#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
+#include "device.h"
#include "scene-manager.h"
#include "scene-node.h"
#include "vector3d.h"
scm_c_define_gsubr ("add-animated-mesh-scene-node", 8, 0, 0,
(scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
+ scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
}
DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
init_scene_manager_type, scene_manager_p,
wrap_scene_manager, unwrap_scene_manager);
+ SCM
+ irr_getSceneManager (SCM wrapped_obj)
+ {
+ irr::scene::ISceneManager* scene_manager;
+ if (device_p (wrapped_obj))
+ {
+ scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ return wrap_scene_manager (scene_manager);
+ }
+
SCM
irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
SCM mesh,