2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
39 // Added more evilness needed for MSVC
41 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
42 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
46 extern float multiplier;
48 extern int environment;
49 extern float texscale;
50 extern Terrain terrain;
51 extern int channels[100];
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern Weapons weapons;
74 extern Person player[maxplayers];
75 extern int numplayers;
76 extern int bloodtoggle;
77 extern bool invertmouse;
79 extern float precipdelay;
80 extern XYZ viewerfacing;
81 extern bool ambientsound;
82 extern bool mousejump;
83 extern float viewdistance;
85 extern bool autoslomo;
86 extern bool keyboardfrozen;
87 extern int netdatanew;
88 extern bool loadingstuff;
89 extern char mapname[256];
90 extern XYZ windvector;
91 extern bool debugmode;
94 extern int oldmainmenu;
95 extern bool visibleloading;
96 extern int loadscreencolor;
97 extern float flashamount,flashr,flashg,flashb;
98 extern int flashdelay;
99 extern XYZ envsound[30];
100 extern float envsoundvol[30];
101 extern int numenvsounds;
102 extern float envsoundlife[30];
103 extern float usermousesensitivity;
104 extern bool ismotionblur;
106 extern bool trilinear;
107 extern bool damageeffects;
108 extern bool showpoints;
109 extern bool showdamagebar; // (des)activate the damage bar
110 extern bool texttoggle;
111 extern bool alwaysblur;
112 extern float gamespeed;
115 extern bool immediate;
116 extern bool velocityblur;
119 extern float bonusvalue;
120 extern float bonustotal;
121 extern float bonustime;
122 extern float startbonustotal;
123 extern float tintr,tintg,tintb;
124 extern float bonusnum[100];
125 extern bool skyboxtexture;
126 extern float skyboxr;
127 extern float skyboxg;
128 extern float skyboxb;
129 extern float skyboxlightr;
130 extern float skyboxlightg;
131 extern float skyboxlightb;
132 extern float fadestart;
133 extern float slomospeed;
134 extern float slomofreq;
135 extern int tutoriallevel;
136 extern float smoketex;
137 extern float tutorialstagetime;
138 extern int tutorialstage;
139 extern float tutorialmaxtime;
140 extern float tutorialsuccess;
141 extern bool againbonus;
142 extern bool reversaltrain;
143 extern bool canattack;
144 extern bool cananger;
145 extern float damagedealt;
146 extern float damagetaken;
148 extern int editoractive;
149 extern int editorpathtype;
151 extern float hostiletime;
153 extern bool gamestarted;
155 extern int numhotspots;
156 extern int winhotspot;
157 extern int windialogue;
158 extern int killhotspot;
159 extern XYZ hotspot[40];
160 extern int hotspottype[40];
161 extern float hotspotsize[40];
162 extern char hotspottext[40][256];
163 extern int currenthotspot;
165 extern int kBitsPerPixel;
168 extern bool stillloading;
169 extern bool winfreeze;
172 extern int numflipfail;
174 extern int numstaffattack;
175 extern int numswordattack;
176 extern int numknifeattack;
177 extern int numunarmedattack;
178 extern int numescaped;
179 extern int numflipped;
180 extern int numwallflipped;
181 extern int numthrowkill;
182 extern int numafterkill;
183 extern int numreversals;
184 extern int numattacks;
185 extern int maxalarmed;
186 extern int numresponded;
188 extern int numdialogues;
189 extern int numdialogueboxes[max_dialogues];
190 extern int dialoguetype[max_dialogues];
191 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
192 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
193 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
194 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
195 extern char dialoguename[max_dialogues][max_dialoguelength][64];
196 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
197 extern XYZ participantlocation[max_dialogues][10];
198 extern int participantfocus[max_dialogues][max_dialoguelength];
199 extern int participantaction[max_dialogues][max_dialoguelength];
200 extern float participantrotation[max_dialogues][10];
201 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
202 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
203 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
204 extern int indialogue;
205 extern int whichdialogue;
206 extern int directing;
207 extern float dialoguetime;
208 extern int dialoguegonethrough[20];
210 extern bool campaign;
212 extern float oldgamespeed;
214 static const char *rabbitskin[] = {
215 ":Data:Textures:Fur3.jpg",
216 ":Data:Textures:Fur.jpg",
217 ":Data:Textures:Fur2.jpg",
218 ":Data:Textures:Lynx.jpg",
219 ":Data:Textures:Otter.jpg",
220 ":Data:Textures:Opal.jpg",
221 ":Data:Textures:Sable.jpg",
222 ":Data:Textures:Chocolate.jpg",
223 ":Data:Textures:BW2.jpg",
224 ":Data:Textures:WB2.jpg"
227 static const char *wolfskin[] = {
228 ":Data:Textures:Wolf.jpg",
229 ":Data:Textures:Darkwolf.jpg",
230 ":Data:Textures:Snowwolf.jpg"
233 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
234 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
236 static const char **creatureskin[] = {rabbitskin, wolfskin};
238 /* Return true if PFX is a prefix of STR (case-insensitive). */
239 static bool stripfx(const char *str, const char *pfx)
241 return !strncasecmp(str, pfx, strlen(pfx));
244 extern OPENAL_STREAM * strm[20];
245 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
246 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
249 static const char *cmd_names[] = {
250 #define DECLARE_COMMAND(cmd) #cmd " ",
251 #include "ConsoleCmds.h"
252 #undef DECLARE_COMMAND
255 typedef void (*console_handler)(Game *game, const char *args);
257 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
258 #include "ConsoleCmds.h"
259 #undef DECLARE_COMMAND
261 static console_handler cmd_handlers[] = {
262 #define DECLARE_COMMAND(cmd) ch_##cmd,
263 #include "ConsoleCmds.h"
264 #undef DECLARE_COMMAND
267 static void ch_quit(Game *game, const char *args)
272 static void ch_map(Game *game, const char *args)
275 snprintf(buf, 63, ":Data:Maps:%s", args);
276 game->Loadlevel(buf);
277 game->whichlevel = -2;
281 static void ch_save(Game *game, const char *args)
284 int i, j, k, l, m, templength;
285 float headprop, bodyprop, armprop, legprop;
286 snprintf(buf, 63, ":Data:Maps:%s", args);
292 tfile=fopen( ConvertFileName(buf), "wb" );
293 fpackf(tfile, "Bi", mapvers);
294 fpackf(tfile, "Bi", maptype);
295 fpackf(tfile, "Bi", hostile);
296 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
297 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
298 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
299 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
300 if(player[0].num_weapons>0&&player[0].num_weapons<5)
301 for(j=0;j<player[0].num_weapons;j++){
302 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
305 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
306 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
307 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
308 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
310 fpackf(tfile, "Bi", player[0].numclothes);
312 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
314 fpackf(tfile, "Bi", numdialogues);
315 for(k=0;k<numdialogues;k++){
316 fpackf(tfile, "Bi", numdialogueboxes[k]);
317 fpackf(tfile, "Bi", dialoguetype[k]);
319 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
320 fpackf(tfile, "Bf", participantrotation[k][l]);
322 for(l=0;l<numdialogueboxes[k];l++){
323 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
324 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
325 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
326 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
327 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
329 templength=strlen(dialoguetext[k][l]);
330 fpackf(tfile, "Bi",(templength));
331 for(m=0;m<templength;m++){
332 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
333 if(dialoguetext[k][l][m]=='\0')break;
336 templength=strlen(dialoguename[k][l]);
337 fpackf(tfile, "Bi",templength);
338 for(m=0;m<templength;m++){
339 fpackf(tfile, "Bb", dialoguename[k][l][m]);
340 if(dialoguename[k][l][m]=='\0')break;
343 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
344 fpackf(tfile, "Bi", participantfocus[k][l]);
345 fpackf(tfile, "Bi", participantaction[k][l]);
348 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
350 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
354 for(k=0;k<player[0].numclothes;k++){
355 templength=strlen(player[0].clothes[k]);
356 fpackf(tfile, "Bi", templength);
357 for(l=0;l<templength;l++)
358 fpackf(tfile, "Bb", player[0].clothes[k][l]);
359 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
362 fpackf(tfile, "Bi", environment);
364 fpackf(tfile, "Bi", objects.numobjects);
366 for(k=0;k<objects.numobjects;k++){
367 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
370 fpackf(tfile, "Bi", numhotspots);
371 for(i=0;i<numhotspots;i++){
372 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
373 templength=strlen(hotspottext[i]);
374 fpackf(tfile, "Bi",templength);
375 for(l=0;l<templength;l++)
376 fpackf(tfile, "Bb", hotspottext[i][l]);
379 fpackf(tfile, "Bi", numplayers);
380 if(numplayers<maxplayers)
381 for(j=1;j<numplayers;j++){
382 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
383 if(player[j].num_weapons<5)
384 for(k=0;k<player[j].num_weapons;k++){
385 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
387 if(player[j].numwaypoints<30){
388 fpackf(tfile, "Bi", player[j].numwaypoints);
389 for(k=0;k<player[j].numwaypoints;k++){
390 fpackf(tfile, "Bf", player[j].waypoints[k].x);
391 fpackf(tfile, "Bf", player[j].waypoints[k].y);
392 fpackf(tfile, "Bf", player[j].waypoints[k].z);
393 fpackf(tfile, "Bi", player[j].waypointtype[k]);
395 fpackf(tfile, "Bi", player[j].waypoint);
397 player[j].numwaypoints=0;
398 player[j].waypoint=0;
399 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
402 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
403 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
404 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
405 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
407 if(player[j].creature==wolftype) {
408 headprop=player[j].proportionhead.x/1.1;
409 bodyprop=player[j].proportionbody.x/1.1;
410 armprop=player[j].proportionarms.x/1.1;
411 legprop=player[j].proportionlegs.x/1.1;
412 } else if(player[j].creature==rabbittype){
413 headprop=player[j].proportionhead.x/1.2;
414 bodyprop=player[j].proportionbody.x/1.05;
415 armprop=player[j].proportionarms.x/1.00;
416 legprop=player[j].proportionlegs.x/1.1;
419 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
421 fpackf(tfile, "Bi", player[j].numclothes);
422 if(player[j].numclothes)
423 for(k=0;k<player[j].numclothes;k++){
425 templength=strlen(player[j].clothes[k]);
426 fpackf(tfile, "Bi", templength);
427 for(l=0;l<templength;l++)
428 fpackf(tfile, "Bb", player[j].clothes[k][l]);
429 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
433 fpackf(tfile, "Bi", game->numpathpoints);
434 for(j=0;j<game->numpathpoints;j++){
435 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
436 for(k=0;k<game->numpathpointconnect[j];k++){
437 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
441 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
446 static void ch_cellar(Game *game, const char *args)
448 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
451 static void ch_tint(Game *game, const char *args)
453 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
456 static void ch_tintr(Game *game, const char *args)
461 static void ch_tintg(Game *game, const char *args)
466 static void ch_tintb(Game *game, const char *args)
471 static void ch_speed(Game *game, const char *args)
473 player[0].speedmult = atof(args);
476 static void ch_strength(Game *game, const char *args)
478 player[0].power = atof(args);
481 static void ch_power(Game *game, const char *args)
483 player[0].power = atof(args);
486 static void ch_size(Game *game, const char *args)
488 player[0].scale = atof(args) * .2;
491 static int find_closest()
494 float closestdist = 1.0/0.0;
496 for (int i = 1; i < numplayers; i++) {
498 distance = findDistancefast(&player[i].coords,&player[0].coords);
499 if (distance < closestdist) {
500 closestdist = distance;
507 static void ch_sizenear(Game *game, const char *args)
509 int closest = find_closest();
512 player[closest].scale = atof(args) * .2;
515 static void set_proportion(int pnum, const char *args)
517 float headprop,bodyprop,armprop,legprop;
519 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
521 if(player[pnum].creature==wolftype){
522 player[pnum].proportionhead=1.1*headprop;
523 player[pnum].proportionbody=1.1*bodyprop;
524 player[pnum].proportionarms=1.1*armprop;
525 player[pnum].proportionlegs=1.1*legprop;
526 } else if(player[pnum].creature==rabbittype){
527 player[pnum].proportionhead=1.2*headprop;
528 player[pnum].proportionbody=1.05*bodyprop;
529 player[pnum].proportionarms=1.00*armprop;
530 player[pnum].proportionlegs=1.1*legprop;
531 player[pnum].proportionlegs.y=1.05*legprop;
535 static void ch_proportion(Game *game, const char *args)
537 set_proportion(0, args);
540 static void ch_proportionnear(Game *game, const char *args)
542 int closest = find_closest();
544 set_proportion(closest, args);
547 static void set_protection(int pnum, const char *args)
549 float head, high, low;
550 sscanf(args, "%f%f%f", &head, &high, &low);
552 player[pnum].protectionhead = head;
553 player[pnum].protectionhigh = high;
554 player[pnum].protectionlow = low;
557 static void ch_protection(Game *game, const char *args)
559 set_protection(0, args);
562 static void ch_protectionnear(Game *game, const char *args)
564 int closest = find_closest();
566 set_protection(closest, args);
569 static void set_armor(int pnum, const char *args)
571 float head, high, low;
572 sscanf(args, "%f%f%f", &head, &high, &low);
574 player[pnum].armorhead = head;
575 player[pnum].armorhigh = high;
576 player[pnum].armorlow = low;
579 static void ch_armor(Game *game, const char *args)
584 static void ch_armornear(Game *game, const char *args)
586 int closest = find_closest();
588 set_armor(closest, args);
591 static void ch_protectionreset(Game *game, const char *args)
593 set_protection(0, "1 1 1");
594 set_armor(0, "1 1 1");
597 static void set_metal(int pnum, const char *args)
599 float head, high, low;
600 sscanf(args, "%f%f%f", &head, &high, &low);
602 player[pnum].metalhead = head;
603 player[pnum].metalhigh = high;
604 player[pnum].metallow = low;
607 static void ch_metal(Game *game, const char *args)
612 static void set_noclothes(int pnum, Game *game, const char *args)
614 player[pnum].numclothes = 0;
615 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
616 &player[pnum].skeleton.drawmodel.textureptr,1,
617 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
620 static void ch_noclothes(Game *game, const char *args)
622 set_noclothes(0, game, args);
625 static void ch_noclothesnear(Game *game, const char *args)
627 int closest = find_closest();
629 set_noclothes(closest, game, args);
633 static void set_clothes(int pnum, Game *game, const char *args)
636 snprintf(buf, 63, ":Data:Textures:%s.png", args);
638 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
641 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
642 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
643 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
644 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
645 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
646 player[pnum].numclothes++;
649 static void ch_clothes(Game *game, const char *args)
651 set_clothes(0, game, args);
654 static void ch_clothesnear(Game *game, const char *args)
656 int closest = find_closest();
658 set_clothes(closest, game, args);
661 static void ch_belt(Game *game, const char *args)
663 player[0].skeleton.clothes = !player[0].skeleton.clothes;
667 static void ch_cellophane(Game *game, const char *args)
669 cellophane = !cellophane;
670 float mul = cellophane ? 0 : 1;
672 for (int i = 0; i < numplayers; i++) {
673 player[i].proportionhead.z = player[i].proportionhead.x * mul;
674 player[i].proportionbody.z = player[i].proportionbody.x * mul;
675 player[i].proportionarms.z = player[i].proportionarms.x * mul;
676 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
680 static void ch_funnybunny(Game *game, const char *args)
682 player[0].skeleton.id=0;
683 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
684 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
685 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
686 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
687 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
688 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
689 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
690 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
691 player[0].creature=rabbittype;
693 player[0].headless=0;
694 player[0].damagetolerance=200;
695 set_proportion(0, "1 1 1 1");
698 static void ch_wolfie(Game *game, const char *args)
700 player[0].skeleton.id=0;
701 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
702 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
703 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
704 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
705 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
706 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
707 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
708 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
709 player[0].creature=wolftype;
710 player[0].damagetolerance=300;
711 set_proportion(0, "1 1 1 1");
714 static void ch_wolfieisgod(Game *game, const char *args)
716 ch_wolfie(game, args);
719 static void ch_wolf(Game *game, const char *args)
721 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
722 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725 static void ch_snowwolf(Game *game, const char *args)
727 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
728 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
731 static void ch_darkwolf(Game *game, const char *args)
733 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
734 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
737 static void ch_lizardwolf(Game *game, const char *args)
739 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
740 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
743 static void ch_white(Game *game, const char *args)
745 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
746 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
749 static void ch_brown(Game *game, const char *args)
751 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
752 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
755 static void ch_black(Game *game, const char *args)
757 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
758 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
761 static void ch_sizemin(Game *game, const char *args)
764 for (i = 1; i < numplayers; i++)
765 if (player[i].scale < 0.8 * 0.2)
766 player[i].scale = 0.8 * 0.2;
769 static void ch_tutorial(Game *game, const char *args)
771 tutoriallevel = atoi(args);
774 static void ch_hostile(Game *game, const char *args)
776 hostile = atoi(args);
779 static void ch_indemo(Game *game, const char *args)
782 hotspot[numhotspots]=player[0].coords;
783 hotspotsize[numhotspots]=0;
784 hotspottype[numhotspots]=-111;
785 strcpy(hotspottext[numhotspots],"mapname");
789 static void ch_notindemo(Game *game, const char *args)
795 static void ch_type(Game *game, const char *args)
797 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
798 for (i = 0; i < n; i++)
799 if (stripfx(args, editortypenames[i])) {
805 static void ch_path(Game *game, const char *args)
807 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
808 for (i = 0; i < n; i++)
809 if (stripfx(args, pathtypenames[i])) {
815 static void ch_hs(Game *game, const char *args)
817 hotspot[numhotspots]=player[0].coords;
821 sscanf(args, "%f%d %n", &size, &type, &shift);
823 hotspotsize[numhotspots] = size;
824 hotspottype[numhotspots] = type;
826 strcpy(hotspottext[numhotspots], args + shift);
827 strcat(hotspottext[numhotspots], "\n");
832 static void ch_dialogue(Game *game, const char *args)
835 char buf1[32], buf2[64];
837 sscanf(args, "%d %31s", &dlg, buf1);
838 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
840 dialoguetype[numdialogues] = dlg;
842 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
843 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
845 ifstream ipstream(ConvertFileName(buf2));
846 ipstream.ignore(256,':');
847 ipstream >> numdialogueboxes[numdialogues];
848 for(i=0;i<numdialogueboxes[numdialogues];i++){
849 ipstream.ignore(256,':');
850 ipstream.ignore(256,':');
851 ipstream.ignore(256,' ');
852 ipstream >> dialogueboxlocation[numdialogues][i];
853 ipstream.ignore(256,':');
854 ipstream >> dialogueboxcolor[numdialogues][i][0];
855 ipstream >> dialogueboxcolor[numdialogues][i][1];
856 ipstream >> dialogueboxcolor[numdialogues][i][2];
857 ipstream.ignore(256,':');
858 ipstream.getline(dialoguename[numdialogues][i],64);
859 ipstream.ignore(256,':');
860 ipstream.ignore(256,' ');
861 ipstream.getline(dialoguetext[numdialogues][i],128);
863 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
865 ipstream.ignore(256,':');
866 ipstream >> dialogueboxsound[numdialogues][i];
869 for(i=0;i<numdialogueboxes[numdialogues];i++){
870 for(j=0;j<numplayers;j++){
871 participantfacing[numdialogues][i][j]=player[j].facing;
878 whichdialogue=numdialogues;
883 static void ch_fixdialogue(Game *game, const char *args)
885 char buf1[32], buf2[64];
888 sscanf(args, "%d %31s", &whichdi, buf1);
889 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
891 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
892 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
894 ifstream ipstream(ConvertFileName(buf2));
895 ipstream.ignore(256,':');
896 ipstream >> numdialogueboxes[whichdi];
897 for(i=0;i<numdialogueboxes[whichdi];i++){
898 ipstream.ignore(256,':');
899 ipstream.ignore(256,':');
900 ipstream.ignore(256,' ');
901 ipstream >> dialogueboxlocation[whichdi][i];
902 ipstream.ignore(256,':');
903 ipstream >> dialogueboxcolor[whichdi][i][0];
904 ipstream >> dialogueboxcolor[whichdi][i][1];
905 ipstream >> dialogueboxcolor[whichdi][i][2];
906 ipstream.ignore(256,':');
907 ipstream.getline(dialoguename[whichdi][i],64);
908 ipstream.ignore(256,':');
909 ipstream.ignore(256,' ');
910 ipstream.getline(dialoguetext[whichdi][i],128);
912 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
914 ipstream.ignore(256,':');
915 ipstream >> dialogueboxsound[whichdi][i];
921 static void ch_fixtype(Game *game, const char *args)
924 sscanf(args, "%d", &dlg);
925 dialoguetype[0] = dlg;
928 static void ch_fixrotation(Game *game, const char *args)
930 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
933 static void ch_ddialogue(Game *game, const char *args)
939 static void ch_dhs(Game *game, const char *args)
945 static void ch_immobile(Game *game, const char *args)
947 player[0].immobile = 1;
950 static void ch_allimmobile(Game *game, const char *args)
952 for (int i = 1; i < numplayers; i++)
953 player[i].immobile = 1;
956 static void ch_mobile(Game *game, const char *args)
958 player[0].immobile = 0;
961 static void ch_default(Game *game, const char *args)
963 player[0].armorhead=1;
964 player[0].armorhigh=1;
965 player[0].armorlow=1;
966 player[0].protectionhead=1;
967 player[0].protectionhigh=1;
968 player[0].protectionlow=1;
969 player[0].metalhead=1;
970 player[0].metalhigh=1;
971 player[0].metallow=1;
973 player[0].speedmult=1;
976 if(player[0].creature==wolftype){
977 player[0].proportionhead=1.1;
978 player[0].proportionbody=1.1;
979 player[0].proportionarms=1.1;
980 player[0].proportionlegs=1.1;
981 } else if(player[0].creature==rabbittype){
982 player[0].proportionhead=1.2;
983 player[0].proportionbody=1.05;
984 player[0].proportionarms=1.00;
985 player[0].proportionlegs=1.1;
986 player[0].proportionlegs.y=1.05;
989 player[0].numclothes=0;
990 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
991 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
992 &player[0].skeleton.skinsize);
994 editoractive=typeactive;
995 player[0].immobile=0;
998 static void ch_play(Game *game, const char *args)
1001 sscanf(args, "%d", &dlg);
1002 whichdialogue = dlg;
1004 if (whichdialogue >= numdialogues)
1007 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1008 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1009 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1010 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1011 player[participantfocus[whichdialogue][i]].velocity=0;
1012 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1013 player[participantfocus[whichdialogue][i]].targetframe=0;
1022 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1023 temppos=temppos-viewer;
1024 Normalise(&temppos);
1034 whichsoundplay=rabbitchitter;
1035 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1036 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1037 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1038 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1039 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1040 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1041 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1042 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1043 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1044 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1045 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1046 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1047 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1048 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1049 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1050 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1051 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1052 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1053 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1054 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1055 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1056 OPENAL_SetVolume(channels[whichsoundplay], 256);
1057 OPENAL_SetPaused(channels[whichsoundplay], false);
1060 static void ch_mapkilleveryone(Game *game, const char *args)
1062 maptype = mapkilleveryone;
1065 static void ch_mapkillmost(Game *game, const char *args)
1067 maptype = mapkillmost;
1070 static void ch_mapkillsomeone(Game *game, const char *args)
1072 maptype = mapkillsomeone;
