2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 extern float multiplier;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
49 extern float texdetail;
50 extern Objects objects;
52 extern float slomodelay;
53 extern bool floatjump;
55 extern Animation animation[animation_count];
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool showdamagebar; // (des)activate the damage bar
105 extern bool texttoggle;
106 extern bool alwaysblur;
107 extern float gamespeed;
110 extern bool immediate;
111 extern bool velocityblur;
114 extern float bonusvalue;
115 extern float bonustotal;
116 extern float bonustime;
117 extern float startbonustotal;
118 extern float tintr,tintg,tintb;
119 extern float bonusnum[100];
120 extern bool skyboxtexture;
121 extern float skyboxr;
122 extern float skyboxg;
123 extern float skyboxb;
124 extern float skyboxlightr;
125 extern float skyboxlightg;
126 extern float skyboxlightb;
127 extern float fadestart;
128 extern float slomospeed;
129 extern float slomofreq;
130 extern int tutoriallevel;
131 extern float smoketex;
132 extern float tutorialstagetime;
133 extern int tutorialstage;
134 extern float tutorialmaxtime;
135 extern float tutorialsuccess;
136 extern bool againbonus;
137 extern bool reversaltrain;
138 extern bool canattack;
139 extern bool cananger;
140 extern float damagedealt;
141 extern float damagetaken;
143 extern int editoractive;
144 extern int editorpathtype;
145 extern bool oldbuttons[3];
147 extern float hostiletime;
149 extern bool gamestarted;
151 extern int numhotspots;
152 extern int winhotspot;
153 extern int windialogue;
154 extern int killhotspot;
155 extern XYZ hotspot[40];
156 extern int hotspottype[40];
157 extern float hotspotsize[40];
158 extern char hotspottext[40][256];
159 extern int currenthotspot;
161 extern int kBitsPerPixel;
164 extern int numaccounts;
165 extern int accountactive;
166 extern int accountdifficulty[10];
167 extern int accountprogress[10];
168 extern float accountpoints[10];
169 extern float accounthighscore[10][50];
170 extern float accountfasttime[10][50];
171 extern bool accountunlocked[10][60];
172 extern char accountname[10][256];
174 extern bool stillloading;
175 extern bool winfreeze;
178 extern int numflipfail;
180 extern int numstaffattack;
181 extern int numswordattack;
182 extern int numknifeattack;
183 extern int numunarmedattack;
184 extern int numescaped;
185 extern int numflipped;
186 extern int numwallflipped;
187 extern int numthrowkill;
188 extern int numafterkill;
189 extern int numreversals;
190 extern int numattacks;
191 extern int maxalarmed;
192 extern int numresponded;
194 extern int numdialogues;
195 extern int numdialogueboxes[max_dialogues];
196 extern int dialoguetype[max_dialogues];
197 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
198 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
199 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
200 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
201 extern char dialoguename[max_dialogues][max_dialoguelength][64];
202 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
203 extern XYZ participantlocation[max_dialogues][10];
204 extern int participantfocus[max_dialogues][max_dialoguelength];
205 extern int participantaction[max_dialogues][max_dialoguelength];
206 extern float participantrotation[max_dialogues][10];
207 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
208 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
209 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
210 extern int indialogue;
211 extern int whichdialogue;
212 extern int directing;
213 extern float dialoguetime;
214 extern int dialoguegonethrough[20];
216 extern bool campaign;
218 extern float oldgamespeed;
220 extern float accountcampaignhighscore[10];
221 extern float accountcampaignfasttime[10];
222 extern float accountcampaignscore[10];
223 extern float accountcampaigntime[10];
225 extern int accountcampaignchoicesmade[10];
226 extern int accountcampaignchoices[10][5000];
228 static const char *rabbitskin[] = {
229 ":Data:Textures:Fur3.jpg",
230 ":Data:Textures:Fur.jpg",
231 ":Data:Textures:Fur2.jpg",
232 ":Data:Textures:Lynx.jpg",
233 ":Data:Textures:Otter.jpg",
234 ":Data:Textures:Opal.jpg",
235 ":Data:Textures:Sable.jpg",
236 ":Data:Textures:Chocolate.jpg",
237 ":Data:Textures:BW2.jpg",
238 ":Data:Textures:WB2.jpg"
241 static const char *wolfskin[] = {
242 ":Data:Textures:Wolf.jpg",
243 ":Data:Textures:Darkwolf.jpg",
244 ":Data:Textures:Snowwolf.jpg"
247 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
248 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
250 static const char **creatureskin[] = {rabbitskin, wolfskin};
252 /* Return true if PFX is a prefix of STR (case-insensitive). */
253 static bool stripfx(const char *str, const char *pfx)
255 return !strncasecmp(str, pfx, strlen(pfx));
258 extern OPENAL_STREAM * strm[20];
259 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
260 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
263 static const char *cmd_names[] = {
264 #define DECLARE_COMMAND(cmd) #cmd " ",
265 #include "ConsoleCmds.h"
266 #undef DECLARE_COMMAND
269 typedef void (*console_handler)(Game *game, const char *args);
271 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
272 #include "ConsoleCmds.h"
273 #undef DECLARE_COMMAND
275 static console_handler cmd_handlers[] = {
276 #define DECLARE_COMMAND(cmd) ch_##cmd,
277 #include "ConsoleCmds.h"
278 #undef DECLARE_COMMAND
281 static void ch_quit(Game *game, const char *args)
286 static void ch_map(Game *game, const char *args)
289 snprintf(buf, 63, ":Data:Maps:%s", args);
290 game->Loadlevel(buf);
291 game->whichlevel = -2;
295 static void ch_save(Game *game, const char *args)
298 int i, j, k, l, m, templength;
299 float headprop, bodyprop, armprop, legprop;
300 snprintf(buf, 63, ":Data:Maps:%s", args);
306 tfile=fopen( ConvertFileName(buf), "wb" );
307 fpackf(tfile, "Bi", mapvers);
308 fpackf(tfile, "Bi", maptype);
309 fpackf(tfile, "Bi", hostile);
310 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
311 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
312 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
313 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
314 if(player[0].num_weapons>0&&player[0].num_weapons<5)
315 for(j=0;j<player[0].num_weapons;j++){
316 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
319 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
320 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
321 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
322 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
324 fpackf(tfile, "Bi", player[0].numclothes);
326 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
328 fpackf(tfile, "Bi", numdialogues);
330 for(k=0;k<numdialogues;k++){
331 fpackf(tfile, "Bi", numdialogueboxes[k]);
332 fpackf(tfile, "Bi", dialoguetype[k]);
334 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
335 fpackf(tfile, "Bf", participantrotation[k][l]);
338 for(l=0;l<numdialogueboxes[k];l++){
339 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
340 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
341 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
342 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
343 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
345 templength=strlen(dialoguetext[k][l]);
346 fpackf(tfile, "Bi",(templength));
347 for(m=0;m<templength;m++){
348 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
349 if(dialoguetext[k][l][m]=='\0')break;
352 templength=strlen(dialoguename[k][l]);
353 fpackf(tfile, "Bi",templength);
354 for(m=0;m<templength;m++){
355 fpackf(tfile, "Bb", dialoguename[k][l][m]);
356 if(dialoguename[k][l][m]=='\0')break;
359 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
360 fpackf(tfile, "Bi", participantfocus[k][l]);
361 fpackf(tfile, "Bi", participantaction[k][l]);
364 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
366 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
370 if(player[0].numclothes)
371 for(k=0;k<player[0].numclothes;k++){
372 templength=strlen(player[0].clothes[k]);
373 fpackf(tfile, "Bi", templength);
374 for(l=0;l<templength;l++)
375 fpackf(tfile, "Bb", player[0].clothes[k][l]);
376 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
379 fpackf(tfile, "Bi", environment);
381 fpackf(tfile, "Bi", objects.numobjects);
383 if(objects.numobjects)
384 for(k=0;k<objects.numobjects;k++){
385 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
388 fpackf(tfile, "Bi", numhotspots);
390 for(i=0;i<numhotspots;i++){
391 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
392 templength=strlen(hotspottext[i]);
393 fpackf(tfile, "Bi",templength);
394 for(l=0;l<templength;l++)
395 fpackf(tfile, "Bb", hotspottext[i][l]);
398 fpackf(tfile, "Bi", numplayers);
399 if(numplayers>1&&numplayers<maxplayers)
400 for(j=1;j<numplayers;j++){
401 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
402 if(player[j].num_weapons>0&&player[j].num_weapons<5)
403 for(k=0;k<player[j].num_weapons;k++){
404 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
406 if(player[j].numwaypoints<30){
407 fpackf(tfile, "Bi", player[j].numwaypoints);
408 for(k=0;k<player[j].numwaypoints;k++){
409 fpackf(tfile, "Bf", player[j].waypoints[k].x);
410 fpackf(tfile, "Bf", player[j].waypoints[k].y);
411 fpackf(tfile, "Bf", player[j].waypoints[k].z);
412 fpackf(tfile, "Bi", player[j].waypointtype[k]);
414 fpackf(tfile, "Bi", player[j].waypoint);
417 player[j].numwaypoints=0;
418 player[j].waypoint=0;
419 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
422 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
423 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
424 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
425 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
427 if(player[j].creature==wolftype){
428 headprop=player[j].proportionhead.x/1.1;
429 bodyprop=player[j].proportionbody.x/1.1;
430 armprop=player[j].proportionarms.x/1.1;
431 legprop=player[j].proportionlegs.x/1.1;
434 if(player[j].creature==rabbittype){
435 headprop=player[j].proportionhead.x/1.2;
436 bodyprop=player[j].proportionbody.x/1.05;
437 armprop=player[j].proportionarms.x/1.00;
438 legprop=player[j].proportionlegs.x/1.1;
441 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
445 fpackf(tfile, "Bi", player[j].numclothes);
446 if(player[j].numclothes)
447 for(k=0;k<player[j].numclothes;k++){
449 templength=strlen(player[j].clothes[k]);
450 fpackf(tfile, "Bi", templength);
451 for(l=0;l<templength;l++)
452 fpackf(tfile, "Bb", player[j].clothes[k][l]);
453 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
457 fpackf(tfile, "Bi", game->numpathpoints);
458 if(game->numpathpoints)
459 for(j=0;j<game->numpathpoints;j++){
460 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
461 for(k=0;k<game->numpathpointconnect[j];k++){
462 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
466 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
471 static void ch_cellar(Game *game, const char *args)
473 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
476 static void ch_tint(Game *game, const char *args)
478 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
481 static void ch_tintr(Game *game, const char *args)
486 static void ch_tintg(Game *game, const char *args)
491 static void ch_tintb(Game *game, const char *args)
496 static void ch_speed(Game *game, const char *args)
498 player[0].speedmult = atof(args);
501 static void ch_strength(Game *game, const char *args)
503 player[0].power = atof(args);
506 static void ch_power(Game *game, const char *args)
508 player[0].power = atof(args);
511 static void ch_size(Game *game, const char *args)
513 player[0].scale = atof(args) * .2;
516 static int find_closest()
519 float closestdist = 1.0/0.0;
521 for (int i = 1; i < numplayers; i++) {
523 distance = findDistancefast(&player[i].coords,&player[0].coords);
524 if (distance < closestdist) {
525 closestdist = distance;
532 static void ch_sizenear(Game *game, const char *args)
534 int closest = find_closest();
537 player[closest].scale = atof(args) * .2;
540 static void set_proportion(int pnum, const char *args)
542 float headprop,bodyprop,armprop,legprop;
544 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
546 if(player[pnum].creature==wolftype){
547 player[pnum].proportionhead=1.1*headprop;
548 player[pnum].proportionbody=1.1*bodyprop;
549 player[pnum].proportionarms=1.1*armprop;
550 player[pnum].proportionlegs=1.1*legprop;
553 if(player[pnum].creature==rabbittype){
554 player[pnum].proportionhead=1.2*headprop;
555 player[pnum].proportionbody=1.05*bodyprop;
556 player[pnum].proportionarms=1.00*armprop;
557 player[pnum].proportionlegs=1.1*legprop;
558 player[pnum].proportionlegs.y=1.05*legprop;
562 static void ch_proportion(Game *game, const char *args)
564 set_proportion(0, args);
567 static void ch_proportionnear(Game *game, const char *args)
569 int closest = find_closest();
571 set_proportion(closest, args);
574 static void set_protection(int pnum, const char *args)
576 float head, high, low;
577 sscanf(args, "%f%f%f", &head, &high, &low);
579 player[pnum].protectionhead = head;
580 player[pnum].protectionhigh = high;
581 player[pnum].protectionlow = low;
584 static void ch_protection(Game *game, const char *args)
586 set_protection(0, args);
589 static void ch_protectionnear(Game *game, const char *args)
591 int closest = find_closest();
593 set_protection(closest, args);
596 static void set_armor(int pnum, const char *args)
598 float head, high, low;
599 sscanf(args, "%f%f%f", &head, &high, &low);
601 player[pnum].armorhead = head;
602 player[pnum].armorhigh = high;
603 player[pnum].armorlow = low;
606 static void ch_armor(Game *game, const char *args)
611 static void ch_armornear(Game *game, const char *args)
613 int closest = find_closest();
615 set_armor(closest, args);
618 static void ch_protectionreset(Game *game, const char *args)
620 set_protection(0, "1 1 1");
621 set_armor(0, "1 1 1");
624 static void set_metal(int pnum, const char *args)
626 float head, high, low;
627 sscanf(args, "%f%f%f", &head, &high, &low);
629 player[pnum].metalhead = head;
630 player[pnum].metalhigh = high;
631 player[pnum].metallow = low;
634 static void ch_metal(Game *game, const char *args)
639 static void set_noclothes(int pnum, Game *game, const char *args)
641 player[pnum].numclothes = 0;
642 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
643 &player[pnum].skeleton.drawmodel.textureptr,1,
644 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
647 static void ch_noclothes(Game *game, const char *args)
649 set_noclothes(0, game, args);
652 static void ch_noclothesnear(Game *game, const char *args)
654 int closest = find_closest();
656 set_noclothes(closest, game, args);
660 static void set_clothes(int pnum, Game *game, const char *args)
663 snprintf(buf, 63, ":Data:Textures:%s.png", args);
665 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
668 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
669 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
670 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
671 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
672 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
673 player[pnum].numclothes++;
676 static void ch_clothes(Game *game, const char *args)
678 set_clothes(0, game, args);
681 static void ch_clothesnear(Game *game, const char *args)
683 int closest = find_closest();
685 set_clothes(closest, game, args);
688 static void ch_belt(Game *game, const char *args)
690 player[0].skeleton.clothes = !player[0].skeleton.clothes;
694 static void ch_cellophane(Game *game, const char *args)
696 cellophane = !cellophane;
697 float mul = cellophane ? 0 : 1;
699 for (int i = 0; i < numplayers; i++) {
700 player[i].proportionhead.z = player[i].proportionhead.x * mul;
701 player[i].proportionbody.z = player[i].proportionbody.x * mul;
702 player[i].proportionarms.z = player[i].proportionarms.x * mul;
703 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
707 static void ch_funnybunny(Game *game, const char *args)
709 player[0].skeleton.id=0;
710 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
711 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
712 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
713 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
714 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
715 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
716 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
717 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
718 player[0].creature=rabbittype;
720 player[0].headless=0;
721 player[0].damagetolerance=200;
722 set_proportion(0, "1 1 1 1");
725 static void ch_wolfie(Game *game, const char *args)
727 player[0].skeleton.id=0;
728 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
729 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
730 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
731 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
732 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
733 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
734 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
735 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
736 player[0].creature=wolftype;
737 player[0].damagetolerance=300;
738 set_proportion(0, "1 1 1 1");
741 static void ch_wolfieisgod(Game *game, const char *args)
743 ch_wolfie(game, args);
746 static void ch_wolf(Game *game, const char *args)
748 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
752 static void ch_snowwolf(Game *game, const char *args)
754 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
758 static void ch_darkwolf(Game *game, const char *args)
760 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
764 static void ch_lizardwolf(Game *game, const char *args)
766 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
767 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
770 static void ch_white(Game *game, const char *args)
772 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
773 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
776 static void ch_brown(Game *game, const char *args)
778 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
779 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
782 static void ch_black(Game *game, const char *args)
784 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
785 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
788 static void ch_sizemin(Game *game, const char *args)
791 for (i = 1; i < numplayers; i++)
792 if (player[i].scale < 0.8 * 0.2)
793 player[i].scale = 0.8 * 0.2;
796 static void ch_tutorial(Game *game, const char *args)
798 tutoriallevel = atoi(args);
801 static void ch_hostile(Game *game, const char *args)
803 hostile = atoi(args);
806 static void ch_indemo(Game *game, const char *args)
809 hotspot[numhotspots]=player[0].coords;
810 hotspotsize[numhotspots]=0;
811 hotspottype[numhotspots]=-111;
812 strcpy(hotspottext[numhotspots],"mapname");
816 static void ch_notindemo(Game *game, const char *args)
822 static void ch_type(Game *game, const char *args)
824 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
825 for (i = 0; i < n; i++)
826 if (stripfx(args, editortypenames[i]))
833 static void ch_path(Game *game, const char *args)
835 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
836 for (i = 0; i < n; i++)
837 if (stripfx(args, pathtypenames[i]))
844 static void ch_hs(Game *game, const char *args)
846 hotspot[numhotspots]=player[0].coords;
850 sscanf(args, "%f%d %n", &size, &type, &shift);
852 hotspotsize[numhotspots] = size;
853 hotspottype[numhotspots] = type;
855 strcpy(hotspottext[numhotspots], args + shift);
856 strcat(hotspottext[numhotspots], "\n");
861 static void ch_dialogue(Game *game, const char *args)
864 char buf1[32], buf2[64];
866 sscanf(args, "%d %31s", &dlg, buf1);
867 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
869 dialoguetype[numdialogues] = dlg;
871 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
872 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
874 ifstream ipstream(ConvertFileName(buf2));
875 ipstream.ignore(256,':');
876 ipstream >> numdialogueboxes[numdialogues];
877 for(i=0;i<numdialogueboxes[numdialogues];i++){
878 ipstream.ignore(256,':');
879 ipstream.ignore(256,':');
880 ipstream.ignore(256,' ');
881 ipstream >> dialogueboxlocation[numdialogues][i];
882 ipstream.ignore(256,':');
883 ipstream >> dialogueboxcolor[numdialogues][i][0];
884 ipstream >> dialogueboxcolor[numdialogues][i][1];
885 ipstream >> dialogueboxcolor[numdialogues][i][2];
886 ipstream.ignore(256,':');
887 ipstream.getline(dialoguename[numdialogues][i],64);
888 ipstream.ignore(256,':');
889 ipstream.ignore(256,' ');
890 ipstream.getline(dialoguetext[numdialogues][i],128);
892 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
894 ipstream.ignore(256,':');
895 ipstream >> dialogueboxsound[numdialogues][i];
898 for(i=0;i<numdialogueboxes[numdialogues];i++){
899 for(j=0;j<numplayers;j++){
900 participantfacing[numdialogues][i][j]=player[j].facing;
907 whichdialogue=numdialogues;
912 static void ch_fixdialogue(Game *game, const char *args)
914 char buf1[32], buf2[64];
917 sscanf(args, "%d %31s", &whichdi, buf1);
918 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
920 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
921 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
923 ifstream ipstream(ConvertFileName(buf2));
924 ipstream.ignore(256,':');
925 ipstream >> numdialogueboxes[whichdi];
926 for(i=0;i<numdialogueboxes[whichdi];i++){
927 ipstream.ignore(256,':');
928 ipstream.ignore(256,':');
929 ipstream.ignore(256,' ');
930 ipstream >> dialogueboxlocation[whichdi][i];
931 ipstream.ignore(256,':');
932 ipstream >> dialogueboxcolor[whichdi][i][0];
933 ipstream >> dialogueboxcolor[whichdi][i][1];
934 ipstream >> dialogueboxcolor[whichdi][i][2];
935 ipstream.ignore(256,':');
936 ipstream.getline(dialoguename[whichdi][i],64);
937 ipstream.ignore(256,':');
938 ipstream.ignore(256,' ');
939 ipstream.getline(dialoguetext[whichdi][i],128);
941 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
943 ipstream.ignore(256,':');
944 ipstream >> dialogueboxsound[whichdi][i];
950 static void ch_fixtype(Game *game, const char *args)
953 sscanf(args, "%d", &dlg);
954 dialoguetype[0] = dlg;
957 static void ch_fixrotation(Game *game, const char *args)
959 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
962 static void ch_ddialogue(Game *game, const char *args)
968 static void ch_dhs(Game *game, const char *args)
974 static void ch_immobile(Game *game, const char *args)
976 player[0].immobile = 1;
979 static void ch_allimmobile(Game *game, const char *args)
981 for (int i = 1; i < numplayers; i++)
982 player[i].immobile = 1;
985 static void ch_mobile(Game *game, const char *args)
987 player[0].immobile = 0;
990 static void ch_default(Game *game, const char *args)
992 player[0].armorhead=1;
993 player[0].armorhigh=1;
994 player[0].armorlow=1;
995 player[0].protectionhead=1;
996 player[0].protectionhigh=1;
997 player[0].protectionlow=1;
998 player[0].metalhead=1;
999 player[0].metalhigh=1;
1000 player[0].metallow=1;
1002 player[0].speedmult=1;
1005 if(player[0].creature==wolftype){
1006 player[0].proportionhead=1.1;
1007 player[0].proportionbody=1.1;
1008 player[0].proportionarms=1.1;
1009 player[0].proportionlegs=1.1;
1012 if(player[0].creature==rabbittype){
1013 player[0].proportionhead=1.2;
1014 player[0].proportionbody=1.05;
1015 player[0].proportionarms=1.00;
1016 player[0].proportionlegs=1.1;
1017 player[0].proportionlegs.y=1.05;
1020 player[0].numclothes=0;
1021 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1022 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1023 &player[0].skeleton.skinsize);
1025 editoractive=typeactive;
1026 player[0].immobile=0;
1029 static void ch_play(Game *game, const char *args)
1032 sscanf(args, "%d", &dlg);
1033 whichdialogue = dlg;
1035 if (whichdialogue >= numdialogues)
1038 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1039 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1040 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1041 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1042 player[participantfocus[whichdialogue][i]].velocity=0;
1043 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1044 player[participantfocus[whichdialogue][i]].targetframe=0;
1053 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1054 temppos=temppos-viewer;
1055 Normalise(&temppos);
1065 whichsoundplay=rabbitchitter;
1066 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1067 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1072 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1073 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1074 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1075 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1076 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1077 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1078 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1079 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1080 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1081 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1082 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1083 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1084 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1085 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1086 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1087 OPENAL_SetVolume(channels[whichsoundplay], 256);
1088 OPENAL_SetPaused(channels[whichsoundplay], false);
1091 static void ch_mapkilleveryone(Game *game, const char *args)
1093 maptype = mapkilleveryone;
1096 static void ch_mapkillmost(Game *game, const char *args)
1098 maptype = mapkillmost;
1101 static void ch_mapkillsomeone(Game *game, const char *args)
1103 maptype = mapkillsomeone;
1106 static void ch_mapgosomewhere(Game *game, const char *args)
1108 maptype = mapgosomewhere;
1111 static void ch_viewdistance(Game *game, const char *args)
1113 viewdistance = atof(args)*100;
1116 static void ch_fadestart(Game *game, const char *args)
1118 fadestart = atof(args);
1121 static void ch_slomo(Game *game, const char *args)
1123 slomospeed = atof(args);
1128 static void ch_slofreq(Game *game, const char *args)
1130 slomofreq = atof(args);
1133 static void ch_skytint(Game *game, const char *args)
1135 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1137 skyboxlightr=skyboxr;
1138 skyboxlightg=skyboxg;
1139 skyboxlightb=skyboxb;
1141 game->SetUpLighting();
1143 terrain.DoShadows();
1144 objects.DoShadows();
1147 static void ch_skylight(Game *game, const char *args)
1149 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1151 game->SetUpLighting();
1153 terrain.DoShadows();
1154 objects.DoShadows();
1157 static void ch_skybox(Game *game, const char *args)
1159 skyboxtexture = !skyboxtexture;
1161 game->SetUpLighting();
1163 terrain.DoShadows();
1164 objects.DoShadows();
1167 static void cmd_dispatch(Game *game, const char *cmd)
1169 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1171 for (i = 0; i < n_cmds; i++)
1172 if (stripfx(cmd, cmd_names[i]))
1174 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1179 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1180 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1181 OPENAL_SetPaused(channels[consolesuccesssound], false);
1185 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1186 OPENAL_SetVolume(channels[consolefailsound], 256);
1187 OPENAL_SetPaused(channels[consolefailsound], false);
1193 /********************> Tick() <*****/
1194 extern void ScreenShot(const char * fname);
1195 void Screenshot (void)
1198 time_t t = time(NULL);
1199 struct tm *tme = localtime(&t);
1200 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1203 mkdir("Screenshots");
1205 mkdir("Screenshots", S_IRWXU);
1208 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1211 GraphicsExportComponent QT_exporter;
1212 OSErr MAC_error_code;
1213 CGrafPtr MAC_currentPort;
1214 GDHandle MAC_currentDevice;
1215 unsigned char* MAC_pixels;
1216 Rect MAC_picture_rectangle;
1217 GWorldPtr MAC_offscreen_graphics_port;
1219 static int numscreenshots=0;
1222 static char buf[256];
1223 if(numscreenshots==0){
1254 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1255 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1256 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1257 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1278 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
1279 //assert(MAC_gWorld != NULL);
1281 // Allocate memory for loading image
1282 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1283 if (MAC_pixels == NULL) {
1284 //UTIL_Error("Could not create Texture data.");
1289 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1291 // Make a picture Rectangle
1292 MAC_picture_rectangle.left = 0;
1293 MAC_picture_rectangle.right = screenwidth;
1294 MAC_picture_rectangle.top = 0;
1295 MAC_picture_rectangle.bottom = screenheight;
1297 // Create new offscreen GWorld
1298 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1299 if (MAC_error_code) {
1300 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1302 //UTIL_Error("Could not create offscreen GWorld. ");
1307 // Copy OpenGL Context to new GWorld
1308 glReadBuffer(GL_FRONT);
1309 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1312 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1313 unsigned char temp = MAC_pixels[byte+0];
1314 MAC_pixels[byte+0] = MAC_pixels[byte+3];
1315 MAC_pixels[byte+3] = MAC_pixels[byte+2];
1316 MAC_pixels[byte+2] = MAC_pixels[byte+1];
1317 MAC_pixels[byte+1] = temp;
1320 // Flip the image :( This could probably be optimized
1325 for (int horz = 0; horz < screenwidth; ++horz)
1326 for (vert = 0; vert < screenheight / 2; ++vert) {
1327 src_index = (screenwidth * vert + horz) * 4;
1328 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1330 temp=MAC_pixels[src_index+0];
1331 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1332 MAC_pixels[dst_index+0]=temp;
1334 temp=MAC_pixels[src_index+1];
1335 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1336 MAC_pixels[dst_index+1]=temp;
1338 temp=MAC_pixels[src_index+2];
1339 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1340 MAC_pixels[dst_index+2]=temp;
1342 temp=MAC_pixels[src_index+3];
1343 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1344 MAC_pixels[dst_index+3]=temp;
1349 // Export the Gworld
1350 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1351 if (MAC_error_code) {
1352 //UTIL_Warning("Unable to export screenshot.");
1353 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1354 ::DisposeGWorld(MAC_offscreen_graphics_port);
1359 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1360 if (MAC_error_code) {
1361 ::CloseComponent(QT_exporter);
1362 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1363 ::DisposeGWorld(MAC_offscreen_graphics_port);
1365 //UTIL_Warning("Unable to export screenshot.");
1369 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1370 if (MAC_error_code) {
1371 ::CloseComponent(QT_exporter);
1372 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1373 ::DisposeGWorld(MAC_offscreen_graphics_port);
