]> git.jsancho.org Git - guile-irrlicht.git/blobdiff - src/animated-mesh-scene-node.cpp
event-receiver
[guile-irrlicht.git] / src / animated-mesh-scene-node.cpp
index 480c6652ee0e37f2892fbf4347ab5913ff53c25b..474ef8f0f20445a630904fe65d5727fd03a1ca0f 100644 (file)
 
 #include <irrlicht/irrlicht.h>
 #include <libguile.h>
-
 #include "animated-mesh-md2.h"
 #include "animated-mesh-scene-node.h"
 #include "gsubr.h"
 
 
+using namespace irr;
+
+
 SCM
-irr_scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
-                                               SCM begin,
-                                               SCM end)
+scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
+                                           SCM begin,
+                                           SCM end)
 {
   return scm_from_bool
     (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
@@ -40,8 +42,8 @@ irr_scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
 
 
 SCM
-irr_scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
-                                                  SCM anim)
+scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
+                                              SCM anim)
 {
   return scm_from_bool
     (((scene::IAnimatedMeshSceneNode*)scm_to_pointer (animated_mesh_scene_node))->
@@ -54,10 +56,10 @@ extern "C" {
   void
   init_animated_mesh_scene_node (void)
   {
-    DEFINE_GSUBR ("irr_scene_IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
-                  irr_scene_IAnimatedMeshSceneNode_setFrameLoop);
-    DEFINE_GSUBR ("irr_scene_IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
-                  irr_scene_IAnimatedMeshSceneNode_setMD2Animation);
+    DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
+                  scene_IAnimatedMeshSceneNode_setFrameLoop);
+    DEFINE_GSUBR ("scene_IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
+                  scene_IAnimatedMeshSceneNode_setMD2Animation);
   }
 
 }