2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
26 /**> HEADER FILES <**/
28 #include "Quaternions.h"
32 #include "Animation/Animation.h"
33 #include "Animation/Joint.h"
34 #include "Animation/Muscle.h"
38 leftshoulder, leftelbow, leftwrist, lefthand,
39 rightshoulder, rightelbow, rightwrist, righthand,
40 abdomen, lefthip, righthip, groin,
41 leftknee, leftankle, leftfoot,
42 rightknee, rightankle, rightfoot
45 const int max_joints = 50;
50 std::vector<Joint> joints;
52 std::vector<Muscle> muscles;
61 int lowforwardjoints[3];
64 XYZ specialforward[5];
65 int jointlabels[max_joints];
74 Model drawmodelclothes;
79 GLubyte skinText[512 * 512 * 3];
93 float DoConstraints(XYZ *coords, float *scale);
94 void DoGravity(float *scale);
95 void FindRotationJoint(int which);
96 void FindRotationJointSameTwist(int which);
97 void FindRotationMuscle(int which, int animation);
98 void Load(const std::string& fileName, const std::string& lowfileName, const std::string& clothesfileName, const std::string& modelfileName, const std::string& model2fileName, const std::string& model3fileName, const std::string& model4fileName, const std::string& model5fileNamee, const std::string& model6fileName, const std::string& model7fileName, const std::string& modellowfileName, const std::string& modelclothesfileName, bool aclothes);
102 void FindForwardsfirst();
103 void Draw(int muscleview);
104 void AddJoint(float x, float y, float z, int which);
105 void SetJoint(float x, float y, float z, int which, int whichjoint);
106 void DeleteJoint(int whichjoint);
107 void AddMuscle(int attach1, int attach2, float maxlength, float minlength, int type);
108 void DeleteMuscle(int whichmuscle);
117 // convenience functions
118 // only for Skeleton.cpp
119 inline Joint& joint(int bodypart) { return joints[jointlabels[bodypart]]; }
120 inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; }
121 inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; }