452 fpackf(tfile, "Bb", player[j].clothes[k][l]);
453 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
457 fpackf(tfile, "Bi", game->numpathpoints);
458 if(game->numpathpoints)
459 for(j=0;j<game->numpathpoints;j++){
460 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
461 for(k=0;k<game->numpathpointconnect[j];k++){
462 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
466 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
471 static void ch_cellar(Game *game, const char *args)
473 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
476 static void ch_tint(Game *game, const char *args)
478 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
481 static void ch_tintr(Game *game, const char *args)
486 static void ch_tintg(Game *game, const char *args)
491 static void ch_tintb(Game *game, const char *args)
496 static void ch_speed(Game *game, const char *args)
498 player[0].speedmult = atof(args);
501 static void ch_strength(Game *game, const char *args)
503 player[0].power = atof(args);
506 static void ch_power(Game *game, const char *args)
508 player[0].power = atof(args);
511 static void ch_size(Game *game, const char *args)
513 player[0].scale = atof(args) * .2;
516 static int find_closest()
519 float closestdist = 1.0/0.0;
521 for (int i = 1; i < numplayers; i++) {
523 distance = findDistancefast(&player[i].coords,&player[0].coords);
524 if (distance < closestdist) {
525 closestdist = distance;
532 static void ch_sizenear(Game *game, const char *args)
534 int closest = find_closest();
537 player[closest].scale = atof(args) * .2;
540 static void set_proportion(int pnum, const char *args)
542 float headprop,bodyprop,armprop,legprop;
544 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
546 if(player[pnum].creature==wolftype){
547 player[pnum].proportionhead=1.1*headprop;
548 player[pnum].proportionbody=1.1*bodyprop;
549 player[pnum].proportionarms=1.1*armprop;
550 player[pnum].proportionlegs=1.1*legprop;
553 if(player[pnum].creature==rabbittype){
554 player[pnum].proportionhead=1.2*headprop;
555 player[pnum].proportionbody=1.05*bodyprop;
556 player[pnum].proportionarms=1.00*armprop;
557 player[pnum].proportionlegs=1.1*legprop;
558 player[pnum].proportionlegs.y=1.05*legprop;
562 static void ch_proportion(Game *game, const char *args)
564 set_proportion(0, args);
567 static void ch_proportionnear(Game *game, const char *args)
569 int closest = find_closest();
571 set_proportion(closest, args);
574 static void set_protection(int pnum, const char *args)
576 float head, high, low;
577 sscanf(args, "%f%f%f", &head, &high, &low);
579 player[pnum].protectionhead = head;
580 player[pnum].protectionhigh = high;
581 player[pnum].protectionlow = low;
584 static void ch_protection(Game *game, const char *args)
586 set_protection(0, args);
589 static void ch_protectionnear(Game *game, const char *args)
591 int closest = find_closest();
593 set_protection(closest, args);
596 static void set_armor(int pnum, const char *args)
598 float head, high, low;
599 sscanf(args, "%f%f%f", &head, &high, &low);
601 player[pnum].armorhead = head;
602 player[pnum].armorhigh = high;
603 player[pnum].armorlow = low;
606 static void ch_armor(Game *game, const char *args)
611 static void ch_armornear(Game *game, const char *args)
613 int closest = find_closest();
615 set_armor(closest, args);
618 static void ch_protectionreset(Game *game, const char *args)
620 set_protection(0, "1 1 1");
621 set_armor(0, "1 1 1");
624 static void set_metal(int pnum, const char *args)
626 float head, high, low;
627 sscanf(args, "%f%f%f", &head, &high, &low);
629 player[pnum].metalhead = head;
630 player[pnum].metalhigh = high;
631 player[pnum].metallow = low;
634 static void ch_metal(Game *game, const char *args)
639 static void set_noclothes(int pnum, Game *game, const char *args)
641 player[pnum].numclothes = 0;
642 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
643 &player[pnum].skeleton.drawmodel.textureptr,1,
644 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
647 static void ch_noclothes(Game *game, const char *args)
649 set_noclothes(0, game, args);
652 static void ch_noclothesnear(Game *game, const char *args)
654 int closest = find_closest();
656 set_noclothes(closest, game, args);
660 static void set_clothes(int pnum, Game *game, const char *args)
663 snprintf(buf, 63, ":Data:Textures:%s.png", args);
665 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
668 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
669 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
670 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
671 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
672 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
673 player[pnum].numclothes++;
676 static void ch_clothes(Game *game, const char *args)
678 set_clothes(0, game, args);
681 static void ch_clothesnear(Game *game, const char *args)
683 int closest = find_closest();
685 set_clothes(closest, game, args);
688 static void ch_belt(Game *game, const char *args)
690 player[0].skeleton.clothes = !player[0].skeleton.clothes;
694 static void ch_cellophane(Game *game, const char *args)
696 cellophane = !cellophane;
697 float mul = cellophane ? 0 : 1;
699 for (int i = 0; i < numplayers; i++) {
700 player[i].proportionhead.z = player[i].proportionhead.x * mul;
701 player[i].proportionbody.z = player[i].proportionbody.x * mul;
702 player[i].proportionarms.z = player[i].proportionarms.x * mul;
703 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
707 static void ch_funnybunny(Game *game, const char *args)
709 player[0].skeleton.id=0;
710 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
711 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
712 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
713 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
714 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
715 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
716 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
717 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
718 player[0].creature=rabbittype;
720 player[0].headless=0;
721 player[0].damagetolerance=200;
722 set_proportion(0, "1 1 1 1");
725 static void ch_wolfie(Game *game, const char *args)
727 player[0].skeleton.id=0;
728 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
729 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
730 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
731 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
732 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
733 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
734 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
735 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
736 player[0].creature=wolftype;
737 player[0].damagetolerance=300;
738 set_proportion(0, "1 1 1 1");
741 static void ch_wolfieisgod(Game *game, const char *args)
743 ch_wolfie(game, args);
746 static void ch_wolf(Game *game, const char *args)
748 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
752 static void ch_snowwolf(Game *game, const char *args)
754 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
758 static void ch_darkwolf(Game *game, const char *args)
760 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
764 static void ch_lizardwolf(Game *game, const char *args)
766 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
767 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
770 static void ch_white(Game *game, const char *args)
772 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
773 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
776 static void ch_brown(Game *game, const char *args)
778 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
779 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
782 static void ch_black(Game *game, const char *args)
784 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
785 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
788 static void ch_sizemin(Game *game, const char *args)
791 for (i = 1; i < numplayers; i++)
792 if (player[i].scale < 0.8 * 0.2)
793 player[i].scale = 0.8 * 0.2;
796 static void ch_tutorial(Game *game, const char *args)
798 tutoriallevel = atoi(args);
801 static void ch_hostile(Game *game, const char *args)
803 hostile = atoi(args);
806 static void ch_indemo(Game *game, const char *args)
809 hotspot[numhotspots]=player[0].coords;
810 hotspotsize[numhotspots]=0;
811 hotspottype[numhotspots]=-111;
812 strcpy(hotspottext[numhotspots],"mapname");
816 static void ch_notindemo(Game *game, const char *args)
822 static void ch_type(Game *game, const char *args)
824 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
825 for (i = 0; i < n; i++)
826 if (stripfx(args, editortypenames[i]))
833 static void ch_path(Game *game, const char *args)
835 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
836 for (i = 0; i < n; i++)
837 if (stripfx(args, pathtypenames[i]))
844 static void ch_hs(Game *game, const char *args)
846 hotspot[numhotspots]=player[0].coords;
850 sscanf(args, "%f%d %n", &size, &type, &shift);
852 hotspotsize[numhotspots] = size;
853 hotspottype[numhotspots] = type;
855 strcpy(hotspottext[numhotspots], args + shift);
856 strcat(hotspottext[numhotspots], "\n");
861 static void ch_dialogue(Game *game, const char *args)
864 char buf1[32], buf2[64];
866 sscanf(args, "%d %31s", &dlg, buf1);
867 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
869 dialoguetype[numdialogues] = dlg;
871 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
872 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
874 ifstream ipstream(ConvertFileName(buf2));
875 ipstream.ignore(256,':');
876 ipstream >> numdialogueboxes[numdialogues];
877 for(i=0;i<numdialogueboxes[numdialogues];i++){
878 ipstream.ignore(256,':');
879 ipstream.ignore(256,':');
880 ipstream.ignore(256,' ');
881 ipstream >> dialogueboxlocation[numdialogues][i];
882 ipstream.ignore(256,':');
883 ipstream >> dialogueboxcolor[numdialogues][i][0];
884 ipstream >> dialogueboxcolor[numdialogues][i][1];
885 ipstream >> dialogueboxcolor[numdialogues][i][2];
886 ipstream.ignore(256,':');
887 ipstream.getline(dialoguename[numdialogues][i],64);
888 ipstream.ignore(256,':');
889 ipstream.ignore(256,' ');
890 ipstream.getline(dialoguetext[numdialogues][i],128);
892 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
894 ipstream.ignore(256,':');
895 ipstream >> dialogueboxsound[numdialogues][i];
898 for(i=0;i<numdialogueboxes[numdialogues];i++){
899 for(j=0;j<numplayers;j++){
900 participantfacing[numdialogues][i][j]=player[j].facing;
907 whichdialogue=numdialogues;
912 static void ch_fixdialogue(Game *game, const char *args)
914 char buf1[32], buf2[64];
917 sscanf(args, "%d %31s", &whichdi, buf1);
918 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
920 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
921 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
923 ifstream ipstream(ConvertFileName(buf2));
924 ipstream.ignore(256,':');
925 ipstream >> numdialogueboxes[whichdi];
926 for(i=0;i<numdialogueboxes[whichdi];i++){
927 ipstream.ignore(256,':');
928 ipstream.ignore(256,':');
929 ipstream.ignore(256,' ');
930 ipstream >> dialogueboxlocation[whichdi][i];
931 ipstream.ignore(256,':');
932 ipstream >> dialogueboxcolor[whichdi][i][0];
933 ipstream >> dialogueboxcolor[whichdi][i][1];
934 ipstream >> dialogueboxcolor[whichdi][i][2];
935 ipstream.ignore(256,':');
936 ipstream.getline(dialoguename[whichdi][i],64);
937 ipstream.ignore(256,':');
938 ipstream.ignore(256,' ');
939 ipstream.getline(dialoguetext[whichdi][i],128);
941 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
943 ipstream.ignore(256,':');
944 ipstream >> dialogueboxsound[whichdi][i];
950 static void ch_fixtype(Game *game, const char *args)
953 sscanf(args, "%d", &dlg);
954 dialoguetype[0] = dlg;
957 static void ch_fixrotation(Game *game, const char *args)
959 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
962 static void ch_ddialogue(Game *game, const char *args)
968 static void ch_dhs(Game *game, const char *args)
974 static void ch_immobile(Game *game, const char *args)
976 player[0].immobile = 1;
979 static void ch_allimmobile(Game *game, const char *args)
981 for (int i = 1; i < numplayers; i++)
982 player[i].immobile = 1;
985 static void ch_mobile(Game *game, const char *args)
987 player[0].immobile = 0;
990 static void ch_default(Game *game, const char *args)
992 player[0].armorhead=1;
993 player[0].armorhigh=1;
994 player[0].armorlow=1;
995 player[0].protectionhead=1;
996 player[0].protectionhigh=1;
997 player[0].protectionlow=1;
998 player[0].metalhead=1;
999 player[0].metalhigh=1;
1000 player[0].metallow=1;
1002 player[0].speedmult=1;
1005 if(player[0].creature==wolftype){
1006 player[0].proportionhead=1.1;
1007 player[0].proportionbody=1.1;
1008 player[0].proportionarms=1.1;
1009 player[0].proportionlegs=1.1;
1012 if(player[0].creature==rabbittype){
1013 player[0].proportionhead=1.2;
1014 player[0].proportionbody=1.05;
1015 player[0].proportionarms=1.00;
1016 player[0].proportionlegs=1.1;
1017 player[0].proportionlegs.y=1.05;
1020 player[0].numclothes=0;
1021 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1022 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1023 &player[0].skeleton.skinsize);
1025 editoractive=typeactive;
1026 player[0].immobile=0;
1029 static void ch_play(Game *game, const char *args)
1032 sscanf(args, "%d", &dlg);
1033 whichdialogue = dlg;
1035 if (whichdialogue >= numdialogues)
1038 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1039 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1040 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1041 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1042 player[participantfocus[whichdialogue][i]].velocity=0;
1043 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1044 player[participantfocus[whichdialogue][i]].targetframe=0;
1053 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1054 temppos=temppos-viewer;
1055 Normalise(&temppos);
1065 whichsoundplay=rabbitchitter;
1066 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1067 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1072 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1073 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1074 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1075 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1076 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1077 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1078 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1079 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1080 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1081 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1082 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1083 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1084 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1085 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1086 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1087 OPENAL_SetVolume(channels[whichsoundplay], 256);
1088 OPENAL_SetPaused(channels[whichsoundplay], false);
1091 static void ch_mapkilleveryone(Game *game, const char *args)
1093 maptype = mapkilleveryone;
1096 static void ch_mapkillmost(Game *game, const char *args)
1098 maptype = mapkillmost;
1101 static void ch_mapkillsomeone(Game *game, const char *args)
1103 maptype = mapkillsomeone;
1106 static void ch_mapgosomewhere(Game *game, const char *args)
1108 maptype = mapgosomewhere;
1111 static void ch_viewdistance(Game *game, const char *args)
1113 viewdistance = atof(args)*100;
1116 static void ch_fadestart(Game *game, const char *args)
1118 fadestart = atof(args);
1121 static void ch_slomo(Game *game, const char *args)
1123 slomospeed = atof(args);
1128 static void ch_slofreq(Game *game, const char *args)
1130 slomofreq = atof(args);
1133 static void ch_skytint(Game *game, const char *args)
1135 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1137 skyboxlightr=skyboxr;
1138 skyboxlightg=skyboxg;
1139 skyboxlightb=skyboxb;
1141 game->SetUpLighting();
1143 terrain.DoShadows();
1144 objects.DoShadows();
1147 static void ch_skylight(Game *game, const char *args)
1149 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1151 game->SetUpLighting();
1153 terrain.DoShadows();
1154 objects.DoShadows();
1157 static void ch_skybox(Game *game, const char *args)
1159 skyboxtexture = !skyboxtexture;
1161 game->SetUpLighting();
1163 terrain.DoShadows();
1164 objects.DoShadows();
1167 static void cmd_dispatch(Game *game, const char *cmd)
1169 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1171 for (i = 0; i < n_cmds; i++)
1172 if (stripfx(cmd, cmd_names[i]))
1174 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1179 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1180 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1181 OPENAL_SetPaused(channels[consolesuccesssound], false);
1185 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1186 OPENAL_SetVolume(channels[consolefailsound], 256);
1187 OPENAL_SetPaused(channels[consolefailsound], false);
1193 /********************> Tick() <*****/
1194 extern void ScreenShot(const char * fname);
1195 void Screenshot (void)
1198 time_t t = time(NULL);
1199 struct tm *tme = localtime(&t);
1200 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1203 mkdir("Screenshots");
1205 mkdir("Screenshots", S_IRWXU);
1208 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1211 GraphicsExportComponent QT_exporter;
1212 OSErr MAC_error_code;
1213 CGrafPtr MAC_currentPort;
1214 GDHandle MAC_currentDevice;
1215 unsigned char* MAC_pixels;
1216 Rect MAC_picture_rectangle;
1217 GWorldPtr MAC_offscreen_graphics_port;
1219 static int numscreenshots=0;
1222 static char buf[256];
1223 if(numscreenshots==0){
1254 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1255 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1256 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1257 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1278 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
1279 //assert(MAC_gWorld != NULL);
1281 // Allocate memory for loading image
1282 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1283 if (MAC_pixels == NULL) {
1284 //UTIL_Error("Could not create Texture data.");
1289 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1291 // Make a picture Rectangle
1292 MAC_picture_rectangle.left = 0;
1293 MAC_picture_rectangle.right = screenwidth;
1294 MAC_picture_rectangle.top = 0;
1295 MAC_picture_rectangle.bottom = screenheight;
1297 // Create new offscreen GWorld
1298 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1299 if (MAC_error_code) {
1300 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1302 //UTIL_Error("Could not create offscreen GWorld. ");
1307 // Copy OpenGL Context to new GWorld
1308 glReadBuffer(GL_FRONT);
1309 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1312 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1313 unsigned char temp = MAC_pixels[byte+0];
1314 MAC_pixels[byte+0] = MAC_pixels[byte+3];
1315 MAC_pixels[byte+3] = MAC_pixels[byte+2];
1316 MAC_pixels[byte+2] = MAC_pixels[byte+1];
1317 MAC_pixels[byte+1] = temp;
1320 // Flip the image :( This could probably be optimized
1325 for (int horz = 0; horz < screenwidth; ++horz)
1326 for (vert = 0; vert < screenheight / 2; ++vert) {
1327 src_index = (screenwidth * vert + horz) * 4;
1328 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1330 temp=MAC_pixels[src_index+0];
1331 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1332 MAC_pixels[dst_index+0]=temp;
1334 temp=MAC_pixels[src_index+1];
1335 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1336 MAC_pixels[dst_index+1]=temp;
1338 temp=MAC_pixels[src_index+2];
1339 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1340 MAC_pixels[dst_index+2]=temp;
1342 temp=MAC_pixels[src_index+3];
1343 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1344 MAC_pixels[dst_index+3]=temp;
1349 // Export the Gworld
1350 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1351 if (MAC_error_code) {
1352 //UTIL_Warning("Unable to export screenshot.");
1353 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1354 ::DisposeGWorld(MAC_offscreen_graphics_port);
1359 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1360 if (MAC_error_code) {
1361 ::CloseComponent(QT_exporter);
1362 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1363 ::DisposeGWorld(MAC_offscreen_graphics_port);
1365 //UTIL_Warning("Unable to export screenshot.");
1369 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1370 if (MAC_error_code) {
1371 ::CloseComponent(QT_exporter);
1372 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1373 ::DisposeGWorld(MAC_offscreen_graphics_port);
1375 //UTIL_Warning("Unable to export screenshot.");
1379 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1380 if (MAC_error_code) {
1381 ::CloseComponent(QT_exporter);
1382 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1383 ::DisposeGWorld(MAC_offscreen_graphics_port);
1385 //UTIL_Warning("Unable to export screenshot.");
1389 ::CloseComponent(QT_exporter);
1390 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1391 ::DisposeGWorld(MAC_offscreen_graphics_port);
1393 delete MAC_pixels;*/
1398 void Game::SetUpLighting(){
1399 if(environment==snowyenvironment){
1403 light.ambient[0]=.4;
1404 light.ambient[1]=.4;
1405 light.ambient[2]=.44;
1407 if(environment==desertenvironment){
1411 light.ambient[0]=.4;
1412 light.ambient[1]=.35;
1413 light.ambient[2]=.3;
1416 if(environment==grassyenvironment){
1420 light.ambient[0]=.4;
1421 light.ambient[1]=.4;
1422 light.ambient[2]=.44;
1428 light.ambient[0]=.4;
1429 light.ambient[1]=.4;
1430 light.ambient[2]=.4;
1433 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1434 light.color[0]*=(skyboxlightr+average)/2;
1435 light.color[1]*=(skyboxlightg+average)/2;
1436 light.color[2]*=(skyboxlightb+average)/2;
1437 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1438 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1439 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1443 light.ambient[2]=0; */
1446 int Game::findPathDist(int start,int end){
1447 int i,j,k,smallestcount,count,connected;
1448 int last,last2,last3,last4;
1458 while(last!=end&&count<30){
1460 for(j=0;j<numpathpoints;j++){
1461 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1464 if(numpathpointconnect[j])
1465 for(k=0;k<numpathpointconnect[j];k++){
1466 if(pathpointconnect[j][k]==last)connected=1;
1469 if(numpathpointconnect[last])
1470 for(k=0;k<numpathpointconnect[last];k++){
1471 if(pathpointconnect[last][k]==j)connected=1;
1474 if(closest==-1||Random()%2==0){
1485 if(count<smallestcount)smallestcount=count;
1487 return smallestcount;
1490 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1491 static XYZ colpoint,colviewer,coltarget;
1492 static float minx,minz,maxx,maxz,miny,maxy;
1501 if(minx>endpoint.x)minx=endpoint.x;
1503 if(miny>endpoint.y)miny=endpoint.y;
1505 if(minz>endpoint.z)minz=endpoint.z;
1508 if(maxx<endpoint.x)maxx=endpoint.x;
1510 if(maxy<endpoint.y)maxy=endpoint.y;
1512 if(maxz<endpoint.z)maxz=endpoint.z;
1521 for(i=0;i<objects.numobjects;i++){
1522 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1523 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1524 colviewer=startpoint;
1526 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1531 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1536 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1537 static XYZ colpoint,colviewer,coltarget;
1538 static float minx,minz,maxx,maxz,miny,maxy;
1547 if(minx>endpoint.x)minx=endpoint.x;
1549 if(miny>endpoint.y)miny=endpoint.y;
1551 if(minz>endpoint.z)minz=endpoint.z;
1554 if(maxx<endpoint.x)maxx=endpoint.x;
1556 if(maxy<endpoint.y)maxy=endpoint.y;
1558 if(maxz<endpoint.z)maxz=endpoint.z;
1568 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1569 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1570 colviewer=startpoint;
1572 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1577 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1582 void Game::Setenvironment(int which)
1586 LOG(" Setting environment...");
1588 float temptexdetail;
1591 OPENAL_SetPaused(channels[music1snow], true);
1592 OPENAL_SetPaused(channels[music1grass], true);
1593 OPENAL_SetPaused(channels[music1desert], true);
1594 OPENAL_SetPaused(channels[wind], true);
1595 OPENAL_SetPaused(channels[desertambient], true);
1597 OPENAL_SetPaused(channels[stream_music1snow], true);
1598 OPENAL_SetPaused(channels[stream_music1grass], true);
1599 OPENAL_SetPaused(channels[stream_music1desert], true);
1600 OPENAL_SetPaused(channels[stream_wind], true);
1601 OPENAL_SetPaused(channels[stream_desertambient], true);
1604 if(environment==snowyenvironment){
1608 //PlaySoundEx( wind, samp[wind], NULL, true);
1609 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1610 OPENAL_SetPaused(channels[stream_wind], false);
1611 OPENAL_SetVolume(channels[stream_wind], 256);
1614 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1615 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1616 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1617 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1619 OPENAL_Sample_Free(samp[footstepsound]);
1620 OPENAL_Sample_Free(samp[footstepsound2]);
1621 OPENAL_Sample_Free(samp[footstepsound3]);
1622 OPENAL_Sample_Free(samp[footstepsound4]);
1623 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1624 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1625 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1626 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1627 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1628 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1629 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1630 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1632 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1634 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1636 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1641 temptexdetail=texdetail;
1642 if(texdetail>1)texdetail=4;
1643 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1644 ":Data:Textures:Skybox(snow):Left.jpg",
1645 ":Data:Textures:Skybox(snow):Back.jpg",
1646 ":Data:Textures:Skybox(snow):Right.jpg",
1647 ":Data:Textures:Skybox(snow):Up.jpg",
1648 ":Data:Textures:Skybox(snow):Down.jpg",
1649 ":Data:Textures:Skybox(snow):Cloud.jpg",
1650 ":Data:Textures:Skybox(snow):Reflect.jpg");
1655 texdetail=temptexdetail;
1657 if(environment==desertenvironment){
1660 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1661 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1662 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1663 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1667 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1668 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1669 OPENAL_SetPaused(channels[stream_desertambient], false);
1670 OPENAL_SetVolume(channels[stream_desertambient], 256);
1673 OPENAL_Sample_Free(samp[footstepsound]);
1674 OPENAL_Sample_Free(samp[footstepsound2]);
1675 OPENAL_Sample_Free(samp[footstepsound3]);
1676 OPENAL_Sample_Free(samp[footstepsound4]);
1677 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1678 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1679 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1680 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1681 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1682 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1683 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1684 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1686 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1688 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1690 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1694 temptexdetail=texdetail;
1695 if(texdetail>1)texdetail=4;
1696 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1697 ":Data:Textures:Skybox(sand):Left.jpg",
1698 ":Data:Textures:Skybox(sand):Back.jpg",
1699 ":Data:Textures:Skybox(sand):Right.jpg",
1700 ":Data:Textures:Skybox(sand):Up.jpg",
1701 ":Data:Textures:Skybox(sand):Down.jpg",
1702 ":Data:Textures:Skybox(sand):Cloud.jpg",
1703 ":Data:Textures:Skybox(sand):Reflect.jpg");
1708 texdetail=temptexdetail;
1710 if(environment==grassyenvironment){
1713 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1714 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1715 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1716 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1719 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1720 OPENAL_SetPaused(channels[stream_wind], false);
1721 OPENAL_SetVolume(channels[stream_wind], 100);
1724 OPENAL_Sample_Free(samp[footstepsound]);
1725 OPENAL_Sample_Free(samp[footstepsound2]);
1726 OPENAL_Sample_Free(samp[footstepsound3]);
1727 OPENAL_Sample_Free(samp[footstepsound4]);
1728 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1729 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1730 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1731 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1732 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1733 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1734 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1735 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1737 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1739 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1741 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1745 temptexdetail=texdetail;
1746 if(texdetail>1)texdetail=4;
1747 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1748 ":Data:Textures:Skybox(grass):Left.jpg",
1749 ":Data:Textures:Skybox(grass):Back.jpg",
1750 ":Data:Textures:Skybox(grass):Right.jpg",
1751 ":Data:Textures:Skybox(grass):Up.jpg",
1752 ":Data:Textures:Skybox(grass):Down.jpg",
