2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
29 struct CampaignProgress {
34 std::vector<int> choices;
46 static void destroyActive();
47 static void setActive(int i);
48 static void add(const std::string& name);
49 static Account* get(int i);
50 static void loadFile(std::string filename);
51 static void saveFile(std::string filename);
52 static int getNbAccounts();
54 static bool hasActive();
55 static Account& active();
58 void winCampaignLevel(int choice, float score, float time);
59 void winLevel(int level, float score, float time);
63 void setDifficulty(int i) {
66 const std::string& getName() {
69 float getCampaignScore() {
70 return campaignProgress[currentCampaign].score;
72 int getCampaignChoicesMade() {
73 return campaignProgress[currentCampaign].choices.size();
75 int getCampaignChoice(int i) {
76 return campaignProgress[currentCampaign].choices[i];
78 void setCampaignScore(int s) {
79 campaignProgress[currentCampaign].score = s;
80 if (s > campaignProgress[currentCampaign].highscore)
81 campaignProgress[currentCampaign].highscore = s;
83 void setCampaignFinalTime(float t) {
84 campaignProgress[currentCampaign].time = t;
85 if ((t < campaignProgress[currentCampaign].fasttime) || ((campaignProgress[currentCampaign].fasttime == 0) && (t != 0)))
86 campaignProgress[currentCampaign].fasttime = t;
88 float getCampaignFasttime() {
89 return campaignProgress[currentCampaign].fasttime;
91 void resetFasttime() {
92 campaignProgress[currentCampaign].fasttime = 0;
94 float getCampaignHighScore() {
95 return campaignProgress[currentCampaign].highscore;
97 float getHighScore(int i) {
100 float getFastTime(int i) {
106 std::string getCurrentCampaign() {
107 return currentCampaign;
109 void setCurrentCampaign(const std::string& name);
113 static std::vector<Account*> accounts;
116 Account(const std::string& name = "");
118 int progress; // progress in challenge levels
125 std::string currentCampaign;
126 std::map<std::string, CampaignProgress> campaignProgress;