#include "animated-mesh-scene-node.h"
#include "gsubr.h"
-
using namespace irr;
-
SCM
IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
SCM begin,
scm_to_int32 (end)));
}
-
SCM
IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
SCM anim)
setMD2Animation (scm_to_md2_animation_type (anim)));
}
-
-extern "C" {
-
- void
- init_animated_mesh_scene_node (void)
- {
- DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
- IAnimatedMeshSceneNode_setFrameLoop);
- DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
- IAnimatedMeshSceneNode_setMD2Animation);
- }
-
+void
+init_animated_mesh_scene_node (void)
+{
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setFrameLoop", 3, 0, 0,
+ IAnimatedMeshSceneNode_setFrameLoop);
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMD2Animation", 2, 0, 0,
+ IAnimatedMeshSceneNode_setMD2Animation);
}