DECLARE_WRAPPED_TYPE (irr::scene::ISceneManager*, init_scene_manager_type,
scene_manager_p, wrap_scene_manager, unwrap_scene_manager);
+ SCM
+ irr_getSceneManager (SCM wrapped_obj);
+
SCM
irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
SCM mesh,