1075 static void ch_mapgosomewhere(Game *game, const char *args)
1077 maptype = mapgosomewhere;
1080 static void ch_viewdistance(Game *game, const char *args)
1082 viewdistance = atof(args)*100;
1085 static void ch_fadestart(Game *game, const char *args)
1087 fadestart = atof(args);
1090 static void ch_slomo(Game *game, const char *args)
1092 slomospeed = atof(args);
1097 static void ch_slofreq(Game *game, const char *args)
1099 slomofreq = atof(args);
1102 static void ch_skytint(Game *game, const char *args)
1104 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1106 skyboxlightr=skyboxr;
1107 skyboxlightg=skyboxg;
1108 skyboxlightb=skyboxb;
1110 game->SetUpLighting();
1112 terrain.DoShadows();
1113 objects.DoShadows();
1116 static void ch_skylight(Game *game, const char *args)
1118 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1120 game->SetUpLighting();
1122 terrain.DoShadows();
1123 objects.DoShadows();
1126 static void ch_skybox(Game *game, const char *args)
1128 skyboxtexture = !skyboxtexture;
1130 game->SetUpLighting();
1132 terrain.DoShadows();
1133 objects.DoShadows();
1136 static void cmd_dispatch(Game *game, const char *cmd)
1138 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1140 for (i = 0; i < n_cmds; i++)
1141 if (stripfx(cmd, cmd_names[i]))
1143 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1148 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1149 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1150 OPENAL_SetPaused(channels[consolesuccesssound], false);
1154 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1155 OPENAL_SetVolume(channels[consolefailsound], 256);
1156 OPENAL_SetPaused(channels[consolefailsound], false);
1160 /********************> Tick() <*****/
1161 extern bool save_image(const char * fname);
1162 void Screenshot (void)
1165 time_t t = time(NULL);
1166 struct tm *tme = localtime(&t);
1167 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1170 mkdir("Screenshots");
1172 mkdir("Screenshots", S_IRWXU);
1180 void Game::SetUpLighting(){
1181 if(environment==snowyenvironment){
1185 light.ambient[0]=.4;
1186 light.ambient[1]=.4;
1187 light.ambient[2]=.44;
1189 if(environment==desertenvironment){
1193 light.ambient[0]=.4;
1194 light.ambient[1]=.35;
1195 light.ambient[2]=.3;
1198 if(environment==grassyenvironment){
1202 light.ambient[0]=.4;
1203 light.ambient[1]=.4;
1204 light.ambient[2]=.44;
1210 light.ambient[0]=.4;
1211 light.ambient[1]=.4;
1212 light.ambient[2]=.4;
1215 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1216 light.color[0]*=(skyboxlightr+average)/2;
1217 light.color[1]*=(skyboxlightg+average)/2;
1218 light.color[2]*=(skyboxlightb+average)/2;
1219 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1220 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1221 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1225 light.ambient[2]=0; */
1228 int Game::findPathDist(int start,int end){
1229 int i,j,k,smallestcount,count,connected;
1230 int last,last2,last3,last4;
1240 while(last!=end&&count<30){
1242 for(j=0;j<numpathpoints;j++){
1243 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1246 if(numpathpointconnect[j])
1247 for(k=0;k<numpathpointconnect[j];k++){
1248 if(pathpointconnect[j][k]==last)connected=1;
1251 if(numpathpointconnect[last])
1252 for(k=0;k<numpathpointconnect[last];k++){
1253 if(pathpointconnect[last][k]==j)connected=1;
1256 if(closest==-1||Random()%2==0){
1267 if(count<smallestcount)smallestcount=count;
1269 return smallestcount;
1272 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1273 static XYZ colpoint,colviewer,coltarget;
1274 static float minx,minz,maxx,maxz,miny,maxy;
1283 if(minx>endpoint.x)minx=endpoint.x;
1285 if(miny>endpoint.y)miny=endpoint.y;
1287 if(minz>endpoint.z)minz=endpoint.z;
1290 if(maxx<endpoint.x)maxx=endpoint.x;
1292 if(maxy<endpoint.y)maxy=endpoint.y;
1294 if(maxz<endpoint.z)maxz=endpoint.z;
1303 for(i=0;i<objects.numobjects;i++){
1304 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1305 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1306 colviewer=startpoint;
1308 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1313 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1318 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1319 static XYZ colpoint,colviewer,coltarget;
1320 static float minx,minz,maxx,maxz,miny,maxy;
1329 if(minx>endpoint.x)minx=endpoint.x;
1331 if(miny>endpoint.y)miny=endpoint.y;
1333 if(minz>endpoint.z)minz=endpoint.z;
1336 if(maxx<endpoint.x)maxx=endpoint.x;
1338 if(maxy<endpoint.y)maxy=endpoint.y;
1340 if(maxz<endpoint.z)maxz=endpoint.z;
1350 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1351 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1352 colviewer=startpoint;
1354 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1359 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1364 void Game::Setenvironment(int which)
1368 LOG(" Setting environment...");
1370 float temptexdetail;
1373 OPENAL_SetPaused(channels[music1snow], true);
1374 OPENAL_SetPaused(channels[music1grass], true);
1375 OPENAL_SetPaused(channels[music1desert], true);
1376 OPENAL_SetPaused(channels[wind], true);
1377 OPENAL_SetPaused(channels[desertambient], true);
1379 OPENAL_SetPaused(channels[stream_music1snow], true);
1380 OPENAL_SetPaused(channels[stream_music1grass], true);
1381 OPENAL_SetPaused(channels[stream_music1desert], true);
1382 OPENAL_SetPaused(channels[stream_wind], true);
1383 OPENAL_SetPaused(channels[stream_desertambient], true);
1386 if(environment==snowyenvironment){
1390 //PlaySoundEx( wind, samp[wind], NULL, true);
1391 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1392 OPENAL_SetPaused(channels[stream_wind], false);
1393 OPENAL_SetVolume(channels[stream_wind], 256);
1396 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1397 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1398 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1399 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1401 OPENAL_Sample_Free(samp[footstepsound]);
1402 OPENAL_Sample_Free(samp[footstepsound2]);
1403 OPENAL_Sample_Free(samp[footstepsound3]);
1404 OPENAL_Sample_Free(samp[footstepsound4]);
1405 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1406 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1407 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1408 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1409 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1410 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1411 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1412 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1414 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1416 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1418 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1423 temptexdetail=texdetail;
1424 if(texdetail>1)texdetail=4;
1425 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1426 ":Data:Textures:Skybox(snow):Left.jpg",
1427 ":Data:Textures:Skybox(snow):Back.jpg",
1428 ":Data:Textures:Skybox(snow):Right.jpg",
1429 ":Data:Textures:Skybox(snow):Up.jpg",
1430 ":Data:Textures:Skybox(snow):Down.jpg",
1431 ":Data:Textures:Skybox(snow):Cloud.jpg",
1432 ":Data:Textures:Skybox(snow):Reflect.jpg");
1437 texdetail=temptexdetail;
1439 if(environment==desertenvironment){
1442 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1443 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1444 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1445 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1449 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1450 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1451 OPENAL_SetPaused(channels[stream_desertambient], false);
1452 OPENAL_SetVolume(channels[stream_desertambient], 256);
1455 OPENAL_Sample_Free(samp[footstepsound]);
1456 OPENAL_Sample_Free(samp[footstepsound2]);
1457 OPENAL_Sample_Free(samp[footstepsound3]);
1458 OPENAL_Sample_Free(samp[footstepsound4]);
1459 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1460 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1461 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1462 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1463 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1464 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1465 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1466 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1468 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1470 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1472 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1476 temptexdetail=texdetail;
1477 if(texdetail>1)texdetail=4;
1478 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1479 ":Data:Textures:Skybox(sand):Left.jpg",
1480 ":Data:Textures:Skybox(sand):Back.jpg",
1481 ":Data:Textures:Skybox(sand):Right.jpg",
1482 ":Data:Textures:Skybox(sand):Up.jpg",
1483 ":Data:Textures:Skybox(sand):Down.jpg",
1484 ":Data:Textures:Skybox(sand):Cloud.jpg",
1485 ":Data:Textures:Skybox(sand):Reflect.jpg");
1490 texdetail=temptexdetail;
1492 if(environment==grassyenvironment){
1495 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1496 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1497 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1498 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1501 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1502 OPENAL_SetPaused(channels[stream_wind], false);
1503 OPENAL_SetVolume(channels[stream_wind], 100);
1506 OPENAL_Sample_Free(samp[footstepsound]);
1507 OPENAL_Sample_Free(samp[footstepsound2]);
1508 OPENAL_Sample_Free(samp[footstepsound3]);
1509 OPENAL_Sample_Free(samp[footstepsound4]);
1510 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1511 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1512 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1513 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1514 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1515 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1516 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1517 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1519 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1521 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1523 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1527 temptexdetail=texdetail;
1528 if(texdetail>1)texdetail=4;
1529 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1530 ":Data:Textures:Skybox(grass):Left.jpg",
1531 ":Data:Textures:Skybox(grass):Back.jpg",
1532 ":Data:Textures:Skybox(grass):Right.jpg",
1533 ":Data:Textures:Skybox(grass):Up.jpg",
1534 ":Data:Textures:Skybox(grass):Down.jpg",
1535 ":Data:Textures:Skybox(grass):Cloud.jpg",
1536 ":Data:Textures:Skybox(grass):Reflect.jpg");
1540 texdetail=temptexdetail;
1542 temptexdetail=texdetail;
1544 terrain.load(":Data:Textures:heightmap.png");
1546 texdetail=temptexdetail;
1550 void Game::Loadlevel(int which){
1553 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1554 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1555 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1556 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1557 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1558 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1559 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1560 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1561 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1562 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1563 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1564 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1565 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1566 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1567 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1568 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1569 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1570 else Loadlevel((char *)":Data:Maps:mapsave");
1575 void Game::Loadlevel(char *name){
1577 static int oldlevel;
1582 float headprop,legprop,armprop,bodyprop;
1586 LOG(std::string("Loading level...") + name);
1588 if(!gameon)visibleloading=1;
1590 if(stealthloading)visibleloading=0;
1592 if(!stillloading)loadtime=0;
1597 if(tutoriallevel!=-1)tutoriallevel=0;
1598 else tutoriallevel=1;
1600 if(tutoriallevel==1)tutorialstage=0;
1601 if(tutorialstage==0){
1602 tutorialstagetime=0;
1609 OPENAL_SetPaused(channels[whooshsound], true);
1610 OPENAL_SetPaused(channels[stream_firesound], true);
1612 // Change the map filename into something that is os specific
1613 char *FixedFN = ConvertFileName(name);
1617 tfile=fopen( FixedFN, "rb" );
1620 OPENAL_SetPaused(channels[stream_firesound], true);
1631 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1637 dialoguegonethrough[i]=0;
1646 if(accountactive)difficulty=accountactive->getDifficulty();
1648 if(difficulty!=2)minimap=1;
1685 bonustotal=startbonustotal;
1691 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1692 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1693 OPENAL_SetPaused(channels[consolesuccesssound], false);
1700 terrain.numdecals=0;
1701 Sprite::deleteSprites();
1702 for(i=0;i<objects.numobjects;i++)
1704 objects.model[i].numdecals=0;
1707 j=objects.numobjects;
1710 objects.DeleteObject(0);
1711 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1714 for(i=0;i<subdivision;i++)
1716 for(j=0;j<subdivision;j++)
1718 terrain.patchobjectnum[i][j]=0;
1721 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1724 weapons.numweapons=0;
1726 funpackf(tfile, "Bi", &mapvers);
1727 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1729 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1730 else maptype=mapkilleveryone;
1731 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1733 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1739 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1747 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1750 skyboxlightr=skyboxr;
1751 skyboxlightg=skyboxg;
1752 skyboxlightb=skyboxb;
1754 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1755 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1756 player[0].originalcoords=player[0].coords;
1757 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1759 for(j=0;j<player[0].num_weapons;j++)
1761 player[0].weaponids[j]=weapons.numweapons;
1762 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1763 weapons.owner[weapons.numweapons]=0;
1764 weapons.numweapons++;
1768 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1770 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1771 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1772 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1773 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1775 funpackf(tfile, "Bi", &player[0].numclothes);
1779 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1783 player[0].whichskin=0;
1784 player[0].creature=rabbittype;
1787 for(i=0;i<max_dialogues;i++)
1789 for(j=0;j<max_dialoguelength;j++)
1793 dialoguetext[i][j][k]='\0';
1797 dialoguename[i][j][k]='\0';
1802 player[0].lastattack=-1;
1803 player[0].lastattack2=-1;
1804 player[0].lastattack3=-1;
1808 funpackf(tfile, "Bi", &numdialogues);
1811 for(k=0;k<numdialogues;k++)
1813 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1814 funpackf(tfile, "Bi", &dialoguetype[k]);
1817 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1818 funpackf(tfile, "Bf", &participantrotation[k][l]);
1820 if(numdialogueboxes)
1822 for(l=0;l<numdialogueboxes[k];l++)
1824 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1825 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1826 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1827 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1828 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1832 funpackf(tfile, "Bi",&templength);
1833 if(templength>128||templength<=0)templength=128;
1834 for(m=0;m<templength;m++){
1835 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1836 if(dialoguetext[k][l][m]=='\0')break;
1839 funpackf(tfile, "Bi",&templength);
1840 if(templength>64||templength<=0)templength=64;
1841 for(m=0;m<templength;m++){
1842 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1843 if(dialoguename[k][l][m]=='\0'){
1847 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1848 funpackf(tfile, "Bi", &participantfocus[k][l]);
1849 funpackf(tfile, "Bi", &participantaction[k][l]);
1852 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1854 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1860 else numdialogues=0;
1862 if(player[0].numclothes)
1864 for(k=0;k<player[0].numclothes;k++)
1866 funpackf(tfile, "Bi", &templength);
1867 for(l=0;l<templength;l++)
1868 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1869 player[0].clothes[k][templength]='\0';
1870 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1874 funpackf(tfile, "Bi", &environment);
1876 funpackf(tfile, "Bi", &objects.numobjects);
1877 if(objects.numobjects)
1879 for(i=0;i<objects.numobjects;i++)
1881 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1882 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1888 funpackf(tfile, "Bi", &numhotspots);
1891 for(i=0;i<numhotspots;i++)
1893 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1894 funpackf(tfile, "Bi", &templength);
1896 for(l=0;l<templength;l++)
1897 funpackf(tfile, "Bb", &hotspottext[i][l]);
1898 hotspottext[i][templength]='\0';
1899 if(hotspottype[i]==-111)indemo=1;
1905 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1910 for(i=0;i<objects.numobjects;i++)
1912 objects.center+=objects.position[i];
1914 objects.center/=objects.numobjects;
1917 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1919 float maxdistance=0;
1922 for(i=0;i<objects.numobjects;i++)
1924 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1925 if(tempdist>maxdistance)
1928 maxdistance=tempdist;
1931 objects.radius=fast_sqrt(maxdistance);
1934 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1935 //mapcenter=objects.center;
1936 //mapradius=objects.radius;
1938 funpackf(tfile, "Bi", &numplayers);
1939 int howmanyremoved=0;
1940 bool removeanother=0;
1941 if(numplayers>1&&numplayers<maxplayers)
1943 for(i=1;i<numplayers;i++)
1945 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1948 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1949 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1950 else player[i-howmanyremoved].howactive=typeactive;
1951 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1952 else player[i-howmanyremoved].scale=-1;
1953 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1954 else player[i-howmanyremoved].immobile=0;
1955 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1956 else player[i-howmanyremoved].rotation=0;
1957 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1958 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1964 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1966 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1968 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1969 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1970 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1971 weapons.numweapons++;
1974 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1975 //player[i-howmanyremoved].numwaypoints=10;
1976 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1978 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1979 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1980 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1981 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1982 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1985 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1986 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1988 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1989 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1990 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1991 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1993 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2001 if(player[i-howmanyremoved].creature==wolftype)
2003 player[i-howmanyremoved].proportionhead=1.1*headprop;
2004 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2005 player[i-howmanyremoved].proportionarms=1.1*armprop;
2006 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2009 if(player[i-howmanyremoved].creature==rabbittype)
2011 player[i-howmanyremoved].proportionhead=1.2*headprop;
2012 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2013 player[i-howmanyremoved].proportionarms=1.00*armprop;
2014 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2015 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2018 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2019 if(player[i-howmanyremoved].numclothes)
2021 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2024 funpackf(tfile, "Bi", &templength);
2025 for(l=0;l<templength;l++)
2026 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2027 player[i-howmanyremoved].clothes[k][templength]='\0';
2028 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2034 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2036 numplayers-=howmanyremoved;
2037 funpackf(tfile, "Bi", &numpathpoints);
2038 if(numpathpoints>30||numpathpoints<0)
2042 for(j=0;j<numpathpoints;j++)
2044 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2045 for(k=0;k<numpathpointconnect[j];k++){
2046 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2050 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2052 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2055 if(environment!=oldenvironment)Setenvironment(environment);
2056 oldenvironment=environment;
2060 j=objects.numobjects;
2061 objects.numobjects=0;
2064 //if(objects.type[i]!=spiketype)
2065 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2066 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2069 //if(skyboxtexture){
2070 terrain.DoShadows();
2071 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2072 objects.DoShadows();
2073 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2075 else terrain.DoLighting();
2081 oldlevel=whichlevel;
2084 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2085 for(i=0;i<numplayers;i++)
2087 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2091 if(i==0||player[i].scale<0)player[i].scale=.2;
2092 player[i].skeleton.free=0;
2093 player[i].skeleton.id=i;
2094 //if(Random()%2==0)player[i].creature=wolftype;
2095 //else player[i].creature=rabbittype;
2096 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2097 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2100 if(player[i].creature!=wolftype){
2101 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2102 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2104 if(player[i].creature==wolftype){
2105 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2111 texsize=512*512*3/texdetail/texdetail;
2112 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2113 //player[i].skeleton.skinText.resize(texsize);
2115 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2117 if(player[i].numclothes)
2119 for(j=0;j<player[i].numclothes;j++)
2121 tintr=player[i].clothestintr[j];
2122 tintg=player[i].clothestintg[j];
2123 tintb=player[i].clothestintb[j];
2124 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2126 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2129 player[i].currentanimation=bounceidleanim;
2130 player[i].targetanimation=bounceidleanim;
2131 player[i].currentframe=0;
2132 player[i].targetframe=1;
2134 player[i].speed=1+(float)(Random()%100)/1000;
2135 if(difficulty==0)player[i].speed-=.2;
2136 if(difficulty==1)player[i].speed-=.1;
2138 player[i].velocity=0;
2139 player[i].oldcoords=player[i].coords;
2140 player[i].realoldcoords=player[i].coords;
2143 player[i].skeleton.id=i;
2144 player[i].updatedelay=0;
2145 player[i].normalsupdatedelay=0;
2147 player[i].aitype=passivetype;
2148 player[i].aitarget=0;
2149 player[i].madskills=0;
2153 player[i].proportionhead=1.2;
2154 player[i].proportionbody=1.05;
2155 player[i].proportionarms=1.00;
2156 player[i].proportionlegs=1.1;
2157 player[i].proportionlegs.y=1.05;
2159 player[i].headless=0;
2160 player[i].currentoffset=0;
2161 player[i].targetoffset=0;
2162 /*player[i].armorhead=1;
2163 player[i].armorhigh=1;
2164 player[i].armorlow=1;
2165 player[i].protectionhead=1;
2166 player[i].protectionhigh=1;
2167 player[i].protectionlow=1;
2168 player[i].metalhead=1;
2169 player[i].metalhigh=1;
2170 player[i].metallow=1;
2172 player[i].speedmult=1;*/
2174 player[i].damagetolerance=200;
2176 if(player[i].creature==wolftype)
2178 /*player[i].proportionhead=1.1;
2179 player[i].proportionbody=1.1;
2180 player[i].proportionarms=1.1;
2181 player[i].proportionlegs=1.1;
2182 player[i].proportionlegs.y=1.1;*/
2183 if(i==0||player[i].scale<0)player[i].scale=.23;
2185 player[i].damagetolerance=300;
2188 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2191 player[i].proportionhead.z=0;
2192 player[i].proportionbody.z=0;
2193 player[i].proportionarms.z=0;
2194 player[i].proportionlegs.z=0;
2197 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2199 player[i].headmorphness=0;
2200 player[i].targetheadmorphness=1;
2201 player[i].headmorphstart=0;
2202 player[i].headmorphend=0;
2204 player[i].pausetime=0;
2207 player[i].jumppower=5;
2209 player[i].permanentdamage=0;
2210 player[i].superpermanentdamage=0;
2212 player[i].forwardkeydown=0;
2213 player[i].leftkeydown=0;
2214 player[i].backkeydown=0;
2215 player[i].rightkeydown=0;
2216 player[i].jumpkeydown=0;
2217 player[i].crouchkeydown=0;
2218 player[i].throwkeydown=0;
2220 player[i].collided=-10;
2222 player[i].bloodloss=0;
2223 player[i].weaponactive=-1;
2224 player[i].weaponstuck=-1;
2225 player[i].bleeding=0;
2226 player[i].deathbleeding=0;
2227 player[i].stunned=0;
2228 player[i].hasvictim=0;
2229 player[i].wentforweapon=0;
2232 player[0].aitype=playercontrolled;
2233 player[0].weaponactive=-1;
2237 //player[0].speedmult=1/.9;
2238 player[0].power=1/.9;
2243 //player[0].speedmult=1/.8;
2244 player[0].power=1/.8;
2247 //player[0].weaponstuck=1;
2249 if(difficulty==1)player[0].damagetolerance=250;
2250 if(difficulty==0)player[0].damagetolerance=300;
2251 if(difficulty==0)player[0].armorhead*=1.5;
2252 if(difficulty==0)player[0].armorhigh*=1.5;
2253 if(difficulty==0)player[0].armorlow*=1.5;
2254 cameraloc=player[0].coords;
2256 rotation=player[0].rotation;
2258 hawkcoords=player[0].coords;
2261 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2262 //weapons.numweapons=numplayers;
2263 for(i=0;i<weapons.numweapons;i++)
