#include <libguile.h>
#include "device.h"
+#include "gsubr.h"
#include "reference-counted.h"
#include "scene-node-animator.h"
void
init_reference_counted (void)
{
- scm_c_define_gsubr ("drop!", 1, 0, 0, (scm_t_subr)irr_drop);
- scm_c_export ("drop!", NULL);
+ DEFINE_GSUBR ("drop!", 1, 0, 0, irr_drop);
}
SCM