#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
+#include "camera-scene-node.h"
#include "device.h"
+#include "keymap.h"
+#include "mesh.h"
+#include "mesh-scene-node.h"
#include "scene-manager.h"
#include "scene-node.h"
#include "vector3d.h"
init_scene_manager (void)
{
init_scene_manager_type ();
- scm_c_define_gsubr ("add-animated-mesh-scene-node", 8, 0, 0,
+ scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
(scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
+ scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
+ (scm_t_subr)irr_scene_addCameraSceneNode);
+ scm_c_define_gsubr ("add-camera-scene-node-fps!", 1, 0, 1,
+ (scm_t_subr)irr_scene_addCameraSceneNodeFPS);
+ scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
+ (scm_t_subr)irr_scene_addOctreeSceneNode);
scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
+ scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
+ "add-camera-scene-node-fps!", "add-octree-scene-node!",
+ "get-mesh", "get-scene-manager", NULL);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
init_scene_manager_type, scene_manager_p,
wrap_scene_manager, unwrap_scene_manager);
- SCM
- irr_getSceneManager (SCM wrapped_obj)
- {
- irr::scene::ISceneManager* scene_manager;
- if (device_p (wrapped_obj))
- {
- scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- return wrap_scene_manager (scene_manager);
- }
-
SCM
irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
SCM mesh,
- SCM parent,
- SCM id,
- SCM position,
- SCM rotation,
- SCM scale,
- SCM alsoAddIfMeshPointerZero)
+ SCM rest)
{
+ SCM parent = scm_from_bool (0);
+ SCM id = scm_from_int32 (-1);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM rotation = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM scale = scm_list_3 (scm_from_double (1),
+ scm_from_double (1),
+ scm_from_double (1));
+ SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
+
+ scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("rotation"), &rotation,
+ scm_from_utf8_keyword ("scale"), &scale,
+ scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
+ SCM_UNDEFINED);
+
irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
irr::scene::IAnimatedMeshSceneNode* node =
smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
scm_to_vector3df (position),
scm_to_vector3df (rotation),
scm_to_vector3df (scale),
- scm_to_bool (alsoAddIfMeshPointerZero));
+ scm_to_bool (also_add_if_mesh_pointer_zero));
return wrap_animated_mesh_scene_node (node);
}
+ SCM
+ irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM parent = scm_from_bool (0);
+ SCM position = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (0));
+ SCM lookat = scm_list_3 (scm_from_double (0),
+ scm_from_double (0),
+ scm_from_double (100));
+ SCM id = scm_from_int32 (-1);
+ SCM make_active = scm_from_bool (1);
+
+ scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("position"), &position,
+ scm_from_utf8_keyword ("lookat"), &lookat,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("make-active"), &make_active,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ICameraSceneNode* camera =
+ scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_vector3df (position),
+ scm_to_vector3df (lookat),
+ scm_to_int32 (id),
+ scm_to_bool (make_active));
+ return wrap_camera_scene_node (camera);
+ }
+
+ SCM
+ irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
+ SCM rest)
+ {
+ SCM parent = scm_from_bool (0);
+ SCM rotate_speed = scm_from_double (100);
+ SCM move_speed = scm_from_double (0.5);
+ SCM id = scm_from_int32 (-1);
+ SCM key_map_array = scm_from_bool (0);
+ SCM key_map_size = scm_from_int32 (0);
+ SCM no_vertical_movement = scm_from_bool (0);
+ SCM jump_speed = scm_from_double (0);
+ SCM invert_mouse = scm_from_bool (0);
+ SCM make_active = scm_from_bool (1);
+
+ scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
+ scm_from_utf8_keyword ("move-speed"), &move_speed,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("key-map-array"), &key_map_array,
+ scm_from_utf8_keyword ("key-map-size"), &key_map_size,
+ scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
+ scm_from_utf8_keyword ("jump-speed"), &jump_speed,
+ scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
+ scm_from_utf8_keyword ("make-active"), &make_active,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ICameraSceneNode* camera =
+ scene_manager->addCameraSceneNodeFPS (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_double (rotate_speed),
+ scm_to_double (move_speed),
+ scm_to_int32 (id),
+ scm_is_false (key_map_array) ? 0 : unwrap_keymap (key_map_array),
+ scm_to_int32 (key_map_size),
+ scm_to_bool (no_vertical_movement),
+ scm_to_double (jump_speed),
+ scm_to_bool (invert_mouse),
+ scm_to_bool (make_active));
+ return wrap_camera_scene_node (camera);
+ }
+
+ SCM
+ irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
+ SCM wrapped_mesh,
+ SCM rest)
+ {
+ SCM parent = scm_from_bool (0);
+ SCM id = scm_from_int32 (-1);
+ SCM minimal_polys_per_node = scm_from_int32 (256);
+ SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
+
+ scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
+ scm_from_utf8_keyword ("parent"), &parent,
+ scm_from_utf8_keyword ("id"), &id,
+ scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
+ scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
+ SCM_UNDEFINED);
+
+ irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::IMeshSceneNode* node;
+ if (animated_mesh_p (wrapped_mesh))
+ {
+ node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_int32 (minimal_polys_per_node),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ }
+ else
+ {
+ node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
+ scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_int32 (id),
+ scm_to_int32 (minimal_polys_per_node),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ }
+ return wrap_mesh_scene_node (node);
+ }
+
SCM
irr_scene_getMesh (SCM wrapped_scene_manager,
SCM filename)
return wrap_animated_mesh (mesh);
}
+ SCM
+ irr_getSceneManager (SCM wrapped_obj)
+ {
+ irr::scene::ISceneManager* scene_manager;
+ if (device_p (wrapped_obj))
+ {
+ scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ return wrap_scene_manager (scene_manager);
+ }
+
}