2265 weapons.bloody[i]=0;
2266 weapons.blooddrip[i]=0;
2267 weapons.blooddripdelay[i]=0;
2268 weapons.onfire[i]=0;
2269 weapons.flamedelay[i]=0;
2270 weapons.damage[i]=0;
2271 //weapons.type[i]=sword;
2272 if(weapons.type[i]==sword){
2273 weapons.mass[i]=1.5;
2274 weapons.tipmass[i]=1;
2275 weapons.length[i]=.8;
2277 if(weapons.type[i]==staff){
2279 weapons.tipmass[i]=1;
2280 weapons.length[i]=1.5;
2282 if(weapons.type[i]==knife){
2284 weapons.tipmass[i]=1.2;
2285 weapons.length[i]=.25;
2287 weapons.position[i]=-1000;
2288 weapons.tippoint[i]=-1000;
2291 LOG("Starting background music...");
2293 OPENAL_StopSound(OPENAL_ALL);
2294 if(environment==snowyenvironment)
2298 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2299 OPENAL_SetPaused(channels[stream_wind], false);
2300 OPENAL_SetVolume(channels[stream_wind], 256);
2303 else if(environment==desertenvironment)
2307 //PlaySoundEx(desertambient,
2308 // samp[desertambient], NULL, true);
2309 PlayStreamEx(stream_desertambient,
2310 strm[stream_desertambient], NULL, true);
2311 OPENAL_SetPaused(channels[stream_desertambient], false);
2312 OPENAL_SetVolume(channels[stream_desertambient], 256);
2315 else if(environment==grassyenvironment)
2319 //PlaySoundEx(wind, samp[wind], NULL, true);
2320 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2321 OPENAL_SetPaused(channels[stream_wind], false);
2322 OPENAL_SetVolume(channels[stream_wind], 100);
2325 oldmusicvolume[0]=0;
2326 oldmusicvolume[1]=0;
2327 oldmusicvolume[2]=0;
2328 oldmusicvolume[3]=0;
2342 static int i,k,j,l,m;
2343 static XYZ facing,flatfacing,absflatfacing;
2344 static XYZ rotatetarget;
2346 static float oldtargetrotation;
2347 static int target, numgood;
2348 static XYZ tempcoords1,tempcoords2;
2351 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2352 static int whichhit;
2353 static bool oldjumpkeydown;
2357 float headprop,bodyprop,armprop,legprop;
2360 displaytime[i]+=multiplier;
2365 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2366 if (Input::isKeyDown(SDLK_LSHIFT)) {
2369 stereoreverse=false;
2372 if (stereoreverse) {
2373 printf("Stereo reversed\n");
2375 printf("Stereo unreversed\n");
2377 freezetogglekeydown=1;
2380 if (Input::isKeyDown(SDLK_F7)) {
2381 if (Input::isKeyDown(SDLK_LSHIFT)) {
2382 stereoseparation -= 0.001;
2384 stereoseparation -= 0.010;
2387 printf("Stereo decreased increased to %f\n", stereoseparation);
2390 if (Input::isKeyDown(SDLK_F8)) {
2391 if (Input::isKeyDown(SDLK_LSHIFT)) {
2392 stereoseparation += 0.001;
2394 stereoseparation += 0.010;
2397 printf("Stereo separation increased to %f\n", stereoseparation);
2402 if(mainmenu&&endgame==1)mainmenu=10;
2403 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2404 && !mainmenutogglekeydown
2405 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2408 if(mainmenu==1||mainmenu==2||mainmenu==0){
2409 if(mainmenu==0&&!winfreeze)mainmenu=2;
2410 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2411 else if(mainmenu==0&&winfreeze){
2414 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2415 if(mainmenu&&musictoggle){
2416 if(mainmenu==1||mainmenu==2||mainmenu==100){
2417 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2418 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2419 OPENAL_SetPaused(channels[stream_music3], false);
2420 OPENAL_SetVolume(channels[stream_music3], 256);
2421 OPENAL_SetPaused(channels[music1], true);
2425 OPENAL_SetPaused(channels[stream_music3], true);
2426 OPENAL_SetPaused(channels[music1], false);
2434 if(newdetail>2)newdetail=detail;
2435 if(newdetail<0)newdetail=detail;
2436 if(newscreenwidth<0)newscreenwidth=screenwidth;
2437 if(newscreenheight<0)newscreenheight=screenheight;
2439 SaveSettings(*this);
2441 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2446 if(mainmenu==3&&gameon)mainmenu=2;
2447 if(mainmenu==3&&!gameon)mainmenu=1;
2448 if(mainmenu==5&&gameon)mainmenu=2;
2449 if(mainmenu==5&&!gameon)mainmenu=1;
2450 if(mainmenu==4)mainmenu=3;
2451 if(mainmenu==6)mainmenu=5;
2452 if(mainmenu==7)mainmenu=1;
2453 if(mainmenu==9)mainmenu=5;
2454 if(mainmenu==10)mainmenu=5;
2460 mainmenutogglekeydown=1;
2462 if(!Input::isKeyDown(SDLK_ESCAPE)){
2463 mainmenutogglekeydown=0;
2467 static bool minimaptogglekeydown;
2468 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2469 if(tutorialstage!=51)
2470 tutorialstagetime=tutorialmaxtime;
2471 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2472 OPENAL_SetVolume(channels[consolefailsound], 128);
2473 OPENAL_SetPaused(channels[consolefailsound], false);
2474 minimaptogglekeydown=1;
2476 if(!Input::isKeyDown(SDLK_TAB)){
2477 minimaptogglekeydown=0;
2482 if(mainmenu==1||mainmenu==2){
2483 if(Input::Button()&&!oldbutton&&selected==1){
2485 fireSound(firestartsound);
2501 OPENAL_SetPaused(channels[stream_music3], true);
2502 OPENAL_SetPaused(channels[music1], false);
2506 if(Input::Button()&&!oldbutton&&selected==2){
2515 if(newdetail>2)newdetail=detail;
2516 if(newdetail<0)newdetail=detail;
2517 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2518 if(newscreenwidth<0)newscreenwidth=screenwidth;
2519 if(newscreenheight>3000)newscreenheight=screenheight;
2520 if(newscreenheight<0)newscreenheight=screenheight;
2523 if(Input::Button()&&!oldbutton&&selected==3){
2531 OPENAL_SetPaused(channels[stream_music3], true);
2541 if(Input::Button()&&!oldbutton&&selected!=-1){
2544 if(Input::Button()&&!oldbutton&&selected==0){
2546 extern SDL_Rect **resolutions;
2547 bool isCustomResolution = true;
2549 for (int i = 0; (!found) && (resolutions[i]); i++)
2551 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2552 isCustomResolution = false;
2554 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2557 if (resolutions[i] != NULL)
2559 newscreenwidth = (int) resolutions[i]->w;
2560 newscreenheight = (int) resolutions[i]->h;
2562 else if (isCustomResolution)
2564 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2566 newscreenwidth = (int) resolutions[0]->w;
2567 newscreenheight = (int) resolutions[0]->h;
2571 newscreenwidth = screenwidth;
2572 newscreenheight = screenheight;
2577 newscreenwidth = (int) resolutions[0]->w;
2578 newscreenheight = (int) resolutions[0]->h;
2586 newscreenwidth = (int) resolutions[0]->w;
2587 newscreenheight = (int) resolutions[0]->h;
2592 if(Input::Button()&&!oldbutton&&selected==1){
2594 if(newdetail>2)newdetail=0;
2596 if(Input::Button()&&!oldbutton&&selected==2){
2598 if(bloodtoggle>2)bloodtoggle=0;
2600 if(Input::Button()&&!oldbutton&&selected==3){
2602 if(difficulty>2)difficulty=0;
2604 if(Input::Button()&&!oldbutton&&selected==4){
2605 ismotionblur=1-ismotionblur;
2607 if(Input::Button()&&!oldbutton&&selected==5){
2610 if(Input::Button()&&!oldbutton&&selected==6){
2611 musictoggle=1-musictoggle;
2614 OPENAL_SetPaused(channels[music1], true);
2615 OPENAL_SetPaused(channels[stream_music2], true);
2616 OPENAL_SetPaused(channels[stream_music3], true);
2619 oldmusicvolume[i]=0;
2625 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2626 OPENAL_SetPaused(channels[stream_music3], false);
2627 OPENAL_SetVolume(channels[stream_music3], 256);
2630 if(Input::Button()&&!oldbutton&&selected==9){
2631 invertmouse=1-invertmouse;
2633 if(Input::Button()&&!oldbutton&&selected==10){
2634 usermousesensitivity+=.2;
2635 if(usermousesensitivity>2)usermousesensitivity=.2;
2637 if(Input::Button()&&!oldbutton&&selected==11){
2639 if(volume>1.0001f)volume=0;
2640 OPENAL_SetSFXMasterVolume((int)(volume*255));
2642 if(Input::Button()&&!oldbutton&&selected==7){
2653 if(Input::Button() && !oldbutton && selected == 12) {
2656 newstereomode = stereomode;
2660 if(Input::Button() && !oldbutton && selected == 13) {
2661 showdamagebar=!showdamagebar;
2663 if(Input::Button()&&!oldbutton&&selected==8){
2668 if(newdetail>2)newdetail=detail;
2669 if(newdetail<0)newdetail=detail;
2670 if(newscreenwidth<0)newscreenwidth=screenwidth;
2671 if(newscreenheight<0)newscreenheight=screenheight;
2674 SaveSettings(*this);
2675 if(mainmenu==3&&gameon)mainmenu=2;
2676 if(mainmenu==3&&!gameon)mainmenu=1;
2680 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2682 if(selected<9&&keyselect==-1)
2691 if(newdetail>2)newdetail=detail;
2692 if(newdetail<0)newdetail=detail;
2693 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2694 if(newscreenwidth<0)newscreenwidth=screenwidth;
2695 if(newscreenheight>3000)newscreenheight=screenheight;
2696 if(newscreenheight<0)newscreenheight=screenheight;
2704 accountactive->endGame();
2708 if(Input::Button()&&!oldbutton&&selected==1){
2718 if(firstload)TickOnceAfter();
2719 if(!firstload)LoadStuff();
2726 OPENAL_SetPaused(channels[stream_music3], true);
2728 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2738 if(firstload) TickOnceAfter();
2754 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2755 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2759 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2763 OPENAL_SetPaused(channels[stream_music3], true);
2765 if(Input::Button()&&!oldbutton&&selected==4){
2770 if(mainmenu==5&&gameon)mainmenu=2;
2771 if(mainmenu==5&&!gameon)mainmenu=1;
2773 if(Input::Button()&&!oldbutton&&selected==5){
2780 if(Input::Button()&&!oldbutton&&selected==3){
2787 if(Input::Button()&&!oldbutton&&selected==2){
2796 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2805 targetlevel=selected;
2806 if(firstload)TickOnceAfter();
2807 if(!firstload)LoadStuff();
2809 Loadlevel(selected);
2815 OPENAL_SetPaused(channels[stream_music3], true);
2817 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2827 if(Input::Button()&&!oldbutton&&selected==3){
2837 if(Input::Button()&&!oldbutton) {
2842 accountactive = Account::destroy(accountactive);
2844 } else if(selected==2) {
2852 if(Input::Button()&&!oldbutton) {
2855 if(selected==0&&Account::getNbAccounts()<8){
2857 } else if (selected<Account::getNbAccounts()+1) {
2858 accountactive=Account::get(selected-1);
2861 } else if (selected==Account::getNbAccounts()+1) {
2867 displaytext[0][j]=' ';
2877 if(Input::Button()&&!oldbutton&&selected>-1){
2881 accountactive->setDifficulty(selected);
2890 if(Input::Button()&&!oldbutton&&selected==0) {
2891 newstereomode = (StereoMode)(newstereomode + 1);
2892 while(!CanInitStereo(newstereomode)) {
2893 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2894 newstereomode = (StereoMode)(newstereomode + 1);
2895 if ( newstereomode >= stereoCount ) {
2896 newstereomode = stereoNone;
2901 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2902 stereoseparation+=0.001;
2904 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2905 stereoseparation-=0.001;
2908 if(Input::Button()&&!oldbutton&&selected==2) {
2909 stereoreverse =! stereoreverse;
2912 if(Input::Button()&&!oldbutton&&selected==3) {
2915 stereomode = newstereomode;
2916 InitStereo(stereomode);
2923 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2926 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2929 if(newdetail>2)newdetail=detail;
2930 if(newdetail<0)newdetail=detail;
2931 if(newscreenwidth<0)newscreenwidth=screenwidth;
2932 if(newscreenheight<0)newscreenheight=screenheight;
2934 SaveSettings(*this);
2938 if(mainmenu==1||mainmenu==2){
2939 if(loaddistrib>4)transition+=multiplier/8;
2947 OPENAL_SetFrequency(channels[stream_music3], 22050);
2950 inputText(displaytext[0],&displayselected,&displaychars[0]);
2951 if(!waiting) { // the input as finished
2952 if(displaychars[0]){ // with enter
2953 accountactive = Account::add(string(displaytext[0]));
2959 fireSound(firestartsound);
2962 displaytext[0][i]=' ';
2967 } else { // with escape or empty
2968 mainmenutogglekeydown=1;
2973 displayblinkdelay-=multiplier;
2974 if(displayblinkdelay<=0){
2975 displayblinkdelay=.3;
2976 displayblink=1-displayblink;
2982 if(hostile==1)hostiletime+=multiplier;
2984 if(!winfreeze)leveltime+=multiplier;
2985 if(Input::isKeyDown(SDLK_ESCAPE)){
2992 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2994 chattogglekeydown=1;
2997 if(!Input::isKeyDown(chatkey)){
2998 chattogglekeydown=0;
3002 inputText(displaytext[0],&displayselected,&displaychars[0]);
3004 if(displaychars[0]){
3005 for(int j=0;j<255;j++){
3006 displaytext[0][j]=' ';
3014 displayblinkdelay-=multiplier;
3015 if(displayblinkdelay<=0){
3016 displayblinkdelay=.3;
3017 displayblink=1-displayblink;
3021 if(chatting)keyboardfrozen=1;
3023 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3026 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3028 freezetogglekeydown=1;
3031 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3032 freezetogglekeydown=0;
3035 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3038 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3043 consoletogglekeydown=1;
3046 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3047 consoletogglekeydown=0;
3050 if(console)freeze=1;
3052 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3053 inputText(consoletext[0],&consoleselected,&consolechars[0]);
3056 cmd_dispatch(this, consoletext[0]);
3057 if(consolechars[0]>0){
3061 consoletext[k][j]=consoletext[k-1][j];
3063 consolechars[k]=consolechars[k-1];
3066 consoletext[0][j]=' ';
3073 consoleblinkdelay-=multiplier;
3074 if(consoleblinkdelay<=0){
3075 consoleblinkdelay=.3;
3076 consoleblink=1-consoleblink;
3080 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3083 if(newdetail>2)newdetail=detail;
3084 if(newdetail<0)newdetail=detail;
3085 if(newscreenwidth<0)newscreenwidth=screenwidth;
3086 if(newscreenheight<0)newscreenheight=screenheight;
3088 SaveSettings(*this);
3092 static int oldwinfreeze;
3093 if(winfreeze&&!oldwinfreeze){
3094 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3095 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3096 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3097 OPENAL_SetPaused(channels[consolesuccesssound], false);
3099 if(winfreeze==0)oldwinfreeze=winfreeze;
3100 else oldwinfreeze++;
3102 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3103 if(winfreeze)winfreeze=0;
3106 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3112 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3115 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3117 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3119 static bool oldbuttondialogue;
3121 if(indialogue!=-1)talkdelay=1;
3122 talkdelay-=multiplier;
3125 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3126 for(i=0;i<numdialogues;i++){
3127 int realdialoguetype;
3129 if(dialoguetype[i]>49){
3130 realdialoguetype=dialoguetype[i]-50;
3133 else if(dialoguetype[i]>39){
3134 realdialoguetype=dialoguetype[i]-40;
3137 else if(dialoguetype[i]>29){
3138 realdialoguetype=dialoguetype[i]-30;
3141 else if(dialoguetype[i]>19){
3142 realdialoguetype=dialoguetype[i]-20;
3145 else if(dialoguetype[i]>9){
3146 realdialoguetype=dialoguetype[i]-10;
3150 realdialoguetype=dialoguetype[i];
3153 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3154 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3156 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3157 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3158 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3159 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3160 player[participantfocus[whichdialogue][j]].velocity=0;
3161 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3162 player[participantfocus[whichdialogue][j]].targetframe=0;
3167 dialoguegonethrough[i]++;
3168 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3169 static float gLoc[3];
3170 static float vel[3];
3172 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3173 temppos=temppos-viewer;
3174 Normalise(&temppos);
3179 gLoc[2]=temppos.z;vel[0]=0;
3183 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3184 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3185 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3186 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3187 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3188 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3189 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3190 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3191 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3192 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3193 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3194 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3195 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3196 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3197 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3198 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3199 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3200 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3201 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3202 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3203 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3204 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3205 OPENAL_SetVolume(channels[whichsoundplay], 256);
3206 OPENAL_SetPaused(channels[whichsoundplay], false);
3208 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3213 windvar+=multiplier;
3214 smoketex+=multiplier;
3215 tutorialstagetime+=multiplier;
3217 static float hotspotvisual[40];
3221 for(i=0;i<numhotspots;i++)
3222 hotspotvisual[i]-=multiplier/320;
3224 for(i=0;i<numhotspots;i++){
3225 //if(hotspottype[i]<=10)
3226 while(hotspotvisual[i]<0){
3228 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3229 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3230 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3231 hotspotsprite+=hotspot[i];
3232 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3233 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3237 for(i=0;i<numhotspots;i++){
3238 if(hotspottype[i]<=10&&hotspottype[i]>0){
3239 hotspot[i]=player[hotspottype[i]].coords;
3245 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3248 if(tutorialstage<=1){
3253 if(tutorialstage==1){
3255 } else if(tutorialstage==2){
3257 } else if(tutorialstage==3){
3258 tutorialmaxtime=600;
3259 } else if(tutorialstage==4){
3260 tutorialmaxtime=1000;
3261 } else if(tutorialstage==5){
3262 tutorialmaxtime=600;
3263 } else if(tutorialstage==6){
3264 tutorialmaxtime=600;
3265 } else if(tutorialstage==7){
3266 tutorialmaxtime=600;
3267 } else if(tutorialstage==8){
3268 tutorialmaxtime=600;
3269 } else if(tutorialstage==9){
3270 tutorialmaxtime=600;
3271 } else if(tutorialstage==10){
3273 } else if(tutorialstage==11){
3274 tutorialmaxtime=1000;
3275 } else if(tutorialstage==12){
3276 tutorialmaxtime=1000;
3277 } else if(tutorialstage==13){
3279 } else if(tutorialstage==14){
3291 player[1].coords=(temp+temp2)/2;
3295 gLoc[0]=player[1].coords.x;
3296 gLoc[1]=player[1].coords.y;
3297 gLoc[2]=player[1].coords.z;
3301 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3302 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3303 OPENAL_SetVolume(channels[fireendsound], 256);
3304 OPENAL_SetPaused(channels[fireendsound], false);
3306 for(i=0;i<player[1].skeleton.num_joints;i++){
3308 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3309 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3310 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3311 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3312 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3316 } else if(tutorialstage==15){
3317 tutorialmaxtime=500;
3318 } else if(tutorialstage==16){
3319 tutorialmaxtime=500;
3320 } else if(tutorialstage==17){
3321 tutorialmaxtime=500;
3322 } else if(tutorialstage==18){
3323 tutorialmaxtime=500;
3324 } else if(tutorialstage==19){
3326 //tutorialmaxtime=500;
3327 } else if(tutorialstage==20){
3328 tutorialmaxtime=500;
3329 } else if(tutorialstage==21){
3330 tutorialmaxtime=500;
3336 } else if(tutorialstage==22){
3337 tutorialmaxtime=500;
3338 } else if(tutorialstage==23){
3339 tutorialmaxtime=500;
3340 } else if(tutorialstage==24){
3341 tutorialmaxtime=500;
3342 } else if(tutorialstage==25){
3343 tutorialmaxtime=500;
3344 } else if(tutorialstage==26){
3346 } else if(tutorialstage==27){
3350 player[1].aitype=attacktypecutoff;
3351 } else if(tutorialstage==28){
3352 tutorialmaxtime=400;
3353 } else if(tutorialstage==29){
3354 tutorialmaxtime=400;
3355 player[0].escapednum=0;
3356 } else if(tutorialstage==30){
3360 player[1].aitype=passivetype;
3361 } else if(tutorialstage==31){
3363 } else if(tutorialstage==32){
3365 } else if(tutorialstage==33){
3366 tutorialmaxtime=400;
3369 player[1].aitype=attacktypecutoff;
3370 } else if(tutorialstage==34){
3371 tutorialmaxtime=400;
3372 } else if(tutorialstage==35){
3373 tutorialmaxtime=400;
3374 } else if(tutorialstage==36){
3378 player[1].aitype=passivetype;
3379 } else if(tutorialstage==37){
3385 player[1].aitype=attacktypecutoff;
3386 } else if(tutorialstage==38){
3390 player[1].aitype=passivetype;
3391 } else if(tutorialstage==39){
3402 weapons.owner[weapons.numweapons]=-1;
3403 weapons.type[weapons.numweapons]=knife;
3404 weapons.damage[weapons.numweapons]=0;
3405 weapons.mass[weapons.numweapons]=1;
3406 weapons.tipmass[weapons.numweapons]=1.2;
3407 weapons.length[weapons.numweapons]=.25;
3408 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3409 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3411 weapons.velocity[weapons.numweapons]=0.1;
3412 weapons.tipvelocity[weapons.numweapons]=0.1;
3413 weapons.missed[weapons.numweapons]=1;
3414 weapons.hitsomething[weapons.numweapons]=0;
3415 weapons.freetime[weapons.numweapons]=0;
3416 weapons.firstfree[weapons.numweapons]=1;
3417 weapons.physics[weapons.numweapons]=1;
3419 weapons.numweapons++;
3420 } else if(tutorialstage==40){
3421 tutorialmaxtime=300;
3422 } else if(tutorialstage==41){
3423 tutorialmaxtime=300;
3424 } else if(tutorialstage==42){
3426 } else if(tutorialstage==43){
3427 tutorialmaxtime=300;
3428 } else if(tutorialstage==44){
3430 player[0].weaponactive=-1;
3431 player[0].num_weapons=0;
3432 player[1].weaponactive=0;
3433 player[1].num_weapons=1;
3434 player[1].weaponids[0]=0;
3438 player[1].aitype=attacktypecutoff;
3440 tutorialmaxtime=300;
3441 } else if(tutorialstage==45){
3443 player[0].weaponactive=-1;
3444 player[0].num_weapons=0;
3445 player[1].weaponactive=0;
3446 player[1].num_weapons=1;
3447 player[1].weaponids[0]=0;
3449 tutorialmaxtime=300;
3450 } else if(tutorialstage==46){
3452 player[0].weaponactive=-1;
3453 player[0].num_weapons=0;
3454 player[1].weaponactive=0;
3455 player[1].num_weapons=1;
3456 player[1].weaponids[0]=0;
3458 weapons.type[0]=sword;
3460 tutorialmaxtime=300;
3461 } else if(tutorialstage==47){
3473 weapons.owner[weapons.numweapons]=-1;
3474 weapons.type[weapons.numweapons]=sword;
3475 weapons.damage[weapons.numweapons]=0;
3476 weapons.mass[weapons.numweapons]=1;
3477 weapons.tipmass[weapons.numweapons]=1.2;
3478 weapons.length[weapons.numweapons]=.25;
3479 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3480 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3482 weapons.velocity[weapons.numweapons]=0.1;
3483 weapons.tipvelocity[weapons.numweapons]=0.1;
3484 weapons.missed[weapons.numweapons]=1;
3485 weapons.hitsomething[weapons.numweapons]=0;
3486 weapons.freetime[weapons.numweapons]=0;
3487 weapons.firstfree[weapons.numweapons]=1;
3488 weapons.physics[weapons.numweapons]=1;
3492 player[0].weaponactive=0;
3493 player[0].num_weapons=1;
3494 player[0].weaponids[0]=1;
3495 player[1].weaponactive=0;
3496 player[1].num_weapons=1;
3497 player[1].weaponids[0]=0;
3499 weapons.numweapons++;
3500 } else if(tutorialstage==48){
3503 player[1].aitype=passivetype;
3509 player[0].weaponactive=0;
3510 player[0].num_weapons=1;
3511 player[0].weaponids[0]=1;
3512 player[1].weaponactive=0;
3513 player[1].num_weapons=1;
3514 player[1].weaponids[0]=0;
3516 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3517 else weapons.type[0]=staff;
3519 weapons.numweapons++;
3520 } else if(tutorialstage==49){
3523 player[1].aitype=passivetype;
3525 tutorialmaxtime=200;
3527 weapons.position[1]=1000;
3528 weapons.tippoint[1]=1000;
3530 weapons.numweapons=1;
3532 player[1].weaponactive=-1;
3533 player[1].num_weapons=0;
3534 player[0].weaponactive=0;
3535 player[0].num_weapons=1;
3536 player[0].weaponids[0]=0;
3538 weapons.type[0]=knife;
3540 weapons.numweapons++;
3541 } else if(tutorialstage==50){
3547 gLoc[0]=player[1].coords.x;
3548 gLoc[1]=player[1].coords.y;
3549 gLoc[2]=player[1].coords.z;
3553 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3554 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3555 OPENAL_SetVolume(channels[fireendsound], 256);
3556 OPENAL_SetPaused(channels[fireendsound], false);
3558 for(i=0;i<player[1].skeleton.num_joints;i++){
3560 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3561 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3562 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3563 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3564 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3568 player[1].num_weapons=0;
3569 player[1].weaponstuck=-1;
3570 player[1].weaponactive=-1;
3572 weapons.numweapons=0;
3574 weapons.owner[0]=-1;
3575 weapons.velocity[0]=0.1;
3576 weapons.tipvelocity[0]=-0.1;
3577 weapons.missed[0]=1;
3578 weapons.hitsomething[0]=0;
3579 weapons.freetime[0]=0;
3580 weapons.firstfree[0]=1;
3581 weapons.physics[0]=1;
3582 } else if(tutorialstage==51){
3583 tutorialmaxtime=80000;
3585 if(tutorialstage<=51)tutorialstagetime=0;
3589 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3590 if(tutorialstage==3){
3591 if(deltah||deltav)tutorialsuccess+=multiplier;
3593 if(tutorialstage==4){
3594 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3596 if(tutorialstage==5){
3597 if(player[0].jumpkeydown)tutorialsuccess=1;
3599 if(tutorialstage==6){
3600 if(player[0].isCrouch())tutorialsuccess=1;
3602 if(tutorialstage==7){
3603 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3605 if(tutorialstage==8){
3606 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3608 if(tutorialstage==9){
3609 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3611 if(tutorialstage==11){
3612 if(player[0].isWallJump())tutorialsuccess=1;
3614 if(tutorialstage==12){
3615 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3617 if(tutorialstage==15){
3618 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3620 if(tutorialstage==16){
3621 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3623 if(tutorialstage==17){
3624 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3626 if(tutorialstage==18){
3627 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3629 if(tutorialstage==19){
3630 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3632 if(tutorialstage==20){