1753 ":Data:Textures:Skybox(grass):Cloud.jpg",
1754 ":Data:Textures:Skybox(grass):Reflect.jpg");
1758 texdetail=temptexdetail;
1760 temptexdetail=texdetail;
1762 terrain.load(":Data:Textures:heightmap.png");
1764 texdetail=temptexdetail;
1768 void Game::Loadlevel(int which){
1771 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1772 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1773 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1774 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1775 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1776 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1777 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1778 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1779 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1780 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1781 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1782 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1783 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1784 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1785 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1786 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1787 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1788 else Loadlevel((char *)":Data:Maps:mapsave");
1793 /*char * Game::MD5_string (unsigned char *string){
1797 strcpy(temp2,(const char *)string);
1798 strcat((char *)temp2,(const char *)"Lugaru");
1799 sprintf (temp, "%d",strlen((char *)temp2));
1800 strcat((char *)temp2,temp);
1803 unsigned int len = strlen ( (char *)temp2);
1805 context.update ((unsigned char *)temp2, len);
1806 context.finalize ();
1808 return context.hex_digest();
1813 void Game::Loadlevel(char *name){
1815 static int oldlevel;
1820 float headprop,legprop,armprop,bodyprop;
1824 LOG(std::string("Loading level...") + name);
1826 if(!gameon)visibleloading=1;
1828 if(stealthloading)visibleloading=0;
1830 if(!stillloading)loadtime=0;
1835 if(tutoriallevel!=-1)tutoriallevel=0;
1836 else tutoriallevel=1;
1838 if(tutoriallevel==1)tutorialstage=0;
1839 if(tutorialstage==0){
1840 tutorialstagetime=0;
1847 OPENAL_SetPaused(channels[whooshsound], true);
1848 OPENAL_SetPaused(channels[stream_firesound], true);
1850 // Change the map filename into something that is os specific
1851 char *FixedFN = ConvertFileName(name);
1855 tfile=fopen( FixedFN, "rb" );
1858 OPENAL_SetPaused(channels[stream_firesound], true);
1869 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1875 dialoguegonethrough[i]=0;
1884 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1886 if(difficulty!=2)minimap=1;
1923 bonustotal=startbonustotal;
1929 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1930 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1931 OPENAL_SetPaused(channels[consolesuccesssound], false);
1938 terrain.numdecals=0;
1939 sprites.numsprites=0;
1940 for(i=0;i<objects.numobjects;i++)
1942 objects.model[i].numdecals=0;
1945 j=objects.numobjects;
1948 objects.DeleteObject(0);
1949 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1952 for(i=0;i<subdivision;i++)
1954 for(j=0;j<subdivision;j++)
1956 terrain.patchobjectnum[i][j]=0;
1959 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1962 weapons.numweapons=0;
1964 funpackf(tfile, "Bi", &mapvers);
1965 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1967 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1968 else maptype=mapkilleveryone;
1969 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1971 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1977 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1985 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1988 skyboxlightr=skyboxr;
1989 skyboxlightg=skyboxg;
1990 skyboxlightb=skyboxb;
1992 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1993 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1994 player[0].originalcoords=player[0].coords;
1995 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1997 for(j=0;j<player[0].num_weapons;j++)
1999 player[0].weaponids[j]=weapons.numweapons;
2000 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
2001 weapons.owner[weapons.numweapons]=0;
2002 weapons.numweapons++;
2006 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2008 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
2009 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
2010 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
2011 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2013 funpackf(tfile, "Bi", &player[0].numclothes);
2017 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2021 player[0].whichskin=0;
2022 player[0].creature=rabbittype;
2025 for(i=0;i<max_dialogues;i++)
2027 for(j=0;j<max_dialoguelength;j++)
2031 dialoguetext[i][j][k]='\0';
2035 dialoguename[i][j][k]='\0';
2040 player[0].lastattack=-1;
2041 player[0].lastattack2=-1;
2042 player[0].lastattack3=-1;
2046 funpackf(tfile, "Bi", &numdialogues);
2049 for(k=0;k<numdialogues;k++)
2051 funpackf(tfile, "Bi", &numdialogueboxes[k]);
2052 funpackf(tfile, "Bi", &dialoguetype[k]);
2055 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2056 funpackf(tfile, "Bf", &participantrotation[k][l]);
2058 if(numdialogueboxes)
2060 for(l=0;l<numdialogueboxes[k];l++)
2062 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2063 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2064 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2065 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2066 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2070 funpackf(tfile, "Bi",&templength);
2071 if(templength>128||templength<=0)templength=128;
2072 for(m=0;m<templength;m++){
2073 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2074 if(dialoguetext[k][l][m]=='\0')break;
2077 funpackf(tfile, "Bi",&templength);
2078 if(templength>64||templength<=0)templength=64;
2079 for(m=0;m<templength;m++){
2080 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2081 if(dialoguename[k][l][m]=='\0'){
2085 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2086 funpackf(tfile, "Bi", &participantfocus[k][l]);
2087 funpackf(tfile, "Bi", &participantaction[k][l]);
2090 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2092 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2098 else numdialogues=0;
2100 if(player[0].numclothes)
2102 for(k=0;k<player[0].numclothes;k++)
2104 funpackf(tfile, "Bi", &templength);
2105 for(l=0;l<templength;l++)
2106 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2107 player[0].clothes[k][templength]='\0';
2108 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2112 funpackf(tfile, "Bi", &environment);
2114 funpackf(tfile, "Bi", &objects.numobjects);
2115 if(objects.numobjects)
2117 for(i=0;i<objects.numobjects;i++)
2119 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2120 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2126 funpackf(tfile, "Bi", &numhotspots);
2129 for(i=0;i<numhotspots;i++)
2131 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2132 funpackf(tfile, "Bi", &templength);
2134 for(l=0;l<templength;l++)
2135 funpackf(tfile, "Bb", &hotspottext[i][l]);
2136 hotspottext[i][templength]='\0';
2137 if(hotspottype[i]==-111)indemo=1;
2143 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2148 for(i=0;i<objects.numobjects;i++)
2150 objects.center+=objects.position[i];
2152 objects.center/=objects.numobjects;
2155 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2157 float maxdistance=0;
2160 for(i=0;i<objects.numobjects;i++)
2162 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2163 if(tempdist>maxdistance)
2166 maxdistance=tempdist;
2169 objects.radius=fast_sqrt(maxdistance);
2172 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2173 //mapcenter=objects.center;
2174 //mapradius=objects.radius;
2176 funpackf(tfile, "Bi", &numplayers);
2177 int howmanyremoved=0;
2178 bool removeanother=0;
2179 if(numplayers>1&&numplayers<maxplayers)
2181 for(i=1;i<numplayers;i++)
2183 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2186 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2187 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2188 else player[i-howmanyremoved].howactive=typeactive;
2189 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2190 else player[i-howmanyremoved].scale=-1;
2191 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2192 else player[i-howmanyremoved].immobile=0;
2193 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2194 else player[i-howmanyremoved].rotation=0;
2195 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2196 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2202 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2204 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2206 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2207 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2208 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2209 weapons.numweapons++;
2212 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2213 //player[i-howmanyremoved].numwaypoints=10;
2214 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2216 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2217 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2218 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2219 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2220 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2223 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2224 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2226 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2227 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2228 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2229 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2231 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2239 if(player[i-howmanyremoved].creature==wolftype)
2241 player[i-howmanyremoved].proportionhead=1.1*headprop;
2242 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2243 player[i-howmanyremoved].proportionarms=1.1*armprop;
2244 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2247 if(player[i-howmanyremoved].creature==rabbittype)
2249 player[i-howmanyremoved].proportionhead=1.2*headprop;
2250 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2251 player[i-howmanyremoved].proportionarms=1.00*armprop;
2252 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2253 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2256 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2257 if(player[i-howmanyremoved].numclothes)
2259 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2262 funpackf(tfile, "Bi", &templength);
2263 for(l=0;l<templength;l++)
2264 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2265 player[i-howmanyremoved].clothes[k][templength]='\0';
2266 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2272 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2274 numplayers-=howmanyremoved;
2275 funpackf(tfile, "Bi", &numpathpoints);
2276 if(numpathpoints>30||numpathpoints<0)
2280 for(j=0;j<numpathpoints;j++)
2282 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2283 for(k=0;k<numpathpointconnect[j];k++){
2284 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2288 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2290 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2293 if(environment!=oldenvironment)Setenvironment(environment);
2294 oldenvironment=environment;
2298 j=objects.numobjects;
2299 objects.numobjects=0;
2302 //if(objects.type[i]!=spiketype)
2303 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2304 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2307 //if(skyboxtexture){
2308 terrain.DoShadows();
2309 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2310 objects.DoShadows();
2311 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2313 else terrain.DoLighting();
2319 oldlevel=whichlevel;
2322 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2323 for(i=0;i<numplayers;i++)
2325 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2329 if(i==0||player[i].scale<0)player[i].scale=.2;
2330 player[i].skeleton.free=0;
2331 player[i].skeleton.id=i;
2332 //if(Random()%2==0)player[i].creature=wolftype;
2333 //else player[i].creature=rabbittype;
2334 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2335 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2338 if(player[i].creature!=wolftype){
2339 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2340 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2342 if(player[i].creature==wolftype){
2343 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2349 texsize=512*512*3/texdetail/texdetail;
2350 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2351 //player[i].skeleton.skinText.resize(texsize);
2353 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2355 if(player[i].numclothes)
2357 for(j=0;j<player[i].numclothes;j++)
2359 tintr=player[i].clothestintr[j];
2360 tintg=player[i].clothestintg[j];
2361 tintb=player[i].clothestintb[j];
2362 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2364 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2367 player[i].currentanimation=bounceidleanim;
2368 player[i].targetanimation=bounceidleanim;
2369 player[i].currentframe=0;
2370 player[i].targetframe=1;
2372 player[i].speed=1+(float)(Random()%100)/1000;
2373 if(difficulty==0)player[i].speed-=.2;
2374 if(difficulty==1)player[i].speed-=.1;
2376 player[i].velocity=0;
2377 player[i].oldcoords=player[i].coords;
2378 player[i].realoldcoords=player[i].coords;
2381 player[i].skeleton.id=i;
2382 player[i].updatedelay=0;
2383 player[i].normalsupdatedelay=0;
2385 player[i].aitype=passivetype;
2386 player[i].aitarget=0;
2387 player[i].madskills=0;
2391 player[i].proportionhead=1.2;
2392 player[i].proportionbody=1.05;
2393 player[i].proportionarms=1.00;
2394 player[i].proportionlegs=1.1;
2395 player[i].proportionlegs.y=1.05;
2397 player[i].headless=0;
2398 player[i].currentoffset=0;
2399 player[i].targetoffset=0;
2400 /*player[i].armorhead=1;
2401 player[i].armorhigh=1;
2402 player[i].armorlow=1;
2403 player[i].protectionhead=1;
2404 player[i].protectionhigh=1;
2405 player[i].protectionlow=1;
2406 player[i].metalhead=1;
2407 player[i].metalhigh=1;
2408 player[i].metallow=1;
2410 player[i].speedmult=1;*/
2412 player[i].damagetolerance=200;
2414 if(player[i].creature==wolftype)
2416 /*player[i].proportionhead=1.1;
2417 player[i].proportionbody=1.1;
2418 player[i].proportionarms=1.1;
2419 player[i].proportionlegs=1.1;
2420 player[i].proportionlegs.y=1.1;*/
2421 if(i==0||player[i].scale<0)player[i].scale=.23;
2423 player[i].damagetolerance=300;
2426 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2429 player[i].proportionhead.z=0;
2430 player[i].proportionbody.z=0;
2431 player[i].proportionarms.z=0;
2432 player[i].proportionlegs.z=0;
2435 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2437 player[i].headmorphness=0;
2438 player[i].targetheadmorphness=1;
2439 player[i].headmorphstart=0;
2440 player[i].headmorphend=0;
2442 player[i].pausetime=0;
2445 player[i].jumppower=5;
2447 player[i].permanentdamage=0;
2448 player[i].superpermanentdamage=0;
2450 player[i].forwardkeydown=0;
2451 player[i].leftkeydown=0;
2452 player[i].backkeydown=0;
2453 player[i].rightkeydown=0;
2454 player[i].jumpkeydown=0;
2455 player[i].crouchkeydown=0;
2456 player[i].throwkeydown=0;
2458 player[i].collided=-10;
2460 player[i].bloodloss=0;
2461 player[i].weaponactive=-1;
2462 player[i].weaponstuck=-1;
2463 player[i].bleeding=0;
2464 player[i].deathbleeding=0;
2465 player[i].stunned=0;
2466 player[i].hasvictim=0;
2467 player[i].wentforweapon=0;
2470 player[0].aitype=playercontrolled;
2471 player[0].weaponactive=-1;
2475 //player[0].speedmult=1/.9;
2476 player[0].power=1/.9;
2481 //player[0].speedmult=1/.8;
2482 player[0].power=1/.8;
2485 //player[0].weaponstuck=1;
2487 if(difficulty==1)player[0].damagetolerance=250;
2488 if(difficulty==0)player[0].damagetolerance=300;
2489 if(difficulty==0)player[0].armorhead*=1.5;
2490 if(difficulty==0)player[0].armorhigh*=1.5;
2491 if(difficulty==0)player[0].armorlow*=1.5;
2492 cameraloc=player[0].coords;
2494 rotation=player[0].rotation;
2496 hawkcoords=player[0].coords;
2499 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2500 //weapons.numweapons=numplayers;
2501 for(i=0;i<weapons.numweapons;i++)
2503 weapons.bloody[i]=0;
2504 weapons.blooddrip[i]=0;
2505 weapons.blooddripdelay[i]=0;
2506 weapons.onfire[i]=0;
2507 weapons.flamedelay[i]=0;
2508 weapons.damage[i]=0;
2509 //weapons.type[i]=sword;
2510 if(weapons.type[i]==sword){
2511 weapons.mass[i]=1.5;
2512 weapons.tipmass[i]=1;
2513 weapons.length[i]=.8;
2515 if(weapons.type[i]==staff){
2517 weapons.tipmass[i]=1;
2518 weapons.length[i]=1.5;
2520 if(weapons.type[i]==knife){
2522 weapons.tipmass[i]=1.2;
2523 weapons.length[i]=.25;
2525 weapons.position[i]=-1000;
2526 weapons.tippoint[i]=-1000;
2529 /* for(i=0;i<32;i++){
2531 OPENAL_StopSound(i);
2534 LOG("Starting background music...");
2536 OPENAL_StopSound(OPENAL_ALL);
2537 if(environment==snowyenvironment)
2541 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2542 OPENAL_SetPaused(channels[stream_wind], false);
2543 OPENAL_SetVolume(channels[stream_wind], 256);
2546 else if(environment==desertenvironment)
2550 //PlaySoundEx(desertambient,
2551 // samp[desertambient], NULL, true);
2552 PlayStreamEx(stream_desertambient,
2553 strm[stream_desertambient], NULL, true);
2554 OPENAL_SetPaused(channels[stream_desertambient], false);
2555 OPENAL_SetVolume(channels[stream_desertambient], 256);
2558 else if(environment==grassyenvironment)
2562 //PlaySoundEx(wind, samp[wind], NULL, true);
2563 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2564 OPENAL_SetPaused(channels[stream_wind], false);
2565 OPENAL_SetVolume(channels[stream_wind], 100);
2568 oldmusicvolume[0]=0;
2569 oldmusicvolume[1]=0;
2570 oldmusicvolume[2]=0;
2571 oldmusicvolume[3]=0;
2574 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2575 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2576 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2577 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2578 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2579 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2580 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2581 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2596 static int i,k,j,l,m;
2597 static XYZ facing,flatfacing,absflatfacing;
2598 static XYZ rotatetarget;
2600 static float oldtargetrotation;
2601 static int target, numgood;
2602 static XYZ tempcoords1,tempcoords2;
2605 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2606 static int whichhit;
2607 static bool oldjumpkeydown;
2611 float headprop,bodyprop,armprop,legprop;
2614 displaytime[i]+=multiplier;
2617 static unsigned char theKeyMap[16];
2618 GetKeys( theKeyMap );
2623 static bool mainmenutogglekeydown;
2625 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2626 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2629 stereoreverse=false;
2632 if (stereoreverse) {
2633 printf("Stereo reversed\n");
2635 printf("Stereo unreversed\n");
2637 freezetogglekeydown=1;
2640 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2641 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2642 stereoseparation -= 0.001;
2644 stereoseparation -= 0.010;
2647 printf("Stereo decreased increased to %f\n", stereoseparation);
2650 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2651 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2652 stereoseparation += 0.001;
2654 stereoseparation += 0.010;
2657 printf("Stereo separation increased to %f\n", stereoseparation);
2662 if(mainmenu&&endgame==1)mainmenu=10;
2663 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2665 displaytext[0][j]=' ';
2670 mainmenutogglekeydown=1;
2672 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2674 if(mainmenu==1||mainmenu==2||mainmenu==0){
2675 if(mainmenu==0&&!winfreeze)mainmenu=2;
2676 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2677 else if(mainmenu==0&&winfreeze){
2678 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2680 else stealthloading=0;
2682 if(!stealthloading){
2683 float gLoc[3]={0,0,0};
2684 float vel[3]={0,0,0};
2685 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2686 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2687 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2688 OPENAL_SetVolume(channels[firestartsound], 256);
2689 OPENAL_SetPaused(channels[firestartsound], false);
2690 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2701 for(i=0;i<campaignnumlevels;i++){
2703 levelhighlight[i]=0;
2708 if(accountcampaignchoicesmade[accountactive])
2709 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2710 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2711 levelvisible[levelorder[i+1]]=1;
2713 int whichlevelstart;
2714 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2715 if(whichlevelstart<0){
2716 campaignchoicenum=1;
2717 campaignchoicewhich[0]=0;
2721 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2722 if(campaignchoicenum)
2723 for(i=0;i<campaignchoicenum;i++){
2724 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2725 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2726 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2733 if(firstload)TickOnceAfter();
2734 if(!firstload)LoadStuff();
2751 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2752 //accountcampaignchoicesmade[accountactive]++;
2755 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2763 OPENAL_SetPaused(channels[music3], true);
2767 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2768 if(mainmenu&&musictoggle){
2769 if(mainmenu==1||mainmenu==2||mainmenu==100){
2770 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2771 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2772 OPENAL_SetPaused(channels[stream_music3], false);
2773 OPENAL_SetVolume(channels[stream_music3], 256);
2774 OPENAL_SetPaused(channels[music1], true);
2778 OPENAL_SetPaused(channels[stream_music3], true);
2779 OPENAL_SetPaused(channels[music1], false);
2783 float gLoc[3]={0,0,0};
2784 float vel[3]={0,0,0};
2785 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2786 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2787 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2788 OPENAL_SetVolume(channels[fireendsound], 256);
2789 OPENAL_SetPaused(channels[fireendsound], false);
2790 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2798 if(newdetail>2)newdetail=detail;
2799 if(newdetail<0)newdetail=detail;
2800 if(newscreenwidth<0)newscreenwidth=screenwidth;
2801 if(newscreenheight<0)newscreenheight=screenheight;
2803 SaveSettings(*this);
2805 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2806 float gLoc[3]={0,0,0};
2807 float vel[3]={0,0,0};
2808 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2809 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2810 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2811 OPENAL_SetVolume(channels[fireendsound], 256);
2812 OPENAL_SetPaused(channels[fireendsound], false);
2813 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2821 if(mainmenu==3&&gameon)mainmenu=2;
2822 if(mainmenu==3&&!gameon)mainmenu=1;
2823 if(mainmenu==5&&gameon)mainmenu=2;
2824 if(mainmenu==5&&!gameon)mainmenu=1;
2825 if(mainmenu==4)mainmenu=3;
2826 if(mainmenu==6)mainmenu=5;
2827 if(mainmenu==7)mainmenu=1;
2828 if(mainmenu==9)mainmenu=5;
2829 if(mainmenu==11)mainmenu=5;
2830 if(mainmenu==13)mainmenu=12;
2831 if(mainmenu==10)mainmenu=5;
2837 mainmenutogglekeydown=1;
2839 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2840 mainmenutogglekeydown=0;
2844 /*static bool minimaptogglekeydown;
2845 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2847 minimaptogglekeydown=1;
2849 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2850 minimaptogglekeydown=0;
2854 static bool minimaptogglekeydown;
2855 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2856 if(tutorialstage!=51)
2857 tutorialstagetime=tutorialmaxtime;
2858 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2859 OPENAL_SetVolume(channels[consolefailsound], 128);
2860 OPENAL_SetPaused(channels[consolefailsound], false);
2861 minimaptogglekeydown=1;
2863 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2864 minimaptogglekeydown=0;
2869 if(mainmenu==1||mainmenu==2){
2870 if(Button()&&!oldbutton&&selected==1){
2872 float gLoc[3]={0,0,0};
2873 float vel[3]={0,0,0};
2874 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2875 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2876 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2877 OPENAL_SetVolume(channels[firestartsound], 256);
2878 OPENAL_SetPaused(channels[firestartsound], false);
2879 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2888 if(accountactive!=-1)mainmenu=5;
2895 if(firstload)TickOnceAfter();
2896 if(!firstload)LoadStuff();
2902 OPENAL_SetPaused(channels[music3], true); */
2908 OPENAL_SetPaused(channels[stream_music3], true);
2909 OPENAL_SetPaused(channels[music1], false);
2913 if(Button()&&!oldbutton&&selected==2){
2914 float gLoc[3]={0,0,0};
2915 float vel[3]={0,0,0};
2916 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2917 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2918 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2919 OPENAL_SetVolume(channels[firestartsound], 256);
2920 OPENAL_SetPaused(channels[firestartsound], false);
2921 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2933 if(newdetail>2)newdetail=detail;
2934 if(newdetail<0)newdetail=detail;
2935 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2936 if(newscreenwidth<0)newscreenwidth=screenwidth;
2937 if(newscreenheight>3000)newscreenheight=screenheight;
2938 if(newscreenheight<0)newscreenheight=screenheight;
2941 if(Button()&&!oldbutton&&selected==3){
2942 float gLoc[3]={0,0,0};
2943 float vel[3]={0,0,0};
2944 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2945 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2946 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2947 OPENAL_SetVolume(channels[fireendsound], 256);
2948 OPENAL_SetPaused(channels[fireendsound], false);
2949 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2960 OPENAL_SetPaused(channels[stream_music3], true);
2968 if(Button())oldbutton=1;
2973 if(Button()&&!oldbutton&&selected!=-1){
2974 float gLoc[3]={0,0,0};
2975 float vel[3]={0,0,0};
2976 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2977 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2978 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2979 OPENAL_SetVolume(channels[firestartsound], 256);
2980 OPENAL_SetPaused(channels[firestartsound], false);
2981 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2983 if(Button()&&!oldbutton&&selected==0){
2985 extern SDL_Rect **resolutions;
2986 bool isCustomResolution = true;
2988 for (int i = 0; (!found) && (resolutions[i]); i++)
2990 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2991 isCustomResolution = false;
2993 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2996 if (resolutions[i] != NULL)
2998 newscreenwidth = (int) resolutions[i]->w;
2999 newscreenheight = (int) resolutions[i]->h;
3001 else if (isCustomResolution)
3003 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
3005 newscreenwidth = (int) resolutions[0]->w;
3006 newscreenheight = (int) resolutions[0]->h;
3010 newscreenwidth = screenwidth;
3011 newscreenheight = screenheight;
3016 newscreenwidth = (int) resolutions[0]->w;
3017 newscreenheight = (int) resolutions[0]->h;
3025 newscreenwidth = (int) resolutions[0]->w;
3026 newscreenheight = (int) resolutions[0]->h;
3031 if(Button()&&!oldbutton&&selected==1){
3033 if(newdetail>2)newdetail=0;
3035 if(Button()&&!oldbutton&&selected==2){
3037 if(bloodtoggle>2)bloodtoggle=0;
3039 if(Button()&&!oldbutton&&selected==3){
3041 if(difficulty>2)difficulty=0;
3043 if(Button()&&!oldbutton&&selected==4){
3044 ismotionblur=1-ismotionblur;
3046 if(Button()&&!oldbutton&&selected==5){
3049 if(Button()&&!oldbutton&&selected==6){
3050 musictoggle=1-musictoggle;
3053 OPENAL_SetPaused(channels[music1], true);
3054 OPENAL_SetPaused(channels[stream_music2], true);
3055 OPENAL_SetPaused(channels[stream_music3], true);
3058 oldmusicvolume[i]=0;
3064 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3065 OPENAL_SetPaused(channels[stream_music3], false);
3066 OPENAL_SetVolume(channels[stream_music3], 256);
3069 if(Button()&&!oldbutton&&selected==9){
3070 invertmouse=1-invertmouse;
3072 if(Button()&&!oldbutton&&selected==10){
3073 usermousesensitivity+=.2;
3074 if(usermousesensitivity>2)usermousesensitivity=.2;
3076 if(Button()&&!oldbutton&&selected==11){
3078 if(volume>1.0001f)volume=0;
3079 OPENAL_SetSFXMasterVolume((int)(volume*255));
3081 if(Button()&&!oldbutton&&selected==7){
3082 /*float gLoc[3]={0,0,0};
3083 float vel[3]={0,0,0};
3084 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3085 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3086 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3087 OPENAL_SetVolume(channels[firestartsound], 256);
3088 OPENAL_SetPaused(channels[firestartsound], false);
3089 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3102 if(Button() && !oldbutton && selected == 12) {
3109 newstereomode = stereomode;
3113 if(Button() && !oldbutton && selected == 13) {
3114 showdamagebar=!showdamagebar;
3116 if(Button()&&!oldbutton&&selected==8){
3117 float gLoc[3]={0,0,0};
3118 float vel[3]={0,0,0};
3119 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3120 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3121 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3122 OPENAL_SetVolume(channels[fireendsound], 256);
3123 OPENAL_SetPaused(channels[fireendsound], false);
3124 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3132 if(newdetail>2)newdetail=detail;
3133 if(newdetail<0)newdetail=detail;
3134 if(newscreenwidth<0)newscreenwidth=screenwidth;
3135 if(newscreenheight<0)newscreenheight=screenheight;
3138 SaveSettings(*this);
