#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
+#include "box3d.h"
#include "camera-scene-node.h"
+#include "cursor-control.h"
#include "device.h"
#include "file-archive.h"
#include "file-system.h"
#include "gui-element.h"
#include "gui-environment.h"
#include "gui-static-text.h"
+#include "keymap.h"
+#include "material.h"
#include "material-flags.h"
#include "mesh.h"
#include "mesh-scene-node.h"
#include "reference-counted.h"
#include "scene-manager.h"
#include "scene-node.h"
+#include "scene-node-animator.h"
#include "texture.h"
+#include "vertex3d.h"
#include "video-driver.h"
extern "C" {
{
init_animated_mesh ();
init_animated_mesh_scene_node ();
+ init_box3d ();
init_camera_scene_node ();
+ init_cursor_control ();
init_device ();
init_file_archive ();
init_file_system ();
init_gui_element ();
init_gui_environment ();
init_gui_static_text ();
+ init_keymap ();
+ init_material ();
init_material_flag ();
init_mesh ();
init_mesh_scene_node ();
init_reference_counted ();
init_scene_manager ();
init_scene_node ();
+ init_scene_node_animator ();
init_texture ();
+ init_vertex3d ();
init_video_driver ();
}