-
-extern "C" {
-
- void
- init_scene_manager (void)
- {
- DEFINE_GSUBR ("ISceneManager_addAnimatedMeshSceneNode_ISceneNode", 8, 0, 0,
- ISceneManager_addAnimatedMeshSceneNode<scene::ISceneNode*>);
- DEFINE_GSUBR ("ISceneManager_addCameraSceneNode_ISceneNode", 6, 0, 0,
- ISceneManager_addCameraSceneNode<scene::ISceneNode*>);
- DEFINE_GSUBR ("ISceneManager_addCameraSceneNodeFPS_ISceneNode", 1, 0, 1,
- ISceneManager_addCameraSceneNodeFPS<scene::ISceneNode*>);
- DEFINE_GSUBR ("ISceneManager_addCubeSceneNode_ISceneNode", 7, 0, 0,
- ISceneManager_addCubeSceneNode<scene::ISceneNode*>);
- DEFINE_GSUBR ("ISceneManager_addCustomSceneNode_ISceneNode", 10, 0, 0,
- ISceneManager_addCustomSceneNode<scene::ISceneNode*>);
- DEFINE_GSUBR ("ISceneManager_addOctreeSceneNode_ISceneNode_IAnimatedMesh", 6, 0, 0,
- (ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IAnimatedMesh*>));
- DEFINE_GSUBR ("ISceneManager_addOctreeSceneNode_ISceneNode_IMesh", 6, 0, 0,
- (ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IMesh*>));
- DEFINE_GSUBR ("ISceneManager_addSphereSceneNode_ISceneNode", 8, 0, 0,
- ISceneManager_addSphereSceneNode<scene::ISceneNode*>);
- DEFINE_GSUBR ("ISceneManager_createFlyCircleAnimator", 7, 0, 0,
- ISceneManager_createFlyCircleAnimator);
- DEFINE_GSUBR ("ISceneManager_createFlyStraightAnimator", 6, 0, 0,
- ISceneManager_createFlyStraightAnimator);
- DEFINE_GSUBR ("ISceneManager_createRotationAnimator", 2, 0, 0,
- ISceneManager_createRotationAnimator);
- DEFINE_GSUBR ("ISceneManager_drawAll", 1, 0, 0, ISceneManager_drawAll);
- DEFINE_GSUBR ("ISceneManager_getMesh", 2, 0, 0, ISceneManager_getMesh);
- DEFINE_GSUBR ("ISceneManager_getRootSceneNode", 1, 0, 0, ISceneManager_getRootSceneNode);
- }
-
+void
+init_scene_manager (void)
+{
+ DEFINE_GSUBR ("ISceneManager_addAnimatedMeshSceneNode_ISceneNode", 8, 0, 0,
+ ISceneManager_addAnimatedMeshSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("ISceneManager_addCameraSceneNode_ISceneNode", 6, 0, 0,
+ ISceneManager_addCameraSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("ISceneManager_addCameraSceneNodeFPS_ISceneNode", 1, 0, 1,
+ ISceneManager_addCameraSceneNodeFPS<scene::ISceneNode*>);
+ DEFINE_GSUBR ("ISceneManager_addCubeSceneNode_ISceneNode", 7, 0, 0,
+ ISceneManager_addCubeSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("ISceneManager_addCustomSceneNode_ISceneNode", 10, 0, 0,
+ ISceneManager_addCustomSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("ISceneManager_addOctreeSceneNode_ISceneNode_IAnimatedMesh", 6, 0, 0,
+ (ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IAnimatedMesh*>));
+ DEFINE_GSUBR ("ISceneManager_addOctreeSceneNode_ISceneNode_IMesh", 6, 0, 0,
+ (ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IMesh*>));
+ DEFINE_GSUBR ("ISceneManager_addSphereSceneNode_ISceneNode", 8, 0, 0,
+ ISceneManager_addSphereSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("ISceneManager_createFlyCircleAnimator", 7, 0, 0,
+ ISceneManager_createFlyCircleAnimator);
+ DEFINE_GSUBR ("ISceneManager_createFlyStraightAnimator", 6, 0, 0,
+ ISceneManager_createFlyStraightAnimator);
+ DEFINE_GSUBR ("ISceneManager_createRotationAnimator", 2, 0, 0,
+ ISceneManager_createRotationAnimator);
+ DEFINE_GSUBR ("ISceneManager_drawAll", 1, 0, 0, ISceneManager_drawAll);
+ DEFINE_GSUBR ("ISceneManager_getMesh", 2, 0, 0, ISceneManager_getMesh);
+ DEFINE_GSUBR ("ISceneManager_getRootSceneNode", 1, 0, 0, ISceneManager_getRootSceneNode);