3139 if(mainmenu==3&&gameon)mainmenu=2;
3140 if(mainmenu==3&&!gameon)mainmenu=1;
3142 if(Button())oldbutton=1;
3146 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3147 float gLoc[3]={0,0,0};
3148 float vel[3]={0,0,0};
3149 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3150 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3151 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3152 OPENAL_SetVolume(channels[firestartsound], 256);
3153 OPENAL_SetPaused(channels[firestartsound], false);
3154 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3156 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3164 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3166 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3167 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3168 float gLoc[3]={0,0,0};
3169 float vel[3]={0,0,0};
3170 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3171 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3172 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3173 OPENAL_SetVolume(channels[fireendsound], 256);
3174 OPENAL_SetPaused(channels[fireendsound], false);
3175 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3179 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3180 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3184 if(keyselect==0)forwardkey=keynum;
3185 if(keyselect==1)backkey=keynum;
3186 if(keyselect==2)leftkey=keynum;
3187 if(keyselect==3)rightkey=keynum;
3188 if(keyselect==4)crouchkey=keynum;
3189 if(keyselect==5)jumpkey=keynum;
3190 if(keyselect==6)drawkey=keynum;
3191 if(keyselect==7)throwkey=keynum;
3192 if(keyselect==8)attackkey=keynum;
3197 if(Button()&&!oldbutton&&selected==9){
3198 float gLoc[3]={0,0,0};
3199 float vel[3]={0,0,0};
3200 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3201 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3202 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3203 OPENAL_SetVolume(channels[fireendsound], 256);
3204 OPENAL_SetPaused(channels[fireendsound], false);
3205 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3215 if(newdetail>2)newdetail=detail;
3216 if(newdetail<0)newdetail=detail;
3217 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3218 if(newscreenwidth<0)newscreenwidth=screenwidth;
3219 if(newscreenheight>3000)newscreenheight=screenheight;
3220 if(newscreenheight<0)newscreenheight=screenheight;
3227 accountcampaignchoicesmade[accountactive]=0;
3228 accountcampaignscore[accountactive]=0;
3229 accountcampaigntime[accountactive]=0;
3233 if(Button()&&!oldbutton&&selected==1){
3234 float gLoc[3]={0,0,0};
3235 float vel[3]={0,0,0};
3236 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3237 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3238 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3239 OPENAL_SetVolume(channels[firestartsound], 256);
3240 OPENAL_SetPaused(channels[firestartsound], false);
3241 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3254 if(firstload)TickOnceAfter();
3255 if(!firstload)LoadStuff();
3262 OPENAL_SetPaused(channels[stream_music3], true);
3264 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3265 float gLoc[3]={0,0,0};
3266 float vel[3]={0,0,0};
3267 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3268 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3269 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3270 OPENAL_SetVolume(channels[firestartsound], 256);
3271 OPENAL_SetPaused(channels[firestartsound], false);
3272 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3285 if(firstload)TickOnceAfter();
3286 if(!firstload)LoadStuff();
3302 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3303 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3307 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3312 OPENAL_SetPaused(channels[stream_music3], true);
3314 if(Button()&&!oldbutton&&selected==4){
3315 float gLoc[3]={0,0,0};
3316 float vel[3]={0,0,0};
3317 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3318 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3319 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3320 OPENAL_SetVolume(channels[fireendsound], 256);
3321 OPENAL_SetPaused(channels[fireendsound], false);
3322 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3330 if(mainmenu==5&&gameon)mainmenu=2;
3331 if(mainmenu==5&&!gameon)mainmenu=1;
3333 if(Button()&&!oldbutton&&selected==5){
3334 float gLoc[3]={0,0,0};
3335 float vel[3]={0,0,0};
3336 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3337 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3338 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3339 OPENAL_SetVolume(channels[fireendsound], 256);
3340 OPENAL_SetPaused(channels[fireendsound], false);
3341 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3351 if(Button()&&!oldbutton&&selected==3){
3352 float gLoc[3]={0,0,0};
3353 float vel[3]={0,0,0};
3354 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3355 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3356 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3357 OPENAL_SetVolume(channels[firestartsound], 256);
3358 OPENAL_SetPaused(channels[firestartsound], false);
3359 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3369 if(Button()&&!oldbutton&&selected==2){
3370 float gLoc[3]={0,0,0};
3371 float vel[3]={0,0,0};
3372 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3373 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3374 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3375 OPENAL_SetVolume(channels[firestartsound], 256);
3376 OPENAL_SetPaused(channels[firestartsound], false);
3377 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3387 if(Button())oldbutton=1;
3391 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3392 float gLoc[3]={0,0,0};
3393 float vel[3]={0,0,0};
3394 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3395 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3396 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3397 OPENAL_SetVolume(channels[firestartsound], 256);
3398 OPENAL_SetPaused(channels[firestartsound], false);
3399 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3411 targetlevel=selected;
3412 if(firstload)TickOnceAfter();
3413 if(!firstload)LoadStuff();
3415 Loadlevel(selected);
3421 OPENAL_SetPaused(channels[stream_music3], true);
3423 if(Button()&&!oldbutton&&selected==numchallengelevels){
3424 float gLoc[3]={0,0,0};
3425 float vel[3]={0,0,0};
3426 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3427 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3428 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3429 OPENAL_SetVolume(channels[fireendsound], 256);
3430 OPENAL_SetPaused(channels[fireendsound], false);
3431 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3441 if(Button())oldbutton=1;
3445 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3446 float gLoc[3]={0,0,0};
3447 float vel[3]={0,0,0};
3448 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3449 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3450 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3451 OPENAL_SetVolume(channels[firestartsound], 256);
3452 OPENAL_SetPaused(channels[firestartsound], false);
3453 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3465 targetlevel=selected;
3466 if(firstload)TickOnceAfter();
3467 if(!firstload)LoadStuff();
3469 Loadlevel(selected);
3475 OPENAL_SetPaused(channels[stream_music3], true);
3477 if(Button()&&!oldbutton&&selected==numchallengelevels){
3478 float gLoc[3]={0,0,0};
3479 float vel[3]={0,0,0};
3480 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3481 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3482 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3483 OPENAL_SetVolume(channels[fireendsound], 256);
3484 OPENAL_SetPaused(channels[fireendsound], false);
3485 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3495 if(Button())oldbutton=1;
3500 if(Button()&&!oldbutton&&selected==3){
3501 float gLoc[3]={0,0,0};
3502 float vel[3]={0,0,0};
3503 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3504 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3505 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3506 OPENAL_SetVolume(channels[fireendsound], 256);
3507 OPENAL_SetPaused(channels[fireendsound], false);
3508 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3518 if(Button())oldbutton=1;
3523 if(Button()&&!oldbutton&&selected!=-1){
3524 float gLoc[3]={0,0,0};
3525 float vel[3]={0,0,0};
3526 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3527 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3528 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3529 OPENAL_SetVolume(channels[firestartsound], 256);
3530 OPENAL_SetPaused(channels[firestartsound], false);
3531 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3533 if(Button()&&!oldbutton&&selected==1){
3534 float gLoc[3]={0,0,0};
3535 float vel[3]={0,0,0};
3536 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3537 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3538 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3539 OPENAL_SetVolume(channels[fireendsound], 256);
3540 OPENAL_SetPaused(channels[fireendsound], false);
3541 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3549 for(i=accountactive;i<numaccounts-1;i++){
3550 accountdifficulty[i]=accountdifficulty[i+1];
3551 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3552 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3553 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3555 accountpoints[i]=accountpoints[i+1];
3557 accounthighscore[i][j]=accounthighscore[i+1][j];
3558 accountfasttime[i][j]=accountfasttime[i+1][j];
3561 accountunlocked[i][j]=accountunlocked[i+1][j];
3564 accountname[i][j]=accountname[i+1][j];
3566 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3567 accountprogress[i]=accountprogress[i+1];
3568 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3569 accountcampaignscore[i]=accountcampaignscore[i+1];
3570 accountcampaigntime[i]=accountcampaigntime[i+1];
3579 if(Button()&&!oldbutton&&selected==2){
3580 float gLoc[3]={0,0,0};
3581 float vel[3]={0,0,0};
3582 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3583 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3584 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3585 OPENAL_SetVolume(channels[fireendsound], 256);
3586 OPENAL_SetPaused(channels[fireendsound], false);
3587 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3597 if(Button())oldbutton=1;
3601 if(Button()&&!oldbutton&&selected!=-1){
3602 float gLoc[3]={0,0,0};
3603 float vel[3]={0,0,0};
3604 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3605 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3606 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3607 OPENAL_SetVolume(channels[firestartsound], 256);
3608 OPENAL_SetPaused(channels[firestartsound], false);
3609 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3611 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3614 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3615 accountactive=selected-1;
3623 if(Button()&&!oldbutton&&selected==numaccounts+1){
3624 float gLoc[3]={0,0,0};
3625 float vel[3]={0,0,0};
3626 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3627 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3628 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3629 OPENAL_SetVolume(channels[fireendsound], 256);
3630 OPENAL_SetPaused(channels[fireendsound], false);
3631 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3642 displaytext[0][j]=' ';
3648 if(Button())oldbutton=1;
3652 if(Button()&&!oldbutton&&selected!=-1){
3653 float gLoc[3]={0,0,0};
3654 float vel[3]={0,0,0};
3655 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3656 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3657 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3658 OPENAL_SetVolume(channels[firestartsound], 256);
3659 OPENAL_SetPaused(channels[firestartsound], false);
3660 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3662 if(selected==0)accountdifficulty[accountactive]=0;
3663 if(selected==1)accountdifficulty[accountactive]=1;
3664 if(selected==2)accountdifficulty[accountactive]=2;
3675 if(Button())oldbutton=1;
3679 if(Button()&&!oldbutton) {
3680 printf("Button %i pressed\n", selected);
3683 if(Button()&&!oldbutton&&selected==0) {
3684 newstereomode = (StereoMode)(newstereomode + 1);
3685 while(!CanInitStereo(newstereomode)) {
3686 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3687 newstereomode = (StereoMode)(newstereomode + 1);
3688 if ( newstereomode >= stereoCount ) {
3689 newstereomode = stereoNone;
3694 if(buttons[0]&&!oldbutton&&selected==1) {
3695 stereoseparation+=0.001;
3697 if(buttons[1]&&!oldbutton&&selected==1) {
3698 stereoseparation-=0.001;
3701 if(Button()&&!oldbutton&&selected==2) {
3702 stereoreverse =! stereoreverse;
3705 if(Button()&&!oldbutton&&selected==3) {
3712 stereomode = newstereomode;
3713 InitStereo(stereomode);
3718 if(Button() || buttons[1])oldbutton=1;
3723 if(Button()||buttons[1])oldbutton=1;
3726 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3729 if(newdetail>2)newdetail=detail;
3730 if(newdetail<0)newdetail=detail;
3731 if(newscreenwidth<0)newscreenwidth=screenwidth;
3732 if(newscreenheight<0)newscreenheight=screenheight;
3734 SaveSettings(*this);
3738 if(mainmenu==1||mainmenu==2){
3739 if(loaddistrib>4)transition+=multiplier/8;
3747 OPENAL_SetFrequency(channels[stream_music3], 22050);
3751 if(IsKeyDown(theKeyMap, i)){
3752 togglekeydelay[i]+=multiplier;
3753 if(togglekeydelay[i]>.4){
3755 togglekeydelay[i]=.36;
3758 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3759 for(j=255;j>=displayselected+1;j--){
3760 displaytext[0][j]=displaytext[0][j-1];
3762 displaytext[0][displayselected]=KeyToSingleChar(i);
3763 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3767 if(i==MAC_DELETE_KEY&&displayselected!=0){
3768 for(j=displayselected-1;j<255;j++){
3769 displaytext[0][j]=displaytext[0][j+1];
3771 displaytext[0][255]=' ';
3775 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3778 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3781 if(i==MAC_RETURN_KEY&&entername){
3782 if(displaychars[0]){
3784 strcpy(accountname[numaccounts-1],displaytext[0]);
3785 accountactive=numaccounts-1;
3786 accountdifficulty[accountactive]=1;
3787 accountprogress[accountactive]=0;
3788 accountpoints[accountactive]=0;
3789 accountcampaigntime[accountactive]=0;
3790 accountcampaignscore[accountactive]=0;
3791 accountcampaignfasttime[accountactive]=0;
3792 accountcampaignhighscore[accountactive]=0;
3794 accounthighscore[accountactive][j]=0;
3795 accountfasttime[accountactive][j]=0;
3798 accountunlocked[accountactive][j]=0;
3800 accountcampaignchoicesmade[accountactive]=0;
3803 displaytext[0][j]=' ';
3817 float gLoc[3]={0,0,0};
3818 float vel[3]={0,0,0};
3819 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3820 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3821 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3822 OPENAL_SetVolume(channels[firestartsound], 256);
3823 OPENAL_SetPaused(channels[firestartsound], false);
3824 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3827 displaytext[0][j]=' ';
3835 if(i==MAC_RETURN_KEY&&mainmenu==13){
3836 if(displaychars[0]){
3837 sprintf (registrationname, "%s", displaytext[0]);
3838 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3848 float gLoc[3]={0,0,0};
3849 float vel[3]={0,0,0};
3850 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3851 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3852 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3853 OPENAL_SetVolume(channels[firestartsound], 256);
3854 OPENAL_SetPaused(channels[firestartsound], false);
3855 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3858 displaytext[0][j]=' ';
3869 togglekeydelay[i]=0;
3873 displayblinkdelay-=multiplier;
3874 if(displayblinkdelay<=0){
3875 displayblinkdelay=.3;
3876 displayblink=1-displayblink;
3882 if(hostile==1)hostiletime+=multiplier;
3884 if(!winfreeze)leveltime+=multiplier;
3885 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3892 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3894 chattogglekeydown=1;
3895 togglekey[chatkey]=1;
3896 togglekeydelay[chatkey]=-20;
3899 if(!IsKeyDown(theKeyMap, chatkey)){
3900 chattogglekeydown=0;
3905 if(IsKeyDown(theKeyMap, i)){
3906 togglekeydelay[i]+=multiplier;
3907 if(togglekeydelay[i]>.4){
3909 togglekeydelay[i]=.36;
3912 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3913 for(j=255;j>=displayselected+1;j--){
3914 displaytext[0][j]=displaytext[0][j-1];
3916 displaytext[0][displayselected]=KeyToSingleChar(i);
3917 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3921 if(i==MAC_DELETE_KEY&&displayselected!=0){
3922 for(j=displayselected-1;j<255;j++){
3923 displaytext[0][j]=displaytext[0][j+1];
3925 displaytext[0][255]=' ';
3929 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3932 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3935 if(i==MAC_RETURN_KEY){
3936 if(displaychars[0]){
3937 /*for(j=0;j<displaychars[0];j++){
3938 talkname[j]=displaytext[0][j];
3940 talkname[displaychars[0]]='\0';
3941 sprintf (chatname, "%s: %s",playerName,talkname);
3942 //NetworkSendInformation(chatname);
3945 displaytext[0][j]=' ';
3957 togglekeydelay[i]=0;
3961 displayblinkdelay-=multiplier;
3962 if(displayblinkdelay<=0){
3963 displayblinkdelay=.3;
3964 displayblink=1-displayblink;
3968 if(chatting)keyboardfrozen=1;
3970 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3973 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3975 freezetogglekeydown=1;
3978 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3979 freezetogglekeydown=0;
3982 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3984 if(!console)freeze=0;
3986 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3988 consoletogglekeydown=1;
3991 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3992 consoletogglekeydown=0;
3995 if(console)freeze=1;
3997 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3999 if(IsKeyDown(theKeyMap, i)){
4000 togglekeydelay[i]+=multiplier;
4001 if(togglekeydelay[i]>.4){
4003 togglekeydelay[i]=.36;
4006 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
4007 for(j=255;j>=consoleselected+1;j--){
4008 consoletext[0][j]=consoletext[0][j-1];
4010 consoletext[0][consoleselected]=KeyToSingleChar(i);
4011 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
4015 else if(i==MAC_ENTER_KEY){
4016 for(j=255;j>=consoleselected+1;j--){
4017 consoletext[0][j]=consoletext[0][j-1];
4019 consoletext[0][consoleselected]='\n';
4023 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4024 for(j=consoleselected-1;j<255;j++){
4025 consoletext[0][j]=consoletext[0][j+1];
4027 consoletext[0][255]=' ';
4031 if(i==MAC_ARROW_UP_KEY){
4032 if(archiveselected<14)archiveselected++;
4034 consolechars[0]=consolechars[archiveselected];
4035 consoletext[0][j]=consoletext[archiveselected][j];
4036 consoleselected=consolechars[0];
4039 if(i==MAC_ARROW_DOWN_KEY){
4040 if(archiveselected>0)archiveselected--;
4042 consolechars[0]=consolechars[archiveselected];
4043 consoletext[0][j]=consoletext[archiveselected][j];
4044 consoleselected=consolechars[0];
4047 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4050 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4053 if(i==MAC_RETURN_KEY){
4055 cmd_dispatch(this, consoletext[0]);
4057 if(consolechars[0]>0){
4060 consoletext[k][j]=consoletext[k-1][j];
4062 consolechars[k]=consolechars[k-1];
4065 consoletext[0][j]=' ';
4076 togglekeydelay[i]=0;
4080 consoleblinkdelay-=multiplier;
4081 if(consoleblinkdelay<=0){
4082 consoleblinkdelay=.3;
4083 consoleblink=1-consoleblink;
4087 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4090 if(newdetail>2)newdetail=detail;
4091 if(newdetail<0)newdetail=detail;
4092 if(newscreenwidth<0)newscreenwidth=screenwidth;
4093 if(newscreenheight<0)newscreenheight=screenheight;
4095 SaveSettings(*this);
4099 static int oldwinfreeze;
4100 if(winfreeze&&!oldwinfreeze){
4101 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4102 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4103 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4104 OPENAL_SetPaused(channels[consolesuccesssound], false);
4106 if(winfreeze==0)oldwinfreeze=winfreeze;
4107 else oldwinfreeze++;
4109 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4110 if(winfreeze)winfreeze=0;
4113 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4119 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4122 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4124 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4126 static bool oldbuttondialogue;
4128 if(indialogue!=-1)talkdelay=1;
4129 talkdelay-=multiplier;
4132 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4133 for(i=0;i<numdialogues;i++){
4134 int realdialoguetype;
4136 if(dialoguetype[i]>49){
4137 realdialoguetype=dialoguetype[i]-50;
4140 else if(dialoguetype[i]>39){
4141 realdialoguetype=dialoguetype[i]-40;
4144 else if(dialoguetype[i]>29){
4145 realdialoguetype=dialoguetype[i]-30;
4148 else if(dialoguetype[i]>19){
4149 realdialoguetype=dialoguetype[i]-20;
4152 else if(dialoguetype[i]>9){
4153 realdialoguetype=dialoguetype[i]-10;
4157 realdialoguetype=dialoguetype[i];
4160 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4161 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4163 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4164 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4165 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4166 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4167 player[participantfocus[whichdialogue][j]].velocity=0;
4168 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4169 player[participantfocus[whichdialogue][j]].targetframe=0;
4174 dialoguegonethrough[i]++;
4175 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4176 static float gLoc[3];
4177 static float vel[3];
4179 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4180 temppos=temppos-viewer;
4181 Normalise(&temppos);
4186 gLoc[2]=temppos.z;vel[0]=0;
4190 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4191 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4192 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4193 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4194 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4195 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4196 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4197 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4198 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4199 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4200 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4201 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4202 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4203 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4204 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4205 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4206 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4207 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4208 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4209 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4210 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4211 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4212 OPENAL_SetVolume(channels[whichsoundplay], 256);
4213 OPENAL_SetPaused(channels[whichsoundplay], false);
4215 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4220 windvar+=multiplier;
4221 smoketex+=multiplier;
4222 tutorialstagetime+=multiplier;
4224 static float hotspotvisual[40];
4228 for(i=0;i<numhotspots;i++)
4229 hotspotvisual[i]-=multiplier/320;
4231 for(i=0;i<numhotspots;i++){
4232 //if(hotspottype[i]<=10)
4233 while(hotspotvisual[i]<0){
4235 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4236 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4237 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4238 hotspotsprite+=hotspot[i];
4239 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4240 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4244 for(i=0;i<numhotspots;i++){
4245 if(hotspottype[i]<=10&&hotspottype[i]>0){
4246 hotspot[i]=player[hotspottype[i]].coords;
4252 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4255 if(tutorialstage<=1){
4260 if(tutorialstage==1){
4263 if(tutorialstage==2){
4266 if(tutorialstage==3){
4267 tutorialmaxtime=600;
4269 if(tutorialstage==4){
4270 tutorialmaxtime=1000;
4272 if(tutorialstage==5){
4273 tutorialmaxtime=600;
4275 if(tutorialstage==6){
4276 tutorialmaxtime=600;
4278 if(tutorialstage==7){
4279 tutorialmaxtime=600;
4281 if(tutorialstage==8){
4282 tutorialmaxtime=600;
4284 if(tutorialstage==9){
4285 tutorialmaxtime=600;
4287 if(tutorialstage==10){
4290 if(tutorialstage==11){
4291 tutorialmaxtime=1000;
4293 if(tutorialstage==12){
4294 tutorialmaxtime=1000;
4296 if(tutorialstage==13){
4299 if(tutorialstage==14){
4311 player[1].coords=(temp+temp2)/2;
4315 gLoc[0]=player[1].coords.x;
4316 gLoc[1]=player[1].coords.y;
4317 gLoc[2]=player[1].coords.z;
4321 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4322 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4323 OPENAL_SetVolume(channels[fireendsound], 256);
4324 OPENAL_SetPaused(channels[fireendsound], false);
4326 for(i=0;i<player[1].skeleton.num_joints;i++){
4328 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4329 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4330 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4331 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4332 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4337 if(tutorialstage==15){
4338 tutorialmaxtime=500;
4340 if(tutorialstage==16){
4341 tutorialmaxtime=500;
4343 if(tutorialstage==17){
4344 tutorialmaxtime=500;
4346 if(tutorialstage==18){
4347 tutorialmaxtime=500;
4349 if(tutorialstage==19){
4351 //tutorialmaxtime=500;
4353 if(tutorialstage==20){
4354 tutorialmaxtime=500;
4356 if(tutorialstage==21){
4357 tutorialmaxtime=500;
4364 if(tutorialstage==22){
4365 tutorialmaxtime=500;
4367 if(tutorialstage==23){
4368 tutorialmaxtime=500;
4370 if(tutorialstage==24){
4371 tutorialmaxtime=500;
4373 if(tutorialstage==25){
4374 tutorialmaxtime=500;
4376 if(tutorialstage==26){
4379 if(tutorialstage==27){
4383 player[1].aitype=attacktypecutoff;
4385 if(tutorialstage==28){
4386 tutorialmaxtime=400;
4388 if(tutorialstage==29){
4389 tutorialmaxtime=400;
4390 player[0].escapednum=0;
4392 if(tutorialstage==30){
4396 player[1].aitype=passivetype;
4398 if(tutorialstage==31){
4401 if(tutorialstage==32){
4404 if(tutorialstage==33){
4405 tutorialmaxtime=400;
4408 player[1].aitype=attacktypecutoff;
4410 if(tutorialstage==34){
4411 tutorialmaxtime=400;
4413 if(tutorialstage==35){
4414 tutorialmaxtime=400;
4416 if(tutorialstage==36){
4420 player[1].aitype=passivetype;
4422 if(tutorialstage==37){
4428 player[1].aitype=attacktypecutoff;
4430 if(tutorialstage==38){
4434 player[1].aitype=passivetype;
4436 if(tutorialstage==39){
4447 weapons.owner[weapons.numweapons]=-1;
4448 weapons.type[weapons.numweapons]=knife;
4449 weapons.damage[weapons.numweapons]=0;
4450 weapons.mass[weapons.numweapons]=1;
4451 weapons.tipmass[weapons.numweapons]=1.2;
4452 weapons.length[weapons.numweapons]=.25;
4453 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4454 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4456 weapons.velocity[weapons.numweapons]=0.1;
4457 weapons.tipvelocity[weapons.numweapons]=0.1;
4458 weapons.missed[weapons.numweapons]=1;
4459 weapons.hitsomething[weapons.numweapons]=0;
4460 weapons.freetime[weapons.numweapons]=0;
4461 weapons.firstfree[weapons.numweapons]=1;
4462 weapons.physics[weapons.numweapons]=1;
4464 weapons.numweapons++;
4466 if(tutorialstage==40){
4467 tutorialmaxtime=300;
4469 if(tutorialstage==41){
4470 tutorialmaxtime=300;
4472 if(tutorialstage==42){
4475 if(tutorialstage==43){
4476 tutorialmaxtime=300;
4478 if(tutorialstage==44){
4480 player[0].weaponactive=-1;
4481 player[0].num_weapons=0;
4482 player[1].weaponactive=0;
4483 player[1].num_weapons=1;
4484 player[1].weaponids[0]=0;
4488 player[1].aitype=attacktypecutoff;
4490 tutorialmaxtime=300;
4492 if(tutorialstage==45){
4494 player[0].weaponactive=-1;
4495 player[0].num_weapons=0;
4496 player[1].weaponactive=0;
4497 player[1].num_weapons=1;
4498 player[1].weaponids[0]=0;
4500 tutorialmaxtime=300;
4502 if(tutorialstage==46){
4504 player[0].weaponactive=-1;
4505 player[0].num_weapons=0;
4506 player[1].weaponactive=0;
4507 player[1].num_weapons=1;
4508 player[1].weaponids[0]=0;
4510 weapons.type[0]=sword;
4512 tutorialmaxtime=300;
4515 if(tutorialstage==47){
4527 weapons.owner[weapons.numweapons]=-1;
4528 weapons.type[weapons.numweapons]=sword;
4529 weapons.damage[weapons.numweapons]=0;
4530 weapons.mass[weapons.numweapons]=1;
4531 weapons.tipmass[weapons.numweapons]=1.2;
4532 weapons.length[weapons.numweapons]=.25;
4533 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4534 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4536 weapons.velocity[weapons.numweapons]=0.1;
4537 weapons.tipvelocity[weapons.numweapons]=0.1;
4538 weapons.missed[weapons.numweapons]=1;
4539 weapons.hitsomething[weapons.numweapons]=0;
4540 weapons.freetime[weapons.numweapons]=0;
4541 weapons.firstfree[weapons.numweapons]=1;
4542 weapons.physics[weapons.numweapons]=1;
4546 player[0].weaponactive=0;
4547 player[0].num_weapons=1;
4548 player[0].weaponids[0]=1;
4549 player[1].weaponactive=0;
4550 player[1].num_weapons=1;
4551 player[1].weaponids[0]=0;
4553 weapons.numweapons++;
4555 if(tutorialstage==48){
4558 player[1].aitype=passivetype;
4564 player[0].weaponactive=0;
4565 player[0].num_weapons=1;
4566 player[0].weaponids[0]=1;
4567 player[1].weaponactive=0;
4568 player[1].num_weapons=1;
4569 player[1].weaponids[0]=0;
4571 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4572 else weapons.type[0]=staff;
4574 weapons.numweapons++;
4576 if(tutorialstage==49){
4579 player[1].aitype=passivetype;