1375 //UTIL_Warning("Unable to export screenshot.");
1379 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1380 if (MAC_error_code) {
1381 ::CloseComponent(QT_exporter);
1382 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1383 ::DisposeGWorld(MAC_offscreen_graphics_port);
1385 //UTIL_Warning("Unable to export screenshot.");
1389 ::CloseComponent(QT_exporter);
1390 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1391 ::DisposeGWorld(MAC_offscreen_graphics_port);
1393 delete MAC_pixels;*/
1398 void Game::SetUpLighting(){
1399 if(environment==snowyenvironment){
1403 light.ambient[0]=.4;
1404 light.ambient[1]=.4;
1405 light.ambient[2]=.44;
1407 if(environment==desertenvironment){
1411 light.ambient[0]=.4;
1412 light.ambient[1]=.35;
1413 light.ambient[2]=.3;
1416 if(environment==grassyenvironment){
1420 light.ambient[0]=.4;
1421 light.ambient[1]=.4;
1422 light.ambient[2]=.44;
1428 light.ambient[0]=.4;
1429 light.ambient[1]=.4;
1430 light.ambient[2]=.4;
1433 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1434 light.color[0]*=(skyboxlightr+average)/2;
1435 light.color[1]*=(skyboxlightg+average)/2;
1436 light.color[2]*=(skyboxlightb+average)/2;
1437 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1438 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1439 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1443 light.ambient[2]=0; */
1446 int Game::findPathDist(int start,int end){
1447 int i,j,k,smallestcount,count,connected;
1448 int last,last2,last3,last4;
1458 while(last!=end&&count<30){
1460 for(j=0;j<numpathpoints;j++){
1461 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1464 if(numpathpointconnect[j])
1465 for(k=0;k<numpathpointconnect[j];k++){
1466 if(pathpointconnect[j][k]==last)connected=1;
1469 if(numpathpointconnect[last])
1470 for(k=0;k<numpathpointconnect[last];k++){
1471 if(pathpointconnect[last][k]==j)connected=1;
1474 if(closest==-1||Random()%2==0){
1485 if(count<smallestcount)smallestcount=count;
1487 return smallestcount;
1490 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1491 static XYZ colpoint,colviewer,coltarget;
1492 static float minx,minz,maxx,maxz,miny,maxy;
1501 if(minx>endpoint.x)minx=endpoint.x;
1503 if(miny>endpoint.y)miny=endpoint.y;
1505 if(minz>endpoint.z)minz=endpoint.z;
1508 if(maxx<endpoint.x)maxx=endpoint.x;
1510 if(maxy<endpoint.y)maxy=endpoint.y;
1512 if(maxz<endpoint.z)maxz=endpoint.z;
1521 for(i=0;i<objects.numobjects;i++){
1522 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1523 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1524 colviewer=startpoint;
1526 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1531 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1536 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1537 static XYZ colpoint,colviewer,coltarget;
1538 static float minx,minz,maxx,maxz,miny,maxy;
1547 if(minx>endpoint.x)minx=endpoint.x;
1549 if(miny>endpoint.y)miny=endpoint.y;
1551 if(minz>endpoint.z)minz=endpoint.z;
1554 if(maxx<endpoint.x)maxx=endpoint.x;
1556 if(maxy<endpoint.y)maxy=endpoint.y;
1558 if(maxz<endpoint.z)maxz=endpoint.z;
1568 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1569 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1570 colviewer=startpoint;
1572 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1577 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1582 void Game::Setenvironment(int which)
1586 LOG(" Setting environment...");
1588 float temptexdetail;
1591 OPENAL_SetPaused(channels[music1snow], true);
1592 OPENAL_SetPaused(channels[music1grass], true);
1593 OPENAL_SetPaused(channels[music1desert], true);
1594 OPENAL_SetPaused(channels[wind], true);
1595 OPENAL_SetPaused(channels[desertambient], true);
1597 OPENAL_SetPaused(channels[stream_music1snow], true);
1598 OPENAL_SetPaused(channels[stream_music1grass], true);
1599 OPENAL_SetPaused(channels[stream_music1desert], true);
1600 OPENAL_SetPaused(channels[stream_wind], true);
1601 OPENAL_SetPaused(channels[stream_desertambient], true);
1604 if(environment==snowyenvironment){
1608 //PlaySoundEx( wind, samp[wind], NULL, true);
1609 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1610 OPENAL_SetPaused(channels[stream_wind], false);
1611 OPENAL_SetVolume(channels[stream_wind], 256);
1614 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1615 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1616 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1617 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1619 OPENAL_Sample_Free(samp[footstepsound]);
1620 OPENAL_Sample_Free(samp[footstepsound2]);
1621 OPENAL_Sample_Free(samp[footstepsound3]);
1622 OPENAL_Sample_Free(samp[footstepsound4]);
1623 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1624 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1625 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1626 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1627 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1628 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1629 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1630 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1632 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1634 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1636 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1641 temptexdetail=texdetail;
1642 if(texdetail>1)texdetail=4;
1643 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1644 ":Data:Textures:Skybox(snow):Left.jpg",
1645 ":Data:Textures:Skybox(snow):Back.jpg",
1646 ":Data:Textures:Skybox(snow):Right.jpg",
1647 ":Data:Textures:Skybox(snow):Up.jpg",
1648 ":Data:Textures:Skybox(snow):Down.jpg",
1649 ":Data:Textures:Skybox(snow):Cloud.jpg",
1650 ":Data:Textures:Skybox(snow):Reflect.jpg");
1655 texdetail=temptexdetail;
1657 if(environment==desertenvironment){
1660 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1661 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1662 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1663 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1667 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1668 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1669 OPENAL_SetPaused(channels[stream_desertambient], false);
1670 OPENAL_SetVolume(channels[stream_desertambient], 256);
1673 OPENAL_Sample_Free(samp[footstepsound]);
1674 OPENAL_Sample_Free(samp[footstepsound2]);
1675 OPENAL_Sample_Free(samp[footstepsound3]);
1676 OPENAL_Sample_Free(samp[footstepsound4]);
1677 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1678 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1679 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1680 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1681 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1682 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1683 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1684 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1686 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1688 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1690 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1694 temptexdetail=texdetail;
1695 if(texdetail>1)texdetail=4;
1696 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1697 ":Data:Textures:Skybox(sand):Left.jpg",
1698 ":Data:Textures:Skybox(sand):Back.jpg",
1699 ":Data:Textures:Skybox(sand):Right.jpg",
1700 ":Data:Textures:Skybox(sand):Up.jpg",
1701 ":Data:Textures:Skybox(sand):Down.jpg",
1702 ":Data:Textures:Skybox(sand):Cloud.jpg",
1703 ":Data:Textures:Skybox(sand):Reflect.jpg");
1708 texdetail=temptexdetail;
1710 if(environment==grassyenvironment){
1713 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1714 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1715 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1716 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1719 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1720 OPENAL_SetPaused(channels[stream_wind], false);
1721 OPENAL_SetVolume(channels[stream_wind], 100);
1724 OPENAL_Sample_Free(samp[footstepsound]);
1725 OPENAL_Sample_Free(samp[footstepsound2]);
1726 OPENAL_Sample_Free(samp[footstepsound3]);
1727 OPENAL_Sample_Free(samp[footstepsound4]);
1728 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1729 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1730 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1731 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1732 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1733 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1734 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1735 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1737 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1739 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1741 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1745 temptexdetail=texdetail;
1746 if(texdetail>1)texdetail=4;
1747 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1748 ":Data:Textures:Skybox(grass):Left.jpg",
1749 ":Data:Textures:Skybox(grass):Back.jpg",
1750 ":Data:Textures:Skybox(grass):Right.jpg",
1751 ":Data:Textures:Skybox(grass):Up.jpg",
1752 ":Data:Textures:Skybox(grass):Down.jpg",
1753 ":Data:Textures:Skybox(grass):Cloud.jpg",
1754 ":Data:Textures:Skybox(grass):Reflect.jpg");
1758 texdetail=temptexdetail;
1760 temptexdetail=texdetail;
1762 terrain.load(":Data:Textures:heightmap.png");
1764 texdetail=temptexdetail;
1768 void Game::Loadlevel(int which){
1771 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1772 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1773 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1774 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1775 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1776 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1777 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1778 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1779 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1780 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1781 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1782 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1783 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1784 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1785 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1786 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1787 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1788 else Loadlevel((char *)":Data:Maps:mapsave");
1793 /*char * Game::MD5_string (unsigned char *string){
1797 strcpy(temp2,(const char *)string);
1798 strcat((char *)temp2,(const char *)"Lugaru");
1799 sprintf (temp, "%d",strlen((char *)temp2));
1800 strcat((char *)temp2,temp);
1803 unsigned int len = strlen ( (char *)temp2);
1805 context.update ((unsigned char *)temp2, len);
1806 context.finalize ();
1808 return context.hex_digest();
1813 void Game::Loadlevel(char *name){
1815 static int oldlevel;
1820 float headprop,legprop,armprop,bodyprop;
1824 LOG(std::string("Loading level...") + name);
1826 if(!gameon)visibleloading=1;
1828 if(stealthloading)visibleloading=0;
1830 if(!stillloading)loadtime=0;
1835 if(tutoriallevel!=-1)tutoriallevel=0;
1836 else tutoriallevel=1;
1838 if(tutoriallevel==1)tutorialstage=0;
1839 if(tutorialstage==0){
1840 tutorialstagetime=0;
1847 OPENAL_SetPaused(channels[whooshsound], true);
1848 OPENAL_SetPaused(channels[stream_firesound], true);
1850 // Change the map filename into something that is os specific
1851 char *FixedFN = ConvertFileName(name);
1855 tfile=fopen( FixedFN, "rb" );
1858 OPENAL_SetPaused(channels[stream_firesound], true);
1869 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1875 dialoguegonethrough[i]=0;
1884 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1886 if(difficulty!=2)minimap=1;
1923 bonustotal=startbonustotal;
1929 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1930 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1931 OPENAL_SetPaused(channels[consolesuccesssound], false);
1938 terrain.numdecals=0;
1939 sprites.numsprites=0;
1940 for(i=0;i<objects.numobjects;i++)
1942 objects.model[i].numdecals=0;
1945 j=objects.numobjects;
1948 objects.DeleteObject(0);
1949 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1952 for(i=0;i<subdivision;i++)
1954 for(j=0;j<subdivision;j++)
1956 terrain.patchobjectnum[i][j]=0;
1959 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1962 weapons.numweapons=0;
1964 funpackf(tfile, "Bi", &mapvers);
1965 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1967 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1968 else maptype=mapkilleveryone;
1969 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1971 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1977 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1985 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1988 skyboxlightr=skyboxr;
1989 skyboxlightg=skyboxg;
1990 skyboxlightb=skyboxb;
1992 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1993 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1994 player[0].originalcoords=player[0].coords;
1995 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1997 for(j=0;j<player[0].num_weapons;j++)
1999 player[0].weaponids[j]=weapons.numweapons;
2000 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
2001 weapons.owner[weapons.numweapons]=0;
2002 weapons.numweapons++;
2006 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2008 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
2009 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
2010 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
2011 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2013 funpackf(tfile, "Bi", &player[0].numclothes);
2017 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2021 player[0].whichskin=0;
2022 player[0].creature=rabbittype;
2025 for(i=0;i<max_dialogues;i++)
2027 for(j=0;j<max_dialoguelength;j++)
2031 dialoguetext[i][j][k]='\0';
2035 dialoguename[i][j][k]='\0';
2040 player[0].lastattack=-1;
2041 player[0].lastattack2=-1;
2042 player[0].lastattack3=-1;
2046 funpackf(tfile, "Bi", &numdialogues);
2049 for(k=0;k<numdialogues;k++)
2051 funpackf(tfile, "Bi", &numdialogueboxes[k]);
2052 funpackf(tfile, "Bi", &dialoguetype[k]);
2055 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2056 funpackf(tfile, "Bf", &participantrotation[k][l]);
2058 if(numdialogueboxes)
2060 for(l=0;l<numdialogueboxes[k];l++)
2062 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2063 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2064 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2065 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2066 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2070 funpackf(tfile, "Bi",&templength);
2071 if(templength>128||templength<=0)templength=128;
2072 for(m=0;m<templength;m++){
2073 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2074 if(dialoguetext[k][l][m]=='\0')break;
2077 funpackf(tfile, "Bi",&templength);
2078 if(templength>64||templength<=0)templength=64;
2079 for(m=0;m<templength;m++){
2080 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2081 if(dialoguename[k][l][m]=='\0'){
2085 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2086 funpackf(tfile, "Bi", &participantfocus[k][l]);
2087 funpackf(tfile, "Bi", &participantaction[k][l]);
2090 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2092 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2098 else numdialogues=0;
2100 if(player[0].numclothes)
2102 for(k=0;k<player[0].numclothes;k++)
2104 funpackf(tfile, "Bi", &templength);
2105 for(l=0;l<templength;l++)
2106 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2107 player[0].clothes[k][templength]='\0';
2108 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2112 funpackf(tfile, "Bi", &environment);
2114 funpackf(tfile, "Bi", &objects.numobjects);
2115 if(objects.numobjects)
2117 for(i=0;i<objects.numobjects;i++)
2119 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2120 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2126 funpackf(tfile, "Bi", &numhotspots);
2129 for(i=0;i<numhotspots;i++)
2131 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2132 funpackf(tfile, "Bi", &templength);
2134 for(l=0;l<templength;l++)
2135 funpackf(tfile, "Bb", &hotspottext[i][l]);
2136 hotspottext[i][templength]='\0';
2137 if(hotspottype[i]==-111)indemo=1;
2143 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2148 for(i=0;i<objects.numobjects;i++)
2150 objects.center+=objects.position[i];
2152 objects.center/=objects.numobjects;
2155 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2157 float maxdistance=0;
2160 for(i=0;i<objects.numobjects;i++)
2162 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2163 if(tempdist>maxdistance)
2166 maxdistance=tempdist;
2169 objects.radius=fast_sqrt(maxdistance);
2172 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2173 //mapcenter=objects.center;
2174 //mapradius=objects.radius;
2176 funpackf(tfile, "Bi", &numplayers);
2177 int howmanyremoved=0;
2178 bool removeanother=0;
2179 if(numplayers>1&&numplayers<maxplayers)
2181 for(i=1;i<numplayers;i++)
2183 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2186 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2187 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2188 else player[i-howmanyremoved].howactive=typeactive;
2189 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2190 else player[i-howmanyremoved].scale=-1;
2191 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2192 else player[i-howmanyremoved].immobile=0;
2193 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2194 else player[i-howmanyremoved].rotation=0;
2195 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2196 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2202 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2204 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2206 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2207 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2208 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2209 weapons.numweapons++;
2212 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2213 //player[i-howmanyremoved].numwaypoints=10;
2214 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2216 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2217 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2218 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2219 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2220 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2223 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2224 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2226 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2227 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2228 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2229 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2231 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2239 if(player[i-howmanyremoved].creature==wolftype)
2241 player[i-howmanyremoved].proportionhead=1.1*headprop;
2242 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2243 player[i-howmanyremoved].proportionarms=1.1*armprop;
2244 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2247 if(player[i-howmanyremoved].creature==rabbittype)
2249 player[i-howmanyremoved].proportionhead=1.2*headprop;
2250 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2251 player[i-howmanyremoved].proportionarms=1.00*armprop;
2252 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2253 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2256 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2257 if(player[i-howmanyremoved].numclothes)
2259 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2262 funpackf(tfile, "Bi", &templength);
2263 for(l=0;l<templength;l++)
2264 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2265 player[i-howmanyremoved].clothes[k][templength]='\0';
2266 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2272 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2274 numplayers-=howmanyremoved;
2275 funpackf(tfile, "Bi", &numpathpoints);
2276 if(numpathpoints>30||numpathpoints<0)
2280 for(j=0;j<numpathpoints;j++)
2282 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2283 for(k=0;k<numpathpointconnect[j];k++){
2284 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2288 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2290 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2293 if(environment!=oldenvironment)Setenvironment(environment);
2294 oldenvironment=environment;
2298 j=objects.numobjects;
2299 objects.numobjects=0;
2302 //if(objects.type[i]!=spiketype)
2303 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2304 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2307 //if(skyboxtexture){
2308 terrain.DoShadows();
2309 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2310 objects.DoShadows();
2311 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2313 else terrain.DoLighting();
2319 oldlevel=whichlevel;
2322 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2323 for(i=0;i<numplayers;i++)
2325 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2329 if(i==0||player[i].scale<0)player[i].scale=.2;
2330 player[i].skeleton.free=0;
2331 player[i].skeleton.id=i;
2332 //if(Random()%2==0)player[i].creature=wolftype;
2333 //else player[i].creature=rabbittype;
2334 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2335 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2338 if(player[i].creature!=wolftype){
2339 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2340 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2342 if(player[i].creature==wolftype){
2343 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2349 texsize=512*512*3/texdetail/texdetail;
2350 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2351 //player[i].skeleton.skinText.resize(texsize);
2353 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2355 if(player[i].numclothes)
2357 for(j=0;j<player[i].numclothes;j++)
2359 tintr=player[i].clothestintr[j];
2360 tintg=player[i].clothestintg[j];
2361 tintb=player[i].clothestintb[j];
2362 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2364 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2367 player[i].currentanimation=bounceidleanim;
2368 player[i].targetanimation=bounceidleanim;
2369 player[i].currentframe=0;
2370 player[i].targetframe=1;
2372 player[i].speed=1+(float)(Random()%100)/1000;
2373 if(difficulty==0)player[i].speed-=.2;
2374 if(difficulty==1)player[i].speed-=.1;
2376 player[i].velocity=0;
2377 player[i].oldcoords=player[i].coords;
2378 player[i].realoldcoords=player[i].coords;
2381 player[i].skeleton.id=i;
2382 player[i].updatedelay=0;
2383 player[i].normalsupdatedelay=0;
2385 player[i].aitype=passivetype;
2386 player[i].aitarget=0;
2387 player[i].madskills=0;
2391 player[i].proportionhead=1.2;
2392 player[i].proportionbody=1.05;
2393 player[i].proportionarms=1.00;
2394 player[i].proportionlegs=1.1;
2395 player[i].proportionlegs.y=1.05;
2397 player[i].headless=0;
2398 player[i].currentoffset=0;
2399 player[i].targetoffset=0;
2400 /*player[i].armorhead=1;
2401 player[i].armorhigh=1;
2402 player[i].armorlow=1;
2403 player[i].protectionhead=1;
2404 player[i].protectionhigh=1;
2405 player[i].protectionlow=1;
2406 player[i].metalhead=1;
2407 player[i].metalhigh=1;
2408 player[i].metallow=1;
2410 player[i].speedmult=1;*/
2412 player[i].damagetolerance=200;
2414 if(player[i].creature==wolftype)
2416 /*player[i].proportionhead=1.1;
2417 player[i].proportionbody=1.1;
2418 player[i].proportionarms=1.1;
2419 player[i].proportionlegs=1.1;
2420 player[i].proportionlegs.y=1.1;*/
2421 if(i==0||player[i].scale<0)player[i].scale=.23;
2423 player[i].damagetolerance=300;
2426 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2429 player[i].proportionhead.z=0;
2430 player[i].proportionbody.z=0;
2431 player[i].proportionarms.z=0;
2432 player[i].proportionlegs.z=0;
2435 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2437 player[i].headmorphness=0;
2438 player[i].targetheadmorphness=1;
2439 player[i].headmorphstart=0;
2440 player[i].headmorphend=0;
2442 player[i].pausetime=0;
2445 player[i].jumppower=5;
2447 player[i].permanentdamage=0;
2448 player[i].superpermanentdamage=0;
2450 player[i].forwardkeydown=0;
2451 player[i].leftkeydown=0;
2452 player[i].backkeydown=0;
2453 player[i].rightkeydown=0;
2454 player[i].jumpkeydown=0;
2455 player[i].crouchkeydown=0;
2456 player[i].throwkeydown=0;
2458 player[i].collided=-10;
2460 player[i].bloodloss=0;
2461 player[i].weaponactive=-1;
2462 player[i].weaponstuck=-1;
2463 player[i].bleeding=0;
2464 player[i].deathbleeding=0;
2465 player[i].stunned=0;
2466 player[i].hasvictim=0;
2467 player[i].wentforweapon=0;
2470 player[0].aitype=playercontrolled;
2471 player[0].weaponactive=-1;
2475 //player[0].speedmult=1/.9;
2476 player[0].power=1/.9;
2481 //player[0].speedmult=1/.8;
2482 player[0].power=1/.8;
2485 //player[0].weaponstuck=1;
2487 if(difficulty==1)player[0].damagetolerance=250;
2488 if(difficulty==0)player[0].damagetolerance=300;
2489 if(difficulty==0)player[0].armorhead*=1.5;
2490 if(difficulty==0)player[0].armorhigh*=1.5;
2491 if(difficulty==0)player[0].armorlow*=1.5;
2492 cameraloc=player[0].coords;
2494 rotation=player[0].rotation;
2496 hawkcoords=player[0].coords;
2499 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2500 //weapons.numweapons=numplayers;
2501 for(i=0;i<weapons.numweapons;i++)
2503 weapons.bloody[i]=0;
2504 weapons.blooddrip[i]=0;
2505 weapons.blooddripdelay[i]=0;
2506 weapons.onfire[i]=0;
2507 weapons.flamedelay[i]=0;
2508 weapons.damage[i]=0;
2509 //weapons.type[i]=sword;
2510 if(weapons.type[i]==sword){
2511 weapons.mass[i]=1.5;
2512 weapons.tipmass[i]=1;
2513 weapons.length[i]=.8;
2515 if(weapons.type[i]==staff){
2517 weapons.tipmass[i]=1;
2518 weapons.length[i]=1.5;
2520 if(weapons.type[i]==knife){
2522 weapons.tipmass[i]=1.2;
2523 weapons.length[i]=.25;
2525 weapons.position[i]=-1000;
2526 weapons.tippoint[i]=-1000;
2529 /* for(i=0;i<32;i++){
2531 OPENAL_StopSound(i);
2534 LOG("Starting background music...");
2536 OPENAL_StopSound(OPENAL_ALL);
2537 if(environment==snowyenvironment)
2541 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2542 OPENAL_SetPaused(channels[stream_wind], false);
2543 OPENAL_SetVolume(channels[stream_wind], 256);
2546 else if(environment==desertenvironment)
2550 //PlaySoundEx(desertambient,
2551 // samp[desertambient], NULL, true);
2552 PlayStreamEx(stream_desertambient,
2553 strm[stream_desertambient], NULL, true);
2554 OPENAL_SetPaused(channels[stream_desertambient], false);
2555 OPENAL_SetVolume(channels[stream_desertambient], 256);
2558 else if(environment==grassyenvironment)
2562 //PlaySoundEx(wind, samp[wind], NULL, true);
2563 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2564 OPENAL_SetPaused(channels[stream_wind], false);
2565 OPENAL_SetVolume(channels[stream_wind], 100);
2568 oldmusicvolume[0]=0;
2569 oldmusicvolume[1]=0;
2570 oldmusicvolume[2]=0;
2571 oldmusicvolume[3]=0;
2574 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2575 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2576 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2577 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2578 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2579 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2580 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2581 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2596 static int i,k,j,l,m;
2597 static XYZ facing,flatfacing,absflatfacing;
2598 static XYZ rotatetarget;
2600 static float oldtargetrotation;
2601 static int target, numgood;
2602 static XYZ tempcoords1,tempcoords2;
2605 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2606 static int whichhit;
2607 static bool oldjumpkeydown;
2611 float headprop,bodyprop,armprop,legprop;
2614 displaytime[i]+=multiplier;
2617 static unsigned char theKeyMap[16];
2618 GetKeys( theKeyMap );
2623 static bool mainmenutogglekeydown;
2625 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2626 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2629 stereoreverse=false;
2632 if (stereoreverse) {
2633 printf("Stereo reversed\n");
2635 printf("Stereo unreversed\n");
2637 freezetogglekeydown=1;
2640 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2641 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2642 stereoseparation -= 0.001;
2644 stereoseparation -= 0.010;
2647 printf("Stereo decreased increased to %f\n", stereoseparation);
2650 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2651 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2652 stereoseparation += 0.001;
2654 stereoseparation += 0.010;
2657 printf("Stereo separation increased to %f\n", stereoseparation);
2662 if(mainmenu&&endgame==1)mainmenu=10;
2663 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2665 displaytext[0][j]=' ';
2670 mainmenutogglekeydown=1;
2672 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2674 if(mainmenu==1||mainmenu==2||mainmenu==0){
2675 if(mainmenu==0&&!winfreeze)mainmenu=2;
2676 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2677 else if(mainmenu==0&&winfreeze){
2678 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2680 else stealthloading=0;
2682 if(!stealthloading){
2683 float gLoc[3]={0,0,0};
2684 float vel[3]={0,0,0};
2685 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2686 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2687 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2688 OPENAL_SetVolume(channels[firestartsound], 256);
2689 OPENAL_SetPaused(channels[firestartsound], false);
2690 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2701 for(i=0;i<campaignnumlevels;i++){
2703 levelhighlight[i]=0;
2708 if(accountcampaignchoicesmade[accountactive])
2709 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2710 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2711 levelvisible[levelorder[i+1]]=1;
2713 int whichlevelstart;
2714 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2715 if(whichlevelstart<0){
2716 campaignchoicenum=1;
2717 campaignchoicewhich[0]=0;
2721 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2722 if(campaignchoicenum)
2723 for(i=0;i<campaignchoicenum;i++){
2724 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2725 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2726 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2733 if(firstload)TickOnceAfter();
2734 if(!firstload)LoadStuff();
2751 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2752 //accountcampaignchoicesmade[accountactive]++;
2755 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2763 OPENAL_SetPaused(channels[music3], true);
2767 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2768 if(mainmenu&&musictoggle){
2769 if(mainmenu==1||mainmenu==2||mainmenu==100){
2770 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2771 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2772 OPENAL_SetPaused(channels[stream_music3], false);
2773 OPENAL_SetVolume(channels[stream_music3], 256);
2774 OPENAL_SetPaused(channels[music1], true);
2778 OPENAL_SetPaused(channels[stream_music3], true);
2779 OPENAL_SetPaused(channels[music1], false);
2783 float gLoc[3]={0,0,0};
