#include <irrlicht/irrlicht.h>
#include <libguile.h>
-#include "wrapped.h"
+
+SCM
+irr_scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
+ SCM begin,
+ SCM end);
+
+SCM
+irr_scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
+ SCM anim);
extern "C" {
void
init_animated_mesh_scene_node (void);
- DECLARE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, init_animated_mesh_scene_node_type,
- animated_mesh_scene_node_p,
- wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
-
- SCM
- irr_scene_setFrameLoop (SCM wrapped_animated_mesh_scene_node,
- SCM begin,
- SCM end);
-
- SCM
- irr_scene_setMD2Animation (SCM wrapped_animated_mesh_scene_node,
- SCM anim);
-
}
#endif