4581 tutorialmaxtime=200;
4583 weapons.position[1]=1000;
4584 weapons.tippoint[1]=1000;
4586 weapons.numweapons=1;
4588 player[1].weaponactive=-1;
4589 player[1].num_weapons=0;
4590 player[0].weaponactive=0;
4591 player[0].num_weapons=1;
4592 player[0].weaponids[0]=0;
4594 weapons.type[0]=knife;
4596 weapons.numweapons++;
4598 if(tutorialstage==50){
4604 gLoc[0]=player[1].coords.x;
4605 gLoc[1]=player[1].coords.y;
4606 gLoc[2]=player[1].coords.z;
4610 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4611 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4612 OPENAL_SetVolume(channels[fireendsound], 256);
4613 OPENAL_SetPaused(channels[fireendsound], false);
4615 for(i=0;i<player[1].skeleton.num_joints;i++){
4617 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4618 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4619 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4620 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4621 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4625 player[1].num_weapons=0;
4626 player[1].weaponstuck=-1;
4627 player[1].weaponactive=-1;
4629 weapons.numweapons=0;
4631 weapons.owner[0]=-1;
4632 weapons.velocity[0]=0.1;
4633 weapons.tipvelocity[0]=-0.1;
4634 weapons.missed[0]=1;
4635 weapons.hitsomething[0]=0;
4636 weapons.freetime[0]=0;
4637 weapons.firstfree[0]=1;
4638 weapons.physics[0]=1;
4640 if(tutorialstage==51){
4641 tutorialmaxtime=80000;
4643 if(tutorialstage<=51)tutorialstagetime=0;
4647 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4648 if(tutorialstage==3){
4649 if(deltah||deltav)tutorialsuccess+=multiplier;
4651 if(tutorialstage==4){
4652 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4654 if(tutorialstage==5){
4655 if(player[0].jumpkeydown)tutorialsuccess=1;
4657 if(tutorialstage==6){
4658 if(player[0].isCrouch())tutorialsuccess=1;
4660 if(tutorialstage==7){
4661 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4663 if(tutorialstage==8){
4664 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4666 if(tutorialstage==9){
4667 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4669 if(tutorialstage==11){
4670 if(player[0].isWallJump())tutorialsuccess=1;
4672 if(tutorialstage==12){
4673 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4675 if(tutorialstage==15){
4676 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4678 if(tutorialstage==16){
4679 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4681 if(tutorialstage==17){
4682 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4684 if(tutorialstage==18){
4685 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4687 if(tutorialstage==19){
4688 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4690 if(tutorialstage==20){
4691 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4693 if(tutorialstage==21){
4694 if(bonus==cannon)tutorialsuccess=1;
4696 if(tutorialstage==22){
4697 if(bonus==spinecrusher)tutorialsuccess=1;
4699 if(tutorialstage==23){
4700 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4702 if(tutorialstage==24){
4703 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4705 if(tutorialstage==25){
4706 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4708 if(tutorialstage==28){
4709 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4711 if(tutorialstage==29){
4712 if(player[0].escapednum==2){
4716 player[1].aitype=passivetype;
4719 if(tutorialstage==33){
4720 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4722 if(tutorialstage==34){
4723 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4725 if(tutorialstage==35){
4726 if(animation[player[0].targetanimation].attack==reversal){
4730 player[1].aitype=passivetype;
4733 if(tutorialstage==40){
4734 if(player[0].num_weapons>0)tutorialsuccess=1;
4736 if(tutorialstage==41){
4737 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4739 if(tutorialstage==43){
4740 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4742 if(tutorialstage==44){
4743 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4745 if(tutorialstage==45){
4746 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4748 if(tutorialstage==46){
4749 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4751 if(tutorialstage==49){
4752 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4754 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4757 if(tutorialstagetime==tutorialmaxtime-3){
4758 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4759 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4760 OPENAL_SetPaused(channels[consolesuccesssound], false);
4763 if(tutorialsuccess>=1){
4764 if(tutorialstage==34||tutorialstage==35)
4765 tutorialstagetime=tutorialmaxtime-1;
4770 if(tutorialstage<14||tutorialstage>=50){
4771 player[1].coords.y=300;
4772 player[1].velocity=0;
4776 if(tutoriallevel!=1){
4777 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4778 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4779 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4780 OPENAL_SetPaused(channels[consolesuccesssound], false);
4785 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4786 OPENAL_SetVolume(channels[fireendsound], 256);
4787 OPENAL_SetPaused(channels[fireendsound], false);
4790 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4791 else bonusnum[bonus]+=0.15;
4792 if(tutoriallevel)bonusvalue=0;
4793 bonusvalue/=bonusnum[bonus];
4794 bonustotal+=bonusvalue;
4796 bonustime+=multiplier;
4798 if(environment==snowyenvironment){
4799 precipdelay-=multiplier;
4800 while(precipdelay<0){
4802 if(!detail)precipdelay+=.04;
4803 XYZ footvel,footpoint;
4806 footpoint=viewer+viewerfacing*6;
4807 footpoint.y+=((float)abs(Random()%1200))/100-6;
4808 footpoint.x+=((float)abs(Random()%1200))/100-6;
4809 footpoint.z+=((float)abs(Random()%1200))/100-6;
4810 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4813 for(k=0;k<numplayers;k++){
4814 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4815 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4817 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4818 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4819 else if(player[k].rotation>player[k].targetrotation){
4820 player[k].rotation-=multiplier*player[k].turnspeed;
4822 else if(player[k].rotation<player[k].targetrotation){
4823 player[k].rotation+=multiplier*player[k].turnspeed;
4828 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4829 player[k].turnspeed*=2;
4830 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4831 else if(player[k].rotation>player[k].targetrotation){
4832 player[k].rotation-=multiplier*player[k].turnspeed;
4834 else if(player[k].rotation<player[k].targetrotation){
4835 player[k].rotation+=multiplier*player[k].turnspeed;
4837 player[k].turnspeed/=2;
4840 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4841 player[k].turnspeed*=4;
4842 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4843 else if(player[k].rotation>player[k].targetrotation){
4844 player[k].rotation-=multiplier*player[k].turnspeed;
4846 else if(player[k].rotation<player[k].targetrotation){
4847 player[k].rotation+=multiplier*player[k].turnspeed;
4849 player[k].turnspeed/=4;
4852 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4853 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4855 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4856 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4859 if(player[k].collide<-.3)player[k].collide=-.3;
4860 if(player[k].collide>1)player[k].collide=1;
4861 player[k].collide-=multiplier*30;
4863 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4864 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4866 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4867 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4868 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4869 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4870 lowpoint=player[k].coords;
4871 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4872 else lowpoint.y+=1.3;
4873 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4874 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4876 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4877 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4879 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4880 flatfacing=lowpoint-player[k].coords;
4881 player[k].coords=lowpoint;
4882 player[k].coords.y-=1.3;
4883 player[k].collide=1;
4885 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4886 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4887 tempcoords1=lowpoint;
4888 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4889 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4891 player[k].targetanimation=walljumpleftanim;
4892 player[k].targetframe=0;
4895 gLoc[0]=player[k].coords.x;
4896 gLoc[1]=player[k].coords.y;
4897 gLoc[2]=player[k].coords.z;
4901 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4902 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4903 OPENAL_SetVolume(channels[movewhooshsound], 256);
4904 OPENAL_SetPaused(channels[movewhooshsound], false);
4905 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4907 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4908 player[k].rotation=-asin(0-lowpointtarget.x);
4909 player[k].rotation*=360/6.28;
4910 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4911 player[k].targetrotation=player[k].rotation;
4912 player[k].lowrotation=player[k].rotation;
4913 if(k==0)numwallflipped++;
4917 lowpoint=tempcoords1;
4918 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4919 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4920 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4922 player[k].targetanimation=walljumprightanim;
4923 player[k].targetframe=0;
4926 gLoc[0]=player[k].coords.x;
4927 gLoc[1]=player[k].coords.y;
4928 gLoc[2]=player[k].coords.z;
4932 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4933 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4934 OPENAL_SetVolume(channels[movewhooshsound], 256);
4935 OPENAL_SetPaused(channels[movewhooshsound], false);
4936 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4938 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4939 player[k].rotation=-asin(0-lowpointtarget.x);
4940 player[k].rotation*=360/6.28;
4941 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4942 player[k].targetrotation=player[k].rotation;
4943 player[k].lowrotation=player[k].rotation;
4944 if(k==0)numwallflipped++;
4948 lowpoint=tempcoords1;
4949 lowpointtarget=lowpoint+player[k].facing*2;
4950 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4951 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4953 player[k].targetanimation=walljumpbackanim;
4954 player[k].targetframe=0;
4957 gLoc[0]=player[k].coords.x;
4958 gLoc[1]=player[k].coords.y;
4959 gLoc[2]=player[k].coords.z;
4963 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4964 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4965 OPENAL_SetVolume(channels[movewhooshsound], 256);
4966 OPENAL_SetPaused(channels[movewhooshsound], false);
4967 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4969 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4970 player[k].rotation=-asin(0-lowpointtarget.x);
4971 player[k].rotation*=360/6.28;
4972 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4973 player[k].targetrotation=player[k].rotation;
4974 player[k].lowrotation=player[k].rotation;
4975 if(k==0)numwallflipped++;
4979 lowpoint=tempcoords1;
4980 lowpointtarget=lowpoint-player[k].facing*2;
4981 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4982 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4984 player[k].targetanimation=walljumpfrontanim;
4985 player[k].targetframe=0;
4988 gLoc[0]=player[k].coords.x;
4989 gLoc[1]=player[k].coords.y;
4990 gLoc[2]=player[k].coords.z;
4994 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4995 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4996 OPENAL_SetVolume(channels[movewhooshsound], 256);
4997 OPENAL_SetPaused(channels[movewhooshsound], false);
4998 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5000 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5001 player[k].rotation=-asin(0-lowpointtarget.x);
5002 player[k].rotation*=360/6.28;
5003 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5004 player[k].rotation+=180;
5005 player[k].targetrotation=player[k].rotation;
5006 player[k].lowrotation=player[k].rotation;
5007 if(k==0)numwallflipped++;
5015 else if(objects.type[i]==rocktype){
5016 lowpoint2=player[k].coords;
5017 lowpoint=player[k].coords;
5019 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5020 player[k].coords=colpoint;
5021 player[k].collide=1;
5024 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5025 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5027 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5029 player[k].targetframe=0;
5030 player[k].onterrain=1;
5032 if(player[k].id==0){
5033 OPENAL_SetPaused(channels[whooshsound], true);
5034 OPENAL_SetVolume(channels[whooshsound], 0);
5037 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5038 if(player[k].isFlip())player[k].jumppower=-4;
5039 player[k].targetanimation=player[k].getLanding();
5042 gLoc[0]=player[k].coords.x;
5043 gLoc[1]=player[k].coords.y;
5044 gLoc[2]=player[k].coords.z;
5045 vel[0]=player[k].velocity.x;
5046 vel[1]=player[k].velocity.y;
5047 vel[2]=player[k].velocity.z;
5048 PlaySoundEx( landsound, samp[landsound], NULL, true);
5049 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5050 OPENAL_SetVolume(channels[landsound], 128);
5051 OPENAL_SetPaused(channels[landsound], false);
5053 envsound[numenvsounds]=player[k].coords;
5054 envsoundvol[numenvsounds]=16;
5055 envsoundlife[numenvsounds]=.4;
5064 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5065 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5066 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5067 lowpoint=player[k].coords;
5069 if(objects.type[i]!=rocktype)
5070 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5071 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5072 player[k].coords=lowpoint;
5073 player[k].coords.y-=1.35;
5074 player[k].collide=1;
5076 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5077 lowpoint=player[k].coords;
5078 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5079 lowpoint=player[k].coords;
5083 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5084 lowpointtarget=lowpoint+facing*1.4;
5085 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5087 lowpoint=player[k].coords;
5089 lowpointtarget=lowpoint+facing*1.4;
5091 lowpointtarget2=lowpointtarget;
5093 lowpointtarget3=lowpointtarget;
5095 lowpointtarget4=lowpointtarget;
5097 lowpointtarget5=lowpointtarget;
5099 lowpointtarget6=lowpointtarget;
5101 lowpointtarget7=lowpoint;
5103 lowpointtarget2.x+=.1;
5105 lowpointtarget3.z+=.1;
5107 lowpointtarget4.x-=.1;
5109 lowpointtarget5.z-=.1;
5111 lowpointtarget6.y+=45/13;
5112 lowpointtarget6+=facing*.6;
5113 lowpointtarget7.y+=90/13;
5114 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5115 if(objects.friction[i]>.5)
5118 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5119 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5120 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5121 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5123 lowpoint=player[k].coords;
5124 lowpoint.y+=(float)j/13;
5125 lowpointtarget=lowpoint+facing*1.4;
5126 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5130 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5133 if(j<=25&&player[k].targetanimation==jumpdownanim){
5136 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5137 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5138 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5139 lowpoint=player[k].coords;
5140 lowpoint.y+=(float)j/13;
5141 lowpointtarget=lowpoint+facing*1.3;
5142 flatfacing=player[k].coords;
5143 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5144 player[k].coords.y=lowpointtarget.y-.07;
5145 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5147 if(j>10||!player[k].isRun()){
5148 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5149 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5153 gLoc[0]=player[k].coords.x;
5154 gLoc[1]=player[k].coords.y;
5155 gLoc[2]=player[k].coords.z;
5156 vel[0]=player[k].velocity.x;
5157 vel[1]=player[k].velocity.y;
5158 vel[2]=player[k].velocity.z;
5159 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5160 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5161 OPENAL_SetVolume(channels[jumpsound], 128);
5162 OPENAL_SetPaused(channels[jumpsound], false);
5164 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5165 player[k].rotation=-asin(0-lowpointtarget.x);
5166 player[k].rotation*=360/6.28;
5167 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5168 player[k].targetrotation=player[k].rotation;
5169 player[k].lowrotation=player[k].rotation;
5171 //player[k].velocity=lowpointtarget*.03;
5172 player[k].velocity=0;
5174 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5175 //player[k].currentanimation=climbanim;
5176 player[k].targetanimation=climbanim;
5177 player[k].jumppower=0;
5178 player[k].jumpclimb=1;
5180 player[k].transspeed=6;
5183 //player[k].currentframe=1;
5184 player[k].targetframe=1;
5186 //player[k].currentframe=0;
5187 player[k].targetframe=0;
5188 //player[k].currentanimation=hanganim;
5189 player[k].targetanimation=hanganim;
5190 player[k].jumppower=0;
5204 if(player[k].collide<=0){
5205 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5206 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5207 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5208 player[k].targetanimation=jumpdownanim;
5209 player[k].targetframe=0;
5214 gLoc[0]=player[k].coords.x;
5215 gLoc[1]=player[k].coords.y;
5216 gLoc[2]=player[k].coords.z;
5217 vel[0]=player[k].velocity.x;
5218 vel[1]=player[k].velocity.y;
5219 vel[2]=player[k].velocity.z;
5221 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5222 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5223 OPENAL_SetVolume(channels[whooshsound], 128);
5224 OPENAL_SetPaused(channels[whooshsound], false);
5227 player[k].velocity.y+=gravity;
5232 player[k].realoldcoords=player[k].coords;
5235 static XYZ oldviewer;
5238 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5239 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5240 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5241 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5242 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5243 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5244 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5245 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5249 player[0].forwardkeydown=0;
5250 player[0].leftkeydown=0;
5251 player[0].backkeydown=0;
5252 player[0].rightkeydown=0;
5253 player[0].jumpkeydown=0;
5254 player[0].crouchkeydown=0;
5255 player[0].drawkeydown=0;
5256 player[0].throwkeydown=0;
5259 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5262 static bool endkeydown;
5269 facing=DoRotation(facing,-rotation2,0,0);
5270 facing=DoRotation(facing,0,0-rotation,0);
5275 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5277 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5278 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5279 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5280 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5281 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5282 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5283 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5284 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5285 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5287 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5288 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5289 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5290 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5291 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5292 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5293 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5294 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5295 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5296 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5297 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5299 participantfocus[whichdialogue][indialogue]=whichend;
5300 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5301 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5304 participantfocus[whichdialogue][indialogue]=-1;
5306 if(player[participantfocus[whichdialogue][indialogue]].dead){
5311 dialoguecamera[whichdialogue][indialogue]=viewer;
5312 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5313 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5315 if(indialogue<numdialogueboxes[whichdialogue]){
5316 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5317 static float gLoc[3];
5318 static float vel[3];
5320 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5321 temppos=temppos-viewer;
5322 Normalise(&temppos);
5327 gLoc[2]=temppos.z;vel[0]=0;
5331 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5332 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5333 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5334 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5335 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5336 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5337 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5338 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5339 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5340 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5341 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5342 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5343 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5344 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5345 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5346 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5347 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5348 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5349 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5350 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5351 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5352 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5353 OPENAL_SetVolume(channels[whichsoundplay], 256);
5354 OPENAL_SetPaused(channels[whichsoundplay], false);
5358 for(j=0;j<numplayers;j++){
5359 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5364 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5365 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5368 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5369 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5370 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5371 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5372 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5373 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5374 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5375 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5376 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5377 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5378 participantfacing[whichdialogue][indialogue][whichend]=facing;
5380 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5381 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5382 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5385 if(indialogue>=numdialogueboxes[whichdialogue]){
5392 OPENAL_SetPaused(channels[whooshsound], true);
5393 viewer=dialoguecamera[whichdialogue][indialogue];
5394 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5395 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5397 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5398 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5399 if(dialoguetime>0.5)
5400 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5401 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5402 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5405 if(indialogue<numdialogueboxes[whichdialogue]){
5406 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5407 static float gLoc[3];
5408 static float vel[3];
5410 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5411 temppos=temppos-viewer;
5412 Normalise(&temppos);
5417 gLoc[2]=temppos.z;vel[0]=0;
5421 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5422 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5423 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5424 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5425 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5426 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5427 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5428 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5429 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5430 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5431 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5432 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5433 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5434 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5435 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5436 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5437 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5438 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5439 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5440 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5441 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5442 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5443 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5444 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5445 OPENAL_SetVolume(channels[whichsoundplay], 256);
5446 OPENAL_SetPaused(channels[whichsoundplay], false);
5448 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5449 hotspot[numhotspots]=player[0].coords;
5450 hotspotsize[numhotspots]=10;
5451 hotspottype[numhotspots]=-1;
5455 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5459 if(player[participantfocus[whichdialogue][indialogue]].dead){
5467 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5468 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5469 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5472 if(indialogue>=numdialogueboxes[whichdialogue]){
5476 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5479 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5482 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5484 for(i=1;i<numplayers;i++){
5485 player[i].aitype = attacktypecutoff;
5492 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5493 else oldbuttondialogue=1;
5495 static float keyrefreshdelay=0,bigrefreshdelay=0;
5499 /*keyrefreshdelay-=multiplier;
5500 bigrefreshdelay-=multiplier;
5502 if(keyrefreshdelay<=0){
5503 static int concat[4];
5505 concat[0]=player[0].forwardkeydown;
5506 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5507 concat[0]=concat[0]*2+player[0].rightkeydown;
5508 concat[0]=concat[0]*2+player[0].leftkeydown;
5509 concat[0]=concat[0]*2+player[0].backkeydown;
5510 concat[0]=concat[0]*2+player[0].jumpkeydown;
5511 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5512 concat[0]=concat[0]*2+player[0].crouchkeydown;
5514 concat[1]=player[0].crouchtogglekeydown;
5515 concat[1]=concat[1]*2+player[0].drawkeydown;
5516 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5517 concat[1]=concat[1]*2+player[0].throwkeydown;
5518 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5519 concat[1]=concat[1]*2+player[0].attackkeydown;
5521 //concat[2]=(char)((int)(rotation/2)%180);
5523 //concat[3]=(char)((int)(rotation2/2)%180);
5525 chatname[0]=concat[0]-128;
5526 chatname[1]=concat[1]-128;
5527 //chatname[2]=concat[2]-128;
5528 //chatname[3]=concat[3]-128;
5530 memcpy(chatname+temppoint,&rotation,sizeof(float));
5531 temppoint+=sizeof(float);
5532 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5533 temppoint+=sizeof(float);
5535 chatname[temppoint]='\0';
5537 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5538 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5539 //keyrefreshdelay=.01;
5540 keyrefreshdelay=.03;
5543 if(bigrefreshdelay<=0){
5546 memcpy(chatname+temppoint,&i,sizeof(int));
5547 temppoint+=sizeof(int);
5548 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5549 temppoint+=sizeof(float);
5550 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5551 temppoint+=sizeof(float);
5552 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5553 temppoint+=sizeof(float);
5554 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5555 temppoint+=sizeof(float);
5556 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5557 temppoint+=sizeof(float);
5558 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5559 temppoint+=sizeof(int);
5560 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5561 temppoint+=sizeof(int);
5562 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5563 temppoint+=sizeof(float);
5564 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5565 temppoint+=sizeof(float);
5566 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5567 temppoint+=sizeof(float);
5568 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5569 temppoint+=sizeof(int);
5570 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5571 temppoint+=sizeof(int);
5572 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5573 temppoint+=sizeof(float);
5574 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5575 temppoint+=sizeof(float);
5576 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5577 temppoint+=sizeof(float);
5578 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5579 temppoint+=sizeof(int);
5580 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5581 temppoint+=sizeof(int);
5582 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5583 temppoint+=sizeof(int);