2784 float vel[3]={0,0,0};
2785 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2786 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2787 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2788 OPENAL_SetVolume(channels[fireendsound], 256);
2789 OPENAL_SetPaused(channels[fireendsound], false);
2790 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2798 if(newdetail>2)newdetail=detail;
2799 if(newdetail<0)newdetail=detail;
2800 if(newscreenwidth<0)newscreenwidth=screenwidth;
2801 if(newscreenheight<0)newscreenheight=screenheight;
2803 SaveSettings(*this);
2805 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2806 float gLoc[3]={0,0,0};
2807 float vel[3]={0,0,0};
2808 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2809 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2810 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2811 OPENAL_SetVolume(channels[fireendsound], 256);
2812 OPENAL_SetPaused(channels[fireendsound], false);
2813 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2821 if(mainmenu==3&&gameon)mainmenu=2;
2822 if(mainmenu==3&&!gameon)mainmenu=1;
2823 if(mainmenu==5&&gameon)mainmenu=2;
2824 if(mainmenu==5&&!gameon)mainmenu=1;
2825 if(mainmenu==4)mainmenu=3;
2826 if(mainmenu==6)mainmenu=5;
2827 if(mainmenu==7)mainmenu=1;
2828 if(mainmenu==9)mainmenu=5;
2829 if(mainmenu==11)mainmenu=5;
2830 if(mainmenu==13)mainmenu=12;
2831 if(mainmenu==10)mainmenu=5;
2837 mainmenutogglekeydown=1;
2839 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2840 mainmenutogglekeydown=0;
2844 /*static bool minimaptogglekeydown;
2845 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2847 minimaptogglekeydown=1;
2849 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2850 minimaptogglekeydown=0;
2854 static bool minimaptogglekeydown;
2855 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2856 if(tutorialstage!=51)
2857 tutorialstagetime=tutorialmaxtime;
2858 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2859 OPENAL_SetVolume(channels[consolefailsound], 128);
2860 OPENAL_SetPaused(channels[consolefailsound], false);
2861 minimaptogglekeydown=1;
2863 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2864 minimaptogglekeydown=0;
2869 if(mainmenu==1||mainmenu==2){
2870 if(Button()&&!oldbutton&&selected==1){
2872 float gLoc[3]={0,0,0};
2873 float vel[3]={0,0,0};
2874 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2875 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2876 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2877 OPENAL_SetVolume(channels[firestartsound], 256);
2878 OPENAL_SetPaused(channels[firestartsound], false);
2879 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2888 if(accountactive!=-1)mainmenu=5;
2895 if(firstload)TickOnceAfter();
2896 if(!firstload)LoadStuff();
2902 OPENAL_SetPaused(channels[music3], true); */
2908 OPENAL_SetPaused(channels[stream_music3], true);
2909 OPENAL_SetPaused(channels[music1], false);
2913 if(Button()&&!oldbutton&&selected==2){
2914 float gLoc[3]={0,0,0};
2915 float vel[3]={0,0,0};
2916 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2917 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2918 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2919 OPENAL_SetVolume(channels[firestartsound], 256);
2920 OPENAL_SetPaused(channels[firestartsound], false);
2921 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2933 if(newdetail>2)newdetail=detail;
2934 if(newdetail<0)newdetail=detail;
2935 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2936 if(newscreenwidth<0)newscreenwidth=screenwidth;
2937 if(newscreenheight>3000)newscreenheight=screenheight;
2938 if(newscreenheight<0)newscreenheight=screenheight;
2941 if(Button()&&!oldbutton&&selected==3){
2942 float gLoc[3]={0,0,0};
2943 float vel[3]={0,0,0};
2944 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2945 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2946 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2947 OPENAL_SetVolume(channels[fireendsound], 256);
2948 OPENAL_SetPaused(channels[fireendsound], false);
2949 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2960 OPENAL_SetPaused(channels[stream_music3], true);
2968 if(Button())oldbutton=1;
2973 if(Button()&&!oldbutton&&selected!=-1){
2974 float gLoc[3]={0,0,0};
2975 float vel[3]={0,0,0};
2976 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2977 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2978 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2979 OPENAL_SetVolume(channels[firestartsound], 256);
2980 OPENAL_SetPaused(channels[firestartsound], false);
2981 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2983 if(Button()&&!oldbutton&&selected==0){
2985 extern SDL_Rect **resolutions;
2986 bool isCustomResolution = true;
2988 for (int i = 0; (!found) && (resolutions[i]); i++)
2990 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2991 isCustomResolution = false;
2993 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2996 if (resolutions[i] != NULL)
2998 newscreenwidth = (int) resolutions[i]->w;
2999 newscreenheight = (int) resolutions[i]->h;
3001 else if (isCustomResolution)
3003 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
3005 newscreenwidth = (int) resolutions[0]->w;
3006 newscreenheight = (int) resolutions[0]->h;
3010 newscreenwidth = screenwidth;
3011 newscreenheight = screenheight;
3016 newscreenwidth = (int) resolutions[0]->w;
3017 newscreenheight = (int) resolutions[0]->h;
3025 newscreenwidth = (int) resolutions[0]->w;
3026 newscreenheight = (int) resolutions[0]->h;
3031 if(Button()&&!oldbutton&&selected==1){
3033 if(newdetail>2)newdetail=0;
3035 if(Button()&&!oldbutton&&selected==2){
3037 if(bloodtoggle>2)bloodtoggle=0;
3039 if(Button()&&!oldbutton&&selected==3){
3041 if(difficulty>2)difficulty=0;
3043 if(Button()&&!oldbutton&&selected==4){
3044 ismotionblur=1-ismotionblur;
3046 if(Button()&&!oldbutton&&selected==5){
3049 if(Button()&&!oldbutton&&selected==6){
3050 musictoggle=1-musictoggle;
3053 OPENAL_SetPaused(channels[music1], true);
3054 OPENAL_SetPaused(channels[stream_music2], true);
3055 OPENAL_SetPaused(channels[stream_music3], true);
3058 oldmusicvolume[i]=0;
3064 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3065 OPENAL_SetPaused(channels[stream_music3], false);
3066 OPENAL_SetVolume(channels[stream_music3], 256);
3069 if(Button()&&!oldbutton&&selected==9){
3070 invertmouse=1-invertmouse;
3072 if(Button()&&!oldbutton&&selected==10){
3073 usermousesensitivity+=.2;
3074 if(usermousesensitivity>2)usermousesensitivity=.2;
3076 if(Button()&&!oldbutton&&selected==11){
3078 if(volume>1.0001f)volume=0;
3079 OPENAL_SetSFXMasterVolume((int)(volume*255));
3081 if(Button()&&!oldbutton&&selected==7){
3082 /*float gLoc[3]={0,0,0};
3083 float vel[3]={0,0,0};
3084 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3085 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3086 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3087 OPENAL_SetVolume(channels[firestartsound], 256);
3088 OPENAL_SetPaused(channels[firestartsound], false);
3089 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3102 if(Button() && !oldbutton && selected == 12) {
3109 newstereomode = stereomode;
3113 if(Button()&&!oldbutton&&selected==8){
3114 float gLoc[3]={0,0,0};
3115 float vel[3]={0,0,0};
3116 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3117 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3118 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3119 OPENAL_SetVolume(channels[fireendsound], 256);
3120 OPENAL_SetPaused(channels[fireendsound], false);
3121 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3129 if(newdetail>2)newdetail=detail;
3130 if(newdetail<0)newdetail=detail;
3131 if(newscreenwidth<0)newscreenwidth=screenwidth;
3132 if(newscreenheight<0)newscreenheight=screenheight;
3135 SaveSettings(*this);
3136 if(mainmenu==3&&gameon)mainmenu=2;
3137 if(mainmenu==3&&!gameon)mainmenu=1;
3139 if(Button())oldbutton=1;
3143 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3144 float gLoc[3]={0,0,0};
3145 float vel[3]={0,0,0};
3146 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3147 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3148 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3149 OPENAL_SetVolume(channels[firestartsound], 256);
3150 OPENAL_SetPaused(channels[firestartsound], false);
3151 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3153 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3161 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3163 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3164 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3165 float gLoc[3]={0,0,0};
3166 float vel[3]={0,0,0};
3167 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3168 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3169 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3170 OPENAL_SetVolume(channels[fireendsound], 256);
3171 OPENAL_SetPaused(channels[fireendsound], false);
3172 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3176 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3177 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3181 if(keyselect==0)forwardkey=keynum;
3182 if(keyselect==1)backkey=keynum;
3183 if(keyselect==2)leftkey=keynum;
3184 if(keyselect==3)rightkey=keynum;
3185 if(keyselect==4)crouchkey=keynum;
3186 if(keyselect==5)jumpkey=keynum;
3187 if(keyselect==6)drawkey=keynum;
3188 if(keyselect==7)throwkey=keynum;
3189 if(keyselect==8)attackkey=keynum;
3194 if(Button()&&!oldbutton&&selected==9){
3195 float gLoc[3]={0,0,0};
3196 float vel[3]={0,0,0};
3197 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3198 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3199 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3200 OPENAL_SetVolume(channels[fireendsound], 256);
3201 OPENAL_SetPaused(channels[fireendsound], false);
3202 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3212 if(newdetail>2)newdetail=detail;
3213 if(newdetail<0)newdetail=detail;
3214 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3215 if(newscreenwidth<0)newscreenwidth=screenwidth;
3216 if(newscreenheight>3000)newscreenheight=screenheight;
3217 if(newscreenheight<0)newscreenheight=screenheight;
3224 accountcampaignchoicesmade[accountactive]=0;
3225 accountcampaignscore[accountactive]=0;
3226 accountcampaigntime[accountactive]=0;
3230 if(Button()&&!oldbutton&&selected==1){
3231 float gLoc[3]={0,0,0};
3232 float vel[3]={0,0,0};
3233 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3234 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3235 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3236 OPENAL_SetVolume(channels[firestartsound], 256);
3237 OPENAL_SetPaused(channels[firestartsound], false);
3238 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3251 if(firstload)TickOnceAfter();
3252 if(!firstload)LoadStuff();
3259 OPENAL_SetPaused(channels[stream_music3], true);
3261 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3262 float gLoc[3]={0,0,0};
3263 float vel[3]={0,0,0};
3264 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3265 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3266 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3267 OPENAL_SetVolume(channels[firestartsound], 256);
3268 OPENAL_SetPaused(channels[firestartsound], false);
3269 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3282 if(firstload)TickOnceAfter();
3283 if(!firstload)LoadStuff();
3299 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3300 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3304 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3309 OPENAL_SetPaused(channels[stream_music3], true);
3311 if(Button()&&!oldbutton&&selected==4){
3312 float gLoc[3]={0,0,0};
3313 float vel[3]={0,0,0};
3314 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3315 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3316 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3317 OPENAL_SetVolume(channels[fireendsound], 256);
3318 OPENAL_SetPaused(channels[fireendsound], false);
3319 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3327 if(mainmenu==5&&gameon)mainmenu=2;
3328 if(mainmenu==5&&!gameon)mainmenu=1;
3330 if(Button()&&!oldbutton&&selected==5){
3331 float gLoc[3]={0,0,0};
3332 float vel[3]={0,0,0};
3333 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3334 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3335 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3336 OPENAL_SetVolume(channels[fireendsound], 256);
3337 OPENAL_SetPaused(channels[fireendsound], false);
3338 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3348 if(Button()&&!oldbutton&&selected==3){
3349 float gLoc[3]={0,0,0};
3350 float vel[3]={0,0,0};
3351 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3352 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3353 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3354 OPENAL_SetVolume(channels[firestartsound], 256);
3355 OPENAL_SetPaused(channels[firestartsound], false);
3356 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3366 if(Button()&&!oldbutton&&selected==2){
3367 float gLoc[3]={0,0,0};
3368 float vel[3]={0,0,0};
3369 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3370 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3371 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3372 OPENAL_SetVolume(channels[firestartsound], 256);
3373 OPENAL_SetPaused(channels[firestartsound], false);
3374 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3384 if(Button())oldbutton=1;
3388 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3389 float gLoc[3]={0,0,0};
3390 float vel[3]={0,0,0};
3391 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3392 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3393 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3394 OPENAL_SetVolume(channels[firestartsound], 256);
3395 OPENAL_SetPaused(channels[firestartsound], false);
3396 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3408 targetlevel=selected;
3409 if(firstload)TickOnceAfter();
3410 if(!firstload)LoadStuff();
3412 Loadlevel(selected);
3418 OPENAL_SetPaused(channels[stream_music3], true);
3420 if(Button()&&!oldbutton&&selected==numchallengelevels){
3421 float gLoc[3]={0,0,0};
3422 float vel[3]={0,0,0};
3423 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3424 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3425 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3426 OPENAL_SetVolume(channels[fireendsound], 256);
3427 OPENAL_SetPaused(channels[fireendsound], false);
3428 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3438 if(Button())oldbutton=1;
3442 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3443 float gLoc[3]={0,0,0};
3444 float vel[3]={0,0,0};
3445 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3446 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3447 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3448 OPENAL_SetVolume(channels[firestartsound], 256);
3449 OPENAL_SetPaused(channels[firestartsound], false);
3450 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3462 targetlevel=selected;
3463 if(firstload)TickOnceAfter();
3464 if(!firstload)LoadStuff();
3466 Loadlevel(selected);
3472 OPENAL_SetPaused(channels[stream_music3], true);
3474 if(Button()&&!oldbutton&&selected==numchallengelevels){
3475 float gLoc[3]={0,0,0};
3476 float vel[3]={0,0,0};
3477 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3478 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3479 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3480 OPENAL_SetVolume(channels[fireendsound], 256);
3481 OPENAL_SetPaused(channels[fireendsound], false);
3482 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3492 if(Button())oldbutton=1;
3497 if(Button()&&!oldbutton&&selected==3){
3498 float gLoc[3]={0,0,0};
3499 float vel[3]={0,0,0};
3500 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3501 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3502 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3503 OPENAL_SetVolume(channels[fireendsound], 256);
3504 OPENAL_SetPaused(channels[fireendsound], false);
3505 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3515 if(Button())oldbutton=1;
3520 if(Button()&&!oldbutton&&selected!=-1){
3521 float gLoc[3]={0,0,0};
3522 float vel[3]={0,0,0};
3523 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3524 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3525 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3526 OPENAL_SetVolume(channels[firestartsound], 256);
3527 OPENAL_SetPaused(channels[firestartsound], false);
3528 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3530 if(Button()&&!oldbutton&&selected==1){
3531 float gLoc[3]={0,0,0};
3532 float vel[3]={0,0,0};
3533 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3534 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3535 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3536 OPENAL_SetVolume(channels[fireendsound], 256);
3537 OPENAL_SetPaused(channels[fireendsound], false);
3538 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3546 for(i=accountactive;i<numaccounts-1;i++){
3547 accountdifficulty[i]=accountdifficulty[i+1];
3548 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3549 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3550 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3552 accountpoints[i]=accountpoints[i+1];
3554 accounthighscore[i][j]=accounthighscore[i+1][j];
3555 accountfasttime[i][j]=accountfasttime[i+1][j];
3558 accountunlocked[i][j]=accountunlocked[i+1][j];
3561 accountname[i][j]=accountname[i+1][j];
3563 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3564 accountprogress[i]=accountprogress[i+1];
3565 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3566 accountcampaignscore[i]=accountcampaignscore[i+1];
3567 accountcampaigntime[i]=accountcampaigntime[i+1];
3576 if(Button()&&!oldbutton&&selected==2){
3577 float gLoc[3]={0,0,0};
3578 float vel[3]={0,0,0};
3579 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3580 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3581 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3582 OPENAL_SetVolume(channels[fireendsound], 256);
3583 OPENAL_SetPaused(channels[fireendsound], false);
3584 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3594 if(Button())oldbutton=1;
3598 if(Button()&&!oldbutton&&selected!=-1){
3599 float gLoc[3]={0,0,0};
3600 float vel[3]={0,0,0};
3601 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3602 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3603 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3604 OPENAL_SetVolume(channels[firestartsound], 256);
3605 OPENAL_SetPaused(channels[firestartsound], false);
3606 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3608 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3611 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3612 accountactive=selected-1;
3620 if(Button()&&!oldbutton&&selected==numaccounts+1){
3621 float gLoc[3]={0,0,0};
3622 float vel[3]={0,0,0};
3623 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3624 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3625 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3626 OPENAL_SetVolume(channels[fireendsound], 256);
3627 OPENAL_SetPaused(channels[fireendsound], false);
3628 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3639 displaytext[0][j]=' ';
3645 if(Button())oldbutton=1;
3649 if(Button()&&!oldbutton&&selected!=-1){
3650 float gLoc[3]={0,0,0};
3651 float vel[3]={0,0,0};
3652 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3653 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3654 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3655 OPENAL_SetVolume(channels[firestartsound], 256);
3656 OPENAL_SetPaused(channels[firestartsound], false);
3657 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3659 if(selected==0)accountdifficulty[accountactive]=0;
3660 if(selected==1)accountdifficulty[accountactive]=1;
3661 if(selected==2)accountdifficulty[accountactive]=2;
3672 if(Button())oldbutton=1;
3676 if(Button()&&!oldbutton) {
3677 printf("Button %i pressed\n", selected);
3680 if(Button()&&!oldbutton&&selected==0) {
3681 newstereomode = (StereoMode)(newstereomode + 1);
3682 while(!CanInitStereo(newstereomode)) {
3683 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3684 newstereomode = (StereoMode)(newstereomode + 1);
3685 if ( newstereomode >= stereoCount ) {
3686 newstereomode = stereoNone;
3691 if(buttons[0]&&!oldbutton&&selected==1) {
3692 stereoseparation+=0.001;
3694 if(buttons[1]&&!oldbutton&&selected==1) {
3695 stereoseparation-=0.001;
3698 if(Button()&&!oldbutton&&selected==2) {
3699 stereoreverse =! stereoreverse;
3702 if(Button()&&!oldbutton&&selected==3) {
3709 stereomode = newstereomode;
3710 InitStereo(stereomode);
3715 if(Button() || buttons[1])oldbutton=1;
3720 if(Button()||buttons[1])oldbutton=1;
3723 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3726 if(newdetail>2)newdetail=detail;
3727 if(newdetail<0)newdetail=detail;
3728 if(newscreenwidth<0)newscreenwidth=screenwidth;
3729 if(newscreenheight<0)newscreenheight=screenheight;
3731 SaveSettings(*this);
3735 if(mainmenu==1||mainmenu==2){
3736 if(loaddistrib>4)transition+=multiplier/8;
3744 OPENAL_SetFrequency(channels[stream_music3], 22050);
3748 if(IsKeyDown(theKeyMap, i)){
3749 togglekeydelay[i]+=multiplier;
3750 if(togglekeydelay[i]>.4){
3752 togglekeydelay[i]=.36;
3755 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3756 for(j=255;j>=displayselected+1;j--){
3757 displaytext[0][j]=displaytext[0][j-1];
3759 displaytext[0][displayselected]=KeyToSingleChar(i);
3760 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3764 if(i==MAC_DELETE_KEY&&displayselected!=0){
3765 for(j=displayselected-1;j<255;j++){
3766 displaytext[0][j]=displaytext[0][j+1];
3768 displaytext[0][255]=' ';
3772 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3775 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3778 if(i==MAC_RETURN_KEY&&entername){
3779 if(displaychars[0]){
3781 strcpy(accountname[numaccounts-1],displaytext[0]);
3782 accountactive=numaccounts-1;
3783 accountdifficulty[accountactive]=1;
3784 accountprogress[accountactive]=0;
3785 accountpoints[accountactive]=0;
3786 accountcampaigntime[accountactive]=0;
3787 accountcampaignscore[accountactive]=0;
3788 accountcampaignfasttime[accountactive]=0;
3789 accountcampaignhighscore[accountactive]=0;
3791 accounthighscore[accountactive][j]=0;
3792 accountfasttime[accountactive][j]=0;
3795 accountunlocked[accountactive][j]=0;
3797 accountcampaignchoicesmade[accountactive]=0;
3800 displaytext[0][j]=' ';
3814 float gLoc[3]={0,0,0};
3815 float vel[3]={0,0,0};
3816 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3817 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3818 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3819 OPENAL_SetVolume(channels[firestartsound], 256);
3820 OPENAL_SetPaused(channels[firestartsound], false);
3821 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3824 displaytext[0][j]=' ';
3832 if(i==MAC_RETURN_KEY&&mainmenu==13){
3833 if(displaychars[0]){
3834 sprintf (registrationname, "%s", displaytext[0]);
3835 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3845 float gLoc[3]={0,0,0};
3846 float vel[3]={0,0,0};
3847 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3848 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3849 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3850 OPENAL_SetVolume(channels[firestartsound], 256);
3851 OPENAL_SetPaused(channels[firestartsound], false);
3852 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3855 displaytext[0][j]=' ';
3866 togglekeydelay[i]=0;
3870 displayblinkdelay-=multiplier;
3871 if(displayblinkdelay<=0){
3872 displayblinkdelay=.3;
3873 displayblink=1-displayblink;
3879 if(hostile==1)hostiletime+=multiplier;
3881 if(!winfreeze)leveltime+=multiplier;
3882 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3889 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3891 chattogglekeydown=1;
3892 togglekey[chatkey]=1;
3893 togglekeydelay[chatkey]=-20;
3896 if(!IsKeyDown(theKeyMap, chatkey)){
3897 chattogglekeydown=0;
3902 if(IsKeyDown(theKeyMap, i)){
3903 togglekeydelay[i]+=multiplier;
3904 if(togglekeydelay[i]>.4){
3906 togglekeydelay[i]=.36;
3909 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3910 for(j=255;j>=displayselected+1;j--){
3911 displaytext[0][j]=displaytext[0][j-1];
3913 displaytext[0][displayselected]=KeyToSingleChar(i);
3914 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3918 if(i==MAC_DELETE_KEY&&displayselected!=0){
3919 for(j=displayselected-1;j<255;j++){
3920 displaytext[0][j]=displaytext[0][j+1];
3922 displaytext[0][255]=' ';
3926 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3929 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3932 if(i==MAC_RETURN_KEY){
3933 if(displaychars[0]){
3934 /*for(j=0;j<displaychars[0];j++){
3935 talkname[j]=displaytext[0][j];
3937 talkname[displaychars[0]]='\0';
3938 sprintf (chatname, "%s: %s",playerName,talkname);
3939 //NetworkSendInformation(chatname);
3942 displaytext[0][j]=' ';
3954 togglekeydelay[i]=0;
3958 displayblinkdelay-=multiplier;
3959 if(displayblinkdelay<=0){
3960 displayblinkdelay=.3;
3961 displayblink=1-displayblink;
3965 if(chatting)keyboardfrozen=1;
3967 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3970 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3972 freezetogglekeydown=1;
3975 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3976 freezetogglekeydown=0;
3979 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3981 if(!console)freeze=0;
3983 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3985 consoletogglekeydown=1;
3988 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3989 consoletogglekeydown=0;
3992 if(console)freeze=1;
3994 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3996 if(IsKeyDown(theKeyMap, i)){
3997 togglekeydelay[i]+=multiplier;
3998 if(togglekeydelay[i]>.4){
4000 togglekeydelay[i]=.36;
4003 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
4004 for(j=255;j>=consoleselected+1;j--){
4005 consoletext[0][j]=consoletext[0][j-1];
4007 consoletext[0][consoleselected]=KeyToSingleChar(i);
4008 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
4012 else if(i==MAC_ENTER_KEY){
4013 for(j=255;j>=consoleselected+1;j--){
4014 consoletext[0][j]=consoletext[0][j-1];
4016 consoletext[0][consoleselected]='\n';
4020 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4021 for(j=consoleselected-1;j<255;j++){
4022 consoletext[0][j]=consoletext[0][j+1];
4024 consoletext[0][255]=' ';
4028 if(i==MAC_ARROW_UP_KEY){
4029 if(archiveselected<14)archiveselected++;
4031 consolechars[0]=consolechars[archiveselected];
4032 consoletext[0][j]=consoletext[archiveselected][j];
4033 consoleselected=consolechars[0];
4036 if(i==MAC_ARROW_DOWN_KEY){
4037 if(archiveselected>0)archiveselected--;
4039 consolechars[0]=consolechars[archiveselected];
4040 consoletext[0][j]=consoletext[archiveselected][j];
4041 consoleselected=consolechars[0];
4044 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4047 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4050 if(i==MAC_RETURN_KEY){
4052 cmd_dispatch(this, consoletext[0]);
4054 if(consolechars[0]>0){
4057 consoletext[k][j]=consoletext[k-1][j];
4059 consolechars[k]=consolechars[k-1];
4062 consoletext[0][j]=' ';
4073 togglekeydelay[i]=0;
4077 consoleblinkdelay-=multiplier;
4078 if(consoleblinkdelay<=0){
4079 consoleblinkdelay=.3;
4080 consoleblink=1-consoleblink;
4084 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4087 if(newdetail>2)newdetail=detail;
4088 if(newdetail<0)newdetail=detail;
4089 if(newscreenwidth<0)newscreenwidth=screenwidth;
4090 if(newscreenheight<0)newscreenheight=screenheight;
4092 SaveSettings(*this);
4096 static int oldwinfreeze;
4097 if(winfreeze&&!oldwinfreeze){
4098 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4099 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4100 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4101 OPENAL_SetPaused(channels[consolesuccesssound], false);
4103 if(winfreeze==0)oldwinfreeze=winfreeze;
4104 else oldwinfreeze++;
4106 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4107 if(winfreeze)winfreeze=0;
4110 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4116 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4119 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4121 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4123 static bool oldbuttondialogue;
4125 if(indialogue!=-1)talkdelay=1;
4126 talkdelay-=multiplier;
4129 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4130 for(i=0;i<numdialogues;i++){
4131 int realdialoguetype;
4133 if(dialoguetype[i]>49){
4134 realdialoguetype=dialoguetype[i]-50;
4137 else if(dialoguetype[i]>39){
4138 realdialoguetype=dialoguetype[i]-40;
4141 else if(dialoguetype[i]>29){
4142 realdialoguetype=dialoguetype[i]-30;
4145 else if(dialoguetype[i]>19){
4146 realdialoguetype=dialoguetype[i]-20;
4149 else if(dialoguetype[i]>9){
4150 realdialoguetype=dialoguetype[i]-10;
4154 realdialoguetype=dialoguetype[i];
4157 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4158 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4160 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4161 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4162 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4163 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4164 player[participantfocus[whichdialogue][j]].velocity=0;
4165 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4166 player[participantfocus[whichdialogue][j]].targetframe=0;
4171 dialoguegonethrough[i]++;
4172 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4173 static float gLoc[3];
4174 static float vel[3];
4176 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4177 temppos=temppos-viewer;
4178 Normalise(&temppos);
4183 gLoc[2]=temppos.z;vel[0]=0;
4187 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4188 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4189 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4190 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4191 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4192 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4193 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4194 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4195 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4196 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4197 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4198 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4199 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4200 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4201 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4202 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4203 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4204 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4205 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4206 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4207 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4208 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4209 OPENAL_SetVolume(channels[whichsoundplay], 256);
4210 OPENAL_SetPaused(channels[whichsoundplay], false);