3633 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3635 if(tutorialstage==21){
3636 if(bonus==cannon)tutorialsuccess=1;
3638 if(tutorialstage==22){
3639 if(bonus==spinecrusher)tutorialsuccess=1;
3641 if(tutorialstage==23){
3642 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3644 if(tutorialstage==24){
3645 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3647 if(tutorialstage==25){
3648 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3650 if(tutorialstage==28){
3651 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3653 if(tutorialstage==29){
3654 if(player[0].escapednum==2){
3658 player[1].aitype=passivetype;
3661 if(tutorialstage==33){
3662 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3664 if(tutorialstage==34){
3665 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3667 if(tutorialstage==35){
3668 if(animation[player[0].targetanimation].attack==reversal){
3672 player[1].aitype=passivetype;
3675 if(tutorialstage==40){
3676 if(player[0].num_weapons>0)tutorialsuccess=1;
3678 if(tutorialstage==41){
3679 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3681 if(tutorialstage==43){
3682 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3684 if(tutorialstage==44){
3685 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3687 if(tutorialstage==45){
3688 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3690 if(tutorialstage==46){
3691 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3693 if(tutorialstage==49){
3694 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3696 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3699 if(tutorialstagetime==tutorialmaxtime-3){
3700 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3701 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3702 OPENAL_SetPaused(channels[consolesuccesssound], false);
3705 if(tutorialsuccess>=1){
3706 if(tutorialstage==34||tutorialstage==35)
3707 tutorialstagetime=tutorialmaxtime-1;
3712 if(tutorialstage<14||tutorialstage>=50){
3713 player[1].coords.y=300;
3714 player[1].velocity=0;
3718 if(tutoriallevel!=1){
3719 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3720 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3721 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3722 OPENAL_SetPaused(channels[consolesuccesssound], false);
3727 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3728 OPENAL_SetVolume(channels[fireendsound], 256);
3729 OPENAL_SetPaused(channels[fireendsound], false);
3732 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3733 else bonusnum[bonus]+=0.15;
3734 if(tutoriallevel)bonusvalue=0;
3735 bonusvalue/=bonusnum[bonus];
3736 bonustotal+=bonusvalue;
3738 bonustime+=multiplier;
3740 if(environment==snowyenvironment){
3741 precipdelay-=multiplier;
3742 while(precipdelay<0){
3744 if(!detail)precipdelay+=.04;
3745 XYZ footvel,footpoint;
3748 footpoint=viewer+viewerfacing*6;
3749 footpoint.y+=((float)abs(Random()%1200))/100-6;
3750 footpoint.x+=((float)abs(Random()%1200))/100-6;
3751 footpoint.z+=((float)abs(Random()%1200))/100-6;
3752 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3755 for(k=0;k<numplayers;k++){
3756 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3757 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3759 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3760 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3761 else if(player[k].rotation>player[k].targetrotation){
3762 player[k].rotation-=multiplier*player[k].turnspeed;
3764 else if(player[k].rotation<player[k].targetrotation){
3765 player[k].rotation+=multiplier*player[k].turnspeed;
3770 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3771 player[k].turnspeed*=2;
3772 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3773 else if(player[k].rotation>player[k].targetrotation){
3774 player[k].rotation-=multiplier*player[k].turnspeed;
3776 else if(player[k].rotation<player[k].targetrotation){
3777 player[k].rotation+=multiplier*player[k].turnspeed;
3779 player[k].turnspeed/=2;
3782 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3783 player[k].turnspeed*=4;
3784 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3785 else if(player[k].rotation>player[k].targetrotation){
3786 player[k].rotation-=multiplier*player[k].turnspeed;
3788 else if(player[k].rotation<player[k].targetrotation){
3789 player[k].rotation+=multiplier*player[k].turnspeed;
3791 player[k].turnspeed/=4;
3794 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3795 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3797 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3798 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3801 if(player[k].collide<-.3)player[k].collide=-.3;
3802 if(player[k].collide>1)player[k].collide=1;
3803 player[k].collide-=multiplier*30;
3805 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3806 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3808 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3809 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3810 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3811 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3812 lowpoint=player[k].coords;
3813 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3814 else lowpoint.y+=1.3;
3815 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3816 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3818 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3819 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3821 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3822 flatfacing=lowpoint-player[k].coords;
3823 player[k].coords=lowpoint;
3824 player[k].coords.y-=1.3;
3825 player[k].collide=1;
3827 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3828 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3829 tempcoords1=lowpoint;
3830 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3831 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3833 player[k].targetanimation=walljumpleftanim;
3834 player[k].targetframe=0;
3837 gLoc[0]=player[k].coords.x;
3838 gLoc[1]=player[k].coords.y;
3839 gLoc[2]=player[k].coords.z;
3843 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3844 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3845 OPENAL_SetVolume(channels[movewhooshsound], 256);
3846 OPENAL_SetPaused(channels[movewhooshsound], false);
3847 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3849 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3850 player[k].rotation=-asin(0-lowpointtarget.x);
3851 player[k].rotation*=360/6.28;
3852 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3853 player[k].targetrotation=player[k].rotation;
3854 player[k].lowrotation=player[k].rotation;
3855 if(k==0)numwallflipped++;
3859 lowpoint=tempcoords1;
3860 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3861 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3862 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3864 player[k].targetanimation=walljumprightanim;
3865 player[k].targetframe=0;
3868 gLoc[0]=player[k].coords.x;
3869 gLoc[1]=player[k].coords.y;
3870 gLoc[2]=player[k].coords.z;
3874 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3875 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3876 OPENAL_SetVolume(channels[movewhooshsound], 256);
3877 OPENAL_SetPaused(channels[movewhooshsound], false);
3878 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3880 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3881 player[k].rotation=-asin(0-lowpointtarget.x);
3882 player[k].rotation*=360/6.28;
3883 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3884 player[k].targetrotation=player[k].rotation;
3885 player[k].lowrotation=player[k].rotation;
3886 if(k==0)numwallflipped++;
3890 lowpoint=tempcoords1;
3891 lowpointtarget=lowpoint+player[k].facing*2;
3892 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3893 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3895 player[k].targetanimation=walljumpbackanim;
3896 player[k].targetframe=0;
3899 gLoc[0]=player[k].coords.x;
3900 gLoc[1]=player[k].coords.y;
3901 gLoc[2]=player[k].coords.z;
3905 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3906 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3907 OPENAL_SetVolume(channels[movewhooshsound], 256);
3908 OPENAL_SetPaused(channels[movewhooshsound], false);
3909 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3911 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3912 player[k].rotation=-asin(0-lowpointtarget.x);
3913 player[k].rotation*=360/6.28;
3914 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3915 player[k].targetrotation=player[k].rotation;
3916 player[k].lowrotation=player[k].rotation;
3917 if(k==0)numwallflipped++;
3921 lowpoint=tempcoords1;
3922 lowpointtarget=lowpoint-player[k].facing*2;
3923 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3924 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3926 player[k].targetanimation=walljumpfrontanim;
3927 player[k].targetframe=0;
3930 gLoc[0]=player[k].coords.x;
3931 gLoc[1]=player[k].coords.y;
3932 gLoc[2]=player[k].coords.z;
3936 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3937 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3938 OPENAL_SetVolume(channels[movewhooshsound], 256);
3939 OPENAL_SetPaused(channels[movewhooshsound], false);
3940 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3942 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3943 player[k].rotation=-asin(0-lowpointtarget.x);
3944 player[k].rotation*=360/6.28;
3945 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3946 player[k].rotation+=180;
3947 player[k].targetrotation=player[k].rotation;
3948 player[k].lowrotation=player[k].rotation;
3949 if(k==0)numwallflipped++;
3957 else if(objects.type[i]==rocktype){
3958 lowpoint2=player[k].coords;
3959 lowpoint=player[k].coords;
3961 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3962 player[k].coords=colpoint;
3963 player[k].collide=1;
3966 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3967 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3969 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3971 player[k].targetframe=0;
3972 player[k].onterrain=1;
3974 if(player[k].id==0){
3975 OPENAL_SetPaused(channels[whooshsound], true);
3976 OPENAL_SetVolume(channels[whooshsound], 0);
3979 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3980 if(player[k].isFlip())player[k].jumppower=-4;
3981 player[k].targetanimation=player[k].getLanding();
3984 gLoc[0]=player[k].coords.x;
3985 gLoc[1]=player[k].coords.y;
3986 gLoc[2]=player[k].coords.z;
3987 vel[0]=player[k].velocity.x;
3988 vel[1]=player[k].velocity.y;
3989 vel[2]=player[k].velocity.z;
3990 PlaySoundEx( landsound, samp[landsound], NULL, true);
3991 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
3992 OPENAL_SetVolume(channels[landsound], 128);
3993 OPENAL_SetPaused(channels[landsound], false);
3995 envsound[numenvsounds]=player[k].coords;
3996 envsoundvol[numenvsounds]=16;
3997 envsoundlife[numenvsounds]=.4;
4006 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4007 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4008 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4009 lowpoint=player[k].coords;
4011 if(objects.type[i]!=rocktype)
4012 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4013 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4014 player[k].coords=lowpoint;
4015 player[k].coords.y-=1.35;
4016 player[k].collide=1;
4018 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4019 lowpoint=player[k].coords;
4020 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4021 lowpoint=player[k].coords;
4025 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4026 lowpointtarget=lowpoint+facing*1.4;
4027 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4029 lowpoint=player[k].coords;
4031 lowpointtarget=lowpoint+facing*1.4;
4033 lowpointtarget2=lowpointtarget;
4035 lowpointtarget3=lowpointtarget;
4037 lowpointtarget4=lowpointtarget;
4039 lowpointtarget5=lowpointtarget;
4041 lowpointtarget6=lowpointtarget;
4043 lowpointtarget7=lowpoint;
4045 lowpointtarget2.x+=.1;
4047 lowpointtarget3.z+=.1;
4049 lowpointtarget4.x-=.1;
4051 lowpointtarget5.z-=.1;
4053 lowpointtarget6.y+=45/13;
4054 lowpointtarget6+=facing*.6;
4055 lowpointtarget7.y+=90/13;
4056 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4057 if(objects.friction[i]>.5)
4060 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4061 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4062 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4063 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4065 lowpoint=player[k].coords;
4066 lowpoint.y+=(float)j/13;
4067 lowpointtarget=lowpoint+facing*1.4;
4068 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4072 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4075 if(j<=25&&player[k].targetanimation==jumpdownanim){
4078 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4079 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4080 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4081 lowpoint=player[k].coords;
4082 lowpoint.y+=(float)j/13;
4083 lowpointtarget=lowpoint+facing*1.3;
4084 flatfacing=player[k].coords;
4085 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4086 player[k].coords.y=lowpointtarget.y-.07;
4087 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4089 if(j>10||!player[k].isRun()){
4090 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4091 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4095 gLoc[0]=player[k].coords.x;
4096 gLoc[1]=player[k].coords.y;
4097 gLoc[2]=player[k].coords.z;
4098 vel[0]=player[k].velocity.x;
4099 vel[1]=player[k].velocity.y;
4100 vel[2]=player[k].velocity.z;
4101 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4102 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4103 OPENAL_SetVolume(channels[jumpsound], 128);
4104 OPENAL_SetPaused(channels[jumpsound], false);
4106 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4107 player[k].rotation=-asin(0-lowpointtarget.x);
4108 player[k].rotation*=360/6.28;
4109 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4110 player[k].targetrotation=player[k].rotation;
4111 player[k].lowrotation=player[k].rotation;
4113 //player[k].velocity=lowpointtarget*.03;
4114 player[k].velocity=0;
4116 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4117 //player[k].currentanimation=climbanim;
4118 player[k].targetanimation=climbanim;
4119 player[k].jumppower=0;
4120 player[k].jumpclimb=1;
4122 player[k].transspeed=6;
4125 //player[k].currentframe=1;
4126 player[k].targetframe=1;
4128 //player[k].currentframe=0;
4129 player[k].targetframe=0;
4130 //player[k].currentanimation=hanganim;
4131 player[k].targetanimation=hanganim;
4132 player[k].jumppower=0;
4146 if(player[k].collide<=0){
4147 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4148 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4149 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4150 player[k].targetanimation=jumpdownanim;
4151 player[k].targetframe=0;
4156 gLoc[0]=player[k].coords.x;
4157 gLoc[1]=player[k].coords.y;
4158 gLoc[2]=player[k].coords.z;
4159 vel[0]=player[k].velocity.x;
4160 vel[1]=player[k].velocity.y;
4161 vel[2]=player[k].velocity.z;
4163 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4164 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4165 OPENAL_SetVolume(channels[whooshsound], 128);
4166 OPENAL_SetPaused(channels[whooshsound], false);
4169 player[k].velocity.y+=gravity;
4174 player[k].realoldcoords=player[k].coords;
4177 static XYZ oldviewer;
4180 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4181 player[0].leftkeydown=Input::isKeyDown(leftkey);
4182 player[0].backkeydown=Input::isKeyDown(backkey);
4183 player[0].rightkeydown=Input::isKeyDown(rightkey);
4184 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4185 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4186 player[0].drawkeydown=Input::isKeyDown(drawkey);
4187 player[0].throwkeydown=Input::isKeyDown(throwkey);
4191 player[0].forwardkeydown=0;
4192 player[0].leftkeydown=0;
4193 player[0].backkeydown=0;
4194 player[0].rightkeydown=0;
4195 player[0].jumpkeydown=0;
4196 player[0].crouchkeydown=0;
4197 player[0].drawkeydown=0;
4198 player[0].throwkeydown=0;
4201 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4204 static bool endkeydown;
4211 facing=DoRotation(facing,-rotation2,0,0);
4212 facing=DoRotation(facing,0,0-rotation,0);
4217 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4219 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4220 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4221 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4222 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4223 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4224 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4225 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4226 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4227 ||Input::isKeyDown(SDLK_MINUS))){
4229 if(Input::isKeyDown(SDLK_1))whichend=1;
4230 if(Input::isKeyDown(SDLK_2))whichend=2;
4231 if(Input::isKeyDown(SDLK_3))whichend=3;
4232 if(Input::isKeyDown(SDLK_4))whichend=4;
4233 if(Input::isKeyDown(SDLK_5))whichend=5;
4234 if(Input::isKeyDown(SDLK_6))whichend=6;
4235 if(Input::isKeyDown(SDLK_7))whichend=7;
4236 if(Input::isKeyDown(SDLK_8))whichend=8;
4237 if(Input::isKeyDown(SDLK_9))whichend=9;
4238 if(Input::isKeyDown(SDLK_0))whichend=0;
4239 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4241 participantfocus[whichdialogue][indialogue]=whichend;
4242 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4243 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4246 participantfocus[whichdialogue][indialogue]=-1;
4248 if(player[participantfocus[whichdialogue][indialogue]].dead){
4253 dialoguecamera[whichdialogue][indialogue]=viewer;
4254 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4255 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4257 if(indialogue<numdialogueboxes[whichdialogue]){
4258 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4259 static float gLoc[3];
4260 static float vel[3];
4262 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4263 temppos=temppos-viewer;
4264 Normalise(&temppos);
4269 gLoc[2]=temppos.z;vel[0]=0;
4273 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4274 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4275 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4276 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4277 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4278 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4279 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4280 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4281 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4282 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4283 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4284 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4285 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4286 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4287 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4288 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4289 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4290 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4291 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4292 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4293 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4294 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4295 OPENAL_SetVolume(channels[whichsoundplay], 256);
4296 OPENAL_SetPaused(channels[whichsoundplay], false);
4300 for(j=0;j<numplayers;j++){
4301 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4306 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4307 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4310 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4311 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4312 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4313 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4314 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4315 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4316 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4317 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4318 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4319 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4320 participantfacing[whichdialogue][indialogue][whichend]=facing;
4322 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4323 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4324 &&!Input::isKeyDown(SDLK_MINUS)){
4327 if(indialogue>=numdialogueboxes[whichdialogue]){
4334 OPENAL_SetPaused(channels[whooshsound], true);
4335 viewer=dialoguecamera[whichdialogue][indialogue];
4336 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4337 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4339 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4340 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4341 if(dialoguetime>0.5)
4342 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4343 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4344 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4347 if(indialogue<numdialogueboxes[whichdialogue]){
4348 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4349 static float gLoc[3];
4350 static float vel[3];
4352 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4353 temppos=temppos-viewer;
4354 Normalise(&temppos);
4359 gLoc[2]=temppos.z;vel[0]=0;
4363 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4364 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4365 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4366 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4367 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4368 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4369 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4370 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4371 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4372 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4373 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4374 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4375 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4376 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4377 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4378 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4379 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4380 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4381 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4382 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4383 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4384 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4385 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4386 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4387 OPENAL_SetVolume(channels[whichsoundplay], 256);
4388 OPENAL_SetPaused(channels[whichsoundplay], false);
4390 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4391 hotspot[numhotspots]=player[0].coords;
4392 hotspotsize[numhotspots]=10;
4393 hotspottype[numhotspots]=-1;
4397 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4401 if(player[participantfocus[whichdialogue][indialogue]].dead){
4409 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4410 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4411 &&!Input::isKeyDown(SDLK_MINUS)){
4414 if(indialogue>=numdialogueboxes[whichdialogue]){
4418 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4421 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4424 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4426 for(i=1;i<numplayers;i++){
4427 player[i].aitype = attacktypecutoff;
4434 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4435 else oldbuttondialogue=1;
4437 static float keyrefreshdelay=0,bigrefreshdelay=0;
4439 if(!player[0].jumpkeydown){
4440 player[0].jumptogglekeydown=0;
4442 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4445 dialoguetime+=multiplier;
4446 skybox.cloudmove+=multiplier;
4447 hawkrotation+=multiplier*25;
4449 realhawkcoords.x=25;
4450 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4451 hawkcalldelay-=multiplier/2;
4453 if(hawkcalldelay<=0)
4455 static float gLoc[3];
4456 static float vel[3];
4457 gLoc[0]=realhawkcoords.x;
4458 gLoc[1]=realhawkcoords.y;
4459 gLoc[2]=realhawkcoords.z;
4463 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4464 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4465 OPENAL_SetVolume(channels[hawksound], 128);
4466 OPENAL_SetPaused(channels[hawksound], false);
4468 hawkcalldelay=16+abs(Random()%8);
4470 static float temptexdetail;
4473 if(Input::isKeyDown(SDLK_h)&&debugmode){
4474 player[0].damagetolerance=200000;
4477 player[0].permanentdamage=0;
4478 player[0].superpermanentdamage=0;
4481 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4483 if(environment>2)environment=0;
4484 Setenvironment(environment);
4490 if(!Input::isKeyDown(SDLK_j)){
4494 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4495 cameramode=1-cameramode;
4496 cameratogglekeydown=1;
4499 if(!Input::isKeyDown(SDLK_c)){
4500 cameratogglekeydown=0;
4503 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4504 if(player[0].num_weapons>0){
4505 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4506 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4507 else weapons.type[player[0].weaponids[0]]=sword;
4508 if(weapons.type[player[0].weaponids[0]]==sword){
4509 weapons.mass[player[0].weaponids[0]]=1.5;
4510 weapons.tipmass[player[0].weaponids[0]]=1;
4511 weapons.length[player[0].weaponids[0]]=.8;
4513 if(weapons.type[player[0].weaponids[0]]==staff){
4514 weapons.mass[player[0].weaponids[0]]=2;
4515 weapons.tipmass[player[0].weaponids[0]]=1;
4516 weapons.length[player[0].weaponids[0]]=1.5;
4519 if(weapons.type[player[0].weaponids[0]]==knife){
4520 weapons.mass[player[0].weaponids[0]]=1;
4521 weapons.tipmass[player[0].weaponids[0]]=1.2;
4522 weapons.length[player[0].weaponids[0]]=.25;
4525 detailtogglekeydown=1;
4528 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4530 float closestdist=-1;
4533 for(i=1;i<numplayers;i++){
4534 distance=findDistancefast(&player[i].coords,&player[0].coords);
4535 if(closestdist==-1||distance<closestdist){
4536 closestdist=distance;
4541 if(player[closest].num_weapons)
4543 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4544 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4545 else weapons.type[player[closest].weaponids[0]]=sword;
4546 if(weapons.type[player[closest].weaponids[0]]==sword){
