#include <libguile.h>
-#include "aabbox3d.h"
#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
+#include "box3d.h"
#include "camera-scene-node.h"
#include "cursor-control.h"
#include "device.h"
#include "gui-environment.h"
#include "gui-static-text.h"
#include "keymap.h"
+#include "material.h"
#include "material-flags.h"
#include "mesh.h"
#include "mesh-scene-node.h"
#include "reference-counted.h"
#include "scene-manager.h"
#include "scene-node.h"
+#include "scene-node-animator.h"
#include "texture.h"
#include "vertex3d.h"
#include "video-driver.h"
void
init_guile_irrlicht (void)
{
- init_vertex3d ();
- init_aabbox3d ();
init_animated_mesh ();
init_animated_mesh_scene_node ();
+ init_box3d ();
init_camera_scene_node ();
init_cursor_control ();
init_device ();
init_gui_environment ();
init_gui_static_text ();
init_keymap ();
+ init_material ();
init_material_flag ();
init_mesh ();
init_mesh_scene_node ();
init_reference_counted ();
init_scene_manager ();
init_scene_node ();
+ init_scene_node_animator ();
init_texture ();
+ init_vertex3d ();
init_video_driver ();
}