#include <libguile.h>
-#include "aabbox3d.h"
#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
+#include "box3d.h"
#include "camera-scene-node.h"
#include "cursor-control.h"
#include "device.h"
void
init_guile_irrlicht (void)
{
- init_vertex3d ();
- init_aabbox3d ();
init_animated_mesh ();
init_animated_mesh_scene_node ();
+ init_box3d ();
init_camera_scene_node ();
init_cursor_control ();
init_device ();
init_scene_manager ();
init_scene_node ();
init_texture ();
+ init_vertex3d ();
init_video_driver ();
}