4547 weapons.mass[player[closest].weaponids[0]]=1.5;
4548 weapons.tipmass[player[closest].weaponids[0]]=1;
4549 weapons.length[player[closest].weaponids[0]]=.8;
4551 if(weapons.type[player[0].weaponids[0]]==staff){
4552 weapons.mass[player[0].weaponids[0]]=2;
4553 weapons.tipmass[player[0].weaponids[0]]=1;
4554 weapons.length[player[0].weaponids[0]]=1.5;
4556 if(weapons.type[player[closest].weaponids[0]]==knife){
4557 weapons.mass[player[closest].weaponids[0]]=1;
4558 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4559 weapons.length[player[closest].weaponids[0]]=.25;
4562 if(!player[closest].num_weapons)
4564 player[closest].weaponids[0]=weapons.numweapons;
4565 weapons.owner[weapons.numweapons]=closest;
4566 weapons.type[weapons.numweapons]=knife;
4567 weapons.damage[weapons.numweapons]=0;
4568 weapons.numweapons++;
4569 player[closest].num_weapons=1;
4570 if(weapons.type[player[closest].weaponids[0]]==sword){
4571 weapons.mass[player[closest].weaponids[0]]=1.5;
4572 weapons.tipmass[player[closest].weaponids[0]]=1;
4573 weapons.length[player[closest].weaponids[0]]=.8;
4575 if(weapons.type[player[closest].weaponids[0]]==knife){
4576 weapons.mass[player[closest].weaponids[0]]=1;
4577 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4578 weapons.length[player[closest].weaponids[0]]=.25;
4582 detailtogglekeydown=1;
4585 if(Input::isKeyDown(SDLK_u)&&debugmode){
4587 float closestdist=-1;
4590 for(i=1;i<numplayers;i++){
4591 distance=findDistancefast(&player[i].coords,&player[0].coords);
4592 if(closestdist==-1||distance<closestdist){
4593 closestdist=distance;
4598 player[closest].rotation+=multiplier*50;
4599 player[closest].targetrotation=player[closest].rotation;
4603 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4605 float closestdist=-1;
4608 for(i=1;i<numplayers;i++){
4609 distance=findDistancefast(&player[i].coords,&player[0].coords);
4610 if(closestdist==-1||distance<closestdist){
4611 closestdist=distance;
4615 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4618 player[closest].whichskin++;
4619 if(player[closest].whichskin>9)player[closest].whichskin=0;
4620 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4622 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4623 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4626 if(player[closest].numclothes){
4627 for(i=0;i<player[closest].numclothes;i++){
4628 tintr=player[closest].clothestintr[i];
4629 tintg=player[closest].clothestintg[i];
4630 tintb=player[closest].clothestintb[i];
4631 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4633 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4636 detailtogglekeydown=1;
4639 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4641 float closestdist=-1;
4644 for(i=1;i<numplayers;i++){
4645 distance=findDistancefast(&player[i].coords,&player[0].coords);
4646 if(closestdist==-1||distance<closestdist){
4647 closestdist=distance;
4652 if(player[closest].creature==wolftype){
4653 headprop=player[closest].proportionhead.x/1.1;
4654 bodyprop=player[closest].proportionbody.x/1.1;
4655 armprop=player[closest].proportionarms.x/1.1;
4656 legprop=player[closest].proportionlegs.x/1.1;
4659 if(player[closest].creature==rabbittype){
4660 headprop=player[closest].proportionhead.x/1.2;
4661 bodyprop=player[closest].proportionbody.x/1.05;
4662 armprop=player[closest].proportionarms.x/1.00;
4663 legprop=player[closest].proportionlegs.x/1.1;
4667 if(player[closest].creature==rabbittype){
4668 player[closest].skeleton.id=closest;
4669 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4670 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4671 player[closest].whichskin=0;
4672 player[closest].creature=wolftype;
4674 player[closest].proportionhead=1.1;
4675 player[closest].proportionbody=1.1;
4676 player[closest].proportionarms=1.1;
4677 player[closest].proportionlegs=1.1;
4678 player[closest].proportionlegs.y=1.1;
4679 player[closest].scale=.23*5*player[0].scale;
4681 player[closest].damagetolerance=300;
4685 player[closest].skeleton.id=closest;
4686 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4687 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4688 player[closest].whichskin=0;
4689 player[closest].creature=rabbittype;
4691 player[closest].proportionhead=1.2;
4692 player[closest].proportionbody=1.05;
4693 player[closest].proportionarms=1.00;
4694 player[closest].proportionlegs=1.1;
4695 player[closest].proportionlegs.y=1.05;
4696 player[closest].scale=.2*5*player[0].scale;
4698 player[closest].damagetolerance=200;
4701 if(player[closest].creature==wolftype){
4702 player[closest].proportionhead=1.1*headprop;
4703 player[closest].proportionbody=1.1*bodyprop;
4704 player[closest].proportionarms=1.1*armprop;
4705 player[closest].proportionlegs=1.1*legprop;
4708 if(player[closest].creature==rabbittype){
4709 player[closest].proportionhead=1.2*headprop;
4710 player[closest].proportionbody=1.05*bodyprop;
4711 player[closest].proportionarms=1.00*armprop;
4712 player[closest].proportionlegs=1.1*legprop;
4713 player[closest].proportionlegs.y=1.05*legprop;
4717 detailtogglekeydown=1;
4720 if(!Input::isKeyDown(SDLK_x)){
4721 detailtogglekeydown=0;
4724 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4727 slomotogglekeydown=1;
4731 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4733 float closestdist=-1;
4735 XYZ flatfacing2,flatvelocity2;
4738 for(i=1;i<numplayers;i++){
4739 distance=findDistancefast(&player[i].coords,&player[0].coords);
4740 if(distance<144&&!player[i].headless)
4741 if(closestdist==-1||distance<closestdist){
4742 closestdist=distance;
4744 blah = player[i].coords;
4749 XYZ headspurtdirection;
4750 int i = player[closest].skeleton.jointlabels[head];
4751 for(k=0;k<player[closest].skeleton.num_joints; k++){
4752 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4753 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4754 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4755 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4756 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4757 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4758 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4759 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4760 Normalise(&headspurtdirection);
4761 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4762 flatvelocity2+=headspurtdirection*8;
4763 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4765 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4775 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4776 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4777 OPENAL_SetVolume(channels[splattersound], 256);
4778 OPENAL_SetPaused(channels[splattersound], false);
4780 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4781 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4782 OPENAL_SetVolume(channels[breaksound2], 100);
4783 OPENAL_SetPaused(channels[breaksound2], false);
4785 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4786 player[closest].RagDoll(0);
4787 player[closest].dead=2;
4788 player[closest].headless=1;
4789 player[closest].DoBloodBig(3,165);
4794 explodetogglekeydown=1;
4797 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4799 float closestdist=-1;
4801 XYZ flatfacing2,flatvelocity2;
4804 for(i=1;i<numplayers;i++){
4805 distance=findDistancefast(&player[i].coords,&player[0].coords);
4807 if(closestdist==-1||distance<closestdist){
4808 closestdist=distance;
4810 blah=player[i].coords;
4824 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4825 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4826 OPENAL_SetVolume(channels[splattersound], 256);
4827 OPENAL_SetPaused(channels[splattersound], false);
4829 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4830 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4831 OPENAL_SetVolume(channels[breaksound2], 600);
4832 OPENAL_SetPaused(channels[breaksound2], false);
4834 for(i=0;i<player[closest].skeleton.num_joints; i++){
4835 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4836 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4837 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4838 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4839 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4840 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4841 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4842 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4843 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4844 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4847 for(i=0;i<player[closest].skeleton.num_joints; i++){
4848 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4849 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4850 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4851 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4852 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4853 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4854 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4855 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4856 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4859 for(i=0;i<player[closest].skeleton.num_joints; i++){
4860 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4861 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4862 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4863 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4864 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4865 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4866 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4867 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4868 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4871 for(i=0;i<player[closest].skeleton.num_joints; i++){
4872 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4873 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4874 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4875 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4876 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4877 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4878 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4879 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4880 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4884 for(j=0;j<numplayers; j++){
4886 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4887 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4888 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4889 player[j].skeleton.longdead=0;
4890 player[j].RagDoll(0);
4891 for(i=0;i<player[j].skeleton.num_joints; i++){
4892 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4893 if(findDistancefast(&temppos,&player[closest].coords)<25){
4894 flatvelocity2=temppos-player[closest].coords;
4895 Normalise(&flatvelocity2);
4896 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4903 player[closest].DoDamage(10000);
4904 player[closest].RagDoll(0);
4905 player[closest].dead=2;
4906 player[closest].coords=20;
4907 player[closest].skeleton.free=2;
4913 explodetogglekeydown=1;
4916 if(!Input::isKeyDown(SDLK_i)){
4917 explodetogglekeydown=0;
4920 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4921 slomotogglekeydown=0;
4925 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4926 player[0].onfire=1-player[0].onfire;
4927 if(player[0].onfire){
4928 player[0].CatchFire();
4930 if(!player[0].onfire){
4933 gLoc[0]=player[0].coords.x;
4934 gLoc[1]=player[0].coords.y;
4935 gLoc[2]=player[0].coords.z;
4939 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4940 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4941 OPENAL_SetVolume(channels[fireendsound], 256);
4942 OPENAL_SetPaused(channels[fireendsound], false);
4943 OPENAL_SetPaused(channels[stream_firesound], true);
4945 slomotogglekeydown=1;
4948 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4950 float closestdist=-1;
4953 for(i=1;i<numplayers;i++){
4954 distance=findDistancefast(&player[i].coords,&player[0].coords);
4955 if(closestdist==-1||distance<closestdist){
4956 closestdist=distance;
4960 if(closestdist>0&&closest>=0){
4961 //player[closest]=player[numplayers-1];
4962 //player[closest].skeleton=player[numplayers-1].skeleton;
4965 drawmodetogglekeydown=1;
4968 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4970 float closestdist=-1;
4973 for(i=1;i<max_objects;i++){
4974 distance=findDistancefast(&objects.position[i],&player[0].coords);
4975 if(closestdist==-1||distance<closestdist){
4976 closestdist=distance;
4980 if(closestdist>0&&closest>=0){
4981 objects.position[closest].y-=500;
4983 drawmodetogglekeydown=1;
4986 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4988 //if(drawmode>2)drawmode=0;
4989 if(objects.numobjects<max_objects-1){
4991 boxcoords.x=player[0].coords.x;
4992 boxcoords.z=player[0].coords.z;
4993 boxcoords.y=player[0].coords.y-3;
4994 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4995 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4996 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4997 float temprotat,temprotat2;
4998 temprotat=editorrotation;
4999 temprotat2=editorrotation2;
5000 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5001 if(temprotat2<0)temprotat2=Random()%360;
5003 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5004 if(editortype==treetrunktype)
5005 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5008 drawmodetogglekeydown=1;
5011 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5012 if(numplayers<maxplayers-1){
5013 player[numplayers].scale=.2*5*player[0].scale;
5014 player[numplayers].creature=rabbittype;
5015 player[numplayers].howactive=editoractive;
5016 player[numplayers].skeleton.id=numplayers;
5017 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5019 //texsize=512*512*3/texdetail/texdetail;
5020 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5021 //player[numplayers].skeleton.skinText.resize(texsize);
5023 k=abs(Random()%2)+1;
5025 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5026 player[numplayers].whichskin=0;
5029 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5030 player[numplayers].whichskin=1;
5033 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5034 player[numplayers].whichskin=2;
5037 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5038 player[numplayers].power=1;
5039 player[numplayers].speedmult=1;
5040 player[numplayers].currentanimation=bounceidleanim;
5041 player[numplayers].targetanimation=bounceidleanim;
5042 player[numplayers].currentframe=0;
5043 player[numplayers].targetframe=1;
5044 player[numplayers].target=0;
5045 player[numplayers].bled=0;
5046 player[numplayers].speed=1+(float)(Random()%100)/1000;
5048 player[numplayers].targetrotation=player[0].targetrotation;
5049 player[numplayers].rotation=player[0].rotation;
5051 player[numplayers].velocity=0;
5052 player[numplayers].coords=player[0].coords;
5053 player[numplayers].oldcoords=player[numplayers].coords;
5054 player[numplayers].realoldcoords=player[numplayers].coords;
5056 player[numplayers].id=numplayers;
5057 player[numplayers].skeleton.id=numplayers;
5058 player[numplayers].updatedelay=0;
5059 player[numplayers].normalsupdatedelay=0;
5061 player[numplayers].aitype=passivetype;
5062 player[numplayers].aitarget=0;
5064 if(player[0].creature==wolftype){
5065 headprop=player[0].proportionhead.x/1.1;
5066 bodyprop=player[0].proportionbody.x/1.1;
5067 armprop=player[0].proportionarms.x/1.1;
5068 legprop=player[0].proportionlegs.x/1.1;
5071 if(player[0].creature==rabbittype){
5072 headprop=player[0].proportionhead.x/1.2;
5073 bodyprop=player[0].proportionbody.x/1.05;
5074 armprop=player[0].proportionarms.x/1.00;
5075 legprop=player[0].proportionlegs.x/1.1;
5078 if(player[numplayers].creature==wolftype){
5079 player[numplayers].proportionhead=1.1*headprop;
5080 player[numplayers].proportionbody=1.1*bodyprop;
5081 player[numplayers].proportionarms=1.1*armprop;
5082 player[numplayers].proportionlegs=1.1*legprop;
5085 if(player[numplayers].creature==rabbittype){
5086 player[numplayers].proportionhead=1.2*headprop;
5087 player[numplayers].proportionbody=1.05*bodyprop;
5088 player[numplayers].proportionarms=1.00*armprop;
5089 player[numplayers].proportionlegs=1.1*legprop;
5090 player[numplayers].proportionlegs.y=1.05*legprop;
5093 player[numplayers].headless=0;
5094 player[numplayers].onfire=0;
5097 player[numplayers].proportionhead.z=0;
5098 player[numplayers].proportionbody.z=0;
5099 player[numplayers].proportionarms.z=0;
5100 player[numplayers].proportionlegs.z=0;
5103 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
5105 player[numplayers].damagetolerance=200;
5107 player[numplayers].protectionhead=player[0].protectionhead;
5108 player[numplayers].protectionhigh=player[0].protectionhigh;
5109 player[numplayers].protectionlow=player[0].protectionlow;
5110 player[numplayers].armorhead=player[0].armorhead;
5111 player[numplayers].armorhigh=player[0].armorhigh;
5112 player[numplayers].armorlow=player[0].armorlow;
5113 player[numplayers].metalhead=player[0].metalhead;
5114 player[numplayers].metalhigh=player[0].metalhigh;
5115 player[numplayers].metallow=player[0].metallow;
5117 player[numplayers].immobile=player[0].immobile;
5119 player[numplayers].numclothes=player[0].numclothes;
5120 if(player[numplayers].numclothes)
5121 for(i=0;i<player[numplayers].numclothes;i++){
5122 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5123 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5124 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5125 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5126 tintr=player[numplayers].clothestintr[i];
5127 tintg=player[numplayers].clothestintg[i];
5128 tintb=player[numplayers].clothestintb[i];
5129 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5131 if(player[numplayers].numclothes){
5132 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5135 player[numplayers].power=player[0].power;
5136 player[numplayers].speedmult=player[0].speedmult;
5138 player[numplayers].damage=0;
5139 player[numplayers].permanentdamage=0;
5140 player[numplayers].superpermanentdamage=0;
5141 player[numplayers].deathbleeding=0;
5142 player[numplayers].bleeding=0;
5143 player[numplayers].numwaypoints=0;
5144 player[numplayers].waypoint=0;
5145 player[numplayers].jumppath=0;
5146 player[numplayers].weaponstuck=-1;
5147 player[numplayers].weaponactive=-1;
5148 player[numplayers].num_weapons=0;
5149 player[numplayers].bloodloss=0;
5150 player[numplayers].dead=0;
5152 player[numplayers].loaded=1;
5156 drawmodetogglekeydown=1;
5159 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5160 if(player[numplayers-1].numwaypoints<90){
5161 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5162 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5163 player[numplayers-1].numwaypoints++;
5165 drawmodetogglekeydown=1;
5168 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5169 if(numpathpoints<30){
5170 bool connected,alreadyconnected;
5173 for(i=0;i<numpathpoints;i++){
5174 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5176 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5177 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5179 if(!alreadyconnected){
5180 numpathpointconnect[pathpointselected]++;
5182 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5188 pathpoint[numpathpoints-1]=player[0].coords;
5189 numpathpointconnect[numpathpoints-1]=0;
5190 if(numpathpoints>1&&pathpointselected!=-1){
5191 numpathpointconnect[pathpointselected]++;
5192 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5194 pathpointselected=numpathpoints-1;
5197 drawmodetogglekeydown=1;
5200 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5201 pathpointselected++;
5202 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5203 drawmodetogglekeydown=1;
5205 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5206 pathpointselected--;
5207 if(pathpointselected<=-2)
5208 pathpointselected=numpathpoints-1;
5209 drawmodetogglekeydown=1;
5211 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5212 if(pathpointselected!=-1){
5214 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5215 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5216 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5217 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5219 for(i=0;i<numpathpoints;i++){
5220 for(j=0;j<numpathpointconnect[i];j++){
5221 if(pathpointconnect[i][j]==pathpointselected){
5222 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5223 numpathpointconnect[i]--;
5225 if(pathpointconnect[i][j]==numpathpoints){
5226 pathpointconnect[i][j]=pathpointselected;
5230 pathpointselected=numpathpoints-1;
5232 drawmodetogglekeydown=1;
5235 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5236 editorenabled=1-editorenabled;
5238 player[0].damagetolerance=100000;
5240 player[0].damagetolerance=200;
5242 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5243 player[0].permanentdamage=0;
5244 player[0].superpermanentdamage=0;
5245 player[0].bloodloss=0;
5246 player[0].deathbleeding=0;
5247 drawmodetogglekeydown=1;
5250 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5252 if(editortype==treeleavestype||editortype==10)editortype--;
5253 if(editortype<0)editortype=firetype;
5254 drawmodetogglekeydown=1;
5257 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5259 if(editortype==treeleavestype||editortype==10)editortype++;
5260 if(editortype>firetype)editortype=0;
5261 drawmodetogglekeydown=1;
5264 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5265 editorrotation-=multiplier*100;
5266 if(editorrotation<-.01)editorrotation=-.01;
5267 drawmodetogglekeydown=1;
5270 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5271 editorrotation+=multiplier*100;
5272 drawmodetogglekeydown=1;
5275 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5276 editorsize+=multiplier;
5277 drawmodetogglekeydown=1;
5280 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5281 editorsize-=multiplier;
5282 if(editorsize<.1)editorsize=.1;
5283 drawmodetogglekeydown=1;
5287 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5288 mapradius-=multiplier*10;
5291 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5292 mapradius+=multiplier*10;
5294 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5295 editorrotation2+=multiplier*100;
5298 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5299 editorrotation2-=multiplier*100;
5300 if(editorrotation2<-.01)editorrotation2=-.01;
5302 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5304 float closestdist=-1;
5306 for(i=0;i<objects.numobjects;i++){
5307 distance=findDistancefast(&objects.position[i],&player[0].coords);
5308 if(closestdist==-1||distance<closestdist){
5309 closestdist=distance;
5313 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5314 drawmodetogglekeydown=1;
5318 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5319 drawmodetogglekeydown=0;
5322 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5323 //if(!player[0].skeleton.free)player[0].damage+=500;
5324 player[0].RagDoll(0);
5325 //player[0].spurt=1;
5326 //player[0].DoDamage(1000);
5330 gLoc[0]=player[0].coords.x;
5331 gLoc[1]=player[0].coords.y;
5332 gLoc[2]=player[0].coords.z;
5333 vel[0]=player[0].velocity.x;
5334 vel[1]=player[0].velocity.y;
5335 vel[2]=player[0].velocity.z;
5336 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5337 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5338 OPENAL_SetVolume(channels[whooshsound], 128);
5339 OPENAL_SetPaused(channels[whooshsound], false);
5340 //OPENAL_SetPaused(channels[whooshsound], true);
5342 texturesizetogglekeydown=1;
5345 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5348 float closestdist=-1;
5350 for(i=0;i<objects.numobjects;i++){
5351 if(objects.type[i]==treeleavestype){
5352 objects.scale[i]*=.9;
5355 texturesizetogglekeydown=1;
5358 static XYZ relative;
5359 static int randattack;
5361 static bool playerrealattackkeydown=0;
5363 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5364 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5365 if(oldattackkey)player[0].attackkeydown=0;
5366 if(oldattackkey)playerrealattackkeydown=0;
5367 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5368 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5369 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5370 for(k=0;k<numplayers;k++){
5371 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5372 player[k].Reverse();
5376 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5378 for(k=0;k<numplayers;k++){
5379 if(indialogue!=-1)player[k].attackkeydown=0;
5380 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5381 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5382 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5383 player[k].jumppower-=2;
5385 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5386 for(i=0;i<numplayers;i++){
5388 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5389 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5390 player[k].targetanimation=dodgebackanim;
5392 player[k].targetframe=0;
5393 rotatetarget=player[i].coords-player[k].coords;
5394 Normalise(&rotatetarget);
5395 player[k].targetrotation=-asin(0-rotatetarget.x);
5396 player[k].targetrotation*=360/6.28;
5397 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5399 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5402 if(player[k].targetanimation!=dodgebackanim){
5403 if(k==0)numflipped++;
5404 player[k].targetanimation=backhandspringanim;
5406 player[k].targetframe=0;
5407 player[k].targetrotation=-rotation+180;
5408 if(player[k].leftkeydown)player[k].targetrotation-=45;
5409 if(player[k].rightkeydown)player[k].targetrotation+=45;
5410 player[k].rotation=player[k].targetrotation;
5411 player[k].jumppower-=2;
5414 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5415 player[k].hasvictim=0;
5417 for(i=0;i<numplayers;i++){
5419 if(!player[k].hasvictim)
5420 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5421 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5422 player[k].victim=&player[i];
5423 player[k].hasvictim=1;
5424 if(player[k].aitype==playercontrolled){
5425 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5426 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5427 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5428 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5429 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5430 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5431 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5432 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5433 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5434 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5437 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5438 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5439 else randattack=abs(Random()%5);
