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CMake: Default to RelWithDebInfo build type when not specified
[lugaru.git] / CMakeLists.txt
1 project(lugaru)
2
3 cmake_minimum_required(VERSION 3.5)
4 cmake_policy(SET CMP0004 OLD)
5
6 include(FindPkgConfig)
7 include(GNUInstallDirs)
8
9
10 ### Helpers
11
12 set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
13
14 if(UNIX AND NOT APPLE)
15     set(LINUX TRUE)
16 endif()
17
18
19 ### CMake config
20
21 if(NOT CMAKE_BUILD_TYPE)
22     set(CMAKE_BUILD_TYPE RelWithDebInfo)
23 endif(NOT CMAKE_BUILD_TYPE)
24 message("CMake build type: ${CMAKE_BUILD_TYPE}")
25
26 set(CMAKE_CXX_FLAGS "-Wall -Wno-parentheses -pedantic --std=c++11 ${CMAKE_CXX_FLAGS}")
27
28 if(APPLE)
29     set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
30     set(CMAKE_OSX_DEPLOYMENT_TARGET "10.10" CACHE STRING
31         "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
32     set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.10.sdk" CACHE PATH
33         "The product will be built against the headers and libraries located inside the indicated SDK.")
34 endif(APPLE)
35
36 if(LINUX)
37     option(SYSTEM_INSTALL "Enable system-wide installation, with hardcoded data directory defined with CMAKE_INSTALL_DATADIR" OFF)
38 endif(LINUX)
39
40 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
41
42
43 ### Sources
44
45 set(LUGARU_SRCS
46     ${SRCDIR}/main.cpp
47     ${SRCDIR}/Animation/Animation.cpp
48     ${SRCDIR}/Animation/Joint.cpp
49     ${SRCDIR}/Animation/Muscle.cpp
50     ${SRCDIR}/Animation/Skeleton.cpp
51     ${SRCDIR}/Frustum.cpp
52     ${SRCDIR}/Account.cpp
53     ${SRCDIR}/ConsoleCmds.cpp
54     ${SRCDIR}/Dialog.cpp
55     ${SRCDIR}/Hotspot.cpp
56     ${SRCDIR}/Game.cpp
57     ${SRCDIR}/GameDraw.cpp
58     ${SRCDIR}/GameInitDispose.cpp
59     ${SRCDIR}/GameTick.cpp
60     ${SRCDIR}/Globals.cpp
61     ${SRCDIR}/Lights.cpp
62     ${SRCDIR}/Menu.cpp
63     ${SRCDIR}/Models.cpp
64     ${SRCDIR}/Objects.cpp
65     ${SRCDIR}/pack.c
66     ${SRCDIR}/Person.cpp
67     ${SRCDIR}/private.c
68     ${SRCDIR}/Quaternions.cpp
69     ${SRCDIR}/Skybox.cpp
70     ${SRCDIR}/Sprite.cpp
71     ${SRCDIR}/Terrain.cpp
72     ${SRCDIR}/Texture.cpp
73     ${SRCDIR}/Text.cpp
74     ${SRCDIR}/ImageIO.cpp
75     ${SRCDIR}/unpack.c
76     ${SRCDIR}/Weapons.cpp
77     ${SRCDIR}/openal_wrapper.cpp
78     ${SRCDIR}/Input.cpp
79     ${SRCDIR}/Settings.cpp
80     ${SRCDIR}/Stereo.cpp
81     ${SRCDIR}/Sounds.cpp
82     ${SRCDIR}/Awards.cpp
83     ${SRCDIR}/Utils/Folders.cpp
84 )
85
86 set(LUGARU_H
87     ${SRCDIR}/Animation/Animation.h
88     ${SRCDIR}/Animation/Joint.h
89     ${SRCDIR}/Animation/Muscle.h
90     ${SRCDIR}/Animation/Skeleton.h
91     ${SRCDIR}/Frustum.h
92     ${SRCDIR}/Account.h
93     ${SRCDIR}/ConsoleCmds.h
94     ${SRCDIR}/Dialog.h
95     ${SRCDIR}/Hotspot.h
96     ${SRCDIR}/Game.h
97     ${SRCDIR}/Lights.h
98     ${SRCDIR}/Menu.h
99     ${SRCDIR}/Models.h
100     ${SRCDIR}/Objects.h
101     ${SRCDIR}/Person.h
102     ${SRCDIR}/PhysicsMath.h
103     ${SRCDIR}/Quaternions.h
104     ${SRCDIR}/Random.h
105     ${SRCDIR}/Skybox.h
106     ${SRCDIR}/Sprite.h
107     ${SRCDIR}/ImageIO.h
108     ${SRCDIR}/Terrain.h
109     ${SRCDIR}/Texture.h
110     ${SRCDIR}/Text.h
111     ${SRCDIR}/Weapons.h
112     ${SRCDIR}/Input.h
