]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh.cpp
box3d
[guile-irrlicht.git] / src / animated-mesh.cpp
index 9f461a216741dc1e41b4d3b8069643b45edf396e..dd1a2c152428a50763238d01754e18d9e31e1b3c 100644 (file)
 #include <irrlicht/irrlicht.h>
 #include <libguile.h>
 #include "animated-mesh.h"
-#include "wrapped.h"
+#include "gsubr.h"
+
+
+using namespace irr;
+
+
+SCM
+irr_scene_IAnimatedMesh_setAnimationSpeed (SCM animated_mesh,
+                                           SCM frames_per_second)
+{
+  ((scene::IAnimatedMesh*)scm_to_pointer (animated_mesh))->
+    setAnimationSpeed (scm_to_double (frames_per_second));
+  return SCM_UNSPECIFIED;
+}
+
 
 extern "C" {
 
   void
   init_animated_mesh (void)
   {
-    init_animated_mesh_type ();
+    DEFINE_GSUBR ("irr_scene_IAnimatedMesh_setAnimationSpeed", 2, 0, 0,
+                  irr_scene_IAnimatedMesh_setAnimationSpeed);
   }
 
-  DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMesh*, "animated-mesh",
-                       init_animated_mesh_type, animated_mesh_p,
-                       wrap_animated_mesh, unwrap_animated_mesh);
-
 }