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Rename debug mode to dev tools
[lugaru.git] / CMakeLists.txt
1 project(lugaru)
2
3 cmake_minimum_required(VERSION 3.5)
4 cmake_policy(SET CMP0004 OLD)
5
6 include(FindPkgConfig)
7 include(GNUInstallDirs)
8
9
10 ### Helpers
11
12 set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
13
14 if(UNIX AND NOT APPLE)
15     set(LINUX TRUE)
16 endif()
17
18
19 ### CMake config
20
21 if(NOT CMAKE_BUILD_TYPE)
22     set(CMAKE_BUILD_TYPE RelWithDebInfo)
23 endif(NOT CMAKE_BUILD_TYPE)
24 message("CMake build type: ${CMAKE_BUILD_TYPE}")
25
26 set(CMAKE_CXX_FLAGS "-Wall -Wno-parentheses -pedantic --std=c++11 ${CMAKE_CXX_FLAGS}")
27
28 if(APPLE)
29     set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
30     set(CMAKE_OSX_DEPLOYMENT_TARGET "10.10" CACHE STRING
31         "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
32     set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.10.sdk" CACHE PATH
33         "The product will be built against the headers and libraries located inside the indicated SDK.")
34 endif(APPLE)
35
36 if(LINUX)
37     option(SYSTEM_INSTALL "Enable system-wide installation, with hardcoded data directory defined with CMAKE_INSTALL_DATADIR" OFF)
38 endif(LINUX)
39
40 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
41
42
43 ### Sources
44
45 set(LUGARU_SRCS
46     ${SRCDIR}/main.cpp
47     ${SRCDIR}/Animation/Animation.cpp
48     ${SRCDIR}/Animation/Joint.cpp
49     ${SRCDIR}/Animation/Muscle.cpp
50     ${SRCDIR}/Animation/Skeleton.cpp
51     ${SRCDIR}/Frustum.cpp
52     ${SRCDIR}/Account.cpp
53     ${SRCDIR}/Campaign.cpp
54     ${SRCDIR}/ConsoleCmds.cpp
55     ${SRCDIR}/Dialog.cpp
56     ${SRCDIR}/Hotspot.cpp
57     ${SRCDIR}/Game.cpp
58     ${SRCDIR}/GameDraw.cpp
59     ${SRCDIR}/GameInitDispose.cpp
60     ${SRCDIR}/GameTick.cpp
61     ${SRCDIR}/Globals.cpp
62     ${SRCDIR}/Lights.cpp
63     ${SRCDIR}/Menu.cpp
64     ${SRCDIR}/Models.cpp
65     ${SRCDIR}/Objects.cpp
66     ${SRCDIR}/pack.c
67     ${SRCDIR}/Person.cpp
68     ${SRCDIR}/private.c
69     ${SRCDIR}/Quaternions.cpp
70     ${SRCDIR}/Skybox.cpp
71     ${SRCDIR}/Sprite.cpp
72     ${SRCDIR}/Terrain.cpp
73     ${SRCDIR}/Texture.cpp
74     ${SRCDIR}/Text.cpp
75     ${SRCDIR}/ImageIO.cpp
76     ${SRCDIR}/unpack.c
77     ${SRCDIR}/Weapons.cpp
78     ${SRCDIR}/openal_wrapper.cpp
79     ${SRCDIR}/Input.cpp
80     ${SRCDIR}/Settings.cpp
81     ${SRCDIR}/Stereo.cpp
82     ${SRCDIR}/Sounds.cpp
83     ${SRCDIR}/Awards.cpp
84     ${SRCDIR}/Utils/Folders.cpp
85 )
86
87 set(LUGARU_H
88     ${SRCDIR}/Animation/Animation.h
89     ${SRCDIR}/Animation/Joint.h
90     ${SRCDIR}/Animation/Muscle.h
91     ${SRCDIR}/Animation/Skeleton.h
92     ${SRCDIR}/Frustum.h
93     ${SRCDIR}/Account.h
94     ${SRCDIR}/Campaign.h
95     ${SRCDIR}/ConsoleCmds.h
96     ${SRCDIR}/Dialog.h
97     ${SRCDIR}/Hotspot.h
98     ${SRCDIR}/Game.h
99     ${SRCDIR}/Lights.h
100     ${SRCDIR}/Menu.h
101     ${SRCDIR}/Models.h
102     ${SRCDIR}/Objects.h
103     ${SRCDIR}/Person.h
104     ${SRCDIR}/PhysicsMath.h
105     ${SRCDIR}/Quaternions.h
106     ${SRCDIR}/Random.h
107     ${SRCDIR}/Skybox.h
108     ${SRCDIR}/Sprite.h
109     ${SRCDIR}/ImageIO.h
110     ${SRCDIR}/Terrain.h
111     ${SRCDIR}/Texture.h
112     ${SRCDIR}/Text.h
113     ${SRCDIR}/Weapons.h
