]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/scene-manager.h
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+/* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
+
+   Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
+
+   This file is part of guile-irrlicht.
+
+   guile-irrlicht is free software; you can redistribute it and/or modify
+   it under the terms of the GNU Lesser General Public License as
+   published by the Free Software Foundation; either version 3 of the
+   License, or (at your option) any later version.
+
+   guile-irrlicht is distributed in the hope that it will be useful, but
+   WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   General Public License for more details.
+
+   You should have received a copy of the GNU Lesser General Public
+   License along with guile-irrlicht. If not, see
+   <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __GUILE_IRRLICHT_SCENE_MANAGER_H_INCLUDED__
+#define __GUILE_IRRLICHT_SCENE_MANAGER_H_INCLUDED__
+
+#include <irrlicht/irrlicht.h>
+#include <libguile.h>
+#include "wrapped.h"
+
+extern "C" {
+
+  void
+  init_scene_manager (void);
+
+  DECLARE_WRAPPED_TYPE (irr::scene::ISceneManager*, init_scene_manager_type,
+                        scene_manager_p, wrap_scene_manager, unwrap_scene_manager);
+
+  SCM
+  irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
+                                      SCM mesh,
+                                      SCM parent,
+                                      SCM id,
+                                      SCM position,
+                                      SCM rotation,
+                                      SCM scale,
+                                      SCM alsoAddIfMeshPointerZero);
+  SCM
+  irr_scene_getMesh (SCM wrapped_scene_manager,
+                     SCM filename);
+
+}
+
+#endif