2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #if (defined(__APPLE__) && defined(__MACH__))
28 # ifdef PLATFORM_MACOSX
29 # error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
33 #ifdef PLATFORM_MACOSX
35 #include "Quicktime.h"
38 //Jordan included glut.h
41 #include "TGALoader.h"
53 //#include <DrawSprocket.h>
62 extern GLuint rabbittexture;
69 static std::vector<TextureInfo> textures;
71 GLuint terraintexture;
72 GLuint terraintexture2;
73 GLuint terraintexture3;
75 GLuint screentexture2;
77 GLuint loadscreentexture;
78 GLuint Maparrowtexture;
80 GLuint Mapcircletexture;
82 GLuint Mainmenuitems[10];
89 float selectedlong[100];
100 char menustring[100][256];
101 char registrationname[256];
102 float registrationnumber;
110 int mousecoordh,mousecoordv;
111 int oldmousecoordh,oldmousecoordv;
112 float rotation,rotation2;
136 int campaignnumlevels;
137 char campaignmapname[50][256];
138 char campaigndescription[50][256];
139 int campaignchoosenext[50];
140 int campaignnumnext[50];
141 int campaignnextlevel[50][10];
142 int campaignlocationx[50];
143 int campaignlocationy[50];
144 int campaignchoicenum;
145 int campaignchoicewhich[10];
149 int levelorder[5000];
150 int levelvisible[50];
151 int levelhighlight[50];
155 int musictype,oldmusictype,oldoldmusictype;
175 float editorrotation;
176 float editorrotation2;
185 int numpathpointconnect[30];
186 int pathpointconnect[30][30];
187 int pathpointselected;
191 int numchallengelevels;
195 char consoletext[15][256];
196 int consolechars[15];
198 char displaytext[15][256];
199 int displaychars[15];
200 float displaytime[15];
201 float displayblinkdelay;
205 float consoleblinkdelay;
210 unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
213 static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
214 static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
215 static void LoadTextureData(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
216 static void LoadTextureSaveData(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize, bool reload);
217 void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
218 bool AddClothes(const char *fileName, GLubyte *array);
220 void LoadScreenTexture();
222 void LoadingScreen();
224 void FadeLoadingScreen(float howmuch);
226 int DrawGLScene(StereoSide side);
229 //factored from Tick() -sf17k
233 void doJumpReversals();
234 void doAerialAcrobatics();
236 void doPlayerCollisions();
241 void TickOnceAfter();
242 void SetUpLighting();
243 void Loadlevel(int which);
244 void Loadlevel(const char *name);
245 void Setenvironment(int which);
246 GLvoid ReSizeGLScene(float fov, float near);
247 int findPathDist(int start,int end);
248 int checkcollide(XYZ startpoint, XYZ endpoint);
249 int checkcollide(XYZ startpoint, XYZ endpoint, int what);
253 void fireSound(int sound=fireendsound);
254 void setKeySelected();
264 float musicvolume[4];
265 float oldmusicvolume[4];
270 for(int i=0;i<10;i++){
271 if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
273 glDeleteTextures( 1, &cursortexture );
274 glDeleteTextures( 1, &Maparrowtexture );
275 glDeleteTextures( 1, &Mapboxtexture );
276 glDeleteTextures( 1, &Mapcircletexture );
277 glDeleteTextures( 1, &terraintexture );
278 glDeleteTextures( 1, &terraintexture2 );
279 if(screentexture>0)glDeleteTextures( 1, &screentexture );
280 if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
281 glDeleteTextures( 1, &hawktexture );
282 glDeleteTextures( 1, &logotexture );
283 glDeleteTextures( 1, &loadscreentexture );
287 bool isWaiting() { return waiting; };
289 void setKeySelected_thread();
290 static int thread(void *data);
291 void inputText(char* str, int* charselected, int* nb_chars);
295 Account* accountactive;
298 //keeps track of which textures are loaded
299 //TODO: delete them properly
303 const char* fileName;
312 Game::LoadTextureSaveData(fileName,ptextureid,mipmap,array,skinsize,isLoaded);
314 Game::LoadTextureData(fileName,ptextureid,mipmap,hasalpha);
317 TextureInfo(const char *_fileName, GLuint *_ptextureid,int _mipmap, bool _hasalpha):
318 isLoaded(false), isSkin(false), array(NULL), skinsize(NULL),
319 fileName(_fileName), ptextureid(_ptextureid), mipmap(_mipmap), hasalpha(_hasalpha) { }
320 TextureInfo(const char *_fileName, GLuint *_ptextureid, int _mipmap, GLubyte *_array, int *_skinsize):
321 isLoaded(false), isSkin(true), hasalpha(false),
322 fileName(_fileName), ptextureid(_ptextureid), mipmap(_mipmap), array(_array), skinsize(_skinsize) { }
325 #ifndef __forceinline
327 # define __forceinline inline __attribute__((always_inline))
331 static __forceinline void swap_gl_buffers(void)
333 SDL_GL_SwapBuffers();
336 extern "C" { void UndefinedSymbolToExposeStubbedCode(void); }
337 //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode();
338 #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
341 extern int numplayers;
343 extern int numdialogues;
344 const int max_dialogues = 20;
345 const int max_dialoguelength = 20;
346 extern int numdialogueboxes[max_dialogues];
347 extern int dialoguetype[max_dialogues];
348 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
349 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
350 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
351 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
352 extern char dialoguename[max_dialogues][max_dialoguelength][64];
353 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
354 extern XYZ participantlocation[max_dialogues][10];
355 extern int participantfocus[max_dialogues][max_dialoguelength];
356 extern int participantaction[max_dialogues][max_dialoguelength];
357 extern float participantrotation[max_dialogues][10];
358 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
359 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
360 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
361 extern int indialogue;
362 extern int whichdialogue;
363 extern int directing;
364 extern float dialoguetime;
365 extern int dialoguegonethrough[20];
368 mapkilleveryone, mapgosomewhere,
369 mapkillsomeone, mapkillmost // These two are unused
372 enum pathtypes {wpkeepwalking, wppause};
374 static const char *pathtypenames[] = {"keepwalking", "pause"};
376 enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
377 typedead1, typedead2, typedead3, typedead4};
379 static const char *editortypenames[] = {
380 "active", "sitting", "sitting wall", "sleeping",
381 "dead1", "dead2", "dead3", "dead4"