5584 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5585 temppoint+=sizeof(int);
5586 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5587 temppoint+=sizeof(int);
5588 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5589 temppoint+=sizeof(int);
5590 chatname[temppoint]='\0';
5592 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5593 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5594 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5596 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5598 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5599 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5601 //bigrefreshdelay=.02;
5606 if(!player[0].jumpkeydown){
5607 player[0].jumptogglekeydown=0;
5609 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5612 dialoguetime+=multiplier;
5613 skybox.cloudmove+=multiplier;
5614 hawkrotation+=multiplier*25;
5616 realhawkcoords.x=25;
5617 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5618 hawkcalldelay-=multiplier/2;
5620 if(hawkcalldelay<=0)
5622 static float gLoc[3];
5623 static float vel[3];
5624 gLoc[0]=realhawkcoords.x;
5625 gLoc[1]=realhawkcoords.y;
5626 gLoc[2]=realhawkcoords.z;
5630 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5631 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5632 OPENAL_SetVolume(channels[hawksound], 128);
5633 OPENAL_SetPaused(channels[hawksound], false);
5635 hawkcalldelay=16+abs(Random()%8);
5637 static float temptexdetail;
5640 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5641 player[0].damagetolerance=200000;
5644 player[0].permanentdamage=0;
5645 player[0].superpermanentdamage=0;
5648 whichchar = abs(Random()%7);
5649 registrationname[whichchar]+=1;
5653 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5655 if(environment>2)environment=0;
5656 Setenvironment(environment);
5662 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5666 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5667 cameramode=1-cameramode;
5668 cameratogglekeydown=1;
5671 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5672 cameratogglekeydown=0;
5675 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5676 if(player[0].num_weapons>0){
5677 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5678 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5679 else weapons.type[player[0].weaponids[0]]=sword;
5680 if(weapons.type[player[0].weaponids[0]]==sword){
5681 weapons.mass[player[0].weaponids[0]]=1.5;
5682 weapons.tipmass[player[0].weaponids[0]]=1;
5683 weapons.length[player[0].weaponids[0]]=.8;
5685 if(weapons.type[player[0].weaponids[0]]==staff){
5686 weapons.mass[player[0].weaponids[0]]=2;
5687 weapons.tipmass[player[0].weaponids[0]]=1;
5688 weapons.length[player[0].weaponids[0]]=1.5;
5691 if(weapons.type[player[0].weaponids[0]]==knife){
5692 weapons.mass[player[0].weaponids[0]]=1;
5693 weapons.tipmass[player[0].weaponids[0]]=1.2;
5694 weapons.length[player[0].weaponids[0]]=.25;
5698 /*for(i=0;i<objects.numobjects;i++){
5699 if(objects.type[i]==treeleavestype){
5700 for(j=0;j<objects.numobjects;j++){
5701 if(objects.type[j]==treetrunktype)
5702 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5703 objects.scale[i]=objects.scale[j];
5707 detailtogglekeydown=1;
5710 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5712 float closestdist=-1;
5715 for(i=1;i<numplayers;i++){
5716 distance=findDistancefast(&player[i].coords,&player[0].coords);
5717 if(closestdist==-1||distance<closestdist){
5718 closestdist=distance;
5723 if(player[closest].num_weapons)
5725 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5726 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5727 else weapons.type[player[closest].weaponids[0]]=sword;
5728 if(weapons.type[player[closest].weaponids[0]]==sword){
5729 weapons.mass[player[closest].weaponids[0]]=1.5;
5730 weapons.tipmass[player[closest].weaponids[0]]=1;
5731 weapons.length[player[closest].weaponids[0]]=.8;
5733 if(weapons.type[player[0].weaponids[0]]==staff){
5734 weapons.mass[player[0].weaponids[0]]=2;
5735 weapons.tipmass[player[0].weaponids[0]]=1;
5736 weapons.length[player[0].weaponids[0]]=1.5;
5738 if(weapons.type[player[closest].weaponids[0]]==knife){
5739 weapons.mass[player[closest].weaponids[0]]=1;
5740 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5741 weapons.length[player[closest].weaponids[0]]=.25;
5744 if(!player[closest].num_weapons)
5746 player[closest].weaponids[0]=weapons.numweapons;
5747 weapons.owner[weapons.numweapons]=closest;
5748 weapons.type[weapons.numweapons]=knife;
5749 weapons.damage[weapons.numweapons]=0;
5750 weapons.numweapons++;
5751 player[closest].num_weapons=1;
5752 if(weapons.type[player[closest].weaponids[0]]==sword){
5753 weapons.mass[player[closest].weaponids[0]]=1.5;
5754 weapons.tipmass[player[closest].weaponids[0]]=1;
5755 weapons.length[player[closest].weaponids[0]]=.8;
5757 if(weapons.type[player[closest].weaponids[0]]==knife){
5758 weapons.mass[player[closest].weaponids[0]]=1;
5759 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5760 weapons.length[player[closest].weaponids[0]]=.25;
5764 detailtogglekeydown=1;
5767 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5769 float closestdist=-1;
5772 for(i=1;i<numplayers;i++){
5773 distance=findDistancefast(&player[i].coords,&player[0].coords);
5774 if(closestdist==-1||distance<closestdist){
5775 closestdist=distance;
5780 player[closest].rotation+=multiplier*50;
5781 player[closest].targetrotation=player[closest].rotation;
5785 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5787 float closestdist=-1;
5790 for(i=1;i<numplayers;i++){
5791 distance=findDistancefast(&player[i].coords,&player[0].coords);
5792 if(closestdist==-1||distance<closestdist){
5793 closestdist=distance;
5797 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5800 player[closest].whichskin++;
5801 if(player[closest].whichskin>9)player[closest].whichskin=0;
5802 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5804 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5805 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5808 if(player[closest].numclothes){
5809 for(i=0;i<player[closest].numclothes;i++){
5810 tintr=player[closest].clothestintr[i];
5811 tintg=player[closest].clothestintg[i];
5812 tintb=player[closest].clothestintb[i];
5813 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5815 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5818 detailtogglekeydown=1;
5821 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5823 float closestdist=-1;
5826 for(i=1;i<numplayers;i++){
5827 distance=findDistancefast(&player[i].coords,&player[0].coords);
5828 if(closestdist==-1||distance<closestdist){
5829 closestdist=distance;
5834 if(player[closest].creature==wolftype){
5835 headprop=player[closest].proportionhead.x/1.1;
5836 bodyprop=player[closest].proportionbody.x/1.1;
5837 armprop=player[closest].proportionarms.x/1.1;
5838 legprop=player[closest].proportionlegs.x/1.1;
5841 if(player[closest].creature==rabbittype){
5842 headprop=player[closest].proportionhead.x/1.2;
5843 bodyprop=player[closest].proportionbody.x/1.05;
5844 armprop=player[closest].proportionarms.x/1.00;
5845 legprop=player[closest].proportionlegs.x/1.1;
5849 if(player[closest].creature==rabbittype){
5850 player[closest].skeleton.id=closest;
5851 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5852 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5853 player[closest].whichskin=0;
5854 player[closest].creature=wolftype;
5856 player[closest].proportionhead=1.1;
5857 player[closest].proportionbody=1.1;
5858 player[closest].proportionarms=1.1;
5859 player[closest].proportionlegs=1.1;
5860 player[closest].proportionlegs.y=1.1;
5861 player[closest].scale=.23*5*player[0].scale;
5863 player[closest].damagetolerance=300;
5867 player[closest].skeleton.id=closest;
5868 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5869 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5870 player[closest].whichskin=0;
5871 player[closest].creature=rabbittype;
5873 player[closest].proportionhead=1.2;
5874 player[closest].proportionbody=1.05;
5875 player[closest].proportionarms=1.00;
5876 player[closest].proportionlegs=1.1;
5877 player[closest].proportionlegs.y=1.05;
5878 player[closest].scale=.2*5*player[0].scale;
5880 player[closest].damagetolerance=200;
5883 if(player[closest].creature==wolftype){
5884 player[closest].proportionhead=1.1*headprop;
5885 player[closest].proportionbody=1.1*bodyprop;
5886 player[closest].proportionarms=1.1*armprop;
5887 player[closest].proportionlegs=1.1*legprop;
5890 if(player[closest].creature==rabbittype){
5891 player[closest].proportionhead=1.2*headprop;
5892 player[closest].proportionbody=1.05*bodyprop;
5893 player[closest].proportionarms=1.00*armprop;
5894 player[closest].proportionlegs=1.1*legprop;
5895 player[closest].proportionlegs.y=1.05*legprop;
5899 detailtogglekeydown=1;
5902 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5903 detailtogglekeydown=0;
5906 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5909 slomotogglekeydown=1;
5913 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5915 float closestdist=-1;
5917 XYZ flatfacing2,flatvelocity2;
5920 for(i=1;i<numplayers;i++){
5921 distance=findDistancefast(&player[i].coords,&player[0].coords);
5922 if(distance<144&&!player[i].headless)
5923 if(closestdist==-1||distance<closestdist){
5924 closestdist=distance;
5926 blah = player[i].coords;
5931 XYZ headspurtdirection;
5932 int i = player[closest].skeleton.jointlabels[head];
5933 for(k=0;k<player[closest].skeleton.num_joints; k++){
5934 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5935 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5936 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5937 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5938 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5939 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5940 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5941 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5942 Normalise(&headspurtdirection);
5943 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5944 flatvelocity2+=headspurtdirection*8;
5945 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5947 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5957 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5958 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5959 OPENAL_SetVolume(channels[splattersound], 256);
5960 OPENAL_SetPaused(channels[splattersound], false);
5962 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5963 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5964 OPENAL_SetVolume(channels[breaksound2], 100);
5965 OPENAL_SetPaused(channels[breaksound2], false);
5967 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5968 player[closest].RagDoll(0);
5969 player[closest].dead=2;
5970 player[closest].headless=1;
5971 player[closest].DoBloodBig(3,165);
5976 explodetogglekeydown=1;
5979 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5981 float closestdist=-1;
5983 XYZ flatfacing2,flatvelocity2;
5986 for(i=1;i<numplayers;i++){
5987 distance=findDistancefast(&player[i].coords,&player[0].coords);
5989 if(closestdist==-1||distance<closestdist){
5990 closestdist=distance;
5992 blah=player[i].coords;
6006 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6007 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6008 OPENAL_SetVolume(channels[splattersound], 256);
6009 OPENAL_SetPaused(channels[splattersound], false);
6011 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6012 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6013 OPENAL_SetVolume(channels[breaksound2], 600);
6014 OPENAL_SetPaused(channels[breaksound2], false);
6016 for(i=0;i<player[closest].skeleton.num_joints; i++){
6017 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6018 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6019 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6020 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6021 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6022 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6023 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6024 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6025 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6026 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6029 for(i=0;i<player[closest].skeleton.num_joints; i++){
6030 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6031 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6032 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6033 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6034 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6035 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6036 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6037 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6038 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6041 for(i=0;i<player[closest].skeleton.num_joints; i++){
6042 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6043 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6044 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6045 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6046 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6047 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6048 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6049 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6050 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6053 for(i=0;i<player[closest].skeleton.num_joints; i++){
6054 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6055 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6056 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6057 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6058 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6059 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6060 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6061 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6062 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6066 for(j=0;j<numplayers; j++){
6068 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6069 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6070 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6071 player[j].skeleton.longdead=0;
6072 player[j].RagDoll(0);
6073 for(i=0;i<player[j].skeleton.num_joints; i++){
6074 temppos=player[j].skeleton.joints[i].position+player[j].coords;
6075 if(findDistancefast(&temppos,&player[closest].coords)<25){
6076 flatvelocity2=temppos-player[closest].coords;
6077 Normalise(&flatvelocity2);
6078 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6085 player[closest].DoDamage(10000);
6086 player[closest].RagDoll(0);
6087 player[closest].dead=2;
6088 player[closest].coords=20;
6089 player[closest].skeleton.free=2;
6095 explodetogglekeydown=1;
6098 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6099 explodetogglekeydown=0;
6103 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6105 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6106 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6107 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6108 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6109 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6110 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6111 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6113 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6114 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6115 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6116 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6117 for(j=0;j<player[0].num_weapons;j++){
6118 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6120 fwrite( &environment, 1, sizeof(int), tfile );
6122 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6123 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6124 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6125 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6126 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6128 fwrite( &numplayers, 1, sizeof(int), tfile );
6129 if(numplayers>1&&numplayers<maxplayers)
6130 for(i=1;i<numplayers;i++){
6131 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6132 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6133 for(j=0;j<player[i].num_weapons;j++){
6134 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6136 if(player[i].numwaypoints<30){
6137 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6138 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6139 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6140 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6143 player[i].numwaypoints=0;
6144 player[i].waypoint=0;
6145 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6146 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6147 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6153 slomotogglekeydown=1;
6156 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6157 slomotogglekeydown=0;
6161 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6162 player[0].onfire=1-player[0].onfire;
6163 if(player[0].onfire){
6164 player[0].CatchFire();
6166 if(!player[0].onfire){
6169 gLoc[0]=player[0].coords.x;
6170 gLoc[1]=player[0].coords.y;
6171 gLoc[2]=player[0].coords.z;
6175 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6176 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6177 OPENAL_SetVolume(channels[fireendsound], 256);
6178 OPENAL_SetPaused(channels[fireendsound], false);
6179 OPENAL_SetPaused(channels[stream_firesound], true);
6181 slomotogglekeydown=1;
6184 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6185 if(player[0].bleeding<=0)
6186 player[0].DoBlood(1,255);
6190 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6192 float closestdist=-1;
6195 for(i=1;i<numplayers;i++){
6196 distance=findDistancefast(&player[i].coords,&player[0].coords);
6197 if(closestdist==-1||distance<closestdist){
6198 closestdist=distance;
6202 if(closestdist>0&&closest>=0){
6203 //player[closest]=player[numplayers-1];
6204 //player[closest].skeleton=player[numplayers-1].skeleton;
6207 drawmodetogglekeydown=1;
6210 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6212 float closestdist=-1;
6215 for(i=1;i<max_objects;i++){
6216 distance=findDistancefast(&objects.position[i],&player[0].coords);
6217 if(closestdist==-1||distance<closestdist){
6218 closestdist=distance;
6222 if(closestdist>0&&closest>=0){
6223 objects.position[closest].y-=500;
6225 drawmodetogglekeydown=1;
6228 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6230 //if(drawmode>2)drawmode=0;
6231 if(objects.numobjects<max_objects-1){
6233 boxcoords.x=player[0].coords.x;
6234 boxcoords.z=player[0].coords.z;
6235 boxcoords.y=player[0].coords.y-3;
6236 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6237 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6238 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6239 float temprotat,temprotat2;
6240 temprotat=editorrotation;
6241 temprotat2=editorrotation2;
6242 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6243 if(temprotat2<0)temprotat2=Random()%360;
6245 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6246 if(editortype==treetrunktype)
6247 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6250 drawmodetogglekeydown=1;
6253 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6254 if(numplayers<maxplayers-1){
6255 player[numplayers].scale=.2*5*player[0].scale;
6256 player[numplayers].creature=rabbittype;
6257 player[numplayers].howactive=editoractive;
6258 player[numplayers].skeleton.id=numplayers;
6259 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6261 //texsize=512*512*3/texdetail/texdetail;
6262 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6263 //player[numplayers].skeleton.skinText.resize(texsize);
6265 k=abs(Random()%2)+1;
6267 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6268 player[numplayers].whichskin=0;
6271 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6272 player[numplayers].whichskin=1;
6275 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6276 player[numplayers].whichskin=2;
6279 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6280 player[numplayers].power=1;
6281 player[numplayers].speedmult=1;
6282 player[numplayers].currentanimation=bounceidleanim;
6283 player[numplayers].targetanimation=bounceidleanim;
6284 player[numplayers].currentframe=0;
6285 player[numplayers].targetframe=1;
6286 player[numplayers].target=0;
6287 player[numplayers].bled=0;
6288 player[numplayers].speed=1+(float)(Random()%100)/1000;
6290 player[numplayers].targetrotation=player[0].targetrotation;
6291 player[numplayers].rotation=player[0].rotation;
6293 player[numplayers].velocity=0;
6294 player[numplayers].coords=player[0].coords;
6295 player[numplayers].oldcoords=player[numplayers].coords;
6296 player[numplayers].realoldcoords=player[numplayers].coords;
6298 player[numplayers].id=numplayers;
6299 player[numplayers].skeleton.id=numplayers;
6300 player[numplayers].updatedelay=0;
6301 player[numplayers].normalsupdatedelay=0;
6303 player[numplayers].aitype=passivetype;
6304 player[numplayers].aitarget=0;
6306 if(player[0].creature==wolftype){
6307 headprop=player[0].proportionhead.x/1.1;
6308 bodyprop=player[0].proportionbody.x/1.1;
6309 armprop=player[0].proportionarms.x/1.1;
6310 legprop=player[0].proportionlegs.x/1.1;
6313 if(player[0].creature==rabbittype){
6314 headprop=player[0].proportionhead.x/1.2;
6315 bodyprop=player[0].proportionbody.x/1.05;
6316 armprop=player[0].proportionarms.x/1.00;
6317 legprop=player[0].proportionlegs.x/1.1;
6320 if(player[numplayers].creature==wolftype){
6321 player[numplayers].proportionhead=1.1*headprop;
6322 player[numplayers].proportionbody=1.1*bodyprop;
6323 player[numplayers].proportionarms=1.1*armprop;
6324 player[numplayers].proportionlegs=1.1*legprop;
6327 if(player[numplayers].creature==rabbittype){
6328 player[numplayers].proportionhead=1.2*headprop;
6329 player[numplayers].proportionbody=1.05*bodyprop;
6330 player[numplayers].proportionarms=1.00*armprop;
6331 player[numplayers].proportionlegs=1.1*legprop;
6332 player[numplayers].proportionlegs.y=1.05*legprop;
6335 player[numplayers].headless=0;
6336 player[numplayers].onfire=0;
6339 player[numplayers].proportionhead.z=0;
6340 player[numplayers].proportionbody.z=0;
6341 player[numplayers].proportionarms.z=0;
6342 player[numplayers].proportionlegs.z=0;
6345 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6347 player[numplayers].damagetolerance=200;
6349 player[numplayers].protectionhead=player[0].protectionhead;
6350 player[numplayers].protectionhigh=player[0].protectionhigh;
6351 player[numplayers].protectionlow=player[0].protectionlow;
6352 player[numplayers].armorhead=player[0].armorhead;
6353 player[numplayers].armorhigh=player[0].armorhigh;
6354 player[numplayers].armorlow=player[0].armorlow;
6355 player[numplayers].metalhead=player[0].metalhead;
6356 player[numplayers].metalhigh=player[0].metalhigh;
6357 player[numplayers].metallow=player[0].metallow;
6359 player[numplayers].immobile=player[0].immobile;
6361 player[numplayers].numclothes=player[0].numclothes;
6362 if(player[numplayers].numclothes)
6363 for(i=0;i<player[numplayers].numclothes;i++){
6364 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6365 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6366 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6367 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6368 tintr=player[numplayers].clothestintr[i];
6369 tintg=player[numplayers].clothestintg[i];
6370 tintb=player[numplayers].clothestintb[i];
6371 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6373 if(player[numplayers].numclothes){
6374 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6377 player[numplayers].power=player[0].power;
6378 player[numplayers].speedmult=player[0].speedmult;
6380 player[numplayers].damage=0;
6381 player[numplayers].permanentdamage=0;
6382 player[numplayers].superpermanentdamage=0;
6383 player[numplayers].deathbleeding=0;
6384 player[numplayers].bleeding=0;
6385 player[numplayers].numwaypoints=0;
6386 player[numplayers].waypoint=0;
6387 player[numplayers].jumppath=0;
6388 player[numplayers].weaponstuck=-1;
6389 player[numplayers].weaponactive=-1;
6390 player[numplayers].num_weapons=0;
6391 player[numplayers].bloodloss=0;
6392 player[numplayers].dead=0;
6394 player[numplayers].loaded=1;
6398 drawmodetogglekeydown=1;
6401 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6402 if(player[numplayers-1].numwaypoints<90){
6403 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6404 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6405 player[numplayers-1].numwaypoints++;
6407 drawmodetogglekeydown=1;
6410 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6411 if(numpathpoints<30){
6412 bool connected,alreadyconnected;
6415 for(i=0;i<numpathpoints;i++){
6416 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6418 for(j=0;j<numpathpointconnect[pathpointselected];j++){
6419 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6421 if(!alreadyconnected){
6422 numpathpointconnect[pathpointselected]++;
6424 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6430 pathpoint[numpathpoints-1]=player[0].coords;
6431 numpathpointconnect[numpathpoints-1]=0;
6432 if(numpathpoints>1&&pathpointselected!=-1){
6433 numpathpointconnect[pathpointselected]++;
6434 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6436 pathpointselected=numpathpoints-1;
6439 drawmodetogglekeydown=1;
6442 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6443 pathpointselected++;
6444 if(pathpointselected>=numpathpoints)pathpointselected=-1;
6445 drawmodetogglekeydown=1;
6447 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6448 pathpointselected--;
6449 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6450 drawmodetogglekeydown=1;
6452 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6453 if(pathpointselected!=-1){
6455 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6456 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6457 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6458 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6460 for(i=0;i<numpathpoints;i++){
6461 for(j=0;j<numpathpointconnect[i];j++){
6462 if(pathpointconnect[i][j]==pathpointselected){
6463 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6464 numpathpointconnect[i]--;
6466 if(pathpointconnect[i][j]==numpathpoints){
6467 pathpointconnect[i][j]=pathpointselected;
6471 pathpointselected=numpathpoints-1;
6473 drawmodetogglekeydown=1;
6476 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6477 editorenabled=1-editorenabled;
6479 player[0].damagetolerance=100000;
6481 player[0].superpermanentdamage=0;
6482 player[0].bloodloss=0;
6483 player[0].deathbleeding=0;
6486 player[0].damagetolerance=200;
6488 player[0].permanentdamage=0;
6489 player[0].superpermanentdamage=0;
6490 player[0].bloodloss=0;
6491 player[0].deathbleeding=0;
6493 drawmodetogglekeydown=1;
6496 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6498 if(editortype==treeleavestype||editortype==10)editortype--;
6499 if(editortype<0)editortype=firetype;
6500 drawmodetogglekeydown=1;
6503 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6505 if(editortype==treeleavestype||editortype==10)editortype++;
6506 if(editortype>firetype)editortype=0;
6507 drawmodetogglekeydown=1;
6510 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6511 editorrotation-=multiplier*100;
6512 if(editorrotation<-.01)editorrotation=-.01;
6513 drawmodetogglekeydown=1;
6516 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6517 editorrotation+=multiplier*100;
6518 drawmodetogglekeydown=1;
6521 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6522 editorsize+=multiplier;
6523 drawmodetogglekeydown=1;
6526 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6527 editorsize-=multiplier;
6528 if(editorsize<.1)editorsize=.1;
6529 drawmodetogglekeydown=1;
6533 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6534 mapradius-=multiplier*10;
6537 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6538 mapradius+=multiplier*10;
6541 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6542 mapcenter.x+=multiplier*20;
6545 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6546 mapcenter.x-=multiplier*20;
6549 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6550 mapcenter.z+=multiplier*20;
6553 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6554 mapcenter.z-=multiplier*20;
6557 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6558 editorrotation2+=multiplier*100;
6561 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6562 editorrotation2-=multiplier*100;
6563 if(editorrotation2<-.01)editorrotation2=-.01;
6565 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6567 float closestdist=-1;
6569 for(i=0;i<objects.numobjects;i++){
6570 distance=findDistancefast(&objects.position[i],&player[0].coords);
6571 if(closestdist==-1||distance<closestdist){
6572 closestdist=distance;
6576 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6577 drawmodetogglekeydown=1;
6581 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6582 drawmodetogglekeydown=0;
6585 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6586 //if(!player[0].skeleton.free)player[0].damage+=500;
6587 player[0].RagDoll(0);
6588 //player[0].spurt=1;
6589 //player[0].DoDamage(1000);
6593 gLoc[0]=player[0].coords.x;
6594 gLoc[1]=player[0].coords.y;
6595 gLoc[2]=player[0].coords.z;
6596 vel[0]=player[0].velocity.x;
6597 vel[1]=player[0].velocity.y;
6598 vel[2]=player[0].velocity.z;
6599 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6600 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6601 OPENAL_SetVolume(channels[whooshsound], 128);
6602 OPENAL_SetPaused(channels[whooshsound], false);
6603 //OPENAL_SetPaused(channels[whooshsound], true);
6605 texturesizetogglekeydown=1;
6608 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6611 float closestdist=-1;
