]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh-scene-node.cpp
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[guile-irrlicht.git] / src / animated-mesh-scene-node.cpp
index be46b3ab60bfb4aa047f1dbebbdf27cb8fed8046..e63541bcfd2692ebb9a260d02150abebd7a0a2fb 100644 (file)
 
 #include <irrlicht/irrlicht.h>
 #include <libguile.h>
+#include "animated-mesh-md2.h"
 #include "animated-mesh-scene-node.h"
+#include "gsubr.h"
 #include "wrapped.h"
 
-extern "C" {
+using namespace irr;
 
-  void
-  init_animated_mesh_scene_node (void)
-  {
-    init_animated_mesh_scene_node_type ();
-  }
+SCM
+IAnimatedMeshSceneNode_setAnimationSpeed (SCM animated_mesh_scene_node,
+                                          SCM frames_per_second)
+{
+  scene::IAnimatedMeshSceneNode* node =
+    (scene::IAnimatedMeshSceneNode*) scm_to_irr_pointer (animated_mesh_scene_node);
+  node->setAnimationSpeed (scm_to_double (frames_per_second));
+  return SCM_UNSPECIFIED;
+}
+
+SCM
+IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
+                                     SCM begin,
+                                     SCM end)
+{
+  return scm_from_bool
+    (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
+     setFrameLoop (scm_to_int32 (begin),
+                   scm_to_int32 (end)));
+}
 
-  DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node",
-                       init_animated_mesh_scene_node_type, animated_mesh_scene_node_p,
-                       wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
+SCM
+IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
+                                        SCM anim)
+{
+  return scm_from_bool
+    (((scene::IAnimatedMeshSceneNode*)scm_to_irr_pointer (animated_mesh_scene_node))->
+     setMD2Animation (scm_to_md2_animation_type (anim)));
+}
 
+void
+init_animated_mesh_scene_node (void)
+{
+  DEFINE_GSUBR ("IAnimatedMeshSceneNode_setAnimationSpeed", 2, 0, 0,
+                IAnimatedMeshSceneNode_setAnimationSpeed);
+  DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
+                IAnimatedMeshSceneNode_setFrameLoop);
+  DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
+                IAnimatedMeshSceneNode_setMD2Animation);
 }