#ifndef __GUILE_IRRLICHT_ANIMATED_MESH_H_INCLUDED__
#define __GUILE_IRRLICHT_ANIMATED_MESH_H_INCLUDED__
-#include <irrlicht/irrlicht.h>
-#include <libguile.h>
-
-
-SCM
-scene_IAnimatedMesh_setAnimationSpeed (SCM animated_mesh,
- SCM frames_per_second);
-
extern "C" {
void
init_animated_mesh (void);