]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/scene-node.cpp
Some fixes (beware with pointers casting)
[guile-irrlicht.git] / src / scene-node.cpp
index d392aba5200a332fe60ff4c25018723f8f4b16b6..08c94a8f48be3464aac40f2fc87ac625964c8c9f 100644 (file)
 
 #include <irrlicht/irrlicht.h>
 #include <libguile.h>
+
+#include "animated-mesh-scene-node.h"
+#include "camera-scene-node.h"
+#include "gsubr.h"
+#include "material-flags.h"
+#include "matrix4.h"
+#include "mesh-scene-node.h"
 #include "scene-node.h"
+#include "scene-node-animator.h"
+#include "texture.h"
+#include "vector3d.h"
 #include "wrapped.h"
 
 extern "C" {
@@ -30,10 +40,209 @@ extern "C" {
   init_scene_node (void)
   {
     init_scene_node_type ();
+    DEFINE_GSUBR ("add-animator!", 2, 0, 0, irr_scene_addAnimator);
+    DEFINE_GSUBR ("get-absolute-transformation", 1, 0, 0, irr_scene_getAbsoluteTransformation);
+    DEFINE_GSUBR ("set-material-texture!", 3, 0, 0, irr_scene_setMaterialTexture);
+    DEFINE_GSUBR ("set-rotation!", 2, 0, 0, irr_scene_setRotation);
+    DEFINE_GSUBR ("set-scale!", 2, 0, 0, irr_scene_setScale);
   }
 
   DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
                        init_scene_node_type, scene_node_p,
                        wrap_scene_node, unwrap_scene_node);
 
