]> git.jsancho.org Git - lugaru.git/blob - Source/Game.h
major refactor of menu system, part 1
[lugaru.git] / Source / Game.h
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #ifndef _GAME_H_
23 #define _GAME_H_
24
25 #include "SDL.h"
26
27 #if (defined(__APPLE__) && defined(__MACH__))
28 #  ifdef PLATFORM_MACOSX
29 #    error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
30 #  endif
31 #endif
32
33 #ifdef PLATFORM_MACOSX
34 #include <Carbon.h>
35 #include "Quicktime.h"
36 #endif
37
38 //Jordan included glut.h
39 //#include <glut.h>
40
41 #include "TGALoader.h"
42
43 #include "Terrain.h"
44 #include "Skybox.h"
45 #include "Skeleton.h"
46 #include "Models.h"
47 #include "Lights.h"
48 #include "Person.h"
49 #include "Sprite.h"
50 //#include <agl.h>
51 #include "Text.h"
52 #include "Objects.h"
53 //#include <DrawSprocket.h>
54 #include "Weapons.h"
55 #include "binio.h"
56 #include <fstream>
57 #include "gamegl.h"
58 #include "Stereo.h"
59 #include "Account.h"
60 #include "Sounds.h"
61
62 #define NB_CAMPAIGN_MENU_ITEM 7
63
64 extern GLuint rabbittexture;
65
66 struct TextureInfo;
67
68 class CampaignLevel
69 {
70 private:
71         int width;
72         struct Position
73         {
74                 int x;
75                 int y;
76         };
77 public: 
78         std::string mapname;
79         std::string description;
80         int choosenext;
81                 /*      
82                 0 = Immediately load next level at the end of this one.
83                 1 = Go back to the world map.
84                 2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated.
85                 */
86         //int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't. 
87         std::vector<int> nextlevel;
88         Position location;
89         
90         CampaignLevel() : width(10) {
91                 choosenext = 1;
92                 location.x = 0;
93                 location.y = 0;
94         }
95         
96         int getStartX() {
97                 return 30+120+location.x*400/512;
98         }
99         
100         int getStartY() {
101                 return 30+30+(512-location.y)*400/512;
102         }
103         
104         int getEndX() {
105                 return getStartX()+width;
106         }
107         
108         int getEndY() {
109                 return getStartY()+width;
110         }
111         
112         XYZ getCenter() {
113                 XYZ center;
114                 center.x=getStartX()+width/2;
115                 center.y=getStartY()+width/2;
116                 return center;
117         }
118         
119         int getWidth() {
120                 return width;
121         }
122         
123         istream& operator<< (istream& is) {
124                 is.ignore(256,':');
125                 is.ignore(256,':');
126                 is.ignore(256,' ');
127                 is >> mapname;
128                 is.ignore(256,':');
129                 is >> description;
130                 for(int pos = description.find('_');pos!=string::npos;pos = description.find('_',pos)) {
131                         description.replace(pos,1,1,' ');
132                 }
133                 is.ignore(256,':');
134                 is >> choosenext;
135                 is.ignore(256,':');
136                 int numnext,next;
137                 is >> numnext;
138                 for(int j=0;j<numnext;j++) {
139                         is.ignore(256,':');
140                         is >> next;
141                         nextlevel.push_back(next-1);
142                 }
143                 is.ignore(256,':');
144                 is >> location.x;
145                 is.ignore(256,':');
146                 is >> location.y;
147                 return is;
148         }
149         
150         friend istream& operator>> (istream& is, CampaignLevel& cl) {
151                 return cl << is;
152         }
153 };
154
155 class Game
156 {
157         public:
158                 GLuint terraintexture;
159                 GLuint terraintexture2;
160                 GLuint terraintexture3;
161                 GLuint screentexture;
162                 GLuint screentexture2;
163                 GLuint logotexture;
164                 GLuint loadscreentexture;
165                 GLuint Maparrowtexture;
166                 GLuint Mapboxtexture;
167                 GLuint Mapcircletexture;
168                 GLuint cursortexture;
169                 GLuint Mainmenuitems[10];
170
171                 int selected;
172                 int keyselect;
173                 int indemo;
174
175                 bool won;
176
177                 bool entername;
178
