2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010 - Côme <MCMic> BERNIGAUD
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 See the GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
36 std::vector<int> choices;
37 } campaign_progress_t;
41 static void destroy(int i);
42 static Account* destroy(Account* a);
43 static Account* add(std::string name);
44 static Account* get(int i);
45 static Account* loadFile(std::string filename);
46 static void saveFile(std::string filename, Account* accountactive);
47 static int indice(Account* a);
50 void winCampaignLevel(int choice, float score, float time);
51 void winLevel(int level, float score, float time);
55 void setDifficulty(int i) { difficulty = i; };
56 const char* getName() { return name.c_str(); };
57 float getCampaignScore() { return campaignProgress[currentCampaign].score; };
58 int getCampaignChoicesMade() { return campaignProgress[currentCampaign].choices.size(); };
59 int getCampaignChoice(int i) { return campaignProgress[currentCampaign].choices[i]; };
60 void setCampaignScore(int s) {
61 campaignProgress[currentCampaign].score=s;
62 if(s>campaignProgress[currentCampaign].highscore)
63 campaignProgress[currentCampaign].highscore=s;
65 void setCampaignFinalTime(float t) {
66 campaignProgress[currentCampaign].time = t;
67 if((t<campaignProgress[currentCampaign].fasttime) || (campaignProgress[currentCampaign].fasttime==0) && (t!=0))
68 campaignProgress[currentCampaign].fasttime = t;
70 float getCampaignFasttime() { return campaignProgress[currentCampaign].fasttime; };
71 void resetFasttime() { campaignProgress[currentCampaign].fasttime = 0; };
72 float getCampaignHighScore() { return campaignProgress[currentCampaign].highscore; };
73 float getHighScore(int i) { return highscore[i]; };
74 float getFastTime(int i) { return fasttime[i]; };
75 int getProgress() { return progress; };
76 void setCurrentCampaign(std::string name);
78 static int getNbAccounts() { return accounts.size(); };
80 Account(std::string n="");
82 int progress; // progress in challenge levels
89 std::string currentCampaign;
90 std::map<std::string,campaign_progress_t> campaignProgress;
93 static std::vector<Account*> accounts;