2 #include "openal_wrapper.h"
3 #include "SDL_thread.h"
6 extern int channels[100];
18 loadscreentexture = 0;
24 memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
28 memset(startx, 0, sizeof(startx));
29 memset(starty, 0, sizeof(starty));
30 memset(endx, 0, sizeof(endx));
31 memset(endy, 0, sizeof(endy));
33 memset(selectedlong, 0, sizeof(selectedlong));
34 memset(offsetx, 0, sizeof(offsetx));
35 memset(offsety, 0, sizeof(offsety));
36 memset(movex, 0, sizeof(movex));
37 memset(movey, 0, sizeof(movey));
38 memset(endy, 0, sizeof(endy));
51 memset(menustring, 0, sizeof(menustring));
52 memset(registrationname, 0, sizeof(registrationname));
53 registrationnumber = 0;
60 deltah = 0,deltav = 0;
61 mousecoordh = 0,mousecoordv = 0;
62 oldmousecoordh = 0,oldmousecoordv = 0;
63 rotation = 0,rotation2 = 0;
68 cameratogglekeydown = 0;
69 chattogglekeydown = 0;
72 drawmodetogglekeydown = 0;
73 explodetogglekeydown = 0;
74 detailtogglekeydown = 0;
84 // XYZ realhawkcoords;
96 campaignnumlevels = 0;
98 memset(campaignmapname, 0, sizeof(campaignmapname));
99 memset(campaigndescription, 0, sizeof(campaigndescription));
100 memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
101 memset(campaignnumnext, 0, sizeof(campaignnumnext));
102 memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
103 int campaignchoicesmade;
104 memset(campaignchoices, 0, sizeof(campaignchoices));
105 memset(campaignlocationx, 0, sizeof(campaignlocationx));
106 memset(campaignlocationy, 0, sizeof(campaignlocationy));
107 memset(campaignlocationy, 0, sizeof(campaignlocationy));
109 campaignchoicenum = 0;
111 memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
117 memset(levelorder, 0, sizeof(levelorder));
118 memset(levelvisible, 0, sizeof(levelvisible));
119 memset(levelhighlight, 0, sizeof(levelhighlight));
123 musictype = 0,oldmusictype = 0,oldoldmusictype = 0;
138 envtogglekeydown = 0;
139 slomotogglekeydown = 0;
140 texturesizetogglekeydown = 0;
141 freezetogglekeydown = 0;
155 // XYZ pathpoint[30];
157 memset(numpathpointconnect, 0, sizeof(numpathpointconnect));
158 memset(pathpointconnect, 0, sizeof(pathpointconnect));
159 pathpointselected = 0;
163 numchallengelevels = 0;
168 memset(consoletext, 0, sizeof(consoletext));
169 memset(consolechars, 0, sizeof(consolechars));
171 memset(displaytext, 0, sizeof(displaytext));
172 memset(displaychars, 0, sizeof(displaychars));
173 memset(displaytime, 0, sizeof(displaytime));
174 displayblinkdelay = 0;
178 consoletogglekeydown = 0;
179 consoleblinkdelay = 0;
182 // memset(togglekey, 0, sizeof(togglekey));
183 // memset(togglekeydelay, 0, sizeof(togglekeydelay));
187 crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
194 // XYZ boundary[360];
201 memset(musicvolume, 0, sizeof(musicvolume));
202 memset(oldmusicvolume, 0, sizeof(oldmusicvolume));
211 accountactive = NULL;
216 void (Game::*method)();
219 void Game::fireSound(int sound) {
220 emit_sound_at(sound);
223 void Game::inputText(char* str, int* charselected, int* nb_chars) {
229 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
230 SDL_EnableUNICODE(true);
233 SDL_PollEvent(&evenement);
235 switch(evenement.type) {
237 if(evenement.key.keysym.sym == SDLK_ESCAPE) {
244 } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
245 if((*charselected)!=0) {
246 for(i=(*charselected)-1;i<255;i++){
253 } else if(evenement.key.keysym.sym==SDLK_DELETE){
254 for(i=(*charselected);i<255;i++){
259 } else if(evenement.key.keysym.sym==SDLK_LEFT){
260 if((*charselected)!=0)
262 } else if(evenement.key.keysym.sym==SDLK_RIGHT){
263 if((*charselected)<(*nb_chars))
265 } else if(evenement.key.keysym.sym==SDLK_RETURN) {
267 } else if((evenement.key.keysym.unicode<127)&&((*nb_chars)<60)&&(evenement.key.keysym.sym!=SDLK_LSHIFT)&&(evenement.key.keysym.sym!=SDLK_RSHIFT)) {
268 for(i=255;i>=(*charselected)+1;i--){
271 str[*charselected]=evenement.key.keysym.unicode;
279 SDL_EnableKeyRepeat(0,0); // disable key repeat
280 SDL_EnableUNICODE(false);
284 void Game::setKeySelected() {
286 params_thread* data = new params_thread;
288 data->method = &Game::setKeySelected_thread;
289 printf("launch thread\n");
290 SDL_Thread* thread = SDL_CreateThread(Game::thread, data);
291 if ( thread == NULL ) {
292 fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
298 void Game::setKeySelected_thread() {
302 SDL_WaitEvent(&evenement);
303 switch(evenement.type) {
305 keycode = evenement.key.keysym.sym;
307 case SDL_MOUSEBUTTONDOWN:
308 keycode = SDLK_LAST+evenement.button.button;
314 if(keycode != SDLK_ESCAPE) {
317 case 0: forwardkey=keycode;
319 case 1: backkey=keycode;
321 case 2: leftkey=keycode;
323 case 3: rightkey=keycode;
325 case 4: crouchkey=keycode;
327 case 5: jumpkey=keycode;
329 case 6: drawkey=keycode;
331 case 7: throwkey=keycode;
333 case 8: attackkey=keycode;
343 int Game::thread(void *data) {
344 params_thread* pt = (params_thread*)data;
346 (pt->game->*(pt->method))();
350 void Game::DrawGL() {
351 if ( stereomode == stereoNone ) {
352 DrawGLScene(stereoCenter);
354 DrawGLScene(stereoLeft);
355 DrawGLScene(stereoRight);