#include <libguile.h>
SCM
-irr_scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
- SCM begin,
- SCM end);
+scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
+ SCM begin,
+ SCM end);
SCM
-irr_scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
- SCM anim);
+scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
+ SCM anim);
extern "C" {
void