#include "guile-irrlicht.h"
#include "keymap.h"
#include "material.h"
-#include "material-flags.h"
#include "mesh.h"
#include "mesh-scene-node.h"
#include "reference-counted.h"
init_gui_static_text ();
init_keymap ();
init_material ();
- init_material_flag ();
init_mesh ();
init_mesh_scene_node ();
init_reference_counted ();
scm_c_define_gsubr ("draw-all", 1, 0, 0, (scm_t_subr)irr_drawAll);
scm_c_define_gsubr ("get-name", 1, 0, 0, (scm_t_subr)irr_getName);
scm_c_define_gsubr ("set-material!", 2, 0, 0, (scm_t_subr)irr_setMaterial);
+ scm_c_define_gsubr ("set-material-flag!", 3, 0, 0, (scm_t_subr)irr_setMaterialFlag);
scm_c_define_gsubr ("set-position!", 2, 0, 0, (scm_t_subr)irr_setPosition);
scm_c_define_gsubr ("set-visible!", 2, 0, 0, (scm_t_subr)irr_setVisible);
- scm_c_export ("draw-all", "get-name", "set-material!", "set-position!",
- "set-visible!", NULL);
+ scm_c_export ("draw-all", "get-name", "set-material!", "set-material-flag!",
+ "set-position!", "set-visible!", NULL);
}
SCM
}
}
+ SCM
+ irr_setMaterialFlag (SCM wrapped_obj,
+ SCM flag,
+ SCM newvalue)
+ {
+ if (mesh_scene_node_p (wrapped_obj) || scene_node_p (wrapped_obj))
+ {
+ return irr_scene_ISceneNode_setMaterialFlag (wrapped_obj, flag, newvalue);
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+ }
+
SCM
irr_setPosition (SCM wrapped_obj,
SCM position)
}
else
{
- scm_error (scm_arg_type_key, NULL, "Cannot set position for object: ~S",
+ scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
}
}
}
else
{
- scm_error (scm_arg_type_key, NULL, "Cannot set visibility for object: ~S",
+ scm_error (scm_arg_type_key, NULL, "Cannot set visibility to object: ~S",
scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
}
return SCM_UNSPECIFIED;