6613 for(i=0;i<objects.numobjects;i++){
6614 if(objects.type[i]==treeleavestype){
6615 objects.scale[i]*=.9;
6618 texturesizetogglekeydown=1;
6621 static XYZ relative;
6622 static int randattack;
6624 static bool playerrealattackkeydown=0;
6626 if(!buttons[0])oldbutton=0;
6627 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6628 if(oldattackkey)player[0].attackkeydown=0;
6629 if(oldattackkey)playerrealattackkeydown=0;
6630 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6631 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6632 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6633 for(k=0;k<numplayers;k++){
6634 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6635 player[k].Reverse();
6639 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6641 for(k=0;k<numplayers;k++){
6642 if(indialogue!=-1)player[k].attackkeydown=0;
6643 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6644 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6645 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6646 player[k].jumppower-=2;
6648 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6649 for(i=0;i<numplayers;i++){
6651 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6652 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6653 player[k].targetanimation=dodgebackanim;
6655 player[k].targetframe=0;
6656 rotatetarget=player[i].coords-player[k].coords;
6657 Normalise(&rotatetarget);
6658 player[k].targetrotation=-asin(0-rotatetarget.x);
6659 player[k].targetrotation*=360/6.28;
6660 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6662 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6665 if(player[k].targetanimation!=dodgebackanim){
6666 if(k==0)numflipped++;
6667 player[k].targetanimation=backhandspringanim;
6669 player[k].targetframe=0;
6670 player[k].targetrotation=-rotation+180;
6671 if(player[k].leftkeydown)player[k].targetrotation-=45;
6672 if(player[k].rightkeydown)player[k].targetrotation+=45;
6673 player[k].rotation=player[k].targetrotation;
6674 player[k].jumppower-=2;
6677 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6678 player[k].hasvictim=0;
6680 for(i=0;i<numplayers;i++){
6682 if(!player[k].hasvictim)
6683 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6684 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6685 player[k].victim=&player[i];
6686 player[k].hasvictim=1;
6687 if(player[k].aitype==playercontrolled){
6688 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6689 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6690 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6691 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6692 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6693 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6694 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6695 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6696 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6697 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6700 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6701 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6702 else randattack=abs(Random()%5);
6703 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6704 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6705 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6706 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6707 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6709 if(player[k].weaponactive!=-1){
6710 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6711 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6712 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6713 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6714 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6715 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6716 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6717 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6721 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6723 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6724 if(player[k].weaponactive==-1){
6725 player[i].targetanimation=sneakattackedanim;
6726 player[i].currentanimation=sneakattackedanim;
6727 player[k].currentanimation=sneakattackanim;
6728 player[k].targetanimation=sneakattackanim;
6729 player[k].oldcoords=player[k].coords;
6730 player[k].coords=player[i].coords;
6732 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6733 player[i].targetanimation=knifesneakattackedanim;
6734 player[i].currentanimation=knifesneakattackedanim;
6735 player[k].currentanimation=knifesneakattackanim;
6736 player[k].targetanimation=knifesneakattackanim;
6737 player[i].oldcoords=player[i].coords;
6738 player[i].coords=player[k].coords;
6740 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6741 player[i].targetanimation=swordsneakattackedanim;
6742 player[i].currentanimation=swordsneakattackedanim;
6743 player[k].currentanimation=swordsneakattackanim;
6744 player[k].targetanimation=swordsneakattackanim;
6745 player[i].oldcoords=player[i].coords;
6746 player[i].coords=player[k].coords;
6748 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6749 player[k].victim=&player[i];
6750 player[k].hasvictim=1;
6751 player[i].targettilt2=0;
6752 player[i].targetframe=1;
6753 player[i].currentframe=0;
6755 player[i].velocity=0;
6756 player[k].targettilt2=player[i].targettilt2;
6757 player[k].currentframe=player[i].currentframe;
6758 player[k].targetframe=player[i].targetframe;
6759 player[k].target=player[i].target;
6760 player[k].velocity=0;
6761 player[k].targetrotation=player[i].rotation;
6762 player[k].rotation=player[i].rotation;
6763 player[i].targetrotation=player[i].rotation;
6766 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6768 player[k].targetframe=0;
6770 //player[k].velocity=0;
6772 rotatetarget=player[i].coords-player[k].coords;
6773 Normalise(&rotatetarget);
6774 player[k].targetrotation=-asin(0-rotatetarget.x);
6775 player[k].targetrotation*=360/6.28;
6776 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6778 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6780 player[k].lastattack3=player[k].lastattack2;
6781 player[k].lastattack2=player[k].lastattack;
6782 player[k].lastattack=player[k].targetanimation;
6783 //player[k].targettilt2=0;
6787 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6788 rotatetarget=player[i].coords-player[k].coords;
6789 Normalise(&rotatetarget);
6790 player[k].targetrotation=-asin(0-rotatetarget.x);
6791 player[k].targetrotation*=360/6.28;
6792 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6793 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6795 player[k].victim=&player[i];
6796 player[k].hasvictim=1;
6797 player[i].targetanimation=knifefollowedanim;
6798 player[i].currentanimation=knifefollowedanim;
6799 player[i].targettilt2=0;
6800 player[i].targettilt2=player[k].targettilt2;
6801 player[i].targetframe=1;
6802 player[i].currentframe=0;
6804 player[i].velocity=0;
6805 player[k].currentanimation=knifefollowanim;
6806 player[k].targetanimation=knifefollowanim;
6807 player[k].targettilt2=player[i].targettilt2;
6808 player[k].currentframe=player[i].currentframe;
6809 player[k].targetframe=player[i].targetframe;
6810 player[k].target=player[i].target;
6811 player[k].velocity=0;
6812 player[k].oldcoords=player[k].coords;
6813 player[i].coords=player[k].coords;
6814 player[i].targetrotation=player[k].targetrotation;
6815 player[i].rotation=player[k].targetrotation;
6816 player[k].rotation=player[k].targetrotation;
6817 player[i].rotation=player[k].targetrotation;
6822 if(player[k].weaponactive!=-1){
6823 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6826 for(i=0;i<numplayers;i++){
6828 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6829 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6830 if(player[i].skeleton.free)
6831 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6832 player[k].victim=&player[i];
6833 player[k].hasvictim=1;
6834 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6835 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6836 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6837 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6839 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6840 player[k].targetanimation=killanim;
6841 for(j=0;j<terrain.numdecals;j++){
6842 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6843 terrain.DeleteDecal(j);
6846 for(l=0;l<objects.numobjects;l++){
6847 if(objects.model[l].type==decalstype)
6848 for(j=0;j<objects.model[l].numdecals;j++){
6849 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6850 objects.model[l].DeleteDecal(j);
6855 if(!player[i].dead||musictype!=2)
6856 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6857 player[k].targetanimation=dropkickanim;
6858 for(j=0;j<terrain.numdecals;j++){
6859 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6860 terrain.DeleteDecal(j);
6863 for(l=0;l<objects.numobjects;l++){
6864 if(objects.model[l].type==decalstype)
6865 for(j=0;j<objects.model[l].numdecals;j++){
6866 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6867 objects.model[l].DeleteDecal(j);
6873 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6875 player[k].targetframe=0;
6877 //player[k].velocity=0;
6879 rotatetarget=player[i].coords-player[k].coords;
6880 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6881 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6883 Normalise(&rotatetarget);
6884 player[k].targetrotation=-asin(0-rotatetarget.x);
6885 player[k].targetrotation*=360/6.28;
6886 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6888 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6889 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6892 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6893 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6895 player[k].lastattack3=player[k].lastattack2;
6896 player[k].lastattack2=player[k].lastattack;
6897 player[k].lastattack=player[k].targetanimation;
6899 if(player[k].targetanimation==swordgroundstabanim){
6900 player[k].targetrotation+=30;
6902 //player[k].targettilt2=0;
6908 if(!player[k].hasvictim){
6909 for(i=0;i<numplayers;i++){
6910 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6911 player[k].victim=&player[i];
6912 player[k].hasvictim=1;
6914 if(player[k].hasvictim&&!player[i].skeleton.free)
6915 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6916 player[k].victim=&player[i];
6920 if(player[k].aitype==playercontrolled)
6921 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6923 player[k].targetanimation=rabbitkickanim;
6924 player[k].targetframe=0;
6927 if(animation[player[k].targetanimation].attack&&k==0){
6930 if(player[k].weaponactive!=-1){
6931 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6934 if(player[k].weaponactive!=-1){
6935 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6938 if(player[k].weaponactive!=-1){
6939 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6941 if(armedstaff)numstaffattack++;
6942 else if(armedsword)numswordattack++;
6943 else if(armedknife)numknifeattack++;
6944 else numunarmedattack++;
6951 static float collisionradius;
6953 for(k=0;k<numplayers;k++){
6954 for(i=k;i<numplayers;i++){
6957 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6958 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6959 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6960 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6961 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6962 if(player[i].coords.y>player[k].coords.y-3)
6963 if(player[i].coords.y<player[k].coords.y+3)
6964 if(player[i].coords.x>player[k].coords.x-3)
6965 if(player[i].coords.x<player[k].coords.x+3)
6966 if(player[i].coords.z>player[k].coords.z-3)
6967 if(player[i].coords.z<player[k].coords.z+3){
6968 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6969 if(player[i].onfire||player[k].onfire){
6970 if(!player[i].onfire)player[i].CatchFire();
6971 if(!player[k].onfire)player[k].CatchFire();
6975 tempcoords1=player[i].coords;
6976 tempcoords2=player[k].coords;
6977 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6978 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6979 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6980 if(player[0].hasvictim)
6981 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6982 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6984 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6985 player[k].coords.y=player[i].coords.y;
6986 player[i].velocity=player[k].velocity;
6987 player[i].skeleton.free=0;
6988 player[i].rotation=0;
6989 player[i].RagDoll(0);
6990 player[i].DoDamage(20);
6991 if(k==0)camerashake+=.3;
6992 player[i].skeleton.longdead=0;
6993 player[k].lastcollide=1;
6996 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6997 player[i].coords.y=player[k].coords.y;
6998 player[k].velocity=player[i].velocity;
6999 player[k].skeleton.free=0;
7000 player[k].rotation=0;
7001 player[k].RagDoll(0);
7002 player[k].DoDamage(20);
7003 if(i==0)camerashake+=.3;
7004 player[k].skeleton.longdead=0;
7005 player[i].lastcollide=1;
7008 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7009 rotatetarget=player[k].velocity-player[i].velocity;
7010 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7011 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7013 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7014 static float gLoc[3];
7015 static float vel[3];
7016 gLoc[0]=player[i].coords.x;
7017 gLoc[1]=player[i].coords.y;
7018 gLoc[2]=player[i].coords.z;
7019 vel[0]=player[i].velocity.x;
7020 vel[1]=player[i].velocity.y;
7021 vel[2]=player[i].velocity.z;
7022 if(tutoriallevel!=1){
7023 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7024 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7025 OPENAL_SetVolume(channels[heavyimpactsound], 256);
7026 OPENAL_SetPaused(channels[heavyimpactsound], false);
7028 //player[i].velocity=player[k].velocity;
7029 //player[k].velocity=player[i].velocity;
7031 player[i].RagDoll(0);
7032 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7037 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7038 player[k].RagDoll(0);
7039 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7044 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7046 //if(player[i].skeleton.oldfree){
7047 for(j=0;j<player[i].skeleton.num_joints;j++){
7048 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7051 //if(player[k].skeleton.oldfree){
7052 for(j=0;j<player[k].skeleton.num_joints;j++){
7053 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7059 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7061 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7062 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7063 rotatetarget=player[k].coords-player[i].coords;
7064 Normalise(&rotatetarget);
7065 player[k].coords=(player[k].coords+player[i].coords)/2;
7066 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7067 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7068 if(player[k].howactive==typeactive||hostile)
7069 if(player[k].isIdle()){
7070 if(player[k].howactive<typesleeping){
7071 player[k].targetanimation=player[k].getStop();
7072 player[k].targetframe=0;
7075 else if(player[k].howactive==typesleeping)
7077 player[k].targetanimation=getupfromfrontanim;
7078 player[k].targetframe=0;
7081 if(!editorenabled)player[k].howactive=typeactive;
7083 if(player[i].howactive==typeactive||hostile)
7084 if(player[i].isIdle()){
7085 if(player[i].howactive<typesleeping){
7086 player[i].targetanimation=player[i].getStop();
7087 player[i].targetframe=0;
7092 player[i].targetanimation=getupfromfrontanim;
7093 player[i].targetframe=0;
7096 if(!editorenabled)player[i].howactive=typeactive;
7100 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7101 player[i].velocity=player[k].velocity;
7102 player[k].velocity=player[k].velocity*-.5;
7103 //player[i].velocity.y-=10;
7104 player[k].velocity.y=player[i].velocity.y;
7105 player[i].DoDamage(20);
7106 player[i].RagDoll(0);
7107 player[k].lastcollide=1;
7114 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7115 player[k].velocity=player[i].velocity;
7116 player[i].velocity=player[i].velocity*-.3;
7117 //player[k].velocity.y-=10;
7118 player[i].velocity.y=player[k].velocity.y;
7119 player[k].DoDamage(20);
7120 player[k].RagDoll(0);
7121 player[i].lastcollide=1;
7132 player[i].CheckKick();
7133 player[k].CheckKick();
7139 for(k=0;k<numplayers;k++){
7140 for(i=k;i<numplayers;i++){
7142 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7143 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7144 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7145 player[i].victim=&player[k];
7146 player[i].targetanimation=jumpreversedanim;
7147 player[i].currentanimation=jumpreversedanim;
7148 player[k].currentanimation=jumpreversalanim;
7149 player[k].targetanimation=jumpreversalanim;
7150 player[i].targettilt2=0;
7151 player[i].currentframe=0;
7152 player[i].targetframe=1;
7153 player[k].currentframe=0;
7154 player[k].targetframe=1;
7155 if(player[i].coords.y<player[k].coords.y+1){
7156 player[i].targetanimation=rabbitkickreversedanim;
7157 player[i].currentanimation=rabbitkickreversedanim;
7158 player[k].currentanimation=rabbitkickreversalanim;
7159 player[k].targetanimation=rabbitkickreversalanim;
7160 player[k].currentframe=1;
7161 player[k].targetframe=2;
7162 player[i].currentframe=1;
7163 player[i].targetframe=2;
7165 player[k].targettilt2=0;
7167 player[i].velocity=0;
7168 player[k].velocity=0;
7169 player[k].oldcoords=player[k].coords;
7170 player[i].coords=player[k].coords;
7171 player[k].targetrotation=player[i].targetrotation;
7172 player[k].rotation=player[i].targetrotation;
7173 player[k].victim=&player[i];
7174 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7176 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7177 player[k].victim=&player[i];
7178 player[k].targetanimation=jumpreversedanim;
7179 player[k].currentanimation=jumpreversedanim;
7180 player[i].currentanimation=jumpreversalanim;
7181 player[i].targetanimation=jumpreversalanim;
7182 player[k].targettilt2=0;
7183 player[i].targettilt2=0;
7184 player[k].currentframe=0;
7185 player[k].targetframe=1;
7186 player[i].currentframe=0;
7187 player[i].targetframe=1;
7188 if(player[k].coords.y<player[i].coords.y+1){
7189 player[k].targetanimation=rabbitkickreversedanim;
7190 player[k].currentanimation=rabbitkickreversedanim;
7191 player[i].currentanimation=rabbitkickreversalanim;
7192 player[i].targetanimation=rabbitkickreversalanim;
7193 player[k].currentframe=1;
7194 player[k].targetframe=2;
7195 player[i].currentframe=1;
7196 player[i].targetframe=2;
7199 player[k].velocity=0;
7200 player[i].velocity=0;
7201 player[i].oldcoords=player[i].coords;
7202 player[k].coords=player[i].coords;
7203 player[i].targetrotation=player[k].targetrotation;
7204 player[i].rotation=player[k].targetrotation;
7205 player[i].victim=&player[k];
7206 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7213 for(k=0;k<numplayers;k++)
7214 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7223 static float checkdelay;
7224 checkdelay-=multiplier;
7226 static bool checkedcoll[maxplayers][maxplayers];
7227 static bool above[maxplayers];
7229 for(i=0;i<maxplayers;i++){
7230 for(j=0;j<maxplayers;j++){
7231 checkedcoll[i][j]=0;
7235 if(numplayers>1&&checkdelay<=0){
7237 for(k=0;k<numplayers;k++){
7238 if(player[k].skeleton.free!=2)above[k]=-1;
7240 for(i=k;i<numplayers;i++){
7243 if(!checkedcoll[i][k]){
7244 checkedcoll[i][k]=1;
7245 checkedcoll[k][i]=1;
7246 if(player[i].skeleton.free&&player[k].skeleton.free)
7247 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7248 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7249 if(player[i].coords.y>player[k].coords.y-3)
7250 if(player[i].coords.y<player[k].coords.y+3)
7251 if(player[i].coords.x>player[k].coords.x-3)
7252 if(player[i].coords.x<player[k].coords.x+3)
7253 if(player[i].coords.z>player[k].coords.z-3)
7254 if(player[i].coords.z<player[k].coords.z+3)
7255 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7257 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7269 above[moving]=stuck;
7270 for(l=0;l<player[moving].skeleton.num_joints;l++){
7271 for(m=0;m<player[stuck].skeleton.num_joints;m++){
7272 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7274 player[moving].skeleton.joints[l].position.y+=.003;
7275 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7289 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7290 texturesizetogglekeydown=0;
7293 for(k=0;k<numplayers;k++){
7294 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7295 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7296 player[k].DoDamage(1000);
7301 static bool respawnkeydown;
7302 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7303 targetlevel=whichlevel;
7307 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7308 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7313 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7315 if(targetlevel>numchallengelevels-1)targetlevel=0;
7318 slomotogglekeydown=1;
7322 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7324 OPENAL_SetPaused(channels[whooshsound], true);
7326 for(k=0;k<numplayers;k++){
7329 player[k].permanentdamage=0;
7330 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7331 player[k].aitype=passivetype;
7333 player[0].aitype=playercontrolled;
7337 static bool movekey;
7338 static bool connected;
7339 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7340 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7341 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7342 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7343 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7344 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7346 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7348 for(int i=0;i<numplayers;i++){
7349 if(!player[i].skeleton.free){
7350 oldtargetrotation=player[i].targetrotation;
7351 if(i==0&&indialogue==-1){
7352 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7353 if(!cameramode)player[0].targetrotation=-rotation+180;
7354 if(cameramode)player[0].targetrotation=0;
7360 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7361 if(cameramode){facing=flatfacing;}
7363 facing=DoRotation(facing,-rotation2,0,0);
7364 facing=DoRotation(facing,0,0-rotation,0);
7367 player[0].lookrotation=-rotation;
7369 player[i].targetheadrotation=rotation;
7370 player[i].targetheadrotation2=rotation2;
7372 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7373 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7374 player[i].targetrotation=-player[i].lookrotation+180;
7380 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7382 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7383 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7385 player[i].targetheadrotation=player[i].lookrotation;
7386 player[i].targetheadrotation2=player[i].lookrotation2;
7389 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7390 Normalise(&rotatetarget);
7391 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7392 player[i].targetheadrotation*=360/6.28;
7393 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7395 player[i].targetheadrotation*=-1;
7396 player[i].targetheadrotation+=180;
7397 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7405 player[i].avoidsomething=0;
7407 for(j=0;j<objects.numobjects;j++){
7408 if(objects.onfire[j]){
7409 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7411 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7412 player[i].collided=0;
7413 player[i].avoidcollided=1;
7414 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7415 player[i].avoidwhere=objects.position[j];
7421 //Add avoidwhere to players
7423 for(j=0;j<numplayers;j++){
7424 if(player[j].onfire){
7425 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7427 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7428 player[i].collided=0;
7429 player[i].avoidcollided=1;
7430 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7431 player[i].avoidwhere=objects.position[j];
7437 if(player[i].collided>.8)player[i].avoidcollided=0;
7438 if(player[i].aitype!=playercontrolled&&indialogue==-1){
7439 player[i].jumpclimb=0;
7441 if(editorenabled)player[i].stunned=1;
7444 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7445 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7447 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7448 player[i].forwardkeydown=0;
7449 player[i].leftkeydown=0;
7450 player[i].backkeydown=0;
7451 player[i].rightkeydown=0;
7452 player[i].crouchkeydown=0;
7453 player[i].attackkeydown=0;
7454 player[i].jumpkeydown=0;
7455 player[i].throwkeydown=0;
7458 if(player[i].aitype==pathfindtype){
7459 if(player[i].finalpathfindpoint==-1){
7460 float closestdistance;
7466 for(j=0;j<numpathpoints;j++){
7467 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7468 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7470 player[i].finaltarget=pathpoint[j];
7473 player[i].finalpathfindpoint=closest;
7474 for(j=0;j<numpathpoints;j++){
7475 if(numpathpointconnect[j])
7476 for(k=0;k<numpathpointconnect[j];k++){
7477 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7478 if(tempdist*tempdist<closestdistance){
7479 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7480 closestdistance=tempdist*tempdist;
7482 player[i].finaltarget=colpoint;
7487 player[i].finalpathfindpoint=closest;
7490 if(player[i].targetpathfindpoint==-1){
7491 float closestdistance;
7497 if(player[i].lastpathfindpoint==-1){
7498 for(j=0;j<numpathpoints;j++){
7499 if(j!=player[i].lastpathfindpoint)
7500 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7501 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7505 player[i].targetpathfindpoint=closest;
7506 for(j=0;j<numpathpoints;j++){
7507 if(j!=player[i].lastpathfindpoint)
7508 if(numpathpointconnect[j])
7509 for(k=0;k<numpathpointconnect[j];k++){
7510 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7511 if(tempdist*tempdist<closestdistance){
7512 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7513 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7514 closestdistance=tempdist*tempdist;
7521 player[i].targetpathfindpoint=closest;
7525 for(j=0;j<numpathpoints;j++){
7526 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7529 if(numpathpointconnect[j])
7530 for(k=0;k<numpathpointconnect[j];k++){
7531 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7534 if(numpathpointconnect[player[i].lastpathfindpoint])
7535 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7536 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7539 tempdist=findPathDist(j,player[i].finalpathfindpoint);
7540 if(closest==-1||tempdist<closestdistance){
7541 closestdistance=tempdist;
7547 player[i].targetpathfindpoint=closest;
7550 player[i].losupdatedelay-=multiplier;
7552 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7553 Normalise(&rotatetarget);
7554 player[i].targetrotation=-asin(0-rotatetarget.x);
7555 player[i].targetrotation*=360/6.28;
7556 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7557 player[i].lookrotation=player[i].targetrotation;
7558 //player[i].aiupdatedelay=.05;
7560 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7561 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7562 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7563 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7564 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7565 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7566 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7567 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7568 player[i].targetpathfindpoint=-1;
7570 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7571 player[i].aitype=passivetype;
7574 player[i].forwardkeydown=1;
7575 player[i].leftkeydown=0;
7576 player[i].backkeydown=0;
7577 player[i].rightkeydown=0;
7578 player[i].crouchkeydown=0;
7579 player[i].attackkeydown=0;
7580 player[i].throwkeydown=0;
7582 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7584 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7585 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7587 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7588 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7589 player[i].aitype=attacktypecutoff;
7590 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7591 player[i].aitype=attacktypecutoff;
7593 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7594 player[i].losupdatedelay=.2;
7595 for(j=0;j<numplayers;j++){
7596 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7597 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7598 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7599 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7600 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7601 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7602 player[i].aitype=searchtype;
7603 player[i].lastchecktime=12;
7604 player[i].lastseen=player[j].coords;
7605 player[i].lastseentime=12;
7611 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7612 if(player[i].creature!=wolftype){
7613 player[i].stunned=.6;
7614 player[i].surprised=.6;
7619 if(player[i].aitype!=passivetype&&leveltime>.5){
7620 player[i].howactive=typeactive;
7623 if(player[i].aitype==passivetype){
7624 player[i].aiupdatedelay-=multiplier;
7625 player[i].losupdatedelay-=multiplier;
7626 player[i].lastseentime+=multiplier;
7627 player[i].pausetime-=multiplier;
7628 if(player[i].lastseentime>1)player[i].lastseentime=1;
7630 if(player[i].aiupdatedelay<0){
7631 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7632 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7633 Normalise(&rotatetarget);
7634 player[i].targetrotation=-asin(0-rotatetarget.x);
7635 player[i].targetrotation*=360/6.28;
7636 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7637 player[i].lookrotation=player[i].targetrotation;
7638 player[i].aiupdatedelay=.05;
