#include <libguile.h>
#include "animated-mesh-scene-node.h"
+#include "gsubr.h"
#include "material-flags.h"
#include "matrix4.h"
#include "mesh-scene-node.h"
init_scene_node (void)
{
init_scene_node_type ();
- scm_c_define_gsubr ("add-animator!", 2, 0, 0, (scm_t_subr)irr_scene_addAnimator);
- scm_c_define_gsubr ("get-absolute-transformation", 1, 0, 0,
- (scm_t_subr)irr_scene_getAbsoluteTransformation);
- scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture);
- scm_c_export ("add-animator!", "get-absolute-transformation",
- "set-material-texture!", NULL);
+ DEFINE_GSUBR ("add-animator!", 2, 0, 0, irr_scene_addAnimator);
+ DEFINE_GSUBR ("get-absolute-transformation", 1, 0, 0, irr_scene_getAbsoluteTransformation);
+ DEFINE_GSUBR ("set-material-texture!", 3, 0, 0, irr_scene_setMaterialTexture);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",