scm_to_vector3df (position),
scm_to_vector3df (rotation),
scm_to_vector3df (scale));
- return scm_from_pointer ((void*) camera, NULL);
+ return scm_from_pointer ((void*) node, NULL);
}
DEFINE_GSUBR ("scene_ISceneManager_addCustomSceneNode_ISceneNode", 10, 0, 0,
scene_ISceneManager_addCustomSceneNode<scene::ISceneNode*>);
DEFINE_GSUBR ("scene_ISceneManager_addOctreeSceneNode_ISceneNode_IAnimatedMesh", 6, 0, 0,
- scene_ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IAnimatedMesh*>);
+ (scene_ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IAnimatedMesh*>));
DEFINE_GSUBR ("scene_ISceneManager_addOctreeSceneNode_ISceneNode_IMesh", 6, 0, 0,
- scene_ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IMesh*>);
+ (scene_ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IMesh*>));
DEFINE_GSUBR ("scene_ISceneManager_addSphereSceneNode_ISceneNode", 8, 0, 0,
scene_ISceneManager_addSphereSceneNode<scene::ISceneNode*>);
DEFINE_GSUBR ("scene_ISceneManager_createFlyCircleAnimator", 7, 0, 0,