4212 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4217 windvar+=multiplier;
4218 smoketex+=multiplier;
4219 tutorialstagetime+=multiplier;
4221 static float hotspotvisual[40];
4225 for(i=0;i<numhotspots;i++)
4226 hotspotvisual[i]-=multiplier/320;
4228 for(i=0;i<numhotspots;i++){
4229 //if(hotspottype[i]<=10)
4230 while(hotspotvisual[i]<0){
4232 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4233 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4234 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4235 hotspotsprite+=hotspot[i];
4236 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4237 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4241 for(i=0;i<numhotspots;i++){
4242 if(hotspottype[i]<=10&&hotspottype[i]>0){
4243 hotspot[i]=player[hotspottype[i]].coords;
4249 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4252 if(tutorialstage<=1){
4257 if(tutorialstage==1){
4260 if(tutorialstage==2){
4263 if(tutorialstage==3){
4264 tutorialmaxtime=600;
4266 if(tutorialstage==4){
4267 tutorialmaxtime=1000;
4269 if(tutorialstage==5){
4270 tutorialmaxtime=600;
4272 if(tutorialstage==6){
4273 tutorialmaxtime=600;
4275 if(tutorialstage==7){
4276 tutorialmaxtime=600;
4278 if(tutorialstage==8){
4279 tutorialmaxtime=600;
4281 if(tutorialstage==9){
4282 tutorialmaxtime=600;
4284 if(tutorialstage==10){
4287 if(tutorialstage==11){
4288 tutorialmaxtime=1000;
4290 if(tutorialstage==12){
4291 tutorialmaxtime=1000;
4293 if(tutorialstage==13){
4296 if(tutorialstage==14){
4308 player[1].coords=(temp+temp2)/2;
4312 gLoc[0]=player[1].coords.x;
4313 gLoc[1]=player[1].coords.y;
4314 gLoc[2]=player[1].coords.z;
4318 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4319 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4320 OPENAL_SetVolume(channels[fireendsound], 256);
4321 OPENAL_SetPaused(channels[fireendsound], false);
4323 for(i=0;i<player[1].skeleton.num_joints;i++){
4325 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4326 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4327 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4328 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4329 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4334 if(tutorialstage==15){
4335 tutorialmaxtime=500;
4337 if(tutorialstage==16){
4338 tutorialmaxtime=500;
4340 if(tutorialstage==17){
4341 tutorialmaxtime=500;
4343 if(tutorialstage==18){
4344 tutorialmaxtime=500;
4346 if(tutorialstage==19){
4348 //tutorialmaxtime=500;
4350 if(tutorialstage==20){
4351 tutorialmaxtime=500;
4353 if(tutorialstage==21){
4354 tutorialmaxtime=500;
4361 if(tutorialstage==22){
4362 tutorialmaxtime=500;
4364 if(tutorialstage==23){
4365 tutorialmaxtime=500;
4367 if(tutorialstage==24){
4368 tutorialmaxtime=500;
4370 if(tutorialstage==25){
4371 tutorialmaxtime=500;
4373 if(tutorialstage==26){
4376 if(tutorialstage==27){
4380 player[1].aitype=attacktypecutoff;
4382 if(tutorialstage==28){
4383 tutorialmaxtime=400;
4385 if(tutorialstage==29){
4386 tutorialmaxtime=400;
4387 player[0].escapednum=0;
4389 if(tutorialstage==30){
4393 player[1].aitype=passivetype;
4395 if(tutorialstage==31){
4398 if(tutorialstage==32){
4401 if(tutorialstage==33){
4402 tutorialmaxtime=400;
4405 player[1].aitype=attacktypecutoff;
4407 if(tutorialstage==34){
4408 tutorialmaxtime=400;
4410 if(tutorialstage==35){
4411 tutorialmaxtime=400;
4413 if(tutorialstage==36){
4417 player[1].aitype=passivetype;
4419 if(tutorialstage==37){
4425 player[1].aitype=attacktypecutoff;
4427 if(tutorialstage==38){
4431 player[1].aitype=passivetype;
4433 if(tutorialstage==39){
4444 weapons.owner[weapons.numweapons]=-1;
4445 weapons.type[weapons.numweapons]=knife;
4446 weapons.damage[weapons.numweapons]=0;
4447 weapons.mass[weapons.numweapons]=1;
4448 weapons.tipmass[weapons.numweapons]=1.2;
4449 weapons.length[weapons.numweapons]=.25;
4450 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4451 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4453 weapons.velocity[weapons.numweapons]=0.1;
4454 weapons.tipvelocity[weapons.numweapons]=0.1;
4455 weapons.missed[weapons.numweapons]=1;
4456 weapons.hitsomething[weapons.numweapons]=0;
4457 weapons.freetime[weapons.numweapons]=0;
4458 weapons.firstfree[weapons.numweapons]=1;
4459 weapons.physics[weapons.numweapons]=1;
4461 weapons.numweapons++;
4463 if(tutorialstage==40){
4464 tutorialmaxtime=300;
4466 if(tutorialstage==41){
4467 tutorialmaxtime=300;
4469 if(tutorialstage==42){
4472 if(tutorialstage==43){
4473 tutorialmaxtime=300;
4475 if(tutorialstage==44){
4477 player[0].weaponactive=-1;
4478 player[0].num_weapons=0;
4479 player[1].weaponactive=0;
4480 player[1].num_weapons=1;
4481 player[1].weaponids[0]=0;
4485 player[1].aitype=attacktypecutoff;
4487 tutorialmaxtime=300;
4489 if(tutorialstage==45){
4491 player[0].weaponactive=-1;
4492 player[0].num_weapons=0;
4493 player[1].weaponactive=0;
4494 player[1].num_weapons=1;
4495 player[1].weaponids[0]=0;
4497 tutorialmaxtime=300;
4499 if(tutorialstage==46){
4501 player[0].weaponactive=-1;
4502 player[0].num_weapons=0;
4503 player[1].weaponactive=0;
4504 player[1].num_weapons=1;
4505 player[1].weaponids[0]=0;
4507 weapons.type[0]=sword;
4509 tutorialmaxtime=300;
4512 if(tutorialstage==47){
4524 weapons.owner[weapons.numweapons]=-1;
4525 weapons.type[weapons.numweapons]=sword;
4526 weapons.damage[weapons.numweapons]=0;
4527 weapons.mass[weapons.numweapons]=1;
4528 weapons.tipmass[weapons.numweapons]=1.2;
4529 weapons.length[weapons.numweapons]=.25;
4530 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4531 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4533 weapons.velocity[weapons.numweapons]=0.1;
4534 weapons.tipvelocity[weapons.numweapons]=0.1;
4535 weapons.missed[weapons.numweapons]=1;
4536 weapons.hitsomething[weapons.numweapons]=0;
4537 weapons.freetime[weapons.numweapons]=0;
4538 weapons.firstfree[weapons.numweapons]=1;
4539 weapons.physics[weapons.numweapons]=1;
4543 player[0].weaponactive=0;
4544 player[0].num_weapons=1;
4545 player[0].weaponids[0]=1;
4546 player[1].weaponactive=0;
4547 player[1].num_weapons=1;
4548 player[1].weaponids[0]=0;
4550 weapons.numweapons++;
4552 if(tutorialstage==48){
4555 player[1].aitype=passivetype;
4561 player[0].weaponactive=0;
4562 player[0].num_weapons=1;
4563 player[0].weaponids[0]=1;
4564 player[1].weaponactive=0;
4565 player[1].num_weapons=1;
4566 player[1].weaponids[0]=0;
4568 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4569 else weapons.type[0]=staff;
4571 weapons.numweapons++;
4573 if(tutorialstage==49){
4576 player[1].aitype=passivetype;
4578 tutorialmaxtime=200;
4580 weapons.position[1]=1000;
4581 weapons.tippoint[1]=1000;
4583 weapons.numweapons=1;
4585 player[1].weaponactive=-1;
4586 player[1].num_weapons=0;
4587 player[0].weaponactive=0;
4588 player[0].num_weapons=1;
4589 player[0].weaponids[0]=0;
4591 weapons.type[0]=knife;
4593 weapons.numweapons++;
4595 if(tutorialstage==50){
4601 gLoc[0]=player[1].coords.x;
4602 gLoc[1]=player[1].coords.y;
4603 gLoc[2]=player[1].coords.z;
4607 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4608 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4609 OPENAL_SetVolume(channels[fireendsound], 256);
4610 OPENAL_SetPaused(channels[fireendsound], false);
4612 for(i=0;i<player[1].skeleton.num_joints;i++){
4614 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4615 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4616 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4617 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4618 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4622 player[1].num_weapons=0;
4623 player[1].weaponstuck=-1;
4624 player[1].weaponactive=-1;
4626 weapons.numweapons=0;
4628 weapons.owner[0]=-1;
4629 weapons.velocity[0]=0.1;
4630 weapons.tipvelocity[0]=-0.1;
4631 weapons.missed[0]=1;
4632 weapons.hitsomething[0]=0;
4633 weapons.freetime[0]=0;
4634 weapons.firstfree[0]=1;
4635 weapons.physics[0]=1;
4637 if(tutorialstage==51){
4638 tutorialmaxtime=80000;
4640 if(tutorialstage<=51)tutorialstagetime=0;
4644 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4645 if(tutorialstage==3){
4646 if(deltah||deltav)tutorialsuccess+=multiplier;
4648 if(tutorialstage==4){
4649 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4651 if(tutorialstage==5){
4652 if(player[0].jumpkeydown)tutorialsuccess=1;
4654 if(tutorialstage==6){
4655 if(player[0].isCrouch())tutorialsuccess=1;
4657 if(tutorialstage==7){
4658 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4660 if(tutorialstage==8){
4661 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4663 if(tutorialstage==9){
4664 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4666 if(tutorialstage==11){
4667 if(player[0].isWallJump())tutorialsuccess=1;
4669 if(tutorialstage==12){
4670 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4672 if(tutorialstage==15){
4673 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4675 if(tutorialstage==16){
4676 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4678 if(tutorialstage==17){
4679 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4681 if(tutorialstage==18){
4682 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4684 if(tutorialstage==19){
4685 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4687 if(tutorialstage==20){
4688 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4690 if(tutorialstage==21){
4691 if(bonus==cannon)tutorialsuccess=1;
4693 if(tutorialstage==22){
4694 if(bonus==spinecrusher)tutorialsuccess=1;
4696 if(tutorialstage==23){
4697 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4699 if(tutorialstage==24){
4700 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4702 if(tutorialstage==25){
4703 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4705 if(tutorialstage==28){
4706 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4708 if(tutorialstage==29){
4709 if(player[0].escapednum==2){
4713 player[1].aitype=passivetype;
4716 if(tutorialstage==33){
4717 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4719 if(tutorialstage==34){
4720 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4722 if(tutorialstage==35){
4723 if(animation[player[0].targetanimation].attack==reversal){
4727 player[1].aitype=passivetype;
4730 if(tutorialstage==40){
4731 if(player[0].num_weapons>0)tutorialsuccess=1;
4733 if(tutorialstage==41){
4734 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4736 if(tutorialstage==43){
4737 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4739 if(tutorialstage==44){
4740 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4742 if(tutorialstage==45){
4743 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4745 if(tutorialstage==46){
4746 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4748 if(tutorialstage==49){
4749 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4751 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4754 if(tutorialstagetime==tutorialmaxtime-3){
4755 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4756 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4757 OPENAL_SetPaused(channels[consolesuccesssound], false);
4760 if(tutorialsuccess>=1){
4761 if(tutorialstage==34||tutorialstage==35)
4762 tutorialstagetime=tutorialmaxtime-1;
4767 if(tutorialstage<14||tutorialstage>=50){
4768 player[1].coords.y=300;
4769 player[1].velocity=0;
4773 if(tutoriallevel!=1){
4774 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4775 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4776 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4777 OPENAL_SetPaused(channels[consolesuccesssound], false);
4782 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4783 OPENAL_SetVolume(channels[fireendsound], 256);
4784 OPENAL_SetPaused(channels[fireendsound], false);
4787 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4788 else bonusnum[bonus]+=0.15;
4789 if(tutoriallevel)bonusvalue=0;
4790 bonusvalue/=bonusnum[bonus];
4791 bonustotal+=bonusvalue;
4793 bonustime+=multiplier;
4795 if(environment==snowyenvironment){
4796 precipdelay-=multiplier;
4797 while(precipdelay<0){
4799 if(!detail)precipdelay+=.04;
4800 XYZ footvel,footpoint;
4803 footpoint=viewer+viewerfacing*6;
4804 footpoint.y+=((float)abs(Random()%1200))/100-6;
4805 footpoint.x+=((float)abs(Random()%1200))/100-6;
4806 footpoint.z+=((float)abs(Random()%1200))/100-6;
4807 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4810 for(k=0;k<numplayers;k++){
4811 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4812 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4814 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4815 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4816 else if(player[k].rotation>player[k].targetrotation){
4817 player[k].rotation-=multiplier*player[k].turnspeed;
4819 else if(player[k].rotation<player[k].targetrotation){
4820 player[k].rotation+=multiplier*player[k].turnspeed;
4825 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4826 player[k].turnspeed*=2;
4827 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4828 else if(player[k].rotation>player[k].targetrotation){
4829 player[k].rotation-=multiplier*player[k].turnspeed;
4831 else if(player[k].rotation<player[k].targetrotation){
4832 player[k].rotation+=multiplier*player[k].turnspeed;
4834 player[k].turnspeed/=2;
4837 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4838 player[k].turnspeed*=4;
4839 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4840 else if(player[k].rotation>player[k].targetrotation){
4841 player[k].rotation-=multiplier*player[k].turnspeed;
4843 else if(player[k].rotation<player[k].targetrotation){
4844 player[k].rotation+=multiplier*player[k].turnspeed;
4846 player[k].turnspeed/=4;
4849 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4850 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4852 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4853 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4856 if(player[k].collide<-.3)player[k].collide=-.3;
4857 if(player[k].collide>1)player[k].collide=1;
4858 player[k].collide-=multiplier*30;
4860 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4861 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4863 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4864 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4865 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4866 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4867 lowpoint=player[k].coords;
4868 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4869 else lowpoint.y+=1.3;
4870 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4871 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4873 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4874 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4876 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4877 flatfacing=lowpoint-player[k].coords;
4878 player[k].coords=lowpoint;
4879 player[k].coords.y-=1.3;
4880 player[k].collide=1;
4882 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4883 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4884 tempcoords1=lowpoint;
4885 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4886 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4888 player[k].targetanimation=walljumpleftanim;
4889 player[k].targetframe=0;
4892 gLoc[0]=player[k].coords.x;
4893 gLoc[1]=player[k].coords.y;
4894 gLoc[2]=player[k].coords.z;
4898 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4899 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4900 OPENAL_SetVolume(channels[movewhooshsound], 256);
4901 OPENAL_SetPaused(channels[movewhooshsound], false);
4902 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4904 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4905 player[k].rotation=-asin(0-lowpointtarget.x);
4906 player[k].rotation*=360/6.28;
4907 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4908 player[k].targetrotation=player[k].rotation;
4909 player[k].lowrotation=player[k].rotation;
4910 if(k==0)numwallflipped++;
4914 lowpoint=tempcoords1;
4915 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4916 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4917 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4919 player[k].targetanimation=walljumprightanim;
4920 player[k].targetframe=0;
4923 gLoc[0]=player[k].coords.x;
4924 gLoc[1]=player[k].coords.y;
4925 gLoc[2]=player[k].coords.z;
4929 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4930 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4931 OPENAL_SetVolume(channels[movewhooshsound], 256);
4932 OPENAL_SetPaused(channels[movewhooshsound], false);
4933 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4935 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4936 player[k].rotation=-asin(0-lowpointtarget.x);
4937 player[k].rotation*=360/6.28;
4938 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4939 player[k].targetrotation=player[k].rotation;
4940 player[k].lowrotation=player[k].rotation;
4941 if(k==0)numwallflipped++;
4945 lowpoint=tempcoords1;
4946 lowpointtarget=lowpoint+player[k].facing*2;
4947 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4948 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4950 player[k].targetanimation=walljumpbackanim;
4951 player[k].targetframe=0;
4954 gLoc[0]=player[k].coords.x;
4955 gLoc[1]=player[k].coords.y;
4956 gLoc[2]=player[k].coords.z;
4960 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4961 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4962 OPENAL_SetVolume(channels[movewhooshsound], 256);
4963 OPENAL_SetPaused(channels[movewhooshsound], false);
4964 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4966 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4967 player[k].rotation=-asin(0-lowpointtarget.x);
4968 player[k].rotation*=360/6.28;
4969 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4970 player[k].targetrotation=player[k].rotation;
4971 player[k].lowrotation=player[k].rotation;
4972 if(k==0)numwallflipped++;
4976 lowpoint=tempcoords1;
4977 lowpointtarget=lowpoint-player[k].facing*2;
4978 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4979 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4981 player[k].targetanimation=walljumpfrontanim;
4982 player[k].targetframe=0;
4985 gLoc[0]=player[k].coords.x;
4986 gLoc[1]=player[k].coords.y;
4987 gLoc[2]=player[k].coords.z;
4991 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4992 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4993 OPENAL_SetVolume(channels[movewhooshsound], 256);
4994 OPENAL_SetPaused(channels[movewhooshsound], false);
4995 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4997 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4998 player[k].rotation=-asin(0-lowpointtarget.x);
4999 player[k].rotation*=360/6.28;
5000 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5001 player[k].rotation+=180;
5002 player[k].targetrotation=player[k].rotation;
5003 player[k].lowrotation=player[k].rotation;
5004 if(k==0)numwallflipped++;
5012 else if(objects.type[i]==rocktype){
5013 lowpoint2=player[k].coords;
5014 lowpoint=player[k].coords;
5016 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5017 player[k].coords=colpoint;
5018 player[k].collide=1;
5021 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5022 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5024 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5026 player[k].targetframe=0;
5027 player[k].onterrain=1;
5029 if(player[k].id==0){
5030 OPENAL_SetPaused(channels[whooshsound], true);
5031 OPENAL_SetVolume(channels[whooshsound], 0);
5034 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5035 if(player[k].isFlip())player[k].jumppower=-4;
5036 player[k].targetanimation=player[k].getLanding();
5039 gLoc[0]=player[k].coords.x;
5040 gLoc[1]=player[k].coords.y;
5041 gLoc[2]=player[k].coords.z;
5042 vel[0]=player[k].velocity.x;
5043 vel[1]=player[k].velocity.y;
5044 vel[2]=player[k].velocity.z;
5045 PlaySoundEx( landsound, samp[landsound], NULL, true);
5046 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5047 OPENAL_SetVolume(channels[landsound], 128);
5048 OPENAL_SetPaused(channels[landsound], false);
5050 envsound[numenvsounds]=player[k].coords;
5051 envsoundvol[numenvsounds]=16;
5052 envsoundlife[numenvsounds]=.4;
5061 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5062 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5063 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5064 lowpoint=player[k].coords;
5066 if(objects.type[i]!=rocktype)
5067 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5068 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5069 player[k].coords=lowpoint;
5070 player[k].coords.y-=1.35;
5071 player[k].collide=1;
5073 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5074 lowpoint=player[k].coords;
5075 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5076 lowpoint=player[k].coords;
5080 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5081 lowpointtarget=lowpoint+facing*1.4;
5082 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5084 lowpoint=player[k].coords;
5086 lowpointtarget=lowpoint+facing*1.4;
5088 lowpointtarget2=lowpointtarget;
5090 lowpointtarget3=lowpointtarget;
5092 lowpointtarget4=lowpointtarget;
5094 lowpointtarget5=lowpointtarget;
5096 lowpointtarget6=lowpointtarget;
5098 lowpointtarget7=lowpoint;
5100 lowpointtarget2.x+=.1;
5102 lowpointtarget3.z+=.1;
5104 lowpointtarget4.x-=.1;
5106 lowpointtarget5.z-=.1;
5108 lowpointtarget6.y+=45/13;
5109 lowpointtarget6+=facing*.6;
5110 lowpointtarget7.y+=90/13;
5111 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5112 if(objects.friction[i]>.5)
5115 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5116 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5117 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5118 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5120 lowpoint=player[k].coords;
5121 lowpoint.y+=(float)j/13;
5122 lowpointtarget=lowpoint+facing*1.4;
5123 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5127 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5130 if(j<=25&&player[k].targetanimation==jumpdownanim){
5133 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5134 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5135 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5136 lowpoint=player[k].coords;
5137 lowpoint.y+=(float)j/13;
5138 lowpointtarget=lowpoint+facing*1.3;
5139 flatfacing=player[k].coords;
5140 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5141 player[k].coords.y=lowpointtarget.y-.07;
5142 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5144 if(j>10||!player[k].isRun()){
5145 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5146 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5150 gLoc[0]=player[k].coords.x;
5151 gLoc[1]=player[k].coords.y;
5152 gLoc[2]=player[k].coords.z;
5153 vel[0]=player[k].velocity.x;
5154 vel[1]=player[k].velocity.y;
5155 vel[2]=player[k].velocity.z;
5156 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5157 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5158 OPENAL_SetVolume(channels[jumpsound], 128);
5159 OPENAL_SetPaused(channels[jumpsound], false);
5161 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5162 player[k].rotation=-asin(0-lowpointtarget.x);
5163 player[k].rotation*=360/6.28;
5164 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5165 player[k].targetrotation=player[k].rotation;
5166 player[k].lowrotation=player[k].rotation;
5168 //player[k].velocity=lowpointtarget*.03;
5169 player[k].velocity=0;
5171 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5172 //player[k].currentanimation=climbanim;
5173 player[k].targetanimation=climbanim;
5174 player[k].jumppower=0;
5175 player[k].jumpclimb=1;
5177 player[k].transspeed=6;
5180 //player[k].currentframe=1;
5181 player[k].targetframe=1;
5183 //player[k].currentframe=0;
5184 player[k].targetframe=0;
5185 //player[k].currentanimation=hanganim;
5186 player[k].targetanimation=hanganim;
5187 player[k].jumppower=0;
5201 if(player[k].collide<=0){
5202 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5203 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5204 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5205 player[k].targetanimation=jumpdownanim;
5206 player[k].targetframe=0;
5211 gLoc[0]=player[k].coords.x;
5212 gLoc[1]=player[k].coords.y;
5213 gLoc[2]=player[k].coords.z;
5214 vel[0]=player[k].velocity.x;
5215 vel[1]=player[k].velocity.y;
5216 vel[2]=player[k].velocity.z;
5218 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5219 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5220 OPENAL_SetVolume(channels[whooshsound], 128);
5221 OPENAL_SetPaused(channels[whooshsound], false);
5224 player[k].velocity.y+=gravity;
5229 player[k].realoldcoords=player[k].coords;
5232 static XYZ oldviewer;
5235 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5236 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5237 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5238 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5239 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5240 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5241 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5242 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5246 player[0].forwardkeydown=0;
5247 player[0].leftkeydown=0;
5248 player[0].backkeydown=0;
5249 player[0].rightkeydown=0;
5250 player[0].jumpkeydown=0;
5251 player[0].crouchkeydown=0;
5252 player[0].drawkeydown=0;
5253 player[0].throwkeydown=0;
5256 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5259 static bool endkeydown;
5266 facing=DoRotation(facing,-rotation2,0,0);
5267 facing=DoRotation(facing,0,0-rotation,0);
5272 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5274 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5275 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5276 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5277 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5278 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5279 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5280 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5281 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5282 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5284 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5285 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5286 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5287 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5288 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5289 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5290 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5291 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5292 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5293 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5294 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5296 participantfocus[whichdialogue][indialogue]=whichend;
5297 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5298 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5301 participantfocus[whichdialogue][indialogue]=-1;
5303 if(player[participantfocus[whichdialogue][indialogue]].dead){
5308 dialoguecamera[whichdialogue][indialogue]=viewer;
5309 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5310 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5312 if(indialogue<numdialogueboxes[whichdialogue]){
5313 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5314 static float gLoc[3];
5315 static float vel[3];
5317 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5318 temppos=temppos-viewer;
5319 Normalise(&temppos);
5324 gLoc[2]=temppos.z;vel[0]=0;
5328 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5329 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5330 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5331 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5332 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5333 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5334 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5335 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5336 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5337 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5338 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5339 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5340 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5341 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5342 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5343 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5344 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5345 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5346 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5347 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5348 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5349 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5350 OPENAL_SetVolume(channels[whichsoundplay], 256);
5351 OPENAL_SetPaused(channels[whichsoundplay], false);
5355 for(j=0;j<numplayers;j++){
5356 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5361 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5362 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5365 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5366 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5367 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5368 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5369 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5370 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5371 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5372 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5373 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5374 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5375 participantfacing[whichdialogue][indialogue][whichend]=facing;
5377 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5378 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5379 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5382 if(indialogue>=numdialogueboxes[whichdialogue]){
5389 OPENAL_SetPaused(channels[whooshsound], true);
5390 viewer=dialoguecamera[whichdialogue][indialogue];
5391 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5392 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5394 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5395 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5396 if(dialoguetime>0.5)
5397 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5398 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5399 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5402 if(indialogue<numdialogueboxes[whichdialogue]){
5403 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5404 static float gLoc[3];
5405 static float vel[3];
5407 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5408 temppos=temppos-viewer;
5409 Normalise(&temppos);
5414 gLoc[2]=temppos.z;vel[0]=0;
