]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh-scene-node.cpp
set-material-flag! refactor
[guile-irrlicht.git] / src / animated-mesh-scene-node.cpp
index 87fac47396e3f898d2920c930995e010c0899c7e..dc46e8010a2483abcd6d32d0557bf15eeead2dbe 100644 (file)
@@ -21,6 +21,7 @@
 
 #include <irrlicht/irrlicht.h>
 #include <libguile.h>
+
 #include "animated-mesh-md2.h"
 #include "animated-mesh-scene-node.h"
 #include "wrapped.h"
@@ -32,6 +33,7 @@ extern "C" {
   {
     init_animated_mesh_scene_node_type ();
     scm_c_define_gsubr ("set-md2-animation!", 2, 0, 0, (scm_t_subr)irr_scene_setMD2Animation);
+    scm_c_export ("set-md2-animation!", NULL);
   }
 
   DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node",
@@ -39,11 +41,11 @@ extern "C" {
                        wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
 
   SCM
-  irr_scene_setMD2Animation (SCM wrappedAnimatedMeshSceneNode,
+  irr_scene_setMD2Animation (SCM wrapped_animated_mesh_scene_node,
                              SCM anim)
   {
     irr::scene::IAnimatedMeshSceneNode* node =
-      unwrap_animated_mesh_scene_node (wrappedAnimatedMeshSceneNode);
+      unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node);
     bool result = node->setMD2Animation (scm_to_md2_animation_type (anim));
     return scm_from_bool (result);
   }