#include "color.h"
#include "device.h"
+#include "gsubr.h"
#include "gui-environment.h"
#include "material.h"
#include "matrix4.h"
init_video_driver (void)
{
init_video_driver_type ();
- scm_c_define_gsubr ("begin-scene", 1, 0, 1, (scm_t_subr)irr_video_beginScene);
- scm_c_define_gsubr ("draw-vertex-primitive-list", 3, 0, 1,
- (scm_t_subr)irr_video_drawVertexPrimitiveList);
- scm_c_define_gsubr ("end-scene", 1, 0, 0, (scm_t_subr)irr_video_endScene);
- scm_c_define_gsubr ("get-fps", 1, 0, 0, (scm_t_subr)irr_video_getFPS);
- scm_c_define_gsubr ("get-texture", 2, 0, 0, (scm_t_subr)irr_video_getTexture);
- scm_c_define_gsubr ("get-video-driver", 1, 0, 0, (scm_t_subr)irr_getVideoDriver);
- scm_c_define_gsubr ("set-transform!", 3, 0, 0, (scm_t_subr)irr_video_setTransform);
- scm_c_export ("begin-scene", "draw-vertex-primitive-list", "end-scene", "get-fps",
- "get-texture", "get-video-driver", "set-transform!", NULL);
+ DEFINE_GSUBR ("begin-scene", 1, 0, 1, irr_video_beginScene);
+ DEFINE_GSUBR ("draw-vertex-primitive-list", 3, 0, 1, irr_video_drawVertexPrimitiveList);
+ DEFINE_GSUBR ("end-scene", 1, 0, 0, irr_video_endScene);
+ DEFINE_GSUBR ("get-fps", 1, 0, 0, irr_video_getFPS);
+ DEFINE_GSUBR ("get-texture", 2, 0, 0, irr_video_getTexture);
+ DEFINE_GSUBR ("get-video-driver", 1, 0, 0, irr_getVideoDriver);
+ DEFINE_GSUBR ("set-transform!", 3, 0, 0, irr_video_setTransform);
}
DEFINE_WRAPPED_TYPE (irr::video::IVideoDriver*, "video-driver",
irr_video_beginScene (SCM wrapped_video_driver,
SCM rest)
{
- SCM back_buffer = scm_from_bool(1);
- SCM z_buffer = scm_from_bool(1);
+ SCM back_buffer = SCM_BOOL_T;
+ SCM z_buffer = SCM_BOOL_T;
SCM color = scm_list_4 (scm_from_uint32 (255),
scm_from_uint32 (0),
scm_from_uint32 (0),
scm_from_uint32 (0));
- SCM video_data = scm_from_bool(0);
- SCM source_rect = scm_from_bool(0);
+ SCM video_data = SCM_BOOL_F;
+ SCM source_rect = SCM_BOOL_F;
scm_c_bind_keyword_arguments ("begin-scene", rest, (scm_t_keyword_arguments_flags)0,
scm_from_utf8_keyword ("back-buffer"), &back_buffer,