5418 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5419 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5420 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5421 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5422 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5423 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5424 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5425 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5426 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5427 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5428 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5429 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5430 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5431 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5432 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5433 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5434 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5435 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5436 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5437 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5438 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5439 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5440 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5441 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5442 OPENAL_SetVolume(channels[whichsoundplay], 256);
5443 OPENAL_SetPaused(channels[whichsoundplay], false);
5445 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5446 hotspot[numhotspots]=player[0].coords;
5447 hotspotsize[numhotspots]=10;
5448 hotspottype[numhotspots]=-1;
5452 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5456 if(player[participantfocus[whichdialogue][indialogue]].dead){
5464 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5465 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5466 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5469 if(indialogue>=numdialogueboxes[whichdialogue]){
5473 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5476 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5479 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5481 for(i=1;i<numplayers;i++){
5482 player[i].aitype = attacktypecutoff;
5489 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5490 else oldbuttondialogue=1;
5492 static float keyrefreshdelay=0,bigrefreshdelay=0;
5496 /*keyrefreshdelay-=multiplier;
5497 bigrefreshdelay-=multiplier;
5499 if(keyrefreshdelay<=0){
5500 static int concat[4];
5502 concat[0]=player[0].forwardkeydown;
5503 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5504 concat[0]=concat[0]*2+player[0].rightkeydown;
5505 concat[0]=concat[0]*2+player[0].leftkeydown;
5506 concat[0]=concat[0]*2+player[0].backkeydown;
5507 concat[0]=concat[0]*2+player[0].jumpkeydown;
5508 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5509 concat[0]=concat[0]*2+player[0].crouchkeydown;
5511 concat[1]=player[0].crouchtogglekeydown;
5512 concat[1]=concat[1]*2+player[0].drawkeydown;
5513 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5514 concat[1]=concat[1]*2+player[0].throwkeydown;
5515 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5516 concat[1]=concat[1]*2+player[0].attackkeydown;
5518 //concat[2]=(char)((int)(rotation/2)%180);
5520 //concat[3]=(char)((int)(rotation2/2)%180);
5522 chatname[0]=concat[0]-128;
5523 chatname[1]=concat[1]-128;
5524 //chatname[2]=concat[2]-128;
5525 //chatname[3]=concat[3]-128;
5527 memcpy(chatname+temppoint,&rotation,sizeof(float));
5528 temppoint+=sizeof(float);
5529 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5530 temppoint+=sizeof(float);
5532 chatname[temppoint]='\0';
5534 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5535 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5536 //keyrefreshdelay=.01;
5537 keyrefreshdelay=.03;
5540 if(bigrefreshdelay<=0){
5543 memcpy(chatname+temppoint,&i,sizeof(int));
5544 temppoint+=sizeof(int);
5545 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5546 temppoint+=sizeof(float);
5547 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5548 temppoint+=sizeof(float);
5549 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5550 temppoint+=sizeof(float);
5551 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5552 temppoint+=sizeof(float);
5553 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5554 temppoint+=sizeof(float);
5555 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5556 temppoint+=sizeof(int);
5557 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5558 temppoint+=sizeof(int);
5559 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5560 temppoint+=sizeof(float);
5561 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5562 temppoint+=sizeof(float);
5563 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5564 temppoint+=sizeof(float);
5565 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5566 temppoint+=sizeof(int);
5567 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5568 temppoint+=sizeof(int);
5569 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5570 temppoint+=sizeof(float);
5571 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5572 temppoint+=sizeof(float);
5573 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5574 temppoint+=sizeof(float);
5575 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5576 temppoint+=sizeof(int);
5577 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5578 temppoint+=sizeof(int);
5579 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5580 temppoint+=sizeof(int);
5581 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5582 temppoint+=sizeof(int);
5583 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5584 temppoint+=sizeof(int);
5585 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5586 temppoint+=sizeof(int);
5587 chatname[temppoint]='\0';
5589 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5590 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5591 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5593 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5595 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5596 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5598 //bigrefreshdelay=.02;
5603 if(!player[0].jumpkeydown){
5604 player[0].jumptogglekeydown=0;
5606 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5609 dialoguetime+=multiplier;
5610 skybox.cloudmove+=multiplier;
5611 hawkrotation+=multiplier*25;
5613 realhawkcoords.x=25;
5614 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5615 hawkcalldelay-=multiplier/2;
5617 if(hawkcalldelay<=0)
5619 static float gLoc[3];
5620 static float vel[3];
5621 gLoc[0]=realhawkcoords.x;
5622 gLoc[1]=realhawkcoords.y;
5623 gLoc[2]=realhawkcoords.z;
5627 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5628 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5629 OPENAL_SetVolume(channels[hawksound], 128);
5630 OPENAL_SetPaused(channels[hawksound], false);
5632 hawkcalldelay=16+abs(Random()%8);
5634 static float temptexdetail;
5637 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5638 player[0].damagetolerance=200000;
5641 player[0].permanentdamage=0;
5642 player[0].superpermanentdamage=0;
5645 whichchar = abs(Random()%7);
5646 registrationname[whichchar]+=1;
5650 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5652 if(environment>2)environment=0;
5653 Setenvironment(environment);
5659 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5663 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5664 cameramode=1-cameramode;
5665 cameratogglekeydown=1;
5668 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5669 cameratogglekeydown=0;
5672 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5673 if(player[0].num_weapons>0){
5674 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5675 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5676 else weapons.type[player[0].weaponids[0]]=sword;
5677 if(weapons.type[player[0].weaponids[0]]==sword){
5678 weapons.mass[player[0].weaponids[0]]=1.5;
5679 weapons.tipmass[player[0].weaponids[0]]=1;
5680 weapons.length[player[0].weaponids[0]]=.8;
5682 if(weapons.type[player[0].weaponids[0]]==staff){
5683 weapons.mass[player[0].weaponids[0]]=2;
5684 weapons.tipmass[player[0].weaponids[0]]=1;
5685 weapons.length[player[0].weaponids[0]]=1.5;
5688 if(weapons.type[player[0].weaponids[0]]==knife){
5689 weapons.mass[player[0].weaponids[0]]=1;
5690 weapons.tipmass[player[0].weaponids[0]]=1.2;
5691 weapons.length[player[0].weaponids[0]]=.25;
5695 /*for(i=0;i<objects.numobjects;i++){
5696 if(objects.type[i]==treeleavestype){
5697 for(j=0;j<objects.numobjects;j++){
5698 if(objects.type[j]==treetrunktype)
5699 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5700 objects.scale[i]=objects.scale[j];
5704 detailtogglekeydown=1;
5707 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5709 float closestdist=-1;
5712 for(i=1;i<numplayers;i++){
5713 distance=findDistancefast(&player[i].coords,&player[0].coords);
5714 if(closestdist==-1||distance<closestdist){
5715 closestdist=distance;
5720 if(player[closest].num_weapons)
5722 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5723 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5724 else weapons.type[player[closest].weaponids[0]]=sword;
5725 if(weapons.type[player[closest].weaponids[0]]==sword){
5726 weapons.mass[player[closest].weaponids[0]]=1.5;
5727 weapons.tipmass[player[closest].weaponids[0]]=1;
5728 weapons.length[player[closest].weaponids[0]]=.8;
5730 if(weapons.type[player[0].weaponids[0]]==staff){
5731 weapons.mass[player[0].weaponids[0]]=2;
5732 weapons.tipmass[player[0].weaponids[0]]=1;
5733 weapons.length[player[0].weaponids[0]]=1.5;
5735 if(weapons.type[player[closest].weaponids[0]]==knife){
5736 weapons.mass[player[closest].weaponids[0]]=1;
5737 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5738 weapons.length[player[closest].weaponids[0]]=.25;
5741 if(!player[closest].num_weapons)
5743 player[closest].weaponids[0]=weapons.numweapons;
5744 weapons.owner[weapons.numweapons]=closest;
5745 weapons.type[weapons.numweapons]=knife;
5746 weapons.damage[weapons.numweapons]=0;
5747 weapons.numweapons++;
5748 player[closest].num_weapons=1;
5749 if(weapons.type[player[closest].weaponids[0]]==sword){
5750 weapons.mass[player[closest].weaponids[0]]=1.5;
5751 weapons.tipmass[player[closest].weaponids[0]]=1;
5752 weapons.length[player[closest].weaponids[0]]=.8;
5754 if(weapons.type[player[closest].weaponids[0]]==knife){
5755 weapons.mass[player[closest].weaponids[0]]=1;
5756 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5757 weapons.length[player[closest].weaponids[0]]=.25;
5761 detailtogglekeydown=1;
5764 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5766 float closestdist=-1;
5769 for(i=1;i<numplayers;i++){
5770 distance=findDistancefast(&player[i].coords,&player[0].coords);
5771 if(closestdist==-1||distance<closestdist){
5772 closestdist=distance;
5777 player[closest].rotation+=multiplier*50;
5778 player[closest].targetrotation=player[closest].rotation;
5782 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5784 float closestdist=-1;
5787 for(i=1;i<numplayers;i++){
5788 distance=findDistancefast(&player[i].coords,&player[0].coords);
5789 if(closestdist==-1||distance<closestdist){
5790 closestdist=distance;
5794 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5797 player[closest].whichskin++;
5798 if(player[closest].whichskin>9)player[closest].whichskin=0;
5799 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5801 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5802 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5805 if(player[closest].numclothes){
5806 for(i=0;i<player[closest].numclothes;i++){
5807 tintr=player[closest].clothestintr[i];
5808 tintg=player[closest].clothestintg[i];
5809 tintb=player[closest].clothestintb[i];
5810 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5812 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5815 detailtogglekeydown=1;
5818 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5820 float closestdist=-1;
5823 for(i=1;i<numplayers;i++){
5824 distance=findDistancefast(&player[i].coords,&player[0].coords);
5825 if(closestdist==-1||distance<closestdist){
5826 closestdist=distance;
5831 if(player[closest].creature==wolftype){
5832 headprop=player[closest].proportionhead.x/1.1;
5833 bodyprop=player[closest].proportionbody.x/1.1;
5834 armprop=player[closest].proportionarms.x/1.1;
5835 legprop=player[closest].proportionlegs.x/1.1;
5838 if(player[closest].creature==rabbittype){
5839 headprop=player[closest].proportionhead.x/1.2;
5840 bodyprop=player[closest].proportionbody.x/1.05;
5841 armprop=player[closest].proportionarms.x/1.00;
5842 legprop=player[closest].proportionlegs.x/1.1;
5846 if(player[closest].creature==rabbittype){
5847 player[closest].skeleton.id=closest;
5848 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5849 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5850 player[closest].whichskin=0;
5851 player[closest].creature=wolftype;
5853 player[closest].proportionhead=1.1;
5854 player[closest].proportionbody=1.1;
5855 player[closest].proportionarms=1.1;
5856 player[closest].proportionlegs=1.1;
5857 player[closest].proportionlegs.y=1.1;
5858 player[closest].scale=.23*5*player[0].scale;
5860 player[closest].damagetolerance=300;
5864 player[closest].skeleton.id=closest;
5865 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5866 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5867 player[closest].whichskin=0;
5868 player[closest].creature=rabbittype;
5870 player[closest].proportionhead=1.2;
5871 player[closest].proportionbody=1.05;
5872 player[closest].proportionarms=1.00;
5873 player[closest].proportionlegs=1.1;
5874 player[closest].proportionlegs.y=1.05;
5875 player[closest].scale=.2*5*player[0].scale;
5877 player[closest].damagetolerance=200;
5880 if(player[closest].creature==wolftype){
5881 player[closest].proportionhead=1.1*headprop;
5882 player[closest].proportionbody=1.1*bodyprop;
5883 player[closest].proportionarms=1.1*armprop;
5884 player[closest].proportionlegs=1.1*legprop;
5887 if(player[closest].creature==rabbittype){
5888 player[closest].proportionhead=1.2*headprop;
5889 player[closest].proportionbody=1.05*bodyprop;
5890 player[closest].proportionarms=1.00*armprop;
5891 player[closest].proportionlegs=1.1*legprop;
5892 player[closest].proportionlegs.y=1.05*legprop;
5896 detailtogglekeydown=1;
5899 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5900 detailtogglekeydown=0;
5903 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5906 slomotogglekeydown=1;
5910 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5912 float closestdist=-1;
5914 XYZ flatfacing2,flatvelocity2;
5917 for(i=1;i<numplayers;i++){
5918 distance=findDistancefast(&player[i].coords,&player[0].coords);
5919 if(distance<144&&!player[i].headless)
5920 if(closestdist==-1||distance<closestdist){
5921 closestdist=distance;
5923 blah = player[i].coords;
5928 XYZ headspurtdirection;
5929 int i = player[closest].skeleton.jointlabels[head];
5930 for(k=0;k<player[closest].skeleton.num_joints; k++){
5931 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5932 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5933 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5934 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5935 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5936 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5937 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5938 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5939 Normalise(&headspurtdirection);
5940 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5941 flatvelocity2+=headspurtdirection*8;
5942 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5944 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5954 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5955 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5956 OPENAL_SetVolume(channels[splattersound], 256);
5957 OPENAL_SetPaused(channels[splattersound], false);
5959 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5960 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5961 OPENAL_SetVolume(channels[breaksound2], 100);
5962 OPENAL_SetPaused(channels[breaksound2], false);
5964 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5965 player[closest].RagDoll(0);
5966 player[closest].dead=2;
5967 player[closest].headless=1;
5968 player[closest].DoBloodBig(3,165);
5973 explodetogglekeydown=1;
5976 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5978 float closestdist=-1;
5980 XYZ flatfacing2,flatvelocity2;
5983 for(i=1;i<numplayers;i++){
5984 distance=findDistancefast(&player[i].coords,&player[0].coords);
5986 if(closestdist==-1||distance<closestdist){
5987 closestdist=distance;
5989 blah=player[i].coords;
6003 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6004 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6005 OPENAL_SetVolume(channels[splattersound], 256);
6006 OPENAL_SetPaused(channels[splattersound], false);
6008 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6009 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6010 OPENAL_SetVolume(channels[breaksound2], 600);
6011 OPENAL_SetPaused(channels[breaksound2], false);
6013 for(i=0;i<player[closest].skeleton.num_joints; i++){
6014 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6015 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6016 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6017 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6018 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6019 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6020 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6021 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6022 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6023 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6026 for(i=0;i<player[closest].skeleton.num_joints; i++){
6027 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6028 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6029 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6030 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6031 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6032 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6033 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6034 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6035 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6038 for(i=0;i<player[closest].skeleton.num_joints; i++){
6039 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6040 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6041 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6042 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6043 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6044 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6045 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6046 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6047 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6050 for(i=0;i<player[closest].skeleton.num_joints; i++){
6051 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6052 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6053 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6054 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6055 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6056 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6057 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6058 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6059 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6063 for(j=0;j<numplayers; j++){
6065 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6066 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6067 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6068 player[j].skeleton.longdead=0;
6069 player[j].RagDoll(0);
6070 for(i=0;i<player[j].skeleton.num_joints; i++){
6071 temppos=player[j].skeleton.joints[i].position+player[j].coords;
6072 if(findDistancefast(&temppos,&player[closest].coords)<25){
6073 flatvelocity2=temppos-player[closest].coords;
6074 Normalise(&flatvelocity2);
6075 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6082 player[closest].DoDamage(10000);
6083 player[closest].RagDoll(0);
6084 player[closest].dead=2;
6085 player[closest].coords=20;
6086 player[closest].skeleton.free=2;
6092 explodetogglekeydown=1;
6095 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6096 explodetogglekeydown=0;
6100 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6102 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6103 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6104 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6105 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6106 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6107 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6108 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6110 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6111 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6112 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6113 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6114 for(j=0;j<player[0].num_weapons;j++){
6115 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6117 fwrite( &environment, 1, sizeof(int), tfile );
6119 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6120 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6121 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6122 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6123 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6125 fwrite( &numplayers, 1, sizeof(int), tfile );
6126 if(numplayers>1&&numplayers<maxplayers)
6127 for(i=1;i<numplayers;i++){
6128 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6129 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6130 for(j=0;j<player[i].num_weapons;j++){
6131 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6133 if(player[i].numwaypoints<30){
6134 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6135 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6136 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6137 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6140 player[i].numwaypoints=0;
6141 player[i].waypoint=0;
6142 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6143 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6144 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6150 slomotogglekeydown=1;
6153 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6154 slomotogglekeydown=0;
6158 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6159 player[0].onfire=1-player[0].onfire;
6160 if(player[0].onfire){
6161 player[0].CatchFire();
6163 if(!player[0].onfire){
6166 gLoc[0]=player[0].coords.x;
6167 gLoc[1]=player[0].coords.y;
6168 gLoc[2]=player[0].coords.z;
6172 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6173 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6174 OPENAL_SetVolume(channels[fireendsound], 256);
6175 OPENAL_SetPaused(channels[fireendsound], false);
6176 OPENAL_SetPaused(channels[stream_firesound], true);
6178 slomotogglekeydown=1;
6181 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6182 if(player[0].bleeding<=0)
6183 player[0].DoBlood(1,255);
6187 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6189 float closestdist=-1;
6192 for(i=1;i<numplayers;i++){
6193 distance=findDistancefast(&player[i].coords,&player[0].coords);
6194 if(closestdist==-1||distance<closestdist){
6195 closestdist=distance;
6199 if(closestdist>0&&closest>=0){
6200 //player[closest]=player[numplayers-1];
6201 //player[closest].skeleton=player[numplayers-1].skeleton;
6204 drawmodetogglekeydown=1;
6207 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6209 float closestdist=-1;
6212 for(i=1;i<max_objects;i++){
6213 distance=findDistancefast(&objects.position[i],&player[0].coords);
6214 if(closestdist==-1||distance<closestdist){
6215 closestdist=distance;
6219 if(closestdist>0&&closest>=0){
6220 objects.position[closest].y-=500;
6222 drawmodetogglekeydown=1;
6225 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6227 //if(drawmode>2)drawmode=0;
6228 if(objects.numobjects<max_objects-1){
6230 boxcoords.x=player[0].coords.x;
6231 boxcoords.z=player[0].coords.z;
6232 boxcoords.y=player[0].coords.y-3;
6233 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6234 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6235 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6236 float temprotat,temprotat2;
6237 temprotat=editorrotation;
6238 temprotat2=editorrotation2;
6239 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6240 if(temprotat2<0)temprotat2=Random()%360;
6242 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6243 if(editortype==treetrunktype)
6244 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6247 drawmodetogglekeydown=1;
6250 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6251 if(numplayers<maxplayers-1){
6252 player[numplayers].scale=.2*5*player[0].scale;
6253 player[numplayers].creature=rabbittype;
6254 player[numplayers].howactive=editoractive;
6255 player[numplayers].skeleton.id=numplayers;
6256 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6258 //texsize=512*512*3/texdetail/texdetail;
6259 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6260 //player[numplayers].skeleton.skinText.resize(texsize);
6262 k=abs(Random()%2)+1;
6264 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6265 player[numplayers].whichskin=0;
6268 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6269 player[numplayers].whichskin=1;
6272 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6273 player[numplayers].whichskin=2;
6276 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6277 player[numplayers].power=1;
6278 player[numplayers].speedmult=1;
6279 player[numplayers].currentanimation=bounceidleanim;
6280 player[numplayers].targetanimation=bounceidleanim;
6281 player[numplayers].currentframe=0;
6282 player[numplayers].targetframe=1;
6283 player[numplayers].target=0;
6284 player[numplayers].bled=0;
6285 player[numplayers].speed=1+(float)(Random()%100)/1000;
6287 player[numplayers].targetrotation=player[0].targetrotation;
6288 player[numplayers].rotation=player[0].rotation;
6290 player[numplayers].velocity=0;
6291 player[numplayers].coords=player[0].coords;
6292 player[numplayers].oldcoords=player[numplayers].coords;
6293 player[numplayers].realoldcoords=player[numplayers].coords;
6295 player[numplayers].id=numplayers;
6296 player[numplayers].skeleton.id=numplayers;
6297 player[numplayers].updatedelay=0;
6298 player[numplayers].normalsupdatedelay=0;
6300 player[numplayers].aitype=passivetype;
6301 player[numplayers].aitarget=0;
6303 if(player[0].creature==wolftype){
6304 headprop=player[0].proportionhead.x/1.1;
6305 bodyprop=player[0].proportionbody.x/1.1;
6306 armprop=player[0].proportionarms.x/1.1;
6307 legprop=player[0].proportionlegs.x/1.1;
6310 if(player[0].creature==rabbittype){
6311 headprop=player[0].proportionhead.x/1.2;
6312 bodyprop=player[0].proportionbody.x/1.05;
6313 armprop=player[0].proportionarms.x/1.00;
6314 legprop=player[0].proportionlegs.x/1.1;
6317 if(player[numplayers].creature==wolftype){
6318 player[numplayers].proportionhead=1.1*headprop;
6319 player[numplayers].proportionbody=1.1*bodyprop;
6320 player[numplayers].proportionarms=1.1*armprop;
6321 player[numplayers].proportionlegs=1.1*legprop;
6324 if(player[numplayers].creature==rabbittype){
6325 player[numplayers].proportionhead=1.2*headprop;
6326 player[numplayers].proportionbody=1.05*bodyprop;
6327 player[numplayers].proportionarms=1.00*armprop;
6328 player[numplayers].proportionlegs=1.1*legprop;
6329 player[numplayers].proportionlegs.y=1.05*legprop;
6332 player[numplayers].headless=0;
6333 player[numplayers].onfire=0;
6336 player[numplayers].proportionhead.z=0;
6337 player[numplayers].proportionbody.z=0;
6338 player[numplayers].proportionarms.z=0;
6339 player[numplayers].proportionlegs.z=0;
6342 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6344 player[numplayers].damagetolerance=200;
6346 player[numplayers].protectionhead=player[0].protectionhead;
6347 player[numplayers].protectionhigh=player[0].protectionhigh;
6348 player[numplayers].protectionlow=player[0].protectionlow;
6349 player[numplayers].armorhead=player[0].armorhead;
6350 player[numplayers].armorhigh=player[0].armorhigh;
6351 player[numplayers].armorlow=player[0].armorlow;
6352 player[numplayers].metalhead=player[0].metalhead;
6353 player[numplayers].metalhigh=player[0].metalhigh;
6354 player[numplayers].metallow=player[0].metallow;
6356 player[numplayers].immobile=player[0].immobile;
6358 player[numplayers].numclothes=player[0].numclothes;
6359 if(player[numplayers].numclothes)
6360 for(i=0;i<player[numplayers].numclothes;i++){
6361 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6362 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6363 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6364 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6365 tintr=player[numplayers].clothestintr[i];
6366 tintg=player[numplayers].clothestintg[i];
6367 tintb=player[numplayers].clothestintb[i];
6368 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6370 if(player[numplayers].numclothes){
6371 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6374 player[numplayers].power=player[0].power;
6375 player[numplayers].speedmult=player[0].speedmult;
6377 player[numplayers].damage=0;
6378 player[numplayers].permanentdamage=0;
6379 player[numplayers].superpermanentdamage=0;
6380 player[numplayers].deathbleeding=0;
6381 player[numplayers].bleeding=0;
6382 player[numplayers].numwaypoints=0;
6383 player[numplayers].waypoint=0;
6384 player[numplayers].jumppath=0;
6385 player[numplayers].weaponstuck=-1;
6386 player[numplayers].weaponactive=-1;
6387 player[numplayers].num_weapons=0;
6388 player[numplayers].bloodloss=0;
6389 player[numplayers].dead=0;
6391 player[numplayers].loaded=1;
6395 drawmodetogglekeydown=1;
6398 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6399 if(player[numplayers-1].numwaypoints<90){
6400 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6401 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6402 player[numplayers-1].numwaypoints++;
6404 drawmodetogglekeydown=1;
6407 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6408 if(numpathpoints<30){
6409 bool connected,alreadyconnected;
6412 for(i=0;i<numpathpoints;i++){
6413 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6415 for(j=0;j<numpathpointconnect[pathpointselected];j++){
6416 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6418 if(!alreadyconnected){
6419 numpathpointconnect[pathpointselected]++;
6421 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6427 pathpoint[numpathpoints-1]=player[0].coords;
6428 numpathpointconnect[numpathpoints-1]=0;
6429 if(numpathpoints>1&&pathpointselected!=-1){
6430 numpathpointconnect[pathpointselected]++;
6431 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6433 pathpointselected=numpathpoints-1;
6436 drawmodetogglekeydown=1;
6439 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6440 pathpointselected++;
6441 if(pathpointselected>=numpathpoints)pathpointselected=-1;
6442 drawmodetogglekeydown=1;
6444 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6445 pathpointselected--;
6446 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6447 drawmodetogglekeydown=1;
6449 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6450 if(pathpointselected!=-1){