7640 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7641 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7642 player[i].waypoint++;
7643 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7648 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7649 else player[i].forwardkeydown=0;
7650 player[i].leftkeydown=0;
7651 player[i].backkeydown=0;
7652 player[i].rightkeydown=0;
7653 player[i].crouchkeydown=0;
7654 player[i].attackkeydown=0;
7655 player[i].throwkeydown=0;
7657 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7658 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7660 XYZ leftpos,rightpos;
7661 float leftdist,rightdist;
7662 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7663 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7664 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7665 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7666 if(leftdist<rightdist)player[i].targetrotation+=90;
7667 else player[i].targetrotation-=90;
7671 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7672 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7676 if(player[i].howactive<typesleeping)
7677 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7678 for(j=0;j<numenvsounds;j++){
7679 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7680 player[i].aitype=attacktypecutoff;
7684 if(player[i].howactive==typesleeping)
7685 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7686 for(j=0;j<numenvsounds;j++){
7687 if(envsoundvol[j]>14)
7688 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7689 player[i].aitype=attacktypecutoff;
7693 if(player[i].aitype!=passivetype){
7694 if(player[i].howactive==typesleeping){
7695 player[i].targetanimation=getupfromfrontanim;
7696 player[i].targetframe=0;
7700 player[i].howactive=typeactive;
7704 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7705 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7706 player[i].aitype=attacktypecutoff;
7707 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7708 player[i].aitype=attacktypecutoff;
7710 if(player[i].creature==wolftype){
7712 float smelldistance;
7714 for(j=0;j<numplayers;j++){
7715 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7716 if(j==0&&player[j].num_weapons>0){
7717 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7718 if(player[j].num_weapons==2)
7719 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7724 windsmell=windvector;
7725 Normalise(&windsmell);
7726 windsmell=windsmell*2+player[j].coords;
7727 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7728 player[i].aitype=attacktypecutoff;
7733 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7734 player[i].losupdatedelay=.2;
7735 for(j=0;j<numplayers;j++){
7736 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7737 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7738 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7739 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7740 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7741 player[i].lastseentime-=.2;
7742 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7743 else player[i].lastseentime-=.6;
7745 if(player[i].lastseentime<=0){
7746 player[i].aitype=searchtype;
7747 player[i].lastchecktime=12;
7748 player[i].lastseen=player[j].coords;
7749 player[i].lastseentime=12;
7755 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7756 if(player[i].creature!=wolftype){
7757 player[i].stunned=.6;
7758 player[i].surprised=.6;
7760 if(player[i].creature==wolftype){
7761 player[i].stunned=.47;
7762 player[i].surprised=.47;
7768 if(player[i].aitype==searchtype){
7769 player[i].aiupdatedelay-=multiplier;
7770 player[i].losupdatedelay-=multiplier;
7771 if(!player[i].pause)player[i].lastseentime-=multiplier;
7772 player[i].lastchecktime-=multiplier;
7774 if(player[i].isRun()&&!player[i].onground){
7775 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7776 test2=player[i].coords+player[i].facing;
7778 test=player[i].coords+player[i].facing;
7780 j=checkcollide(test2,test,player[i].laststanding);
7781 if(j==-1)j=checkcollide(test2,test);
7783 player[i].velocity=0;
7784 player[i].targetanimation=player[i].getStop();
7785 player[i].targetframe=0;
7787 player[i].targetrotation+=180;
7788 player[i].stunned=.5;
7789 //player[i].aitype=passivetype;
7790 player[i].aitype=pathfindtype;
7791 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7792 player[i].finalpathfindpoint=-1;
7793 player[i].targetpathfindpoint=-1;
7794 player[i].lastpathfindpoint=-1;
7795 player[i].lastpathfindpoint2=-1;
7796 player[i].lastpathfindpoint3=-1;
7797 player[i].lastpathfindpoint4=-1;
7799 else player[i].laststanding=j;
7802 if(player[i].aiupdatedelay<0){
7803 rotatetarget=player[i].lastseen-player[i].coords;
7804 Normalise(&rotatetarget);
7805 player[i].targetrotation=-asin(0-rotatetarget.x);
7806 player[i].targetrotation*=360/6.28;
7807 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7808 player[i].lookrotation=player[i].targetrotation;
7809 player[i].aiupdatedelay=.05;
7810 player[i].forwardkeydown=1;
7812 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7813 player[i].forwardkeydown=0;
7814 player[i].aiupdatedelay=1;
7815 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7816 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7817 player[i].lastchecktime=3;
7820 player[i].leftkeydown=0;
7821 player[i].backkeydown=0;
7822 player[i].rightkeydown=0;
7823 player[i].crouchkeydown=0;
7824 player[i].attackkeydown=0;
7825 player[i].throwkeydown=0;
7827 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7828 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7830 XYZ leftpos,rightpos;
7831 float leftdist,rightdist;
7832 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7833 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7834 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7835 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7836 if(leftdist<rightdist)player[i].targetrotation+=90;
7837 else player[i].targetrotation-=90;
7841 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7842 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7844 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7845 for(j=0;j<numenvsounds;j++){
7846 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7847 player[i].aitype=attacktypecutoff;
7851 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7852 player[i].losupdatedelay=.2;
7853 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7854 {player[i].aitype=attacktypecutoff;
7855 player[i].lastseentime=1;}
7856 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7857 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7858 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7859 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7860 player[i].aitype=attacktypecutoff;
7861 player[i].lastseentime=1;
7864 if(player[i].lastseentime<0){
7865 //player[i].aitype=passivetype;
7867 player[i].aitype=pathfindtype;
7868 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7869 player[i].finalpathfindpoint=-1;
7870 player[i].targetpathfindpoint=-1;
7871 player[i].lastpathfindpoint=-1;
7872 player[i].lastpathfindpoint2=-1;
7873 player[i].lastpathfindpoint3=-1;
7874 player[i].lastpathfindpoint4=-1;
7878 if(player[i].aitype!=gethelptype){
7879 player[i].runninghowlong=0;
7882 if(player[i].aitype==gethelptype){
7883 player[i].runninghowlong+=multiplier;
7884 player[i].aiupdatedelay-=multiplier;
7886 if(player[i].aiupdatedelay<0||player[i].ally==0){
7887 player[i].aiupdatedelay=.2;
7895 if(!player[i].ally){
7896 for(j=0;j<numplayers;j++){
7897 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7898 distance=findDistancefast(&player[i].coords,&player[j].coords);
7899 if(closestdist==-1||distance<closestdist){
7900 closestdist=distance;
7906 if(closest!=-1)player[i].ally=closest;
7907 else player[i].ally=0;
7908 player[i].lastseen=player[0].coords;
7909 player[i].lastseentime=12;
7913 player[i].lastchecktime=12;
7914 //player[i].lastseentime-=.5;
7916 facing=player[i].coords;
7917 flatfacing=player[player[i].ally].coords;
7918 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7919 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7920 if(-1!=checkcollide(facing,flatfacing))
7921 player[i].lastseentime-=.1;
7923 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7924 player[i].aitype=searchtype;
7925 player[i].lastseentime=12;
7928 if(player[i].ally>0){
7929 rotatetarget=player[player[i].ally].coords-player[i].coords;
7930 Normalise(&rotatetarget);
7931 player[i].targetrotation=-asin(0-rotatetarget.x);
7932 player[i].targetrotation*=360/6.28;
7933 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7934 player[i].lookrotation=player[i].targetrotation;
7935 player[i].aiupdatedelay=.05;
7936 player[i].forwardkeydown=1;
7938 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7939 player[i].aitype=searchtype;
7940 player[i].lastseentime=12;
7941 player[player[i].ally].aitype=searchtype;
7942 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7943 player[player[i].ally].lastseen=player[i].lastseen;
7944 player[player[i].ally].lastseentime=player[i].lastseentime;
7945 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7949 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7950 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7952 XYZ leftpos,rightpos;
7953 float leftdist,rightdist;
7954 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7955 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7956 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7957 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7958 if(leftdist<rightdist)player[i].targetrotation+=90;
7959 else player[i].targetrotation-=90;
7964 player[i].leftkeydown=0;
7965 player[i].backkeydown=0;
7966 player[i].rightkeydown=0;
7967 player[i].crouchkeydown=0;
7968 player[i].attackkeydown=0;
7970 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7971 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7974 if(player[i].aitype==getweapontype){
7975 player[i].aiupdatedelay-=multiplier;
7976 player[i].lastchecktime-=multiplier;
7978 if(player[i].aiupdatedelay<0){
7979 player[i].aiupdatedelay=.2;
7987 if(player[i].ally<0){
7988 for(j=0;j<weapons.numweapons;j++){
7989 if(weapons.owner[j]==-1){
7990 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7991 if(closestdist==-1||distance<closestdist){
7992 closestdist=distance;
7998 if(closest!=-1)player[i].ally=closest;
7999 else player[i].ally=-1;
8002 player[i].lastseentime=12;
8004 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8005 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8006 player[i].aitype=attacktypecutoff;
8007 player[i].lastseentime=1;
8010 if(player[i].ally>=0){
8011 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8012 player[i].aitype=attacktypecutoff;
8013 player[i].lastseentime=1;
8015 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8016 Normalise(&rotatetarget);
8017 player[i].targetrotation=-asin(0-rotatetarget.x);
8018 player[i].targetrotation*=360/6.28;
8019 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8020 player[i].lookrotation=player[i].targetrotation;
8021 player[i].aiupdatedelay=.05;
8022 player[i].forwardkeydown=1;
8025 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8026 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8028 XYZ leftpos,rightpos;
8029 float leftdist,rightdist;
8030 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8031 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8032 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8033 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8034 if(leftdist<rightdist)player[i].targetrotation+=90;
8035 else player[i].targetrotation-=90;
8038 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8039 if(abs(Random()%6)){
8040 player[i].crouchkeydown=1;
8041 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8042 if(player[i].isRun()){
8043 player[i].targetframe=0;
8045 player[i].targetanimation=sneakanim;
8048 else player[i].forwardkeydown=0;
8050 else player[i].crouchkeydown=0;
8052 else player[i].crouchkeydown=0;*/
8055 player[i].leftkeydown=0;
8056 player[i].backkeydown=0;
8057 player[i].rightkeydown=0;
8058 player[i].attackkeydown=0;
8059 player[i].throwkeydown=1;
8060 player[i].crouchkeydown=0;
8061 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8062 player[i].drawkeydown=0;
8064 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8065 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8068 if(player[i].aitype==attacktypecutoff){
8069 player[i].aiupdatedelay-=multiplier;
8070 if(player[i].damage<player[i].damagetolerance*2/3)
8071 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8072 player[i].attackkeydown=0;
8073 if(player[i].isIdle())player[i].crouchkeydown=1;
8074 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8075 if(weapons.type[player[0].weaponids[0]]==knife){
8076 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8077 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8078 else player[i].targetanimation=rollanim;
8080 player[i].targetframe=0;
8081 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8082 player[i].wentforweapon=0;
8084 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8085 player[i].targetanimation=flipanim;
8087 player[i].targetframe=0;
8091 player[i].forwardkeydown=0;
8092 player[i].aiupdatedelay=.02;
8094 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8095 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8096 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8098 if(player[i].wentforweapon<3)
8099 for(j=0;j<weapons.numweapons;j++){
8100 if(player[i].creature!=wolftype)
8101 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8102 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8103 player[i].wentforweapon++;
8104 player[i].lastchecktime=6;
8105 player[i].aitype=getweapontype;
8110 if(player[i].damage<player[i].damagetolerance/2)
8111 if(animation[player[i].targetanimation].height!=highheight)
8112 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8113 player[i].crouchkeydown=1;
8115 if(player[i].isRun()&&!player[i].onground){
8116 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8117 test2=player[i].coords+player[i].facing;
8119 test=player[i].coords+player[i].facing;
8121 j=checkcollide(test2,test,player[i].laststanding);
8122 if(j==-1)j=checkcollide(test2,test);
8124 player[i].velocity=0;
8125 player[i].targetanimation=player[i].getStop();
8126 player[i].targetframe=0;
8128 player[i].targetrotation+=180;
8129 player[i].stunned=.5;
8130 //player[i].aitype=passivetype;
8131 player[i].aitype=pathfindtype;
8132 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8133 player[i].finalpathfindpoint=-1;
8134 player[i].targetpathfindpoint=-1;
8135 player[i].lastpathfindpoint=-1;
8136 player[i].lastpathfindpoint2=-1;
8137 player[i].lastpathfindpoint3=-1;
8138 player[i].lastpathfindpoint4=-1;
8140 else player[i].laststanding=j;
8143 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8144 player[i].aitype=pathfindtype;
8145 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8146 player[i].finalpathfindpoint=-1;
8147 player[i].targetpathfindpoint=-1;
8148 player[i].lastpathfindpoint=-1;
8149 player[i].lastpathfindpoint2=-1;
8150 player[i].lastpathfindpoint3=-1;
8151 player[i].lastpathfindpoint4=-1;
8153 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8154 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8155 else player[i].drawkeydown=0;
8156 player[i].rabbitkickenabled=Random()%2;
8157 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8158 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8159 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8160 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8161 Normalise(&rotatetarget);
8162 player[i].targetrotation=-asin(0-rotatetarget.x);
8163 player[i].targetrotation*=360/6.28;
8164 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8165 player[i].lookrotation=player[i].targetrotation;
8166 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8168 oldkey=player[i].forwardkeydown;
8169 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8170 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8171 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8172 else player[i].forwardkeydown=0;
8174 player[i].forwardkeydown=0;
8175 if(Random()%10==0)player[i].forwardkeydown=1;
8176 if(Random()%100==0){
8177 player[i].aitype=pathfindtype;
8178 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8179 player[i].finalpathfindpoint=-1;
8180 player[i].targetpathfindpoint=-1;
8181 player[i].lastpathfindpoint=-1;
8182 player[i].lastpathfindpoint2=-1;
8183 player[i].lastpathfindpoint3=-1;
8184 player[i].lastpathfindpoint4=-1;
8187 player[i].leftkeydown=0;
8188 player[i].backkeydown=0;
8189 player[i].rightkeydown=0;
8190 player[i].crouchkeydown=0;
8191 player[i].throwkeydown=0;
8193 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8194 /*for(j=0;j<numplayers;j++){
8195 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8196 player[i].crouchkeydown=1;
8199 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8200 else player[i].attackkeydown=0;
8201 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8202 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8203 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8204 player[i].attackkeydown=0;
8205 if(player[i].isIdle())player[i].crouchkeydown=1;
8206 player[i].forwardkeydown=0;
8207 player[i].aiupdatedelay=.02;
8210 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8212 for(j=0;j<numplayers;j++){
8213 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8214 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8215 if(target>=0)target=-1;
8220 if(target>=0)player[target].Reverse();
8223 if(player[i].collided<1)player[i].jumpkeydown=0;
8224 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8225 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8226 player[0].jumpkeydown=0;
8227 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8228 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8229 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8231 if(tutoriallevel==1){
8232 if(!canattack)player[i].attackkeydown=0;
8236 facing=player[i].coords;
8237 flatfacing=player[0].coords;
8238 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8239 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8240 if(player[i].occluded>=2)
8241 if(-1!=checkcollide(facing,flatfacing)){
8242 if(!player[i].pause)player[i].lastseentime-=.2;
8243 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8244 player[i].aitype=searchtype;
8245 player[i].lastchecktime=12;
8246 player[i].lastseen=player[0].coords;
8247 player[i].lastseentime=12;
8250 else player[i].lastseentime=1;
8253 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8254 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8255 test=player[0].coords;
8257 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8260 // NOTE: Ask about logic of this call : NOTE
8261 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8262 player[i].stunned>0 ||
8263 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8265 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8266 player[i].targetrotation=player[i].rotation;
8267 player[i].forwardkeydown=0;
8268 player[i].leftkeydown=0;
8269 player[i].backkeydown=0;
8270 player[i].rightkeydown=0;
8271 player[i].jumpkeydown=0;
8272 player[i].attackkeydown=0;
8273 player[i].crouchkeydown=0;
8274 player[i].throwkeydown=0;
8281 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8284 if(player[i].aitype==attacktypecutoff){
8285 rotatetarget=player[0].coords-player[i].coords;
8286 Normalise(&rotatetarget);
8287 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8288 player[i].targetheadrotation*=360/6.28;
8289 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8291 player[i].targetheadrotation*=-1;
8292 player[i].targetheadrotation+=180;
8293 //player[i].targetheadrotation2=0;
8294 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8296 else if(player[i].howactive>=typesleeping){
8297 player[i].targetheadrotation=player[i].targetrotation;
8298 player[i].targetheadrotation2=0;
8301 if(player[i].interestdelay<=0){
8302 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8303 player[i].headtarget=player[i].coords;
8304 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8305 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8306 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8307 player[i].headtarget+=player[i].facing*1.5;
8309 rotatetarget=player[i].headtarget-player[i].coords;
8310 Normalise(&rotatetarget);
8311 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8312 player[i].targetheadrotation*=360/6.28;
8313 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8315 player[i].targetheadrotation*=-1;
8316 player[i].targetheadrotation+=180;
8317 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8319 //if(whichlevel==2)player[i].jumpkeydown=0;
8321 if(animation[player[i].targetanimation].attack==reversed){
8322 //player[i].targetrotation=player[i].rotation;
8323 player[i].forwardkeydown=0;
8324 player[i].leftkeydown=0;
8325 player[i].backkeydown=0;
8326 player[i].rightkeydown=0;
8327 player[i].jumpkeydown=0;
8328 player[i].attackkeydown=0;
8329 //player[i].crouchkeydown=0;
8330 player[i].throwkeydown=0;
8334 player[i].forwardkeydown=0;
8335 player[i].leftkeydown=0;
8336 player[i].backkeydown=0;
8337 player[i].rightkeydown=0;
8338 player[i].jumpkeydown=0;
8339 player[i].crouchkeydown=0;
8340 player[i].drawkeydown=0;
8341 player[i].throwkeydown=0;
8344 if(player[i].collided<-.3)player[i].collided=-.3;
8345 if(player[i].collided>1)player[i].collided=1;
8346 player[i].collided-=multiplier*4;
8347 player[i].whichdirectiondelay-=multiplier;
8348 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8349 player[i].avoidcollided=-.3;
8350 player[i].whichdirection=abs(Random()%2);
8351 player[i].whichdirectiondelay=.4;
8353 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8354 player[i].avoidcollided-=multiplier/4;
8355 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8356 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8357 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8359 if(!player[i].throwkeydown){
8360 player[i].throwtogglekeydown=0;
8362 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8363 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8364 for(j=0;j<weapons.numweapons;j++){
8365 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8366 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8367 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8368 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8369 player[i].throwtogglekeydown=1;
8370 player[i].targetanimation=crouchremoveknifeanim;
8372 player[i].targetframe=0;
8373 rotatetarget=weapons.position[j]-player[i].coords;
8374 Normalise(&rotatetarget);
8375 player[i].targetrotation=-asin(0-rotatetarget.x);
8376 player[i].targetrotation*=360/6.28;
8377 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8378 player[i].hasvictim=0;
8380 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8381 player[i].throwtogglekeydown=1;
8382 player[i].hasvictim=0;
8384 //for(i=0;i<weapons.numweapons;i++){
8385 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8386 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8387 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8390 gLoc[0]=player[i].coords.x;
8391 gLoc[1]=player[i].coords.y;
8392 gLoc[2]=player[i].coords.z;
8393 vel[0]=player[i].velocity.x;
8394 vel[1]=player[i].velocity.y;
8395 vel[2]=player[i].velocity.z;
8396 if(weapons.type[j]!=staff){
8397 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8398 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8399 OPENAL_SetVolume(channels[knifedrawsound], 128);
8400 OPENAL_SetPaused(channels[knifedrawsound], false);
8403 player[i].weaponactive=0;
8404 weapons.owner[j]=player[i].id;
8405 if(player[i].num_weapons>0){
8406 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8408 player[i].num_weapons++;
8409 player[i].weaponids[0]=j;
8415 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8416 if(!player[i].isFlip()){
8417 player[i].throwtogglekeydown=1;
8418 player[i].targetanimation=removeknifeanim;
8420 player[i].targetframe=0;
8421 rotatetarget=weapons.position[j]-player[i].coords;
8422 Normalise(&rotatetarget);
8423 player[i].targetrotation=-asin(0-rotatetarget.x);
8424 player[i].targetrotation*=360/6.28;
8425 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8427 if(player[i].isFlip()){
8428 player[i].throwtogglekeydown=1;
8429 player[i].hasvictim=0;
8431 for(k=0;k<weapons.numweapons;k++){
8432 if(player[i].weaponactive==-1)
8433 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8434 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8437 gLoc[0]=player[i].coords.x;
8438 gLoc[1]=player[i].coords.y;
8439 gLoc[2]=player[i].coords.z;
8440 vel[0]=player[i].velocity.x;
8441 vel[1]=player[i].velocity.y;
8442 vel[2]=player[i].velocity.z;
8443 if(weapons.type[k]!=staff){
8444 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8445 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8446 OPENAL_SetVolume(channels[knifedrawsound], 128);
8447 OPENAL_SetPaused(channels[knifedrawsound], false);
8450 player[i].weaponactive=0;
8451 weapons.owner[k]=player[i].id;
8452 if(player[i].num_weapons>0){
8453 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8455 player[i].num_weapons++;
8456 player[i].weaponids[0]=k;
8463 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8465 for(j=0;j<numplayers;j++){
8466 if(player[i].weaponactive==-1)
8468 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8469 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8470 player[i].throwtogglekeydown=1;
8471 player[i].victim=&player[j];
8472 player[i].hasvictim=1;
8473 player[i].targetanimation=crouchremoveknifeanim;
8475 player[i].targetframe=0;
8476 rotatetarget=player[j].coords-player[i].coords;
8477 Normalise(&rotatetarget);
8478 player[i].targetrotation=-asin(0-rotatetarget.x);
8479 player[i].targetrotation*=360/6.28;
8480 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8482 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8483 player[i].throwtogglekeydown=1;
8484 player[i].victim=&player[j];
8485 player[i].hasvictim=1;
8486 int k = player[j].weaponids[0];
8487 if(player[i].hasvictim){
8490 gLoc[0]=player[i].coords.x;
8491 gLoc[1]=player[i].coords.y;
8492 gLoc[2]=player[i].coords.z;
8493 vel[0]=player[i].velocity.x;
8494 vel[1]=player[i].velocity.y;
8495 vel[2]=player[i].velocity.z;
8498 if(player[i].victim->weaponstuck!=-1){
8499 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8504 if(weapons.type[k]!=staff){
8505 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8506 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8507 OPENAL_SetVolume(channels[knifedrawsound], 128);
8508 OPENAL_SetPaused(channels[knifedrawsound], false);
8512 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8513 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8514 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8515 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8518 player[i].weaponactive=0;
8519 if(weapons.owner[k]!=-1){
8520 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8521 else player[i].victim->num_weapons=1;
8523 player[i].victim->skeleton.longdead=0;
8524 player[i].victim->skeleton.free=1;
8525 player[i].victim->skeleton.broken=0;
8527 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8528 player[i].victim->skeleton.joints[l].velchange=0;
8529 player[i].victim->skeleton.joints[l].locked=0;
8535 Normalise(&relative);
8536 XYZ footvel,footpoint;
8538 footpoint=weapons.position[k];
8539 if(player[i].victim->weaponstuck!=-1){
8540 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8541 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8542 weapons.bloody[k]=2;
8543 weapons.blooddrip[k]=5;
8544 player[i].victim->weaponstuck=-1;
8545 player[i].victim->bloodloss+=2000;
8546 player[i].victim->DoDamage(2000);
8549 if(player[i].victim->num_weapons>0){
8550 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8551 if(player[i].victim->weaponids[0]==k)
8552 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8555 player[i].victim->weaponactive=-1;
8557 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8558 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8559 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8560 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8563 if(player[i].num_weapons>0){
8564 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8566 player[i].num_weapons++;
8567 player[i].weaponids[0]=k;
8574 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8575 if(weapons.type[player[i].weaponids[0]]==knife){
8576 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8578 for(j=0;j<numplayers;j++){
8580 if(tutoriallevel!=1||tutorialstage==49)
8582 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8583 if(!player[i].isFlip()){
8584 player[i].throwtogglekeydown=1;
8585 player[i].victim=&player[j];
8586 player[i].targetanimation=knifethrowanim;
8588 player[i].targetframe=0;
8589 rotatetarget=player[j].coords-player[i].coords;
8590 Normalise(&rotatetarget);
8591 player[i].targetrotation=-asin(0-rotatetarget.x);
8592 player[i].targetrotation*=360/6.28;
8593 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8595 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8597 if(player[i].isFlip()){
8598 if(player[i].weaponactive!=-1){
8599 player[i].throwtogglekeydown=1;
8600 player[i].victim=&player[j];
8602 weapons.owner[player[i].weaponids[0]]=-1;
8603 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8606 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8608 weapons.velocity[player[i].weaponids[0]]=aim*50;
8609 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8610 weapons.missed[player[i].weaponids[0]]=0;
8611 weapons.freetime[player[i].weaponids[0]]=0;
8612 weapons.firstfree[player[i].weaponids[0]]=1;
