2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
22 #include "openal_wrapper.h"
23 #include "SDL_thread.h"
28 const char *pathtypenames[] = {"keepwalking", "pause"};
29 const char *editortypenames[] = {
30 "active", "sitting", "sitting wall", "sleeping",
31 "dead1", "dead2", "dead3", "dead4"
36 Texture terraintexture;
37 Texture terraintexture2;
38 Texture loadscreentexture;
39 Texture Maparrowtexture;
40 Texture Mapboxtexture;
41 Texture Mapcircletexture;
42 Texture cursortexture;
43 GLuint screentexture = 0;
44 GLuint screentexture2 = 0;
45 Texture Mainmenuitems[10];
51 int newscreenwidth = 0;
52 int newscreenheight = 0;
59 int oldmousecoordh = 0;
60 int oldmousecoordv = 0;
63 SkyBox *skybox = NULL;
69 float hawkcalldelay = 0;
72 float wonleveltime = 0;
83 bool stealthloading = 0;
93 bool editorenabled = 0;
97 float editorpitch = 0;
102 int numpathpoints = 0;
103 int numpathpointconnect[30] = {};
104 int pathpointconnect[30][30] = {};
105 int pathpointselected = 0;
109 int numchallengelevels = 0;
111 bool console = false;
112 std::string consoletext[15] = {};
113 std::string displaytext[15] = {};
114 float displaytime[15] = {};
115 float displayblinkdelay = 0;
116 bool displayblink = 0;
117 unsigned displayselected = 0;
118 float consoleblinkdelay = 0;
119 bool consoleblink = 0;
120 unsigned consoleselected = 0;
122 unsigned short crouchkey = 0, jumpkey = 0, forwardkey = 0, backkey = 0, leftkey = 0, rightkey = 0, drawkey = 0, throwkey = 0, attackkey = 0;
123 unsigned short consolekey = 0;
127 int oldenvironment = 0;
129 float changedelay = 0;
131 bool waiting = false;
134 void Game::fireSound(int sound)
136 emit_sound_at(sound);
139 void Game::inputText(string& str, unsigned* charselected)
144 SDL_StartTextInput();
148 while (SDL_PollEvent(&evenement)) {
149 if (!sdlEventProc(evenement)) {
153 switch (evenement.type) {
154 case SDL_TEXTEDITING:
155 /* FIXME - We should handle this for complete input method support */
158 str.insert(*charselected, evenement.text.text);
159 (*charselected) += strlen(evenement.text.text);
162 if (evenement.key.keysym.sym == SDLK_ESCAPE) {
166 } else if (evenement.key.keysym.sym == SDLK_BACKSPACE) {
167 if ((*charselected) > 0) {
169 str.erase(*charselected, 1);
171 } else if (evenement.key.keysym.sym == SDLK_DELETE) {
172 if ((*charselected) < str.size()) {
173 str.erase(*charselected, 1);
175 } else if (evenement.key.keysym.sym == SDLK_HOME) {
177 } else if (evenement.key.keysym.sym == SDLK_END) {
178 (*charselected) = str.size();
179 } else if (evenement.key.keysym.sym == SDLK_LEFT) {
180 if ((*charselected) != 0)
182 } else if (evenement.key.keysym.sym == SDLK_RIGHT) {
183 if ((*charselected) < str.size())
185 } else if (evenement.key.keysym.sym == SDLK_RETURN) {