6452 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6453 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6454 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6455 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6457 for(i=0;i<numpathpoints;i++){
6458 for(j=0;j<numpathpointconnect[i];j++){
6459 if(pathpointconnect[i][j]==pathpointselected){
6460 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6461 numpathpointconnect[i]--;
6463 if(pathpointconnect[i][j]==numpathpoints){
6464 pathpointconnect[i][j]=pathpointselected;
6468 pathpointselected=numpathpoints-1;
6470 drawmodetogglekeydown=1;
6473 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6474 editorenabled=1-editorenabled;
6476 player[0].damagetolerance=100000;
6478 player[0].superpermanentdamage=0;
6479 player[0].bloodloss=0;
6480 player[0].deathbleeding=0;
6483 player[0].damagetolerance=200;
6485 player[0].permanentdamage=0;
6486 player[0].superpermanentdamage=0;
6487 player[0].bloodloss=0;
6488 player[0].deathbleeding=0;
6490 drawmodetogglekeydown=1;
6493 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6495 if(editortype==treeleavestype||editortype==10)editortype--;
6496 if(editortype<0)editortype=firetype;
6497 drawmodetogglekeydown=1;
6500 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6502 if(editortype==treeleavestype||editortype==10)editortype++;
6503 if(editortype>firetype)editortype=0;
6504 drawmodetogglekeydown=1;
6507 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6508 editorrotation-=multiplier*100;
6509 if(editorrotation<-.01)editorrotation=-.01;
6510 drawmodetogglekeydown=1;
6513 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6514 editorrotation+=multiplier*100;
6515 drawmodetogglekeydown=1;
6518 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6519 editorsize+=multiplier;
6520 drawmodetogglekeydown=1;
6523 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6524 editorsize-=multiplier;
6525 if(editorsize<.1)editorsize=.1;
6526 drawmodetogglekeydown=1;
6530 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6531 mapradius-=multiplier*10;
6534 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6535 mapradius+=multiplier*10;
6538 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6539 mapcenter.x+=multiplier*20;
6542 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6543 mapcenter.x-=multiplier*20;
6546 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6547 mapcenter.z+=multiplier*20;
6550 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6551 mapcenter.z-=multiplier*20;
6554 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6555 editorrotation2+=multiplier*100;
6558 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6559 editorrotation2-=multiplier*100;
6560 if(editorrotation2<-.01)editorrotation2=-.01;
6562 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6564 float closestdist=-1;
6566 for(i=0;i<objects.numobjects;i++){
6567 distance=findDistancefast(&objects.position[i],&player[0].coords);
6568 if(closestdist==-1||distance<closestdist){
6569 closestdist=distance;
6573 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6574 drawmodetogglekeydown=1;
6578 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6579 drawmodetogglekeydown=0;
6582 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6583 //if(!player[0].skeleton.free)player[0].damage+=500;
6584 player[0].RagDoll(0);
6585 //player[0].spurt=1;
6586 //player[0].DoDamage(1000);
6590 gLoc[0]=player[0].coords.x;
6591 gLoc[1]=player[0].coords.y;
6592 gLoc[2]=player[0].coords.z;
6593 vel[0]=player[0].velocity.x;
6594 vel[1]=player[0].velocity.y;
6595 vel[2]=player[0].velocity.z;
6596 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6597 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6598 OPENAL_SetVolume(channels[whooshsound], 128);
6599 OPENAL_SetPaused(channels[whooshsound], false);
6600 //OPENAL_SetPaused(channels[whooshsound], true);
6602 texturesizetogglekeydown=1;
6605 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6608 float closestdist=-1;
6610 for(i=0;i<objects.numobjects;i++){
6611 if(objects.type[i]==treeleavestype){
6612 objects.scale[i]*=.9;
6615 texturesizetogglekeydown=1;
6618 static XYZ relative;
6619 static int randattack;
6621 static bool playerrealattackkeydown=0;
6623 if(!buttons[0])oldbutton=0;
6624 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6625 if(oldattackkey)player[0].attackkeydown=0;
6626 if(oldattackkey)playerrealattackkeydown=0;
6627 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6628 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6629 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6630 for(k=0;k<numplayers;k++){
6631 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6632 player[k].Reverse();
6636 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6638 for(k=0;k<numplayers;k++){
6639 if(indialogue!=-1)player[k].attackkeydown=0;
6640 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6641 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6642 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6643 player[k].jumppower-=2;
6645 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6646 for(i=0;i<numplayers;i++){
6648 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6649 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6650 player[k].targetanimation=dodgebackanim;
6652 player[k].targetframe=0;
6653 rotatetarget=player[i].coords-player[k].coords;
6654 Normalise(&rotatetarget);
6655 player[k].targetrotation=-asin(0-rotatetarget.x);
6656 player[k].targetrotation*=360/6.28;
6657 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6659 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6662 if(player[k].targetanimation!=dodgebackanim){
6663 if(k==0)numflipped++;
6664 player[k].targetanimation=backhandspringanim;
6666 player[k].targetframe=0;
6667 player[k].targetrotation=-rotation+180;
6668 if(player[k].leftkeydown)player[k].targetrotation-=45;
6669 if(player[k].rightkeydown)player[k].targetrotation+=45;
6670 player[k].rotation=player[k].targetrotation;
6671 player[k].jumppower-=2;
6674 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6675 player[k].hasvictim=0;
6677 for(i=0;i<numplayers;i++){
6679 if(!player[k].hasvictim)
6680 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6681 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6682 player[k].victim=&player[i];
6683 player[k].hasvictim=1;
6684 if(player[k].aitype==playercontrolled){
6685 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6686 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6687 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6688 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6689 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6690 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6691 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6692 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6693 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6694 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6697 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6698 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6699 else randattack=abs(Random()%5);
6700 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6701 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6702 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6703 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6704 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6706 if(player[k].weaponactive!=-1){
6707 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6708 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6709 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6710 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6711 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6712 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6713 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6714 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6718 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6720 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6721 if(player[k].weaponactive==-1){
6722 player[i].targetanimation=sneakattackedanim;
6723 player[i].currentanimation=sneakattackedanim;
6724 player[k].currentanimation=sneakattackanim;
6725 player[k].targetanimation=sneakattackanim;
6726 player[k].oldcoords=player[k].coords;
6727 player[k].coords=player[i].coords;
6729 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6730 player[i].targetanimation=knifesneakattackedanim;
6731 player[i].currentanimation=knifesneakattackedanim;
6732 player[k].currentanimation=knifesneakattackanim;
6733 player[k].targetanimation=knifesneakattackanim;
6734 player[i].oldcoords=player[i].coords;
6735 player[i].coords=player[k].coords;
6737 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6738 player[i].targetanimation=swordsneakattackedanim;
6739 player[i].currentanimation=swordsneakattackedanim;
6740 player[k].currentanimation=swordsneakattackanim;
6741 player[k].targetanimation=swordsneakattackanim;
6742 player[i].oldcoords=player[i].coords;
6743 player[i].coords=player[k].coords;
6745 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6746 player[k].victim=&player[i];
6747 player[k].hasvictim=1;
6748 player[i].targettilt2=0;
6749 player[i].targetframe=1;
6750 player[i].currentframe=0;
6752 player[i].velocity=0;
6753 player[k].targettilt2=player[i].targettilt2;
6754 player[k].currentframe=player[i].currentframe;
6755 player[k].targetframe=player[i].targetframe;
6756 player[k].target=player[i].target;
6757 player[k].velocity=0;
6758 player[k].targetrotation=player[i].rotation;
6759 player[k].rotation=player[i].rotation;
6760 player[i].targetrotation=player[i].rotation;
6763 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6765 player[k].targetframe=0;
6767 //player[k].velocity=0;
6769 rotatetarget=player[i].coords-player[k].coords;
6770 Normalise(&rotatetarget);
6771 player[k].targetrotation=-asin(0-rotatetarget.x);
6772 player[k].targetrotation*=360/6.28;
6773 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6775 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6777 player[k].lastattack3=player[k].lastattack2;
6778 player[k].lastattack2=player[k].lastattack;
6779 player[k].lastattack=player[k].targetanimation;
6780 //player[k].targettilt2=0;
6784 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6785 rotatetarget=player[i].coords-player[k].coords;
6786 Normalise(&rotatetarget);
6787 player[k].targetrotation=-asin(0-rotatetarget.x);
6788 player[k].targetrotation*=360/6.28;
6789 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6790 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6792 player[k].victim=&player[i];
6793 player[k].hasvictim=1;
6794 player[i].targetanimation=knifefollowedanim;
6795 player[i].currentanimation=knifefollowedanim;
6796 player[i].targettilt2=0;
6797 player[i].targettilt2=player[k].targettilt2;
6798 player[i].targetframe=1;
6799 player[i].currentframe=0;
6801 player[i].velocity=0;
6802 player[k].currentanimation=knifefollowanim;
6803 player[k].targetanimation=knifefollowanim;
6804 player[k].targettilt2=player[i].targettilt2;
6805 player[k].currentframe=player[i].currentframe;
6806 player[k].targetframe=player[i].targetframe;
6807 player[k].target=player[i].target;
6808 player[k].velocity=0;
6809 player[k].oldcoords=player[k].coords;
6810 player[i].coords=player[k].coords;
6811 player[i].targetrotation=player[k].targetrotation;
6812 player[i].rotation=player[k].targetrotation;
6813 player[k].rotation=player[k].targetrotation;
6814 player[i].rotation=player[k].targetrotation;
6819 if(player[k].weaponactive!=-1){
6820 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6823 for(i=0;i<numplayers;i++){
6825 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6826 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6827 if(player[i].skeleton.free)
6828 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6829 player[k].victim=&player[i];
6830 player[k].hasvictim=1;
6831 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6832 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6833 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6834 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6836 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6837 player[k].targetanimation=killanim;
6838 for(j=0;j<terrain.numdecals;j++){
6839 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6840 terrain.DeleteDecal(j);
6843 for(l=0;l<objects.numobjects;l++){
6844 if(objects.model[l].type==decalstype)
6845 for(j=0;j<objects.model[l].numdecals;j++){
6846 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6847 objects.model[l].DeleteDecal(j);
6852 if(!player[i].dead||musictype!=2)
6853 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6854 player[k].targetanimation=dropkickanim;
6855 for(j=0;j<terrain.numdecals;j++){
6856 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6857 terrain.DeleteDecal(j);
6860 for(l=0;l<objects.numobjects;l++){
6861 if(objects.model[l].type==decalstype)
6862 for(j=0;j<objects.model[l].numdecals;j++){
6863 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6864 objects.model[l].DeleteDecal(j);
6870 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6872 player[k].targetframe=0;
6874 //player[k].velocity=0;
6876 rotatetarget=player[i].coords-player[k].coords;
6877 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6878 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6880 Normalise(&rotatetarget);
6881 player[k].targetrotation=-asin(0-rotatetarget.x);
6882 player[k].targetrotation*=360/6.28;
6883 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6885 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6886 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6889 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6890 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6892 player[k].lastattack3=player[k].lastattack2;
6893 player[k].lastattack2=player[k].lastattack;
6894 player[k].lastattack=player[k].targetanimation;
6896 if(player[k].targetanimation==swordgroundstabanim){
6897 player[k].targetrotation+=30;
6899 //player[k].targettilt2=0;
6905 if(!player[k].hasvictim){
6906 for(i=0;i<numplayers;i++){
6907 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6908 player[k].victim=&player[i];
6909 player[k].hasvictim=1;
6911 if(player[k].hasvictim&&!player[i].skeleton.free)
6912 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6913 player[k].victim=&player[i];
6917 if(player[k].aitype==playercontrolled)
6918 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6920 player[k].targetanimation=rabbitkickanim;
6921 player[k].targetframe=0;
6924 if(animation[player[k].targetanimation].attack&&k==0){
6927 if(player[k].weaponactive!=-1){
6928 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6931 if(player[k].weaponactive!=-1){
6932 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6935 if(player[k].weaponactive!=-1){
6936 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6938 if(armedstaff)numstaffattack++;
6939 else if(armedsword)numswordattack++;
6940 else if(armedknife)numknifeattack++;
6941 else numunarmedattack++;
6948 static float collisionradius;
6950 for(k=0;k<numplayers;k++){
6951 for(i=k;i<numplayers;i++){
6954 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6955 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6956 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6957 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6958 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6959 if(player[i].coords.y>player[k].coords.y-3)
6960 if(player[i].coords.y<player[k].coords.y+3)
6961 if(player[i].coords.x>player[k].coords.x-3)
6962 if(player[i].coords.x<player[k].coords.x+3)
6963 if(player[i].coords.z>player[k].coords.z-3)
6964 if(player[i].coords.z<player[k].coords.z+3){
6965 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6966 if(player[i].onfire||player[k].onfire){
6967 if(!player[i].onfire)player[i].CatchFire();
6968 if(!player[k].onfire)player[k].CatchFire();
6972 tempcoords1=player[i].coords;
6973 tempcoords2=player[k].coords;
6974 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6975 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6976 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6977 if(player[0].hasvictim)
6978 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6979 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6981 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6982 player[k].coords.y=player[i].coords.y;
6983 player[i].velocity=player[k].velocity;
6984 player[i].skeleton.free=0;
6985 player[i].rotation=0;
6986 player[i].RagDoll(0);
6987 player[i].DoDamage(20);
6988 if(k==0)camerashake+=.3;
6989 player[i].skeleton.longdead=0;
6990 player[k].lastcollide=1;
6993 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6994 player[i].coords.y=player[k].coords.y;
6995 player[k].velocity=player[i].velocity;
6996 player[k].skeleton.free=0;
6997 player[k].rotation=0;
6998 player[k].RagDoll(0);
6999 player[k].DoDamage(20);
7000 if(i==0)camerashake+=.3;
7001 player[k].skeleton.longdead=0;
7002 player[i].lastcollide=1;
7005 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7006 rotatetarget=player[k].velocity-player[i].velocity;
7007 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7008 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7010 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7011 static float gLoc[3];
7012 static float vel[3];
7013 gLoc[0]=player[i].coords.x;
7014 gLoc[1]=player[i].coords.y;
7015 gLoc[2]=player[i].coords.z;
7016 vel[0]=player[i].velocity.x;
7017 vel[1]=player[i].velocity.y;
7018 vel[2]=player[i].velocity.z;
7019 if(tutoriallevel!=1){
7020 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7021 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7022 OPENAL_SetVolume(channels[heavyimpactsound], 256);
7023 OPENAL_SetPaused(channels[heavyimpactsound], false);
7025 //player[i].velocity=player[k].velocity;
7026 //player[k].velocity=player[i].velocity;
7028 player[i].RagDoll(0);
7029 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7034 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7035 player[k].RagDoll(0);
7036 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7041 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7043 //if(player[i].skeleton.oldfree){
7044 for(j=0;j<player[i].skeleton.num_joints;j++){
7045 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7048 //if(player[k].skeleton.oldfree){
7049 for(j=0;j<player[k].skeleton.num_joints;j++){
7050 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7056 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7058 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7059 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7060 rotatetarget=player[k].coords-player[i].coords;
7061 Normalise(&rotatetarget);
7062 player[k].coords=(player[k].coords+player[i].coords)/2;
7063 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7064 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7065 if(player[k].howactive==typeactive||hostile)
7066 if(player[k].isIdle()){
7067 if(player[k].howactive<typesleeping){
7068 player[k].targetanimation=player[k].getStop();
7069 player[k].targetframe=0;
7072 else if(player[k].howactive==typesleeping)
7074 player[k].targetanimation=getupfromfrontanim;
7075 player[k].targetframe=0;
7078 if(!editorenabled)player[k].howactive=typeactive;
7080 if(player[i].howactive==typeactive||hostile)
7081 if(player[i].isIdle()){
7082 if(player[i].howactive<typesleeping){
7083 player[i].targetanimation=player[i].getStop();
7084 player[i].targetframe=0;
7089 player[i].targetanimation=getupfromfrontanim;
7090 player[i].targetframe=0;
7093 if(!editorenabled)player[i].howactive=typeactive;
7097 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7098 player[i].velocity=player[k].velocity;
7099 player[k].velocity=player[k].velocity*-.5;
7100 //player[i].velocity.y-=10;
7101 player[k].velocity.y=player[i].velocity.y;
7102 player[i].DoDamage(20);
7103 player[i].RagDoll(0);
7104 player[k].lastcollide=1;
7111 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7112 player[k].velocity=player[i].velocity;
7113 player[i].velocity=player[i].velocity*-.3;
7114 //player[k].velocity.y-=10;
7115 player[i].velocity.y=player[k].velocity.y;
7116 player[k].DoDamage(20);
7117 player[k].RagDoll(0);
7118 player[i].lastcollide=1;
7129 player[i].CheckKick();
7130 player[k].CheckKick();
7136 for(k=0;k<numplayers;k++){
7137 for(i=k;i<numplayers;i++){
7139 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7140 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7141 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7142 player[i].victim=&player[k];
7143 player[i].targetanimation=jumpreversedanim;
7144 player[i].currentanimation=jumpreversedanim;
7145 player[k].currentanimation=jumpreversalanim;
7146 player[k].targetanimation=jumpreversalanim;
7147 player[i].targettilt2=0;
7148 player[i].currentframe=0;
7149 player[i].targetframe=1;
7150 player[k].currentframe=0;
7151 player[k].targetframe=1;
7152 if(player[i].coords.y<player[k].coords.y+1){
7153 player[i].targetanimation=rabbitkickreversedanim;
7154 player[i].currentanimation=rabbitkickreversedanim;
7155 player[k].currentanimation=rabbitkickreversalanim;
7156 player[k].targetanimation=rabbitkickreversalanim;
7157 player[k].currentframe=1;
7158 player[k].targetframe=2;
7159 player[i].currentframe=1;
7160 player[i].targetframe=2;
7162 player[k].targettilt2=0;
7164 player[i].velocity=0;
7165 player[k].velocity=0;
7166 player[k].oldcoords=player[k].coords;
7167 player[i].coords=player[k].coords;
7168 player[k].targetrotation=player[i].targetrotation;
7169 player[k].rotation=player[i].targetrotation;
7170 player[k].victim=&player[i];
7171 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7173 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7174 player[k].victim=&player[i];
7175 player[k].targetanimation=jumpreversedanim;
7176 player[k].currentanimation=jumpreversedanim;
7177 player[i].currentanimation=jumpreversalanim;
7178 player[i].targetanimation=jumpreversalanim;
7179 player[k].targettilt2=0;
7180 player[i].targettilt2=0;
7181 player[k].currentframe=0;
7182 player[k].targetframe=1;
7183 player[i].currentframe=0;
7184 player[i].targetframe=1;
7185 if(player[k].coords.y<player[i].coords.y+1){
7186 player[k].targetanimation=rabbitkickreversedanim;
7187 player[k].currentanimation=rabbitkickreversedanim;
7188 player[i].currentanimation=rabbitkickreversalanim;
7189 player[i].targetanimation=rabbitkickreversalanim;
7190 player[k].currentframe=1;
7191 player[k].targetframe=2;
7192 player[i].currentframe=1;
7193 player[i].targetframe=2;
7196 player[k].velocity=0;
7197 player[i].velocity=0;
7198 player[i].oldcoords=player[i].coords;
7199 player[k].coords=player[i].coords;
7200 player[i].targetrotation=player[k].targetrotation;
7201 player[i].rotation=player[k].targetrotation;
7202 player[i].victim=&player[k];
7203 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7210 for(k=0;k<numplayers;k++)
7211 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7220 static float checkdelay;
7221 checkdelay-=multiplier;
7223 static bool checkedcoll[maxplayers][maxplayers];
7224 static bool above[maxplayers];
7226 for(i=0;i<maxplayers;i++){
7227 for(j=0;j<maxplayers;j++){
7228 checkedcoll[i][j]=0;
7232 if(numplayers>1&&checkdelay<=0){
7234 for(k=0;k<numplayers;k++){
7235 if(player[k].skeleton.free!=2)above[k]=-1;
7237 for(i=k;i<numplayers;i++){
7240 if(!checkedcoll[i][k]){
7241 checkedcoll[i][k]=1;
7242 checkedcoll[k][i]=1;
7243 if(player[i].skeleton.free&&player[k].skeleton.free)
7244 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7245 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7246 if(player[i].coords.y>player[k].coords.y-3)
7247 if(player[i].coords.y<player[k].coords.y+3)
7248 if(player[i].coords.x>player[k].coords.x-3)
7249 if(player[i].coords.x<player[k].coords.x+3)
7250 if(player[i].coords.z>player[k].coords.z-3)
7251 if(player[i].coords.z<player[k].coords.z+3)
7252 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7254 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7266 above[moving]=stuck;
7267 for(l=0;l<player[moving].skeleton.num_joints;l++){
7268 for(m=0;m<player[stuck].skeleton.num_joints;m++){
7269 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7271 player[moving].skeleton.joints[l].position.y+=.003;
7272 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7286 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7287 texturesizetogglekeydown=0;
7290 for(k=0;k<numplayers;k++){
7291 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7292 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7293 player[k].DoDamage(1000);
7298 static bool respawnkeydown;
7299 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7300 targetlevel=whichlevel;
7304 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7305 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7310 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7312 if(targetlevel>numchallengelevels-1)targetlevel=0;
7315 slomotogglekeydown=1;
7319 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7321 OPENAL_SetPaused(channels[whooshsound], true);
7323 for(k=0;k<numplayers;k++){
7326 player[k].permanentdamage=0;
7327 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7328 player[k].aitype=passivetype;
7330 player[0].aitype=playercontrolled;
7334 static bool movekey;
7335 static bool connected;
7336 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7337 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7338 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7339 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7340 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7341 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7343 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7345 for(int i=0;i<numplayers;i++){
7346 if(!player[i].skeleton.free){
7347 oldtargetrotation=player[i].targetrotation;
7348 if(i==0&&indialogue==-1){
7349 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7350 if(!cameramode)player[0].targetrotation=-rotation+180;
7351 if(cameramode)player[0].targetrotation=0;
7357 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7358 if(cameramode){facing=flatfacing;}
7360 facing=DoRotation(facing,-rotation2,0,0);
7361 facing=DoRotation(facing,0,0-rotation,0);
7364 player[0].lookrotation=-rotation;
7366 player[i].targetheadrotation=rotation;
7367 player[i].targetheadrotation2=rotation2;
7369 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7370 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7371 player[i].targetrotation=-player[i].lookrotation+180;
7377 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7379 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7380 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7382 player[i].targetheadrotation=player[i].lookrotation;
7383 player[i].targetheadrotation2=player[i].lookrotation2;
7386 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7387 Normalise(&rotatetarget);
7388 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7389 player[i].targetheadrotation*=360/6.28;
7390 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7392 player[i].targetheadrotation*=-1;
7393 player[i].targetheadrotation+=180;
7394 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7402 player[i].avoidsomething=0;
7404 for(j=0;j<objects.numobjects;j++){
7405 if(objects.onfire[j]){
7406 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7408 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7409 player[i].collided=0;
7410 player[i].avoidcollided=1;
7411 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7412 player[i].avoidwhere=objects.position[j];
7418 //Add avoidwhere to players
7420 for(j=0;j<numplayers;j++){
7421 if(player[j].onfire){
7422 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7424 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7425 player[i].collided=0;
7426 player[i].avoidcollided=1;
7427 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7428 player[i].avoidwhere=objects.position[j];
7434 if(player[i].collided>.8)player[i].avoidcollided=0;
7435 if(player[i].aitype!=playercontrolled&&indialogue==-1){
7436 player[i].jumpclimb=0;
7438 if(editorenabled)player[i].stunned=1;
7441 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7442 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7444 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7445 player[i].forwardkeydown=0;
7446 player[i].leftkeydown=0;
7447 player[i].backkeydown=0;
7448 player[i].rightkeydown=0;
7449 player[i].crouchkeydown=0;
7450 player[i].attackkeydown=0;
7451 player[i].jumpkeydown=0;
7452 player[i].throwkeydown=0;
7455 if(player[i].aitype==pathfindtype){
7456 if(player[i].finalpathfindpoint==-1){
7457 float closestdistance;
7463 for(j=0;j<numpathpoints;j++){
7464 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7465 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7467 player[i].finaltarget=pathpoint[j];
7470 player[i].finalpathfindpoint=closest;
7471 for(j=0;j<numpathpoints;j++){
7472 if(numpathpointconnect[j])
7473 for(k=0;k<numpathpointconnect[j];k++){
7474 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7475 if(tempdist*tempdist<closestdistance){
7476 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7477 closestdistance=tempdist*tempdist;
7479 player[i].finaltarget=colpoint;
7484 player[i].finalpathfindpoint=closest;
7487 if(player[i].targetpathfindpoint==-1){
7488 float closestdistance;
7494 if(player[i].lastpathfindpoint==-1){
7495 for(j=0;j<numpathpoints;j++){
7496 if(j!=player[i].lastpathfindpoint)
7497 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7498 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7502 player[i].targetpathfindpoint=closest;
7503 for(j=0;j<numpathpoints;j++){
7504 if(j!=player[i].lastpathfindpoint)
7505 if(numpathpointconnect[j])
7506 for(k=0;k<numpathpointconnect[j];k++){
7507 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7508 if(tempdist*tempdist<closestdistance){
7509 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7510 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7511 closestdistance=tempdist*tempdist;
7518 player[i].targetpathfindpoint=closest;
7522 for(j=0;j<numpathpoints;j++){
7523 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7526 if(numpathpointconnect[j])
7527 for(k=0;k<numpathpointconnect[j];k++){
7528 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7531 if(numpathpointconnect[player[i].lastpathfindpoint])
7532 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7533 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7536 tempdist=findPathDist(j,player[i].finalpathfindpoint);
7537 if(closest==-1||tempdist<closestdistance){
7538 closestdistance=tempdist;
7544 player[i].targetpathfindpoint=closest;
7547 player[i].losupdatedelay-=multiplier;
7549 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7550 Normalise(&rotatetarget);
7551 player[i].targetrotation=-asin(0-rotatetarget.x);
7552 player[i].targetrotation*=360/6.28;
7553 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7554 player[i].lookrotation=player[i].targetrotation;
7555 //player[i].aiupdatedelay=.05;
