#include <libguile.h>
#include "cursor-control.h"
+#include "gui-element.h"
#include "mesh-scene-node.h"
#include "misc.h"
#include "scene-node.h"
{
scm_c_define_gsubr ("get-name", 1, 0, 0, (scm_t_subr)irr_getName);
scm_c_define_gsubr ("set-position!", 2, 0, 0, (scm_t_subr)irr_setPosition);
- scm_c_export ("get-name", "set-position!", NULL);
+ scm_c_define_gsubr ("set-visible!", 2, 0, 0, (scm_t_subr)irr_setVisible);
+ scm_c_export ("get-name", "set-position!", "set-visible!", NULL);
}
SCM
}
}
+ SCM
+ irr_setVisible (SCM wrapped_obj,
+ SCM visible)
+ {
+ if (cursor_control_p (wrapped_obj))
+ {
+ unwrap_cursor_control (wrapped_obj)->setVisible (scm_to_bool (visible));
+ }
+ else if (gui_element_p (wrapped_obj))
+ {
+ unwrap_gui_element (wrapped_obj)->setVisible (scm_to_bool (visible));
+ }
+ else if (scene_node_p (wrapped_obj))
+ {
+ unwrap_scene_node (wrapped_obj)->setVisible (scm_to_bool (visible));
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set visibility for object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ return SCM_UNSPECIFIED;
+ }
+
}