- return scm_from_bool
- (unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node)->
- setMD2Animation (scm_to_md2_animation_type (anim)));
+ DEFINE_GSUBR ("irr_scene_IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
+ irr_scene_IAnimatedMeshSceneNode_setFrameLoop);
+ DEFINE_GSUBR ("irr_scene_IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
+ irr_scene_IAnimatedMeshSceneNode_setMD2Animation);