]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh-scene-node.cpp
set-md2-animation!
[guile-irrlicht.git] / src / animated-mesh-scene-node.cpp
index be46b3ab60bfb4aa047f1dbebbdf27cb8fed8046..87fac47396e3f898d2920c930995e010c0899c7e 100644 (file)
@@ -21,6 +21,7 @@
 
 #include <irrlicht/irrlicht.h>
 #include <libguile.h>
+#include "animated-mesh-md2.h"
 #include "animated-mesh-scene-node.h"
 #include "wrapped.h"
 
@@ -30,10 +31,21 @@ extern "C" {
   init_animated_mesh_scene_node (void)
   {
     init_animated_mesh_scene_node_type ();
+    scm_c_define_gsubr ("set-md2-animation!", 2, 0, 0, (scm_t_subr)irr_scene_setMD2Animation);
   }
 
   DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node",
                        init_animated_mesh_scene_node_type, animated_mesh_scene_node_p,
                        wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
 
+  SCM
+  irr_scene_setMD2Animation (SCM wrappedAnimatedMeshSceneNode,
+                             SCM anim)
+  {
+    irr::scene::IAnimatedMeshSceneNode* node =
+      unwrap_animated_mesh_scene_node (wrappedAnimatedMeshSceneNode);
+    bool result = node->setMD2Animation (scm_to_md2_animation_type (anim));
+    return scm_from_bool (result);
+  }
+
 }