113     ${SRCDIR}/binio.h
114     ${SRCDIR}/openal_wrapper.h
115     ${SRCDIR}/optionparser.h
116     ${SRCDIR}/gamegl.h
117     ${SRCDIR}/private.h
118     ${SRCDIR}/Settings.h
119     ${SRCDIR}/Stereo.h
120     ${SRCDIR}/Sounds.h
121     ${SRCDIR}/Utils/Folders.h
122 )
123
124 if(UNIX)
125     set(LUGARU_SRCS
126         ${LUGARU_SRCS}
127         ${SRCDIR}/MacCompatibility.cpp
128     )
129     set(LUGARU_H
130         ${LUGARU_H}
131         ${SRCDIR}/MacCompatibility.h
132     )
133 endif(UNIX)
134
135 if(WIN32)
136     add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
137                        COMMAND ${CMAKE_RC_COMPILER}
138                        -I${SRCDIR}/win-res
139                        -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
140                        -i${SRCDIR}/win-res/Lugaru.rc
141                        DEPENDS ${SRCDIR}/win-res/Lugaru.rc
142     )
143
144     # FIXME: get rid of this.
145     set(LUGARU_SRCS
146         ${LUGARU_SRCS}
147         ${SRCDIR}/WinDefs.cpp)
148
149     set(LUGARU_H
150         ${LUGARU_H}
151         ${SRCDIR}/WinDefs.h
152         ${SRCDIR}/win-res/resource.h)
153 endif(WIN32)
154
155 if(APPLE)
156     set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL")
157 endif(APPLE)
158
159
160 ### Dependencies
161
162 find_package(OpenGL REQUIRED)
163
164 # Windows is funky about OpenAL detection
165 if(WIN32)
166     pkg_check_modules(OPENAL openal REQUIRED)
167     set(OPENAL_LIBRARY ${OPENAL_LIBRARIES})
168 else(WIN32)
169     find_package(OpenAL REQUIRED)
170 endif(WIN32)
171
172 find_package(sdl2 REQUIRED)
173 find_package(PNG REQUIRED)
174 find_package(JPEG REQUIRED)
175 find_package(ZLIB REQUIRED)
176 find_package(OggVorbis REQUIRED)
177
178 include_directories(
179     ${OPENAL_INCLUDE_DIR}
180     ${JPEG_INCLUDE_DIR}
181     ${PNG_INCLUDE_DIR}
182     ${ZLIB_INCLUDE_DIR}
183     ${OPENGL_INCLUDE_DIR}
184     ${SDL2_INCLUDE_DIRS}
185     ${VORBISFILE_INCLUDE_DIR}
186     ${OGG_INCLUDE_DIR}
187     ${CMAKE_SOURCE_DIR}/Source
188 )
189
190 set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
191
192
193 ### Definitions
194
195 if(WIN32)
196     add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} lugaru_resource.obj)
197 else(WIN32)
198     add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H})
199 endif(WIN32)
200
201 target_link_libraries(lugaru ${LUGARU_LIBS})
202
203 if(WIN32)
204     add_definitions(-DBinIO_STDINT_HEADER=<stdint.h>)
205     if(MINGW)
206         # An alternative would be to use _WIN32 consistently instead of WIN32
207         add_definitions(-DWIN32)
208     endif(MINGW)
209 else(WIN32)
210     add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DBinIO_STDINT_HEADER=<stdint.h>)
211 endif(WIN32)
212
213
214 ### Installation
215
216 if(NOT CMAKE_INSTALL_PREFIX AND WIN32)
217     set(CMAKE_INSTALL_PREFIX "C:/Lugaru")
218 endif(NOT CMAKE_INSTALL_PREFIX AND WIN32)
219
220 # OS-specific installation paths
221
222 set(LUGARU_DOCDIR ${CMAKE_INSTALL_PREFIX})
223 if(LINUX)
224 endif(LINUX)
225
226 if(APPLE)
227     set(LUGARU_APP_ROOT ${CMAKE_INSTALL_PREFIX}/Lugaru.app)
228     set(LUGARU_BINDIR ${LUGARU_APP_ROOT}/Contents/MacOS)
229     set(LUGARU_RESDIR ${LUGARU_APP_ROOT}/Resources)
230 endif(APPLE)
231
232 # Actual installation instructions
233
