#include "animated-mesh-md2.h"
#include "animated-mesh-scene-node.h"
+#include "gsubr.h"
#include "wrapped.h"
extern "C" {
init_animated_mesh_scene_node (void)
{
init_animated_mesh_scene_node_type ();
- scm_c_define_gsubr ("set-md2-animation!", 2, 0, 0, (scm_t_subr)irr_scene_setMD2Animation);
- scm_c_export ("set-md2-animation!", NULL);
+ DEFINE_GSUBR ("set-md2-animation!", 2, 0, 0, irr_scene_setMD2Animation);
}
DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node",