7557 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7558 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7559 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7560 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7561 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7562 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7563 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7564 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7565 player[i].targetpathfindpoint=-1;
7567 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7568 player[i].aitype=passivetype;
7571 player[i].forwardkeydown=1;
7572 player[i].leftkeydown=0;
7573 player[i].backkeydown=0;
7574 player[i].rightkeydown=0;
7575 player[i].crouchkeydown=0;
7576 player[i].attackkeydown=0;
7577 player[i].throwkeydown=0;
7579 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7581 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7582 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7584 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7585 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7586 player[i].aitype=attacktypecutoff;
7587 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7588 player[i].aitype=attacktypecutoff;
7590 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7591 player[i].losupdatedelay=.2;
7592 for(j=0;j<numplayers;j++){
7593 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7594 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7595 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7596 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7597 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7598 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7599 player[i].aitype=searchtype;
7600 player[i].lastchecktime=12;
7601 player[i].lastseen=player[j].coords;
7602 player[i].lastseentime=12;
7608 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7609 if(player[i].creature!=wolftype){
7610 player[i].stunned=.6;
7611 player[i].surprised=.6;
7616 if(player[i].aitype!=passivetype&&leveltime>.5){
7617 player[i].howactive=typeactive;
7620 if(player[i].aitype==passivetype){
7621 player[i].aiupdatedelay-=multiplier;
7622 player[i].losupdatedelay-=multiplier;
7623 player[i].lastseentime+=multiplier;
7624 player[i].pausetime-=multiplier;
7625 if(player[i].lastseentime>1)player[i].lastseentime=1;
7627 if(player[i].aiupdatedelay<0){
7628 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7629 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7630 Normalise(&rotatetarget);
7631 player[i].targetrotation=-asin(0-rotatetarget.x);
7632 player[i].targetrotation*=360/6.28;
7633 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7634 player[i].lookrotation=player[i].targetrotation;
7635 player[i].aiupdatedelay=.05;
7637 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7638 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7639 player[i].waypoint++;
7640 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7645 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7646 else player[i].forwardkeydown=0;
7647 player[i].leftkeydown=0;
7648 player[i].backkeydown=0;
7649 player[i].rightkeydown=0;
7650 player[i].crouchkeydown=0;
7651 player[i].attackkeydown=0;
7652 player[i].throwkeydown=0;
7654 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7655 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7657 XYZ leftpos,rightpos;
7658 float leftdist,rightdist;
7659 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7660 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7661 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7662 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7663 if(leftdist<rightdist)player[i].targetrotation+=90;
7664 else player[i].targetrotation-=90;
7668 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7669 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7673 if(player[i].howactive<typesleeping)
7674 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7675 for(j=0;j<numenvsounds;j++){
7676 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7677 player[i].aitype=attacktypecutoff;
7681 if(player[i].howactive==typesleeping)
7682 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7683 for(j=0;j<numenvsounds;j++){
7684 if(envsoundvol[j]>14)
7685 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7686 player[i].aitype=attacktypecutoff;
7690 if(player[i].aitype!=passivetype){
7691 if(player[i].howactive==typesleeping){
7692 player[i].targetanimation=getupfromfrontanim;
7693 player[i].targetframe=0;
7697 player[i].howactive=typeactive;
7701 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7702 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7703 player[i].aitype=attacktypecutoff;
7704 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7705 player[i].aitype=attacktypecutoff;
7707 if(player[i].creature==wolftype){
7709 float smelldistance;
7711 for(j=0;j<numplayers;j++){
7712 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7713 if(j==0&&player[j].num_weapons>0){
7714 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7715 if(player[j].num_weapons==2)
7716 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7721 windsmell=windvector;
7722 Normalise(&windsmell);
7723 windsmell=windsmell*2+player[j].coords;
7724 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7725 player[i].aitype=attacktypecutoff;
7730 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7731 player[i].losupdatedelay=.2;
7732 for(j=0;j<numplayers;j++){
7733 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7734 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7735 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7736 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7737 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7738 player[i].lastseentime-=.2;
7739 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7740 else player[i].lastseentime-=.6;
7742 if(player[i].lastseentime<=0){
7743 player[i].aitype=searchtype;
7744 player[i].lastchecktime=12;
7745 player[i].lastseen=player[j].coords;
7746 player[i].lastseentime=12;
7752 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7753 if(player[i].creature!=wolftype){
7754 player[i].stunned=.6;
7755 player[i].surprised=.6;
7757 if(player[i].creature==wolftype){
7758 player[i].stunned=.47;
7759 player[i].surprised=.47;
7765 if(player[i].aitype==searchtype){
7766 player[i].aiupdatedelay-=multiplier;
7767 player[i].losupdatedelay-=multiplier;
7768 if(!player[i].pause)player[i].lastseentime-=multiplier;
7769 player[i].lastchecktime-=multiplier;
7771 if(player[i].isRun()&&!player[i].onground){
7772 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7773 test2=player[i].coords+player[i].facing;
7775 test=player[i].coords+player[i].facing;
7777 j=checkcollide(test2,test,player[i].laststanding);
7778 if(j==-1)j=checkcollide(test2,test);
7780 player[i].velocity=0;
7781 player[i].targetanimation=player[i].getStop();
7782 player[i].targetframe=0;
7784 player[i].targetrotation+=180;
7785 player[i].stunned=.5;
7786 //player[i].aitype=passivetype;
7787 player[i].aitype=pathfindtype;
7788 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7789 player[i].finalpathfindpoint=-1;
7790 player[i].targetpathfindpoint=-1;
7791 player[i].lastpathfindpoint=-1;
7792 player[i].lastpathfindpoint2=-1;
7793 player[i].lastpathfindpoint3=-1;
7794 player[i].lastpathfindpoint4=-1;
7796 else player[i].laststanding=j;
7799 if(player[i].aiupdatedelay<0){
7800 rotatetarget=player[i].lastseen-player[i].coords;
7801 Normalise(&rotatetarget);
7802 player[i].targetrotation=-asin(0-rotatetarget.x);
7803 player[i].targetrotation*=360/6.28;
7804 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7805 player[i].lookrotation=player[i].targetrotation;
7806 player[i].aiupdatedelay=.05;
7807 player[i].forwardkeydown=1;
7809 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7810 player[i].forwardkeydown=0;
7811 player[i].aiupdatedelay=1;
7812 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7813 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7814 player[i].lastchecktime=3;
7817 player[i].leftkeydown=0;
7818 player[i].backkeydown=0;
7819 player[i].rightkeydown=0;
7820 player[i].crouchkeydown=0;
7821 player[i].attackkeydown=0;
7822 player[i].throwkeydown=0;
7824 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7825 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7827 XYZ leftpos,rightpos;
7828 float leftdist,rightdist;
7829 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7830 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7831 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7832 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7833 if(leftdist<rightdist)player[i].targetrotation+=90;
7834 else player[i].targetrotation-=90;
7838 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7839 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7841 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7842 for(j=0;j<numenvsounds;j++){
7843 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7844 player[i].aitype=attacktypecutoff;
7848 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7849 player[i].losupdatedelay=.2;
7850 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7851 {player[i].aitype=attacktypecutoff;
7852 player[i].lastseentime=1;}
7853 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7854 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7855 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7856 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7857 player[i].aitype=attacktypecutoff;
7858 player[i].lastseentime=1;
7861 if(player[i].lastseentime<0){
7862 //player[i].aitype=passivetype;
7864 player[i].aitype=pathfindtype;
7865 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7866 player[i].finalpathfindpoint=-1;
7867 player[i].targetpathfindpoint=-1;
7868 player[i].lastpathfindpoint=-1;
7869 player[i].lastpathfindpoint2=-1;
7870 player[i].lastpathfindpoint3=-1;
7871 player[i].lastpathfindpoint4=-1;
7875 if(player[i].aitype!=gethelptype){
7876 player[i].runninghowlong=0;
7879 if(player[i].aitype==gethelptype){
7880 player[i].runninghowlong+=multiplier;
7881 player[i].aiupdatedelay-=multiplier;
7883 if(player[i].aiupdatedelay<0||player[i].ally==0){
7884 player[i].aiupdatedelay=.2;
7892 if(!player[i].ally){
7893 for(j=0;j<numplayers;j++){
7894 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7895 distance=findDistancefast(&player[i].coords,&player[j].coords);
7896 if(closestdist==-1||distance<closestdist){
7897 closestdist=distance;
7903 if(closest!=-1)player[i].ally=closest;
7904 else player[i].ally=0;
7905 player[i].lastseen=player[0].coords;
7906 player[i].lastseentime=12;
7910 player[i].lastchecktime=12;
7911 //player[i].lastseentime-=.5;
7913 facing=player[i].coords;
7914 flatfacing=player[player[i].ally].coords;
7915 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7916 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7917 if(-1!=checkcollide(facing,flatfacing))
7918 player[i].lastseentime-=.1;
7920 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7921 player[i].aitype=searchtype;
7922 player[i].lastseentime=12;
7925 if(player[i].ally>0){
7926 rotatetarget=player[player[i].ally].coords-player[i].coords;
7927 Normalise(&rotatetarget);
7928 player[i].targetrotation=-asin(0-rotatetarget.x);
7929 player[i].targetrotation*=360/6.28;
7930 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7931 player[i].lookrotation=player[i].targetrotation;
7932 player[i].aiupdatedelay=.05;
7933 player[i].forwardkeydown=1;
7935 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7936 player[i].aitype=searchtype;
7937 player[i].lastseentime=12;
7938 player[player[i].ally].aitype=searchtype;
7939 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7940 player[player[i].ally].lastseen=player[i].lastseen;
7941 player[player[i].ally].lastseentime=player[i].lastseentime;
7942 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7946 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7947 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7949 XYZ leftpos,rightpos;
7950 float leftdist,rightdist;
7951 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7952 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7953 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7954 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7955 if(leftdist<rightdist)player[i].targetrotation+=90;
7956 else player[i].targetrotation-=90;
7961 player[i].leftkeydown=0;
7962 player[i].backkeydown=0;
7963 player[i].rightkeydown=0;
7964 player[i].crouchkeydown=0;
7965 player[i].attackkeydown=0;
7967 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7968 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7971 if(player[i].aitype==getweapontype){
7972 player[i].aiupdatedelay-=multiplier;
7973 player[i].lastchecktime-=multiplier;
7975 if(player[i].aiupdatedelay<0){
7976 player[i].aiupdatedelay=.2;
7984 if(player[i].ally<0){
7985 for(j=0;j<weapons.numweapons;j++){
7986 if(weapons.owner[j]==-1){
7987 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7988 if(closestdist==-1||distance<closestdist){
7989 closestdist=distance;
7995 if(closest!=-1)player[i].ally=closest;
7996 else player[i].ally=-1;
7999 player[i].lastseentime=12;
8001 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8002 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8003 player[i].aitype=attacktypecutoff;
8004 player[i].lastseentime=1;
8007 if(player[i].ally>=0){
8008 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8009 player[i].aitype=attacktypecutoff;
8010 player[i].lastseentime=1;
8012 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8013 Normalise(&rotatetarget);
8014 player[i].targetrotation=-asin(0-rotatetarget.x);
8015 player[i].targetrotation*=360/6.28;
8016 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8017 player[i].lookrotation=player[i].targetrotation;
8018 player[i].aiupdatedelay=.05;
8019 player[i].forwardkeydown=1;
8022 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8023 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8025 XYZ leftpos,rightpos;
8026 float leftdist,rightdist;
8027 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8028 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8029 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8030 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8031 if(leftdist<rightdist)player[i].targetrotation+=90;
8032 else player[i].targetrotation-=90;
8035 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8036 if(abs(Random()%6)){
8037 player[i].crouchkeydown=1;
8038 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8039 if(player[i].isRun()){
8040 player[i].targetframe=0;
8042 player[i].targetanimation=sneakanim;
8045 else player[i].forwardkeydown=0;
8047 else player[i].crouchkeydown=0;
8049 else player[i].crouchkeydown=0;*/
8052 player[i].leftkeydown=0;
8053 player[i].backkeydown=0;
8054 player[i].rightkeydown=0;
8055 player[i].attackkeydown=0;
8056 player[i].throwkeydown=1;
8057 player[i].crouchkeydown=0;
8058 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8059 player[i].drawkeydown=0;
8061 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8062 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8065 if(player[i].aitype==attacktypecutoff){
8066 player[i].aiupdatedelay-=multiplier;
8067 if(player[i].damage<player[i].damagetolerance*2/3)
8068 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8069 player[i].attackkeydown=0;
8070 if(player[i].isIdle())player[i].crouchkeydown=1;
8071 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8072 if(weapons.type[player[0].weaponids[0]]==knife){
8073 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8074 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8075 else player[i].targetanimation=rollanim;
8077 player[i].targetframe=0;
8078 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8079 player[i].wentforweapon=0;
8081 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8082 player[i].targetanimation=flipanim;
8084 player[i].targetframe=0;
8088 player[i].forwardkeydown=0;
8089 player[i].aiupdatedelay=.02;
8091 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8092 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8093 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8095 if(player[i].wentforweapon<3)
8096 for(j=0;j<weapons.numweapons;j++){
8097 if(player[i].creature!=wolftype)
8098 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8099 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8100 player[i].wentforweapon++;
8101 player[i].lastchecktime=6;
8102 player[i].aitype=getweapontype;
8107 if(player[i].damage<player[i].damagetolerance/2)
8108 if(animation[player[i].targetanimation].height!=highheight)
8109 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8110 player[i].crouchkeydown=1;
8112 if(player[i].isRun()&&!player[i].onground){
8113 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8114 test2=player[i].coords+player[i].facing;
8116 test=player[i].coords+player[i].facing;
8118 j=checkcollide(test2,test,player[i].laststanding);
8119 if(j==-1)j=checkcollide(test2,test);
8121 player[i].velocity=0;
8122 player[i].targetanimation=player[i].getStop();
8123 player[i].targetframe=0;
8125 player[i].targetrotation+=180;
8126 player[i].stunned=.5;
8127 //player[i].aitype=passivetype;
8128 player[i].aitype=pathfindtype;
8129 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8130 player[i].finalpathfindpoint=-1;
8131 player[i].targetpathfindpoint=-1;
8132 player[i].lastpathfindpoint=-1;
8133 player[i].lastpathfindpoint2=-1;
8134 player[i].lastpathfindpoint3=-1;
8135 player[i].lastpathfindpoint4=-1;
8137 else player[i].laststanding=j;
8140 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8141 player[i].aitype=pathfindtype;
8142 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8143 player[i].finalpathfindpoint=-1;
8144 player[i].targetpathfindpoint=-1;
8145 player[i].lastpathfindpoint=-1;
8146 player[i].lastpathfindpoint2=-1;
8147 player[i].lastpathfindpoint3=-1;
8148 player[i].lastpathfindpoint4=-1;
8150 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8151 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8152 else player[i].drawkeydown=0;
8153 player[i].rabbitkickenabled=Random()%2;
8154 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8155 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8156 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8157 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8158 Normalise(&rotatetarget);
8159 player[i].targetrotation=-asin(0-rotatetarget.x);
8160 player[i].targetrotation*=360/6.28;
8161 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8162 player[i].lookrotation=player[i].targetrotation;
8163 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8165 oldkey=player[i].forwardkeydown;
8166 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8167 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8168 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8169 else player[i].forwardkeydown=0;
8171 player[i].forwardkeydown=0;
8172 if(Random()%10==0)player[i].forwardkeydown=1;
8173 if(Random()%100==0){
8174 player[i].aitype=pathfindtype;
8175 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8176 player[i].finalpathfindpoint=-1;
8177 player[i].targetpathfindpoint=-1;
8178 player[i].lastpathfindpoint=-1;
8179 player[i].lastpathfindpoint2=-1;
8180 player[i].lastpathfindpoint3=-1;
8181 player[i].lastpathfindpoint4=-1;
8184 player[i].leftkeydown=0;
8185 player[i].backkeydown=0;
8186 player[i].rightkeydown=0;
8187 player[i].crouchkeydown=0;
8188 player[i].throwkeydown=0;
8190 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8191 /*for(j=0;j<numplayers;j++){
8192 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8193 player[i].crouchkeydown=1;
8196 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8197 else player[i].attackkeydown=0;
8198 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8199 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8200 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8201 player[i].attackkeydown=0;
8202 if(player[i].isIdle())player[i].crouchkeydown=1;
8203 player[i].forwardkeydown=0;
8204 player[i].aiupdatedelay=.02;
8207 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8209 for(j=0;j<numplayers;j++){
8210 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8211 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8212 if(target>=0)target=-1;
8217 if(target>=0)player[target].Reverse();
8220 if(player[i].collided<1)player[i].jumpkeydown=0;
8221 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8222 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8223 player[0].jumpkeydown=0;
8224 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8225 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8226 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8228 if(tutoriallevel==1){
8229 if(!canattack)player[i].attackkeydown=0;
8233 facing=player[i].coords;
8234 flatfacing=player[0].coords;
8235 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8236 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8237 if(player[i].occluded>=2)
8238 if(-1!=checkcollide(facing,flatfacing)){
8239 if(!player[i].pause)player[i].lastseentime-=.2;
8240 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8241 player[i].aitype=searchtype;
8242 player[i].lastchecktime=12;
8243 player[i].lastseen=player[0].coords;
8244 player[i].lastseentime=12;
8247 else player[i].lastseentime=1;
8250 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8251 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8252 test=player[0].coords;
8254 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8257 // NOTE: Ask about logic of this call : NOTE
8258 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8259 player[i].stunned>0 ||
8260 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8262 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8263 player[i].targetrotation=player[i].rotation;
8264 player[i].forwardkeydown=0;
8265 player[i].leftkeydown=0;
8266 player[i].backkeydown=0;
8267 player[i].rightkeydown=0;
8268 player[i].jumpkeydown=0;
8269 player[i].attackkeydown=0;
8270 player[i].crouchkeydown=0;
8271 player[i].throwkeydown=0;
8278 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8281 if(player[i].aitype==attacktypecutoff){
8282 rotatetarget=player[0].coords-player[i].coords;
8283 Normalise(&rotatetarget);
8284 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8285 player[i].targetheadrotation*=360/6.28;
8286 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8288 player[i].targetheadrotation*=-1;
8289 player[i].targetheadrotation+=180;
8290 //player[i].targetheadrotation2=0;
8291 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8293 else if(player[i].howactive>=typesleeping){
8294 player[i].targetheadrotation=player[i].targetrotation;
8295 player[i].targetheadrotation2=0;
8298 if(player[i].interestdelay<=0){
8299 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8300 player[i].headtarget=player[i].coords;
8301 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8302 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8303 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8304 player[i].headtarget+=player[i].facing*1.5;
8306 rotatetarget=player[i].headtarget-player[i].coords;
8307 Normalise(&rotatetarget);
8308 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8309 player[i].targetheadrotation*=360/6.28;
8310 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8312 player[i].targetheadrotation*=-1;
8313 player[i].targetheadrotation+=180;
8314 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8316 //if(whichlevel==2)player[i].jumpkeydown=0;
8318 if(animation[player[i].targetanimation].attack==reversed){
8319 //player[i].targetrotation=player[i].rotation;
8320 player[i].forwardkeydown=0;
8321 player[i].leftkeydown=0;
8322 player[i].backkeydown=0;
8323 player[i].rightkeydown=0;
8324 player[i].jumpkeydown=0;
8325 player[i].attackkeydown=0;
8326 //player[i].crouchkeydown=0;
8327 player[i].throwkeydown=0;
8331 player[i].forwardkeydown=0;
8332 player[i].leftkeydown=0;
8333 player[i].backkeydown=0;
8334 player[i].rightkeydown=0;
8335 player[i].jumpkeydown=0;
8336 player[i].crouchkeydown=0;
8337 player[i].drawkeydown=0;
8338 player[i].throwkeydown=0;
8341 if(player[i].collided<-.3)player[i].collided=-.3;
8342 if(player[i].collided>1)player[i].collided=1;
8343 player[i].collided-=multiplier*4;
8344 player[i].whichdirectiondelay-=multiplier;
8345 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8346 player[i].avoidcollided=-.3;
8347 player[i].whichdirection=abs(Random()%2);
8348 player[i].whichdirectiondelay=.4;
8350 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8351 player[i].avoidcollided-=multiplier/4;
8352 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8353 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8354 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8356 if(!player[i].throwkeydown){
8357 player[i].throwtogglekeydown=0;
8359 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8360 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8361 for(j=0;j<weapons.numweapons;j++){
8362 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8363 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8364 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8365 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8366 player[i].throwtogglekeydown=1;
8367 player[i].targetanimation=crouchremoveknifeanim;
8369 player[i].targetframe=0;
8370 rotatetarget=weapons.position[j]-player[i].coords;
8371 Normalise(&rotatetarget);
8372 player[i].targetrotation=-asin(0-rotatetarget.x);
8373 player[i].targetrotation*=360/6.28;
8374 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8375 player[i].hasvictim=0;
8377 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8378 player[i].throwtogglekeydown=1;
8379 player[i].hasvictim=0;
8381 //for(i=0;i<weapons.numweapons;i++){
8382 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8383 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8384 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8387 gLoc[0]=player[i].coords.x;
8388 gLoc[1]=player[i].coords.y;
8389 gLoc[2]=player[i].coords.z;
8390 vel[0]=player[i].velocity.x;
8391 vel[1]=player[i].velocity.y;
8392 vel[2]=player[i].velocity.z;
8393 if(weapons.type[j]!=staff){
8394 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8395 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8396 OPENAL_SetVolume(channels[knifedrawsound], 128);
8397 OPENAL_SetPaused(channels[knifedrawsound], false);
8400 player[i].weaponactive=0;
8401 weapons.owner[j]=player[i].id;
8402 if(player[i].num_weapons>0){
8403 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8405 player[i].num_weapons++;
8406 player[i].weaponids[0]=j;
8412 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8413 if(!player[i].isFlip()){
8414 player[i].throwtogglekeydown=1;
8415 player[i].targetanimation=removeknifeanim;
8417 player[i].targetframe=0;
8418 rotatetarget=weapons.position[j]-player[i].coords;
8419 Normalise(&rotatetarget);
8420 player[i].targetrotation=-asin(0-rotatetarget.x);
8421 player[i].targetrotation*=360/6.28;
8422 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8424 if(player[i].isFlip()){
8425 player[i].throwtogglekeydown=1;
8426 player[i].hasvictim=0;
8428 for(k=0;k<weapons.numweapons;k++){
8429 if(player[i].weaponactive==-1)
8430 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8431 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8434 gLoc[0]=player[i].coords.x;
8435 gLoc[1]=player[i].coords.y;
8436 gLoc[2]=player[i].coords.z;
8437 vel[0]=player[i].velocity.x;
8438 vel[1]=player[i].velocity.y;
8439 vel[2]=player[i].velocity.z;
8440 if(weapons.type[k]!=staff){
8441 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8442 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8443 OPENAL_SetVolume(channels[knifedrawsound], 128);
8444 OPENAL_SetPaused(channels[knifedrawsound], false);
8447 player[i].weaponactive=0;
8448 weapons.owner[k]=player[i].id;
8449 if(player[i].num_weapons>0){
8450 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8452 player[i].num_weapons++;
8453 player[i].weaponids[0]=k;
8460 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8462 for(j=0;j<numplayers;j++){
8463 if(player[i].weaponactive==-1)
8465 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8466 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8467 player[i].throwtogglekeydown=1;
8468 player[i].victim=&player[j];
8469 player[i].hasvictim=1;
8470 player[i].targetanimation=crouchremoveknifeanim;
8472 player[i].targetframe=0;
8473 rotatetarget=player[j].coords-player[i].coords;
8474 Normalise(&rotatetarget);
8475 player[i].targetrotation=-asin(0-rotatetarget.x);
8476 player[i].targetrotation*=360/6.28;
8477 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8479 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8480 player[i].throwtogglekeydown=1;
8481 player[i].victim=&player[j];
8482 player[i].hasvictim=1;
8483 int k = player[j].weaponids[0];
8484 if(player[i].hasvictim){
8487 gLoc[0]=player[i].coords.x;
8488 gLoc[1]=player[i].coords.y;
8489 gLoc[2]=player[i].coords.z;
8490 vel[0]=player[i].velocity.x;
8491 vel[1]=player[i].velocity.y;
8492 vel[2]=player[i].velocity.z;
8495 if(player[i].victim->weaponstuck!=-1){
8496 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8501 if(weapons.type[k]!=staff){
8502 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8503 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8504 OPENAL_SetVolume(channels[knifedrawsound], 128);
8505 OPENAL_SetPaused(channels[knifedrawsound], false);
8509 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8510 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8511 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8512 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8515 player[i].weaponactive=0;
8516 if(weapons.owner[k]!=-1){
8517 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8518 else player[i].victim->num_weapons=1;
8520 player[i].victim->skeleton.longdead=0;
8521 player[i].victim->skeleton.free=1;
8522 player[i].victim->skeleton.broken=0;
8524 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8525 player[i].victim->skeleton.joints[l].velchange=0;
8526 player[i].victim->skeleton.joints[l].locked=0;
8532 Normalise(&relative);
8533 XYZ footvel,footpoint;
8535 footpoint=weapons.position[k];
8536 if(player[i].victim->weaponstuck!=-1){
8537 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8538 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8539 weapons.bloody[k]=2;
8540 weapons.blooddrip[k]=5;
8541 player[i].victim->weaponstuck=-1;
8542 player[i].victim->bloodloss+=2000;
8543 player[i].victim->DoDamage(2000);
8546 if(player[i].victim->num_weapons>0){
8547 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8548 if(player[i].victim->weaponids[0]==k)
8549 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8552 player[i].victim->weaponactive=-1;
8554 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8555 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8556 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8557 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8560 if(player[i].num_weapons>0){
8561 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8563 player[i].num_weapons++;
8564 player[i].weaponids[0]=k;