5440 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5441 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5442 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5443 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5444 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5446 if(player[k].weaponactive!=-1){
5447 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5448 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5449 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5450 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5451 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5452 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5453 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5454 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5458 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5460 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5461 if(player[k].weaponactive==-1){
5462 player[i].targetanimation=sneakattackedanim;
5463 player[i].currentanimation=sneakattackedanim;
5464 player[k].currentanimation=sneakattackanim;
5465 player[k].targetanimation=sneakattackanim;
5466 player[k].oldcoords=player[k].coords;
5467 player[k].coords=player[i].coords;
5469 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5470 player[i].targetanimation=knifesneakattackedanim;
5471 player[i].currentanimation=knifesneakattackedanim;
5472 player[k].currentanimation=knifesneakattackanim;
5473 player[k].targetanimation=knifesneakattackanim;
5474 player[i].oldcoords=player[i].coords;
5475 player[i].coords=player[k].coords;
5477 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5478 player[i].targetanimation=swordsneakattackedanim;
5479 player[i].currentanimation=swordsneakattackedanim;
5480 player[k].currentanimation=swordsneakattackanim;
5481 player[k].targetanimation=swordsneakattackanim;
5482 player[i].oldcoords=player[i].coords;
5483 player[i].coords=player[k].coords;
5485 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5486 player[k].victim=&player[i];
5487 player[k].hasvictim=1;
5488 player[i].targettilt2=0;
5489 player[i].targetframe=1;
5490 player[i].currentframe=0;
5492 player[i].velocity=0;
5493 player[k].targettilt2=player[i].targettilt2;
5494 player[k].currentframe=player[i].currentframe;
5495 player[k].targetframe=player[i].targetframe;
5496 player[k].target=player[i].target;
5497 player[k].velocity=0;
5498 player[k].targetrotation=player[i].rotation;
5499 player[k].rotation=player[i].rotation;
5500 player[i].targetrotation=player[i].rotation;
5503 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5505 player[k].targetframe=0;
5507 //player[k].velocity=0;
5509 rotatetarget=player[i].coords-player[k].coords;
5510 Normalise(&rotatetarget);
5511 player[k].targetrotation=-asin(0-rotatetarget.x);
5512 player[k].targetrotation*=360/6.28;
5513 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5515 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5517 player[k].lastattack3=player[k].lastattack2;
5518 player[k].lastattack2=player[k].lastattack;
5519 player[k].lastattack=player[k].targetanimation;
5520 //player[k].targettilt2=0;
5524 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5525 rotatetarget=player[i].coords-player[k].coords;
5526 Normalise(&rotatetarget);
5527 player[k].targetrotation=-asin(0-rotatetarget.x);
5528 player[k].targetrotation*=360/6.28;
5529 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5530 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5532 player[k].victim=&player[i];
5533 player[k].hasvictim=1;
5534 player[i].targetanimation=knifefollowedanim;
5535 player[i].currentanimation=knifefollowedanim;
5536 player[i].targettilt2=0;
5537 player[i].targettilt2=player[k].targettilt2;
5538 player[i].targetframe=1;
5539 player[i].currentframe=0;
5541 player[i].velocity=0;
5542 player[k].currentanimation=knifefollowanim;
5543 player[k].targetanimation=knifefollowanim;
5544 player[k].targettilt2=player[i].targettilt2;
5545 player[k].currentframe=player[i].currentframe;
5546 player[k].targetframe=player[i].targetframe;
5547 player[k].target=player[i].target;
5548 player[k].velocity=0;
5549 player[k].oldcoords=player[k].coords;
5550 player[i].coords=player[k].coords;
5551 player[i].targetrotation=player[k].targetrotation;
5552 player[i].rotation=player[k].targetrotation;
5553 player[k].rotation=player[k].targetrotation;
5554 player[i].rotation=player[k].targetrotation;
5559 if(player[k].weaponactive!=-1){
5560 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5563 for(i=0;i<numplayers;i++){
5565 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5566 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5567 if(player[i].skeleton.free)
5568 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5569 player[k].victim=&player[i];
5570 player[k].hasvictim=1;
5571 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5572 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5573 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5574 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5576 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5577 player[k].targetanimation=killanim;
5578 for(j=0;j<terrain.numdecals;j++){
5579 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5580 terrain.DeleteDecal(j);
5583 for(l=0;l<objects.numobjects;l++){
5584 if(objects.model[l].type==decalstype)
5585 for(j=0;j<objects.model[l].numdecals;j++){
5586 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5587 objects.model[l].DeleteDecal(j);
5592 if(!player[i].dead||musictype!=2)
5593 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5594 player[k].targetanimation=dropkickanim;
5595 for(j=0;j<terrain.numdecals;j++){
5596 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5597 terrain.DeleteDecal(j);
5600 for(l=0;l<objects.numobjects;l++){
5601 if(objects.model[l].type==decalstype)
5602 for(j=0;j<objects.model[l].numdecals;j++){
5603 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5604 objects.model[l].DeleteDecal(j);
5610 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5612 player[k].targetframe=0;
5614 //player[k].velocity=0;
5616 rotatetarget=player[i].coords-player[k].coords;
5617 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5618 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5620 Normalise(&rotatetarget);
5621 player[k].targetrotation=-asin(0-rotatetarget.x);
5622 player[k].targetrotation*=360/6.28;
5623 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5625 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5626 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5629 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5630 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5632 player[k].lastattack3=player[k].lastattack2;
5633 player[k].lastattack2=player[k].lastattack;
5634 player[k].lastattack=player[k].targetanimation;
5636 if(player[k].targetanimation==swordgroundstabanim){
5637 player[k].targetrotation+=30;
5639 //player[k].targettilt2=0;
5645 if(!player[k].hasvictim){
5646 for(i=0;i<numplayers;i++){
5647 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5648 player[k].victim=&player[i];
5649 player[k].hasvictim=1;
5651 if(player[k].hasvictim&&!player[i].skeleton.free)
5652 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5653 player[k].victim=&player[i];
5657 if(player[k].aitype==playercontrolled)
5658 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5660 player[k].targetanimation=rabbitkickanim;
5661 player[k].targetframe=0;
5664 if(animation[player[k].targetanimation].attack&&k==0){
5667 if(player[k].weaponactive!=-1){
5668 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5671 if(player[k].weaponactive!=-1){
5672 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5675 if(player[k].weaponactive!=-1){
5676 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5678 if(armedstaff)numstaffattack++;
5679 else if(armedsword)numswordattack++;
5680 else if(armedknife)numknifeattack++;
5681 else numunarmedattack++;
5688 static float collisionradius;
5690 for(k=0;k<numplayers;k++){
5691 for(i=k;i<numplayers;i++){
5694 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5695 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5696 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5697 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5698 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5699 if(player[i].coords.y>player[k].coords.y-3)
5700 if(player[i].coords.y<player[k].coords.y+3)
5701 if(player[i].coords.x>player[k].coords.x-3)
5702 if(player[i].coords.x<player[k].coords.x+3)
5703 if(player[i].coords.z>player[k].coords.z-3)
5704 if(player[i].coords.z<player[k].coords.z+3){
5705 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5706 if(player[i].onfire||player[k].onfire){
5707 if(!player[i].onfire)player[i].CatchFire();
5708 if(!player[k].onfire)player[k].CatchFire();
5712 tempcoords1=player[i].coords;
5713 tempcoords2=player[k].coords;
5714 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5715 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5716 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5717 if(player[0].hasvictim)
5718 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5719 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5721 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5722 player[k].coords.y=player[i].coords.y;
5723 player[i].velocity=player[k].velocity;
5724 player[i].skeleton.free=0;
5725 player[i].rotation=0;
5726 player[i].RagDoll(0);
5727 player[i].DoDamage(20);
5728 if(k==0)camerashake+=.3;
5729 player[i].skeleton.longdead=0;
5730 player[k].lastcollide=1;
5733 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5734 player[i].coords.y=player[k].coords.y;
5735 player[k].velocity=player[i].velocity;
5736 player[k].skeleton.free=0;
5737 player[k].rotation=0;
5738 player[k].RagDoll(0);
5739 player[k].DoDamage(20);
5740 if(i==0)camerashake+=.3;
5741 player[k].skeleton.longdead=0;
5742 player[i].lastcollide=1;
5745 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5746 rotatetarget=player[k].velocity-player[i].velocity;
5747 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5748 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5750 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5751 static float gLoc[3];
5752 static float vel[3];
5753 gLoc[0]=player[i].coords.x;
5754 gLoc[1]=player[i].coords.y;
5755 gLoc[2]=player[i].coords.z;
5756 vel[0]=player[i].velocity.x;
5757 vel[1]=player[i].velocity.y;
5758 vel[2]=player[i].velocity.z;
5759 if(tutoriallevel!=1){
5760 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5761 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5762 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5763 OPENAL_SetPaused(channels[heavyimpactsound], false);
5765 //player[i].velocity=player[k].velocity;
5766 //player[k].velocity=player[i].velocity;
5768 player[i].RagDoll(0);
5769 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5774 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5775 player[k].RagDoll(0);
5776 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5781 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5783 //if(player[i].skeleton.oldfree){
5784 for(j=0;j<player[i].skeleton.num_joints;j++){
5785 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5788 //if(player[k].skeleton.oldfree){
5789 for(j=0;j<player[k].skeleton.num_joints;j++){
5790 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5796 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5798 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5799 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5800 rotatetarget=player[k].coords-player[i].coords;
5801 Normalise(&rotatetarget);
5802 player[k].coords=(player[k].coords+player[i].coords)/2;
5803 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5804 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5805 if(player[k].howactive==typeactive||hostile)
5806 if(player[k].isIdle()){
5807 if(player[k].howactive<typesleeping){
5808 player[k].targetanimation=player[k].getStop();
5809 player[k].targetframe=0;
5812 else if(player[k].howactive==typesleeping)
5814 player[k].targetanimation=getupfromfrontanim;
5815 player[k].targetframe=0;
5818 if(!editorenabled)player[k].howactive=typeactive;
5820 if(player[i].howactive==typeactive||hostile)
5821 if(player[i].isIdle()){
5822 if(player[i].howactive<typesleeping){
5823 player[i].targetanimation=player[i].getStop();
5824 player[i].targetframe=0;
5829 player[i].targetanimation=getupfromfrontanim;
5830 player[i].targetframe=0;
5833 if(!editorenabled)player[i].howactive=typeactive;
5837 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5838 player[i].velocity=player[k].velocity;
5839 player[k].velocity=player[k].velocity*-.5;
5840 //player[i].velocity.y-=10;
5841 player[k].velocity.y=player[i].velocity.y;
5842 player[i].DoDamage(20);
5843 player[i].RagDoll(0);
5844 player[k].lastcollide=1;
5851 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5852 player[k].velocity=player[i].velocity;
5853 player[i].velocity=player[i].velocity*-.3;
5854 //player[k].velocity.y-=10;
5855 player[i].velocity.y=player[k].velocity.y;
5856 player[k].DoDamage(20);
5857 player[k].RagDoll(0);
5858 player[i].lastcollide=1;
5869 player[i].CheckKick();
5870 player[k].CheckKick();
5876 for(k=0;k<numplayers;k++){
5877 for(i=k;i<numplayers;i++){
5879 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5880 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5881 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5882 player[i].victim=&player[k];
5883 player[i].targetanimation=jumpreversedanim;
5884 player[i].currentanimation=jumpreversedanim;
5885 player[k].currentanimation=jumpreversalanim;
5886 player[k].targetanimation=jumpreversalanim;
5887 player[i].targettilt2=0;
5888 player[i].currentframe=0;
5889 player[i].targetframe=1;
5890 player[k].currentframe=0;
5891 player[k].targetframe=1;
5892 if(player[i].coords.y<player[k].coords.y+1){
5893 player[i].targetanimation=rabbitkickreversedanim;
5894 player[i].currentanimation=rabbitkickreversedanim;
5895 player[k].currentanimation=rabbitkickreversalanim;
5896 player[k].targetanimation=rabbitkickreversalanim;
5897 player[k].currentframe=1;
5898 player[k].targetframe=2;
5899 player[i].currentframe=1;
5900 player[i].targetframe=2;
5902 player[k].targettilt2=0;
5904 player[i].velocity=0;
5905 player[k].velocity=0;
5906 player[k].oldcoords=player[k].coords;
5907 player[i].coords=player[k].coords;
5908 player[k].targetrotation=player[i].targetrotation;
5909 player[k].rotation=player[i].targetrotation;
5910 player[k].victim=&player[i];
5911 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5913 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5914 player[k].victim=&player[i];
5915 player[k].targetanimation=jumpreversedanim;
5916 player[k].currentanimation=jumpreversedanim;
5917 player[i].currentanimation=jumpreversalanim;
5918 player[i].targetanimation=jumpreversalanim;
5919 player[k].targettilt2=0;
5920 player[i].targettilt2=0;
5921 player[k].currentframe=0;
5922 player[k].targetframe=1;
5923 player[i].currentframe=0;
5924 player[i].targetframe=1;
5925 if(player[k].coords.y<player[i].coords.y+1){
5926 player[k].targetanimation=rabbitkickreversedanim;
5927 player[k].currentanimation=rabbitkickreversedanim;
5928 player[i].currentanimation=rabbitkickreversalanim;
5929 player[i].targetanimation=rabbitkickreversalanim;
5930 player[k].currentframe=1;
5931 player[k].targetframe=2;
5932 player[i].currentframe=1;
5933 player[i].targetframe=2;
5936 player[k].velocity=0;
5937 player[i].velocity=0;
5938 player[i].oldcoords=player[i].coords;
5939 player[k].coords=player[i].coords;
5940 player[i].targetrotation=player[k].targetrotation;
5941 player[i].rotation=player[k].targetrotation;
5942 player[i].victim=&player[k];
5943 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5950 for(k=0;k<numplayers;k++)
5951 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5955 if(!Input::isKeyDown(SDLK_n)){
5956 texturesizetogglekeydown=0;
5959 for(k=0;k<numplayers;k++){
5960 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5961 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5962 player[k].DoDamage(1000);
5967 static bool respawnkeydown;
5968 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5969 targetlevel=whichlevel;
5973 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5974 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5979 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5981 if(targetlevel>numchallengelevels-1)targetlevel=0;
5984 slomotogglekeydown=1;
5986 static bool movekey;
5987 static bool connected;
5989 for(int i=0;i<numplayers;i++){
5990 if(!player[i].skeleton.free){
5991 oldtargetrotation=player[i].targetrotation;
5992 if(i==0&&indialogue==-1){
5993 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5994 if(!cameramode)player[0].targetrotation=-rotation+180;
5995 if(cameramode)player[0].targetrotation=0;
6001 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6002 if(cameramode){facing=flatfacing;}
6004 facing=DoRotation(facing,-rotation2,0,0);
6005 facing=DoRotation(facing,0,0-rotation,0);
6008 player[0].lookrotation=-rotation;
6010 player[i].targetheadrotation=rotation;
6011 player[i].targetheadrotation2=rotation2;
6013 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6014 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6015 player[i].targetrotation=-player[i].lookrotation+180;
6021 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6023 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6024 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6026 player[i].targetheadrotation=player[i].lookrotation;
6027 player[i].targetheadrotation2=player[i].lookrotation2;
6030 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6031 Normalise(&rotatetarget);
6032 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6033 player[i].targetheadrotation*=360/6.28;
6034 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6036 player[i].targetheadrotation*=-1;
6037 player[i].targetheadrotation+=180;
6038 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6046 player[i].avoidsomething=0;
6048 for(j=0;j<objects.numobjects;j++){
6049 if(objects.onfire[j]){
6050 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6052 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6053 player[i].collided=0;
6054 player[i].avoidcollided=1;
6055 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6056 player[i].avoidwhere=objects.position[j];
6062 //Add avoidwhere to players
6064 for(j=0;j<numplayers;j++){
6065 if(player[j].onfire){
6066 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6068 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6069 player[i].collided=0;
6070 player[i].avoidcollided=1;
6071 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6072 player[i].avoidwhere=objects.position[j];
6078 if(player[i].collided>.8)player[i].avoidcollided=0;
6079 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6080 player[i].jumpclimb=0;
6082 if(editorenabled)player[i].stunned=1;
6085 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6086 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6088 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6089 player[i].forwardkeydown=0;
6090 player[i].leftkeydown=0;
6091 player[i].backkeydown=0;
6092 player[i].rightkeydown=0;
6093 player[i].crouchkeydown=0;
6094 player[i].attackkeydown=0;
6095 player[i].jumpkeydown=0;
6096 player[i].throwkeydown=0;
6099 if(player[i].aitype==pathfindtype){
6100 if(player[i].finalpathfindpoint==-1){
6101 float closestdistance;
6107 for(j=0;j<numpathpoints;j++){
6108 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6109 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6111 player[i].finaltarget=pathpoint[j];
6114 player[i].finalpathfindpoint=closest;
6115 for(j=0;j<numpathpoints;j++){
6116 if(numpathpointconnect[j])
6117 for(k=0;k<numpathpointconnect[j];k++){
6118 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6119 if(tempdist*tempdist<closestdistance){
6120 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6121 closestdistance=tempdist*tempdist;
6123 player[i].finaltarget=colpoint;
6128 player[i].finalpathfindpoint=closest;
6131 if(player[i].targetpathfindpoint==-1){
6132 float closestdistance;
6138 if(player[i].lastpathfindpoint==-1){
6139 for(j=0;j<numpathpoints;j++){
6140 if(j!=player[i].lastpathfindpoint)
6141 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6142 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6146 player[i].targetpathfindpoint=closest;
6147 for(j=0;j<numpathpoints;j++){
6148 if(j!=player[i].lastpathfindpoint)
6149 if(numpathpointconnect[j])
6150 for(k=0;k<numpathpointconnect[j];k++){
6151 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6152 if(tempdist*tempdist<closestdistance){
6153 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6154 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6155 closestdistance=tempdist*tempdist;
6162 player[i].targetpathfindpoint=closest;
6166 for(j=0;j<numpathpoints;j++){
6167 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6170 if(numpathpointconnect[j])
6171 for(k=0;k<numpathpointconnect[j];k++){
6172 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6175 if(numpathpointconnect[player[i].lastpathfindpoint])
6176 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6177 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6180 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6181 if(closest==-1||tempdist<closestdistance){
6182 closestdistance=tempdist;
6188 player[i].targetpathfindpoint=closest;
6191 player[i].losupdatedelay-=multiplier;
6193 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6194 Normalise(&rotatetarget);
6195 player[i].targetrotation=-asin(0-rotatetarget.x);
6196 player[i].targetrotation*=360/6.28;
6197 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6198 player[i].lookrotation=player[i].targetrotation;
6199 //player[i].aiupdatedelay=.05;
6201 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6202 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6203 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6204 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6205 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6206 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6207 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6208 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6209 player[i].targetpathfindpoint=-1;
6211 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6212 player[i].aitype=passivetype;
6215 player[i].forwardkeydown=1;
6216 player[i].leftkeydown=0;
6217 player[i].backkeydown=0;
6218 player[i].rightkeydown=0;
6219 player[i].crouchkeydown=0;
6220 player[i].attackkeydown=0;
6221 player[i].throwkeydown=0;
6223 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6225 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6226 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6228 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6229 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6230 player[i].aitype=attacktypecutoff;
6231 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6232 player[i].aitype=attacktypecutoff;
6234 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6235 player[i].losupdatedelay=.2;
6236 for(j=0;j<numplayers;j++){
6237 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6238 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6239 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6240 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6241 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6242 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6243 player[i].aitype=searchtype;
6244 player[i].lastchecktime=12;
6245 player[i].lastseen=player[j].coords;
6246 player[i].lastseentime=12;
6252 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6253 if(player[i].creature!=wolftype){
6254 player[i].stunned=.6;
6255 player[i].surprised=.6;
6260 if(player[i].aitype!=passivetype&&leveltime>.5){
6261 player[i].howactive=typeactive;
6264 if(player[i].aitype==passivetype){
6265 player[i].aiupdatedelay-=multiplier;
6266 player[i].losupdatedelay-=multiplier;
6267 player[i].lastseentime+=multiplier;
6268 player[i].pausetime-=multiplier;
6269 if(player[i].lastseentime>1)player[i].lastseentime=1;
6271 if(player[i].aiupdatedelay<0){
6272 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6273 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6274 Normalise(&rotatetarget);
6275 player[i].targetrotation=-asin(0-rotatetarget.x);
6276 player[i].targetrotation*=360/6.28;
6277 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6278 player[i].lookrotation=player[i].targetrotation;
6279 player[i].aiupdatedelay=.05;
6281 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6282 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6283 player[i].waypoint++;
6284 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6289 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6290 else player[i].forwardkeydown=0;
6291 player[i].leftkeydown=0;
6292 player[i].backkeydown=0;
6293 player[i].rightkeydown=0;
6294 player[i].crouchkeydown=0;
6295 player[i].attackkeydown=0;
6296 player[i].throwkeydown=0;
6298 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6299 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6301 XYZ leftpos,rightpos;
6302 float leftdist,rightdist;
6303 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6304 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6305 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6306 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6307 if(leftdist<rightdist)player[i].targetrotation+=90;
6308 else player[i].targetrotation-=90;
6312 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6313 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6317 if(player[i].howactive<typesleeping)
6318 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6319 for(j=0;j<numenvsounds;j++){
6320 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6321 player[i].aitype=attacktypecutoff;
6325 if(player[i].howactive==typesleeping)
6326 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6327 for(j=0;j<numenvsounds;j++){
6328 if(envsoundvol[j]>14)
6329 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6330 player[i].aitype=attacktypecutoff;
6334 if(player[i].aitype!=passivetype){
6335 if(player[i].howactive==typesleeping){