114     ${SRCDIR}/Input.h
115     ${SRCDIR}/binio.h
116     ${SRCDIR}/openal_wrapper.h
117     ${SRCDIR}/optionparser.h
118     ${SRCDIR}/gamegl.h
119     ${SRCDIR}/private.h
120     ${SRCDIR}/Settings.h
121     ${SRCDIR}/Stereo.h
122     ${SRCDIR}/Sounds.h
123     ${SRCDIR}/Utils/Folders.h
124 )
125
126 if(UNIX)
127     set(LUGARU_SRCS
128         ${LUGARU_SRCS}
129         ${SRCDIR}/MacCompatibility.cpp
130     )
131     set(LUGARU_H
132         ${LUGARU_H}
133         ${SRCDIR}/MacCompatibility.h
134     )
135 endif(UNIX)
136
137 if(WIN32)
138     add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
139                        COMMAND ${CMAKE_RC_COMPILER}
140                        -I${SRCDIR}/win-res
141                        -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
142                        -i${SRCDIR}/win-res/Lugaru.rc
143                        DEPENDS ${SRCDIR}/win-res/Lugaru.rc
144     )
145
146     # FIXME: get rid of this.
147     set(LUGARU_SRCS
148         ${LUGARU_SRCS}
149         ${SRCDIR}/WinDefs.cpp)
150
151     set(LUGARU_H
152         ${LUGARU_H}
153         ${SRCDIR}/WinDefs.h
154         ${SRCDIR}/win-res/resource.h)
155 endif(WIN32)
156
157 if(APPLE)
158     set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL")
159 endif(APPLE)
160
161
162 ### Dependencies
163
164 find_package(OpenGL REQUIRED)
165
166 # Windows is funky about OpenAL detection
167 if(WIN32)
168     pkg_check_modules(OPENAL openal REQUIRED)
169     set(OPENAL_LIBRARY ${OPENAL_LIBRARIES})
170 else(WIN32)
171     find_package(OpenAL REQUIRED)
172 endif(WIN32)
173
174 find_package(sdl2 REQUIRED)
175 find_package(PNG REQUIRED)
176 find_package(JPEG REQUIRED)
177 find_package(ZLIB REQUIRED)
178 find_package(OggVorbis REQUIRED)
179
180 include_directories(
181     ${OPENAL_INCLUDE_DIR}
182     ${JPEG_INCLUDE_DIR}
183     ${PNG_INCLUDE_DIR}
184     ${ZLIB_INCLUDE_DIR}
185     ${OPENGL_INCLUDE_DIR}
186     ${SDL2_INCLUDE_DIRS}
187     ${VORBISFILE_INCLUDE_DIR}
188     ${OGG_INCLUDE_DIR}
189     ${CMAKE_SOURCE_DIR}/Source
190 )
191
192 set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
193
194
195 ### Definitions
196
197 if(WIN32)
198     add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} lugaru_resource.obj)
199 else(WIN32)
200     add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H})
201 endif(WIN32)
202
203 target_link_libraries(lugaru ${LUGARU_LIBS})
204
205 if(WIN32)
206     add_definitions(-DBinIO_STDINT_HEADER=<stdint.h>)
207     if(MINGW)
208         # An alternative would be to use _WIN32 consistently instead of WIN32
209         add_definitions(-DWIN32)
210     endif(MINGW)
211 else(WIN32)
212     add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DBinIO_STDINT_HEADER=<stdint.h>)
213 endif(WIN32)
214
215
216 ### Installation
217
218 if(NOT CMAKE_INSTALL_PREFIX AND WIN32)
219     set(CMAKE_INSTALL_PREFIX "C:/Lugaru")
220 endif(NOT CMAKE_INSTALL_PREFIX AND WIN32)
221
222 # OS-specific installation paths
223
224 set(LUGARU_DOCDIR ${CMAKE_INSTALL_PREFIX})
225 if(LINUX)
226 endif(LINUX)
227
228 if(APPLE)
229     set(LUGARU_APP_ROOT ${CMAKE_INSTALL_PREFIX}/Lugaru.app)
230     set(LUGARU_BINDIR ${LUGARU_APP_ROOT}/Contents/MacOS)
231     set(LUGARU_RESDIR ${LUGARU_APP_ROOT}/Resources)
232 endif(APPLE)
233
234 # Actual installation instructions