+  bool
+  is_scene_node_object (SCM wrapped_scene_node)
+  {
+    return
+      animated_mesh_scene_node_p (wrapped_scene_node) ||
+      camera_scene_node_p (wrapped_scene_node) ||
+      mesh_scene_node_p (wrapped_scene_node) ||
+      scene_node_p (wrapped_scene_node);
+  }
+
+  SCM
+  irr_scene_addAnimator (SCM wrapped_scene_node,
+                         SCM animator)
+  {
+#define ADD_ANIMATOR(NODE) NODE->addAnimator (unwrap_scene_node_animator (animator));
+
+    if (animated_mesh_scene_node_p (wrapped_scene_node))
+      {
+        ADD_ANIMATOR (unwrap_animated_mesh_scene_node (wrapped_scene_node));
+      }
+    else if (mesh_scene_node_p (wrapped_scene_node))
+      {
+        ADD_ANIMATOR (unwrap_mesh_scene_node (wrapped_scene_node));
+      }
+    else if (scene_node_p (wrapped_scene_node))
+      {
+        ADD_ANIMATOR (unwrap_scene_node (wrapped_scene_node));
+      }
+    else
+      {
+        scm_error (scm_arg_type_key, NULL, "Cannot add animator to object: ~S",
+                   scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+      }
+    return SCM_UNSPECIFIED;
+  }
+
+  SCM
+  irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node)
+  {
+    irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
+    return scm_from_matrix4 (node->getAbsoluteTransformation ());
+  }
+
+  SCM
+  irr_scene_getPosition (SCM wrapped_scene_node)
+  {
+#define GET_POSITION(NODE) scm_from_vector3df (NODE->getPosition ());
+
+    if (scene_node_p (wrapped_scene_node))
+      {
+        return GET_POSITION (unwrap_scene_node (wrapped_scene_node));
+      }
+    else if (mesh_scene_node_p (wrapped_scene_node))
+      {
+        return GET_POSITION (unwrap_mesh_scene_node (wrapped_scene_node));
+      }
+    else
+      {
+        scm_error (scm_arg_type_key, NULL, "Cannot get position from object: ~S",
+                   scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+      }
+  }
+
+  SCM
+  irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
+                                        SCM flag,
+                                        SCM newvalue)
+  {
+#define SET_MATERIAL_FLAG(NODE) NODE->setMaterialFlag (scm_to_material_flag (flag), \
+                                                       scm_to_bool (newvalue));
+
+    if (animated_mesh_scene_node_p (wrapped_scene_node))
+      {
+        SET_MATERIAL_FLAG (unwrap_animated_mesh_scene_node (wrapped_scene_node));
+      }
+    else if (mesh_scene_node_p (wrapped_scene_node))
+      {
+        SET_MATERIAL_FLAG (unwrap_mesh_scene_node (wrapped_scene_node));
+      }
+    else if (scene_node_p (wrapped_scene_node))
+      {
+        SET_MATERIAL_FLAG (unwrap_scene_node (wrapped_scene_node));
+      }
+    else
+      {
+        scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
+                   scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+      }
+
+    return SCM_UNSPECIFIED;
+  }
+
+  SCM
+  irr_scene_setMaterialTexture (SCM wrapped_scene_node,
+                                SCM texture_layer,
+                                SCM texture)
+  {
+#define SET_MATERIAL_TEXTURE(NODE) NODE->setMaterialTexture (scm_to_uint32 (texture_layer), \
+                                                             unwrap_texture (texture));
+
+    if (animated_mesh_scene_node_p (wrapped_scene_node))
+      {
+        SET_MATERIAL_TEXTURE (unwrap_animated_mesh_scene_node (wrapped_scene_node));
+      }
+    else if (mesh_scene_node_p (wrapped_scene_node))
+      {
+        SET_MATERIAL_TEXTURE (unwrap_mesh_scene_node (wrapped_scene_node));
+      }
+    else if (scene_node_p (wrapped_scene_node))
+      {
+        SET_MATERIAL_TEXTURE (unwrap_scene_node (wrapped_scene_node));
+      }
+    else
+      {
+        scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
+                   scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+      }
+
+    return SCM_UNSPECIFIED;
+  }
+
+  SCM
+  irr_scene_setPosition (SCM wrapped_scene_node,
+                         SCM position)
+  {
+#define SET_POSITION(NODE) NODE->setPosition (scm_to_vector3df (position));
+
+    if (scene_node_p (wrapped_scene_node))
+      {
+        SET_POSITION (unwrap_scene_node (wrapped_scene_node));
+      }
+    else if (mesh_scene_node_p (wrapped_scene_node))
+      {
+        SET_POSITION (unwrap_mesh_scene_node (wrapped_scene_node));
+      }
+    else
+      {
+        scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
+                   scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+      }
+
+    return SCM_UNSPECIFIED;
+  }
+
+  SCM
+  irr_scene_setRotation (SCM wrapped_scene_node,
+                         SCM rotation)
+  {
+#define SET_ROTATION(NODE) NODE->setRotation (scm_to_vector3df (rotation));
+
+    if (animated_mesh_scene_node_p (wrapped_scene_node))
+      {
+        SET_ROTATION (unwrap_animated_mesh_scene_node (wrapped_scene_node));
+      }
+    else if (camera_scene_node_p (wrapped_scene_node))
+      {
+        SET_ROTATION (unwrap_camera_scene_node (wrapped_scene_node));
+      }
+    else if (scene_node_p (wrapped_scene_node))
+      {
+        SET_ROTATION (unwrap_scene_node (wrapped_scene_node));
+      }
+    else
+      {
+        scm_error (scm_arg_type_key, NULL, "Cannot set rotation to object: ~S",
+                   scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+      }
+
+    return SCM_UNSPECIFIED;
+  }
+
+  SCM
+  irr_scene_setScale (SCM wrapped_scene_node,
+                      SCM scale)
+  {
+#define SET_SCALE(NODE) NODE->setScale (scm_to_vector3df (scale));
+
+    if (animated_mesh_scene_node_p (wrapped_scene_node))
+      {
+        SET_SCALE (unwrap_animated_mesh_scene_node (wrapped_scene_node));
+      }
+    else if (scene_node_p (wrapped_scene_node))
+      {
+        SET_SCALE (unwrap_scene_node (wrapped_scene_node));
+      }
+    else
+      {
+        scm_error (scm_arg_type_key, NULL, "Cannot set scale to object: ~S",
+                   scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
+      }
+
+    return SCM_UNSPECIFIED;
+  }
+
 }