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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
4
5 This file is part of Lugaru.
6
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
19 */
20
21 /**> HEADER FILES <**/
22 #include "Environment/Lights.h"
23
24 void SetUpLight(Light* whichsource, int whichlight)
25 {
26     static float qattenuation[] = {0.0002f};
27
28     //Initialize lights
29     if (whichlight == 0) {
30         GLfloat LightAmbient[] = { whichsource->ambient[0], whichsource->ambient[1], whichsource->ambient[2], 1.0f};
31         GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
32         GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f };
33
34         glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
35         glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
36         glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
37         glEnable(GL_LIGHT0);
38     } else {
39         GLenum lightselect = GL_LIGHT1;
40         switch (whichlight) {
41         case 2:
42             lightselect = GL_LIGHT2;
43             break;
44         case 3:
45             lightselect = GL_LIGHT3;
46             break;
47         case 4:
48             lightselect = GL_LIGHT4;
49             break;
50         case 5:
51             lightselect = GL_LIGHT5;
52             break;
53         case 6:
54             lightselect = GL_LIGHT6;
55             break;
56         case 7:
57             lightselect = GL_LIGHT7;
58             break;
59         }
60
61         GLfloat LightAmbient[] = { 0, 0, 0, 1.0f};
62         GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
63         GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f };
64
65         glLightfv(lightselect, GL_QUADRATIC_ATTENUATION, qattenuation);
66         glLightfv(lightselect, GL_POSITION, LightPosition);
67         glLightfv(lightselect, GL_AMBIENT, LightAmbient);
68         glLightfv(lightselect, GL_DIFFUSE, LightDiffuse);
69         glEnable(lightselect);
70
71     }
72 }