#include "vector2d.h"
#include "vector3d.h"
#include "vertex3d.h"
+#include "wrapped.h"
using namespace irr;
SCM
video_S3DVertex_Pos (SCM vertex) {
- video::S3DVertex* s3dvertex = (video::S3DVertex*) scm_to_pointer (vertex);
+ video::S3DVertex* s3dvertex = (video::S3DVertex*) scm_to_irr_pointer (vertex);
return scm_from_vector3df (s3dvertex->Pos);
}