179                 char menustring[100][256];
180                 char registrationname[256];
181                 float registrationnumber;
182
183                 int newdetail;
184                 int newscreenwidth;
185                 int newscreenheight;
186
187                 bool gameon;
188                 float deltah,deltav;
189                 int mousecoordh,mousecoordv;
190                 int oldmousecoordh,oldmousecoordv;
191                 float rotation,rotation2;
192                 SkyBox skybox;
193                 bool cameramode;
194                 int olddrawmode;
195                 int drawmode;
196                 bool firstload;
197                 bool oldbutton;
198
199                 float leveltime;
200                 float loadtime;
201
202                 Model hawk;
203                 XYZ hawkcoords;
204                 XYZ realhawkcoords;
205                 GLuint hawktexture;
206                 float hawkrotation;
207                 float hawkcalldelay;
208
209                 Model eye;
210                 Model iris;
211                 Model cornea;
212
213                 bool stealthloading;
214
215                 std::vector<CampaignLevel> campaignlevels;
216                 int whichchoice;
217                 int actuallevel;
218                 bool winhotspot;
219                 bool windialogue;
220
221                 bool minimap;
222
223                 int musictype,oldmusictype,oldoldmusictype;
224                 bool realthreat;
225
226                 Model rabbit;
227                 XYZ rabbitcoords;
228
229                 XYZ mapcenter;
230                 float mapradius;
231
232                 Text text;
233                 float fps;
234
235                 XYZ cameraloc;
236                 float cameradist;
237
238                 int drawtoggle;
239
240                 bool editorenabled;
241                 int editortype;
242                 float editorsize;
243                 float editorrotation;
244                 float editorrotation2;
245
246                 float brightness;
247
248                 int quit;
249                 int tryquit;
250
251                 XYZ pathpoint[30];
252                 int numpathpoints;
253                 int numpathpointconnect[30];
254                 int pathpointconnect[30][30];
255                 int pathpointselected;
256
257                 int endgame;
258                 bool scoreadded;
259                 int numchallengelevels;
260
261                 bool console;
262                 int archiveselected;
263                 char consoletext[15][256];
264                 int consolechars[15];
265                 bool chatting;
266                 char displaytext[15][256];
267                 int displaychars[15];
268                 float displaytime[15];
269                 float displayblinkdelay;
270                 bool displayblink;
271                 int displayselected;
272                 bool consolekeydown;
273                 float consoleblinkdelay;
274                 bool consoleblink;
275                 int consoleselected;
276                 bool autocam;
277
278                 unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
279                 unsigned short consolekey;
280                 bool oldattackkey;
281
282                 static void LoadTexture(const string fileName, GLuint *textureid,int mipmap, bool hasalpha);
283                 static void LoadTextureSave(const string fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
284                 void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
285         bool AddClothes(const char *fileName, GLubyte *array);
286                 void InitGame();
287                 void LoadScreenTexture();
288                 void LoadStuff();
289                 void LoadingScreen();
290                 void LoadCampaign();
291                 static std::vector<std::string> ListCampaigns();
292                 void FadeLoadingScreen(float howmuch);
293                 void Dispose();
294                 int DrawGLScene(StereoSide side);
295                 void DrawMenu();
296                 void DrawGL();
297         //factored from Tick() -sf17k
298                 void MenuTick();
299         void doTutorial();
300         void doDebugKeys();
301                 void doJumpReversals();
302                 void doAerialAcrobatics();
303                 void doAttacks();
304                 void doPlayerCollisions();
305                 void doAI(int i);
306         //end factored
307                 void Tick();
308                 void TickOnce();
309                 void TickOnceAfter();
310                 void SetUpLighting();
