#include <irrlicht/irrlicht.h>
#include <libguile.h>
+#include "animated-mesh-md2.h"
#include "animated-mesh-scene-node.h"
#include "wrapped.h"
init_animated_mesh_scene_node (void)
{
init_animated_mesh_scene_node_type ();
+ scm_c_define_gsubr ("set-md2-animation!", 2, 0, 0, (scm_t_subr)irr_scene_setMD2Animation);
}
DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node",
init_animated_mesh_scene_node_type, animated_mesh_scene_node_p,
wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
+ SCM
+ irr_scene_setMD2Animation (SCM wrappedAnimatedMeshSceneNode,
+ SCM anim)
+ {
+ irr::scene::IAnimatedMeshSceneNode* node =
+ unwrap_animated_mesh_scene_node (wrappedAnimatedMeshSceneNode);
+ bool result = node->setMD2Animation (scm_to_md2_animation_type (anim));
+ return scm_from_bool (result);
+ }
+
}