#include <irrlicht/irrlicht.h>
#include <libguile.h>
+
+#include "cursor-control.h"
+#include "mesh-scene-node.h"
#include "misc.h"
+#include "scene-node.h"
#include "video-driver.h"
#include "wchar.h"
init_misc (void)
{
scm_c_define_gsubr ("get-name", 1, 0, 0, (scm_t_subr)irr_getName);
- scm_c_export ("get-name", NULL);
+ scm_c_define_gsubr ("set-position!", 2, 0, 0, (scm_t_subr)irr_setPosition);
+ scm_c_export ("get-name", "set-position!", NULL);
}
SCM
}
}
+ SCM
+ irr_setPosition (SCM wrapped_obj,
+ SCM position)
+ {
+ if (cursor_control_p (wrapped_obj))
+ {
+ return irr_gui_setPosition (wrapped_obj, position);
+ }
+ else if (scene_node_p (wrapped_obj) || mesh_scene_node_p (wrapped_obj))
+ {
+ return irr_scene_setPosition (wrapped_obj, position);
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set position for object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ }
+
}