#include <irrlicht/irrlicht.h>
#include <libguile.h>
+
#include "animated-mesh-scene-node.h"
+#include "material-flags.h"
+#include "matrix4.h"
+#include "mesh-scene-node.h"
#include "scene-node.h"
+#include "scene-node-animator.h"
#include "texture.h"
+#include "vector3d.h"
#include "wrapped.h"
extern "C" {
init_scene_node (void)
{
init_scene_node_type ();
+ scm_c_define_gsubr ("add-animator!", 2, 0, 0, (scm_t_subr)irr_scene_addAnimator);
+ scm_c_define_gsubr ("get-absolute-transformation", 1, 0, 0,
+ (scm_t_subr)irr_scene_getAbsoluteTransformation);
scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture);
+ scm_c_export ("add-animator!", "get-absolute-transformation",
+ "set-material-texture!", NULL);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
init_scene_node_type, scene_node_p,
wrap_scene_node, unwrap_scene_node);
+ SCM
+ irr_scene_addAnimator (SCM wrapped_scene_node,
+ SCM animator)
+ {
+ irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
+ node->addAnimator (unwrap_scene_node_animator (animator));
+ return SCM_UNSPECIFIED;
+ }
+
+ SCM
+ irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node)
+ {
+ irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
+ return scm_from_matrix4 (node->getAbsoluteTransformation ());
+ }
+
+ SCM
+ irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
+ SCM flag,
+ SCM newvalue)
+ {
+ irr::scene::ISceneNode* node;
+
+ if (animated_mesh_scene_node_p (wrapped_scene_node))
+ {
+ node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
+ }
+ else if (mesh_scene_node_p (wrapped_scene_node))
+ {
+ node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
+ }
+ else if (scene_node_p (wrapped_scene_node))
+ {
+ node = unwrap_scene_node (wrapped_scene_node);
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
+ scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+ }
+
+ node->setMaterialFlag (scm_to_material_flag (flag),
+ scm_to_bool (newvalue));
+ return SCM_UNSPECIFIED;
+ }
+
SCM
irr_scene_setMaterialTexture (SCM wrapped_scene_node,
SCM texture_layer,
SCM texture)
{
+ irr::scene::ISceneNode* node;
+
if (animated_mesh_scene_node_p (wrapped_scene_node))
{
- unwrap_animated_mesh_scene_node (wrapped_scene_node)->
- setMaterialTexture (scm_to_uint32 (texture_layer),
- unwrap_texture (texture));
+ node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
+ }
+ else if (mesh_scene_node_p (wrapped_scene_node))
+ {
+ node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
}
else if (scene_node_p (wrapped_scene_node))
{
- unwrap_scene_node (wrapped_scene_node)->
- setMaterialTexture (scm_to_uint32 (texture_layer),
- unwrap_texture (texture));
+ node = unwrap_scene_node (wrapped_scene_node);
}
else
{
scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
}
+
+ node->setMaterialTexture (scm_to_uint32 (texture_layer),
+ unwrap_texture (texture));
+ return SCM_UNSPECIFIED;
+ }
+
+ SCM
+ irr_scene_setPosition (SCM wrapped_scene_node,
+ SCM position)
+ {
+ if (scene_node_p (wrapped_scene_node))
+ {
+ unwrap_scene_node (wrapped_scene_node)->
+ setPosition (scm_to_vector3df (position));
+ }
+ else if (mesh_scene_node_p (wrapped_scene_node))
+ {
+ unwrap_mesh_scene_node (wrapped_scene_node)->
+ setPosition (scm_to_vector3df (position));
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
+ scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+ }
return SCM_UNSPECIFIED;
}