#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
+#include "camera-scene-node.h"
#include "device.h"
#include "scene-manager.h"
#include "scene-node.h"
init_scene_manager (void)
{
init_scene_manager_type ();
- scm_c_define_gsubr ("add-animated-mesh-scene-node", 8, 0, 0,
+ scm_c_define_gsubr ("add-animated-mesh-scene-node!", 8, 0, 0,
(scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
+ scm_c_define_gsubr ("add-camera-scene-node!", 6, 0, 0,
+ (scm_t_subr)irr_scene_addCameraSceneNode);
scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
}
init_scene_manager_type, scene_manager_p,
wrap_scene_manager, unwrap_scene_manager);
- SCM
- irr_getSceneManager (SCM wrapped_obj)
- {
- irr::scene::ISceneManager* scene_manager;
- if (device_p (wrapped_obj))
- {
- scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- return wrap_scene_manager (scene_manager);
- }
-
SCM
irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
SCM mesh,
return wrap_animated_mesh_scene_node (node);
}
+ SCM
+ irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
+ SCM parent,
+ SCM position,
+ SCM lookat,
+ SCM id,
+ SCM make_active)
+ {
+ irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
+ irr::scene::ICameraSceneNode* camera =
+ scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
+ scm_to_vector3df (position),
+ scm_to_vector3df (lookat),
+ scm_to_int32 (id),
+ scm_to_bool (make_active));
+ return wrap_camera_scene_node (camera);
+ }
+
SCM
irr_scene_getMesh (SCM wrapped_scene_manager,
SCM filename)
return wrap_animated_mesh (mesh);
}
+ SCM
+ irr_getSceneManager (SCM wrapped_obj)
+ {
+ irr::scene::ISceneManager* scene_manager;
+ if (device_p (wrapped_obj))
+ {
+ scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ return wrap_scene_manager (scene_manager);
+ }
+
}