234 if(WIN32)
235     install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
236     install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
237     if(MINGW)
238         # Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows
239         set(LIBGCC_S libgcc_s_sjlj-1.dll)
240         if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64") # MinGW64
241             set(LIBGCC_S libgcc_s_seh-1.dll)
242         endif(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
243         # FIXME: Filter out unneeded DLLs when building against some internal deps
244         set(DLL_ROOT ${CMAKE_FIND_ROOT_PATH}/bin)
245         install(FILES ${DLL_ROOT}/${LIBGCC_S}
246                       ${DLL_ROOT}/libjpeg-62.dll
247                       ${DLL_ROOT}/libogg-0.dll
248                       ${DLL_ROOT}/libpng16-16.dll
249                       ${DLL_ROOT}/libstdc++-6.dll
250                       ${DLL_ROOT}/libvorbis-0.dll
251                       ${DLL_ROOT}/libvorbisfile-3.dll
252                       ${DLL_ROOT}/libwinpthread-1.dll
253                       ${DLL_ROOT}/OpenAL32.dll
254                       ${DLL_ROOT}/SDL2.dll
255                       ${DLL_ROOT}/zlib1.dll
256                 DESTINATION ${CMAKE_INSTALL_PREFIX})
257     endif(MINGW)
258 endif(WIN32)
259
260 if(LINUX)
261     if(SYSTEM_INSTALL)
262         add_definitions(-DDATA_DIR="${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}")
263         set(LUGARU_DOCDIR ${CMAKE_INSTALL_DOCDIR})
264         install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_BINDIR})
265         # Trailing '/' is significant, it installs and _renames_ Data/ as the destination folder
266         install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data/ DESTINATION ${CMAKE_INSTALL_DATADIR}/${PROJECT_NAME})
267         install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/appdata)
268         install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
269         install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/128x128/apps)
270         install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
271     else(SYSTEM_INSTALL)
272         message("You are building Lugaru without having enabled the SYSTEM_INSTALL option. It will default to looking for the data in the 'Data' directory next to the binary.")
273         install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
274         install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
275     endif(SYSTEM_INSTALL)
276 endif(LINUX)
277
278 if(APPLE)
279     install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${LUGARU_BINDIR})
280     install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${LUGARU_APP_ROOT})
281     install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/lugaru.icns DESTINATION ${LUGARU_RESDIR})
282     install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/Info.plist DESTINATION ${LUGARU_APP_ROOT}/Contents)
283 endif(APPLE)
284
285 # Documentation
286
287 install(FILES ${CMAKE_SOURCE_DIR}/AUTHORS
288               ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt
289               ${CMAKE_SOURCE_DIR}/COPYING.txt
290               ${CMAKE_SOURCE_DIR}/DEBUG-OPTIONS.txt
291               ${CMAKE_SOURCE_DIR}/README.md
292         DESTINATION ${LUGARU_DOCDIR})