235
236 if(WIN32)
237     install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
238     install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
239     if(MINGW)
240         # Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows
241         set(LIBGCC_S libgcc_s_sjlj-1.dll)
242         if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64") # MinGW64
243             set(LIBGCC_S libgcc_s_seh-1.dll)
244         endif(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
245         # FIXME: Filter out unneeded DLLs when building against some internal deps
246         set(DLL_ROOT ${CMAKE_FIND_ROOT_PATH}/bin)
247         install(FILES ${DLL_ROOT}/${LIBGCC_S}
248                       ${DLL_ROOT}/libjpeg-62.dll
249                       ${DLL_ROOT}/libogg-0.dll
250                       ${DLL_ROOT}/libpng16-16.dll
251                       ${DLL_ROOT}/libstdc++-6.dll
252                       ${DLL_ROOT}/libvorbis-0.dll
253                       ${DLL_ROOT}/libvorbisfile-3.dll
254                       ${DLL_ROOT}/libwinpthread-1.dll
255                       ${DLL_ROOT}/OpenAL32.dll
256                       ${DLL_ROOT}/SDL2.dll
257                       ${DLL_ROOT}/zlib1.dll
258                 DESTINATION ${CMAKE_INSTALL_PREFIX})
259     endif(MINGW)
260 endif(WIN32)
261
262 if(LINUX)
263     if(SYSTEM_INSTALL)
264         add_definitions(-DDATA_DIR="${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}")
265         set(LUGARU_DOCDIR ${CMAKE_INSTALL_DOCDIR})
266         install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_BINDIR})
267         # Trailing '/' is significant, it installs and _renames_ Data/ as the destination folder
268         install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data/ DESTINATION ${CMAKE_INSTALL_DATADIR}/${PROJECT_NAME})
269         install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/appdata)
270         install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
271         install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/128x128/apps)
272         install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
273     else(SYSTEM_INSTALL)
274         message("You are building Lugaru without having enabled the SYSTEM_INSTALL option. It will default to looking for the data in the 'Data' directory next to the binary.")
275         install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
276         install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
277     endif(SYSTEM_INSTALL)
278 endif(LINUX)
279
280 if(APPLE)
281     install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${LUGARU_BINDIR})
282     install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${LUGARU_APP_ROOT})
283     install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/lugaru.icns DESTINATION ${LUGARU_RESDIR})
284     install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/Info.plist DESTINATION ${LUGARU_APP_ROOT}/Contents)
285 endif(APPLE)
286
287 # Documentation
288
289 install(FILES ${CMAKE_SOURCE_DIR}/AUTHORS
290               ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt
291               ${CMAKE_SOURCE_DIR}/COPYING.txt
292               ${CMAKE_SOURCE_DIR}/DEVTOOLS.txt
293               ${CMAKE_SOURCE_DIR}/README.md
294         DESTINATION ${LUGARU_DOCDIR})