311                 void Loadlevel(int which);
312                 void Loadlevel(const char *name);
313                 void Setenvironment(int which);
314                 GLvoid ReSizeGLScene(float fov, float near);
315                 int findPathDist(int start,int end);
316                 int checkcollide(XYZ startpoint, XYZ endpoint);
317                 int checkcollide(XYZ startpoint, XYZ endpoint, int what);
318                 int loading;
319                 float talkdelay;
320                 
321                 void fireSound(int sound=fireendsound);
322                 void setKeySelected();
323
324                 int numboundaries;
325                 XYZ boundary[360];
326
327                 int whichlevel;
328                 int oldenvironment;
329                 int targetlevel;
330                 float changedelay;
331
332                 float musicvolume[4];
333                 float oldmusicvolume[4];
334                 int musicselected;
335                 int change;
336                 Game();
337                 ~Game() {
338                         for(int i=0;i<10;i++){
339                                 if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
340                         }
341                         glDeleteTextures( 1, &cursortexture );
342                         glDeleteTextures( 1, &Maparrowtexture );
343                         glDeleteTextures( 1, &Mapboxtexture );
344                         glDeleteTextures( 1, &Mapcircletexture );
345                         glDeleteTextures( 1, &terraintexture );
346                         glDeleteTextures( 1, &terraintexture2 );
347                         if(screentexture>0)glDeleteTextures( 1, &screentexture );
348                         if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
349                         glDeleteTextures( 1, &hawktexture );
350                         glDeleteTextures( 1, &logotexture );
351                         glDeleteTextures( 1, &loadscreentexture );
352
353                         Dispose();
354                 }
355                 bool isWaiting() { return waiting; };
356         private:
357                 void setKeySelected_thread();
358                 static int thread(void *data);
359                 void inputText(char* str, int* charselected, int* nb_chars);
360                 void flash();
361                 bool waiting;
362                 //int mainmenu;
363                 Account* accountactive;
364 };
365
366 #ifndef __forceinline
367 #  ifdef __GNUC__
368 #    define __forceinline inline __attribute__((always_inline))
369 #  endif
370 #endif
371
372 static __forceinline void swap_gl_buffers(void)
373 {
374     SDL_GL_SwapBuffers();
375 }
376
377 extern "C" { void UndefinedSymbolToExposeStubbedCode(void); }
378 //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode();
379 #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
380 //#define STUBBED(x)
381
382 extern int numplayers;
383
384 extern int numdialogues;
385 const int max_dialogues = 20;
386 const int max_dialoguelength = 20;
387 extern int numdialogueboxes[max_dialogues];
388 extern int dialoguetype[max_dialogues];
389 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
390 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
391 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
392 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
393 extern char dialoguename[max_dialogues][max_dialoguelength][64];
394 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
395 extern XYZ participantlocation[max_dialogues][10];
396 extern int participantfocus[max_dialogues][max_dialoguelength];
397 extern int participantaction[max_dialogues][max_dialoguelength];
398 extern float participantrotation[max_dialogues][10];
399 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
400 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
401 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
402 extern int indialogue;
403 extern int whichdialogue;
404 extern int directing;
405 extern float dialoguetime;
406 extern int dialoguegonethrough[20];
407
408 enum maptypes {
409   mapkilleveryone, mapgosomewhere,
410   mapkillsomeone, mapkillmost // These two are unused
411 };
412
413 enum pathtypes {wpkeepwalking, wppause};
414
415 static const char *pathtypenames[] = {"keepwalking", "pause"};
416
417 enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
418                   typedead1, typedead2, typedead3, typedead4};
419
420 static const char *editortypenames[] = {
421   "active", "sitting", "sitting wall", "sleeping",
422   "dead1", "dead2", "dead3", "dead4"
423 };
424
425 #endif