6336 player[i].targetanimation=getupfromfrontanim;
6337 player[i].targetframe=0;
6341 player[i].howactive=typeactive;
6345 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6346 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6347 player[i].aitype=attacktypecutoff;
6348 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6349 player[i].aitype=attacktypecutoff;
6351 if(player[i].creature==wolftype){
6353 float smelldistance;
6355 for(j=0;j<numplayers;j++){
6356 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6357 if(j==0&&player[j].num_weapons>0){
6358 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6359 if(player[j].num_weapons==2)
6360 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6365 windsmell=windvector;
6366 Normalise(&windsmell);
6367 windsmell=windsmell*2+player[j].coords;
6368 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6369 player[i].aitype=attacktypecutoff;
6374 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6375 player[i].losupdatedelay=.2;
6376 for(j=0;j<numplayers;j++){
6377 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6378 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6379 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6380 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6381 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6382 player[i].lastseentime-=.2;
6383 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6384 else player[i].lastseentime-=.6;
6386 if(player[i].lastseentime<=0){
6387 player[i].aitype=searchtype;
6388 player[i].lastchecktime=12;
6389 player[i].lastseen=player[j].coords;
6390 player[i].lastseentime=12;
6396 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6397 if(player[i].creature!=wolftype){
6398 player[i].stunned=.6;
6399 player[i].surprised=.6;
6401 if(player[i].creature==wolftype){
6402 player[i].stunned=.47;
6403 player[i].surprised=.47;
6409 if(player[i].aitype==searchtype){
6410 player[i].aiupdatedelay-=multiplier;
6411 player[i].losupdatedelay-=multiplier;
6412 if(!player[i].pause)player[i].lastseentime-=multiplier;
6413 player[i].lastchecktime-=multiplier;
6415 if(player[i].isRun()&&!player[i].onground){
6416 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6417 test2=player[i].coords+player[i].facing;
6419 test=player[i].coords+player[i].facing;
6421 j=checkcollide(test2,test,player[i].laststanding);
6422 if(j==-1)j=checkcollide(test2,test);
6424 player[i].velocity=0;
6425 player[i].targetanimation=player[i].getStop();
6426 player[i].targetframe=0;
6428 player[i].targetrotation+=180;
6429 player[i].stunned=.5;
6430 //player[i].aitype=passivetype;
6431 player[i].aitype=pathfindtype;
6432 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6433 player[i].finalpathfindpoint=-1;
6434 player[i].targetpathfindpoint=-1;
6435 player[i].lastpathfindpoint=-1;
6436 player[i].lastpathfindpoint2=-1;
6437 player[i].lastpathfindpoint3=-1;
6438 player[i].lastpathfindpoint4=-1;
6440 else player[i].laststanding=j;
6443 if(player[i].aiupdatedelay<0){
6444 rotatetarget=player[i].lastseen-player[i].coords;
6445 Normalise(&rotatetarget);
6446 player[i].targetrotation=-asin(0-rotatetarget.x);
6447 player[i].targetrotation*=360/6.28;
6448 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6449 player[i].lookrotation=player[i].targetrotation;
6450 player[i].aiupdatedelay=.05;
6451 player[i].forwardkeydown=1;
6453 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6454 player[i].forwardkeydown=0;
6455 player[i].aiupdatedelay=1;
6456 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6457 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6458 player[i].lastchecktime=3;
6461 player[i].leftkeydown=0;
6462 player[i].backkeydown=0;
6463 player[i].rightkeydown=0;
6464 player[i].crouchkeydown=0;
6465 player[i].attackkeydown=0;
6466 player[i].throwkeydown=0;
6468 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6469 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6471 XYZ leftpos,rightpos;
6472 float leftdist,rightdist;
6473 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6474 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6475 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6476 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6477 if(leftdist<rightdist)player[i].targetrotation+=90;
6478 else player[i].targetrotation-=90;
6482 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6483 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6485 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6486 for(j=0;j<numenvsounds;j++){
6487 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6488 player[i].aitype=attacktypecutoff;
6492 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6493 player[i].losupdatedelay=.2;
6494 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6495 {player[i].aitype=attacktypecutoff;
6496 player[i].lastseentime=1;}
6497 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6498 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6499 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6500 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6501 player[i].aitype=attacktypecutoff;
6502 player[i].lastseentime=1;
6505 if(player[i].lastseentime<0){
6506 //player[i].aitype=passivetype;
6508 player[i].aitype=pathfindtype;
6509 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6510 player[i].finalpathfindpoint=-1;
6511 player[i].targetpathfindpoint=-1;
6512 player[i].lastpathfindpoint=-1;
6513 player[i].lastpathfindpoint2=-1;
6514 player[i].lastpathfindpoint3=-1;
6515 player[i].lastpathfindpoint4=-1;
6519 if(player[i].aitype!=gethelptype){
6520 player[i].runninghowlong=0;
6523 if(player[i].aitype==gethelptype){
6524 player[i].runninghowlong+=multiplier;
6525 player[i].aiupdatedelay-=multiplier;
6527 if(player[i].aiupdatedelay<0||player[i].ally==0){
6528 player[i].aiupdatedelay=.2;
6536 if(!player[i].ally){
6537 for(j=0;j<numplayers;j++){
6538 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6539 distance=findDistancefast(&player[i].coords,&player[j].coords);
6540 if(closestdist==-1||distance<closestdist){
6541 closestdist=distance;
6547 if(closest!=-1)player[i].ally=closest;
6548 else player[i].ally=0;
6549 player[i].lastseen=player[0].coords;
6550 player[i].lastseentime=12;
6554 player[i].lastchecktime=12;
6555 //player[i].lastseentime-=.5;
6557 facing=player[i].coords;
6558 flatfacing=player[player[i].ally].coords;
6559 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6560 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6561 if(-1!=checkcollide(facing,flatfacing))
6562 player[i].lastseentime-=.1;
6564 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6565 player[i].aitype=searchtype;
6566 player[i].lastseentime=12;
6569 if(player[i].ally>0){
6570 rotatetarget=player[player[i].ally].coords-player[i].coords;
6571 Normalise(&rotatetarget);
6572 player[i].targetrotation=-asin(0-rotatetarget.x);
6573 player[i].targetrotation*=360/6.28;
6574 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6575 player[i].lookrotation=player[i].targetrotation;
6576 player[i].aiupdatedelay=.05;
6577 player[i].forwardkeydown=1;
6579 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6580 player[i].aitype=searchtype;
6581 player[i].lastseentime=12;
6582 player[player[i].ally].aitype=searchtype;
6583 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6584 player[player[i].ally].lastseen=player[i].lastseen;
6585 player[player[i].ally].lastseentime=player[i].lastseentime;
6586 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6590 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6591 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6593 XYZ leftpos,rightpos;
6594 float leftdist,rightdist;
6595 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6596 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6597 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6598 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6599 if(leftdist<rightdist)player[i].targetrotation+=90;
6600 else player[i].targetrotation-=90;
6605 player[i].leftkeydown=0;
6606 player[i].backkeydown=0;
6607 player[i].rightkeydown=0;
6608 player[i].crouchkeydown=0;
6609 player[i].attackkeydown=0;
6611 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6612 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6615 if(player[i].aitype==getweapontype){
6616 player[i].aiupdatedelay-=multiplier;
6617 player[i].lastchecktime-=multiplier;
6619 if(player[i].aiupdatedelay<0){
6620 player[i].aiupdatedelay=.2;
6628 if(player[i].ally<0){
6629 for(j=0;j<weapons.numweapons;j++){
6630 if(weapons.owner[j]==-1){
6631 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6632 if(closestdist==-1||distance<closestdist){
6633 closestdist=distance;
6639 if(closest!=-1)player[i].ally=closest;
6640 else player[i].ally=-1;
6643 player[i].lastseentime=12;
6645 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6646 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6647 player[i].aitype=attacktypecutoff;
6648 player[i].lastseentime=1;
6651 if(player[i].ally>=0){
6652 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6653 player[i].aitype=attacktypecutoff;
6654 player[i].lastseentime=1;
6656 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6657 Normalise(&rotatetarget);
6658 player[i].targetrotation=-asin(0-rotatetarget.x);
6659 player[i].targetrotation*=360/6.28;
6660 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6661 player[i].lookrotation=player[i].targetrotation;
6662 player[i].aiupdatedelay=.05;
6663 player[i].forwardkeydown=1;
6666 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6667 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6669 XYZ leftpos,rightpos;
6670 float leftdist,rightdist;
6671 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6672 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6673 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6674 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6675 if(leftdist<rightdist)player[i].targetrotation+=90;
6676 else player[i].targetrotation-=90;
6681 player[i].leftkeydown=0;
6682 player[i].backkeydown=0;
6683 player[i].rightkeydown=0;
6684 player[i].attackkeydown=0;
6685 player[i].throwkeydown=1;
6686 player[i].crouchkeydown=0;
6687 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6688 player[i].drawkeydown=0;
6690 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6691 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6694 if(player[i].aitype==attacktypecutoff){
6695 player[i].aiupdatedelay-=multiplier;
6696 if(player[i].damage<player[i].damagetolerance*2/3)
6697 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6698 player[i].attackkeydown=0;
6699 if(player[i].isIdle())player[i].crouchkeydown=1;
6700 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6701 if(weapons.type[player[0].weaponids[0]]==knife){
6702 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6703 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6704 else player[i].targetanimation=rollanim;
6706 player[i].targetframe=0;
6707 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6708 player[i].wentforweapon=0;
6710 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6711 player[i].targetanimation=flipanim;
6713 player[i].targetframe=0;
6717 player[i].forwardkeydown=0;
6718 player[i].aiupdatedelay=.02;
6720 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6721 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6722 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6724 if(player[i].wentforweapon<3)
6725 for(j=0;j<weapons.numweapons;j++){
6726 if(player[i].creature!=wolftype)
6727 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6728 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6729 player[i].wentforweapon++;
6730 player[i].lastchecktime=6;
6731 player[i].aitype=getweapontype;
6736 if(player[i].damage<player[i].damagetolerance/2)
6737 if(animation[player[i].targetanimation].height!=highheight)
6738 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6739 player[i].crouchkeydown=1;
6741 if(player[i].isRun()&&!player[i].onground){
6742 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6743 test2=player[i].coords+player[i].facing;
6745 test=player[i].coords+player[i].facing;
6747 j=checkcollide(test2,test,player[i].laststanding);
6748 if(j==-1)j=checkcollide(test2,test);
6750 player[i].velocity=0;
6751 player[i].targetanimation=player[i].getStop();
6752 player[i].targetframe=0;
6754 player[i].targetrotation+=180;
6755 player[i].stunned=.5;
6756 //player[i].aitype=passivetype;
6757 player[i].aitype=pathfindtype;
6758 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6759 player[i].finalpathfindpoint=-1;
6760 player[i].targetpathfindpoint=-1;
6761 player[i].lastpathfindpoint=-1;
6762 player[i].lastpathfindpoint2=-1;
6763 player[i].lastpathfindpoint3=-1;
6764 player[i].lastpathfindpoint4=-1;
6766 else player[i].laststanding=j;
6769 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6770 player[i].aitype=pathfindtype;
6771 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6772 player[i].finalpathfindpoint=-1;
6773 player[i].targetpathfindpoint=-1;
6774 player[i].lastpathfindpoint=-1;
6775 player[i].lastpathfindpoint2=-1;
6776 player[i].lastpathfindpoint3=-1;
6777 player[i].lastpathfindpoint4=-1;
6779 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6780 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6781 else player[i].drawkeydown=0;
6782 player[i].rabbitkickenabled=Random()%2;
6783 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6784 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6785 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6786 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6787 Normalise(&rotatetarget);
6788 player[i].targetrotation=-asin(0-rotatetarget.x);
6789 player[i].targetrotation*=360/6.28;
6790 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6791 player[i].lookrotation=player[i].targetrotation;
6792 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6794 oldkey=player[i].forwardkeydown;
6795 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6796 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6797 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6798 else player[i].forwardkeydown=0;
6800 player[i].forwardkeydown=0;
6801 if(Random()%10==0)player[i].forwardkeydown=1;
6802 if(Random()%100==0){
6803 player[i].aitype=pathfindtype;
6804 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6805 player[i].finalpathfindpoint=-1;
6806 player[i].targetpathfindpoint=-1;
6807 player[i].lastpathfindpoint=-1;
6808 player[i].lastpathfindpoint2=-1;
6809 player[i].lastpathfindpoint3=-1;
6810 player[i].lastpathfindpoint4=-1;
6813 player[i].leftkeydown=0;
6814 player[i].backkeydown=0;
6815 player[i].rightkeydown=0;
6816 player[i].crouchkeydown=0;
6817 player[i].throwkeydown=0;
6819 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6820 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6821 else player[i].attackkeydown=0;
6822 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6824 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6826 for(j=0;j<numplayers;j++){
6827 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6828 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6829 if(target>=0)target=-1;
6834 if(target>=0)player[target].Reverse();
6837 if(player[i].collided<1)player[i].jumpkeydown=0;
6838 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6839 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6840 player[0].jumpkeydown=0;
6841 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6842 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6843 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6845 if(tutoriallevel==1){
6846 if(!canattack)player[i].attackkeydown=0;
6850 facing=player[i].coords;
6851 flatfacing=player[0].coords;
6852 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6853 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6854 if(player[i].occluded>=2)
6855 if(-1!=checkcollide(facing,flatfacing)){
6856 if(!player[i].pause)player[i].lastseentime-=.2;
6857 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6858 player[i].aitype=searchtype;
6859 player[i].lastchecktime=12;
6860 player[i].lastseen=player[0].coords;
6861 player[i].lastseentime=12;
6864 else player[i].lastseentime=1;
6867 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6868 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6869 test=player[0].coords;
6871 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6874 // NOTE: Ask about logic of this call : NOTE
6875 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6876 player[i].stunned>0 ||
6877 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6879 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6880 player[i].targetrotation=player[i].rotation;
6881 player[i].forwardkeydown=0;
6882 player[i].leftkeydown=0;
6883 player[i].backkeydown=0;
6884 player[i].rightkeydown=0;
6885 player[i].jumpkeydown=0;
6886 player[i].attackkeydown=0;
6887 player[i].crouchkeydown=0;
6888 player[i].throwkeydown=0;
6895 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6898 if(player[i].aitype==attacktypecutoff){
6899 rotatetarget=player[0].coords-player[i].coords;
6900 Normalise(&rotatetarget);
6901 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6902 player[i].targetheadrotation*=360/6.28;
6903 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6905 player[i].targetheadrotation*=-1;
6906 player[i].targetheadrotation+=180;
6907 //player[i].targetheadrotation2=0;
6908 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6910 else if(player[i].howactive>=typesleeping){
6911 player[i].targetheadrotation=player[i].targetrotation;
6912 player[i].targetheadrotation2=0;
6915 if(player[i].interestdelay<=0){
6916 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6917 player[i].headtarget=player[i].coords;
6918 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6919 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6920 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6921 player[i].headtarget+=player[i].facing*1.5;
6923 rotatetarget=player[i].headtarget-player[i].coords;
6924 Normalise(&rotatetarget);
6925 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6926 player[i].targetheadrotation*=360/6.28;
6927 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6929 player[i].targetheadrotation*=-1;
6930 player[i].targetheadrotation+=180;
6931 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6933 //if(whichlevel==2)player[i].jumpkeydown=0;
6935 if(animation[player[i].targetanimation].attack==reversed){
6936 //player[i].targetrotation=player[i].rotation;
6937 player[i].forwardkeydown=0;
6938 player[i].leftkeydown=0;
6939 player[i].backkeydown=0;
6940 player[i].rightkeydown=0;
6941 player[i].jumpkeydown=0;
6942 player[i].attackkeydown=0;
6943 //player[i].crouchkeydown=0;
6944 player[i].throwkeydown=0;
6948 player[i].forwardkeydown=0;
6949 player[i].leftkeydown=0;
6950 player[i].backkeydown=0;
6951 player[i].rightkeydown=0;
6952 player[i].jumpkeydown=0;
6953 player[i].crouchkeydown=0;
6954 player[i].drawkeydown=0;
6955 player[i].throwkeydown=0;
6958 if(player[i].collided<-.3)player[i].collided=-.3;
6959 if(player[i].collided>1)player[i].collided=1;
6960 player[i].collided-=multiplier*4;
6961 player[i].whichdirectiondelay-=multiplier;
6962 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6963 player[i].avoidcollided=-.3;
6964 player[i].whichdirection=abs(Random()%2);
6965 player[i].whichdirectiondelay=.4;
6967 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6968 player[i].avoidcollided-=multiplier/4;
6969 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6970 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6971 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6973 if(!player[i].throwkeydown){
6974 player[i].throwtogglekeydown=0;
6976 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6977 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6978 for(j=0;j<weapons.numweapons;j++){
6979 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6980 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6981 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6982 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6983 player[i].throwtogglekeydown=1;
6984 player[i].targetanimation=crouchremoveknifeanim;
6986 player[i].targetframe=0;
6987 rotatetarget=weapons.position[j]-player[i].coords;
6988 Normalise(&rotatetarget);
6989 player[i].targetrotation=-asin(0-rotatetarget.x);
6990 player[i].targetrotation*=360/6.28;
6991 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6992 player[i].hasvictim=0;
6994 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6995 player[i].throwtogglekeydown=1;
6996 player[i].hasvictim=0;
6998 //for(i=0;i<weapons.numweapons;i++){
6999 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7000 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7001 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7004 gLoc[0]=player[i].coords.x;
7005 gLoc[1]=player[i].coords.y;
7006 gLoc[2]=player[i].coords.z;
7007 vel[0]=player[i].velocity.x;
7008 vel[1]=player[i].velocity.y;
7009 vel[2]=player[i].velocity.z;
7010 if(weapons.type[j]!=staff){
7011 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7012 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7013 OPENAL_SetVolume(channels[knifedrawsound], 128);
7014 OPENAL_SetPaused(channels[knifedrawsound], false);
7017 player[i].weaponactive=0;
7018 weapons.owner[j]=player[i].id;
7019 if(player[i].num_weapons>0){
7020 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7022 player[i].num_weapons++;
7023 player[i].weaponids[0]=j;
7029 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7030 if(!player[i].isFlip()){
7031 player[i].throwtogglekeydown=1;
7032 player[i].targetanimation=removeknifeanim;
7034 player[i].targetframe=0;
7035 rotatetarget=weapons.position[j]-player[i].coords;
7036 Normalise(&rotatetarget);
7037 player[i].targetrotation=-asin(0-rotatetarget.x);
7038 player[i].targetrotation*=360/6.28;
7039 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7041 if(player[i].isFlip()){
7042 player[i].throwtogglekeydown=1;
7043 player[i].hasvictim=0;
7045 for(k=0;k<weapons.numweapons;k++){
7046 if(player[i].weaponactive==-1)
7047 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7048 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7051 gLoc[0]=player[i].coords.x;
7052 gLoc[1]=player[i].coords.y;
7053 gLoc[2]=player[i].coords.z;
7054 vel[0]=player[i].velocity.x;
7055 vel[1]=player[i].velocity.y;
7056 vel[2]=player[i].velocity.z;
7057 if(weapons.type[k]!=staff){
7058 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7059 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7060 OPENAL_SetVolume(channels[knifedrawsound], 128);
7061 OPENAL_SetPaused(channels[knifedrawsound], false);
7064 player[i].weaponactive=0;
7065 weapons.owner[k]=player[i].id;
7066 if(player[i].num_weapons>0){
7067 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7069 player[i].num_weapons++;
7070 player[i].weaponids[0]=k;
7077 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7079 for(j=0;j<numplayers;j++){
7080 if(player[i].weaponactive==-1)
7082 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7083 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7084 player[i].throwtogglekeydown=1;
7085 player[i].victim=&player[j];
7086 player[i].hasvictim=1;
7087 player[i].targetanimation=crouchremoveknifeanim;
7089 player[i].targetframe=0;
7090 rotatetarget=player[j].coords-player[i].coords;
7091 Normalise(&rotatetarget);
7092 player[i].targetrotation=-asin(0-rotatetarget.x);
7093 player[i].targetrotation*=360/6.28;
7094 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7096 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7097 player[i].throwtogglekeydown=1;
7098 player[i].victim=&player[j];
7099 player[i].hasvictim=1;
7100 int k = player[j].weaponids[0];
7101 if(player[i].hasvictim){
7104 gLoc[0]=player[i].coords.x;
7105 gLoc[1]=player[i].coords.y;
7106 gLoc[2]=player[i].coords.z;
7107 vel[0]=player[i].velocity.x;
7108 vel[1]=player[i].velocity.y;
7109 vel[2]=player[i].velocity.z;
7112 if(player[i].victim->weaponstuck!=-1){
7113 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7118 if(weapons.type[k]!=staff){
7119 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7120 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7121 OPENAL_SetVolume(channels[knifedrawsound], 128);
7122 OPENAL_SetPaused(channels[knifedrawsound], false);
7126 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7127 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7128 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7129 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7132 player[i].weaponactive=0;
7133 if(weapons.owner[k]!=-1){
7134 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7135 else player[i].victim->num_weapons=1;
7137 player[i].victim->skeleton.longdead=0;
7138 player[i].victim->skeleton.free=1;
7139 player[i].victim->skeleton.broken=0;
7141 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7142 player[i].victim->skeleton.joints[l].velchange=0;
7143 player[i].victim->skeleton.joints[l].locked=0;
7149 Normalise(&relative);
7150 XYZ footvel,footpoint;
7152 footpoint=weapons.position[k];
7153 if(player[i].victim->weaponstuck!=-1){
7154 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7155 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7156 weapons.bloody[k]=2;
7157 weapons.blooddrip[k]=5;
7158 player[i].victim->weaponstuck=-1;
7159 player[i].victim->bloodloss+=2000;
7160 player[i].victim->DoDamage(2000);
7163 if(player[i].victim->num_weapons>0){
7164 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7165 if(player[i].victim->weaponids[0]==k)
7166 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7169 player[i].victim->weaponactive=-1;
7171 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7172 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7173 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7174 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7177 if(player[i].num_weapons>0){
7178 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7180 player[i].num_weapons++;
7181 player[i].weaponids[0]=k;
7188 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7189 if(weapons.type[player[i].weaponids[0]]==knife){
7190 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7192 for(j=0;j<numplayers;j++){
7194 if(tutoriallevel!=1||tutorialstage==49)
7196 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7197 if(!player[i].isFlip()){
7198 player[i].throwtogglekeydown=1;
7199 player[i].victim=&player[j];
7200 player[i].targetanimation=knifethrowanim;