8613 weapons.physics[player[i].weaponids[0]]=0;
8614 player[i].num_weapons--;
8615 if(player[i].num_weapons){
8616 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8618 player[i].weaponactive=-1;
8625 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8626 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8628 player[i].throwtogglekeydown=1;
8629 weapons.owner[player[i].weaponids[0]]=-1;
8630 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8631 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8632 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8633 weapons.missed[player[i].weaponids[0]]=1;
8634 weapons.freetime[player[i].weaponids[0]]=0;
8635 weapons.firstfree[player[i].weaponids[0]]=1;
8636 weapons.physics[player[i].weaponids[0]]=1;
8637 player[i].num_weapons--;
8638 if(player[i].num_weapons){
8639 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8640 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8643 player[i].weaponactive=-1;
8644 for(j=0;j<numplayers;j++){
8645 player[j].wentforweapon=0;
8652 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8653 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8654 //Setenvironment(1-environment);
8657 if(player[i].weaponactive!=-1){
8658 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8660 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8661 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8662 player[i].targetanimation=drawrightanim;
8663 player[i].targetframe=0;
8665 player[i].drawtogglekeydown=1;
8667 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8668 player[i].targetanimation=drawleftanim;
8669 player[i].targetframe=0;
8671 player[i].drawtogglekeydown=1;
8673 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8674 player[i].targetanimation=crouchdrawrightanim;
8675 player[i].targetframe=0;
8677 player[i].drawtogglekeydown=1;
8681 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8682 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8683 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8684 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8685 player[i].targetframe=0;
8687 player[i].hasvictim=0;
8688 //player[i].attacktogglekeydown=1;
8692 if(!player[i].drawkeydown){
8693 player[i].drawtogglekeydown=0;
8700 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8702 else absflatfacing=flatfacing;
8705 player[i].forwardkeydown=0;
8706 player[i].leftkeydown=0;
8707 player[i].backkeydown=0;
8708 player[i].rightkeydown=0;
8709 player[i].jumpkeydown=0;
8710 player[i].crouchkeydown=0;
8711 player[i].drawkeydown=0;
8712 player[i].throwkeydown=0;
8716 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8717 if(!player[i].forwardkeydown){
8718 player[i].forwardstogglekeydown=0;
8720 if(player[i].crouchkeydown){
8724 player[i].superruntoggle=1;
8726 for(j=0;j<numplayers;j++){
8727 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8728 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8729 player[i].superruntoggle=0;
8736 for(j=0;j<numplayers;j++){
8737 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8738 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8739 if(target>=0)target=-1;
8744 if(target>=0)player[target].Reverse();
8745 player[i].lowreversaldelay=.5;
8747 if(player[i].isIdle()){
8748 player[i].targetanimation=player[i].getCrouch();
8750 player[i].targetframe=0;
8751 player[i].transspeed=10;
8753 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8754 player[i].targetanimation=rollanim;
8756 player[i].targetframe=0;
8757 player[i].transspeed=20;
8760 if(!player[i].crouchkeydown){
8762 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8764 if(player[i].isCrouch()){
8766 for(j=0;j<numplayers;j++){
8767 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8768 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8769 if(target>=0)target=-1;
8774 if(target>=0)player[target].Reverse();
8775 player[i].highreversaldelay=.5;
8777 if(player[i].isCrouch()){
8778 if(!player[i].wasCrouch()){
8779 player[i].currentanimation=player[i].getCrouch();
8780 player[i].currentframe=0;
8783 player[i].targetanimation=player[i].getIdle();
8784 player[i].targetframe=0;
8785 player[i].transspeed=10;
8788 if(player[i].targetanimation==sneakanim){
8789 player[i].targetanimation=player[i].getIdle();
8791 player[i].targetframe=0;
8792 player[i].transspeed=10;
8795 if(player[i].forwardkeydown){
8796 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8797 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8798 else player[i].targetanimation=player[i].getRun();
8800 player[i].targetframe=0;
8802 if(player[i].isCrouch()){
8803 player[i].targetanimation=sneakanim;
8804 if(player[i].wasCrouch())player[i].target=0;
8805 player[i].targetframe=0;
8807 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8808 player[i].targetanimation=climbanim;
8810 player[i].targetframe=1;
8811 player[i].jumpclimb=1;
8813 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8814 player[i].velocity+=absflatfacing*5*multiplier;
8816 player[i].forwardstogglekeydown=1;
8819 if (player[i].rightkeydown){
8820 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8821 player[i].targetanimation=player[i].getRun();
8823 player[i].targetframe=0;
8825 if(player[i].isCrouch()){
8826 player[i].targetanimation=sneakanim;
8827 if(player[i].wasCrouch()) player[i].target=0;
8828 player[i].targetframe=0;
8830 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8831 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8833 player[i].targetrotation-=90;
8834 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8835 if(player[i].backkeydown)player[i].targetrotation-=45;
8838 if ( player[i].leftkeydown){
8839 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8840 player[i].targetanimation=player[i].getRun();
8842 player[i].targetframe=0;
8844 if(player[i].isCrouch()){
8845 player[i].targetanimation=sneakanim;
8846 if(player[i].wasCrouch())player[i].target=0;
8847 player[i].targetframe=0;
8849 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8850 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8852 player[i].targetrotation+=90;
8853 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8854 if(player[i].backkeydown)player[i].targetrotation+=45;
8857 if(player[i].backkeydown){
8858 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8859 player[i].targetanimation=player[i].getRun();
8861 player[i].targetframe=0;
8863 if(player[i].isCrouch()){
8864 player[i].targetanimation=sneakanim;
8865 if(player[i].wasCrouch())player[i].target=0;
8866 player[i].targetframe=0;
8868 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8869 player[i].velocity-=absflatfacing*5*multiplier;
8871 if(player[i].targetanimation==hanganim){
8872 player[i].currentanimation=jumpdownanim;
8873 player[i].targetanimation=jumpdownanim;
8875 player[i].currentframe=0;
8876 player[i].targetframe=1;
8877 player[i].velocity=0;
8878 player[i].velocity.y+=gravity;
8879 player[i].coords.y-=1.4;
8880 player[i].grabdelay=1;
8882 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8883 player[i].targetrotation+=180;
8886 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8887 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8888 player[i].jumpstart=0;
8889 player[i].targetanimation=jumpupanim;
8891 player[i].targetframe=0;
8892 player[i].rotation=player[i].targetrotation;
8893 player[i].transspeed=20;
8894 player[i].FootLand(0,1);
8895 player[i].FootLand(1,1);
8899 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8901 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8902 if(!movekey)player[i].velocity=0;
8907 for(j=0;j<numplayers;j++){
8908 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8909 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8910 if(target>=0)target=-1;
8915 if(target>=0)player[i].velocity.y=1;
8916 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8917 player[i].velocity.y=7;
8918 player[i].crouchtogglekeydown=1;
8920 else player[i].velocity.y=5;
8922 if(mousejump&&i==0&&debugmode){
8923 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8924 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8927 player[i].coords.y+=.2;
8928 player[i].jumppower-=1;
8930 static float gLoc[3];
8931 static float vel[3];
8932 gLoc[0]=player[i].coords.x;
8933 gLoc[1]=player[i].coords.y;
8934 gLoc[2]=player[i].coords.z;
8935 vel[0]=player[i].velocity.x;
8936 vel[1]=player[i].velocity.y;
8937 vel[2]=player[i].velocity.z;
8940 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8941 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8942 OPENAL_SetVolume(channels[whooshsound], 128);
8943 OPENAL_SetPaused(channels[whooshsound], false);
8946 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8947 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8948 OPENAL_SetVolume(channels[jumpsound], 128);
8949 OPENAL_SetPaused(channels[jumpsound], false);
8951 if((player[i].isIdle())&&player[i].jumppower>1){
8952 player[i].targetanimation=player[i].getLanding();
8953 player[i].landhard=0;
8955 player[i].targetframe=2;
8956 player[i].jumpstart=1;
8957 player[i].tempdeltav=deltav;
8959 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8960 if(player[i].jumppower>multiplier*6){
8961 player[i].velocity.y+=multiplier*6;
8962 player[i].jumppower-=multiplier*6;
8964 if(player[i].jumppower<=multiplier*6){
8965 player[i].velocity.y+=player[i].jumppower;
8966 player[i].jumppower=0;
8969 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8973 if(player[i].isRun()||player[i].targetanimation==walkanim){
8974 player[i].targetanimation=player[i].getStop();
8976 player[i].targetframe=0;
8978 if(player[i].targetanimation==sneakanim){
8979 player[i].targetanimation=player[i].getCrouch();
8980 if(player[i].currentanimation==sneakanim)player[i].target=0;
8981 player[i].targetframe=0;
8984 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8985 player[i].targetanimation=player[i].getStop();
8987 player[i].targetframe=0;
8989 if(player[i].isRun()&&(player[i].aitype==passivetype)){
8990 player[i].targetanimation=player[i].getStop();
8992 player[i].targetframe=0;
8996 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
9000 for(k=0;k<numplayers;k++){
9001 if(abs(player[k].rotation-player[k].targetrotation)>180){
9002 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9003 else player[k].rotation+=360;
9006 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9007 player[k].targetanimation=player[k].getStop();
9008 player[k].targetframe=0;
9012 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9013 player[k].targettilt=0;
9015 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9016 player[k].targettilt=0;
9017 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9018 player[k].jumppower+=multiplier*7;
9019 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9020 //*(1-(player[k].damage/player[k].damagetolerance))
9021 if(player[k].jumppower>5)player[k].jumppower=5;
9024 if(player[k].isRun()){
9025 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9028 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9029 else if(player[k].tilt>player[k].targettilt){
9030 player[k].tilt-=multiplier*150;
9032 else if(player[k].tilt<player[k].targettilt){
9033 player[k].tilt+=multiplier*150;
9036 player[k].grabdelay-=multiplier;
9039 for(k=0;k<numplayers;k++){
9040 player[k].DoAnimations();
9041 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9042 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9047 player[0].righthandmorphstart=0;
9048 player[0].righthandmorphend=1;
9049 player[0].lefthandmorphstart=0;
9050 player[0].lefthandmorphend=1;
9051 player[0].headmorphstart=0;
9052 player[0].headmorphend=2;*/
9055 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9056 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9057 player[0].righthandmorphend=1;
9058 player[0].targetrighthandmorphness=1;
9060 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9061 player[0].lefthandmorphend=0;
9062 player[0].targetlefthandmorphness=1;
9064 if(player[0].headmorphend!=2)player[0].headmorphness=0;
9065 player[0].headmorphend=2;
9066 player[0].targetheadmorphness=1;
9068 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9069 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9070 player[0].righthandmorphend=0;
9071 player[0].targetrighthandmorphness=1;
9073 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9074 player[0].lefthandmorphend=1;
9075 player[0].targetlefthandmorphness=1;
9077 if(player[0].headmorphend!=0)player[0].headmorphness=0;
9078 player[0].headmorphend=0;
9079 player[0].targetheadmorphness=1;
9083 for(j=numenvsounds-1;j>=0;j--){
9084 envsoundlife[j]-=multiplier;
9085 if(envsoundlife[j]<0){
9087 envsoundlife[j]=envsoundlife[numenvsounds];
9088 envsound[j]=envsound[numenvsounds];
9091 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9092 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9094 if(tutoriallevel==1){
9111 if(tutorialstage>=51)
9112 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9113 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9114 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9116 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9117 OPENAL_SetPaused(channels[stream_music3], false);
9118 OPENAL_SetVolume(channels[stream_music3], 256);
9123 float gLoc[3]={0,0,0};
9124 float vel[3]={0,0,0};
9125 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9126 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9127 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9128 OPENAL_SetVolume(channels[fireendsound], 256);
9129 OPENAL_SetPaused(channels[fireendsound], false);
9130 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9138 if(tutorialstage<51)
9139 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9142 gLoc[0]=player[0].coords.x;
9143 gLoc[1]=player[0].coords.y;
9144 gLoc[2]=player[0].coords.z;
9148 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9149 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9150 OPENAL_SetVolume(channels[fireendsound], 256);
9151 OPENAL_SetPaused(channels[fireendsound], false);
9153 player[0].coords=(oldtemp+oldtemp2)/2;
9161 if(tutorialstage>=14&&tutorialstage<50)
9162 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9165 gLoc[0]=player[1].coords.x;
9166 gLoc[1]=player[1].coords.y;
9167 gLoc[2]=player[1].coords.z;
9171 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9172 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9173 OPENAL_SetVolume(channels[fireendsound], 256);
9174 OPENAL_SetPaused(channels[fireendsound], false);
9176 for(int i=0;i<player[1].skeleton.num_joints;i++){
9178 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9179 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9180 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9181 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9182 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9186 player[1].coords=(oldtemp+oldtemp2)/2;
9187 for(int i=0;i<player[1].skeleton.num_joints;i++){
9188 player[1].skeleton.joints[i].velocity=0;
9190 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9191 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9192 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9193 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9194 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9202 static float gLoc[3];
9206 static float vel[3];
9207 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9208 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9209 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9211 //Set orientation with forward and up vectors
9212 static XYZ upvector;
9216 upvector=DoRotation(upvector,-rotation2+90,0,0);
9217 upvector=DoRotation(upvector,0,0-rotation,0);
9222 facing=DoRotation(facing,-rotation2,0,0);
9223 facing=DoRotation(facing,0,0-rotation,0);
9226 static float ori[6];
9230 ori[3] = -upvector.x;
9231 ori[4] = upvector.y;
9232 ori[5] = -upvector.z;
9234 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9241 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9243 freezetogglekeydown=1;
9247 void Game::TickOnce(){
9250 if(directing||indialogue==-1){
9251 rotation+=deltah*.7;
9252 if(!invertmouse)rotation2+=deltav*.7;
9253 if(invertmouse)rotation2-=deltav*.7;
9254 if(rotation2>90)rotation2=90;
9255 if(rotation2<-70)rotation2=-70;
9257 if(mainmenu)rotation+=multiplier*5;
9262 void Game::TickOnceAfter(){
9263 static XYZ colviewer;
9264 static XYZ coltarget;
9267 static float brotate;
9270 static float changedelay;
9271 static bool alldead;
9272 static float unseendelay;
9273 static float cameraspeed;
9277 if(environment==snowyenvironment)music1=stream_music1snow;
9278 if(environment==grassyenvironment)music1=stream_music1grass;
9279 if(environment==desertenvironment)music1=stream_music1desert;
9284 for(i=0;i<numplayers;i++){
9285 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9286 musictype=stream_music2;
9290 if(player[0].dead)musictype=stream_music3;
9293 if(musictype==stream_music2){
9297 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9298 unseendelay-=multiplier;
9300 musictype=stream_music2;
9306 musictype=stream_music3;
9314 if(musictype!=oldmusictype&&musictype==stream_music2){
9315 static float gLoc[3];
9316 static float vel[3];
9317 gLoc[0]=cameraloc.x;
9318 gLoc[1]=cameraloc.y;
9319 gLoc[2]=cameraloc.z;
9323 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9324 OPENAL_SetVolume(channels[alarmsound], 512);
9325 OPENAL_SetPaused(channels[alarmsound], false);
9329 musicselected=musictype;
9331 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9332 else musicvolume[0]-=multiplier*450;
9333 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9334 else musicvolume[1]-=multiplier*450;
9335 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9336 else musicvolume[2]-=multiplier*450;
9338 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9339 else musicvolume[0]-=multiplier*450;
9340 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9341 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9342 else musicvolume[1]-=multiplier*100;
9343 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9344 else musicvolume[2]-=multiplier*450;*/
9347 if(musicvolume[i]<0)musicvolume[i]=0;
9348 if(musicvolume[i]>512)musicvolume[i]=512;
9351 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9354 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9355 PlayStreamEx( music1, strm[music1], NULL, true);
9356 OPENAL_SetPaused(channels[music1], false);
9358 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9359 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9360 OPENAL_SetPaused(channels[stream_music2], false);
9362 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9363 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9364 OPENAL_SetPaused(channels[stream_music3], false);
9369 OPENAL_SetPaused(channels[music1], true);
9370 OPENAL_SetPaused(channels[stream_music2], true);
9371 OPENAL_SetPaused(channels[stream_music3], true);
9374 oldmusicvolume[i]=0;
9380 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9381 OPENAL_SetPaused(channels[music1], true);
9383 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9384 OPENAL_SetPaused(channels[stream_music2], true);
9386 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9387 OPENAL_SetPaused(channels[stream_music3], true);
9390 if(musicvolume[0]!=oldmusicvolume[0]){
9391 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9393 if(musicvolume[1]!=oldmusicvolume[1]){
9394 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9396 if(musicvolume[2]!=oldmusicvolume[2]){
9397 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9401 oldmusicvolume[i]=musicvolume[i];
9407 for(i=0;i<numhotspots;i++){
9408 if(hotspottype[i]>10&&hotspottype[i]<20){
9409 if(player[hotspottype[i]-10].dead==0){
9412 else if(killhotspot==2)
9416 if(killhotspot==2)killhotspot=0;
9421 for(i=0;i<numhotspots;i++){
9422 if(hotspottype[i]==-1){
9423 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9430 for(i=1;i<numplayers;i++){
9431 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9433 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9435 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9436 if(player[0].dead&&changedelay<=0){
9438 targetlevel=whichlevel;
9442 for(i=1;i<numplayers;i++){
9443 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9447 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9449 targetlevel=whichlevel+1;
9450 if(targetlevel>numchallengelevels-1)targetlevel=0;
9452 if(winhotspot||windialogue){
9454 targetlevel=whichlevel+1;
9455 if(targetlevel>numchallengelevels-1)targetlevel=0;
9461 targetlevel=whichlevel+1;
9462 if(targetlevel>numchallengelevels-1)targetlevel=0;
9465 if(changedelay>0&&!player[0].dead&&!won){
9466 //high scores, awards, win
9469 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9470 accountcampaignchoicesmade[accountactive]++;
9471 accountcampaignscore[accountactive]+=bonustotal;
9473 accountcampaigntime[accountactive]+=leveltime;
9474 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9476 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9482 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9483 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9485 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9501 if(!editorenabled&&gameon&&!mainmenu){
9502 if(changedelay!=-999)changedelay-=multiplier/7;
9503 if(player[0].dead)targetlevel=whichlevel;
9504 if(loading==2&&!campaign){
9512 float gLoc[3]={0,0,0};
9513 float vel[3]={0,0,0};
9514 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9515 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9516 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9517 OPENAL_SetVolume(channels[firestartsound], 256);
9518 OPENAL_SetPaused(channels[firestartsound], false);
9519 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9521 if(!player[0].dead&&targetlevel!=whichlevel){
9522 startbonustotal=bonustotal;
9524 if(!player[0].dead)Loadlevel(targetlevel);
9525 if(player[0].dead)Loadlevel(whichlevel);
9527 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9528 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9529 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9530 OPENAL_SetVolume(channels[fireendsound], 256);
9531 OPENAL_SetPaused(channels[fireendsound], false);
9532 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9536 if(loading==2&&targetlevel==whichlevel){
9544 float gLoc[3]={0,0,0};
9545 float vel[3]={0,0,0};
9546 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9547 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9548 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9549 OPENAL_SetVolume(channels[firestartsound], 256);
9550 OPENAL_SetPaused(channels[firestartsound], false);
9551 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9567 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9570 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9571 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9572 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9573 OPENAL_SetVolume(channels[fireendsound], 256);
9574 OPENAL_SetPaused(channels[fireendsound], false);
9575 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9579 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9580 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9582 if(whichlevel!=-2&&!loading&&!player[0].dead){
9586 if(player[0].dead)loading=1;
9592 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9593 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9597 else if(mainmenu==0&&winfreeze){
9598 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9600 else stealthloading=0;
9602 if(!stealthloading){
9603 float gLoc[3]={0,0,0};
9604 float vel[3]={0,0,0};
9605 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9606 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9607 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9608 OPENAL_SetVolume(channels[firestartsound], 256);
9609 OPENAL_SetPaused(channels[firestartsound], false);
9610 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9621 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9622 //campaignnumlevels=0;
9623 //accountcampaignchoicesmade[accountactive]=0;
9624 ipstream.ignore(256,':');
9625 ipstream >> campaignnumlevels;
9626 for(i=0;i<campaignnumlevels;i++){
9627 ipstream.ignore(256,':');
9628 ipstream.ignore(256,':');
9629 ipstream.ignore(256,' ');
9630 ipstream >> campaignmapname[i];
9631 ipstream.ignore(256,':');
9632 ipstream >> campaigndescription[i];
9634 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9636 ipstream.ignore(256,':');
9637 ipstream >> campaignchoosenext[i];
9638 ipstream.ignore(256,':');
9639 ipstream >> campaignnumnext[i];
9640 if(campaignnumnext[i])
9641 for(j=0;j<campaignnumnext[i];j++){
9642 ipstream.ignore(256,':');
9643 ipstream >> campaignnextlevel[i][j];
9644 campaignnextlevel[i][j]-=1;
9646 ipstream.ignore(256,':');
9647 ipstream >> campaignlocationx[i];
9648 ipstream.ignore(256,':');
9649 ipstream >> campaignlocationy[i];
9653 for(i=0;i<campaignnumlevels;i++){
9655 levelhighlight[i]=0;
9659 for(i=0;i<campaignnumlevels;i++){
9661 levelhighlight[i]=0;
9666 if(accountcampaignchoicesmade[accountactive])
9667 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9668 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9669 levelvisible[levelorder[i+1]]=1;
9671 int whichlevelstart;
9672 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9673 if(whichlevelstart<0){
9674 campaignchoicenum=1;
9675 campaignchoicewhich[0]=0;
9679 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9680 if(campaignchoicenum)
9681 for(i=0;i<campaignchoicenum;i++){
9682 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9683 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9684 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9691 //if(firstload)TickOnceAfter();
9692 if(!firstload)LoadStuff();
9709 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9710 //accountcampaignchoicesmade[accountactive]++;
9713 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9721 OPENAL_SetPaused(channels[stream_music3], true);
9726 if(loading==3)loading=0;
9730 oldmusictype=musictype;
9736 facing=DoRotation(facing,-rotation2,0,0);
9737 facing=DoRotation(facing,0,0-rotation,0);
9738 viewerfacing=facing;
9742 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9743 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9745 if(player[0].skeleton.free){
9746 for(i=0;i<player[0].skeleton.num_joints;i++){
9747 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9748 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9752 if(player[0].skeleton.free!=2&&!autocam){
9754 if(findLengthfast(&player[0].velocity)>400){
9755 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9757 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9758 coltarget=target-cameraloc;
9759 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9761 Normalise(&coltarget);
9762 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9763 else cameraloc=cameraloc+coltarget*multiplier*8;
9765 if(editorenabled)cameraloc=target;
9766 cameradist+=multiplier*5;
9767 if(cameradist>2.3)cameradist=2.3;
9768 viewer=cameraloc-facing*cameradist;
9770 coltarget=cameraloc;
9771 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9772 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9773 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9774 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9776 coltarget=cameraloc;
9777 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9779 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9780 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9781 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9783 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9787 cameradist=findDistance(&viewer,&target);
9788 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9789 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9791 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9792 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9795 if(player[0].skeleton.free!=2&&autocam){
9797 if(findLengthfast(&player[0].velocity)>400){
9798 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9800 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9801 cameradist+=multiplier*5;
9802 if(cameradist>3.3)cameradist=3.3;
9803 coltarget=target-cameraloc;
9804 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9805 else if(findLengthfast(&coltarget)>1)
9807 Normalise(&coltarget);
9808 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9809 else cameraloc=cameraloc+coltarget*multiplier*8;
9811 if(editorenabled)cameraloc=target;
9814 coltarget=cameraloc;
9815 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9816 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9817 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9818 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9820 coltarget=cameraloc;
9821 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9823 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9824 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9825 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9827 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9831 cameradist=findDistance(&viewer,&target);
9832 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9833 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9835 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9836 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9839 if(camerashake>.8)camerashake=.8;
9840 //if(woozy>10)woozy=10;
9841 //woozy+=multiplier;
9843 if(player[0].dead)camerashake=0;
9844 if(player[0].dead)woozy=0;
9845 camerashake-=multiplier*2;
9846 blackout-=multiplier*2;
9847 //if(player[0].isCrouch())woozy-=multiplier*8;
9848 if(camerashake<0)camerashake=0;
9849 if(blackout<0)blackout=0;
9850 //if(woozy<0)woozy=0;
9852 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9853 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9854 viewer.z+=(float)(Random()%100)*.0005*camerashake;