]> git.jsancho.org Git - guile-irrlicht.git/commitdiff
add-custom-scene-node!
authorJavier Sancho <jsf@jsancho.org>
Sat, 16 May 2020 14:55:11 +0000 (16:55 +0200)
committerJavier Sancho <jsf@jsancho.org>
Sat, 16 May 2020 14:55:11 +0000 (16:55 +0200)
irrlicht.scm
irrlicht/scene.scm

index 87e029c158d6663427b7cb8ee62a041c5c1bda98..8f32501fce82ddf41add86df5f5c7d3dab73b529 100644 (file)
@@ -32,6 +32,7 @@
   #:re-export (add-animated-mesh-scene-node!
                add-camera-scene-node!
                add-camera-scene-node-fps!
+               add-custom-scene-node!
                add-file-archive!
                add-internal-point!
                add-octree-scene-node!
index 260bf9b687f3dfd6969b444d357c448d40809eb9..2fb2f8ffb51ed6087c51a54d7f1982b6c46c8255 100644 (file)
                                #:jump-speed jump-speed #:invert-mouse invert-mouse
                                #:make-active make-active)))))
 
+(define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
+                                       proc-get-bounding-box  proc-get-material-count
+                                       proc-get-material . rest)
+  (let-keywords rest #f
+        ((parent (make <scene-node>))
+         (id -1)
+         (position '(0 0 0))
+         (rotation '(0 0 0))
+         (scale '(1 1 1)))
+    (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent)))
+      (make <scene-node>
+        #:irr-pointer
+        (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count
+                            proc-get-material parent id position rotation scale)))))
+
 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
                                        (mesh <animated-mesh>)
                                        . rest)
      filename)))
 
 (export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
-        add-camera-scene-node-fps! add-octree-scene-node! draw-all get-mesh)
+        add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node! draw-all get-mesh)
 
 
 ;; ISceneNode