7202 player[i].targetframe=0;
7203 rotatetarget=player[j].coords-player[i].coords;
7204 Normalise(&rotatetarget);
7205 player[i].targetrotation=-asin(0-rotatetarget.x);
7206 player[i].targetrotation*=360/6.28;
7207 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7209 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7211 if(player[i].isFlip()){
7212 if(player[i].weaponactive!=-1){
7213 player[i].throwtogglekeydown=1;
7214 player[i].victim=&player[j];
7216 weapons.owner[player[i].weaponids[0]]=-1;
7217 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7220 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7222 weapons.velocity[player[i].weaponids[0]]=aim*50;
7223 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7224 weapons.missed[player[i].weaponids[0]]=0;
7225 weapons.freetime[player[i].weaponids[0]]=0;
7226 weapons.firstfree[player[i].weaponids[0]]=1;
7227 weapons.physics[player[i].weaponids[0]]=0;
7228 player[i].num_weapons--;
7229 if(player[i].num_weapons){
7230 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7232 player[i].weaponactive=-1;
7239 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7240 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7242 player[i].throwtogglekeydown=1;
7243 weapons.owner[player[i].weaponids[0]]=-1;
7244 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7245 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7246 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7247 weapons.missed[player[i].weaponids[0]]=1;
7248 weapons.freetime[player[i].weaponids[0]]=0;
7249 weapons.firstfree[player[i].weaponids[0]]=1;
7250 weapons.physics[player[i].weaponids[0]]=1;
7251 player[i].num_weapons--;
7252 if(player[i].num_weapons){
7253 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7254 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7257 player[i].weaponactive=-1;
7258 for(j=0;j<numplayers;j++){
7259 player[j].wentforweapon=0;
7266 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7267 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7268 //Setenvironment(1-environment);
7271 if(player[i].weaponactive!=-1){
7272 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7274 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7275 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7276 player[i].targetanimation=drawrightanim;
7277 player[i].targetframe=0;
7279 player[i].drawtogglekeydown=1;
7281 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7282 player[i].targetanimation=drawleftanim;
7283 player[i].targetframe=0;
7285 player[i].drawtogglekeydown=1;
7287 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7288 player[i].targetanimation=crouchdrawrightanim;
7289 player[i].targetframe=0;
7291 player[i].drawtogglekeydown=1;
7295 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7296 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7297 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7298 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7299 player[i].targetframe=0;
7301 player[i].hasvictim=0;
7302 //player[i].attacktogglekeydown=1;
7306 if(!player[i].drawkeydown){
7307 player[i].drawtogglekeydown=0;
7314 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7316 else absflatfacing=flatfacing;
7319 player[i].forwardkeydown=0;
7320 player[i].leftkeydown=0;
7321 player[i].backkeydown=0;
7322 player[i].rightkeydown=0;
7323 player[i].jumpkeydown=0;
7324 player[i].crouchkeydown=0;
7325 player[i].drawkeydown=0;
7326 player[i].throwkeydown=0;
7330 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7331 if(!player[i].forwardkeydown){
7332 player[i].forwardstogglekeydown=0;
7334 if(player[i].crouchkeydown){
7338 player[i].superruntoggle=1;
7340 for(j=0;j<numplayers;j++){
7341 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7342 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7343 player[i].superruntoggle=0;
7350 for(j=0;j<numplayers;j++){
7351 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7352 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7353 if(target>=0)target=-1;
7358 if(target>=0)player[target].Reverse();
7359 player[i].lowreversaldelay=.5;
7361 if(player[i].isIdle()){
7362 player[i].targetanimation=player[i].getCrouch();
7364 player[i].targetframe=0;
7365 player[i].transspeed=10;
7367 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7368 player[i].targetanimation=rollanim;
7370 player[i].targetframe=0;
7371 player[i].transspeed=20;
7374 if(!player[i].crouchkeydown){
7376 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7378 if(player[i].isCrouch()){
7380 for(j=0;j<numplayers;j++){
7381 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7382 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7383 if(target>=0)target=-1;
7388 if(target>=0)player[target].Reverse();
7389 player[i].highreversaldelay=.5;
7391 if(player[i].isCrouch()){
7392 if(!player[i].wasCrouch()){
7393 player[i].currentanimation=player[i].getCrouch();
7394 player[i].currentframe=0;
7397 player[i].targetanimation=player[i].getIdle();
7398 player[i].targetframe=0;
7399 player[i].transspeed=10;
7402 if(player[i].targetanimation==sneakanim){
7403 player[i].targetanimation=player[i].getIdle();
7405 player[i].targetframe=0;
7406 player[i].transspeed=10;
7409 if(player[i].forwardkeydown){
7410 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7411 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7412 else player[i].targetanimation=player[i].getRun();
7414 player[i].targetframe=0;
7416 if(player[i].isCrouch()){
7417 player[i].targetanimation=sneakanim;
7418 if(player[i].wasCrouch())player[i].target=0;
7419 player[i].targetframe=0;
7421 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7422 player[i].targetanimation=climbanim;
7424 player[i].targetframe=1;
7425 player[i].jumpclimb=1;
7427 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7428 player[i].velocity+=absflatfacing*5*multiplier;
7430 player[i].forwardstogglekeydown=1;
7433 if (player[i].rightkeydown){
7434 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7435 player[i].targetanimation=player[i].getRun();
7437 player[i].targetframe=0;
7439 if(player[i].isCrouch()){
7440 player[i].targetanimation=sneakanim;
7441 if(player[i].wasCrouch()) player[i].target=0;
7442 player[i].targetframe=0;
7444 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7445 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7447 player[i].targetrotation-=90;
7448 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7449 if(player[i].backkeydown)player[i].targetrotation-=45;
7452 if ( player[i].leftkeydown){
7453 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7454 player[i].targetanimation=player[i].getRun();
7456 player[i].targetframe=0;
7458 if(player[i].isCrouch()){
7459 player[i].targetanimation=sneakanim;
7460 if(player[i].wasCrouch())player[i].target=0;
7461 player[i].targetframe=0;
7463 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7464 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7466 player[i].targetrotation+=90;
7467 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7468 if(player[i].backkeydown)player[i].targetrotation+=45;
7471 if(player[i].backkeydown){
7472 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7473 player[i].targetanimation=player[i].getRun();
7475 player[i].targetframe=0;
7477 if(player[i].isCrouch()){
7478 player[i].targetanimation=sneakanim;
7479 if(player[i].wasCrouch())player[i].target=0;
7480 player[i].targetframe=0;
7482 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7483 player[i].velocity-=absflatfacing*5*multiplier;
7485 if(player[i].targetanimation==hanganim){
7486 player[i].currentanimation=jumpdownanim;
7487 player[i].targetanimation=jumpdownanim;
7489 player[i].currentframe=0;
7490 player[i].targetframe=1;
7491 player[i].velocity=0;
7492 player[i].velocity.y+=gravity;
7493 player[i].coords.y-=1.4;
7494 player[i].grabdelay=1;
7496 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7497 player[i].targetrotation+=180;
7500 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7501 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7502 player[i].jumpstart=0;
7503 player[i].targetanimation=jumpupanim;
7505 player[i].targetframe=0;
7506 player[i].rotation=player[i].targetrotation;
7507 player[i].transspeed=20;
7508 player[i].FootLand(0,1);
7509 player[i].FootLand(1,1);
7513 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7515 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7516 if(!movekey)player[i].velocity=0;
7521 for(j=0;j<numplayers;j++){
7522 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7523 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7524 if(target>=0)target=-1;
7529 if(target>=0)player[i].velocity.y=1;
7530 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7531 player[i].velocity.y=7;
7532 player[i].crouchtogglekeydown=1;
7534 else player[i].velocity.y=5;
7536 if(mousejump&&i==0&&debugmode){
7537 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7538 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7541 player[i].coords.y+=.2;
7542 player[i].jumppower-=1;
7544 static float gLoc[3];
7545 static float vel[3];
7546 gLoc[0]=player[i].coords.x;
7547 gLoc[1]=player[i].coords.y;
7548 gLoc[2]=player[i].coords.z;
7549 vel[0]=player[i].velocity.x;
7550 vel[1]=player[i].velocity.y;
7551 vel[2]=player[i].velocity.z;
7554 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7555 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7556 OPENAL_SetVolume(channels[whooshsound], 128);
7557 OPENAL_SetPaused(channels[whooshsound], false);
7560 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7561 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7562 OPENAL_SetVolume(channels[jumpsound], 128);
7563 OPENAL_SetPaused(channels[jumpsound], false);
7565 if((player[i].isIdle())&&player[i].jumppower>1){
7566 player[i].targetanimation=player[i].getLanding();
7567 player[i].landhard=0;
7569 player[i].targetframe=2;
7570 player[i].jumpstart=1;
7571 player[i].tempdeltav=deltav;
7573 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7574 if(player[i].jumppower>multiplier*6){
7575 player[i].velocity.y+=multiplier*6;
7576 player[i].jumppower-=multiplier*6;
7578 if(player[i].jumppower<=multiplier*6){
7579 player[i].velocity.y+=player[i].jumppower;
7580 player[i].jumppower=0;
7583 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7587 if(player[i].isRun()||player[i].targetanimation==walkanim){
7588 player[i].targetanimation=player[i].getStop();
7590 player[i].targetframe=0;
7592 if(player[i].targetanimation==sneakanim){
7593 player[i].targetanimation=player[i].getCrouch();
7594 if(player[i].currentanimation==sneakanim)player[i].target=0;
7595 player[i].targetframe=0;
7598 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7599 player[i].targetanimation=player[i].getStop();
7601 player[i].targetframe=0;
7603 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7604 player[i].targetanimation=player[i].getStop();
7606 player[i].targetframe=0;
7610 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7614 for(k=0;k<numplayers;k++){
7615 if(abs(player[k].rotation-player[k].targetrotation)>180){
7616 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7617 else player[k].rotation+=360;
7620 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7621 player[k].targetanimation=player[k].getStop();
7622 player[k].targetframe=0;
7626 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7627 player[k].targettilt=0;
7629 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7630 player[k].targettilt=0;
7631 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7632 player[k].jumppower+=multiplier*7;
7633 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7634 //*(1-(player[k].damage/player[k].damagetolerance))
7635 if(player[k].jumppower>5)player[k].jumppower=5;
7638 if(player[k].isRun()){
7639 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7642 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7643 else if(player[k].tilt>player[k].targettilt){
7644 player[k].tilt-=multiplier*150;
7646 else if(player[k].tilt<player[k].targettilt){
7647 player[k].tilt+=multiplier*150;
7650 player[k].grabdelay-=multiplier;
7653 for(k=0;k<numplayers;k++){
7654 player[k].DoAnimations();
7655 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7656 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7661 for(j=numenvsounds-1;j>=0;j--){
7662 envsoundlife[j]-=multiplier;
7663 if(envsoundlife[j]<0){
7665 envsoundlife[j]=envsoundlife[numenvsounds];
7666 envsound[j]=envsound[numenvsounds];
7669 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7670 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7672 if(tutoriallevel==1){
7689 if(tutorialstage>=51)
7690 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7691 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7692 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7694 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7695 OPENAL_SetPaused(channels[stream_music3], false);
7696 OPENAL_SetVolume(channels[stream_music3], 256);
7705 if(tutorialstage<51)
7706 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7709 gLoc[0]=player[0].coords.x;
7710 gLoc[1]=player[0].coords.y;
7711 gLoc[2]=player[0].coords.z;
7715 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7716 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7717 OPENAL_SetVolume(channels[fireendsound], 256);
7718 OPENAL_SetPaused(channels[fireendsound], false);
7720 player[0].coords=(oldtemp+oldtemp2)/2;
7724 if(tutorialstage>=14&&tutorialstage<50)
7725 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7728 gLoc[0]=player[1].coords.x;
7729 gLoc[1]=player[1].coords.y;
7730 gLoc[2]=player[1].coords.z;
7734 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7735 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7736 OPENAL_SetVolume(channels[fireendsound], 256);
7737 OPENAL_SetPaused(channels[fireendsound], false);
7739 for(int i=0;i<player[1].skeleton.num_joints;i++){
7741 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7742 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7743 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7744 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7745 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7749 player[1].coords=(oldtemp+oldtemp2)/2;
7750 for(int i=0;i<player[1].skeleton.num_joints;i++){
7751 player[1].skeleton.joints[i].velocity=0;
7753 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7754 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7755 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7756 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7757 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7765 static float gLoc[3];
7769 static float vel[3];
7770 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7771 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7772 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7774 //Set orientation with forward and up vectors
7775 static XYZ upvector;
7779 upvector=DoRotation(upvector,-rotation2+90,0,0);
7780 upvector=DoRotation(upvector,0,0-rotation,0);
7785 facing=DoRotation(facing,-rotation2,0,0);
7786 facing=DoRotation(facing,0,0-rotation,0);
7789 static float ori[6];
7793 ori[3] = -upvector.x;
7794 ori[4] = upvector.y;
7795 ori[5] = -upvector.z;
7797 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7804 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7806 freezetogglekeydown=1;
7810 void Game::TickOnce(){
7812 rotation+=multiplier*5;
7814 if(directing||indialogue==-1) {
7815 rotation+=deltah*.7;
7816 if(!invertmouse)rotation2+=deltav*.7;
7817 if(invertmouse)rotation2-=deltav*.7;
7818 if(rotation2>90)rotation2=90;
7819 if(rotation2<-70)rotation2=-70;
7823 void Game::TickOnceAfter(){
7824 static XYZ colviewer;
7825 static XYZ coltarget;
7828 static float brotate;
7831 static float changedelay;
7832 static bool alldead;
7833 static float unseendelay;
7834 static float cameraspeed;
7838 if(environment==snowyenvironment)music1=stream_music1snow;
7839 if(environment==grassyenvironment)music1=stream_music1grass;
7840 if(environment==desertenvironment)music1=stream_music1desert;
7845 for(i=0;i<numplayers;i++){
7846 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7847 musictype=stream_music2;
7851 if(player[0].dead)musictype=stream_music3;
7854 if(musictype==stream_music2){
7858 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7859 unseendelay-=multiplier;
7861 musictype=stream_music2;
7867 musictype=stream_music3;
7875 if(musictype!=oldmusictype&&musictype==stream_music2){
7876 static float gLoc[3];
7877 static float vel[3];
7878 gLoc[0]=cameraloc.x;
7879 gLoc[1]=cameraloc.y;
7880 gLoc[2]=cameraloc.z;
7884 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7885 OPENAL_SetVolume(channels[alarmsound], 512);
7886 OPENAL_SetPaused(channels[alarmsound], false);
7890 musicselected=musictype;
7892 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7893 else musicvolume[0]-=multiplier*450;
7894 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7895 else musicvolume[1]-=multiplier*450;
7896 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7897 else musicvolume[2]-=multiplier*450;
7900 if(musicvolume[i]<0)musicvolume[i]=0;
7901 if(musicvolume[i]>512)musicvolume[i]=512;
7904 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7907 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7908 PlayStreamEx( music1, strm[music1], NULL, true);
7909 OPENAL_SetPaused(channels[music1], false);
7911 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7912 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
7913 OPENAL_SetPaused(channels[stream_music2], false);
7915 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7916 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7917 OPENAL_SetPaused(channels[stream_music3], false);
7919 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7920 OPENAL_SetPaused(channels[music1], true);
7922 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7923 OPENAL_SetPaused(channels[stream_music2], true);
7925 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7926 OPENAL_SetPaused(channels[stream_music3], true);
7929 if(musicvolume[0]!=oldmusicvolume[0]){
7930 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7932 if(musicvolume[1]!=oldmusicvolume[1]){
7933 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7935 if(musicvolume[2]!=oldmusicvolume[2]){
7936 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7940 oldmusicvolume[i]=musicvolume[i];
7943 OPENAL_SetPaused(channels[music1], true);
7944 OPENAL_SetPaused(channels[stream_music2], true);
7945 OPENAL_SetPaused(channels[stream_music3], true);
7948 oldmusicvolume[i]=0;
7954 for(i=0;i<numhotspots;i++){
7955 if(hotspottype[i]>10&&hotspottype[i]<20){
7956 if(player[hotspottype[i]-10].dead==0){
7959 else if(killhotspot==2)
7963 if(killhotspot==2)killhotspot=0;
7967 for(i=0;i<numhotspots;i++){
7968 if(hotspottype[i]==-1){
7969 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7975 for(i=1;i<numplayers;i++){
7976 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7978 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7980 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7981 if(player[0].dead&&changedelay<=0){
7983 targetlevel=whichlevel;
7986 for(i=1;i<numplayers;i++){
7987 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7991 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7993 targetlevel=whichlevel+1;
7994 if(targetlevel>numchallengelevels-1)targetlevel=0;
7996 if(winhotspot||windialogue){
7998 targetlevel=whichlevel+1;
7999 if(targetlevel>numchallengelevels-1)targetlevel=0;
8005 targetlevel=whichlevel+1;
8006 if(targetlevel>numchallengelevels-1)targetlevel=0;
8009 if(changedelay>0&&!player[0].dead&&!won){
8010 //high scores, awards, win
8012 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8017 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8033 if(!editorenabled&&gameon&&!mainmenu){
8034 if(changedelay!=-999)changedelay-=multiplier/7;
8035 if(player[0].dead)targetlevel=whichlevel;
8036 if(loading==2&&!campaign){
8039 fireSound(firestartsound);
8041 if(!player[0].dead&&targetlevel!=whichlevel){
8042 startbonustotal=bonustotal;
8044 if(player[0].dead) Loadlevel(whichlevel);
8045 else Loadlevel(targetlevel);
8051 if(loading==2&&targetlevel==whichlevel){
8055 fireSound(firestartsound);
8071 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8078 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8079 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8081 if(whichlevel!=-2&&!loading&&!player[0].dead){
8085 if(player[0].dead)loading=1;
8091 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8092 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8096 else if(mainmenu==0&&winfreeze){
8097 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8099 else stealthloading=0;
8101 if(!stealthloading){
8102 float gLoc[3]={0,0,0};
8103 float vel[3]={0,0,0};
8104 fireSound(firestartsound);
8111 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8112 ipstream.ignore(256,':');
8113 ipstream >> campaignnumlevels;
8114 for(i=0;i<campaignnumlevels;i++){
8115 ipstream.ignore(256,':');
8116 ipstream.ignore(256,':');
8117 ipstream.ignore(256,' ');
8118 ipstream >> campaignmapname[i];
8119 ipstream.ignore(256,':');
8120 ipstream >> campaigndescription[i];
8122 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8124 ipstream.ignore(256,':');
8125 ipstream >> campaignchoosenext[i];
8126 ipstream.ignore(256,':');
8127 ipstream >> campaignnumnext[i];
8128 for(j=0;j<campaignnumnext[i];j++){
8129 ipstream.ignore(256,':');
8130 ipstream >> campaignnextlevel[i][j];
8131 campaignnextlevel[i][j]-=1;
8133 ipstream.ignore(256,':');
8134 ipstream >> campaignlocationx[i];
8135 ipstream.ignore(256,':');
8136 ipstream >> campaignlocationy[i];
8140 for(i=0;i<campaignnumlevels;i++){
8142 levelhighlight[i]=0;
8146 for(i=0;i<campaignnumlevels;i++){
8148 levelhighlight[i]=0;
8153 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8154 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8155 levelvisible[levelorder[i+1]]=1;
8157 int whichlevelstart;
8158 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8159 if(whichlevelstart<0){
8160 campaignchoicenum=1;
8161 campaignchoicewhich[0]=0;
8165 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8166 for(i=0;i<campaignchoicenum;i++){
8167 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8168 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8169 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8176 //if(firstload)TickOnceAfter();
8177 if(!firstload)LoadStuff();
8194 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8202 OPENAL_SetPaused(channels[stream_music3], true);
8207 if(loading==3)loading=0;
8211 oldmusictype=musictype;
8217 facing=DoRotation(facing,-rotation2,0,0);
8218 facing=DoRotation(facing,0,0-rotation,0);
8219 viewerfacing=facing;
8223 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8224 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8226 if(player[0].skeleton.free){
8227 for(i=0;i<player[0].skeleton.num_joints;i++){
8228 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8229 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8233 if(player[0].skeleton.free!=2&&!autocam){
8235 if(findLengthfast(&player[0].velocity)>400){
8236 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8238 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8239 coltarget=target-cameraloc;
8240 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8242 Normalise(&coltarget);
8243 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8244 else cameraloc=cameraloc+coltarget*multiplier*8;
8246 if(editorenabled)cameraloc=target;
8247 cameradist+=multiplier*5;
8248 if(cameradist>2.3)cameradist=2.3;
8249 viewer=cameraloc-facing*cameradist;
8251 coltarget=cameraloc;
8252 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8253 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8254 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8255 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8257 coltarget=cameraloc;
8258 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8260 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8261 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8262 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8264 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8268 cameradist=findDistance(&viewer,&target);
8269 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8270 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8272 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8273 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8276 if(player[0].skeleton.free!=2&&autocam){
8278 if(findLengthfast(&player[0].velocity)>400){
8279 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8281 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8282 cameradist+=multiplier*5;
8283 if(cameradist>3.3)cameradist=3.3;
8284 coltarget=target-cameraloc;
8285 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8286 else if(findLengthfast(&coltarget)>1)
8288 Normalise(&coltarget);
8289 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8290 else cameraloc=cameraloc+coltarget*multiplier*8;
8292 if(editorenabled)cameraloc=target;
8295 coltarget=cameraloc;
8296 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8297 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8298 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8299 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8301 coltarget=cameraloc;
8302 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8304 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8305 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8306 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8308 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8312 cameradist=findDistance(&viewer,&target);
8313 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8314 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8316 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8317 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8320 if(camerashake>.8)camerashake=.8;
8321 //if(woozy>10)woozy=10;
8322 //woozy+=multiplier;
8324 if(player[0].dead)camerashake=0;
8325 if(player[0].dead)woozy=0;
8326 camerashake-=multiplier*2;
8327 blackout-=multiplier*2;
8328 //if(player[0].isCrouch())woozy-=multiplier*8;
8329 if(camerashake<0)camerashake=0;
8330 if(blackout<0)blackout=0;
8331 //if(woozy<0)woozy=0;
8333 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8334 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8335 viewer.z+=(float)(Random()%100)*.0005*camerashake;