8571 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8572 if(weapons.type[player[i].weaponids[0]]==knife){
8573 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8575 for(j=0;j<numplayers;j++){
8577 if(tutoriallevel!=1||tutorialstage==49)
8579 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8580 if(!player[i].isFlip()){
8581 player[i].throwtogglekeydown=1;
8582 player[i].victim=&player[j];
8583 player[i].targetanimation=knifethrowanim;
8585 player[i].targetframe=0;
8586 rotatetarget=player[j].coords-player[i].coords;
8587 Normalise(&rotatetarget);
8588 player[i].targetrotation=-asin(0-rotatetarget.x);
8589 player[i].targetrotation*=360/6.28;
8590 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8592 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8594 if(player[i].isFlip()){
8595 if(player[i].weaponactive!=-1){
8596 player[i].throwtogglekeydown=1;
8597 player[i].victim=&player[j];
8599 weapons.owner[player[i].weaponids[0]]=-1;
8600 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8603 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8605 weapons.velocity[player[i].weaponids[0]]=aim*50;
8606 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8607 weapons.missed[player[i].weaponids[0]]=0;
8608 weapons.freetime[player[i].weaponids[0]]=0;
8609 weapons.firstfree[player[i].weaponids[0]]=1;
8610 weapons.physics[player[i].weaponids[0]]=0;
8611 player[i].num_weapons--;
8612 if(player[i].num_weapons){
8613 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8615 player[i].weaponactive=-1;
8622 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8623 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8625 player[i].throwtogglekeydown=1;
8626 weapons.owner[player[i].weaponids[0]]=-1;
8627 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8628 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8629 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8630 weapons.missed[player[i].weaponids[0]]=1;
8631 weapons.freetime[player[i].weaponids[0]]=0;
8632 weapons.firstfree[player[i].weaponids[0]]=1;
8633 weapons.physics[player[i].weaponids[0]]=1;
8634 player[i].num_weapons--;
8635 if(player[i].num_weapons){
8636 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8637 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8640 player[i].weaponactive=-1;
8641 for(j=0;j<numplayers;j++){
8642 player[j].wentforweapon=0;
8649 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8650 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8651 //Setenvironment(1-environment);
8654 if(player[i].weaponactive!=-1){
8655 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8657 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8658 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8659 player[i].targetanimation=drawrightanim;
8660 player[i].targetframe=0;
8662 player[i].drawtogglekeydown=1;
8664 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8665 player[i].targetanimation=drawleftanim;
8666 player[i].targetframe=0;
8668 player[i].drawtogglekeydown=1;
8670 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8671 player[i].targetanimation=crouchdrawrightanim;
8672 player[i].targetframe=0;
8674 player[i].drawtogglekeydown=1;
8678 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8679 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8680 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8681 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8682 player[i].targetframe=0;
8684 player[i].hasvictim=0;
8685 //player[i].attacktogglekeydown=1;
8689 if(!player[i].drawkeydown){
8690 player[i].drawtogglekeydown=0;
8697 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8699 else absflatfacing=flatfacing;
8702 player[i].forwardkeydown=0;
8703 player[i].leftkeydown=0;
8704 player[i].backkeydown=0;
8705 player[i].rightkeydown=0;
8706 player[i].jumpkeydown=0;
8707 player[i].crouchkeydown=0;
8708 player[i].drawkeydown=0;
8709 player[i].throwkeydown=0;
8713 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8714 if(!player[i].forwardkeydown){
8715 player[i].forwardstogglekeydown=0;
8717 if(player[i].crouchkeydown){
8721 player[i].superruntoggle=1;
8723 for(j=0;j<numplayers;j++){
8724 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8725 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8726 player[i].superruntoggle=0;
8733 for(j=0;j<numplayers;j++){
8734 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8735 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8736 if(target>=0)target=-1;
8741 if(target>=0)player[target].Reverse();
8742 player[i].lowreversaldelay=.5;
8744 if(player[i].isIdle()){
8745 player[i].targetanimation=player[i].getCrouch();
8747 player[i].targetframe=0;
8748 player[i].transspeed=10;
8750 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8751 player[i].targetanimation=rollanim;
8753 player[i].targetframe=0;
8754 player[i].transspeed=20;
8757 if(!player[i].crouchkeydown){
8759 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8761 if(player[i].isCrouch()){
8763 for(j=0;j<numplayers;j++){
8764 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8765 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8766 if(target>=0)target=-1;
8771 if(target>=0)player[target].Reverse();
8772 player[i].highreversaldelay=.5;
8774 if(player[i].isCrouch()){
8775 if(!player[i].wasCrouch()){
8776 player[i].currentanimation=player[i].getCrouch();
8777 player[i].currentframe=0;
8780 player[i].targetanimation=player[i].getIdle();
8781 player[i].targetframe=0;
8782 player[i].transspeed=10;
8785 if(player[i].targetanimation==sneakanim){
8786 player[i].targetanimation=player[i].getIdle();
8788 player[i].targetframe=0;
8789 player[i].transspeed=10;
8792 if(player[i].forwardkeydown){
8793 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8794 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8795 else player[i].targetanimation=player[i].getRun();
8797 player[i].targetframe=0;
8799 if(player[i].isCrouch()){
8800 player[i].targetanimation=sneakanim;
8801 if(player[i].wasCrouch())player[i].target=0;
8802 player[i].targetframe=0;
8804 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8805 player[i].targetanimation=climbanim;
8807 player[i].targetframe=1;
8808 player[i].jumpclimb=1;
8810 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8811 player[i].velocity+=absflatfacing*5*multiplier;
8813 player[i].forwardstogglekeydown=1;
8816 if (player[i].rightkeydown){
8817 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8818 player[i].targetanimation=player[i].getRun();
8820 player[i].targetframe=0;
8822 if(player[i].isCrouch()){
8823 player[i].targetanimation=sneakanim;
8824 if(player[i].wasCrouch()) player[i].target=0;
8825 player[i].targetframe=0;
8827 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8828 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8830 player[i].targetrotation-=90;
8831 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8832 if(player[i].backkeydown)player[i].targetrotation-=45;
8835 if ( player[i].leftkeydown){
8836 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8837 player[i].targetanimation=player[i].getRun();
8839 player[i].targetframe=0;
8841 if(player[i].isCrouch()){
8842 player[i].targetanimation=sneakanim;
8843 if(player[i].wasCrouch())player[i].target=0;
8844 player[i].targetframe=0;
8846 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8847 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8849 player[i].targetrotation+=90;
8850 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8851 if(player[i].backkeydown)player[i].targetrotation+=45;
8854 if(player[i].backkeydown){
8855 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8856 player[i].targetanimation=player[i].getRun();
8858 player[i].targetframe=0;
8860 if(player[i].isCrouch()){
8861 player[i].targetanimation=sneakanim;
8862 if(player[i].wasCrouch())player[i].target=0;
8863 player[i].targetframe=0;
8865 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8866 player[i].velocity-=absflatfacing*5*multiplier;
8868 if(player[i].targetanimation==hanganim){
8869 player[i].currentanimation=jumpdownanim;
8870 player[i].targetanimation=jumpdownanim;
8872 player[i].currentframe=0;
8873 player[i].targetframe=1;
8874 player[i].velocity=0;
8875 player[i].velocity.y+=gravity;
8876 player[i].coords.y-=1.4;
8877 player[i].grabdelay=1;
8879 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8880 player[i].targetrotation+=180;
8883 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8884 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8885 player[i].jumpstart=0;
8886 player[i].targetanimation=jumpupanim;
8888 player[i].targetframe=0;
8889 player[i].rotation=player[i].targetrotation;
8890 player[i].transspeed=20;
8891 player[i].FootLand(0,1);
8892 player[i].FootLand(1,1);
8896 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8898 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8899 if(!movekey)player[i].velocity=0;
8904 for(j=0;j<numplayers;j++){
8905 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8906 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8907 if(target>=0)target=-1;
8912 if(target>=0)player[i].velocity.y=1;
8913 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8914 player[i].velocity.y=7;
8915 player[i].crouchtogglekeydown=1;
8917 else player[i].velocity.y=5;
8919 if(mousejump&&i==0&&debugmode){
8920 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8921 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8924 player[i].coords.y+=.2;
8925 player[i].jumppower-=1;
8927 static float gLoc[3];
8928 static float vel[3];
8929 gLoc[0]=player[i].coords.x;
8930 gLoc[1]=player[i].coords.y;
8931 gLoc[2]=player[i].coords.z;
8932 vel[0]=player[i].velocity.x;
8933 vel[1]=player[i].velocity.y;
8934 vel[2]=player[i].velocity.z;
8937 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8938 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8939 OPENAL_SetVolume(channels[whooshsound], 128);
8940 OPENAL_SetPaused(channels[whooshsound], false);
8943 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8944 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8945 OPENAL_SetVolume(channels[jumpsound], 128);
8946 OPENAL_SetPaused(channels[jumpsound], false);
8948 if((player[i].isIdle())&&player[i].jumppower>1){
8949 player[i].targetanimation=player[i].getLanding();
8950 player[i].landhard=0;
8952 player[i].targetframe=2;
8953 player[i].jumpstart=1;
8954 player[i].tempdeltav=deltav;
8956 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8957 if(player[i].jumppower>multiplier*6){
8958 player[i].velocity.y+=multiplier*6;
8959 player[i].jumppower-=multiplier*6;
8961 if(player[i].jumppower<=multiplier*6){
8962 player[i].velocity.y+=player[i].jumppower;
8963 player[i].jumppower=0;
8966 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8970 if(player[i].isRun()||player[i].targetanimation==walkanim){
8971 player[i].targetanimation=player[i].getStop();
8973 player[i].targetframe=0;
8975 if(player[i].targetanimation==sneakanim){
8976 player[i].targetanimation=player[i].getCrouch();
8977 if(player[i].currentanimation==sneakanim)player[i].target=0;
8978 player[i].targetframe=0;
8981 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8982 player[i].targetanimation=player[i].getStop();
8984 player[i].targetframe=0;
8986 if(player[i].isRun()&&(player[i].aitype==passivetype)){
8987 player[i].targetanimation=player[i].getStop();
8989 player[i].targetframe=0;
8993 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8997 for(k=0;k<numplayers;k++){
8998 if(abs(player[k].rotation-player[k].targetrotation)>180){
8999 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9000 else player[k].rotation+=360;
9003 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9004 player[k].targetanimation=player[k].getStop();
9005 player[k].targetframe=0;
9009 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9010 player[k].targettilt=0;
9012 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9013 player[k].targettilt=0;
9014 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9015 player[k].jumppower+=multiplier*7;
9016 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9017 //*(1-(player[k].damage/player[k].damagetolerance))
9018 if(player[k].jumppower>5)player[k].jumppower=5;
9021 if(player[k].isRun()){
9022 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9025 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9026 else if(player[k].tilt>player[k].targettilt){
9027 player[k].tilt-=multiplier*150;
9029 else if(player[k].tilt<player[k].targettilt){
9030 player[k].tilt+=multiplier*150;
9033 player[k].grabdelay-=multiplier;
9036 for(k=0;k<numplayers;k++){
9037 player[k].DoAnimations();
9038 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9039 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9044 player[0].righthandmorphstart=0;
9045 player[0].righthandmorphend=1;
9046 player[0].lefthandmorphstart=0;
9047 player[0].lefthandmorphend=1;
9048 player[0].headmorphstart=0;
9049 player[0].headmorphend=2;*/
9052 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9053 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9054 player[0].righthandmorphend=1;
9055 player[0].targetrighthandmorphness=1;
9057 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9058 player[0].lefthandmorphend=0;
9059 player[0].targetlefthandmorphness=1;
9061 if(player[0].headmorphend!=2)player[0].headmorphness=0;
9062 player[0].headmorphend=2;
9063 player[0].targetheadmorphness=1;
9065 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9066 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9067 player[0].righthandmorphend=0;
9068 player[0].targetrighthandmorphness=1;
9070 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9071 player[0].lefthandmorphend=1;
9072 player[0].targetlefthandmorphness=1;
9074 if(player[0].headmorphend!=0)player[0].headmorphness=0;
9075 player[0].headmorphend=0;
9076 player[0].targetheadmorphness=1;
9080 for(j=numenvsounds-1;j>=0;j--){
9081 envsoundlife[j]-=multiplier;
9082 if(envsoundlife[j]<0){
9084 envsoundlife[j]=envsoundlife[numenvsounds];
9085 envsound[j]=envsound[numenvsounds];
9088 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9089 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9091 if(tutoriallevel==1){
9108 if(tutorialstage>=51)
9109 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9110 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9111 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9113 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9114 OPENAL_SetPaused(channels[stream_music3], false);
9115 OPENAL_SetVolume(channels[stream_music3], 256);
9120 float gLoc[3]={0,0,0};
9121 float vel[3]={0,0,0};
9122 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9123 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9124 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9125 OPENAL_SetVolume(channels[fireendsound], 256);
9126 OPENAL_SetPaused(channels[fireendsound], false);
9127 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9135 if(tutorialstage<51)
9136 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9139 gLoc[0]=player[0].coords.x;
9140 gLoc[1]=player[0].coords.y;
9141 gLoc[2]=player[0].coords.z;
9145 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9146 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9147 OPENAL_SetVolume(channels[fireendsound], 256);
9148 OPENAL_SetPaused(channels[fireendsound], false);
9150 player[0].coords=(oldtemp+oldtemp2)/2;
9158 if(tutorialstage>=14&&tutorialstage<50)
9159 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9162 gLoc[0]=player[1].coords.x;
9163 gLoc[1]=player[1].coords.y;
9164 gLoc[2]=player[1].coords.z;
9168 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9169 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9170 OPENAL_SetVolume(channels[fireendsound], 256);
9171 OPENAL_SetPaused(channels[fireendsound], false);
9173 for(int i=0;i<player[1].skeleton.num_joints;i++){
9175 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9176 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9177 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9178 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9179 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9183 player[1].coords=(oldtemp+oldtemp2)/2;
9184 for(int i=0;i<player[1].skeleton.num_joints;i++){
9185 player[1].skeleton.joints[i].velocity=0;
9187 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9188 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9189 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9190 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9191 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9199 static float gLoc[3];
9203 static float vel[3];
9204 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9205 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9206 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9208 //Set orientation with forward and up vectors
9209 static XYZ upvector;
9213 upvector=DoRotation(upvector,-rotation2+90,0,0);
9214 upvector=DoRotation(upvector,0,0-rotation,0);
9219 facing=DoRotation(facing,-rotation2,0,0);
9220 facing=DoRotation(facing,0,0-rotation,0);
9223 static float ori[6];
9227 ori[3] = -upvector.x;
9228 ori[4] = upvector.y;
9229 ori[5] = -upvector.z;
9231 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9238 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9240 freezetogglekeydown=1;
9244 void Game::TickOnce(){
9247 if(directing||indialogue==-1){
9248 rotation+=deltah*.7;
9249 if(!invertmouse)rotation2+=deltav*.7;
9250 if(invertmouse)rotation2-=deltav*.7;
9251 if(rotation2>90)rotation2=90;
9252 if(rotation2<-70)rotation2=-70;
9254 if(mainmenu)rotation+=multiplier*5;
9259 void Game::TickOnceAfter(){
9260 static XYZ colviewer;
9261 static XYZ coltarget;
9264 static float brotate;
9267 static float changedelay;
9268 static bool alldead;
9269 static float unseendelay;
9270 static float cameraspeed;
9274 if(environment==snowyenvironment)music1=stream_music1snow;
9275 if(environment==grassyenvironment)music1=stream_music1grass;
9276 if(environment==desertenvironment)music1=stream_music1desert;
9281 for(i=0;i<numplayers;i++){
9282 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9283 musictype=stream_music2;
9287 if(player[0].dead)musictype=stream_music3;
9290 if(musictype==stream_music2){
9294 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9295 unseendelay-=multiplier;
9297 musictype=stream_music2;
9303 musictype=stream_music3;
9311 if(musictype!=oldmusictype&&musictype==stream_music2){
9312 static float gLoc[3];
9313 static float vel[3];
9314 gLoc[0]=cameraloc.x;
9315 gLoc[1]=cameraloc.y;
9316 gLoc[2]=cameraloc.z;
9320 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9321 OPENAL_SetVolume(channels[alarmsound], 512);
9322 OPENAL_SetPaused(channels[alarmsound], false);
9326 musicselected=musictype;
9328 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9329 else musicvolume[0]-=multiplier*450;
9330 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9331 else musicvolume[1]-=multiplier*450;
9332 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9333 else musicvolume[2]-=multiplier*450;
9335 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9336 else musicvolume[0]-=multiplier*450;
9337 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9338 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9339 else musicvolume[1]-=multiplier*100;
9340 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9341 else musicvolume[2]-=multiplier*450;*/
9344 if(musicvolume[i]<0)musicvolume[i]=0;
9345 if(musicvolume[i]>512)musicvolume[i]=512;
9348 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9351 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9352 PlayStreamEx( music1, strm[music1], NULL, true);
9353 OPENAL_SetPaused(channels[music1], false);
9355 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9356 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9357 OPENAL_SetPaused(channels[stream_music2], false);
9359 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9360 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9361 OPENAL_SetPaused(channels[stream_music3], false);
9366 OPENAL_SetPaused(channels[music1], true);
9367 OPENAL_SetPaused(channels[stream_music2], true);
9368 OPENAL_SetPaused(channels[stream_music3], true);
9371 oldmusicvolume[i]=0;
9377 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9378 OPENAL_SetPaused(channels[music1], true);
9380 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9381 OPENAL_SetPaused(channels[stream_music2], true);
9383 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9384 OPENAL_SetPaused(channels[stream_music3], true);
9387 if(musicvolume[0]!=oldmusicvolume[0]){
9388 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9390 if(musicvolume[1]!=oldmusicvolume[1]){
9391 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9393 if(musicvolume[2]!=oldmusicvolume[2]){
9394 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9398 oldmusicvolume[i]=musicvolume[i];
9404 for(i=0;i<numhotspots;i++){
9405 if(hotspottype[i]>10&&hotspottype[i]<20){
9406 if(player[hotspottype[i]-10].dead==0){
9409 else if(killhotspot==2)
9413 if(killhotspot==2)killhotspot=0;
9418 for(i=0;i<numhotspots;i++){
9419 if(hotspottype[i]==-1){
9420 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9427 for(i=1;i<numplayers;i++){
9428 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9430 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9432 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9433 if(player[0].dead&&changedelay<=0){
9435 targetlevel=whichlevel;
9439 for(i=1;i<numplayers;i++){
9440 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9444 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9446 targetlevel=whichlevel+1;
9447 if(targetlevel>numchallengelevels-1)targetlevel=0;
9449 if(winhotspot||windialogue){
9451 targetlevel=whichlevel+1;
9452 if(targetlevel>numchallengelevels-1)targetlevel=0;
9458 targetlevel=whichlevel+1;
9459 if(targetlevel>numchallengelevels-1)targetlevel=0;
9462 if(changedelay>0&&!player[0].dead&&!won){
9463 //high scores, awards, win
9466 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9467 accountcampaignchoicesmade[accountactive]++;
9468 accountcampaignscore[accountactive]+=bonustotal;
9470 accountcampaigntime[accountactive]+=leveltime;
9471 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9473 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9479 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9480 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9482 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9498 if(!editorenabled&&gameon&&!mainmenu){
9499 if(changedelay!=-999)changedelay-=multiplier/7;
9500 if(player[0].dead)targetlevel=whichlevel;
9501 if(loading==2&&!campaign){
9509 float gLoc[3]={0,0,0};
9510 float vel[3]={0,0,0};
9511 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9512 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9513 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9514 OPENAL_SetVolume(channels[firestartsound], 256);
9515 OPENAL_SetPaused(channels[firestartsound], false);
9516 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9518 if(!player[0].dead&&targetlevel!=whichlevel){
9519 startbonustotal=bonustotal;
9521 if(!player[0].dead)Loadlevel(targetlevel);
9522 if(player[0].dead)Loadlevel(whichlevel);
9524 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9525 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9526 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9527 OPENAL_SetVolume(channels[fireendsound], 256);
9528 OPENAL_SetPaused(channels[fireendsound], false);
9529 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9533 if(loading==2&&targetlevel==whichlevel){
9541 float gLoc[3]={0,0,0};
9542 float vel[3]={0,0,0};
9543 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9544 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9545 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9546 OPENAL_SetVolume(channels[firestartsound], 256);
9547 OPENAL_SetPaused(channels[firestartsound], false);
9548 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9564 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9567 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9568 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9569 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9570 OPENAL_SetVolume(channels[fireendsound], 256);
9571 OPENAL_SetPaused(channels[fireendsound], false);
9572 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9576 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9577 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9579 if(whichlevel!=-2&&!loading&&!player[0].dead){
9583 if(player[0].dead)loading=1;
9589 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9590 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9594 else if(mainmenu==0&&winfreeze){
9595 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9597 else stealthloading=0;
9599 if(!stealthloading){
9600 float gLoc[3]={0,0,0};
9601 float vel[3]={0,0,0};
9602 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9603 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9604 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9605 OPENAL_SetVolume(channels[firestartsound], 256);
9606 OPENAL_SetPaused(channels[firestartsound], false);
9607 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9618 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9619 //campaignnumlevels=0;
9620 //accountcampaignchoicesmade[accountactive]=0;
9621 ipstream.ignore(256,':');
9622 ipstream >> campaignnumlevels;
9623 for(i=0;i<campaignnumlevels;i++){
9624 ipstream.ignore(256,':');
9625 ipstream.ignore(256,':');
9626 ipstream.ignore(256,' ');
9627 ipstream >> campaignmapname[i];
9628 ipstream.ignore(256,':');
9629 ipstream >> campaigndescription[i];
9631 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9633 ipstream.ignore(256,':');
9634 ipstream >> campaignchoosenext[i];
9635 ipstream.ignore(256,':');
9636 ipstream >> campaignnumnext[i];
9637 if(campaignnumnext[i])
9638 for(j=0;j<campaignnumnext[i];j++){
9639 ipstream.ignore(256,':');
9640 ipstream >> campaignnextlevel[i][j];
9641 campaignnextlevel[i][j]-=1;
9643 ipstream.ignore(256,':');
9644 ipstream >> campaignlocationx[i];
9645 ipstream.ignore(256,':');
9646 ipstream >> campaignlocationy[i];
9650 for(i=0;i<campaignnumlevels;i++){
9652 levelhighlight[i]=0;
9656 for(i=0;i<campaignnumlevels;i++){
9658 levelhighlight[i]=0;
9663 if(accountcampaignchoicesmade[accountactive])
9664 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9665 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9666 levelvisible[levelorder[i+1]]=1;
9668 int whichlevelstart;
9669 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9670 if(whichlevelstart<0){
9671 campaignchoicenum=1;
9672 campaignchoicewhich[0]=0;
9676 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9677 if(campaignchoicenum)
9678 for(i=0;i<campaignchoicenum;i++){
9679 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9680 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9681 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9688 //if(firstload)TickOnceAfter();
9689 if(!firstload)LoadStuff();
9706 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9707 //accountcampaignchoicesmade[accountactive]++;
9710 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9718 OPENAL_SetPaused(channels[stream_music3], true);
9723 if(loading==3)loading=0;
9727 oldmusictype=musictype;
9733 facing=DoRotation(facing,-rotation2,0,0);
9734 facing=DoRotation(facing,0,0-rotation,0);
9735 viewerfacing=facing;
9739 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9740 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9742 if(player[0].skeleton.free){
9743 for(i=0;i<player[0].skeleton.num_joints;i++){
9744 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9745 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9749 if(player[0].skeleton.free!=2&&!autocam){
9751 if(findLengthfast(&player[0].velocity)>400){
9752 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9754 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9755 coltarget=target-cameraloc;
9756 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9758 Normalise(&coltarget);
9759 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9760 else cameraloc=cameraloc+coltarget*multiplier*8;
9762 if(editorenabled)cameraloc=target;
9763 cameradist+=multiplier*5;
9764 if(cameradist>2.3)cameradist=2.3;
9765 viewer=cameraloc-facing*cameradist;
9767 coltarget=cameraloc;
9768 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9769 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9770 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9771 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9773 coltarget=cameraloc;
9774 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9776 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9777 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9778 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9780 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9784 cameradist=findDistance(&viewer,&target);
9785 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9786 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9788 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9789 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9792 if(player[0].skeleton.free!=2&&autocam){
9794 if(findLengthfast(&player[0].velocity)>400){
9795 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9797 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9798 cameradist+=multiplier*5;
9799 if(cameradist>3.3)cameradist=3.3;
9800 coltarget=target-cameraloc;
9801 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9802 else if(findLengthfast(&coltarget)>1)
9804 Normalise(&coltarget);
9805 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9806 else cameraloc=cameraloc+coltarget*multiplier*8;
9808 if(editorenabled)cameraloc=target;
9811 coltarget=cameraloc;
9812 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9813 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9814 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9815 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9817 coltarget=cameraloc;
9818 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9820 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9821 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9822 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9824 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9828 cameradist=findDistance(&viewer,&target);
9829 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9830 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9832 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9833 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9836 if(camerashake>.8)camerashake=.8;
9837 //if(woozy>10)woozy=10;
9838 //woozy+=multiplier;
9840 if(player[0].dead)camerashake=0;
9841 if(player[0].dead)woozy=0;
9842 camerashake-=multiplier*2;
9843 blackout-=multiplier*2;
9844 //if(player[0].isCrouch())woozy-=multiplier*8;
9845 if(camerashake<0)camerashake=0;
9846 if(blackout<0)blackout=0;
9847 //if(woozy<0)woozy=0;
9849 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9850 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9851 viewer.z+=(float)(Random()%100)*.0005*camerashake;