2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #if (defined(__APPLE__) && defined(__MACH__))
28 # ifdef PLATFORM_MACOSX
29 # error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
33 #ifdef PLATFORM_MACOSX
35 #include "Quicktime.h"
38 //Jordan included glut.h
41 #include "TGALoader.h"
53 //#include <DrawSprocket.h>
62 extern GLuint rabbittexture;
69 static std::vector<TextureInfo> textures;
71 GLuint terraintexture;
72 GLuint terraintexture2;
73 GLuint terraintexture3;
75 GLuint screentexture2;
77 GLuint loadscreentexture;
78 GLuint Maparrowtexture;
80 GLuint Mapcircletexture;
82 GLuint Mainmenuitems[10];
89 float selectedlong[100];
105 char menustring[100][256];
106 char registrationname[256];
107 float registrationnumber;
115 int mousecoordh,mousecoordv;
116 int oldmousecoordh,oldmousecoordv;
117 float rotation,rotation2;
141 int campaignnumlevels;
142 char campaignmapname[50][256];
143 char campaigndescription[50][256];
144 int campaignchoosenext[50];
145 int campaignnumnext[50];
146 int campaignnextlevel[50][10];
147 int campaignlocationx[50];
148 int campaignlocationy[50];
149 int campaignchoicenum;
150 int campaignchoicewhich[10];
154 int levelorder[5000];
155 int levelvisible[50];
156 int levelhighlight[50];
160 int musictype,oldmusictype,oldoldmusictype;
180 float editorrotation;
181 float editorrotation2;
190 int numpathpointconnect[30];
191 int pathpointconnect[30][30];
192 int pathpointselected;
196 int numchallengelevels;
200 char consoletext[15][256];
201 int consolechars[15];
203 char displaytext[15][256];
204 int displaychars[15];
205 float displaytime[15];
206 float displayblinkdelay;
210 float consoleblinkdelay;
215 unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
218 static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
219 static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
220 static void LoadTextureData(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
221 static void LoadTextureSaveData(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize, bool reload);
222 void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
223 bool AddClothes(const char *fileName, GLubyte *array);
225 void LoadScreenTexture();
227 void LoadingScreen();
229 void FadeLoadingScreen(float howmuch);
231 int DrawGLScene(StereoSide side);
234 //factored from Tick() -sf17k
238 void doJumpReversals();
239 void doAerialAcrobatics();
241 void doPlayerCollisions();
246 void TickOnceAfter();
247 void SetUpLighting();
248 void Loadlevel(int which);
249 void Loadlevel(const char *name);
250 void Setenvironment(int which);
251 GLvoid ReSizeGLScene(float fov, float near);
252 int findPathDist(int start,int end);
253 int checkcollide(XYZ startpoint, XYZ endpoint);
254 int checkcollide(XYZ startpoint, XYZ endpoint, int what);
258 void fireSound(int sound=fireendsound);
259 void setKeySelected();
269 float musicvolume[4];
270 float oldmusicvolume[4];
275 for(int i=0;i<10;i++){
276 if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
278 glDeleteTextures( 1, &cursortexture );
279 glDeleteTextures( 1, &Maparrowtexture );
280 glDeleteTextures( 1, &Mapboxtexture );
281 glDeleteTextures( 1, &Mapcircletexture );
282 glDeleteTextures( 1, &terraintexture );
283 glDeleteTextures( 1, &terraintexture2 );
284 if(screentexture>0)glDeleteTextures( 1, &screentexture );
285 if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
286 glDeleteTextures( 1, &hawktexture );
287 glDeleteTextures( 1, &logotexture );
288 glDeleteTextures( 1, &loadscreentexture );
292 bool isWaiting() { return waiting; };
294 void setKeySelected_thread();
295 static int thread(void *data);
296 void inputText(char* str, int* charselected, int* nb_chars);
300 Account* accountactive;
303 //keeps track of which textures are loaded
304 //TODO: delete them properly
308 const char* fileName;
317 Game::LoadTextureSaveData(fileName,ptextureid,mipmap,array,skinsize,isLoaded);
319 Game::LoadTextureData(fileName,ptextureid,mipmap,hasalpha);
322 TextureInfo(const char *_fileName, GLuint *_ptextureid,int _mipmap, bool _hasalpha):
323 isLoaded(false), isSkin(false), array(NULL), skinsize(NULL),
324 fileName(_fileName), ptextureid(_ptextureid), mipmap(_mipmap), hasalpha(_hasalpha) { }
325 TextureInfo(const char *_fileName, GLuint *_ptextureid, int _mipmap, GLubyte *_array, int *_skinsize):
326 isLoaded(false), isSkin(true), hasalpha(false),
327 fileName(_fileName), ptextureid(_ptextureid), mipmap(_mipmap), array(_array), skinsize(_skinsize) { }
330 #ifndef __forceinline
332 # define __forceinline inline __attribute__((always_inline))
336 static __forceinline void swap_gl_buffers(void)
338 SDL_GL_SwapBuffers();
341 extern "C" { void UndefinedSymbolToExposeStubbedCode(void); }
342 //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode();
343 #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
346 extern int numplayers;
348 extern int numdialogues;
349 const int max_dialogues = 20;
350 const int max_dialoguelength = 20;
351 extern int numdialogueboxes[max_dialogues];
352 extern int dialoguetype[max_dialogues];
353 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
354 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
355 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
356 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
357 extern char dialoguename[max_dialogues][max_dialoguelength][64];
358 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
359 extern XYZ participantlocation[max_dialogues][10];
360 extern int participantfocus[max_dialogues][max_dialoguelength];
361 extern int participantaction[max_dialogues][max_dialoguelength];
362 extern float participantrotation[max_dialogues][10];
363 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
364 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
365 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
366 extern int indialogue;
367 extern int whichdialogue;
368 extern int directing;
369 extern float dialoguetime;
370 extern int dialoguegonethrough[20];
373 mapkilleveryone, mapgosomewhere,
374 mapkillsomeone, mapkillmost // These two are unused
377 enum pathtypes {wpkeepwalking, wppause};
379 static const char *pathtypenames[] = {"keepwalking", "pause"};
381 enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
382 typedead1, typedead2, typedead3, typedead4};
384 static const char *editortypenames[] = {
385 "active", "sitting", "sitting wall", "sleeping",
386 "dead1", "dead2", "dead3", "dead4"