#include "file-archive.h"
#include "file-system.h"
#include "gsubr.h"
+#include "gui.h"
+#include "gui-edit-box.h"
#include "gui-element.h"
#include "gui-environment.h"
+#include "gui-image.h"
#include "gui-static-text.h"
#include "guile-irrlicht.h"
#include "keymap.h"
#include "scene-node.h"
#include "scene-node-animator.h"
#include "texture.h"
+#include "timer.h"
#include "vertex3d.h"
#include "video-driver.h"
#include "wchar.h"
init_event_receiver ();
init_file_archive ();
init_file_system ();
+ init_gui ();
+ init_gui_edit_box ();
init_gui_element ();
init_gui_environment ();
+ init_gui_image ();
init_gui_static_text ();
init_keymap ();
init_material ();
init_scene_node ();
init_scene_node_animator ();
init_texture ();
+ init_timer ();
init_vertex3d ();
init_video_driver ();
SCM flag,
SCM newvalue)
{
- if (mesh_scene_node_p (wrapped_obj) || scene_node_p (wrapped_obj))
+ if (animated_mesh_scene_node_p (wrapped_obj) ||
+ mesh_scene_node_p (wrapped_obj) ||
+ scene_node_p (wrapped_obj))
{
return irr_scene_ISceneNode_setMaterialFlag (wrapped_obj, flag, newvalue);
}
irr_setVisible (SCM wrapped_obj,
SCM visible)
{
+#define SET_VISIBLE(OBJ) OBJ->setVisible (scm_to_bool (visible));
+
if (cursor_control_p (wrapped_obj))
{
- unwrap_cursor_control (wrapped_obj)->setVisible (scm_to_bool (visible));
+ SET_VISIBLE (unwrap_cursor_control (wrapped_obj));
}
else if (gui_element_p (wrapped_obj))
{
- unwrap_gui_element (wrapped_obj)->setVisible (scm_to_bool (visible));
+ SET_VISIBLE (unwrap_gui_element (wrapped_obj));
}
else if (scene_node_p (wrapped_obj))
{
- unwrap_scene_node (wrapped_obj)->setVisible (scm_to_bool (visible));
+ SET_VISIBLE (unwrap_scene_node (wrapped_obj));
}
else
{